Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Hope Summers / The Intended / On Garuda's Wings

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Hope Nessa Summers - PL 11
Age: 14 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Red / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +13
Knockback Mod: -10/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 6, Intellect 3, Awareness 2, Presence 2

General Advantages
All-out Attack, Animal Empathy, Attractive, Beginner's Luck, Benefit, Renown, Chokehold, Chronal Bulwark, Chronal Memory, Conviction, Defensive Attack, Defensive Roll 3, Diehard, Equipment 6, Extraordinary Effort, Fascinate (Persuasion), Fast Grab, Fearless, Improved Aim, Improved Critical: Unarmed, Languages 2, Power Attack, Quick Draw, Ranged Attack 2, Skill Mastery: Acrobatics, Takedown, Teamwork, Tracking

Enhanced Advantages
Luck 3

Skills
Acrobatics 4 (+6), Athletics 6 (+7), Close Combat: CQC 6 (+12), Close Combat: Edged Weapons 2 (+8), Deception 4 (+6), Expertise (AWE): Current Events 4 (+6), Expertise (AWE): Survival 8 (+10), Expertise: Tactics 8 (+11), Insight 6 (+8), Intimidation 4 (+6), Investigation 4 (+7), Perception 6 (+8), Persuasion 8 (+10), Ranged Combat: Hi-Tech Guns 2 (+4), Stealth 4 (+6), Technology 4 (+7), Treatment 4 (+7), Vehicles 4 (+6)

Powers
Little Momma: Array
. . Cosmic Bolt: Damage 18 (power cosmic, DC 33; Increased Range: ranged, Variable Descriptor: close group - Force or Fire; Unreliable (roll))
. . Power Stabilization: Nullify 16 (cosmic talent, Counters: Mutant Powers, DC 26; Broad, Feature: The targeted mutant automatically gains full control over their powers, Simultaneous; Limited: Affects Mutants with unstable powers only, Reduced Range: close)
. . Power Synch: Perception Area Luck Control 1 (cosmic talent, Bestow Luck, Advantages: Luck 3; Perception Area: DC 11 - Visual, Selective; Check Required 5: DC 14 - Will Resistance, Increased Action 2: move, Reduced Range 2: close)
. . Psychic Buffering: Concealment 3 (cosmic talent, Other Sense: Remote Sensing, Other Sense Type: Mental Senses)
. . Resurrection Force: Healing 18 (power cosmic; Action: move, Persistent, Restorative; Limited: Affects Self Only, Tiring, Unreliable (roll))
Mutant Messiah Physiology
. . Cosmic Perception: Senses 14 (racial trait, Acute: Detect Phoenix Force, Detect: Phoenix Force [Mental] 2: ranged, Extended: Detect Phoenix Force 10: x10bn, Radius: Detect Phoenix Force; Uncontrolled)
. . Invulnerabilities: Immunity 2 (racial trait, Aging, Environmental Condition: Heat; Quirk: Hope will continue to age until she's in her mid-twenties)
. . Pluripotent Echopraxia: Variable 14 (racial trait; Limited: Hope must be able to visually perceive the person whose powers she is duplicating, Limited: Can only be used to duplicate Mutant Powers, Notes: 70 pts of Traits for Power Duplication)
. . Rogue Proofing: Affliction 6 (racial trait, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 16; Feature: Grants immunity to Rogue's Power Absorption abilities, Reaction 3: reaction; Limited 2: Affects Rogue Only)

Equipment
Battle Armor, Futuristic Arsenal (Blaster Cannon, Blaster Pistol, Blaster Rifle, Survival Knife), Team Communicator

Offense
Initiative +2
Blaster Cannon, +6 (DC 21)
Blaster Pistol, +6 (DC 20)
Blaster Rifle, +6 (DC 23)
Cosmic Bolt: Damage 18, +4 (DC 33)
Grab, +12 (DC Spec 11)
Power Stabilization: Nullify 16, +6 (DC Will 26)
Rogue Proofing: Affliction 6, +6 (DC Will 16)
Survival Knife, +8 (DC 17)
Throw, +4 (DC 16)
Unarmed, +12 (DC 16)

Complications
- Accident: Hope's ability to duplicate the powers of other mutants is not fully under her control, and has occasionally caused significant harm to everything in her immediate surroundings, regardless of whether it is friend, enemy or an inanimate object.
- Motivation: Responsibility: Hope was the first mutant to have been born after "M-Day", and has been charged with being the savior of the entire mutant race. However, she could just as easily become the "Mutant Antichrist", just like her temporal counterpart in Bishop's timeline. Naturally, she feels an incredibly heavy burden of responsibility.
- Nemesis: Albus Dumbledore will not like Hope at all, due to the fact that she would quite happily end the life of anyone foolish enough to attempt casting an "Unforgivable Curse" in her presence.
- Phoenix Spark: Hope is one of several women who can act as an avatar for the Phoenix Force. However, in Hope's case there may be more here than meets the eye.
- Relationship: Cable (aka Nathan Summers) abducted Hope when she had only just been born and transported her through the time stream so that she wouldn't be attacked by those who wanted to see her life end before it truly began. Since then, he has been raising her as though she were his own daughter.
- Significant Other: Hope is searching for the Phoenix Force, and every time she thinks she's found the Cosmic Entity, it turns out that the signal led her to none other than Harry Potter! It doesn't help her that the young man is very attractive and she's still as vulnerable to gushy feelings as any other teenage girl.

Languages
English [Native], Japanese, Russian

Defense
Dodge 12, Parry 12, Fortitude 7, Toughness 10/3, Will 12

Power Points
Abilities 42 + Powers 114 + Advantages 36 + Skills 44 (88 ranks) + Defenses 30 = 266
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Flamebird v2 Brainstorm & Notes

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Flamebird
Premise: What came first? The draconix, the flame, or the Girl Who Lived? What if they were really just three different forms belonging to the same entity?
Required Inclusions:
- The Kryptonian child known as Ayala Jer-Van, who is also Kal-El’s maternal First Cousin, must be sent to Earth by her parents at the insistence of their sister and brother-in-law.
- While en route to Earth, Ayala must come into contact with the Cosmic Entity known as the Flamebird, who bonds with the child but opts to keep her powers dormant until Ayala is older.
- Once she arrives on Earth, Ayala must be found and adopted by James and Lily Potter, who give her the name “Elena Potter”, and make it publically known that Elena is their heiress.
- This fic must cover Elena’s time at Hogwarts, as it would most likely happen differently due to the fact that she is going to be experiencing her awakening Kryptonian powers at the school.
- Lor-Zod should retain his role as the wielder of the Nightwing’s powers in this story, as Elena will be driven to form a bond with the Nightwing’s vessel.
- Elena as Flamebird must eventually succeed in becoming friends with the Avatars of Cythonna, Vohc and any other Kryptonian deities that the author wishes to include.
Preferred Inclusions:
- Elena should become romantically involved with both the Nightwing and Vohc avatars, but only if the Vohc avatar is another female character.
- Elena should be incredibly skilled at using the more destructive charms and transfiguration spells, as Flamebird’s divine domain originally involved destroying Vohc’s creations.
- Elena should invent a new sport that she likes to call “Dementor Hunting” and the Fires of the Flamebird should be more than capable of destroying a Horcrux.
Optional Inclusions:
- Dumbledore could end up being a benevolent individual in this fic, instead of a chessmaster.
- One of Elena’s most dangerous adversaries should be the entity known as Nightmare Superman, the King of the Phantom Zone, which is a Cthulhu-esque monstrosity.
Forbidden Things:
- Voldemort being an insignificant threat to the protagonists of this fic.
- Elena the Malevolent Emo Doormat.
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Elena Potter / The MCs / Flamebird v2

