Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Doctor Doom / Henrik's Family / Henrik von Doom

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King Victor of Latveria - PL 12
Age: 34 (42) / Height: 6' 2" / Weight: 225 lbs
Hair Color: Bald (Frm. Brown) / Eye Color: Brown
Wealth Rank: +24 / Rep Rank: +18
Knockback Mod: -15/-7

Strength 10/4, Stamina 7, Agility 3, Dexterity 3, Fighting 6, Intellect 7, Awareness 4, Presence 8

Advantages
Assessment, Beloved 2: (Lily Evans & Susan Storm), Benefit, Diplomatic Immunity, Benefit, Renown 3, Benefit, Social Class 5 (Major Royalty (King of Latveria)), Benefit, Wealth 4 (Multimillionaire), Combat Pilot, Connected, Contacts, Conviction, Daze (Intimidation), Fascinate (Persuasion), Forceful Intimidation, Improvised Tools, Inspire, Inventor, Languages 5, Leadership, Ranged Attack 6, Second Chance: (Insight Checks), Skill Mastery: Technology, Startle, Takedown, Ultimate Effort: (Will Resistance Checks), Weird Science, Well-informed

Skills
Close Combat: Unarmed 6 (+12), Expertise (PRE): Painter 10 (+18), Expertise (PRE): Piano Recital 8 (+16), Expertise: Magic 8 (+15), Expertise: The Sciences 14 (+21), Expertise: Weird Science 8 (+15), Insight 8 (+12), Intimidation 8 (+16), Investigation 4 (+11), Perception 4 (+8), Persuasion 8 (+16), Technology 10 (+17), Vehicles 6 (+9)

Powers
Magical Aptitude: Array
. . Control Weather: Environment 10 (weather magic, Other: 3 points worth of effect 3, Radius: 2 miles; Increased Duration: continuous, Selective; Build Up, Tiring)
. . Crimson Bands of Cyttorak: Concentration Cumulative Affliction 7 (entreaty, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 17; Concentration, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Dimensional Portal: Movement 1 (magical travel, Dimensional: Mephisto's Realm 1: one dimension, 50 lbs.; Portal; Check Required 5: DC 14 - Expertise: Weird Science)
. . Greater Dispel Magic: Nullify 10 (security magic, Counters: Magical Effects, DC 20; Broad, Simultaneous)
. . Greater Teleportation: Teleport 11 (magical travel, Carry 3 tons; Accurate, Extended: 2000 miles in 2 move actions, Increased Mass 7; Limited to Extended, Tiring)
. . Restoration: Healing 10 (healing magic; Restorative)
. . Summon Shadows: Summon 4 (summoning magic; Horde, Multiple Minions 2: 4 minions)
Special Qualities
. . Lucky Escape: Immortality 5 (talent, Return after 1 day; Subtle: subtle; Limited: to Circumstances where survival is at least somewhat plausible, Source: Doombots)
Superior Mage Physiology
. . Hyper-Innovation: Quickness 5 (racial talent, Perform routine tasks in -5 time ranks; Limited to One Task: Inventing)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power didn't kick in until Victor was 25 years old)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
Telekinetic Potential: Array
. . Electrostatic Bolts: Damage 10 (electrokinesis, DC 25; Increased Range: ranged, Multiattack; Diminished Range)
. . Kinetic Grip: Concentration Cumulative Affliction 9 (psychokinesis, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Concentration, Cumulative, Increased Range 2: perception; Distracting)
. . Kinetic Shield: Create 12 (psychokinesis, Volume: 4000 cft., DC 22; Impervious, Movable, Selective; Limited: to Walls or Domes, Proportional)
Titanium Armor (Removable)
. . DoomTech Arsenal: Array
. . . . Agonize: Cumulative Affliction 10 (technomancy, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Will, DC 20; Cumulative, Extra Condition; Limited Degree)
. . . . Chronal Deccelerator: Concentration Affliction 12 (technomancy, 1st degree: Hindered, Impaired, Resisted by: Will, DC 22; Concentration, Extra Condition, Increased Range 2: perception; Limited Degree 2)
. . . . EM Pulse: Burst Area Broad Simultaneous Weaken 6 (electromagnetism, Affects: Electonics, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area 4: 250 feet radius sphere, DC 16, Broad: Electronics, Simultaneous; Distracting)
. . . . Finger Cannon I: Damage 15 (force, DC 30; Increased Range: ranged)
. . . . Finger Cannon II: Cumulative Affliction 10 (force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)
. . . . Finger Cannon III: Burst Area Damage 10 (force, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Finger Cannon IV: Burst Area Affliction 10 (force, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Laser Beam: Damage 10 (light, DC 25; Extended Range 4, Increased Range: ranged, Penetrating 5, Precise)
. . . . Neuro-Neutralizer: Cumulative Affliction 12 (technomancy, 1st degree: Entranced, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged)
. . . . SHAZAM!!!: Damage 21 (electricity, DC 36; Feature: This attack automatically kills any Minions it hits, Increased Range: ranged; Diminished Range, Inaccurate 3: -6, Unreliable (roll))
. . . . Tractor Beam: Move Object 15 (kinetic, 800 tons; Limited Direction: Attraction / Repulsion)
. . Flame Retardant: Immunity 5 (armor, Damage Effect: Fire Damage; Limited - Half Effect)
. . Heavy Plate: Protection 8 (armor, +8 Toughness; Impervious [7 extra ranks])
. . Rocket Thrusters: Flight 8 (technomancy, Speed: 500 miles/hour, 1 mile/round; Distracting)
. . Sealed System: Immunity 10 (technomancy, Disease, Environmental Conditions (All), Poison, Rare Descriptor: DoomTech™, Suffocation (All); Quirk: Suffocation immunity is limited to approximately 60 minutes at a time)
. . Sensors: Senses 24 (technomancy, Accurate (Type): Auditory Senses, Acute: Chemical Awareness, Analytical: Detect Radiation, Awareness: Chemical [Visual], Counters Concealment: Invisibility [Vision], Detect: Radiation [Visual] 2: ranged, Direction Sense, Distance Sense, Extended: Auditory Senses 3: x1k, Extended: Visual Senses 3: x1k, Infravision, Radio, Time Sense, Ultra-hearing, Ultravision)
. . Servo Enhancers: Enhanced Trait 12 (technomancy, Strength +6 (+10))
. . Shock Field: Affliction 5 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15; Reaction 3: reaction; Activation: move action)

Offense
Initiative +3
Agonize: Cumulative Affliction 10, +6 (DC Will 20)
Chronal Deccelerator: Concentration Affliction 12 (DC Will 22)
Crimson Bands of Cyttorak: Concentration Cumulative Affliction 7, +9 (DC Fort/Will 17)
Electrostatic Bolts: Damage 10, +9 (DC 25)
EM Pulse: Burst Area Broad Simultaneous Weaken 6 (DC Fort 16)
Finger Cannon I: Damage 15, +9 (DC 30)
Finger Cannon II: Cumulative Affliction 10, +9 (DC Fort 20)
Finger Cannon III: Burst Area Damage 10 (DC 25)
Finger Cannon IV: Burst Area Affliction 10 (DC Fort 20)
Grab, +6 (DC Spec 20)
Greater Dispel Magic: Nullify 10, +9 (DC Will 20)
Kinetic Grip: Concentration Cumulative Affliction 9 (DC Fort 19)
Laser Beam: Damage 10, +9 (DC 25)
Neuro-Neutralizer: Cumulative Affliction 12, +9 (DC Will 22)
SHAZAM!!!: Damage 21, +3 (DC 36)
Shock Field: Affliction 5, +6 (DC Fort 15)
Throw, +9 (DC 25)
Tractor Beam: Move Object 15, +9 (DC 25)
Unarmed, +12 (DC 25)

Complications
- Feud: Victor once considered Reed Richards to be his friend, but then the man forgot to warn Victor that he made a minor mistake in the calculations needed to open a stable portal into Mephisto's Realm. That was soon followed by Reed's decision to create the Fantastic Four, who would go out of their way to cause problems for Victor during his numerous humanitarian missions.
- Gullible: This is going to sound bizarre, but Victor is actually one of the most easily conned men in the cosmos! This is because you can get him to do nearly anything you want, simply by implying that Reed Richards couldn't figure out how to accomplish the task.
- Marked: Victor's face was exposed to a blast of Hellfyre when the prototype of his Portal Projector blew up due to Richards's negligance. Naturally, this means the scar tissue will never completely heal. This is why he never removes his "Iron Mask" while in public.
Motivation: Patriotism: Victor is a very family oriented man, and considers the people of Latveria to be an extension on his own immediate family. As such, everything he does is for the betterment of both his children and his kingdom. Unfortunately, he couldn't care less what happens to the rest of humanity so long as his people are safe!
- Power Loss: "Confound these wretched rodents! For every one I fling away, a dozen more vex me!" Victor can't use his Lucky Escape advantage when forced into a battle with Squirrel Girl and her Legion of Killer Squirrels. On the other hand, Thanos can't seem to win against Squirrel Girl either!
- Relationships: Victor is the doting father of Henrik and Valeria von Doom, which means that he would become the stepfather of Charles Potter and/or Franklin Richards if either of their mothers decide to divorce their current husbands so that they can claim a personalized Latverian Consort Crown.
- Weakness: Victor is considered to be Vulnerable when defending himself from Smash maneuvers against his armor which incorporate the Multiattack extra. He also loses access to his armor's Impervious Toughness when faced with such an attack.

Languages
English, German, Hungarian, Japanese, Latin, Latverian [Native], Romani (Rromani Ćhib), Russian, Sanskrit, Tibetan

Defense
Dodge 9, Parry 9, Fortitude 11, Toughness 15/7 (Imp. 15/0), Will 10

Power Points
Abilities 84 + Powers 200 + Advantages 46 + Skills 51 (102 ranks) + Defenses 19 = 399

--------------------
Build Comments
Doom's headquarters is a sovereign nation that had a population of 500,000 people as of the last external census. This means that it is beyond the scope of the game's mechanics to build. For that matter, I won't be adding things like Asgard and Helheim to any of my future stat blocks, as they really should be far too large for a single character to use as a stronghold.
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DalkonCledwin
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Spots / Henrik's Family / Henrik von Doom

Post by DalkonCledwin »

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Lady Lily Kyla Potter (née Evans) - PL 10
Age: 27 (36) / Height: 5' 10" / Weight: 130 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12
Knockback Mod: -9/-3

Strength 1, Stamina 3, Agility 2, Dexterity 2, Fighting 5, Intellect 5, Awareness 4, Presence 4

Advantages
Attractive, Beloved: (Victor von Doom), Benefit, Renown, Benefit, Wealth 2 (Independently Wealthy), Charming, Connected, Conviction, Defensive Roll 2, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Treatment, Inspire 2, Languages 2, Leadership, Potioneer, Power Attack, Ritualist, Set-up, Speed of Thought, Teamwork, Ultimate Effort: (Will Resistance Checks)

Skills
Acrobatics 6 (+8), Athletics 4 (+5), Expertise (AWE): Civics 6 (+10), Expertise: Magic 12 (+17), Expertise: Particle Physics 8 (+13), Expertise: Psychology 4 (+9), Insight 6 (+10), Investigation 4 (+9), Perception 4 (+8), Persuasion 8 (+12), Stealth 4 (+6), Treatment 6 (+11)

Powers
Magical Human Physiology
. . Girl Genius: Quickness 4 (racial talent, Perform routine tasks in -4 time ranks; Limited to One Type: Mental Tasks)
. . Longevity: Immunity 1 (racial trait, Aging; Limited - Half Effect, Quirk: This power didn't kick in until Lily was 17 years old)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Visual] 2: ranged)
Magical Incognito
. . Animagus Transformation: Morph 1 (morphic, +20 Deception checks to disguise; Single form; Metamorph, Notes: Lily's form is a female Chital Deer)
Willow & Unicorn Hair Wand (Easily Removable)
. . Muguet in the Rough: Array
. . . . Apparition: Teleport 9 (magical travel, 2 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Extended: 500 miles in 2 move actions, Increased Mass 3, Turnabout; Distracting)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (charm, luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Doe, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Muffliato: Environment 4 (charm, obfuscation, Visibility (-5), Radius: 250 feet; Custom: Affects Hearing Instead of Vision, Precise, Selective)
. . . . Protego Maxima: Create 10 (defensive magic, Volume: 1000 cft., DC 20; Feature: Extraordinary Effort for +2 effect ranks, Impervious, Increased Duration: continuous, Stationary; Limited: to Walls or Domes, Tiring)
. . . . Sectumsempra: Damage 8 (curse, DC 23; Dangerous 4, Increased Range: ranged, Incurable, Multiattack; Side Effect: on failure - Lily suffers a wave of Nausea (Affliction 10 (Fort Resist; Dazed & Attack Impaired), Unreliable (roll))
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Vulnera Sanentur: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Sustained; Distracting)

Equipment
Battle Robes

Offense
Initiative +1/+5
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +2 (DC 25)
Finite Incantatem: Nullify 10, +2 (DC Will 20)
Grab, +5 (DC Spec 11)
Sectumsempra: Damage 8, +2 (DC 23)
Stupefy: Cumulative Affliction 8, +2 (DC Fort 18)
Throw, +2 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Henrik's Mom: Remember how Jean Grey is the only girl on a superhero team with five other members, and every single one of them has a crush on her... well, now we can add Henrik's mom to their nocturnal fantasies!
- Honor: Lily will always keep her word of honor, strives to uphold the Greater Good, and is never underhanded in her dealings.
- Indecisive: Lily has only just begun to recover from an incredibly powerful Obliviation charm that made her forget all about Henrik and Victor, and is also still being victimized by a loyalty potion that binds her will to the House of Potter, and through them, the Headmaster of Hogwarts. As such, she must succeed on a DC 20 Will Resistance check or be at a -4 penalty on her Initiative checks during any battles fought between the Latverian Reisekönigtum and her allies within the Order of the Phoenix.
- Motivation: Protector: Lily is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about. She is also known for becoming quite violent towards those who hurt her loved ones.
- Nemesis: Lily was friends with a man known as Severus Snape up until their mutual fifth year at Hogwarts when he decided to call her a 'filthy mudblood.' These days, she's just as likely to hex the man into oblivion as she is to ignore his very existence.
- Relationships: Lily is the doting mother of Charles Potter, and also the estranged mother of Henrik von Doom. She was also dating Victor von Doom right up until they spent their first night together, which was mere hours before James Potter swooped in and ruined her life.
- Shop Smart, Shop Doppelmart: Lily is an attractive redhead with bottle green eyes, which means that she and Jean Grey will look virtually identical in a few short years. Naturally, this means that their relationship is rather awkward, since both women have read Sigmund Freud's "Interpretation of Dreams" (1899).

Languages
English [Native], Latverian, Parseltongue (Secret)

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/3, Will 10

Power Points
Abilities 52 + Powers 33 + Advantages 26 + Skills 36 (72 ranks) + Defenses 25 = 172
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DalkonCledwin
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Gorgón Erăstís Brainstorm & Notes

Post by DalkonCledwin »

Gorgón Erăstís
Premise: After a Portkey ride that went way off course, a twenty-three year old Harry Potter ends up stranded on a particularly amorphic island that was hidden from the normal maritime traffic by powerful magic, and soon discovered it to be the home of the Gorgon Sisters. Boy, the Fates must truly despise him, huh?
Required Inclusions:
- A twenty-three Harry Potter must have been traveling alone when his portkey went awry, depositing him on an amorphic island that is so far off the beaten path it might not even exist!
- While Harry did heal from his traumatic teenage years and the war with Voldemort, he swore to never be caught unprepared again, and always carries survival gear in his mokeskin pouch.
- Harry must retain the ability to speak Parseltongue even after the destruction of the Horcrux in his most famous scar. This is important, as it will allow him to speak with Stheno and Euryale.
- Athena’s decree that the sisters never leave Shapeless Isle must have become null and void now that the goddess in question has effectively faded into nonexistence.
- Harry must ultimately end up in a romance with Stheno and Euryale, but other than that he is allowed to take as many or as few lovers as the author desires.
- Harry will have to build a boat to escape from Shapeless Isle since he never learned how to create or modify a Portkey, and the closest island is too far away for simple Apparition.
- Fortunately, Harry will also know how to sail, even if he isn’t particularly good at it, due to the fact that the House of Potter actually does own a sailing vessel that he has enjoyed a few times.
- Stheno and Euryale must attempt to hypnotize Harry using their alluring voices, but discover that he is surprisingly resistant to such things, much to their embarrassment.
- To atone for their misdeed against Harry, Stheno and Euryale must use their Divine Whim to assist him in creating the boat that will allow them to escape from Shapeless Isle.
Preferred Inclusions:
- Parseltongue should be the only way Harry will have to communicate with Stheno and Euryale until they manage to teach one another their respective languages.
- The cocktail of Basilisk Venom and Phoenix Tears in Harry’s blood should have given him an insane amount of magical resistance, which also enhances his “Charm Resistance.”
- Wizardry should be capable of doing things that Magecraft would find to be quite impossible, and Magecraft should be capable of doing things that violate the laws of Wizardry.
- Harry should make a deal with Medea and Kuzuki that leads to the end of their attacks on the mundane citizens of Fuyuki City.
Optional Inclusions:
- Harry and the Gorgon sisters could decide to participate in the Fifth Holy Grail War almost as soon as they learn that it will be happening shortly after they arrive in England.
- Medusa’s reunion with her sisters could be filled with quite a lot of tears, and should be held over the mangled remains of a certain worm pit.
Forbidden Things:
- Stheno and Euryale discarding Harry after they have satisfied their urges.
- Harry, Stheno and Euryale, the Malevolent Emo Doormats.
- Harry engaging in a romantic relationship with a male.
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DalkonCledwin
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Harry / Team Potter / Gorgón Erăstís

Post by DalkonCledwin »

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Harry James Potter - PL 10
Age: 23 / Height: 6' 1" / Weight: 188 lbs
Hair Color: Dark Brown / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14
Knockback Mod: -10/-8

Strength 6, Stamina 8, Agility 4, Dexterity 4, Fighting 6, Intellect 3, Awareness 5, Presence 5

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Renown 2, Benefit, Social Class 3 (Magical Peer (Lord Potter-Black)), Benefit, Wealth 3 (Millionaire), Connected, Conviction, Cool: (Persuasion), Diehard, Equipment 4, Fascinate (Persuasion), Formalcraft, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potioneer, Power Attack, Teamwork, Well-informed

Enhanced Advantages
Fearless

Skills
Acrobatics 4 (+8), Athletics 4 (+10), Close Combat: Grab 2 (+8), Deception 6 (+11), Expertise (AWE): Cooking 6 (+11), Expertise (AWE): Nautical Navigation 6 (+11), Expertise: Magecraft 8 (+11), Expertise: Wizardry 12 (+15), Insight 6 (+11), Investigation 6 (+9), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat: Magic 4 (+8), Stealth 6 (+10), Technology 4 (+7), Vehicles 6 (+10)

Powers
Apprentice of the King's Reflection: Array
. . Anti-Spirit Combat: Enhanced Extra 10 (c rank, spiritual evocation; Penetrating 10, Variable Descriptor 2: broad group - Any Attack Effect Harry Wields; Limited: Affects Spiritual Entities Only, Notes: Servants & Deities count as Spiritual Entities)
. . Sibylline Revival: Healing 10 (c rank, spiritual evocation; Feature: Harry could use this to permanently incarnate a Servant if he has access to a viable vessel, Resurrection; Side Effect: on failure - Suffer Affliction 10 (Possession; Will Resist, [Dazed, Compelled, Controlled], Progressive))
. . Speak With the Dead: Senses 4 (b rank, spiritual evocation, Postcognition; Custom: Requires an Interaction skill check instead of Perception, Sustained; Limited: This power does not work on the statues of Shapeless Isle, Quirk: Can only be used while in a graveyard or when near a corpse)
Elevated Human Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Quirk: Immunity to Aging didn't kick in until Harry was 22 years old)
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magecraft, Awareness: Mana [Mental], Detect: Magecraft [Visual] 2: ranged)
. . Resistances: Immunity 8 (racial trait, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Apparition: Teleport 8 (d rank, magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout; Distracting)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (c rank, charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 12 (b rank, charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (b rank, charm, Counters: Thaumaturgical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration Effects)
. . . . Reparifors: Healing 9 (c rank, healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 9 (c rank, charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Passive Skills
. . Magic Resistance: Nullify 4 (c rank, Counters: Thaumaturgical Effects, DC 14; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close)
. . Valor: Immunity 5 (b rank, Emotion Effects, Advantages: Fearless; Limited - Half Effect)

Equipment
Harry's Baris, Light Armor, Mokeskin Pouch (Adventurer's Kit, Cell Phone (Smartphone), Survival Knife)

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +8 (DC Spec 16)
Magic Resistance: Nullify 4, +6 (DC Will 14)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Survival Knife, +6 (DC 22)
Throw, +4 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Fame: Harry is famous within the Moonlit World for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Significant Other: Harry is responsible for the lives of Stheno and Euryale Gorgon, and is also the Master of the Assassin-class Servant in the Fifth Fuyuki Holy Grail War.

Languages
English [Native], Japanese, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10, Will 12

Power Points
Abilities 82 + Powers 84 + Advantages 33 + Skills 47 (94 ranks) + Defenses 17 = 263

--------------------
The Great Escape
Harry's Baris - PL 10

Strength 8, Defense -2, Toughness 9, Size Huge

Powers
Sailing Craft: Swimming 4 (technological, Speed: 8 miles/hour, 120 feet/round; Feature: Athletics Check is not required if there is a strong tailwind to push the vessel's sails; Athletics Check Required)

Special Notes
- The points for this vessel, plus an additional 3 points, will be reallocated to the Shared EP for the Headquarters listed on the Gorgon Sister's stat block after they reach Fuyuki

Power Points
Abilities 2 + Powers 3 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 7
Last edited by DalkonCledwin on Mon Apr 19, 2021 12:54 am, edited 1 time in total.
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DalkonCledwin
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The Gorgons / Team Potter / Gorgón Erăstís

Post by DalkonCledwin »

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Art by 瑶柱 (Yō Hashira) on Pixiv

The Gorgon Sisters
Age: 14,000+ / Height: 5' 8" / Weight: 126 lbs
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +8 / Rep Rank: +12
Woman in White
Euryale Gorgon - PL 12
Knockback Mod: -10/-6

Strength 4, Stamina 6, Agility 6, Dexterity 6, Fighting 4, Intellect 3, Awareness 7, Presence 6

Advantages
Attractive 2, Beautiful Voice, Beauty's Never Tarnished, Beloved 2: (Stheno & Medusa), Charming, Defensive Roll 2, Diehard, Equipment 4, Fascinate (Persuasion), Fast Grab, Favored Environment: (Shapeless Isle), Flirtation, Formalcraft, Languages 2, Luck 3, Teamwork

Skills
Close Combat: Daggers 2 (+6), Deception 6 (+12), Expertise: Magecraft 6 (+9), Insight 4 (+11), Intimidation 8 (+14), Perception 8 (+15), Persuasion 10 (+16), Ranged Combat: Bows 2 (+8), Treatment 10 (+13)

Powers
Active Skills: Array
. . Alluring Euphony: Concentration Cumulative Affliction 12 (a rank, allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Limited: Affects Male Targets Only, Sense-dependent: Auditory)
. . Blood-Sucking: Linked Effect
. . . . Blood Drain: Concentration Weaken 10 (Linked; c rank, Affects: Stamina, Resisted by: Fortitude, DC 20; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Resistance check)
. . . . Refreshing Drink: Healing 10 (Linked; c rank; Bonus Effect; Limited: Affects Self Only)
. . Eye of the Euryale: Damage 12 (b rank / anti-unit, noble phantasm, DC 27; Increased Range: ranged, Multiattack; Bane: Male Targets, Quirk: Multiattack is limited to single targets)
. . Whim of the Goddess: Variable 6 (a rank, divine magic; Unreliable (5 uses), Notes: 30 pts of Traits; Any effect Euryale wants)
. . . . Kinetic Wave (Powers: Kinetic Wave: Cone Area Move Object 12)
. . . . . . Kinetic Wave: Cone Area Move Object 12 (kinetic magic, 100 tons, DC 27; Cone Area: 60 feet cone, DC 22, Damaging; Limited Direction: Repulsion, Reduced Range: close)
Divine Spirit Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Divine Senses: Senses 10 (racial trait, Acute: Detect Malevolence, Awareness: Divinity [Mental], Awareness: Mana [Mental], Counters Concealment: Invisibility [Vision], Darkvision, Detect: Malevolence [Mental] 2: ranged, Low-light Vision)
. . Invulnerabilities: Immunity 8 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Starvation & Thirst, Uncommon Descriptor: Petrification Effects)
. . Resistances: Immunity 17 (racial trait, Alteration Effects, Damage Effect: Electricity Damage, Environmental Conditions (All), Suffocation (All); Limited - Half Effect)
. . Sprinting: Speed 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
Passive Skills
. . Independent Action: Healing 10 (a+ rank; Action: move; Limited: Affects Self Only, Unreliable (5 uses))
. . Magic Resistance: Nullify 6 (a rank, Counters: Magical Effects, DC 16; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close)

Power Settings
Kinetic Wave (Powers: Kinetic Wave: Cone Area Move Object 12)

Equipment
Bow, Finery, Shared EP (Edelfelt Manor) 10

Offense
Initiative +6
Alluring Euphony: Concentration Cumulative Affliction 12 (DC Will 22)
Blood Drain: Concentration Weaken 10, +4 (DC Fort 20)
Bow, +8 (DC 18)
Eye of the Euryale: Damage 12, +8 (DC 27)
Grab, +4 (DC Spec 14)
Kinetic Wave: Cone Area Move Object 12 (DC 27)
Magic Resistance: Nullify 6, +4 (DC Will 16)
Throw, +6 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Accident: Euryale will occasionally use her Alluring Euphony power without meaning to when she is feeling particularly flustered. This can be taken as a sign that she is actually a Tsundere.
- Antipathy: Unlike her elder sister, Euryale absolutely adores humans. What she dislikes however, is humans who are violent and/or loud!
- Guy Magnet: More so than even her elder sister, Euryale is often the first of the Gorgon sisters to be targeted for abductions by males who wish to be her paramour whether she likes it or not!
- Motivation: Thrills: Euryale lives for the excitement she can milk out of life, but seeing as how she has spent the vast majority of her life trapped on Shapeless Island, she is also quite bored right now and will do anything, anything at all, just to escape from her prison!
- Quirk: Euryale will often refer to Stheno as "my other self" or other such similar terms of endearment, and Stheno will often do the same in return. She also doesn't like being manipulative, but will do so anyways if it serves her agenda.
- Relationship: Euryale has some manner of nebulous bond with the Minatour of Crete, Asterios. This bond seems to stem from their mutual dislike of being left alone.

Languages
Ancient Greek, Ancient Veelish, Parseltongue [Native]

Defense
Dodge 12, Parry 8, Fortitude 7, Toughness 10/6 (Imp. 4), Will 14

Power Points
Abilities 84 + Powers 115 + Advantages 25 + Skills 28 (56 ranks) + Defenses 18 = 270
--------------------
Woman in Black
Stheno Gorgon - PL 12
Knockback Mod: -12/-8

Strength 4, Stamina 8, Agility 4, Dexterity 4, Fighting 4, Intellect 3, Awareness 7, Presence 6

Advantages
Attractive 2, Beautiful Voice, Beauty's Never Tarnished, Beloved 2: (Medusa & Euryale), Charming, Defensive Roll 2, Diehard, Equipment 3, Fascinate (Deception), Fast Grab, Favored Environment: (Shapeless Isle), Formalcraft, Languages 2, Luck 3, Taunt, Teamwork

Skills
Close Combat: Knife 2 (+6), Deception 10 (+16), Expertise: Magecraft 6 (+9), Insight 4 (+11), Intimidation 8 (+14), Perception 8 (+15), Persuasion 6 (+12), Ranged Combat: Bows 2 (+6), Stealth 10 (+14)

Powers
Active Skills: Array
. . Alluring Euphony: Concentration Cumulative Affliction 12 (a rank, allure, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception; Limited: Affects Male Targets Only, Sense-dependent: Auditory)
. . Blood-Sucking: Linked Effect
. . . . Blood Drain: Concentration Weaken 10 (Linked; c rank, Affects: Stamina, Resisted by: Fortitude, DC 20; Concentration; Grab-based, Limited: to a single rank of lost Stamina per Resistance check)
. . . . Refreshing Drink: Healing 10 (Linked; c rank; Bonus Effect; Limited: Affects Self Only)
. . Smile of the Stheno: Cumulative Affliction 12 (b rank / anti-unit, noble phantasm, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Dying, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range 2: perception, Subtle 2: undetectable; Limited: Affects Male Targets Only, Quirk: Victims of the Third Degree effect can choose to substitute "Dying" with the "Controlled" condition, Sense-dependent: Visual, Tiring)
. . Whim of the Goddess: Variable 6 (a rank, divine magic; Unreliable (5 uses), Notes: 30 pts of Traits; Any effect Stheno wants)
. . . . Electric Judgement (Powers: Lightning Arc: Cone Area Damage 10)
. . . . . . Lightning Arc: Cone Area Damage 10 (divine lightning, DC 25; Cone Area: 60 feet cone, DC 20, Increased Duration: concentration)
Divine Spirit Physiology
. . Body Resistance: Impervious Toughness 4 (racial trait)
. . Divine Senses: Senses 10 (racial trait, Acute: Detect Malevolence, Awareness: Divinity [Mental], Awareness: Mana [Mental], Counters Concealment: Invisibility [Vision], Darkvision, Detect: Malevolence [Mental] 2: ranged, Low-light Vision)
. . Invulnerabilities: Immunity 8 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Starvation & Thirst, Uncommon Descriptor: Petrification Effects)
. . Resistances: Immunity 17 (racial trait, Alteration Effects, Damage Effect: Electricity Damage, Environmental Conditions (All), Suffocation (All); Limited - Half Effect)
. . Sprinting: Speed 5 (racial talent, Speed: 60 miles/hour, 900 feet/round)
Passive Skills
. . Magic Resistance: Nullify 6 (a rank, Counters: Magical Effects, DC 16; Broad, Reaction 3: reaction, Simultaneous; Reduced Range: close)
. . Presence Concealment: Concealment 10 (a+ rank, All Senses; Passive)

Power Settings
Electric Judgement (Powers: Lightning Arc: Cone Area Damage 10)

Equipment
Edelfelt Manor, Finery, Knife

Offense
Initiative +4
Alluring Euphony: Concentration Cumulative Affliction 12 (DC Will 22)
Blood Drain: Concentration Weaken 10, +4 (DC Fort 20)
Grab, +4 (DC Spec 14)
Knife, +6 (DC 20)
Lightning Arc: Cone Area Damage 10 (DC 25)
Magic Resistance: Nullify 6, +4 (DC Will 16)
Smile of the Stheno: Cumulative Affliction 12 (DC Will 22)
Throw, +4 (DC 19)
Unarmed, +4 (DC 19)

Complications
- Antipathy: Stheno doesn't particularly like male humans because of all the times they came to Shapeless Isle to try and kill her youngest sister, or else to court Euryale or herself. Despite this however, she can't seem to help but be drawn to young Harry Potter, since he doesn't behave like those humans!
- Motivation: Is It Good for You?: Stheno is quite sadistic, which tends to rub her Harry the wrong way, so she has taken to satisfying those urges on far more deserving targets.
- Significant Other: Despite being something of a bully towards her youngest sister, Stheno truly does love Medusa and wants the best for the girl even now that Medusa is little more than a pawn in the Fifth Holy Grail War.

Languages
Ancient Greek, Ancient Veelish, Parseltongue [Native]

Defense
Dodge 12, Parry 10, Fortitude 10, Toughness 12/8 (Imp. 4), Will 14

Power Points
Abilities 80 + Powers 115 + Advantages 24 + Skills 28 (56 ranks) + Defenses 23 = 270
--------------------
Home Away from Home
Edelfelt Manor - PL 12

Toughness 10, Size Large

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Bounded Fields 2 (DC 25), Concealed 1 (DC 20), ECM 4 (Vs. Magecraft, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Gym, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 3 (Up to 2 ea., 6), Pool (Onsen), Ritual Chamber, Typewriter

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 26 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 10 (30)
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DalkonCledwin
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Assa-chan / Team Potter / Gorgón Erăstís

Post by DalkonCledwin »

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Art by Hab on Pixiv

Hassan of the Hundred Faces - PL 11
Age: 8? / Height: 4' 5"? / Weight: 73 lbs?
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +8 / Rep Rank: +11
Knockback Mod: -9/-7

Strength 9, Stamina 7, Agility 6, Dexterity 6, Fighting 10, Intellect 4, Awareness 6, Presence 6

General Advantages
Accurate Attack, Assessment, Connected, Contacts, Equipment 2, Fearless, Great Endurance, Languages 1, Last Stand, Leadership, Move-by Action, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Quick Draw, Socially Adaptable, Taunt, Teamwork

Enhanced Advantages
Eidetic Memory, Well-informed

Skills
Acrobatics 8 (+14), Close Combat: Daggers 2 (+12), Deception 6 (+18/+12), Expertise: Religion 6 (+10), Insight 6 (+12), Intimidation 4 (+10), Investigation 6 (+14/+10), Perception 6 (+12), Persuasion 6 (+20/+12), Ranged Combat: Throwing 2 (+8), Stealth 8 (+14)

Powers
Active Skills: Dynamic Array
. . All Together Now: Illusion 11 ([0 active, 66/69 PP, 3/r], b rank, Affects: Three Sense Types - Visual, Auditory, Area: 8000 cft., DC 21; Illusion Area 2; Build Up, Concentration)
. . Battle Retreat: Healing 11 ([0 active, 66/69 PP, 2/r], b rank; Action: move, Restorative; Limited: Affects Self Only, Unreliable (5 uses))
. . Presence Concealment: Remote Sensing 14 ([8 active, 66/69 PP, 5/r-1], a+ rank, Affects: All Types, Range: 1 mile; Simultaneous; Feedback, Noticeable: Illusory Image, Notes: Max Range: 60 miles)
. . Remote Manipulation: Move Object 9 ([9 active, 66/69 PP, 3/r], c rank, 12 tons, DC 24; Damaging, Increased Range: perception; Concentration)
. . Zabaniya, Delusional Illusion: Damage 12 ([0 active, 66/69 PP, 2/r], b+ rank, noble phantasm, DC 27; Multiattack, Secondary Effect; Tiring)
Hassan-i-Sabbah Physiology
. . Deathless: Immortality 20 (racial trait, Return after 3 seconds; Insidious, Subtle 2: undetectable; Limited: Hundred Faces will truly die if she is killed 100 times)
. . Invulnerabilities: Immunity 3 (racial trait, Aging, Sleep, Starvation & Thirst)
. . Modern Understanding: Comprehend 3 (racial trait, Languages - Read All, Languages - Speak All, Languages - Understand All; Limited: to Modern Languages)
. . Resistances: Immunity 3 (racial trait, Poison, Suffocation (All); Limited - Half Effect)
. . Senses: Senses 1 (Awareness: Mana [Mental])
. . Sprinting: Speed 6 (racial trait, Speed: 120 miles/hour, 1800 feet/round)
. . Telepathic Bond: Mental Communication 1 (racial talent; Subtle: encrypted; Concentration, Limited 2: to Harry Potter, Notes: Range: 100 feet)
Passive Skills
. . All Kinds of Specializations: Variable 3 (a+ rank; Check Required 5: DC 14 - Intellect, Limited: to Intellect/Presence skills and Skill/Fortune advantages, Notes: 15 pts of Traits)
. . . . You wouldn't hurt a little kid, would you? (Traits: Persuasion +8 (+20), Deception +6 (+18), Advantages: Adorable 2, Disarming 5, Fascinate (Persuasion))
. . Librarian of Stored Knowledge: Enhanced Trait 4 (c rank, Investigation +4 (+14), Advantages: Eidetic Memory, Well-informed; Quirk 2: Investigation bonus is for Gathering Information only)

Power Settings
You wouldn't hurt a little kid, would you? (Traits: Persuasion +8 (+20), Deception +6 (+18), Advantages: Adorable 2, Disarming 5, Fascinate (Persuasion))

Equipment
Assassin's Blades (Knife, Throwing Knives), Light Battle Robes

Offense
Initiative +6
Grab, +10 (DC Spec 19)
Knife, +12 (DC 25)
Remote Manipulation: Move Object 9 (DC 24)
Throw, +8 (DC 24)
Throwing Knives, +8 (DC 25)
Unarmed, +10 (DC 24)
Zabaniya, Delusional Illusion: Damage 12, +10 (DC 27)

Complications
- Amnesia: Assa-chan has absolutely no knowledge of anything her other personas may or may not be doing, and as such is really not capable of acting as a go-between for them and Harry, which is why Assa-ko tends to step up and take on that role for them, even if Harry has sort of adopted Assa-chan as a kid sister.
- Been There, Done That: Assa-chan (Hassan of the Hundred Faces's true persona) has already participated in the Fuyuki Holy Grail Wars, and there are those who are participating in the Fifth Holy Grail War that will know all about her capabilities, as such she is perhaps the most vulnerable Servant in this Grail War. Unfortunately, she can't remember the previous war, which means she is at an even worse disadvantage than simply having a widely known toolkit.
- Motivation: Unification: Hundred Faces's wish for the Grail, should she succeed in claiming it, is to be reconstituted as a singular personality.
- Obnoxious: Assa-chan's "Zayd the Base" personality is so incredibly obnoxious that she's been forbidden from summoning him in Harry or the sister's presence.
- Quirk: Several of Assa-chan's skill sets have really weird applications, and are largely impractical for any sort of field mission, such as one whose entire purpose is to create works of art that are so magnificent that they induce heart attacks!
- Secret: Assa-ko claims that her specialty has absolutely nothing to do with coordinating the other members of the Hundred Faces, and yet has no interest in revealing what her actual specialty might happen to be to anyone, including her Master.

Languages
Ancient Arabic [Native], Aramaic

Defense
Dodge 13, Parry 13, Fortitude 11, Toughness 9, Will 10

Power Points
Abilities 108 + Powers 133 + Advantages 18 + Skills 30 (60 ranks) + Defenses 18 = 307
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DalkonCledwin
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Magic Wings Brainstorm & Notes

Post by DalkonCledwin »

Magic Wings
Premise: Shortly after leaving the Justice League, Shayera Hol discovers a young child being brutally beaten by a group of boys and resolves to make a difference in this young man’s life. This leads to startling revelations and the familial bond that both she and young Harry Potter truly needed!
Required Inclusions:
- Shayera Hol must find young Harry Potter and rescue him from the abuses he regularly suffers at the hands of the Dursley family and their assorted allies.
- From there, she must take our young hero in and raise him as though he were her own younger brother, complete with the training necessary to become a proper warrior.
- Shayera must locate Harry after she has already left the Justice League during the aftermath of the Thanagarian Invasion of Earth. Whether she returns is up to the Author.
- Shayera must refuse to rejoin the Justice League until Harry is old enough to spend the majority of his time attending Hogwarts School for Witchcraft & Wizardry.
- Shayera must discover that she and Harry are actually distant relatives through his mother and an ancient Thanagarian who came to earth in search of Chay-Ara and Katar Hol.
- Shayera must procure the necessary materials to have an Nth Metal weapon forged for her younger brother, which could be acquired directly from Doctor Fate.
Preferred Inclusions:
- Shayera should perform a blood adoption that adds her to Harry’s family as his elder sister, rather than having her replace one of his parents within the House of Potter.
- Harry should deliver a rather futile, but highly amusing, shovel speech to the Green Lantern known as John Stewart once the man renews his relationship with Harry’s elder sister.
- Trelawney’s first prophecy could actually have come from the three Moirai, which means it would be impossible for anyone other than Harry to permanently deal with Voldemort.
Optional Inclusions:
- Harry could gain his own set of Thanagarian wings as a result of the aforementioned blood adoption. Bonus points if both Harry and Shayera are now capable of concealing their wings.
- Harry could receive private magical tuition from Doctor Fate, since Shayera did stay with him.
Forbidden Things:
- Harry and Shayera, the Dark Emo Doormats.
- Harry engaging in a same gender romance.
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DalkonCledwin
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Shayera Hol / House Potter / Magic Wings

Post by DalkonCledwin »

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Shayera Potter-Hol - PL 11
Age: 23 (35) / Height: 5' 6" / Weight: 115 lbs
Hair Color: Red / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +15
Knockback Mod: -8

Strength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 11, Intellect 1, Awareness 2, Presence 3

General Advantages
All-out Attack, Attractive, Beloved: (John Stewart), Benefit, Renown 2, Benefit, Wealth (Well-Off), Connected, Equipment 2, Favored Environment: (Aerial), Favored Foe: (Thanagarian Warriors), Great Endurance, Improved Critical: (Maces), Improved Initiative, Inspire 2, Languages 1, Power Attack, Takedown, Teamwork

Enhanced Advantages
Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up, Strong Flier

Skills
Acrobatics 6 (+13/+9), Athletics 6 (+9), Close Combat: Maces 2 (+13), Deception 6 (+9), Expertise: Law Enforcement 8 (+9), Expertise: Mechanics 6 (+7), Expertise: Military 8 (+9), Insight 4 (+6), Intimidation 10 (+13), Investigation 6 (+7), Perception 8 (+10), Stealth 8 (+11), Technology 6 (+7), Vehicles 4 (+7)

Powers
Combat Training
. . Aerial Maneuverability: Enhanced Trait 15 (training, Acrobatics +4 (+13), Dodge +3 (+14), Parry +3 (+14), Advantages: Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up, Strong Flier; Limited: Only while airborne)
Special Qualities
. . Endless Cycle of Life: Immortality 1 (curse, Return after 2 weeks; Reincarnation)
. . Incarnation Awareness: Senses 2 (curse, Postcognition (Limited): Past Lives; Uncontrolled)
Thanagarian Mace (Easily Removable)
. . Mace Strikes: Array
. . . . Deflecting Strike: Deflect 8 (training; Redirection, Reflect; Limited: to Attacks Targeting Dodge, Reduced Range: close)
. . . . Skull Bash: Linked Effect
. . . . . . Dispelling Strike: Nullify 9 (Linked; nth metal, Counters: Magical Effects, DC 19; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Strike: Strength-based Damage 6 (Linked; bludgeoning, DC 24; Aura: Electricity)
Thanagarian Physiology
. . Aerial Freedom: Movement 1 (racial trait, Environmental Adaptation: High Altitudes)
. . Avian Perception: Senses 9 (racial trait, Awareness: Magic [Mental], Direction Sense, Extended: Vision 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Feathered Wings: Flight 7 (racial trait, Speed: 250 miles/hour, 0.5 miles/round; Feature: Concealable; Wings)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure; Feature: Longevity (Up to 254 years))
. . Resistances: Immunity 12 (racial trait, Damage Effect: Falling Damage, Environmental Conditions (All), Suffocation (All); Limited - Half Effect)
. . Surprisingly Tough: Protection 4 (racial trait, +4 Toughness)

Equipment
Cell Phone (Smartphone), Concealable Microphone, Flashlight, Mini-tracer, Restraints, Toolkit (Basic)

Offense
Initiative +7
Dispelling Strike: Nullify 9, +13 (DC Will 19)
Grab, +11 (DC Spec 13)
Mace Strike: Strength-based Damage 6, +13 (DC 24)
Throw, +3 (DC 18)
Unarmed, +11 (DC 18)

Complications
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Acceptance: Shayera unwittingly assisted the people of Thanagar in their attempt to conquer the planet Earth, and now seeks the forgiveness of not just the people of her new world, but also her friends within the Justice League of America.
- Power Loss: If something were to disrupt the energy field of Shayera's mace, then it would immediately lose five Effect Ranks on all three of it's associated powers until such time as that energy field can be restored.
- Relationship: Shayera is the adoptive older sister of a young man known as Harry Potter, and through him, the only other living member of the Noble and Most Venerable House of Potter.
- Significant Others: Shayera is in a committed romantic relationship with a man known as John Stewart right up until her people, the Thanagarians, decided to invade the planet she has come to call her home, subsequently shattering all trust her friends in the Justice League used to have for her... or so she assumes.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained in such a way that would prevent her from retracting them into her back.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. In other words, she has a warrior's temperament.

Languages
English, Thanagarian [Native]

Defense
Dodge 14/11, Parry 14/11, Fortitude 8, Toughness 8, Will 10

Power Points
Abilities 60 + Powers 66 + Advantages 20 + Skills 44 (88 ranks) + Defenses 20 = 210
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DalkonCledwin
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

Darn, I got sidetracked by something I was seeing in the DC Animated Universe sourcebook.
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Victorious Brainstorm & Notes

Post by DalkonCledwin »

Victorious
Premise: Harry always believed that he was a normal human wizard, but the truth was farther away than that. In reality, he’s not even from this planet; All hail Prince Harry, the future Sovereign of the Almeracian Empire!
Required Inclusions:
- Harry’s Moral alignment must be Light (Good) or Gray (Neutral).
- Harry must either be in or approaching his 3rd, 4th, 5th or 6th years at Hogwarts School of Witchcraft and Wizardry when he discovers his Almeracian heritage.
- Harry must be capable of using the magic of Earth as well as the powers usually associated with the Highborn members of Almeracian society.
- Harry must be capable of blending in among normal human beings despite not being from the planet Earth itself. This is possible, because Almeracian Highborns closely resemble humans.
- Harry must have the Horcrux in his scar removed relatively early on in the story, or else not be a Horcrux to begin with, as an Almeracian would not tolerate such an “unsightly blemish.”
- Lily and James must have performed a magical adoption, thereby allowing Harry to inherit their estate after their untimely demise in the First Battle of Godric’s Hollow.
- There must be some sort of relic relating to Harry’s homeworld that is contained within the Potter family vault which will allow Harry to discover more about his heritage.
- Harry must return to his homeworld at least once during the course of the story, although it is probable that his stay will become permanent based on the premise of this story.
- All romantic pairings are permissible for this story; however, as an Almeracian Harry will try to find partners who bring some sort of genetic or mystical advantage to the union.
Preferred Inclusions:
- This fic should be a full crossover with the DC Comics universe.
- Harry’s telepathic abilities could be considered a form of Dark Magic, much like how Legilimency and Occlumency are generally considered to be Dark Magic.
- Harry’s relationship with Maxima should be one that reflects their status as the two eldest children in the Royal House of Almerac.
- One of the girls Harry pursues should be Supergirl (Kara In-Ze), with Maxima being so eager to see this romance succeed that she actually plays matchmaker for the youngsters.
- Harry should be the sole survivor of an attack on his family’s spacecraft by the Gordanians.
Optional Inclusions:
- Headmaster Dumbledore or Voldemort could seek out the assistance of an extraterrestrial race in dealing with their opposition in the British Wizarding Civil War.
- Harry should become the Lord of House Black regardless of whether Sirius lives or dies, as the old dog would likely want to have as little to do with politics as possible.
Forbidden Things:
- Harry and Maxima becoming romantically involved with each other.
- Harry the Malevolent Emo Doormat.

--------------------
Setting Notes
The continuity of this story does not coincide with that of the Prime Earth Timeline. In fact, it is actually set in the DCAU, as that is the universe I know the most about.
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DalkonCledwin
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Prince Herius / The MCs / Victorious

Post by DalkonCledwin »

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Harry James Potter - PL 11
Age: 15+ / Height: 5' 8" / Weight: 175 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +13
Knockback Mod: -12/-5

Strength 12/4, Stamina 5, Agility 4, Dexterity 4, Fighting 7, Intellect 3, Awareness 5, Presence 5

Advantages
All-out Attack, Attractive, Benefit, Alternate Identity 5: (1st Prince Herius of the Blood Royale), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Diehard, Equipment 12, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Languages 2, Leadership, Potioneer, Power Attack, Ranged Attack 4, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+16), Close Combat: Grab 2 (+9), Deception 6 (+11), Expertise (AWE): Cooking 4 (+9), Expertise: Astrogation 4 (+7), Expertise: Magic 10 (+13), Insight 6 (+11), Investigation 6 (+9), Perception 8 (+13), Persuasion 6 (+11), Stealth 6 (+10), Technology 4 (+7), Vehicles 6 (+10)

Powers
Almeracian Highborn Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds)
. . Mind Shield: Impervious Will 14 (racial talent; Sustained)
. . Royal Breeding: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity (Up to 263 years))
. . Superior Perception: Senses 9 (racial trait, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Psionics [Mental], Detect: Living Creatures [Mental] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Telepathic Bond: Mental Cosmic Communication 1 (racial talent; Subtle: encrypted; Limited: to Friends & Loved Ones, Notes: Range: Continental)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 7 (psychokinesis, +7 Toughness; Impervious)
. . Levitation: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round)
. . Soar the Spaceways: Movement 2 (psychoportation, Environmental Adaptation: Space, Space Travel 1: within solar system)
Holly & Phoenix Feather Wand (Easily Removable)
. . Disciple of the Hogwarts Four: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio: Burst Area Damage 7 (fire magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Secondary Effect)
. . . . Reparifors: Healing 9 (healing magic; Restorative)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Lightbringer (Alternate; Easily Removable)
. . . . Holy Sword: Array
. . . . . . Holy Pearl: Burst Area Damage 9 (holy radiance, DC 24; Alternate Resistance: Will, Burst Area 3: 120 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect rank; Limited: to Dementors, Lethifolds & other similar creatures, Tiring)
. . . . . . Sword Strike: Strength-based Damage 3 (slashing, DC 30; Aura: Holy Radiance, Dangerous)
Psionic Potential: Array
. . Force Constructs: Create 7 (metacreativity, Volume: 125 cft., DC 17; Impervious, Movable, Selective; Proportional)
. . Kinetic Bolts: Damage 9 (psychokinesis, DC 24; Increased Range: ranged, Multiattack)
. . Mass TK: Burst Area Move Object 7 (psychokinesis, 3 tons; Burst Area: 30 feet radius sphere, DC 17, Selective)
. . Mental Blast: Damage 7 (telepathy, DC 22; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Mind Reading 9 (telepathy, DC 19; Cumulative)
. . Tactile Telekinesis: Enhanced Strength 16 (psychokinesis, +16 STR; Feature: Harry can exert his enhanced Strength without moving; Limited to Lifting [8 ranks only], Notes: Max Lifting Strength 20: Up to 25,000 tons)
. . Telekinesis: Move Object 6 (psychokinesis, 1600 tons; Increased Mass 10, Increased Range: perception)
. . Telepathic Network: Mental Area Cosmic Communication 2 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Worldwide)
. . Telepathic Projection: Illusion 7 (telepathy, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Limited to One Subject, Resistible: Will)
The Cloak of Invisibility (Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 5 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: Can only affect a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (cosmic relic, Rare Descriptor: Thief's Downfall; Affects Others; Limited: Can only affect a single adult or up to three children)
. . Regal Battle Armor (Alternate; Removable)
. . . . Breastplate: Impervious Toughness 4 (armor)

Equipment
Almeracian Space Yacht, Communication Mirror, Team Communicator

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +8 (DC 29)
Finite Incantatem: Nullify 14, +8 (DC Will 24)
Grab, +9 (DC Spec 22)
Holy Pearl: Burst Area Damage 9 (DC Will 24)
Incendio: Burst Area Damage 7 (DC 22)
Kinetic Bolts: Damage 9, +8 (DC 24)
Mass TK: Burst Area Move Object 7 (DC 17)
Mental Blast: Damage 7 (DC Will 22)
Mental Probe: Cumulative Mind Reading 9 (DC Will 19)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Sword Strike: Strength-based Damage 3, +7 (DC 30)
Telekinesis: Move Object 6 (DC 16)
Throw, +8 (DC 27)
Unarmed, +7 (DC 27)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore wishes to use Harry as a sacrificial lamb that he can throw at Voldemort in hopes that the boy's death will act the catalyst which will allow the old man to swoop in and defeat the Dark Lord once and for all. Defeat, but certainly not vanquish!
- With A Family Like This: Harry is the younger half-brother to the current Queen of Almerac, Maxima. He is also the elder half-brother of several other members of the House Blood Royale, each of whom are competing to claim the throne of their eldest sister.

Languages
Almeracian, English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/5 (Imp. 11/7), Will 14 (Imp. 14)

Power Points
Abilities 74 + Powers 139 + Advantages 43 + Skills 38 (76 ranks) + Defenses 21 = 315

--------------------
Spaceship
Almeracian Space Yacht - PL 11

Strength 16, Defense -8, Toughness 14, Size Colossal

Features:
Cargo (15,000 cft.), Chauffeur 2 (+8), Communications 1 (FTL Radio), ECM 4 (Vs. Tech, -8), Ejection System 3 (Up to 2 w/Life Support), Food Supply, Living Space, Basic 1 (Up to 4), Living Space, Luxury 2 (Up to 2 ea., 4), Navigation System 2 (Nav +10), Power System

Powers
Auxiliary Systems
. . Sensors: Senses 3 (technological, Accurate: Radio, Radio)
. . