Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Harry Potter / The MCs / A1 / Hallowed Matrimony

Post by DalkonCledwin »

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Harry James Potter (A1) - PL 12
Age: 18+ / Height: 6' 1" / Weight: 180 lbs
Hair Color: Black / Eye Color: Green
Knockback Mod: -10

Strength 9, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
All-out Attack, Attractive, Benefit, Sixth Sense 2, Benefit, Spiritual Diplomat, Benefit, Status 2: (Lord Potter-Black), Benefit, Wealth 3 (millionaire), Connected, Conviction, Eidetic Memory, Equipment 10, Fascinate (Persuasion), Languages 2, Leadership, Potioneer, Power Attack, Takedown, Teamwork, Well-read

Enhanced Advantages
Skill Mastery: (Expertise: Asgardian Lore), Ultimate Effort: (Expertise: Asgardian Lore)

Skills
Close Combat: Grab 2 (+8), Deception 4 (+9), Expertise (AWE): Research 8 (+13), Expertise: Asgardian Lore 6 (+9), Expertise: Magic 12 (+15), Insight 4 (+9), Intimidation 4 (+9), Investigation 4 (+7), Perception 6 (+11), Persuasion 4 (+9), Ranged Combat: Magic 4 (+7), Stealth 6 (+9), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Elevated Mortal Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Call Bifrost: Movement 3 (racial talent, Space Travel 3: other galaxies; Portal; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity)
. . Keen Vision: Senses 1 (racial trait, Extended: Vision 1: x10)
. . Powerful Build: Enhanced Strength 2 (racial trait, +2 STR; Limited to Lifting, Notes: Lifting Strength 11: Up to 50 tons)
. . Resistances: Immunity 3 (racial trait, Environmental Condition: Pressure, Suffocation (All); Limited - Half Effect)
. . Vardlokker: Senses 1 (racial trait, Communication Link: Hela Odinsdottir, Advantages: Skill Mastery, Ultimate Effort: (Expertise: Asgardian Lore))
Holly & Phoenix Feather Wand (Easily Removable)
. . Loyal: Affliction 4 (exalted wand, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Reaction 3: reaction, Notes: Reaction Trigger: [when someone attempts to take this wand from Harry without his permission])
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 6 (magical travel, 1800 feet in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Extended: 60 miles in 2 move actions, Increased Mass 2, Turnabout)
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Penetrating 8)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (luminescence magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing Stag, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Accurate 2: +4, Disarming, Enhanced Knockback 6, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 17 (charm, Counters: Magical Effects, DC 27; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Magical Versatility: Variable 5 (wizarding talent; Action: move; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: 25 pts of Traits; Wizarding Magic)
. . . . Reparifors: Healing 10 (healing magic; Reach (ranged): 5 ft., Restorative)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 27; Dangerous)
. . . . Stupefy: Cumulative Affliction 11 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged)

Equipment
12 Grimmauld Place, Cell Phone (Smartphone)

Offense
Initiative +3
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 13, +11 (DC 28)
Finite Incantatem: Nullify 17, +7 (DC Will 27)
Grab, +8 (DC Spec 19)
Loyal: Affliction 4, +6 (DC Fort 14)
Spattica: Strength-based Damage 3, +6 (DC 27)
Stupefy: Cumulative Affliction 11, +7 (DC Fort 21)
Throw, +3 (DC 24)
Unarmed, +6 (DC 24)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Responsibility: Harry is responsible for ensuring that the knowledge of Asgard is preserved and carried on into future generations and also for maintaining the boundary field which confines Princess Hela to the realm of Niflheim.

Languages
English [Native], French, Old Norse

Defense
Dodge 14, Parry 10, Fortitude 11, Toughness 10 (Imp. 5), Will 13

Power Points
Abilities 88 + Powers 57 + Advantages 32 + Skills 37 (74 ranks) + Defenses 24 = 238

--------------------
12 Grimmauld Place - PL 12

Toughness 10, Size Huge

Features:
Amplifier 3 (Magical Traits +2, Lord Black Only), Concealed 4 (DC 35), Dining Area, Dual Size: Medium, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Kitchen & Mess, Living Space, Basic 4 (Up to 4 ea., 16), Living Space, Luxury 4 (Up to 2 ea., 8), Meeting Room, Mystic Locale, Personnel (Kreacher), Sealed, Secret 4 (DC 35), Typewriter, Wards 3 (DC 30)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 39 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 44
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DalkonCledwin
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Hela Odinsdottir / The MCs / A1 / Hallowed Matrimony

Post by DalkonCledwin »

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Hela Odinsdottir - PL 14
Age: 2,686+ / Height: 5' 9" / Weight: 410 lbs
Hair Color: Black / Eye Color: Blue
Knockback Mod: -18/-16

Strength 13, Stamina 14, Agility 3, Dexterity 3, Fighting 11, Intellect 4, Awareness 4, Presence 4

Advantages
Attractive, Beginner's Luck, Benefit, Sixth Sense, Benefit, Spiritual Diplomat 3, Benefit, Status: (Forgotten Princess of Asgard), Daze (Intimidation), Diehard, Equipment 1, Favored Environment: (Helheim), Flirtation, Forceful Intimidation, Improved Initiative, Jack-of-all-trades, Languages 2, Ranged Attack 8, Runesmith, Seiðkonur, Startle, Takedown 2, Weapon Break, Well-informed

Skills
Deception 8 (+12), Expertise: Ancient Runes 10 (+14), Expertise: Deathly Lore 12 (+16), Expertise: History 6 (+10), Expertise: Magic 10 (+14), Insight 6 (+10), Intimidation 8 (+12), Perception 4 (+8), Persuasion 4 (+8), Stealth 4 (+7)

Powers
Fallen Aesir Physiology
. . Body Resistance: Impervious Toughness 14 (racial trait)
. . Commune: Senses 1 (racial talent, Communication Link: Harry Potter)
. . Fast Healing: Regeneration 4 (racial trait, Every 2.5 rounds)
. . Increased Mass: Feature 2 (racial trait, Notes: Asgardians, such as Hela, have bodies which are far more dense than the humans of Midgard, which means that they also weigh considerably more than a human with a similar build would.)
. . Invulnerabilities: Immunity 9 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Fatigue Effects, Starvation & Thirst; Feature: Longevity)
. . Powerful Build: Enhanced Strength 16 (racial trait, +16 STR; Limited to Lifting, Notes: Lifting Strength 29: Up to 12,500,000 tons)
. . Resistances: Immunity 4 (racial trait, Environmental Condition: Pressure, Poison, Suffocation (All); Limited - Half Effect)
. . Situational Awareness: Senses 1 (racial talent, Danger Sense: Visual)
Goddess of Death: Array
. . Astral Projection: Remote Sensing 17 (divination, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 500 miles; Dimensional: dimension - The Astral Plane, Subtle: DC 20+rank; Side Effect 2: always - physical body is defenseless and immobile)
. . Breath of Life: Healing 11 (healing magic; Resurrection)
. . Command the Dead: Perception Area Affliction 14 (necrotic magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Affects Objects, Perception Area: DC 24 - hearing; Limited: to Undead Creatures)
. . Enervation: Weaken 17 (necrotic magic, Affects: Stamina, Resisted by: Fortitude, DC 27; Increased Range: ranged)
. . Greater Teleport: Teleport 10 (magical travel, Carry 800 lbs.; Accurate, Extended: 1000 miles in 2 move actions, Increased Mass 4; Limited to Extended)
. . Magic Missile: Damage 9 (kinetic magic, DC 24; Affects Insubstantial 2: full rank, Increased Range 2: perception, Split 2: 3 targets)
. . Slay Living: Damage 14 (necrotic magic, DC 29; Alternate Resistance: Fortitude)
Goddess of War: Array
. . Blade Barrier: Shapeable Area Damage 6 (piercing, DC 21; Shapeable Area 3: 125 cft., DC 16, Increased Duration: concentration, Increased Range: ranged)
. . Necrosword Flurry: Damage 12 (piercing, DC 27; Increased Range: ranged, Multiattack)
. . Necrosword Strike: Strength-based Damage 4 (slashing, DC 32; Dangerous, Penetrating 14, Split: 2 targets)