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Elena Sofia Potter (A1) - PL 10
Age: 11 / Height: 4' 9" / Weight: 97 lbs
Hair Color: Black & Red / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12
Knockback Mod: -10

Strength 11, Stamina 8, Agility 5, Dexterity 5, Fighting 4, Intellect 4, Awareness 6, Presence 6

General Advantages
Adorable, Beloved: (The Living Avatar of the Nightwing), Benefit, Alternate Identity: (Ayala Jer-Van), Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Diehard, Eidetic Memory, Equipment 1, Favored Foe: (The Living Avatar of the Vohc), Improvised Weapon, Inspire 2, Languages 2, Leadership, Set-up, Teamwork

Enhanced Advantages
Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown

Skills
Deception 4 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 8 (+12), Insight 6 (+12), Investigation 4 (+8), Perception 6 (+12), Persuasion 4 (+10), Ranged Combat: Magic 3 (+8), Stealth 4 (+9)

Powers
Elevated Kryptonian Physiology
. . Divine Perception: Senses 13 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Auditory Senses 2: x100, Extended: Visual Senses 3: x1k, Infravision, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Fast Action: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks)
. . Healing Flames: Regeneration 2 (racial trait, Every 5 rounds; Source: Fire)
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Fire Damage, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Lightning Reflexes: Enhanced Trait 6 (racial talent, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Resistances: Immunity 14 (racial trait, Custom: Mental Control 5, Environmental Conditions (All), Poison, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Tough: Protection 2 (racial trait, +2 Toughness)
. . True Invulnerability: Impervious Toughness 10 (racial trait)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Elena: Array
. . . . Diffindo: Damage 12 (charm, DC 27; Increased Range: ranged, Penetrating 4, Precise; Diminished Range 2, Nonlethal)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Wingardium Leviosa: Move Object 8 (charm, 6 tons, DC 23; Damaging, Increased Range: perception, Subtle: subtle; Limited Direction: Up or Down)
Living Avatar of the Flamebird: Dynamic Array
. . Heat of the Flamebird: Cumulative Cone Area Affliction 8 ([0 active, 0/24 PP, 3/r], heat magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative)
. . Might of the Flamebird: Enhanced Strength 5 ([0 active, 0/24 PP, 1/r], divine talent, +5 STR; Limited to Lifting, Notes: Max Lifting Strength 16: Up to 1,600 tons)
. . Speed of the Flamebird: Speed 11 ([0 active, 0/24 PP, 1/r], divine talent, Speed: 4000 miles/hour, 8 miles/round)
. . Talons of the Flamebird: Damage 8 ([0 active, 0/24 PP, 3/r], slashing, DC 23; Increased Range: ranged, Multiattack)
. . Wings of the Flamebird: Flight 11 ([0 active, 0/24 PP, 2/r+1], fire magic, Speed: 4000 miles/hour, 8 miles/round; Feature: Impressive (+2 circumstance bonus))

Equipment
Cell Phone

Offense
Initiative +13
Diffindo: Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 21)
Heat of the Flamebird: Cumulative Cone Area Affliction 8 (DC Fort 18)
Petrificus Totalus: Progressive Affliction 6, +8 (DC Will 16)
Talons of the Flamebird: Damage 8, +8 (DC 23)
Throw, +5 (DC 26)
Unarmed, +4 (DC 26)
Wingardium Leviosa: Move Object 8 (DC 23)

Complications
- Destiny: It is Elena's destiny to be the one who ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Elena will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Protector: Elena is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Rivalry: It is the Flamebird's divine mandate to destroy each and every single thing that her brother Vohc, creates so that he is constantly striving to create even greater things using his own divine powers. Regardless of whether Elena decides to go along with this mandate or not, the fact remains that Vohc's current avatar will be rather hostile towards her when they inevitably encounter one another.
- Troubled Past: Flamebird (the entity) is in love with Nightwing (the Entity), and Nightwing is just as in love with her. The problem however, is that Vohc (the Entity) was just as in love with Flamebird as Nightwing was, and this isin spite of the fact that she kept destroying his creations. This was a tragic romance just waiting to happen, and it did, as all three of them wound up being disembodied as a result of a rather unfortunate turn of events, forcing them to use Avatars to interact with one another over the many centuries of their continued existences.
- Weakness: Elena suffers all the same effects as any other Kryptonian would whenever she is exposed to the radiation coming from the meteor rocks that accompanied her cousin, Kal-El, to Earth. However, thanks to her bond with the Flamebird, she doesn't lose her powers when deprived of yellow solar energy extended periods of time, or when exposed to red solar energy.

Languages
English [Native], Kryptonian, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 98 + Powers 100 + Advantages 18 + Skills 22 (43 ranks) + Defenses 17 = 255
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Yeah, no, I want to do a more traditional Kryptonian I think... these Kryptonian deities be wonky.
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The Magical Supergirl Brainstorm & Notes

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The Magical Supergirl
Premise: This is a world in which the daughter of Superman and Wonder Woman was abducted by a manipulative old man who then fostered her with James and Lily Potter, only to become known as the Girl Who Lived and eventually, the new Supergirl!
Required Inclusions:
- Harriet Potter is in reality, none other than Lara Kent, the daughter of Clark Kent (Superman) and Princess Diana of Themyscira (Wonder Woman), and heiress to both of their legacies.
- Lara must have powers which merge the abilities of both of her parents, since both Kryptonians and Amazons possess superhuman abilities in the DCAU.
- Lara must have been abducted by Albus Dumbledore, who also managed to seal the vast majority of her powers so that she wouldn’t be a danger to the people around her.
- Lara’s true powers must reveal themselves, quite catastrophically, after her defeat of Slytherin’s Basilisk, leading to her discovery by the Justice League.
- Lara must be around the same age as the Teen Titans, or the founding members of Young Justice, and she must also join one of those two teams.
- Lara’s moral alignment must mesh with those of her teammates, allowing her to more easily integrate with whichever group she ends up becoming a part of.
Preferred Inclusions:
- Lara’s heroic costume should be modeled on the costume worn by her Earth-31 counterpart, as this story definitely drew inspiration from that version of Lara Kent.
- Lara’s physical strength should be at approximately the same level as Conner Kent, but at the same time, she should have greater agility due to her Amazon heritage.
- Lara should become romantically involved with one of the female members of whichever team she ends up joining with Starfire as the original intended pairing.
Optional Inclusions:
- Lara’s knowledge of magic could make her very appealing to someone like Raven or Zatanna, as a romantic option, as she would have knowledge that could help them achieve their goals.
- Lara could learn how to teleport from either an upper year at Hogwarts or from Raven.
Forbidden Things:
- Lara the Dark Emo Doormat.
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Lara Kent / The MCs / The Magical Supergirl

