Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Harrison Black / The Trio / Y1 / The Black Family

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Harrison Sirius Black - PL 8
Age: 11 / Height: 5' 0" / Weight: 83 lbs
Hair Color: Black / Eye color: Green

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 3/2, Presence 3

General Advantages
Benefit, Alternate Identity: (Harry James Potter), Benefit, Child-Sized, Benefit, Sixth Sense, Benefit, Social Class 2 (Aristocrat: Heir Potter-Black), Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Defensive Roll 2, Fast Grab, Improved Grab, Potioneer

Enhanced Advantages
Assessment

Skills
Close Combat: Grab 4 (+7), Deception 4 (+7), Expertise (DEX): Broom Flight 4 (+6), Expertise: Magic 8 (+10), Insight 4 (+9/+7), Intimidation 6 (+9), Investigation 4 (+6), Perception 4 (+7), Persuasion 4 (+9/+7), Ranged Combat: Magic 4 (+6)

Powers
Ebony & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 7 (curse, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Penetrating 7)
. . . . Devicto: Damage 10 (jinx, DC 25; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Petrificus Totalus: Progressive Affliction 6 (curse, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 16; Extra Condition, Increased Range: ranged, Progressive, Reversible; Limited Degree)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle)
High Man Physiology
. . Keen Vision: Senses 1 (racial trait, Extended: Visual Senses 1: x10)
. . Racial Bonuses: Enhanced Trait 5 (racial trait, Awareness +1 (+3), Insight +2 (+9), Persuasion +2 (+9), Advantages: Assessment)
Special Qualities
. . Occlumens Unum: Impervious Will 10 (wizarding talent; Concentration)
. . Parseltongue: Comprehend 2 (accidental, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with other Parselmouths; Narrow Type: Snakes)
. . Sorcerous Resilience: Protection 3 (wizarding talent, +3 Toughness; Sustained)

Offense
Initiative +3
Bombarda: Burst Area Damage 7 (DC 22)
Devicto: Damage 10, +6 (DC 25)
Grab, +7 (DC Spec 10)
Petrificus Totalus: Progressive Affliction 6, +6 (DC Will 16)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is by birth the son of James and Lily Potter, and by adoption, the son of Bellatrix Black. Furthermore, he is the godson and heir to incarcerated Lord of the Noble and Most Ancient House of Black, Sirius Orion. Lastly, he is the cousin and best friend of Danica Malfoy.

Languages
English [Native]

Defense
Dodge 10, Parry 8, Fortitude 3, Toughness 6/1, Will 10

Power Points
Abilities 32 + Powers 37 + Advantages 12 + Skills 23 (46 ranks) + Defenses 21 = 125

--------------------
Build Comments: I tried to keep Harry within budget for a playable character this time, but couldn't quite manage it while still having him meet all the relevant bullet points for the scenario I had in mind.
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Danica Malfoy / The Trio / Y1 / The Black Family

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Teenage Danica Art by Sakuraume on Pixiv

Danica Alya Malfoy - PL 8
Age: 11 / Height: 4' 11" / Weight: 70 lbs
Hair Color: Platinum Blonde / Eye Color: Blue

Strength 0, Stamina 0, Agility 3, Dexterity 2, Fighting 3/2, Intellect 3, Awareness 2, Presence 4

General Advantages
Accurate Attack, Adorable, Agile Feint, Benefit, Child-Sized, Benefit, Sixth Sense, Benefit, Social Class 2 (Aristocrat: Heiress Malfoy), Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Defensive Roll 3, Equipment 1, Evasion, Potioneer

Enhanced Advantages
Assessment

Skills
Acrobatics 4 (+7), Deception 6 (+10), Expertise (DEX): Broom Flight 4 (+6), Expertise: Magic 8 (+11), Insight 4 (+8/+6), Investigation 4 (+7), Perception 4 (+6), Persuasion 4 (+8), Ranged Combat: Magic 4 (+6), Treatment 4 (+7)

Powers
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer a Witch, Dani: Array
. . . . Diffindo: Damage 10 (charm, DC 25; Dangerous 4, Increased Range: ranged; Nonlethal)
. . . . Episkey: Healing 10 (healing magic; Reach (ranged): 5 ft.)
. . . . Rictusempra: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited Degree)
. . . . Wingardium Leviosa: Move Object 5 (charm, 1600 lbs., DC 20; Damaging, Increased Range: perception, Precise, Subtle: subtle)
High Woman Physiology
. . Racial Bonuses: Enhanced Trait 5 (racial trait, Fighting +1 (+3), Close Combat +2 (+5), Insight +2 (+8), Advantages: Assessment)

Equipment
Bodice Dagger, Casual Clothes

Offense
Initiative +3
Bodice Dagger, +5 (DC 16)
Diffindo: Damage 10, +6 (DC 25)
Grab, +3 (DC Spec 10)
Rictusempra: Cumulative Affliction 10, +6 (DC Fort 20)
Throw, +2 (DC 15)
Unarmed, +3 (DC 15)
Wingardium Leviosa: Move Object 5 (DC 20)

Complications
- Cultural Awkwardness: Danica has absolutely no idea how to operate any of the technology that exists within the muggle world, and is only slightly better off when it comes to finding an appropriate outfit to wear in that half of society.
- Motivation: Protector: Danica feels it is her responsibility to protect both Daphne and Astoria Greengrass, due to the fact that neither girl is in particularly good physical health thanks to a blood malediction that they suffer from.
- Nemesis: Danica's father, Lucius Malfoy, is a member of the Dark Lord Voldemort's inner-circle. So in other words, if her father ever did something which displeased Voldemort, it is highly probable that the Dark Lord would take his fury out on Danica instead of Lucius.
- Relationships: Danica is Lucius and Narcissa Malfoy's only child, which in turn makes her Harry's second-cousin, once removed. Furthermore, she is the goddaughter of the Hogwarts Potion's Master, Severus Snape, and first cousin of a young girl known as Luna Lovegood.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 3, Toughness 4/0, Will 10

Power Points
Abilities 32 + Powers 21 + Advantages 15 + Skills 23 (46 ranks) + Defenses 29 = 120
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Daphne Greengrass / The Trio / Y1 / The Black Family

Post by DalkonCledwin »

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Art by Mellozzo on Pixiv

Daphne Ophelia Greengrass - PL 8
Age: 11 / Height: 4' 9" / Weight: 67 lbs
Hair Color: Blonde / Eye Color: Blue

Strength -1, Stamina 0, Agility 2, Dexterity 2, Fighting 2, Intellect 4, Awareness 3, Presence 5/4

General Advantages
Adorable 2, Benefit, Child-Sized, Benefit, Sixth Sense, Benefit, Social Class 2 (Aristocrat: Heiress Greengrass), Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Equipment 1, Fascinate (Expertise: Singing), Improved Treatment, Potioneer, Ritualist, Takedown 2

Enhanced Advantages
Inspire

Skills
Deception 6 (+11), Expertise (PRE): Singing 6 (+11), Expertise: Magic 8 (+12), Insight 6 (+11/+9), Intimidation 6 (+11), Perception 4 (+7), Persuasion 6 (+13/+11), Ranged Combat: Magic 4 (+6), Treatment 6 (+10)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Anapneo: Healing 10 (healing magic; Reach (ranged): 5 ft.; Limited: to Dying Targets)
. . . . Devicto: Damage 10 (jinx, DC 25; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 7 (jinx, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 17; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets)
. . . . Protego: Burst Area Deflect 15 (charm; Burst Area: 30 feet radius sphere, DC 25, Increased Duration: concentration; Reduced Range: close, Tiring)
. . . . Reparifors: Healing 9 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Wingardium Leviosa: Move Object 6 (charm, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle)
High Woman Physiology
. . Perfect Pitch: Senses 1 (racial trait, Analytical: Hearing)
. . Racial Bonuses: Enhanced Trait 5 (racial trait, Presence +1 (+5), Insight +2 (+11), Persuasion +2 (+13), Advantages: Inspire)

Equipment
Casual Clothes

Offense
Initiative +2
Devicto: Damage 10, +6 (DC 25)
Glacius Virilis: Progressive Affliction 7, +6 (DC Will 17)
Grab, +2 (DC Spec 9)
Throw, +2 (DC 14)
Unarmed, +2 (DC 14)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Frail: Daphne is afflicted with a hereditary curse that could lead to her premature demise, as it manifests remarkably similar symptoms to Leukemia. This means that she'll become fatigued far more swiftly than other characters. It also means that she'll die if she gives birth to more than a single child.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Relationships: Daphne is the best friend of both Tracey Davis and Danica Malfoy, as well as the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 2, Toughness 1, Will 10