Equipment
Light Armor

Offense
Initiative +7
Blade Barrier: Shapeable Area Damage 6 (DC 21)
Command the Dead: Perception Area Affliction 14 (DC Will 24)
Enervation: Weaken 17, +11 (DC Fort 27)
Grab, +11 (DC Spec 23)
Magic Missile: Damage 9 (DC 24)
Necrosword Flurry: Damage 12, +11 (DC 27)
Necrosword Strike: Strength-based Damage 4, +11 (DC 32)
Slay Living: Damage 14, +11 (DC Fort 29)
Throw, +11 (DC 28)
Unarmed, +11 (DC 28)

Complications
- Confined: Hela can only leave Niflheim if she does so in order to travel to Harry's current location. She is also unable to leave his Visual Perception Range while residing on the same planet as her new Keeper. However, to accommodate these limitations, she can employ a Power Stunt that replicates Harry's "Call Bifrost" ability without needing to expend Extra Effort in order to activate it. What truly makes this a complication however, is that Harry can "Banish" her just as easily as she can turn up, and when he does so, she is unable to return to his location for at least twenty-four hours.
- Curse Sworn: Hela can't actually do anything to hurt Harry due to the nature of the spells which bind her to him. Which means she'll have to resort to methods she isn't entirely comfortable with, or all that good at, if she ever wants to be freed from her captivity.
- Hatred: Hela absolutely despises her father because he has literally erased her existence from history, and in doing so, he has also erased the existence of everyone who ever fought alongside of her, effectively killing them a second time!
- Life Linked: Hela draws power from Asgard, which means that she'll experience great pain, and could even possibly die if Asgard were to ever be destroyed.
- Motivation: Recognition: Hela is entirely motivated by an earnest desire to regain a place for both herself and her warriors within the hallowed realms of Folkvang and Valhalla.
- Quirk: Hela is currently a firm believer in the "as the size of an explosion increases, the number of social situations it is incapable of solving approaches zero" principle. Naturally, this is something which will cause massive friction in her relationship with Harry.
- Secret: Part of what led to Hela's imprisonment is that she slaughtered everyone who had been in the Royal Palace of Asgard on the day of her imprisonment. This more than likely included the woman who gave birth to her, as Hela is not the daughter of Odin's current Queen.

Languages
English, German, Old Norse [Native]

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 16 (Imp. 14), Will 14

Power Points
Abilities 112 + Powers 130 + Advantages 32 + Skills 36 (72 ranks) + Defenses 20 = 330

--------------------
Build Comments: Hela's reaction to being forgotten by the people of Asgard in Thor: Ragnarok was perfectly justifiable from the perspective of someone who lived back in Ancient Scandinavia, as their entire concept of the afterlife depended on the living continuing to tell stories of their heroic and/or villainous adventures.
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DalkonCledwin
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Gorgoneia Brainstorm & Notes

Post by DalkonCledwin »

Gorgoneia
Premise: Humanity exists because the Gods will it to be so, but the paradox is that the Gods themselves exist because of Humanity’s dreams. An idea can be the most dangerous and powerful thing in the universe... So what happens when that belief is applied by the populace to a young witch known as Alexis Potter?
Required Inclusions:
- When the fic actually begins is up to the author, however it must begin no earlier than 3rd year.
- This fic must involve a female version of Harry Potter who will be known as Alexis, and she must become the fourth and youngest Gorgon Sister due to the wizarding populace’s prayers.
- The change into a deity must have been ongoing since she was very young, with the final transformation occurring during the first chapter of this story.
- Alexis must perform no less than three feats of magic that are deemed miracles by the people who surround her due to the sheer enormity of what she has accomplished.
- One of Alexis’ enemies must be, or serve, another deity. This adversary need not be Athena, even though she actually does seem to have a grudge against the Gorgons.
- Alexis must establish a religious following, although this may actually be more of a fanclub.
- Alexis must have detractors, people who see her as power hungry or mad, the most likely individuals to fit the bill for this are actually going to be Dumbledore’s followers.
Preferred Inclusions:
- This fic should be a crossover with either High School DxD or Fate/Stay Night.
- Alexis should have a natural affinity with snakes on account of being a Gorgon.
- If set in DxD, then Alexis should eventually choose to join an established pantheon or faction.
- One of Alexis’ miracles should be a multi-animagus transformation, allowing her to assume the form of up to three different animals. Giving her the Metamorph talent is also encouraged.
- If set in DxD, then Alexis should eventually be paired with a God, Goddess, Angel or Devil.
Optional Inclusions:
- In an effort to make amends for her actions with Medusa, Athena could act as Alexis’ personal spirit guide by assuming the form of Hedwig, the Snowy Owl.
- If set in FSN, then Alexis could summon her own Servant and participate in the 5th Grail War.
Forbidden Things:
- Alexis the Dark Emo Doormat.
- Hermione joining Alexis’ fanclub (they can still be friends though).
- Alexis forming a romantic connection with Hermione, Ginny or Athena.
- Alexis rejecting or surrendering her divinity.
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DalkonCledwin
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Alexis Potter / The MCs / Gorgoneia

Post by DalkonCledwin »

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Alexis Lillian Potter - PL 11
Age: 16 (24) / Height: 5' 0" / Weight: 94 lbs
Hair Color: Lavender / Eye Color: Violet
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -8/-2

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 4, Intellect 4, Awareness 5, Presence 8

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive 2, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (millionaire), Charming, Connected, Conviction, Daze (Deception), Defensive Roll 4, Eidetic Memory, Equipment 9, Fascinate (Persuasion), Fast Grab, Improved Grab, Languages 3, Potioneer, Power Attack, Takedown

Enhanced Advantages
Luck 5

Skills
Close Combat: Grab 2 (+6), Deception 6 (+14), Expertise (AWE): Cooking 4 (+9), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+14), Insight 6 (+11), Investigation 6 (+10), Perception 8 (+13), Persuasion 8 (+16), Ranged Combat: Magic 10 (+13), Stealth 6 (+9), Treatment 6 (+10)

Powers
Goddess's Divine Core
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 9 (racial trait, Aging, Custom: All Poison Effects 5, Disease, Uncommon Descriptor: Petrification Effects)
. . Power-Lifting: Enhanced Strength 2 (racial trait, +2 STR; Limited to Lifting, Notes: Lifting Strength 3: Up to 400 lbs)
. . Resistances: Immunity 4 (racial trait, Environmental Condition: Pressure, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Craft Essence: Array
. . . . Apparition: Teleport 5 (high thaumaturgy, 900 feet in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Extended: 30 miles in 2 move actions, Increased Mass 2, Turnabout)
. . . . Bombarda: Burst Area Damage 5 (curse, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Penetrating 5)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magecraft, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing Doe, Tiring)
. . . . Expelliarmus: Damage 9 (charm, DC 24; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 9 (charm, Counters: Mystical Effects, DC 19; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Reparifors: Healing 7 (healing magecraft; Reach (ranged): 5 ft., Restorative)
. . Protego: Enhanced Trait 8 (charm, Dodge +2 (+14), Parry +6 (+14))
Whim of the Goddess: Array
. . Alluring Nightingale: Concentration Affliction 7 (hypnosis magecraft, 1st degree: Entranced, Impaired, Resisted by: Will, DC 17; Concentration, Extra Condition, Increased Range 2: perception; Limited: to Male Targets, Limited Degree 2, Sense-dependent: Auditory)
. . Blood-Sucking: Linked Effect
. . . . Draining Kiss: Concentration Weaken 6 (Linked; succubi magecraft, Affects: Stamina, Resisted by: Fortitude, DC 16; Concentration; Grab-based, Limited: to 1 rank of lost Stamina per Resistance Check)
. . . . Revitalizing Drink: Healing 6 (Linked; succubi magecraft; Restorative; Limited: Affects Self Only, Limited: Restorative only if Draining Blood from Medusa)
. . Hades' Cap of Invisibility: Concealment 4 (Removable, e rank, noble phantasm, All Visual Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall, Feature: Maleable Form; Distracting, Limited: to a single adult or up to three children, Passive)
. . Inspire Courage: Perception Area Immunity 1 (whim of the goddess, Rare Descriptor: Fear Effects; Affects Others Only, Perception Area: DC 11 - Audiovisual, Selective, Sustained; Limited - Half Effect)
. . Inspire Greatness: Perception Area Healing 9 (whim of the goddess; Perception Area: DC 19 - Audiovisual, Selective; Temporary)
. . Inspire Heroics: Perception Area Luck Control 1 (whim of the goddess, Bestow Luck, Advantages: Luck 5; Perception Area: DC 11 - Audiovisual, Selective; Check Required 5: DC 14 - Expertise: Singing, Increased Action 2: move, Reduced Range 2: close)
. . Laugh of the Alexis: Concentration Cumulative Perception Area Affliction 11 (b rank / anti-army, noble phantasm, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 21; Perception Area: DC 21 - Audiovisual, Concentration, Cumulative, Insidious, Selective; Limited: Third Degree Only vs. Male Targets, Tiring)
. . Miracle: Variable 8 (whim of the goddess; Slow, Unreliable (1 use), Notes: 40 pts of Effect; Divine Miracles)
. . Multimagus: Morph 4 (wizarding talent, +20 Deception checks to disguise; Any form; Selective; Quirk: All forms must be female in nature)