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Supergirl (Lara Kent) - PL 11
Age: 16 / Height: 5' 6" / Weight: 130 lbs
Hair Color: Purple / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13
Knockback Mod: -10

Strength 14, Stamina 10, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive, Beginner's Luck, Benefit, Alternate Identity: (Harriet Potter), Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Diehard, Fast Grab, Favored Foe: (Lord Voldemort), Improved Critical: (Unarmed), Improved Grab, Improvised Weapon, Inspire 2, Languages 3, Leadership, Power Attack, Ranged Attack 4, Set-up, Startle, Teamwork

Enhanced Advantages
Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown

Skills
Deception 4 (+8), Expertise (AWE): Popular Culture 6 (+10), Expertise (DEX): Broom Flight 4 (+8), Expertise: Goetia (Wizardry) 6 (+9), Expertise: Theurgia 8 (+11), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+10), Stealth 4 (+11)

Powers
Kryptonian Amazon Physiology
. . Divine Language: Comprehend 3 (racial talent, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
. . Expanded Awareness: Senses 14 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Auditory Senses 2: x100, Extended: Visual Senses 4: x10k, Infravision, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't Penetrate lead-based Concealment [4 ranks only])
. . Fast Action: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Quirk: Immunity to Aging won't kick in until Lara is in her mid-twenties)
. . Lightning Reflexes: Enhanced Trait 6 (racial talent, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight)
. . True Invulnerability: Impervious Toughness 10 (racial trait)
Kryptonian Suit (Removable (indestructible))
. . Galactic Teleportation Slide: Movement 2 (technological, Space Travel 2: other solar systems; Feature: Teleportation Memory; Activation 2: standard action)
Superhuman Might: Dynamic Array
. . Divine Electrokinesis: Deflect 12 ([0 active, 0/26 PP, 1/r+1], theurgia; Feature: Redirected Energy Attacks replace their original Energy descriptor with "Divine Lightning", Redirection, Reflect; Limited: to Energy Attacks, Reduced Range: close)
. . Freeze Breath: Concentration Cone Area Affliction 8 ([0 active, 0/26 PP, 3/r], cold, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 18; Cone Area 2: 120 feet cone, DC 18, Concentration, Extra Condition; Distracting, Limited Degree)
. . Greater Teleport: Teleport 14 ([0 active, 0/26 PP, 2/r-2], theurgia, Carry 400 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Theurgia, Limited to Extended, Tiring, Notes: Lara needs to roll a 17+ on Expertise: Theurgia to get the full rank on this power)
. . Heat Vision: Damage 12 ([0 active, 0/26 PP, 2/r+1], heat, DC 27; Increased Range: ranged, Multiattack, Precise; Distracting)
. . Hyper-Running: Speed 12 ([0 active, 0/26 PP, 1/r], racial talent, Speed: 8000 miles/hour, 16 miles/round)
. . Might of the Gods: Enhanced Strength 7 ([0 active, 0/26 PP, 1/r], theurgia, +7 STR; Limited to Lifting, Notes: Max Lifting Strength 21: Up to 50,000 tons)
. . Paralyzing Touch: Cumulative Affliction 14 ([0 active, 0/26 PP, 1/r], theurgia, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 24; Cumulative; Grab-based)
. . Soar the Spaceways: Movement 2 ([0 active, 0/26 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Super-Breath: Cone Area Move Object 11 ([0 active, 0/26 PP, 2/r], wind, 50 tons; Cone Area 2: 120 feet cone, DC 21; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 8 ([0 active, 0/26 PP, 3/r], racial talent, Counters: Gases & Airborne Toxins, DC 18; Cone Area 2: 120 feet cone, DC 18, Broad, Simultaneous; Distracting, Reduced Range: close)
. . True Flight: Flight 12 ([0 active, 0/26 PP, 2/r+1], racial talent, Speed: 8000 miles/hour, 16 miles/round; Precise)
. . Water Scrying: Remote Sensing 11 ([0 active, 0/26 PP, 2/r+4], theurgia, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 8 miles; Dimensional 2: group - Olympian Realms, Subtle 2: looks normal; Medium: Water)
. . Zeus's Thunderbolt: Line Area Damage 8 ([0 active, 0/26 PP, 3/r+1], divine lightning, theurgia, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)

Offense
Initiative +15
Freeze Breath: Concentration Cone Area Affliction 8 (DC Fort/Will 18)
Grab, +6 (DC Spec 24)
Heat Vision: Damage 12, +8 (DC 27)
Paralyzing Touch: Cumulative Affliction 14, +6 (DC Fort 24)
Super-Breath: Cone Area Move Object 11 (DC 21)
Super-Inhalation: Cone Area Nullify 8 (DC Will 18)
Throw, +8 (DC 29)
Unarmed, +6 (DC 29)
Zeus's Thunderbolt: Line Area Damage 8 (DC 23)

Complications
- Destiny: It is Lara's destiny to be the one who ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Lara will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Lara is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Lara is highly motivated to use her powers in defense of innocent lives. She'll gladly put herself at risk to defend those who are incapable of defending themselves as well as to protect those she cares about.
- Power Loss: Lara's Toughness is not Impervious against magical attacks. Furthermore, while under the light of a red star Lara's Strength and Stamina scores will each lower by 1 rank per round until they reach a rank of 1 and 2 respectively. She'll also lose access to all of her powers save those with the Theurgia descriptor while under the light of a red star.
- Relationships: Lara is the biological daughter of Clark Kent, the Superman and Diana Prince, the Wonder Woman, as well as the foster daughter of the late James and Lily Potter. She is also the heiress to the Wizarding Houses of Potter, Peverell, and through one of her two godfathers, the heiress to the Wizarding House of Black.
- Weakness: The radiation of Green Kryptonite saps the powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated. Long-term exposure (usually only a matter of minutes, less for a large enough quantities) imposes the dying condition and may lead to death. Other types of Kryptonite can also weaken, or even empower, Kryptonians in a wide variety of ways.