Power Points
Abilities 32 + Powers 26 + Advantages 15 + Skills 26 (52 ranks) + Defenses 21 = 120
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Guardian of Balance Brainstorm & Notes

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Guardian of Balance
Premise: Harry Potter decides to leave Wizarding Britain after the defeat of Voldemort so that he might experience at least some of the joys of childhood he never found while living in England. Over the course of his journey, he becomes the new Doctor Fate and meets a young girl in desperate need of a better father figure.
Required Inclusions:
- Harry Potter’s decision to leave Wizarding Britain to experience what he missed as a child must be one that his closest friends and family fully endorse.
- During his travels, Harry must find and adopt a 10 year old Rachel ‘Raven’ Roth at least 5 years prior to the start of the Young Justice animated TV Series.
- At some point during the course of his journey, Harry must meet and apprentice under Kent Nelson, who ultimately appoints Harry as his chosen successor for the role of Doctor Fate.
- Harry’s status as the Master of Death must be something which allows him to have much greater autonomy, and the ability to retain his memories, while acting as Doctor Fate.
- The events depicted in the YJ episode “Denial” must either be invalidated, or else altered, to account for the fact that Harry is the new Doctor Fate instead of Zatara.
- Harry must begin the story as a loose ally of the Justice League who may actually be reluctant to outright join in on their heroic activities due to his prior experience with that sort of lifestyle.
Preferred Inclusions:
- Raven should eventually join the Young Justice Team or the Outsiders.
- Harry should be romantically paired with one or more of the following: Wonder Woman, Hawkgirl, Karen Starr, Gabrielle Delacour, Daphne Greengrass, or Susan Bones.
- Harry and Batman should possess a mildly antagonistic relationship due to a difference of opinion on what qualifies as an acceptable starting age for heroic sidekicks.
- Harry should be reluctant to allow Raven to join YJ, if that is the team she wishes to join.
Optional Inclusions:
- Harry’s reason for leaving Wizarding Britain might have been inspired by a posthumous letter he received from Dumbledore that urges him to go on such a journey.
- The author is encouraged to give Harry a resistance to Starrophytes and Starro Tech.
Forbidden Things:
- Harry the Weak Emo Doormat.
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Doctor Fate / House Fate / Guardian of Balance

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Doctor Fate (Harry Potter) - PL 12
Age: 23 / Height: 6' 1" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14
Knockback Modifier: -13/-7

Strength 6/1, Stamina 2, Agility 5, Dexterity 3, Fighting 3, Intellect 3, Awareness 7/6, Presence 7/4

General Advantages
Assessment, Attractive, Beloved: (Gabrielle Delacour), Benefit, Renown, Benefit, Sixth Sense 2, Benefit, Social Class 3 (Magical Peer: Lord Potter-Black), Benefit, Spiritual Diplomat, Benefit, Wealth 3 (Millionaire), Chokehold, Connected, Defensive Roll, Equipment 11, Fast Grab, Favored Environment: (Aerial), Improved Grab, Improved Hold, Improved Treatment, Inspire 2/3, Interpose, Languages 4, Leadership, Potioneer, Power Attack, Ranged Attack 3, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Set-up, Ultimate Effort: (Will Resistance Checks)

Enhanced Advantages
Close Attack 3, Eidetic Memory, Fearless, Well-informed

Skills
Close Combat: Grab 2 (+5), Deception 4 (+11), Expertise (AWE): Philosophy 4 (+15/+11), Expertise: Ancient Runes 6 (+13/+9), Expertise: History 4 (+11/+7), Expertise: Magic 12 (+21/+15), Insight 6 (+15/+13), Investigation 6 (+9), Perception 6 (+17/+13), Persuasion 6 (+15/+13), Ranged Combat: Magic 4 (+7), Stealth 6 (+11), Treatment 8 (+11), Vehicles 6 (+9)

Powers
Blessings of the Founders
. . Accelerated Healing: Regeneration 2 (heroic inheritance, Every 5 rounds)
. . Acquired Immunity: Immunity 2 (heroic inheritance, Disease, Poison)
. . Parseltongue: Comprehend 2 (heroic inheritance, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with other Parselmouths; Narrow Type: Snakes)
High Man Physiology
. . Keen Vision: Enhanced Trait 2 (racial trait, Perception +4 (+17); Limited: to Visual Senses)
. . Racial Bonuses: Enhanced Trait 5 (racial trait, Awareness +1 (+7), Insight +2 (+15), Persuasion +2 (+15), Inspire 3 +1 (+3))
Special Qualities
. . Mating Bond: Senses 1 (bestowed, Communication Link: Gabrielle Delacour)
The Helmet of Fate (Removable (indestructible))
. . Cosmic Attunement: Senses 9 (cosmic talent, Acute: Cosmic Awareness, Awareness: Cosmic [Mental], Extended: Cosmic Awareness 6: x1m, Radius: Cosmic Awareness)
. . Dual Persona: Impervious Will 14 (cosmic talent)
. . Lord of Order Incarnate: Enhanced Trait 22 (cosmic talent, Will +4 (+14), Presence +3 (+7), Expertise +4 (+13), Expertise +4 (+11), Expertise +6 (+21), Expertise (AWE) +4 (+15), Advantages: Eidetic Memory, Fearless, Well-informed; Feature 3: Guidance from Nabu (Directed Inspiration))
. . Mystic Shield: Protection 10 (ancient magic, +10 Toughness; Impervious, Sustained)
. . Mystical Mastery: Array
. . . . Ankh Blast: Damage 14 (kinetic magic, DC 29; Enhanced Knockback 6, Increased Range: ranged, Overwhelming Counter)
. . . . Ankh Gate: Movement 6 (ancient magic, Dimensional 3: any dimension, 50 lbs., Space Travel 3: other galaxies; Portal)
. . . . Ankh Portal: Teleport 10 (ancient magic, Carry 50 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . . . Ankhs of Destruction: Damage 10 (kinetic magic, DC 25; Affects Insubstantial 2: full rank, Extended Range, Homing 2: 2 extra attempts, Increased Range: ranged, Multiattack, Overwhelming Counter, Penetrating 5, Reversible)
. . . . Breath of Life: Cone Area Healing 10 (healing magic; Cone Area 2: 120 feet cone, DC 20, Resurrection, Selective; Limited: Has no effect on targets who were slain by the Killing Curse or Dementor's Kiss)
. . . . Geas: Cumulative Affliction 12 (hypnosis magic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Targets are only Impaired or Disabled if they attempt to resist the issued Command)
. . . . Hand of Fate: Move Object 12 (kinetic magic, 400 ktons; Increased Mass 12, Increased Range: perception, Precise, Subtle 2: undetectable)
. . . . Hidden Kingdom: Obscure 12 (barrier magic, Affects: All Sense Types, Area: 8 miles radius, DC 22; Selective; Reduced Range: close, Resistible: Will)
. . . . Major Image: Illusion 10 (illusory magic, Affects: All Sense Types, Area: 2000 cft., DC 20; Illusion Area, Selective; Concentration, Resistible: Will)
. . . . Scrying: Remote Sensing 9 (ancient magic, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 2 miles; Dimensional 2: group - Mystical Dimensions, Simultaneous, Subtle: DC 20+rank)
. . . . Shadow Conjuration: Create 12 (illusory magic, Volume: 4000 cft., DC 22; Increased Duration: continuous, Subtle: look natural; Resistible: Will)
. . . . Spellbreaking: Nullify 12 (ancient magic, Counters: Magical Effects, DC 22; Broad, Multiattack, Precise, Simultaneous)
. . . . Summon Monster: Summon 10 (ancient magic; Active, Mental Link, Type (Broad): Extraplanar Creatures)
. . . . The Kylo Ren Effect: Deflect 11 (ancient magic; Hold, Redirection, Reflect; Diminished Range 2, Limited: to Attacks Targeting Dodge)
. . . . You Can't Deceive Fate: Cumulative Effortless Mind Reading 10 (ancient magic, DC 20; Cumulative, Effortless, Penetrating 10)
. . Mystical Might: Enhanced Strength 5 (ancient magic, +5 STR, Advantages: Close Attack 3)
. . Sustenance Charm: Immunity 10 (ancient magic, Aging, Environmental Conditions (All), Sleep, Starvation & Thirst, Suffocation (All))
. . True Flight: Array
. . . . Levitation: Flight 8 (ancient magic, Speed: 500 miles/hour, 1 mile/round)
. . . . Soar the Spaceways: Movement 2 (ancient magic, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Sight: Senses 12 (ancient magic, Analytical: Detect Magic, Counters All Concealment: Visual Senses, Counters Illusion: Visual Senses, Detect: Magic [Visual] 2: ranged, Detect: Hidden Objects [Visual] 2: ranged; Sustained; Noticeable: Harry's eyes glow a bright shade of green while using this power)
Wandless Prodigy: Array
. . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Bombarda Maxima: Burst Area Damage 6 (curse, DC 21; Burst Area 2: 60 feet radius sphere, DC 16, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged, Penetrating 6; Tiring)
. . Broccium Blicsum: Damage 8 (lightning magic, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Cantrips: Variable 1 (wizarding talent; Action: move; Quirk: to Utility Spells & Features, Unreliable (5 uses), Notes: 5 pts of Traits; Magical Descriptors)
. . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . Incendio: Damage 6 (fire magic, DC 21; Diminishing Counter, Increased Range: ranged, Secondary Effect)
. . Reparifors: Healing 8 (healing magic; Reach (ranged): 5 ft., Restorative)
. . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)