Equipment
Cell Phone (Smartphone), Heavy Jacket, The Potter Estate

Offense
Initiative +3
Alluring Nightingale: Concentration Affliction 7 (DC Will 17)
Bombarda: Burst Area Damage 5 (DC 20)
Draining Kiss: Concentration Weaken 6, +6 (DC Fort 16)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 9, +13 (DC 24)
Finite Incantatem: Nullify 9, +13 (DC Will 19)
Grab, +6 (DC Spec 11)
Laugh of the Alexis: Concentration Cumulative Perception Area Affliction 11 (DC Will 21)
Throw, +3 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Divine Spirit: Alexis is a high-level Divine Spirit, and as such, is Vulnerable (Halved Dodge & Parry values) to attacks which explicitly target Divine Spirits, such as Enkidu, the Chains of Heaven.
- Fame: Alexis is famous within Wizarding Britain for the part she played in the defeat of the dark wizard styling himself as "Lord Voldemort."
- Honor: Alexis will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Alexis is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Alexis is highly motivated to use her powers to protect others. She willingly puts herself at great risk in order to defend innocents and those she cares about.
- Nemesis: Alexis is the centuries younger sister of the Gorgon known as Medusa, a woman who is currently acting as the Rider-class Servant in the Fifth Fuyuki Holy Grail War. Unfortunately, as Alexis is herself, the Master of the Assassin-class Servant, the two sisters are technically on opposing sides within this war.
- Relationship: Alexis retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. She is also the godmother of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs her for any reason.
- Territory Creation (C Rank): Alexis is considered to be Impaired when engaging in a battle anywhere other than the Headquarters that is attached to this Stat Block.

Languages
Attic Greek [Instinctual], English, Japanese, Parseltongue

Defense
Dodge 14/12, Parry 14/8, Fortitude 6, Toughness 8/2, Will 13

Power Points
Abilities 60 + Powers 78 + Advantages 38 + Skills 39 (78 ranks) + Defenses 25 = 240

--------------------
The Potter Estate - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits +2, Alexis Only), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Fire Prevention Wards, Floo Connection, Grounds 2 (Huge w/Great Garden), Gym, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Owlery, Personnel (Winky), Pool (Onsen), Ritual Chamber, Typewriter, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 36 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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Harry's Guardian Angel Brainstorm & Notes

Post by DalkonCledwin »

Harry’s Guardian Angel
Premise: Harry Potter’s life had always been difficult, and that was even before Voldemort had regained a body. After losing one too many people in his struggles, Harry questions why he is continuing this fight. Enter young Gabrielle Delacour, who gives Harry a very good reason to wage war against the Dark Lord!
Required Inclusions:
- Harry and Gabrielle must possess either a Light (Good) or Gray (Neutral) moral alignment.
- This story must begin shortly after either the graveyard battle or the fiasco in the Department of Mysteries, as those are the two points in time when Harry might have given up.
- Harry must be nearly down and out after the trauma associated with those events, and seriously questioning whether it is worth his effort to stay in the fight.
- It is at this point when our young heroine happens upon Harry and shows him EXACTLY why he’ll do anything and everything necessary in order to win his fight with Voldemort.
- Harry absolutely must end up in a romantic relationship with Gabrielle relatively early on in the story, however that doesn’t necessarily preclude the addition of other girls to this pairing.
- Harry must be a fair bit more powerful than the average witch or wizard, with the possible addition of an affinity with the Magical Element of Wind.
Preferred Inclusions:
- Gabrielle should formalize her relationship to Harry by establishing a Veela Mating Bond.
- Gabrielle (or her parents) should alert Harry to his legacy as the Heir to the Noble and Most Ancient House of Black, and what this means for him, as he is also the Head of House Potter.
- Gabrielle’s father should be relatively high up in the French Ministry, and convinces them to actively aid the British Ministry in the ongoing struggle against Voldemort.
Optional Inclusions:
- Gabrielle could transfer to Hogwarts so as to be closer to her boyfriend/mate.
- Gabrielle could have certain powers as a result of her Veela Heritage.
Forbidden Things:
- Gabrielle being any more than two years younger than Harry.
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DalkonCledwin
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Harry Potter / The MCs / Harry's Guardian Angel

Post by DalkonCledwin »

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Art by Raku Dai on Pixiv

Harry James Potter - PL 10
Age: 16 / Height: 5' 8" / Weight: 162 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12
Party Kinship: Active Member
Knockback Mod: -13/-2

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 3, Intellect 2, Awareness 3, Presence 4

Advantages
Animal Empathy, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Inspire, Languages 1, Leadership, Potioneer, Power Attack

Skills
Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 10 (+12), Handle Animal 4 (+8), Insight 6 (+9), Investigation 6 (+8), Perception 6 (+9), Persuasion 6 (+10), Ranged Combat: Magic 6 (+8), Stealth 6 (+9)

Powers
Elemental Magic: Array
. . Control Winds: Move Object 12 (wind magic, 100 tons; Indirect 4: any point, any direction; Concentration)
. . Suffocation: Progressive Affliction 4 (wind magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 14; Increased Range: ranged, Progressive)
. . Whirlwind: Cylinder Area Move Object 8 (wind magic, 6 tons, DC 23; Cylinder Area: 30 feet cylinder, DC 18, Damaging; Concentration, Distracting)
. . Wind Blast: Cumulative Cone Area Affliction 8 (wind magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 18, Cumulative; Instant Recovery, Limited Degree)
Elemental Talents
. . Air Shield: Protection 11 (wind magic, +11 Toughness; Sustained)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 5 (curse, DC 20; Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged, Penetrating 5)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & Other such Creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silver Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Accurate: +2, Disarming, Increased Range: ranged, Precise; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't Work on Transfiguration spells)
. . . . Relashio: Damage 10 (jinx, DC 25; Increased Range: ranged, Secondary Effect; Limited: to Targets that are touching or holding another object or person)
. . . . Reparifors: Healing 7 (healing magic; Restorative)
Wizardkind Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Harry is 17 years of age)
. . Seeker Senses: Senses 3 (racial trait, Awareness: Magic [Mental], Extended: Vision 2: x100)

Offense
Initiative +3
Bombarda: Burst Area Damage 5 (DC 20)
Control Winds: Move Object 12, +8 (DC 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Grab, +3 (DC Spec 11)
Relashio: Damage 10, +8 (DC 25)
Suffocation: Progressive Affliction 4, +8 (DC Fort 14)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)
Whirlwind: Cylinder Area Move Object 8 (DC 23)
Wind Blast: Cumulative Cone Area Affliction 8 (DC Dog/Fort/Will 18)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that Harry's death will act as catalyst that will allow the old man to swoop in and defeat Tom once and for all.
- Significant Other: Harry has recently become romantically involved with a young Veela by the name of Gabrielle Delacour.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 13, Will 10