Languages
English [Native], Greek, Kryptonian, Parseltongue (Secret)

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 104 + Powers 106 + Advantages 27 + Skills 29 (58 ranks) + Defenses 19 = 285
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Feel Invincible v3 Brainstorm & Notes

Post by DalkonCledwin »

Feel Invincible
Premise: Harry Potter had always known that he was just a bit different from the average man, but what even he could never have guessed, was that his origin lay so far beyond the horizon that it wasn’t even located on this planet. For you see, Harry was actually a long lost Earl of the planet known as Almerac!
Required Inclusions:
- Harry must be a member of the Almeracian House Blood Royale, and must also be in or approaching his 3rd to 6th year at Hogwarts when he discovers this fact.
- Harry must be capable of utilizing both the hereditary powers of the Almeracian royal family, as well as the powers associated with human witches and wizards.
- Harry’s kinetic shield must have already manifested by the time Voldemort paid his last respects to James and Lily Potter, preventing Harry from becoming a living Horcrux.
- Lily must actually be the younger sister of the current Queen of Almerac, Maxima, which means that Harry would actually be an Earl on the planet of Almerac.
- At least one trusted friend of the Potter family must be aware of Lily’s secret and must also be on hand to explain the situation to Harry after our young hero finally discovers his origins.
- The Potter family vault must contain a sword and suit of armor that were specially commissioned by Lily for Harry’s personal use. Sizing charms for the armor are recommended.
- Harry must eventually return to his mother’s homeworld, allowing him to discover his actual role within the Almeracian House Blood Royal; author’s choice as to what this role actually is.
Preferred Inclusions:
- This story should be a full crossover with the universe of DC Comics, with characters from that series appearing whenever the author feels it is necessary.
- Certain individuals within the Ministry for Magic should try to Sanction Harry’s telepathic abilities under the same laws that currently restrict the use of Legilimency.
- Harry’s first encounter with another Almeracian should occur when Maxima comes to Earth in search of an appropriate suitor (aka Superman).
Optional Inclusions:
- Tom and/or Dumbledore could form an alliance with other members of the Almeracian House Blood Royale and/or members of a rival star empire.
- Harry could end up becoming involved with multiple romantic partners.
Forbidden Things:
- Harry ignoring his Almeracian Heritage.
- Harry the Dark Emo Doormat.
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Harry Potter / The MCs / Feel Invincible v3

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Harry James Potter - PL 11
Age: 14 / Height: 5' 5" / Weight: 166 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13
Knockback Mod: -12/-5

Strength 14/4, Stamina 5, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

Advantages
Attractive, Benefit, Alternate Identity 3: (Earl Herius of the House Blood Royale), Benefit, Renown, Benefit, Social Class 2 (Aristocrat (Scion of the House of Potter & Black)), Benefit, Wealth 2 (Independently Wealthy), Connected, Conviction, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 4, Teamwork

Skills
Close Combat: Grab 2 (+8), Deception 4 (+9), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 10 (+13), Insight 4 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 6 (+11), Stealth 4 (+8), Technology 4 (+7), Vehicles 6 (+10)

Powers
Almeracian Highborn Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Expanded Awareness: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Psionics [Mental], Detect: Living Creatures [Mental] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Mind Shield: Impervious Will 14 (racial talent; Sustained)
. . Royal Breeding: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity (Up to 287 years))
. . Telepathic Bond: Mental Cosmic Communication 1 (racial talent; Subtle: encrypted; Limited: to Friends or Loved Ones, Notes: Range: Continental)
Force Field (Activation: Move Action)
. . Environmental Shield: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 7 (psychokinesis, +7 Toughness; Impervious, Sustained)
. . Levitation: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round; Aquatic, Notes: Aquatic Speed: 120 mph or 1800 feet/round)
. . Soar the Spaceways: Movement 2 (psychoportation, Environmental Adaptation: Space, Space Travel 1: within solar system)
Holly & Phoenix Feather Wand (Easily Removable)
. . Magical Versatility: Array
. . . . Depulso: Teleport Attack 8 (charm, Carry 400 lbs., DC 18; Accurate, Attack: Dodge, Extended: 250 miles in 2 move actions, Increased Mass 3, Increased Range: ranged; Limited to Extended, Quirk: Harry must be capable of verbally identifying the target, Tiring)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius: Cone Area Affliction 9 (ice magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 19; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 19, Extra Condition; Limited Degree)
. . . . Reparifors: Healing 9 (healing magic; Restorative)
. . Space Saber (Alternate; Easily Removable)
. . . . Sword Strike: Strength-based Damage 4 (slashing, DC 33; Dangerous, Impressive, Penetrating 9; Inaccurate: -2)
Psionic Potential: Array
. . Force Constructs: Create 10 (metacreativity, Volume: 1000 cft., DC 20; Movable, Selective; Proportional)
. . Kinetic Bolts: Damage 10 (psychokinesis, DC 25; Increased Range: ranged, Multiattack)
. . Mass TK: Burst Area Move Object 7 (psychokinesis, 3 tons; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Mental Probe: Cumulative Mind Reading 10 (telepathy, DC 20; Cumulative, Subtle: subtle)
. . Mental Pulse: Cumulative Cone Area Affliction 7 (telepathy, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Cone Area: 60 feet cone, DC 17, Cumulative, Selective)
. . Tactile Telekinesis: Enhanced Strength 17 (psychokinesis, +17 STR; Feature: Harry can exert his enhanced Strength without moving; Limited to Lifting [7 ranks only], Notes: Max Lifting Strength 21: Up to 50,000 tons)
. . Telekinesis: Move Object 8 (psychokinesis, 400 tons; Increased Mass 6, Increased Range: perception)
. . Telepathic Network: Mental Area Cosmic Communication 2 (telepathy; Area, Selective, Subtle: encrypted; Concentration)
Regal Battle Armor (Removable)
. . Breastplate: Impervious Toughness 4 (armor)

Offense
Initiative +4
Depulso: Teleport Attack 8, +8 (DC Dog 18)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +8 (DC 29)
Finite Incantatem: Nullify 14, +8 (DC Will 24)
Glacius: Cone Area Affliction 9 (DC Dog/Fort/Will 19)
Grab, +8 (DC Spec 24)
Kinetic Bolts: Damage 10, +8 (DC 25)
Mass TK: Burst Area Move Object 7 (DC 17)
Mental Probe: Cumulative Mind Reading 10 (DC Will 20)
Mental Pulse: Cumulative Cone Area Affliction 7 (DC Will 17)
Sword Strike: Strength-based Damage 4, +4 (DC 33)
Telekinesis: Move Object 8 (DC 18)
Throw, +8 (DC 29)
Unarmed, +6 (DC 29)

Complications
- Destiny: It is Harry's destiny to be the one that ultimately vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- Relationships: Harry is the maternal nephew of Queen Maxima of the Almeracian House of the Blood Royale, and is therefore considered to be an Earl on the planet of Almerac. Furthermore, he is the sole heir to the House of Potter, and the Heir Designate to the House of Black care of his father, James Potter, and godfather, Sirius Black.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/5 (Imp. 11/4), Will 14 (Imp. 14)