Equipment
Battle Robes, Communication Mirror, The Tower of Fate

Offense
Initiative +5
Ankh Blast: Damage 14, +10 (DC 29)
Ankhs of Destruction: Damage 10, +10 (DC 25)
Bombarda Maxima: Burst Area Damage 6 (DC 21)
Broccium Blicsum: Damage 8, +10 (DC 23)
Expelliarmus: Damage 10, +10 (DC 25)
Geas: Cumulative Affliction 12 (DC Will 22)
Grab, +8 (DC Spec 16)
Hand of Fate: Move Object 12 (DC 22)
Incendio: Damage 6, +10 (DC 21)
Spellbreaking: Nullify 12, +10 (DC Will 22)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +6 (DC 21)
Unarmed, +6 (DC 21)
You Can't Deceive Fate: Cumulative Effortless Mind Reading 10 (DC Will 20)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: As Doctor Fate, Harry must maintain the balance between Order and Chaos, keeping level the scales of fate. If Chaos becomes dominant, then everything will dissolve into endless turmoil. If Order becomes dominant, then existence will freeze into stasis.
- Significant Other: Harry is the foster father of the half-demon child known as Rachel Roth. He is also the Bond Mate of the Veela known as Gabrielle Delacour.
- Worthiness: The Helmet of Fate imparts immense knowledge of magic to whoever wears it... If it finds them worthy to use it's immense powers. Those who it doesn't find worthy could potentially be subjected to an attack by any of it's mystical effects.

Languages
Akkadian, Arabic, Bulgarian, English [Native], French, Latin, Old Norse, Sanskrit, Sumerian

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 13/2 (Imp. 10), Will 14/10 (Imp. 14)

Power Points
Abilities 54 + Powers 195 + Advantages 50 + Skills 40 (80 ranks) + Defenses 21 = 360

--------------------
The Tower of Fate - PL 12

Toughness 12, Size Awesome

Features:
Amplifier 3 (Magic Traits +2, Doctor Fate Only), Artificer Lab, Concealed 4 (DC 35), Dimensional Portal, Drones (Hard Light Projections), Dual Size: Large, Dueling Hall, ECM 4 (Vs. Magic, -8), Hero Point Bank 4, Holding Cells, Isolated, Library, Living Space, Luxury 4 (Up to 2 ea., 8), Mystic Locale, Non-Euclidean Geometry (DC 16), Ritual Chamber, Roof Access, Sealed, Self-repairing 1, Vault 1 (Tou 18, DC 20), Wards 4 (DC 35)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 38 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47
--------------------
Build Comments: The "Non-Euclidean Geometry" Headquarters feature works in a similar manner to the Barrier Headquarters feature in that those who wish to traverse the interior halls of a Headquarters with this feature must succeed on a Perception Check with the specified Difficulty Class.
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Thunderstruck Brainstorm & Notes

Post by DalkonCledwin »

Thunderstruck
Premise: Out of sheer desperation, Albus Dumbledore performs a broad sweeping ritual to summon forth a champion who could save Wizarding Britain from the tyrannical rule they were facing at the hands of the Dark Lord Voldemort, and accidentally abducts the Princess Dalía Þórsdóttir of Asgard, who just so happens to also be the Girl Who Lived.
Required Inclusions:
- Princess Dalía Þórsdóttir must actually be the Girl Who Lived, who is known to the people of Earth as Dahlia Potter, the daughter of James and Lily Potter.
- Dalía must possess the same atmokinesis abilities as her father, as well as the mystokinesis abilities of her mother, giving her a relatively extensive repertoire of powers.
- Heimdall must retrieve Dalía from the Dursley family’s doorstep shortly after she is left there so that she can be raised by her true father instead of being left in the hands of such mortals.
- Dumbledore must perform a broad sweeping summoning ritual that draws Dalía back to Earth at some point after she would have ordinarily started attending Hogwarts.
- One side effect of Dumbledore’s summoning ritual is that it binds Dalía to the caster so that she must perform the task he has summoned her for or risk dying.
- Dalía’s nature as an Asgardian deity must win her allies among the Conservative Wizarding families, even while distancing her from the Progressive families.
Preferred Inclusions:
- Dalía’s powers should be so chaotic and uncontrolled that she is incapable of using a wand, requiring her own unique focusing device or elaborate rituals to focus those powers.
- Dumbledore’s stance on forgiveness should probably rub those Asgardians who interact with him the wrong way, Dalía included, as they certainly would want her enemies punished.
- Dalía should be the person who is largely responsible for maintaining the peace between her father and uncle, with her recent extended absence from Asgard causing problems for them.
Optional Inclusions:
- Veela could have ties with the Light Elves, and may even be a subspecies thereof.
- Dalía could have an affinity for Legendary Monsters that allows her to interact with them without having them try to maul her. This could also work on the Incredible Hulk.
Forbidden Things:
- Dalía the Dark Emo Doormat.
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Dalía Þórsdóttir / The MCs / Thunderstruck

Post by DalkonCledwin »

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Dalía Þórsdóttir - PL 10
Age: 15 / Height: 5' 3" / Weight: 416 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12
Knockback Mod: -12/-8

Strength 6, Stamina 6, Agility 4, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Conviction, Defensive Attack, Equipment 1, Languages 2, Power Attack, Seiðkonur

Skills
Close Combat: Staves 2 (+10), Expertise: Asgardian Lore 6 (+9), Expertise: Magic 10 (+13), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Veðrskyn 5 (+8), Stealth 4 (+8), Technology 4 (+7), Vehicles 4 (+7)

Powers
Veðrskyn (Removable)
. . Staff Swing: Array
. . . . Bifrost Gate: Movement 3 (asgardian talent, Space Travel 3: other galaxies; Portal; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . . . Levitation: Flight 10 (asgardian relic, Speed: 2000 miles/hour, 4 miles/round)
. . . . Soar the Spaceways: Movement 2 (asgardian relic, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . . . Staff Spin: Deflect 10 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 23; Affects Insubstantial: half ranks, Reach (melee): 5 ft.)
. . Sustenance Charm: Immunity 5 (asgardian relic, Environmental Condition: Vacuum, Environmental Condition: Pressure, Environmental Condition: Radiation, Suffocation (All))
. . True Sight: Senses 9 (asgardian relic, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Objects [Vision] 2: ranged)
. . Weather Command: Dynamic Array
. . . . Call Lightning: Damage 12 ([0 active, 0/26 PP, 2/r+2], electricity, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . . . Conjure Storm: Environment 14 ([0 active, 0/26 PP, 2/r-2], weather, Cold, Impede Movement (1 rank), Visibility (-2), Radius: 30 miles; Increased Duration: continuous; Activation 2: standard action, Limited: Slow Build Up, Tiring)
. . . . Control Winds: Move Object 11 ([0 active, 0/26 PP, 2/r+4], wind, 50 tons; Indirect 4: any point, any direction)
. . . . Fog Cloud: Cloud Area Concealment Attack 5 ([0 active, 0/26 PP, 5/r], fog, All Visual Senses, Extra Ranks 1, DC 15; Cloud Area 2: 30 feet radius sphere, DC 15, Attack: Fortitude, Increased Range: ranged)
. . . . Storm Burst: Cumulative Affliction 8 ([0 active, 0/26 PP, 3/r], electricity, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, Resisted by: Fortitude, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Whirlwind: Cylinder Area Move Object 8 ([0 active, 0/26 PP, 3/r], wind, 6 tons, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Damaging; Concentration)
. . Worthiness: Feature 1 (asgardian relic, Notes: Veðrskyn can only be lifted by those who are pure of heart and noble of spirit; they must also have Strength 4 or more)
Ás-Kunnigr Physiology
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 4,909 years); Quirk 2: Dalía is only immune to nonmagical Diseases & Poisons)
. . Powerful Build: Enhanced Strength 3 (racial trait, +3 STR; Limited to Lifting, Notes: Lifting Strength 9: Up to 12 tons)