Power Points
Abilities 40 + Powers 51 + Advantages 11 + Skills 30 (60 ranks) + Defenses 18 = 150
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Mischief Managed! Brainstorm & Notes

Post by DalkonCledwin »

Mischief Managed!
Premise: Alexandra Potter finally had enough; Umbridge had to go. The sooner the better. But everything she and the Weasley Twins were throwing at her was simply not enough. It was time to call in the big guns, the Norse God of Mischief and the Marauders’ very own idol, Loki Odinson.
Required Inclusions:
- Alexandra must have inherited a sizable portion of her father’s mischievous personality, but unlike her father, she knows the meaning of restraint and subtlety.
- An age ago, Gods and other immortal beings roamed the halls of Hogwarts, gifting the mortal inhabitants of the Castle with their wisdom. Loki’s arrival therein acts as a signal for their return.
- Alexandra must be particularly close to Fred and George Weasley, meaning that they are often found together planning pranks and other forms of mischief and merriment.
- After trying and failing to get rid of Dolores Umbridge in Alexandra’s fifth year, our trio must gather the resources necessary to summon Loki in a ritual and proceed to do just that.
- Loki, being the sort of fellow that he is, must find the summons interesting enough to answer. His reasons for doing such a thing are left entirely open to the author’s interpretation.
- Alexandra, the Twins, Loki and perhaps even Peeves, must get along like a House on Fire, much to the sheer despair of Mr. Filch and the Hogwarts Teaching Staff.
- Loki must agree to help Alexandra and the Twins in dealing with Umbridge, meaning that her remaining days at Hogwarts are now numbered.
- Loki must lift the memory of Trelawney’s first prophecy from Dumbledore’s mind or his pensieve and supply it, along with training, to Alexandra so that she is ready to face Voldemort.
- Loki must find and remove the curse which has been placed upon the Defense Against the Dark Arts teaching position. Whether he assumes that role or not is up to the author.
Preferred Inclusions:
- Alexandra and Snape should have a form of nonaggression pact with one another, meaning that they have each agreed to leave the other alone.
- Alexandra and the Twins should base their summoning ritual on those which are used for summoning Servants in the Fate/Stay Night franchise.
- Loki should be especially careful when/if he decides to court Alexandra due to the fact that she is bound to have certain emotional hang-ups from her time with the Dursley family.
- This story should involve a version of Loki who has spent time in England, meaning that it will likely take place after the events of Thor: the Dark World.
Optional Inclusions:
- Molly and Arthur Weasley should defy Dumbledore’s demand that Alexandra be left with the Dursley family during the summers by taking the girl into their own home.
- The Weasley siblings, sans Ginny, could get together so that they can give one heck of a shovel speech to Loki after they realize he plans on courting one of their little sisters.
Forbidden Things:
- Alexandra and her allies actually killing Umbridge, as that would only antagonize the DMLE.
- Loki retaining his uncaring and aloof manner from the Chitauri Invasion.
- Alexandra being romantically paired with one of the Weasley brothers.
- Alexandra the Dark Emo Doormat.
Last edited by DalkonCledwin on Fri Jan 15, 2021 3:18 am, edited 1 time in total.
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Alex Potter / The Duo / Mischief Managed!

Post by DalkonCledwin »

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Alexandra 'Alex' Potter - PL 9
Age: 15 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +11
Party Kinship: Active Member
Knockback Mod: -5/-0

Strength 0, Stamina 0, Agility 3, Dexterity 2, Fighting 2, Intellect 3, Awareness 4, Presence 4

Advantages
Accurate Attack, Attractive, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Improved Grab, Languages 1, Potioneer, Ritualist

Skills
Close Combat: Grab 2 (+4), Deception 6 (+10), Expertise (DEX): Broom Flight 6 (+8), Expertise (PRE): Mischief 6 (+10), Expertise: Magic 8 (+11), Insight 4 (+8), Investigation 4 (+7), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Magic 6 (+8), Stealth 4 (+7)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Alex: Array
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests in the form of a glowing silvery Doe, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged, Precise; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Protego: Burst Area Deflect 13 (charm; Burst Area: 30 feet radius sphere, DC 23, Increased Duration: concentration; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Magical Human Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Alex is 17 years of age)
. . Seeker Senses: Senses 3 (racial trait, Awareness: Magic [Mental], Extended: Visual Senses 2: x100)
Shadowsilk Cloak (Removable (indestructible))
. . Silk Thread: Immunity 2 (divine construct, Environmental Condition: Cold, Environmental Condition: Heat; Limited - Half Effect)
. . That's An Invisibility Cloak: Concealment 4 (divine construct, All Visual Senses; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (divine construct, Rare Descriptor: Thief's Downfall)
The Marauder's Map (Easily Removable)
. . Magical Mischief-Maker's Aid: Remote Sensing 8 (family heirloom, Affects: 1 Type - Mental, Range: 1 mile; Feature: Semi-Intelligent (will insult people trying to bypass password [Activation Flaw Descriptor]), No Conduit, Simultaneous; Activation: move action, Limited: to Hogwarts & It's Grounds, Quirk: limited to showing occupant names and footsteps on a blueprint of the castle and its grounds)

Equipment
Heavy Jacket

Offense
Initiative +3
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Grab, +4 (DC Spec 10)
Stupefy: Cumulative Affliction 7, +8 (DC Fort 17)
Throw, +2 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Destiny: It is Alexandra's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Motivation: Thrills: Alex has inherited her father's mischievous streak and enjoys nothing better than a good prank, particularly if it has been executed upon someone who truly deserves to be humiliated!
- Nemesis: Albus Dumbledore is attempting to sculpt Alex into a sacrificial lamb that he can throw at Voldemort in hopes that her death will act as catalyst that will allow the old man to swoop in and defeat the Dark Lord once and for all.
- Reputation: Alex will always keep her word of honor, strives to uphold the common good, but is widely known for her tendency to twist things to her own advantage whenever and wherever possible.
- Significant Other: Alex has recently conspired with her surrogate brothers, Fred and George Weasley, in order to summon the Norse God of Mischief to Earth so that he can aid them in ridding Hogwarts Castle of a terrible woman known to the trio only as the Queen Pinkie of the Slaadi!

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 8, Fortitude 4, Toughness 5/0, Will 10

Power Points
Abilities 36 + Powers 33 + Advantages 15 + Skills 28 (56 ranks) + Defenses 23 = 135
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Loki Laufeyson / The Duo / Mischief Managed

Post by DalkonCledwin »

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Loki Laufeyson - PL 13
Age: 1,049 / Height: 6' 2" / Weight: 513 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +15
Party Kinship: Active Member
Knockback Mod: -14/-12

Strength 10, Stamina 10, Agility 4, Dexterity 3, Fighting 8, Intellect 5, Awareness 4, Presence 6

Advantages
Ace Pilot, Beginner's Luck, Benefit, Renown, Benefit, Status 3: (Norse God of Mischief), Benefit, Wealth 2 (independently wealthy), Bishōnen 2, Connected, Contacts, Cool: (Expertise (PRE): Mischief), Daze (Deception), Diehard, Equipment 7, Fascinate (Deception), Great Endurance, Improved Critical 2: (Eldritch Bolt), Improved Smash, Jack-of-all-trades, Languages 3, Power Attack, Ranged Attack 4, Runesmith, Seiðmenn, Skill Mastery: (Deception), Taunt, Trance, Well-informed

Skills
Close Combat: Knives 4 (+12), Deception 14 (+20), Expertise (PRE): Mischief 12 (+18), Expertise: Legends 8 (+13), Expertise: Magic 12 (+17), Insight 8 (+12), Intimidation 4 (+11), Investigation 8 (+13), Perception 8 (+12), Persuasion 10 (+16), Ranged Combat: Magic 4 (+7), Stealth 4 (+6), Technology 6 (+11), Vehicles 8 (+11)