Power Points
Abilities 72 + Powers 140 + Advantages 24 + Skills 27 (54 ranks) + Defenses 22 = 285
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DalkonCledwin
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Blackfire / The MCs / Feel Invincible v3

Post by DalkonCledwin »

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Art by Psycho-Knight on DeviantArt

Komand'r Tykayl - PL 12
Age: 18 (177) / Height: 5' 8" / Weight: 130 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +24 / Rep Rank: +14
Knockback Mod: -14/-10

Strength 10, Stamina 10, Agility 5, Dexterity 5, Fighting 10, Intellect 3, Awareness 4, Presence 4

Advantages
Assessment, Attractive 2, Benefit, Galactic Reputation, Benefit, Social Class 5 (Major Royalty (Supreme Ruler of Tamaran)), Benefit, Wealth 4 (Multimillionaire), Equipment 21, Improved Critical 2: Black Bolt, Improved Initiative, Inspire 2, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Startle, Takedown, Teamwork

Skills
Acrobatics 4 (+9), Athletics 4 (+14), Deception 6 (+10), Expertise: Astrogation 6 (+9), Expertise: Politics 6 (+9), Expertise: Tactics 6 (+9), Insight 4 (+8), Intimidation 8 (+12), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Black Energy 2 (+7), Technology 6 (+9), Vehicles 6 (+11)

Powers
Righteous Fury: Array
. . Black Ball: Burst Area Damage 12 (blackfyre, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Black Bolt: Damage 12 (blackfyre, DC 27; Increased Range: ranged, Penetrating 12)
. . Black Bolts: Damage 12 (blackfyre, DC 27; Increased Range: ranged, Multiattack)
. . Black Burn: Concentration Weaken 12 (blackfyre, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Concentration, Increased Range: ranged; Slow: Minutes)
. . Black Gaze: Line Area Damage 12 (blackfyre, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Blackfyre Cloud: Linked Effect
. . . . Black Fog: Cloud Area Concealment Attack 4 (Linked; blackfyre, All Visual Senses, DC 14; Cloud Area 2: 30 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged; Concentration)
. . . . Fyre Fog: Cloud Area Damage 4 (Linked; blackfyre, DC 19; Cloud Area 2: 30 feet radius sphere, DC 14, Increased Duration: concentration, Increased Range: ranged)
. . Blackfyre Nova: Burst Area Damage 8 (blackfyre, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait)
. . Dark Vision: Senses 7 (racial trait, Counters All Concealment: Vision, Extended: Vision 2: x100)
. . Invulnerabilities: Immunity 18 (racial trait, Common Descriptor: Heat Effects, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 745 years))
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Limited: Can't be used to acquire languages another Tamaranean has 'absorbed' using their copy of this power, Quirk: Must thoroughly snog someone who knows a language in order to 'learn' that language)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Sunlight)
. . Supreme Confidence: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 14: Up to 400 tons)
Unbridled Joy: Array
. . Energy Contrail: Flight 11 (energy conversion, Speed: 4000 miles/hour, 8 miles/round)
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems)

Equipment
Battle Armor, Royal House of Tamaran, Tamaranean Space Yacht

Offense
Initiative +9
Black Ball: Burst Area Damage 12 (DC 27)
Black Bolt: Damage 12, +12 (DC 27)
Black Bolts: Damage 12, +12 (DC 27)
Black Burn: Concentration Weaken 12, +12 (DC Fort 22)
Black Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Black Gaze: Line Area Damage 12 (DC 27)
Blackfyre Nova: Burst Area Damage 8 (DC 23)
Fyre Fog: Cloud Area Damage 4 (DC 19)
Grab, +10 (DC Spec 20)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Demeaning Perception: Komand'r is not averse to using her looks to her advantage.
- Motivation: Patriotism: Most of the seemingly villainous things that Komand'r does, have been due to her overwhelming desire to protect the vast majority of the Tamaranean people.
- Power Loss: Komand'r has to be capable of feeling and expressing the emotions associated with her Righteous Fury, Unbridled Joy and Supreme Confidence arrays and power in order to make use of those abilities. This means that powers which disrupt or unbalance her emotions can make it difficult, if not impossible, for her to use those powers.
- Rivalry: Komand'r is engaged in a longstanding rivalry with her younger sister, Koriand'r.

Languages
English, Interlac, Military Sign, Tamaranean [Native]

Defense
Dodge 10, Parry 10, Fortitude 14, Toughness 14/10 (Imp. 10), Will 10

Power Points
Abilities 102 + Powers 108 + Advantages 53 + Skills 37 (74 ranks) + Defenses 15 = 315

--------------------
Home Sweet Home
Royal House of Tamaran - PL 12

Toughness 14, Size Gargantuan

Features:
Armory (120 ep; Weapons), Barrier (DC 16), Comms 5 (Basic, Encrypted 3 [DC 30] & Space), Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed 3 (Electronic 3 [DC 30]), Defense System (Blast 12), ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Food Supply, Formal Dining Room, Hangar, Holding Cells (Nullify 12), Isolated (Tamaran), Kitchen & Mess, Laboratory, Living Space, Barracks 1 (Up to 20), Living Space, Luxury 3 (Up to 2 ea., 6), Power System, Security System 4 (DC 35), Sovereign, War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 39 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47
--------------------
Space Yacht
Tamaranean Space Yacht - PL 12

Strength 12, Defense -8, Toughness 14, Size Colossal

Features:
Cargo (15,000 cft), Communications 1 (FTL Radio), ECM 4 (Vs. Tech, -8), Ejection System 3 (2 Passengers w/Life Support), Food Supply (2 Months), Living Space, Basic 1 (Up to 4), Living Space, Luxury 1 (Up to 2), Navigation System 2 (Astro +10), Redundant Power System 2, Slave Circuit 2 (Vehicle +5)

Powers
Auxiliary Systems
. . Layered Shield System: Impervious Toughness 14 (technological; Feature: Slow Fade (-1 rank per 2 failed Resistance Checks), Sustained; Fades)
. . Sensors: Senses 5 (technological, Accurate: Radio, Extended: Radio 2: x100, Radio)
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation (Degrees of Success determine Jump Time))
. . Sublight Drive: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Power Points
Abilities 0 + Powers 34 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 53
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DalkonCledwin
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The Other Half of Me Brainstorm & Notes

Post by DalkonCledwin »