Equipment
Battle Robes

Offense
Initiative +4
Call Lightning: Damage 12, +8 (DC 27)
Control Winds: Move Object 11, +8 (DC 21)
Fog Cloud: Cloud Area Concealment Attack 5 (DC Fort 15)
Grab, +8 (DC Spec 16)
Staff Strike: Strength-based Damage 2, +10 (DC 23)
Storm Burst: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +3 (DC 21)
Unarmed, +8 (DC 21)
Whirlwind: Cylinder Area Move Object 8 (DC 23)

Complications
- Curse Sworn: Dalía has been summoned to Earth by a man known as Albus Dumbledore in order to aid him in defeating a dark wizard known variously as Voldemort and Tom Riddle. Unfortunately, she has little choice in whether she aids Dumbledore or not, as to fail in meeting the terms of his contract will lead to her untimely demise.
- Honor: Dalía will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Dalía is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Dalía is highly motivated to use her powers in defense of innocent lives. She'll gladly put herself at great risk in order to defend innocent lives and those she cares about.
- Relationships: Dalía is the daughter of the Crown Prince of Asgard, Þórr Óðinson, and a woman known as Lily Potter (née Evans). She is also the goddaughter of the most wanted fugitive in Wizarding Britain, Sirius Orion Black.

Languages
English, German, Old Norse [Native]

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/6 (Imp. 6), Will 12

Power Points
Abilities 68 + Powers 78 + Advantages 15 + Skills 31 (61 ranks) + Defenses 18 = 210
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DalkonCledwin
Posts: 6996
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Mother Nature's Son Brainstorm & Notes

Post by DalkonCledwin »

Mother Nature’s Son
Premise: What would change if Harry Potter suddenly discovered that he was the Champion of the Melt, while his obliviated mother managed to become the Green’s most notorious Champion?
Required Inclusions:
- Lily Potter (née Evans) must survive her fateful encounter with the Dark Lord Voldemort, but only to be obliviated by Albus Dumbledore and sent to live among the Muggles in the colonies.
- Her son, Harry Potter, must awaken a powerful Geokinetic Metahuman Gene, which will ultimately cause him to be nominated for the title, “Champion of the Melt.”
- Dumbledore must discover that it’s impossible to seal (bind) Harry’s geokinesis as it draws upon a far more potent energy field than the esoteric energy commonly known as Magic.
- Harry’s adventures at Hogwarts must be altered to account for his Geokinesis, however the author is allowed to depict those adventures as flashbacks if that is their wish.
- Lily must go on to become Poison Ivy (Pamela Isley) and eventually encounter a spellcaster who somehow succeeds in removing the obliviation, leading her onto a search for answers.
- Mother and son must be reunited with one another at some point between when Harry’s name comes out of the Goblet of Fire and the summer following the battle in the Dept. of Mysteries.
Preferred Inclusions:
- The basilisk venom and phoenix tears flowing through Harry’s veins should render him immune to his mother’s toxins.
- This story should feature at least one other major character who has a connection with one of the nine Forces of Nature. The author gets bonus points if this is one of Harry’s girlfriends.
- This story should be set alongside either the Young Justice or Teen Titans animated series, with Harry eventually becoming a member of one of the associated teams.
Optional Inclusions:
- Lily could discover that she’s developing romantic feelings towards her son now that she has rediscovered him at a time when he’s a young man instead of a little boy.
- Lily’s re-emergence within Wizarding Britain, alive, could cause a whole lot of problems.
Forbidden Things:
- The Joker getting a happily-ever-after ending with Harley Quinn.
- Harry the Dark Emo Doormat.
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DalkonCledwin
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Harry Potter / The MCs / Mother Nature's Son

Post by DalkonCledwin »

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Art by Shinobisena on DeviantArt

Harry James Potter - PL 12
Age: 16 / Height: 5' 9" / Weight: 172 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14
Knockback Mod: -14

Strength 13/1, Stamina 2, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Social Class 3 (Magical Peer: Lord Potter-Black), Benefit, Spiritual Diplomat, Benefit, Status: (Champion of the Melt), Benefit, Wealth 3 (millionaire), Connected, Equipment 1, Extraordinary Effort, Fast Grab, Improved Critical: Stone Strike, Improved Grab, Leadership, Potioneer, Ranged Attack 3, Second Chance: (Resisting Mental Control), Skill Mastery: (Expertise: Geology), Teamwork, Trance

Skills
Athletics 4 (+17), Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Geology 8 (+11), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+10), Ranged Combat: Geokinesis 4 (+7), Stealth 6 (+9)

Powers
Elemental Physiology
. . Earth Healing: Regeneration 10 (racial trait, Every 1 round; Source: The Earth's Surface)
. . Geo-Stasis: Immortality 1 (racial trait, Return after 2 weeks; Source: The Earth's Surface)
. . Geo-Sustenance: Immunity 4 (racial trait, Sleep, Starvation & Thirst, Suffocation (All); Source: The Earth's Surface)
. . Invulnerabilities: Immunity 23 (racial trait, Common Descriptor: Earth Effects, Custom: Immune-System Effects 5, Custom: All Poison Effects 5, Environmental Condition: High Pressure, Environmental Condition: Heat, Suffocation: Burial)
. . Living Plowshare: Feature 1 (racial trait, Notes: Harry can till and aerate soil like a mechanical plow or tiller, simply by walking along the path he wishes to till. Similarly, he can “heal” damage or upheaval to the ground or earthen construction, simply by smoothing over the damaged surface with his hands.)
. . Old Strong: Protection 12 (racial trait, +12 Toughness; Impervious)
. . Stone Tell: Comprehend 2 (racial talent, Objects; Sustained; Limited: to Rocks & Stones)
. . Strength of Antaeus: Enhanced Trait 24 (racial trait, Strength +12 (+13); Quirk 2: Only While Touching the Ground)
. . Terrestrial Sympathy: Senses 6 (racial trait, Acute: Earth Awareness, Analytical: Earth Awareness, Awareness: Earth [Mental], Extended: Earth Awareness 3: x1k)
Geokinetic Potential: Array
. . Avalanche: Cone Area Move Object 12 (geokinesis, 100 tons, DC 27; Cone Area 3: 250 feet cone, DC 22, Damaging; Limited Material: Earth, Reduced Range: close)
. . Chasm: Linked Effect
. . . . Create Hole: Line Area Burrowing Attack 9 (Linked; geokinesis, Speed: 30 miles/hour, 500 feet/round, DC 19; Line Area: 5 feet wide by 30 feet long, DC 19, Attack: Dodge, Increased Range: ranged; Limited: Downward Digging Only)
. . . . Pit Fall: Line Area Affliction 9 (Linked; geokinesis, 1st degree: Dazed, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 19, Increased Range: ranged; Instant Recovery, Limited Degree)
. . . . Trap Hole: Line Area Damage 9 (Linked; geokinesis, DC 24; Line Area: 5 feet wide by 30 feet long, DC 19, Increased Range: ranged; Limited: to Targets who are Affected by Second Degree of Affliction)
. . Earth Spray: Concentration Cumulative Cone Area Affliction 12 (geokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone, DC 22, Concentration, Cumulative; Limited: to Visual Senses)
. . Earthquake: Linked Effect
. . . . It All Comes Tumbling Down: Cylinder Area Damage 11 (Linked; geokinesis, DC 26; Cylinder Area 4: 250 feet cylinder, DC 21; Limited: to Buildings)
. . . . Shake That Thang: Environment 4 (Linked; geokinesis, Impede Movement (2 ranks), Radius: 250 feet; Limited: to Terrestrial Surfaces)
. . Shift Earth: Move Object 12 (geokinesis, 100000 ktons; Increased Mass 20, Increased Range: perception; Limited Material: Earth)
. . Stone Grip: Cumulative Affliction 14 (geokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 24; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Stone Shaping: Create 12 (geokinesis, Volume: 4000 cft., DC 22; Impervious, Increased Duration: continuous, Movable; Source: Earth)
. . Stone Strike: Strength-based Damage 3 (geokinesis, DC 31; Penetrating 8, Variable Descriptor: close group - stone weapons)
. . Terraport: Teleport 8 (geokinesis, Carry 200 lbs.; Extended: 250 miles in 2 move actions, Increased Mass 2; Limited to Extended, Medium: Earth, Tiring)
. . Tunneling: Burrowing 5 (geokinesis, Speed: 2 miles/hour, 30 feet/round; Penetrating)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Protego: Burst Area Deflect 10 (charm; Burst Area: 30 feet radius sphere, DC 20, Increased Duration: concentration; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Special Qualities
. . Parseltongue: Comprehend 2 (accidental, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with other Parselmouths; Narrow Type: Snakes)
The Cloak of Invisibility (Removable (indestructible))
. . Silken Thread: Immunity 2 (divine construct, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Maleable Form; Limited - Half Effect)
. . That's An Invisibility Cloak!: Concealment 4 (divine construct, All Visual Senses; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (divine construct, Rare Descriptor: Thief's Downfall)