Powers
Asgardian Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Dense Tissue: Growth 2 (racial trait, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 8 (racial trait, Damage Effect: Cold Damage, Disease, Environmental Condition: Cold, Poison; Feature: Longevity)
. . Resistances: Immunity 9 (racial trait, Damage Effect: Magical Damage, Environmental Condition: Pressure, Starvation & Thirst, Suffocation (All); Limited - Half Effect)
. . Springing: Leaping 1 (racial trait, Leap 15 feet at 4 miles/hour)
. . Striding: Speed 2 (racial trait, Speed: 8 miles/hour, 120 feet/round)
God of Mischief
. . Empower: Summon 4 (divine talent; Increased Duration: continuous, Type (General): Empowered Version; Limited: By Available Subjects, Unreliable (1 use))
. . Metamorphosis: Morph 4 (morphic, +20 Deception checks to disguise; Any form; Feature 4: Quick Change 2, Mimic Biometrics, Mimic Voices)
. . Shapeshifting: Variable 2 (morphic; Action: move, Increased Duration: continuous, Notes: 10 pts of Traits for Mimicking Physical Traits, such as Reproductive Organs)
. . Telepathy: Mental Cosmic Communication 5 (wild talent; Dimensional 2: group - Adjacent Dimensions, Subtle: encrypted; Concentration, Notes: Range: Universal)
Mystical Superiority: Dynamic Array
. . Greater Dispel Magic: Nullify 10 ([0 active, 0/30 PP, 3/r], security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Greater Teleport: Teleport 13 ([0 active, 0/30 PP, 2/r+4], magical travel, Carry 800 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Increased Mass 4; Limited to Extended, Tiring)
. . Illusory Concealment: Burst Area Concealment 10 ([0 active, 0/30 PP, 3/r], illusory magic, All Senses, DC 20; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective; Distracting, Resistible: Will)
. . Illusory Projection: Remote Sensing 14 ([0 active, 0/30 PP, 2/r+1], illusory magic, Affects: 3 Types, inc. Visual - Visual, Auditory, Mental, Range: 60 miles; Dimensional 2: group - Adjacent Dimensions; Noticeable: Illusory Image, Side Effect 2: always - physical body is defenseless and immobile)
. . Kinetic Bolt: Damage 15 ([0 active, 0/30 PP, 2/r], kinetic magic, DC 30; Increased Range: ranged)
. . Mystic Shield: Burst Area Deflect 14 ([0 active, 0/30 PP, 1/r], defensive magic; Burst Area: 30 feet radius sphere, DC 24, Increased Duration: concentration; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . Mystic Snare: Cumulative Affliction 9 ([0 active, 0/30 PP, 3/r+1], sealing magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Will, DC 19; Cumulative, Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
. . Phantasms: Illusion 10 ([0 active, 0/30 PP, 3/r], illusory magic, Affects: Three Sense Types - Visual, Auditory, Area: 1000 cft., DC 20; Selective; Resistible: Will)
. . Repulsion: Burst Area Move Object 10 ([0 active, 0/30 PP, 3/r], kinetic magic, 25 tons; Burst Area 3: 120 feet radius sphere, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Suggestion: Concentration Affliction 13 ([0 active, 0/30 PP, 2/r+1], hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 23; Concentration, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Auditory)
. . Telekinesis: Move Object 9 ([0 active, 0/30 PP, 3/r+3], kinetic magic, 12 tons; Increased Range: perception, Precise, Subtle 2: undetectable)

Equipment
Concealed Knives (Knife, Throwing Knives), Finery, Professor's Office & Quarters

Offense
Initiative +4
Grab, +8 (DC Spec 20)
Greater Dispel Magic: Nullify 10, +11 (DC Will 20)
Kinetic Bolt: Damage 15, +11 (DC 30)
Knife, +12 (DC 26)
Mystic Snare: Cumulative Affliction 9, +11 (DC Will 19)
Repulsion: Burst Area Move Object 10 (DC 20)
Suggestion: Concentration Affliction 13 (DC Will 23)
Telekinesis: Move Object 9 (DC 19)
Throw, +7 (DC 25)
Throwing Knives, +7 (DC 26)
Unarmed, +8 (DC 25)

Complications
- Infamy: Loki has a rather unfortunate, but also somewhat deserved, bad reputation among both the people of Asgard and many of the inhabitants of Earth due to his efforts to destroy New York City a few years ago, and not even his attempts to aid these people during the recent battles with the Dark Elves has done much good in many of their eyes.
- Motivation: Thrills: Loki is the Norse God of Mischief, thrills are what he lives for, and those who seek such forms of excitement are his worshipers!
- Nemesis: While Loki doesn't wish to kill his adoptive brother, the fact remains that Thor is often the biggest thorn in Loki's side whenever the latter is attempting to pull off some mischievous or even nefarious scheme.
- Power Loss: Loki's magic requires that both of his hands and mouth be free from restriction so that he can perform the necessary hand gestures and incantations to enact these spell effects.
- Significant Other: Loki has been summoned to Earth in order to help Alexandra Potter and the Weasley Twins oust Dolores Umbridge from her place of power within Hogwarts School of Witchcraft and Wizardry, and in doing so, secure for himself a small flock of worshipers in the modern day.

Languages
English, German, Old Norse [Native], Parseltongue (Secret)

Defense
Dodge 14, Parry 11, Fortitude 11, Toughness 12 (Imp. 5), Will 15

Power Points
Abilities 92 + Powers 144 + Advantages 42 + Skills 55 (110 ranks) + Defenses 27 = 360

--------------------
Professor's Office & Quarters - PL 13

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Defensive Enchantments, Dual Size: Diminutive, ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Living Space, Luxury 2 (Up to 2 ea., 4), Ritual Chamber, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 21 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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The Duke of Landria Brainstorm & Notes

Post by DalkonCledwin »

The Duke of Landria
Premise: Harry always believed he was a normal human wizard, but it turns out the truth is farther away than that. It would appear that he’s not even from this planet!
Required Inclusions:
- All moral and ethical alignments are permissible for Harry.
- Harry must be betrothed to wed at least one of the two Princesses of Tamaran.
- Harry must discover the existence of this betrothal contract between no later than the summer before his fifth year at Hogwarts School of Witchcraft & Wizardry.
- Harry must actually be a full-blooded Tamaranean from the Ducal House of Ados, who are the rulers of the Tamaranean City of Landria. He must also be capable of magic.
- One trusted friend of the Potters, who doesn’t need to be a Marauder, must know the truth about Harry and explain how he came to be on Earth once he discovers his true nature.
- There must be something in the Potter family vault which will act as a way to tie Harry to his birth world, such as a suit of armor, a weapon or even simply a journal.
- Harry must return to Tamaran at some point during the course of the story in order to claim his true birthright, which is to say that he must ultimately marry the Princess(es) in question.
Preferred Inclusions:
- Part of the reason that Blackfire and Starfire have such a hostile relationship should be because they are both betrothed to Harry and each want to be the first to marry him.
- Harry should discover his Tamaranean heritage during an encounter with a Dementor, where his Starbolt Energy awakens and aids him in defeating a Dementor before it can Kiss him.
- Harry’s ability to use magic should give him the ability to generate Starbolts, however they should manifest in a different color from the Starbolts used by his betrothed.
Optional Inclusions:
- It is suggested that the author have either Tom or Dumbledore forge an alliance with one of the Star Empires that are headquartered in the Vega System.
- Harry could also be betrothed to marry a witch by way of the House of Black.
Forbidden Things:
- Harry the Weak Emo Doormat.
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Elanfyre / The MCs / The Duke of Landria

Post by DalkonCledwin »

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Elanfyre (Harry J. Potter) - PL 10
Age: 15 / Height: 5' 8" / Weight: 162 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +20 / Galactic Rep: +10
Party Kinship: Active Member
Knockback Mod: -10

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 6

Advantages
Accurate Attack, Assessment, Attractive, Benefit, Alternate Identity: (Hyallen Ados), Benefit, Wealth 3 (millionaire), Connected, Conviction, Equipment 20, Fascinate (Persuasion), Fast Grab, Improved Grab, Improved Hold, Languages 1, Potioneer, Ranged Attack 5, Skill Mastery: (Expertise: Magic)