The Other Half of Me
Premise: What if everything Harry Potter was ever told about his life had been a lie crafted by James and Lily Potter for his protection? What if he was actually the twin brother of a young half-demon known as Rachel Roth? And what if there was always more to Trigon’s interest in Raven than creating an interdimensional rift?
Required Inclusions:
- Harry Potter must actually be the fraternal twin brother of Rachel ‘Raven’ Roth who was separated from his sister at an incredibly young age by a bout of accidental magic.
- Harry must have been found by James and Lily Potter shortly after he arrived on Earth, with the young newlyweds adopting him within the eyes of Mother Magic.
- Harry must still become the Boy Who Lived, even if James and Lily manage to conceive children of their own after his arrival.
- Harry must possess at least some physiological characteristics that reveal his demonic nature, such purple on black eyes and a mystical manifestation of his Ajna Chakra.
- Harry and Raven must possess similar powers, although Harry might not know how to access his Soul-Self, since that could be something Raven learned while living in Azarath.
- In addition to the aforementioned powers, Harry must also possess enhanced strength, agility, durability and intelligence, as well as the ability to perform wizarding magic.
Preferred Inclusions:
- This story should begin with Harry discovering his otherworldly heritage while visiting Gringotts in the aftermath of either the Battle of Hogwarts or the Battle at the Department of Mysteries.
- Harry should have a primary antagonist that has absolutely nothing to do with either Voldemort or Trigon, so that he won’t simply be resting on his laurels after either is defeated.
- Harry and Raven should form an intimate relationship with one another that will cause several raised eyebrows, but which is actually normal for their demonic subspecies.
Optional Inclusions:
- Harry could have considerable difficulties when it comes to controlling his empathic abilities due to the trauma Severus Snape inflicted upon his mind.
- Harry could form a Familiar Bond with a creature that is known as the Shadowbird.
Forbidden Things:
- Harry and Raven, the Malevolent Emo Doormats.
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DalkonCledwin
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Glimfeather / The MCs / The Other Half of Me

Post by DalkonCledwin »

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Art by Amy Lauver on ArtStation

Glimfeather (Harry Potter (A1)) - PL 10
Age: 16+ / Height: 5' 10" / Weight: 168 lbs
Hair Color: Brown / Eye Color: Purple on Black
Wealth Rank: +20 / Rep Rank: +12
Knockback Mod: -10/-8

Strength 8, Stamina 8, Agility 4, Dexterity 4, Fighting 8, Intellect 5, Awareness 6, Presence 6

Advantages
Assessment, Attractive, Benefit, Renown, Benefit, Social Class 3 (Magical Peer (Lord Potter-Black)), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 1, Fascinate (Persuasion), Improved Grab, Languages 2, Leadership, Potioneer, Power Attack, Rising Meditation, Teamwork

Skills
Close Combat: Grab 2 (+10), Deception 4 (+10), Expertise (AWE): Cooking 4 (+10), Expertise: Magic 10 (+15), Insight 6 (+12), Investigation 4 (+9), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 5 (+9), Stealth 6 (+10), Vehicles 4 (+8)

Powers
Fiendish Power: Array
. . Blinding Arc: Cumulative Affliction 11 (shadow lightning, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 21; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Dark Flight: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Emotion Control: Concentration Cumulative Affliction 8 (empathic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Distracting, Limited: to Manipulating Emotional Responses)
. . Empathic Probe: Cumulative Mind Reading 10 (empathic magic, DC 20; Cumulative; Limited to Emotions, Side Effect: on failure - Suffer Affliction 10 (Nausea; Fort Resist; Dazed and Attack Impaired))
. . Nightmare Dreamscape: Concentration Affliction 6 (illusory magic, 1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 16; Concentration, Extra Condition, Increased Range 2: perception; Distracting)
. . Shadow Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Medium: Shadows)
. . Shadow Walk: Teleport 8 (magical travel, Carry 50 lbs.; Accurate, Extended: 250 miles in 2 move actions, Portal; Limited to Extended, Medium: Shadows , Tiring)
. . Shadowbolt: Line Area Damage 8 (shadow lightning, DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
. . Storm of the Abyss: Damage 8 (shadow lightning, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
Half-Fiend Physiology
. . Abyssal Perception: Senses 9 (racial trait, Acute: Detect Emotions, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Radius: Detect Emotions)
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The Prone condition causes Harry to fall)
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 571 years))
. . Minor Metamorphmagus: Feature 1 (racial talent, Notes: Harry can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances. Harry usually uses this to make his eyes resemble those of his mother.)
. . Mystical Claws: Strength-based Damage 1 (slashing, DC 24; Penetrating 4)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry is not truly from the dimension he primarily inhabits, he is not considered “foreign” to that dimension when it comes to effects which target “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence him.)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 12: Up to 100 tons)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius: Cone Area Affliction 8 (ice magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 18; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 18, Extra Condition; Limited Degree)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
Sparkmage Jacket (Removable)
. . Electricity Absorption: Healing 8 (very rare object; Bonus Effect, Reaction 3: reaction; Limited: Affects Self Only, Limited: by Absorbed Electricity Rank, Source: Electricity Damage, Unreliable (5 uses))
. . Heavy Coat: Protection 2 (armor, +2 Toughness)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +4
Blinding Arc: Cumulative Affliction 11, +9 (DC Dog/Fort/Will 21)
Emotion Control: Concentration Cumulative Affliction 8 (DC Will 18)
Empathic Probe: Cumulative Mind Reading 10 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 11, +9 (DC 26)
Finite Incantatem: Nullify 11, +9 (DC Will 21)
Glacius: Cone Area Affliction 8 (DC Dog/Fort/Will 18)
Grab, +10 (DC Spec 18)
Mystical Claws: Strength-based Damage 1, +8 (DC 24)
Nightmare Dreamscape: Concentration Affliction 6 (DC Will 16)
Obliviate: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Shadowbolt: Line Area Damage 8 (DC 23)
Storm of the Abyss: Damage 8, +9 (DC 23)
Throw, +4 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry's Toughness is not Impervious against Magical attacks or abilities with the "Holy" descriptor.
Relationships: Harry is the fraternal twin brother of a girl known as Rachel Roth, with their father being the Archdemon known as Trigon the Terrible.
- Temper: Harry's demonic nature occasionally threatens to dominate his personality. When giving in to his darker emotions or when overpowered by demonic influence, he becomes the infernal embodiment of Death and it’s up to his closest friends & loved ones to bring him back from the edge of the Abyss.