Equipment
Communication Mirror

Offense
Initiative +3
Avalanche: Cone Area Move Object 12 (DC 27)
Bombarda: Burst Area Damage 6 (DC 21)
Create Hole: Line Area Burrowing Attack 9 (DC Dog 19)
Earth Spray: Concentration Cumulative Cone Area Affliction 12 (DC Fort 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 8, +6 (DC Will 18)
Grab, +5 (DC Spec 23)
It All Comes Tumbling Down: Cylinder Area Damage 11 (DC 26)
Pit Fall: Line Area Affliction 9 (DC Dog/Fort/Will 19)
Shift Earth: Move Object 12 (DC 22)
Stone Grip: Cumulative Affliction 14, +10 (DC Fort/Will 24)
Stone Strike: Strength-based Damage 3, +5 (DC 31)
Stupefy: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +6 (DC 28)
Trap Hole: Line Area Damage 9 (DC 24)
Unarmed, +5 (DC 28)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: The notorious Gotham City criminal known as Poison Ivy is actually Harry's long lost mother, Lily Potter (née Evans). This was made possible by Albus Dumbledore's decision to obliviate the woman after he discovered her to be very much alive after her fateful encounter with the Dark Lord Voldemort.
- Responsibility: Harry is the Champion of the Melt, and is thus responsible for safeguarding the rocks and stones which make up the very planet which we call our home.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 14 (Imp. 12), Will 12

Power Points
Abilities 50 + Powers 170 + Advantages 27 + Skills 32 (64 ranks) + Defenses 24 = 303
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DalkonCledwin
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Lily Potter / The MCs / Mother Nature's Son

Post by DalkonCledwin »

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Art by OlchaS on DeviantArt

Lillian Kyla 'Lily' Potter (née Evans) - PL 11
Age: 23 (36) / Height: 5' 8" / Weight: 122 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +11
Knockback Mod: -12

Strength 0, Stamina 6, Agility 3, Dexterity 3, Fighting 7, Intellect 4, Awareness 4, Presence 6

Advantages
Attractive 2, Benefit, Alternate Identity: (Dr. Pamela Lillian Isley), Benefit, Sixth Sense, Benefit, Social Class 2 (Aristocrat: Lady Dowager Potter), Benefit, Spiritual Diplomat, Benefit, Status: (Guardian of the Green), Benefit, Wealth 2 (independently wealthy), Charming, Daze (Deception), Defensive Attack, Defensive Roll 2, Diehard, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Forests), Flirtation, Improved Critical: Expelliarmus, Improved Initiative, Power Attack, Trance

Skills
Acrobatics 8 (+11), Athletics 8 (+8), Close Combat: Kinesis 3 (+10), Deception 8 (+14), Expertise: Botany 10 (+14), Expertise: Chemistry 10 (+14), Expertise: Magic 10 (+14), Insight 6 (+10), Investigation 6 (+10), Perception 6 (+10), Persuasion 8 (+14), Ranged Combat: Magic 5 (+8), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 4 (+8), Treatment 8 (+12)

Powers
Elemental Physiology
. . Cosmetic Shift: Feature 1 (racial trait, Notes: Pam can make minor changes to her appearance at will. This allows her to change her eye & hair color, as well as herskin tone; however, she is incapable of altering her overall appearance. This ability grants her a +2 bonus to Deception checks when donning a disguise, and can make her more appealing romantically. It is however, still possible for someone to recognize her for who she is, as more drastic changes would require the Morph power effect.)
. . Druidcraft: Feature 2 (racial trait, Notes: Pam has a potent “green thumb,” allowing her to grow small (size rank –4 or less) plants from seeds to full maturity in a matter of seconds. Pam can also make flowering plants bloom instantly out of season, or cause fruit-bearing plants to produce mature fruit instantly during the wrong seasons)
. . Floral Healing: Regeneration 5 (racial trait, Every 2 rounds; Source: Aerated Soil)
. . Floral Stasis: Immortality 1 (racial trait, Return after 2 weeks; Source: Aerated Soil)
. . Floral Sustenance: Immunity 2 (racial trait, Sleep, Starvation & Thirst; Source: Aerated Soil)
. . Floral Sympathy: Senses 6 (racial trait, Acute: Plant Awareness, Analytical: Plant Awareness, Awareness: Plants [Mental], Extended: Plant Awareness 3: x1k)
. . Garden Garment: Protection 4 (racial talent, +4 Toughness; Sustained)
. . Invulnerabilities: Immunity 14 (racial trait, Aging, Custom: Immune System Effects 5, Custom: All Poison Effects 5, Suffocation: Drowning, Uncommon Descriptor: Plant Effects)
. . Speak with Plants: Comprehend 2 (racial trait, Plants)
Manchineel & Pukwudgie Thorn Wand (Easily Removable)
. . Yer a Witch, Lily: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Conjunctivia: Cumulative Progressive Affliction 9 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged, Progressive; Limited: to Visual Senses)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Enhanced Knockback 6, Increased Range: ranged)
. . . . Infirma Cerebra: Progressive Weaken 9 (jinx, Affects: Will Resistance, Resisted by: Will, DC 19; Increased Range: ranged, Progressive)
. . . . Sectumsempra: Damage 10 (curse, DC 25; Dangerous 4, Increased Range: ranged, Incurable, Multiattack, Subtle: subtle)
. . . . Vulnera Sanentur: Regeneration 3 (healing magic, Every 3.33 rounds; Affects Others Only, Persistent, Reach (ranged): 5 ft.; Concentration, Distracting)
Plant Control: Array
. . Awaken Onodrim: Summon 8 (chlorokinesis; Controlled, Multiple Minions 2: 4 minions)
. . Awaken Shambler: Summon 8 (chlorokinesis; Heroic, Multiple Minions: 2 minions; Tiring)
. . Greater Tanglevines: Burst Area Affliction 8 (chlorokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Damage, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction)
. . Green Caress: Progressive Affliction 12 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 22; Progressive; Grab-based, Slow: Days, Notes: Transformed: [Into an Inanimate Plant])
. . Mighty Eruption: Burst Area Move Object 10 (chlorokinesis, 25 tons, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Damaging, Feature: Extraordinary Effort for +2 effect ranks, Indirect 2: any point away or fixed point in fixed direction; Tiring)
. . Plant Growth: Environment 5 (chlorokinesis, Impede Movement (2 ranks), Visibility (-2), Radius: 500 feet)
. . Thorn Whip: Damage 12 (slashing, DC 27; Binding, Dangerous 4, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
. . Tree Stride: Teleport 13 (chlorokinesis, Carry 200 lbs.; Extended: 8000 miles in 2 move actions, Increased Mass 2; Limited to Extended, Medium: Trees, Tiring)
Poisonous Touch: Array
. . Carrier Vine: Flight 2 (chlorokinesis, Speed: 8 miles/hour, 120 feet/round; Platform, Quirk: Requires Overhanging Vines or Tree Limbs)
. . Kiss of the Mistress: Cumulative Affliction 12 (toxikinesis, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative; Grab-based)
. . Phytotoxin: Affliction 12 (toxikinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 22; Secondary Effect)
. . Pollen Cloud: Cloud Area Affliction 11 (toxikinesis, 1st degree: Entranced, Impaired, Resisted by: Will, DC 21; Cloud Area: 15 feet radius sphere, DC 21, Extra Condition, Increased Range: ranged; Diminished Range 3, Limited Degree 2)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +7
Conjunctivia: Cumulative Progressive Affliction 9, +8 (DC Fort 19)
Expelliarmus: Damage 14, +8 (DC 29)
Grab, +7 (DC Spec 10)
Greater Tanglevines: Burst Area Affliction 8 (DC Fort/Will 18)
Green Caress: Progressive Affliction 12, +10 (DC Fort 22)
Infirma Cerebra: Progressive Weaken 9, +8 (DC Will 19)
Kiss of the Mistress: Cumulative Affliction 12, +10 (DC Will 22)
Mighty Eruption: Burst Area Move Object 10 (DC 25)
Phytotoxin: Affliction 12, +10 (DC Fort 22)
Pollen Cloud: Cloud Area Affliction 11 (DC Will 21)
Sectumsempra: Damage 10, +8 (DC 25)
Thorn Whip: Damage 12, +10 (DC 27)
Throw, +3 (DC 15)
Unarmed, +7 (DC 15)