Skills
Close Combat: Unarmed 2 (+8), Deception 4 (+10), Expertise: Astrogation 4 (+7), Expertise: Magic 8 (+11), Insight 6 (+10), Investigation 6 (+9), Perception 6 (+10), Persuasion 6 (+12), Ranged Combat: Elanfyre 2 (+5), Stealth 6 (+10), Technology 4 (+7), Vehicles 4 (+7)

Powers
Elan Fire: Array
. . Elanbolts: Damage 10 (elanfyre, DC 25; Increased Range: ranged, Multiattack)
. . Elanflare: Cumulative Burst Area Affliction 10 (elanfyre, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Elanwave: Cone Area Damage 10 (elanfyre, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Ghostfyre Strike: Strength-based Damage 2 (bludgeoning, DC 25; Affects Insubstantial: half ranks, Aura: Elanfyre [8 extra ranks], Secondary Effect [8 extra ranks])
. . Harmonize: Nullify 10 (elanfyre, Counters: Negative Energy Effects, DC 20; Broad, Simultaneous)
. . Negative Energy: Cumulative Affliction 10 (elanfyre, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . Élan Vital: Healing 10 (elanfyre; Energizing, Feature: Can be used to Counter the 3rd Degree: Incapacitated condition, Increased Range: ranged; Limited: Energizing Only)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Conjunctivia: Cumulative Affliction 13 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 23; Cumulative, Increased Range: ranged; Inaccurate: -2, Limited: to Visual Senses)
. . . . Episkey: Healing 9 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged, Precise; Nonlethal)
. . . . Reparifors: Healing 8 (charm; Restorative)
Magical Tamaranean Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Body Resistance: Protection 2 (racial trait, +2 Toughness; Impervious [8 extra ranks])
. . Elan Vision: Senses 6 (racial trait, Analytical: Detect Magic, Darkvision, Detect: Magic [Vision] 2: ranged, Extended: Visual Senses 1: x10)
. . Elanflight: Flight 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
. . Invulnerabilities: Immunity 19 (racial trait, Common Descriptor: Heat, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity)
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Limited: Can't be used to acquire languages another Tamaranean has 'absorbed' using their copy of this power, Quirk: Must thoroughly snog someone who knows a language in order to 'learn' that language)
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)

Equipment
Potter Manor, Team Communicator, The Ducal House of Ados, The Lucky Marauder

Offense
Initiative +4
Conjunctivia: Cumulative Affliction 13, +6 (DC Fort 23)
Elanbolts: Damage 10, +10 (DC 25)
Elanflare: Cumulative Burst Area Affliction 10 (DC Dog/Fort/Will 20)
Elanwave: Cone Area Damage 10 (DC 25)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +8 (DC 27)
Ghostfyre Strike: Strength-based Damage 2, +8 (DC 25)
Grab, +8 (DC Spec 18)
Harmonize: Nullify 10, +10 (DC Will 20)
Negative Energy: Cumulative Affliction 10, +10 (DC Fort 20)
Throw, +8 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that Harry's death will act as catalyst that will allow the old man to swoop in and defeat Tom once and for all.
- Significant Others: Harry is the betrothed of both Princess Komand'r and her sister, Princess Koriand'r of the planet known as Tamaran. This is a fact that he has only just recently discovered, along with the fact that he could also activate a betrothal with the House of Greengrass on behalf of the House of Black.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 10 (Imp. 10), Will 12

Power Points
Abilities 84 + Powers 120 + Advantages 41 + Skills 29 (58 ranks) + Defenses 16 = 290

--------------------
Harry's Properties
The Ducal House of Ados - PL 10

Toughness 14, Size Gargantuan

Features:
Ancient Armory Display, Barrier (Dc 15), Comms 5 (Basic, Encrypted 3 [DC 30] & Space), Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed, Electronic 3 [DC 30]), Defense System, ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Food Supply, Game Room, Garage, Hangar, Holding Cells, Isolated (Tamaran), Landmark, Living Space, Barracks 10 (Up to 20 ea., 200), Living Space, Luxury 4 (Up to 2 ea., 8), Power System, Security System 3 (DC 30), War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 47 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55

--------------------
Potter Manor - PL 10 (Alternate of The Ducal House of Ados)

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits +2, Lord Potter Only), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Personnel (Dobby), Ritual Chamber, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 26 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Harry & Kory's Starship
The Lucky Marauder - PL 10

Strength 14, Defense -6, Toughness 14, Size Gargantuan

Features:
Communications 1 (FTL Radio), Hidden Compartments 1 (Up to 40 tons, DC 20), Holding Cells, Infirmary, Living Space, Basic 2 (Up to 4 ea., 8), Living Space, Luxury 2 (Up to 2 ea., 4), Navigation System 1 (Astro, +5), Remote Control

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation, Custom: Travel time determined by Degrees of Success on the required Expertise: Astrogation check)
. . Sublight Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Array
. . Blasters: Damage 12 (energy, DC 27; Increased Range: ranged)
. . Torpedoes: Burst Area Damage 10 (kinetic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Homing 2: 2 extra attempts, Increased Range: ranged; Unreliable (5 uses))

Offense
Blasters: Damage 12, +8 (DC 27)
Torpedoes: Burst Area Damage 10 (DC 25)

Power Points
Abilities 5 + Powers 57 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 38 (75)
Last edited by DalkonCledwin on Sun Jan 17, 2021 12:05 am, edited 2 times in total.
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Starfire / The MCs / The Duke of Landria

Post by DalkonCledwin »

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Art by Nabe on Pixiv

Starfire (Koriand'r Tykayl) - PL 10
Age: Looks 15 / Height: 5' 6" / Weight: 116 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +12 / Galactic Rep: +12
Party Kinship: Active Member
Knockback Mod: -10

Strength 8, Stamina 8, Agility 4, Dexterity 3, Fighting 8, Intellect 2, Awareness 2, Presence 3

Advantages
Agile Feint, Attractive, Benefit, Galactic Reputation, Benefit, Wealth (well-off), Equipment 10, Improved Critical: (Starbolts), Languages 2, Move-by Action, Power Attack, Ranged Attack 3, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+12), Expertise: Astrogation 4 (+6), Expertise: Tamaranean Lore 6 (+8), Insight 4 (+6), Intimidation 4 (+7), Perception 6 (+8), Persuasion 6 (+9), Ranged Combat: Star Energy 4 (+7), Technology 4 (+6), Vehicles 4 (+7)

Powers
Star Energy: Array
. . Starbolts: Damage 10 (starfyre, DC 25; Increased Range: ranged, Multiattack)
. . Starburn: Concentration Weaken 10 (starfyre, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects, Concentration, Increased Range: ranged; Slow: Minutes)
. . Starburst: Burst Area Damage 10 (starfyre, DC 25; Burst Area 2: 60 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Starflare: Cumulative Burst Area Affliction 10 (starfyre, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Starfyre Strike: Strength-based Damage 2 (bludgeoning, DC 25; Aura: Starfyre [8 extra ranks], Secondary Effect [8 extra ranks])
. . Starwave: Cone Area Damage 10 (starfyre, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Starwhirl: Cylinder Area Damage 10 (starfyre, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20)
Tamaranean Physiology
. . Body Resistance: Protection 2 (racial trait, +2 Toughness; Impervious [8 extra ranks])
. . Invulnerabilities: Immunity 18 (racial trait, Common Descriptor: Heat, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity)
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Limited: Can't be used to acquire languages another Tamaranean has 'absorbed' using their copy of this power, Quirk: Must thoroughly snog someone who knows a language in order to 'learn' that language)
. . Soar the Spaceways: Movement 3 (racial trait, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Expertise: Astrogation check is only required when traveling to other star systems; Check Required 2: DC 11 - Expertise: Astrogation, Custom: Degrees of success on Expertise: Astrogation check determine travel time between star systems)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Exposure to direct sunlight)
. . Star Vision: Senses 4 (racial trait, Darkvision, Extended: Visual Senses 2: x100)
. . Starflight: Flight 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)