Languages
Abyssal [Instinctual], English, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10, Will 11

Power Points
Abilities 98 + Powers 108 + Advantages 21 + Skills 29 (57 ranks) + Defenses 14 = 270
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DalkonCledwin
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Kerostasia Brainstorm & Notes

Post by DalkonCledwin »

Kerostasia
Premise: While in Salem, Massachusetts during his post-Hogwarts world tour, young Harry Potter discovers and enters an ancient tower that simply radiates magical energy. In doing so, he secures for himself an apprenticeship with the world’s most powerful sorcerer, one which will see him becoming the new Doctor Fate!
Required Inclusions:
- Harry Potter must leave Great Britain to go on a world tour after completing his Hogwarts education, with the tour ultimately ending once he arrives in Salem, Massachusetts.
- Harry must locate and enter the Tower of Fate, and in doing so, secure an apprenticeship with Kent Nelson that will ultimately see our hero becoming the new Doctor Fate.
- Harry and Nabu must reach an accord that allows Harry to retain full control over his body while wearing the helmet provided that he works towards the Lord of Order’s overall goals.
- If set in the world of Young Justice, then the events of the episode “Denial” must either not happen at all, or else be suitably altered to account for the changes in this challenge.
- Harry must attempt to keep his life as Harry Potter separate from his life as Doctor Fate, how successful he actually is at this goal is up to the author.
- Harry must inherit the antagonists of Doctor Fate when he dons the helmet for the first time, with there being a possibility that the new Anti-Fate is also a character from Potterverse.
Preferred Inclusions:
- Harry should be resistant to Nabu’s attempts to possess his body due to his status as the Master of Death, and should also be considered “Worthy” to wield the Helmet of Fate.
- Harry should be much more active as a superhero than Kent was, willing to go on the front lines of battle even when it might be better for him to stay in the Tower of Fate.
- Harry should end up romantically involved with one or more of the following: Raven, Hawk (Holly) & Dove (Dawn), an Egyptian goddess, Gabrielle Delacour and/or Daphne Greengrass.
Optional Inclusions:
- Harry and his girlfriend(s) could provide Shayera Hol with sanctuary after her exile from the Justice League if this story is set in the Bruce Timm universe.
- Harry could be resistant to Starro Technology and Starrophytes.
Forbidden Things:
- Harry being romantically involved with a male character.
- Harry the Dark Emo Doormat.
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DalkonCledwin
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Dr Fate / The MCs / Kerostasia

Post by DalkonCledwin »

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Dr Fate (Harry Potter) - PL 12
Age: 23 / Height: 6' 1" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +16
Knockback Mod: -14/-7

Strength 12, Stamina 3, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Assessment, Attractive, Benefit, Renown 2, Benefit, Social Class 3 (Magical Peer (Lord Potter-Black)), Benefit, Status: (Master of Death), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 11, Fascinate (Expertise: Magic), Fascinate (Persuasion), Fearless, Improved Grab, Improved Hold, Inspire 2, Languages 4, Leadership, Potioneer, Power Attack, Rising Meditation, Ritualist, Runesmith, Teamwork

Enhanced Advantages
Eidetic Memory, Jack-of-all-trades, Ultimate Effort: (Will Resistance Checks), Well-informed

Skills
Athletics 4 (+16), Close Combat: Grab 2 (+8), Deception 4 (+9), Expertise (AWE): Cooking 6 (+11), Expertise: Ancient Runes 6 (+13/+9), Expertise: Cosmic History 6 (+13/+9), Expertise: Magic 12 (+21/+15), Insight 6 (+11), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Magic 5 (+9), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Amulet of Anubis (Removable)
. . Divine Crest: Array
. . . . Aura of Menace: Burst Area Affliction 8 (divine aura, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Insidious, Subtle: subtle, Triggered: 1 use - When engaging an enemy in battle; Limited: to Resistance Checks vs. Harry's Magical Attacks, Limited Degree)
. . . . Cloak of Kuaket: Concealment 2 (obfuscation, Other Sense Type: Magical)
. . . . Eldritch Beam: Line Area Damage 8 (eldritch magic, DC 23; Affects Insubstantial 2: full rank, Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Distracting, Tiring)
. . . . House of Souls: Senses 2 (divination, Postcognition (Limited): Previous Lords of Fate; Custom: Uses an Interaction skill check instead of Perception, Sustained)
. . . . True Sight: Senses 15 (divination, Analytical: Detect Conditions, Awareness: Cosmic [Mental], Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Conditions [Vision] 2: ranged, Penetrates Concealment: Vision; Dimensional 2: group - Mystical Dimensions, Sustained)
. . Self-Repairing: Feature 2 (divine construct, Notes: This Amulet 'heals' any damage done to it over time. Essentially, it recovers like a character does. Since this feature was taken twice, the helmet will even reforge itself in a week after having been destroyed! If it cannot reforge in its original location, it reappears within the Tower of Fate.)
Cloak of Destiny (Removable)
. . Divine Raiment: Array
. . . . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . . . Might of the Gods: Enhanced Strength 10 (strengthening magic, +10 STR)
. . . . Spell Turning: Deflect 10 (defensive magic; Reflect; Limited: to Magical Attacks, Reduced Range: close)
. . Enchanted Thread: Protection 11 (divine construct, +11 Toughness; Impervious, Sustained)
. . Self-Repairing: Feature 2 (divine construct, Notes: This Cloak 'heals' any damage done to it over time. Essentially, it recovers like a character does. Since this feature was taken twice, the cloak will even reweave itself in a week after having been destroyed! If it cannot reweave in its original location, it reappears within the Tower of Fate.)
Helmet of Fate (Removable)
. . Charm of Sustenance: Immunity 10 (defensive magic, Aging, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All))
. . Major Arcana: Array
. . . . Ankh Gate: Movement 6 (magical travel, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal; Activation 2: standard action)
. . . . Ankhs of Destruction: Damage 11 (eldritch magic, DC 26; Increased Range: ranged, Multiattack, Reversible, Variable Descriptor 2: broad group - Any Magical)
. . . . Apis's Labyrinth: Affliction 9 (illusory magic, 1st degree: Entranced, Vulnerable, 2nd degree: Defenseless, Immobile, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Extra Condition, Increased Range 2: perception)
. . . . Breath of Life: Cone Area Healing 9 (healing magic; Cone Area: 60 feet cone, DC 19, Resurrection, Selective; Tiring)
. . . . Hidden Kingdom: Obscure 9 (obfuscation, Affects: Two Sense Types - Visual Senses, Area: 1 mile radius; Increased Duration: continuous, Selective)
. . . . Isis's Crushing Hands: Burst Area Move Object 10 (kinetic magic, 25 tons, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Damaging, Split: 2 targets; Concentration, Limited Direction: Towards the Center of Area, Notes: Crushes 1,600 lbs per targeted area when split evenly)
. . . . Light of Shai: Progressive Affliction 12 (divine radiance, 3rd degree: Controlled, Resisted by: Will, DC 22; Increased Range: ranged, Progressive; Limited: Target Must Speak the Truth, Limited Degree (third only))
. . . . Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 8 (security magic, Affects: Magic, Resisted by: Will, DC 18; Affects Objects, Burst Area: 30 feet radius sphere, DC 18, Broad: Magic, Concentration, Precise, Simultaneous; Distracting, Side Effect: on failure - Psychic Backlash)
. . . . Radiance of Ra-Horakhty: Cumulative Affliction 15 (divine radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 25; Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Master of Fate: Senses 4 (divination, Precognition; Uncontrolled)
. . Secret Knowledge of Nabu: Enhanced Trait 14 (cosmic talent, Expertise +4 (+13), Expertise +4 (+13), Expertise +6 (+21), Will +4 (+17), Advantages: Eidetic Memory, Jack-of-all-trades, Well-informed)
. . Self-Repairing: Feature 2 (divine construct, Notes: This Helmet 'heals' any damage done to it over time. Essentially, it recovers like a character does. Since this feature was taken twice, the helmet will even reforge itself in a week after having been destroyed! If it cannot reforge in its original location, it reappears within the Tower of Fate.)
Holly & Phoenix Feather Wand (Easily Removable)
. . Minor Arcana: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Accurate, Change Direction, Change Velocity, Extended: 250 miles in 2 move actions, Increased Mass 3, Turnabout; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Expecto Patronum Duo: Other Communication 4 (luminous magic, Sense Type: Magical Audiovisual Projection; Concentration, Limited 2: to short messages of no more than 25 words, Notes: Range: Worldwide)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 2, Increased Range: ranged; Nonlethal)
. . . . Finite Totalum: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 6 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 16; Burst Area: 30 feet radius sphere, DC 16, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Indomitable Will: Immunity 5 (racial trait, Custom: Mental Control 5, Advantages: Ultimate Effort: (Will Resistance Checks); Limited - Half Effect)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 143 years))
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])