Complications
- Demeaning Perception: Lily exists to flaunt her feminine attributes, which regularly causes people to make ill-informed judgments regarding her character, though usually those judgments are remarkably close to being accurate.
- Motivation: Doing Good: Every single time Lily commits a crime, she justifies it to herself by stating that it had to be done in order to help the natural world survive just a little bit longer. She's trying to prevent the planet from becoming inhospitable to the very lifeforms that call it their home, humans included!
- Overconfident: Lily's confidence in her power over others and her vanity are her true worst enemies, as it isn't all that difficult to defeat her once you successfully resist her toxic allure.
- Relationship: Lily has recently awakened her memories of the life she left behind in Great Britain, and is now doing everything in her power to return to that country so that she can discover whether or not her son, Harry Potter, managed to survive what she likes to refer to as the "Battle of Godrics Hollow."
- Significant Others: Lily is willing to put her own life in danger in order to protect anyone who is too young to properly defend themselves from the capes and creeps who may or may not care whether those children live or die. She is also very close to her fellow Gotham Sirens, Selina Kyle and Harleen Quinzel.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/6, Will 12

Power Points
Abilities 66 + Powers 151 + Advantages 25 + Skills 55 (110 ranks) + Defenses 22 = 319
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DalkonCledwin
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Location: Gallifrey

Daphne Greengrass / The MCs / Mother Nature's Son

Post by DalkonCledwin »

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Art by Hui Jie on ArtStation

Daphne Ophelia Greengrass - PL 12
Age: 16 / Height: 5' 4" / Weight: 118 lbs
Hair Color: White / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +12
Knockback Mod: -13

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 5, Intellect 4, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive, Benefit, Sixth Sense, Benefit, Social Class 2 (Aristocrat: Heiress Greengrass), Benefit, Spiritual Diplomat, Benefit, Status: (Champion of the White), Benefit, Wealth 2 (independently wealthy), Charming, Connected, Defensive Attack, Extraordinary Effort, Improved Critical: Glacius Virilis, Improved Treatment, Leadership, Potioneer, Ranged Attack 2, Second Chance: (Resisting Mental Control), Takedown, Trance, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 4 (+7), Deception 6 (+10), Expertise: Magic 10 (+14), Expertise: Meteorology 6 (+10), Insight 6 (+10), Investigation 4 (+8), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Aerokinesis 6 (+8), Ranged Combat: Magic 4 (+6), Treatment 6 (+10)

Powers
Aerokinetic Potential: Array
. . Blinding Gust: Concentration Cumulative Cone Area Affliction 12 (aerokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 22; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 22, Concentration, Cumulative; Limited: to Visual Senses)
. . Chain Lightning: Damage 12 (electrokinesis, DC 27; Increased Range: ranged, Multiattack, Overwhelming Counter)
. . Control Winds: Move Object 14 (aerokinesis, 400 tons; Indirect 4: any point, any direction)
. . Grounding: Cylinder Area Nullify 12 (aerokinesis, Counters: Flight and Swimming Effects, DC 22; Cylinder Area 3: 120 feet cylinder, DC 22, Effortless, Simultaneous; Concentration, Limited: to Effects that require the presence of air or wind)
. . Lightning Arc: Damage 14 (electrokinesis, DC 29; Increased Range: ranged)
. . Obscuring Mist: Environment 5 (aerokinesis, Visibility (-5), Radius: 500 feet)
. . Suffocation: Progressive Affliction 12 (aerokinesis, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged, Progressive)
. . Whirlwind: Cylinder Area Move Object 10 (aerokinesis, 25 tons, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20, Damaging)
. . Wind Blast: Cone Area Move Object 12 (aerokinesis, 100 tons; Cone Area 3: 250 feet cone, DC 22; Limited Direction: Repulsion, Reduced Range: close)
. . Wind Wall: Line Area Move Object 12 (aerokinesis, 100 tons; Line Area 3: 5 feet wide by 120 feet long, DC 22; Limited Direction: Repulsion from Front of Wall)
Birch & Reindeer Antler Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 6 (ice magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets)
. . . . Legilimens: Cumulative Mind Reading 12 (divination, DC 22; Cumulative; Side Effect: on failure - Psychic Backlash)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Reparifors: Healing 8 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Specialis Revelio: Senses 3 (divination, Acute: Magic Item Properties, Analytical: Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
Elemental Physiology
. . Aetherial Sympathy: Senses 7 (racial trait, Acute: Air Current Awareness, Analytical: Air Current Awareness, Awareness: Air Currents [Mental], Extended: Ranged Touch 3: x1k, Ranged: Touch)
. . Air Barrier: Protection 12 (racial talent, +12 Toughness; Impervious, Subtle: subtle, Sustained; Limited: Impervious vs. Attacks Targeting Dodge only)
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: the Prone condition causes Daphne to fall)
. . Electrolysis: Immortality 1 (racial trait, Return after 2 weeks; Source: Electricity)
. . Invulnerabilities: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Damage Effect: Wind Damage, Environmental Condition: Cold, Environmental Condition: Low-Pressure, Suffocation: Low-Pressure)
. . Spectral Harmony: Comprehend 2 (racial trait, Spirits - Communicate, Spirits - Medium)
. . Static Charge: Healing 5 (racial trait; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: Affects Self Only, Limited: to Absorbed Electricity Rank, Source: Electricity)
Gaseous Form (Activation: Move Action)
. . Aerial Constitution: Immunity 6 (morphic, Critical Hits, Sleep, Starvation & Thirst, Suffocation (All))
. . Aetherial Body: Insubstantial 2 (morphic, Gaseous)
. . Wind-Riding: Flight 1 (morphic, Speed: 4 miles/hour, 60 feet/round)

Offense
Initiative +3
Blinding Gust: Concentration Cumulative Cone Area Affliction 12 (DC Dog/Fort/Will 22)
Chain Lightning: Damage 12, +10 (DC 27)
Control Winds: Move Object 14, +10 (DC 24)
Expelliarmus: Damage 10, +8 (DC 25)
Glacius Virilis: Progressive Affliction 6, +8 (DC Dog/Fort/Will 16)
Grab, +5 (DC Spec 10)
Grounding: Cylinder Area Nullify 12 (DC Will 22)
Legilimens: Cumulative Mind Reading 12 (DC Will 22)
Lightning Arc: Damage 14, +10 (DC 29)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Suffocation: Progressive Affliction 12, +10 (DC Fort 22)
Throw, +4 (DC 15)
Unarmed, +5 (DC 15)
Whirlwind: Cylinder Area Move Object 10 (DC 25)
Wind Blast: Cone Area Move Object 12 (DC 22)
Wind Wall: Line Area Move Object 12 (DC 22)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.
- Rivalry: Daphne is the Champion of the White, and as such she stands in opposition to Harry due to the rivalry between their respective Parliaments. With that said, she also can't help but be fascinated by her counterpart due to his valiant and heroic personality.

Languages
English [Native]

Defense
Dodge 11, Parry 11, Fortitude 5, Toughness 13 (Imp. 12), Will 12

Power Points
Abilities 46 + Powers 150 + Advantages 23 + Skills 31 (62 ranks) + Defenses 26 = 276
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Ragnarök Undone Brainstorm & Notes

Post by DalkonCledwin »