Equipment
Shared EP (The Lucky Marauder) 45, Team Communicator, Titans Tower

Offense
Initiative +4
Grab, +8 (DC Spec 18)
Starbolts: Damage 10, +10 (DC 25)
Starburn: Concentration Weaken 10, +10 (DC Fort 20)
Starburst: Burst Area Damage 10 (DC 25)
Starflare: Cumulative Burst Area Affliction 10 (DC Fort 20)
Starfyre Strike: Strength-based Damage 2, +8 (DC 25)
Starwave: Cone Area Damage 10 (DC 25)
Starwhirl: Cylinder Area Damage 10 (DC 25)
Throw, +6 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Bane: Starfire is allergic to metallic chromium, and when exposed to the substance will manifest symptoms similar to the flu. The only real difference is that when Starfire sneezes, she releases starbolt energy instead of nasal mucus!
- Cultural Awkwardness: Starfire has a hard time understanding Earth's culture and social customs, which means that she suffers from a permanent -2 penalty on her Interaction skills when trying to interact with a native inhabitant of that world.
- Motivation: Doing Good: Starfire wishes to use her powers to defend her new home from that which might seek to destroy it, and also to have a lot of fun with her friends!
- Rivalry: Starfire is engaged in a longstanding rivalry with her elder sister, Blackfire (Komand'r) over who will be the first to marry Hyallen Ados when the sisters eventually succeed in locating their betrothed!
- Significant Other: Starfire has romantic feelings for her teammate, Robin (aka Dick Grayson), but at the same time knows that she is already betrothed to marry Hyallen Ados, and is unwilling to betray that betrothal arrangement.

Languages
English, Interlac, Tamaranean [Native]

Defense
Dodge 10, Parry 8, Fortitude 12, Toughness 10 (Imp. 10), Will 8

Power Points
Abilities 76 + Powers 99 + Advantages 23 + Skills 25 (50 ranks) + Defenses 16 = 239

--------------------
The Tower
Titans Tower - PL 10

Toughness 14, Size Huge

Features:
Barrier (DC 15), Comms 5 (Basic, Encrypted 3 [DC 30] & Global) Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed, Electronic 3 (DC 30), Defense System, Dock, Dojo (Eastern), ECM 4 (Vs. Tech, -8), Escape Tunnels 2 (DC 25), Fire Prevention System, Game Room, Garage, Gym, Hangar, Isolated (T-Island), Kitchen & Mess, Laboratory (Basic & Crime), Landmark, Living Space, Basic 7 (Very Spacious), Security System 3 (DC 30), War Room

Powers
Auxiliary Systems
. . Sensors: Senses 2 (technological, Communication Link: Cyborg, Danger Sense: Titans, GO!)

Power Points
Abilities 3 + Powers 1 + Advantages 0 + Features 42 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10 (50)
Last edited by DalkonCledwin on Sun Jan 17, 2021 12:06 am, edited 2 times in total.
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Queenie / The MCs / The Duke of Landria

Post by DalkonCledwin »

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Queenie (Daphne Greengrass) - PL 9
Age: 15 / Height: 5' 4" / Weight: 107 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +16 / Galactic Rep: +9
Party Kinship: Major Ally
Knockback Mod: -5/-0

Strength -1, Stamina 0, Agility 2, Dexterity 3, Fighting 2, Intellect 5, Awareness 3, Presence 4

Advantages
Attractive 2, Benefit, Wealth 2 (independently wealthy), Connected, Contacts, Daze (Deception), Defensive Roll 3, Equipment 2, Fascinate (Deception), Improved Aim, Languages 2, Potioneer, Ranged Attack 4, Ritualist, Takedown 2, Taunt, Ultimate Effort: (Aim), Well-informed

Skills
Deception 6 (+10), Expertise: Ancient Runes 6 (+11), Expertise: Magic 8 (+13), Expertise: Politics 6 (+11), Insight 6 (+9), Intimidation 4 (+8), Investigation 4 (+9), Perception 4 (+7), Persuasion 4 (+8), Treatment 6 (+11)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Confundo: Cumulative Affliction 8 (charm, Resisted by: Will, DC 18; Affects Objects, Cumulative, Increased Range: ranged, Variable Condition (All); Distracting, Limited: Choice of Condtions: Dazed/Compelled or Impaired/Disabled, Limited Degree)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius Virilis: Progressive Affliction 6 (ice magic, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Fortitude or Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets)
. . . . Immobulus: Cone Area Affliction 6 (charm, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Will, DC 16; Cone Area 2: 120 feet cone, DC 16, Extra Condition)
. . . . Obliviate: Concentration Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged, Insidious, Split: 2 targets; Distracting)
. . . . Pellucidi Pellis: Concealment 2 (charm, Sense - Sight; Affects Others; Blending)
. . . . Protego: Burst Area Deflect 13 (charm; Burst Area: 30 feet radius sphere, DC 23, Increased Duration: concentration; Limited: to Attacks Targeting Dodge, Reduced Range: close)
Magical Human Physiology
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power won't kick in until Daphne is 17 years of age)
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
Special Qualities
. . Occlumens: Immunity 3 (wizarding talent, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Daphne can load a false memory into the "Reflect" extra by using the "Hold" extra, Hold [2 ranks only], Reflect [2 ranks only], Sustained)

Equipment
Finery, Team Communicator

Offense
Initiative +2
Confundo: Cumulative Affliction 8, +7 (DC Will 18)
Expelliarmus: Damage 11, +7 (DC 26)
Finite Incantatem: Nullify 11, +7 (DC Will 21)
Glacius Virilis: Progressive Affliction 6, +7 (DC Fort/Will 16)
Grab, +2 (DC Spec 9)
Immobulus: Cone Area Affliction 6 (DC Will 16)
Obliviate: Concentration Cumulative Affliction 8, +7 (DC Will 18)
Throw, +7 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Frail: Daphne is afflicted with a hereditary curse that could lead to her premature demise, as it manifests remarkably similar symptoms to Leukemia. This means that she'll become fatigued far more swiftly than other characters. It also means that she'll die if she gives birth to more than a single child.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood witch of her generation.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child.
- Relationships: Daphne is the best friend of both Tracey Davis and Danica Malfoy, as well as the elder sister of Astoria Greengrass. Furthermore, she is the eldest daughter of the late Elizabeth Greengrass (née Rosier), and her husband Cyrus Greengrass.

Languages
English [Native], French, Old Norse

Defense
Dodge 6, Parry 4, Fortitude 2, Toughness 5/0, Will 11

Power Points
Abilities 36 + Powers 29 + Advantages 27 + Skills 27 (54 ranks) + Defenses 16 = 135
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Blackfire / The MCs / The Duke of Landria

Post by DalkonCledwin »

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Blackfire (Komand'r Tykayl) - PL 12
Age: Looks 17 / Height: 5' 8" / Weight: 130 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +20 / Galactic Rep: +14
Party Kinship: Romantic Rival
Knockback Mod: -12

Strength 10, Stamina 10, Agility 4, Dexterity 3, Fighting 10, Intellect 3, Awareness 3, Presence 4

Advantages
Assessment, Attractive 2, Benefit, Galactic Reputation, Benefit, Wealth 3 (millionaire), Equipment 33, Improved Critical 2: (Blackbolts), Improved Initiative, Inspire, Languages 3, Move-by Action, Power Attack, Ranged Attack 5, Startle, Takedown, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+14), Deception 6 (+10), Expertise: Astrogation 6 (+9), Expertise: Military 6 (+9), Expertise: Politics 6 (+9), Insight 4 (+7), Intimidation 8 (+12), Investigation 4 (+7), Perception 6 (+9), Persuasion 6 (+10), Ranged Combat: Blackfyre 4 (+7), Technology 6 (+9), Vehicles 6 (+9)