Equipment
Battle Robes, Tower of Fate

Offense
Initiative +4
Ankhs of Destruction: Damage 11, +9 (DC 26)
Apis's Labyrinth: Affliction 9 (DC Will 19)
Aura of Menace: Burst Area Affliction 8 (DC Will 18)
Eldritch Beam: Line Area Damage 8 (DC 23)
Expelliarmus: Damage 12, +9 (DC 27)
Finite Totalum: Nullify 8, +9 (DC Will 18)
Grab, +8 (DC Spec 22)
Isis's Crushing Hands: Burst Area Move Object 10 (DC 25)
Light of Shai: Progressive Affliction 12, +9 (DC Will 22)
Mage's Disjunction: Burst Area Broad Concentration Simultaneous Weaken 8 (DC Will 18)
Obliviate: Concentration Cumulative Burst Area Affliction 6 (DC Will 16)
Radiance of Ra-Horakhty: Cumulative Affliction 15, +9 (DC Fort 25)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +4 (DC 27)
Unarmed, +6 (DC 27)

Complications
- Fame: Harry is famous within magical society for the part he played in the defeat of Voldemort and his followers, the Death Eaters.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant, then everything will dissolve into endless turmoil. If Order becomes dominant, then existence will freeze into stasis.
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it, but only if it finds them worthy to use it's immense powers. Those who it doesn't find worthy could be subjected to an attack from any of the helmet's mystical effects.

Languages
Bulgarian, Dynastic Egyptian, English [Native], French, Greek, Latin, Parseltongue (Secret), Sumerian

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 14 (Imp. 11), Will 17/13

Power Points
Abilities 64 + Powers 145 + Advantages 42 + Skills 42 (83 ranks) + Defenses 22 = 315

--------------------
Sanctum Sanctorum
Tower of Fate - PL 12

Toughness 14, Size Awesome

Features:
Amplifier 3 (Magical Traits +2, Dr Fate Only), Artificer Lab, Concealed 3 (DC 30), Defensive Enchantments (Blast 12), Dimensional Portal, Drones (Hard Light Holograms), Dual Size: Medium, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Library, Living Space, Basic 1 (Up to 4), Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Non-Euclidean Geometry (DC 16), Owlery (Houdini the Barn Owl), Personnel (Winky), Ritual Chamber, Sealed, Secret 3 (DC 30), Self-repairing 1, Temporal Limbo 2 (1/8th "Real" Time), Wards 3 (DC 30)

Powers
Orb of Nabu: Mental Cosmic Communication Perception (Visual) Perception (One Sense) 3 (legendary object; Dimensional 3: any dimension, Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Distracting, Limited: Perception Only, Limited: by Scrying Surface, Notes: Range: System-wide)

Power Points
Abilities 6 + Powers 1 + Advantages 0 + Features 39 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 50
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DalkonCledwin
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Location: Gallifrey

Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

I never do seem to be able to finish a Doctor Fate idea, perhaps I should stop trying those...?
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

A Tale of Martians & Demons

Post by DalkonCledwin »

A Tale of Martians & Demons
Premise: Once upon a time, a young Martian couple chose to send their only son to Earth in hopes that he would be able to grow up without facing the prejudices he would have been forced to deal with on the world of his birth. In doing so, they accidentally created a myth known as the Boy Who Lived!
Required Inclusions:
- Harry’s birth parents must leave a telepathic message within his mind that explains who he is, and what he can expect from his powers as he grows older.
- Harry must possess the ability to use magic in addition to the powers one would normally associate with the people of Mars. It is up to the author to determine how this is possible.
- Harry must encounter and befriend Raven (Rachel Roth) at some point prior to his eleventh birthday, and she must be around the same age as our young hero.
- Raven must teach Harry how to harness his raw mystical and psionic abilities, allowing him to become at least as effective in those disciplines as she is.
- Harry and Raven must be actively performing the duties associated with superheroes the world over by the time they reach their seventeenth birthday.
- Harry and Raven must be approached by two members of the Justice League with an offer to join Young Justice at around the same time as when Artemis joins the Team.
- While Harry won’t be concealing the fact that he is a Martian, the fact remains that only Raven, Batman and Martian Manhunter will know which specific subspecies he belongs to (White).
- Harry and Raven must be far less merciful towards criminals than other heroes, which will cause significant friction between them and the other members of the Team.
- Martians must age at the same rate as humans until their seventeenth birthday, at which point their aging slows to a third of the normal human aging rate.
- Raven must be Harry’s primary romantic partner, however other romantic options are permissible provided they gain Raven’s approval.
Preferred Inclusions:
- Harry should run away from the Dursley family after his initial encounter with Raven, and the two should take up residence in either an abandoned warehouse, or a repossessed manor.
- Harry and/or Raven should leave Dumbledore, Snape and/or a member of the Light in a permanent coma after a particularly fierce confrontation.
- Characters such as Ron, Ginny and Molly Weasley, as well as Dumbledore, Snape, Fudge and Umbridge should be portrayed in a particularly negative light.
- Harry should have been sent to Earth due to his parent’s fear that he would be reviled for being a White Martian with the ability to utilize magic, instead of being an object of reverence.
- Harry should experience difficulties when attempting to shift into a female form or when using Density Shifting to phase through solid objects until the conclusion of the “First Season.”
Optional Inclusions:
- Harry could have subconsciously used Density Shifting to protect himself from Voldemort’s Killing Curse by making his body so completely solid that the spell bounced off his flesh.
- Harry and Raven could refuse to attend Hogwarts after sensing the negative intent wafting off of Dumbledore or Snape, one of whom was responsible for delivering their Hogwarts Letter.
- Harry could develop a mystical shield that protects him from the effects of high temperatures.
Forbidden Things:
- Harry & Raven, the Malevolent Emo Doormats.
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