Ragnarök Undone
Premise: The realm of Asgard has existed in an endless cycle of death and rebirth. Those Who Sit Above in Shadow have lived off the energy released by Ragnarök, and caused the cycle to continue. But now, everything is in jeopardy because one Asgardian has ‘flown the cuckoo’s nest’, as it were.
Required Inclusions:
- During one of the preceding Ragnarök cycles, Loki must have engineered a scenario whereby he will be reborn on Midgard rather than Jotunheim or Asgard, yet with all his powers.
- What actually wound up happening, is that he split his essence, so there are actually two Loki’s running around: Loki Laufeyson the God of Lies, and Harry Potter the God of Stories.
- Until he reaches adulthood, Harry shouldn’t be quite as physically powerful as Laufeyson is.
- Harry first awakens his memories of life during the previous Ragnarök Cycle either during his encounter with the Dementors in his third year, or in the forest during the Battle of Hogwarts.
- This new Ragnarök Cycle must bear close parallels to the events of the Marvel Cinematic Universe, with important events happening on approximately the same dates as in the MCU.
- Harry must be a Natural Parselmouth since one of his sons in the previous Ragnarök Cycle was the Midgardian Serpent.
Preferred Inclusions:
- Harry should realize that he has access to incredibly advanced Metamorphic abilities after awakening his memories and should also use them to skip out on his minders.
- Harry should retain Loki’s ability to empower mortals, and use it to bless his favored elite with the longevity that they would need in order to stay with him throughout the millennia.
- Harry should manage to convince Sigyn that he is the True Loki, and bring her over to his side, instead of having her remain loyal to his malevolent counterpart.
Optional Inclusions:
- Harry and his favored elite taking part in the events surrounding the MCU, which could be especially funny if they show up just in time to witness Laufeyson discovering how Puny he is.
- Veela could be distantly related to Light Elves in this scenario.
Forbidden Things:
- Harry being in a romance with another male.
- Harry the Dark Emo Doormat.
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Ikol / The MCs / Ragnarök Undone

Post by DalkonCledwin »

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Art by Nicole Bukowska on ArtStation

Ikol (Harry Potter) - PL 11
Age: 14 / Height: 5' 8" / Weight: 479 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -13

Strength 9, Stamina 7, Agility 4, Dexterity 4, Fighting 6, Intellect 4, Awareness 6, Presence 8

Advantages
All-out Attack, Animal Empathy, Attractive, Benefit, Renown, Benefit, Sixth Sense 2, Benefit, Spiritual Diplomat, Benefit, Status: (Norse God of Stories), Benefit, Wealth 3 (millionaire), Connected, Daze (Deception), Defensive Roll 2, Eidetic Memory, Equipment 7, Fascinate (Expertise: Legends), Fast Grab, Improved Grab, Languages 2, Potioneer, Ranged Attack 2, Second Chance: (Resisting Mental Control), Seiðmenn, Skill Mastery: (Expertise: Legends), Taunt, Ultimate Effort: (Expertise: Legends Checks), Well-informed

Skills
Deception 10 (+18), Expertise: Legends 10 (+14), Expertise: Magic 14 (+18), Insight 8 (+14), Investigation 8 (+12), Perception 8 (+14), Persuasion 8 (+16), Ranged Combat: Magic 2 (+6), Sleight of Hand 4 (+8), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Awakened Jötnar Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Frost-Bourne: Movement 1 (racial trait, Environmental Adaptation: Arctic)
. . Invulnerabilities: Immunity 11 (racial trait, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold, Environmental Condition: High Pressure, Poison, Uncommon Descriptor: Ice Effects; Feature: Longevity (Up to 6,042 years))
. . Jötnar Senses: Senses 3 (racial trait, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Low-light Vision)
. . Super-Endurance: Immunity 4 (racial trait, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
Galdr Mastery: Array
. . Animate Object: Summon 4 (galdr spell; Controlled, Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception, Type (Broad): Any inanimate object; Tiring)
. . Bifrost Gate: Movement 3 (asgardian talent, Space Travel 3: other galaxies; Feature: This power is actually a Continuous effect that is maintained by Heimdall, Portal; Activation 2: standard action, Check Required 8: DC 17 - Persuasion)
. . Eldritch Blast: Damage 8 (galdr spell, DC 23; Affects Insubstantial 2: full rank, Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception)
. . Eldritch Bolt: Damage 14 (galdr spell, DC 29; Increased Range: ranged)
. . Eldritch Shield: Burst Area Deflect 11 (galdr spell; Burst Area: 30 feet radius sphere, DC 21, Increased Duration: concentration; Reduced Range: close)
. . Eldritch Whip: Damage 11 (galdr spell, DC 26; Binding, Disarming, Grabbing, Reach (melee): 5 ft.)
. . Greater Teleport: Teleport 7 (galdr spell, Carry 50 lbs.; Accurate, Extended: 120 miles in 2 move actions, Portal; Activation 2: standard action, Limited to Extended, Tiring)
. . Image Projection: Illusion 8 (galdr spell, Affects: Three Sense Types - Visual & Auditory, Area: 500 cft., DC 18; Dimensional 2: group - Adjacent Dimensions, Illusion Area, Selective; Concentration, Distracting)
. . Suggestion: Cumulative Affliction 8 (galdr spell, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Cumulative, Dimensional 2: group - Adjacent Dimensions, Increased Range 2: perception, Insidious, Subtle: subtle; Limited Degree)
. . Transmutation: Transform 4 (galdr spell, Affects: Anything, Transforms: 12 lbs., DC 14; Dimensional 2: group - Adjacent Dimensions, Feature: Requires a second application of this effect to revert an object's form, Increased Range 2: perception; Permanent, Tiring)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 6 (curse, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged, Penetrating 6)
. . . . Expecto Patronum: Concentration Cumulative Shapeable Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Shapeable Area 3: 125 cft., DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Other Similar Creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing Mini-Jormungand, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 5, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Reparifors: Healing 8 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Mental Prowess: Array
. . Clairsentience: Remote Sensing 7 (psionic magic, Affects: 3 Types, inc. Visual - Visual, Auditory & Mental, Range: 0.5 miles; Dimensional 2: group - Adjacent Dimensions; Feedback)
. . Thought-Casting: Mental Communication 5 (psionic magic; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted)
Shadow-Thread Coat (Removable)
. . Heavy Jacket: Protection 2 (asgardian relic, +2 Toughness; Feature: Maleable Form, Feature: Grants immunity to Intense Heat & Cold)
. . Shadow-Thread: Concealment 4 (asgardian relic, All Visual Senses; Passive)
Special Qualities
. . Blessings of Ikol: Summon 2 (asgardian blessing; Heroic, Increased Duration: continuous, Multiple Minions 2: 4 minions, Type (General): Empowered Version; Limited: to Available Subjects)
. . Indomitable Will: Immunity 7 (talent, Custom: Mental Control 5, Uncommon Descriptor: Veela Allure; Limited - Half Effect)
. . Parseltongue: Comprehend 2 (talent, Animals - Speak To, Animals - Understand; Feature: Made for Her Pleasure, Feature: Acts as an Encrypted form of Communication with Other Parselmouths; Narrow Type: Snakes)
. . Shapeshifting: Morph 4 (talent, +20 Deception checks to disguise; Any form; Feature: Harry is fertile regardless of his form)

Equipment
Cell Phone (Smartphone), Runic Emblem, The Potter Estate

Offense
Initiative +4
Bombarda: Burst Area Damage 6 (DC 21)
Eldritch Blast: Damage 8 (DC 23)
Eldritch Bolt: Damage 14, +8 (DC 29)
Eldritch Whip: Damage 11, +6 (DC 26)
Expecto Patronum: Concentration Cumulative Shapeable Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 8, +8 (DC Will 18)
Grab, +6 (DC Spec 19)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Suggestion: Cumulative Affliction 8 (DC Will 18)
Throw, +6 (DC 24)
Transmutation: Transform 4 (DC Dog 14)
Unarmed, +6 (DC 24)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Quirk: Harry is prone to being sarcastic, even while he is being defeated by an enemy.
- Responsibility: As the God of Stories, it is Harry's responsibility to both perform heroic deeds and to record the heroic deeds of others so that they can be preserved for posterity into the future.
- Rivalry: Harry views Loki Laufeyson as an imposter, and likewise Loki Laufeyson considers Harry to be the impostor, leading the two to be in a near constant state of rivalry with one another, even if neither is truly willing to escalate things to an all out declaration of war. Both are merely content with a prank war.
- Weakness: As an Awakened Jötunn, Harry is Toughness Impaired against Fire-based Attacks & Fortitude Impaired against the effects of Extreme Heat.

Languages
English, German, Old Norse [Native]

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 11/9 (Imp. 5), Will 14

Power Points
Abilities 88 + Powers 163 + Advantages 37 + Skills 42 (84 ranks) + Defenses 21 = 351

--------------------
The Potter Estate - PL 11

Toughness 10, Size Huge

Features:
Amplifier 2 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), Dining Area, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 3, Kitchen & Mess, Library, Living Space, Luxury 4 (Up to 2 ea., 8), Mystic Locale, Owlery (Hedwig), Personnel (House Elves), Pool, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 27 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 32
--------------------
Ásynja Empowerment - PL 2

Strength 4, Stamina 4, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0

Powers
Empowered Ásynja Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 5 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: High-Pressure, Poison; Feature: Longevity; Quirk 2: Ásynja are only immune to nonmagical diseases & poisons)
. . Super-Endurance: Immunity 4 (racial trait, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)

Offense
Initiative +0
Grab, +0 (DC Spec 14)
Throw, +0 (DC 19)
Unarmed, +0 (DC 19)

Defense
Dodge 0, Parry 0, Fortitude 4, Toughness 4, Will 0

Power Points
Abilities 16 + Powers 13 + Advantages 0 + Skills 0 (0 ranks) + Defenses 0 = 29
--------------------
Build Comments: Apparently Allspeak doesn't exist in the MCU. Also, a Runic Emblem is functionally identical to a Holy Symbol from a game mechanics point of view. The Seiðmenn advantage is the masculine counterpart to the Seiðkonur advantage.
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Daphne / The MCs / Ragnarök Undone

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 9
Age: 14 / Height: 5' 1" / Weight: 94 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Rep Rank: +9
Knockback Mod: -2

Strength -1, Stamina 0, Agility 3, Dexterity 2, Fighting 2, Intellect 4, Awareness 4, Presence 4

Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Demonic Glare, Equipment 1, Fascinate (Deception), Improved Treatment, Languages 2, Potioneer, Ritualist, Runesmith, Takedown, Taunt, Teamwork, Trance

Skills
Deception 8 (+12), Expertise: Ancient Runes 6 (+10), Expertise: Magic 10 (+14), Insight 6 (+10), Intimidation 6 (+10), Investigation 4 (+8), Perception 4 (+8), Persuasion 4 (+8), Ranged Combat: Magic 6 (+8), Stealth 4 (+7), Treatment 6 (+10)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 5, Increased Range: ranged; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 6 (ice magic, 1st degree: Dazed, Impaired, 2nd degree: Defenseless, Stunned, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets)
. . . . Legilimens: Cumulative Mind Reading 9 (divination, DC 19; Cumulative; Side Effect: on failure - Psychic Backlash)
. . . . Protego: Burst Area Deflect 16 (charm; Burst Area: 30 feet radius sphere, DC 26; Reduced Range: close)
. . . . Reparifors: Healing 8 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Specialis Revelio: Senses 3 (divination, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
Magical Human Physiology
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 145 years); Quirk 2: Daphne is only immune to nonmagical diseases & poisons)
Special Qualities
. . Occlumens: Immunity 3 (wizarding talent, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Can load a false memory into the Reflect effect by using the Hold effect, Hold [2 ranks only], Reflect [2 ranks only], Sustained)

Equipment
Finery

Offense
Initiative +3
Expelliarmus: Damage 10, +8 (DC 25)
Glacius Virilis: Progressive Affliction 6, +8 (DC Dog/Fort/Will 16)
Grab, +2 (DC Spec 9)
Legilimens: Cumulative Mind Reading 9 (DC Will 19)
Throw, +2 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the best friend of Tracey Davis, and also the elder sister of Astoria Greengrass. She is furthermore, the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French, Old Norse

Defense
Dodge 7, Parry 7, Fortitude 1, Toughness 2, Will 10

Power Points
Abilities 36 + Powers 27 + Advantages 24 + Skills 32 (64 ranks) + Defenses 16 = 135
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Fleur / The MCs / Ragnarök Undone

Post by DalkonCledwin »

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Fleur Isabelle Delacour - PL 10
Age: 17 / Height: 5' 8" / Weight: 125 lbs
Hair Color: Silver / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +10
Knockback Mod: -6/-3

Strength 1, Stamina 1, Agility 3, Dexterity 2, Fighting 2, Intellect 2, Awareness 3, Presence 6

General Advantages
Attractive 2, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Charming, Connected, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Flirtation, Languages 3, Potioneer, Power Attack, Ranged Attack 2, Reviving Team Attack, Runesmith

Enhanced Advantages
Daze (Intimidation), Demonic Glare, Startle

Skills
Acrobatics 6 (+9), Athletics 4 (+5), Deception 4 (+10), Expertise: Ancient Runes 8 (+10), Expertise: Magic 10 (+12), Insight 6 (+9), Intimidation 4 (+14/+10), Investigation 6 (+8), Perception 4 (+7), Persuasion 6 (+12), Ranged Combat: Magic 6 (+8), Stealth 4 (+7), Treatment 6 (+8)

Powers
Rosewood & Veela Hair Wand (Easily Removable)
. . Novum Spirare: Immunity 2 (charm, Suffocation (All); Sustained; Quirk: This effect can be "Popped" in much the same way as any other bubble)
. . Yer a Witch, Fleur: Array
. . . . Apparition: Teleport 10 (magical travel, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 5, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Protego: Burst Area Deflect 14 (charm; Burst Area: 30 feet radius sphere, DC 24; Reduced Range: close)
. . . . Reparifors: Healing 8 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Somnus: Concentration Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Asleep, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
Veela Physiology
. . Burning Hands: Cone Area Damage 8 (passionfyre, DC 23; Cone Area: 60 feet cone, DC 18; Limited: to a 15-foot spread)
. . Enthralling Presence: Burst Area Affliction 6 (racial trait, 1st degree: Entranced, Impaired, Resisted by: Will, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Extra Condition; Limited 2: The last two ranks of Area apply only if Fleur's hair is unbound, Limited: to Male Targets, Limited Degree 2, Quirk 2: This power's effect rank is Impaired while Fleur's hair is bound, Uncontrolled)
. . Game Face: Enhanced Trait 5 (racial talent, Intimidation +4 (+14), Advantages: Daze (Intimidation), Demonic Glare, Startle; Activation: move action, Limited: to Male Targets)
. . Invulnerabilities: Immunity 12 (racial trait, Damage Effect: Fire Damage, Damage Effect: Wind Damage, Disease, Poison; Feature: Longevity (Up to 190 years); Quirk 2: Fleur is only immune to nonmagical diseases & poisons)
. . Resist Enchantment: Impervious Will 10 (racial trait; Limited: to Mind & Emotion Altering Magic)
. . Resistances: Immunity 1 (racial trait, Sleep; Limited - Half Effect)
. . Talons: Strength-based Damage 1 (slashing, DC 17; Concealable, Dangerous)
. . Veela Senses: Senses 6 (racial trait, Acute (Type): Olfactory Senses, Danger Sense: Mental, Detect: Compatible Mate [Olfactory] 2: ranged, Low-light Vision)
. . Veela Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Feature: Concealable, Feature: Impressive (+2 circumstance bonus); Wings)

Equipment
Finery

Offense
Initiative +3
Burning Hands: Cone Area Damage 8 (DC 23)
Enthralling Presence: Burst Area Affliction 6 (DC Will 16)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Nullify 8, +10 (DC Will 18)
Grab, +2 (DC Spec 11)
Somnus: Concentration Cumulative Affliction 8, +10 (DC Will 18)
Talons: Strength-based Damage 1, +2 (DC 17)
Throw, +4 (DC 16)
Unarmed, +2 (DC 16)

Complications
- Cultural Awkwardness: Fleur is a French Veela who regularly finds herself living in countries other than her own. There are going to be situations where she says or does something to annoy the magical citizens of whichever country she is residing in, and these aren't always going to be her fault.
- Easily Distracted: Fleur finds it incredibly difficult to focus on anything but her sister when Gabrielle is in close proximity to her. This isn't because she is attracted to her sister or anything, but rather because she is very protective of the younger Veela.
- Honor: Fleur will always keep her word, strives to uphold the Greater Good, and is never underhanded in her dealings.
- Marked: Fleur is an Unmated Veela, which means that she bears a Veela Mating Brand on the back of her neck. This brand, which takes the form of her True Name in Ancient Veelish, can be used in conjunction with one of the feathers from her wings and an Ancient Veelish incantation, to compel her to perform a solitary action as though she had been placed under the Imperius Curse. It can also be used with another Ancient Veelish incantation in order to force her to reveal her Veela heritage even if she doesn't wish to do such a thing.
- Relationships: Fleur is the eldest child of Apolline and Jacques Delacour, and therefore the older sister of Gabrielle Delacour. She has also admitted to having a wand with one of her grandmother's hairs as it's core, indicating that they have a remarkably close relationship.
- Superior Airs: Because of their long and cultured history, as well as their inhuman beauty, Veela tend to view most other races as inferior and boring.
- Vulnerability: Using her Detect Compatible Mate power on someone who is the absolute worst possible match for her, will cause Fleur to become violently nauseous.
- Weakness: Fleur is Toughness Impaired against Cold & Ice attacks.

Languages
Dynastic Egyptian, English, French [Native], Gobbledegook

Defense
Dodge 7, Parry 7, Fortitude 3, Toughness 6/1, Will 10

Power Points
Abilities 40 + Powers 63 + Advantages 22 + Skills 37 (74 ranks) + Defenses 18 = 180
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