Powers
Black Fire: Array
. . Black Ball: Burst Area Damage 12 (blackfyre, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Black Bolt: Damage 12 (blackfyre, DC 27; Increased Range: ranged, Penetrating 12)
. . Black Cloud: Linked Effect
. . . . Black Fog: Cloud Area Concealment Attack 4 (Linked; blackfyre, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . . . Fyre Fog: Cloud Area Damage 4 (Linked; blackfyre, DC 19; Cloud Area: 15 feet radius sphere, DC 14, Increased Duration 2: sustained, Increased Range: ranged)
. . Black Gaze: Line Area Damage 12 (blackfyre, DC 27; Line Area 2: 5 feet wide by 60 feet long, DC 22)
. . Black Nova: Linked Effect
. . . . Fyre Nova: Burst Area Damage 5 (Linked; blackfyre, DC 20; Burst Area 3: 120 feet radius sphere, DC 15, Increased Duration: concentration; Distracting)
. . . . Shadow Nova: Burst Area Concealment Attack 5 (Linked; blackfyre, All Visual Senses, Extra Ranks 1, DC 15; Burst Area 3: 120 feet radius sphere, DC 15, Attack: Fortitude; Concentration, Tiring)
. . Blackbolts: Damage 12 (blackfyre, DC 27; Increased Range: ranged, Multiattack)
. . Wall of Blackfyre: Line Area Damage 9 (blackfyre, DC 24; Line Area: 5 feet wide by 30 feet long, DC 19, Increased Duration: concentration, Increased Range: ranged)
Tamaranean Physiology
. . Body Resistance: Protection 2 (racial trait, +2 Toughness; Impervious [10 extra ranks])
. . Dark Vision: Senses 7 (racial trait, Counters All Concealment: Vision, Extended: Vision 2: x100)
. . Darkflight: Flight 11 (racial talent, Speed: 4000 miles/hour, 8 miles/round)
. . Invulnerabilities: Immunity 18 (racial trait, Common Descriptor: Heat, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity)
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Limited: Can't be used to acquire languages another Tamaranean has 'absorbed' using their copy of this power, Quirk: Must thoroughly snog someone who knows a language in order to 'learn' that language)
. . Soar the Spaceways: Movement 3 (racial talent, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Expertise: Astrogation check is only required when traveling to other star systems; Check Required 2: DC 11 - Expertise: Astrogation, Custom: Degrees of success on Expertise: Astrogation check determine travel time between star systems)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Exposure to Direct Sunlight)

Equipment
Tamaranean Battleship, The Royal House of Tykayl

Offense
Initiative +8
Black Ball: Burst Area Damage 12 (DC 27)
Black Bolt: Damage 12, +12 (DC 27)
Black Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Black Gaze: Line Area Damage 12 (DC 27)
Blackbolts: Damage 12, +12 (DC 27)
Fyre Fog: Cloud Area Damage 4 (DC 19)
Fyre Nova: Burst Area Damage 5 (DC 20)
Grab, +10 (DC Spec 20)
Shadow Nova: Burst Area Concealment Attack 5 (DC Fort 15)
Throw, +8 (DC 25)
Unarmed, +10 (DC 25)
Wall of Blackfyre: Line Area Damage 9 (DC 24)

Complications
- Demeaning Perception: Komand'r is not averse to using her looks to her advantage.
- Motivation: Doing Good: Most of the seemingly villainous things that Komand'r does, have been due to her overwhelming desire to protect the vast majority of the Tamaranean people. She, like Dumbledore, believes that sacrifices must be made to preserve the Greatest Good. Unlike Dumbledore, she'd even be willing to sacrifice her own life to preserve the greater good if such were truly necessary.
- Rivalry: Blackfire is engaged in a longstanding rivalry with her elder sister, Starfire (Koriand'r) over who will be the first to marry Hyallen Ados when the sisters eventually manage to locate their errant betrothed.

Languages
English, Interlac, Military Sign, Tamaranean [Native]

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 94 + Powers 112 + Advantages 57 + Skills 38 (76 ranks) + Defenses 21 = 322

--------------------
Spoiler
Tamaranean Battleship - PL 12

Strength 20, Defense 0, Toughness 15, Size Colossal

Features:
Alarm 3 (DC 30), Autopilot 2 (+8), Combat Simulator, Communications 1 (FTL Radio), Computer, Fire Prevention System, Game Room, Gym, Habitat, Hangar, Hidden Compartments 3 (Up to 2,500 tons, DC 30), Holding Cells 3 (Basic, Impervious & Punishment), Infirmary, Laboratory, Living Space, Barracks 1 (Up to 20), Living Space, Luxury 2 (Up to 2 ea., 4), Navigation System 1 (Astro, +5), Personnel, Power System, Remote Control, Workshop

Powers
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation, Custom: Travel time determined by Degrees of Success on the required Expertise: Astrogation check)
. . Sublight Drive: Flight 12 (technological, Speed: 8000 miles/hour, 16 miles/round)
Weapons System: Array
. . Blasters: Damage 12 (energy, DC 27; Increased Range: ranged)
. . Torpedoes: Burst Area Damage 12 (kinetic, DC 27; Burst Area: 30 feet radius sphere, DC 22, Homing 2: 2 extra attempts, Increased Range: ranged; Unreliable (5 uses))
. . Tractor Beam: Move Object 12 (technological, 100 tons; Increased Range: perception)

Offense
Blasters: Damage 12, +8 (DC 27)
Torpedoes: Burst Area Damage 12 (DC 27)
Tractor Beam: Move Object 12 (DC 22)

Power Points
Abilities 8 + Powers 63 + Advantages 0 + Features 29 + Skills 0 (0 ranks) + Defenses 10 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 110
--------------------
The Palace
The Royal House of Tykayl - PL 12

Toughness 14, Size Gargantuan

Features:
Ancient Armory Display, Barrier (DC 16), Comms 5 (Basic, Encrypted 3 [DC 30] & Space), Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed, Electronic 3 (DC 30), Defense System, ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Food Supply, Game Room, Garage, Hangar, Holding Cells, Isolated (Tamaran), Living Space, Barracks 10 (Up to 20 ea., 200), Living Space, Luxury 4 (Up to 2 ea., 8), Power System, Security System 3 (DC 30), Sovereign, War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 47 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55
Last edited by DalkonCledwin on Sun Jan 17, 2021 1:18 am, edited 1 time in total.
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Tamaranean Warriors / The Mooks / The Duke of Landria

Post by DalkonCledwin »

Tamaranean Warriors - PL 7
Minion Rank: 10 / Sidekick Rank: 28

Strength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 4, Intellect 0, Awareness 1, Presence 2

Advantages
Assessment, Attractive, Close Attack 3, Defensive Roll, Diehard, Equipment 6, Improved Defense, Improved Initiative, Improved Smash, Startle, Weapon Break

Skills
Athletics 5 (+11), Expertise (AWE): Astrogation 2 (+3), Expertise: Military 6 (+6), Insight 2 (+3), Intimidation 8 (+10), Technology 4 (+4), Vehicles 4 (+6)

Powers
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Invulnerabilities: Immunity 18 (racial trait, Common Descriptor: Heat, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity)
. . Linguistic Assimilation: Comprehend 2 (racial talent, Languages - Speak All, Languages - Understand All; Limited: Can't be used to acquire languages another Tamaranean has 'absorbed' using their copy of this power, Quirk: Must thoroughly snog someone who knows a language in order to 'learn' that language)
. . Soar the Spaceways: Movement 2 (racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Solar Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Exposure to Direct Sunlight)
. . Star Vision: Senses 4 (racial trait, Darkvision, Extended: Visual Senses 2: x100)
. . Starflight: Flight 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round)

Equipment
Blaster Pistol, Blaster Rifle

Offense
Initiative +4
Blaster Pistol, +2 (DC 20)
Blaster Rifle, +2 (DC 23)
Grab, +7 (DC Spec 16)
Throw, +2 (DC 21)
Unarmed, +7 (DC 21)

Languages
Tamaranean [Native]

Defense
Dodge 7, Parry 7, Fortitude 7, Toughness 7/6 (Imp. 6), Will 5

Power Points
Abilities 42 + Powers 49 + Advantages 18 + Skills 16 (31 ranks) + Defenses 15 = 140
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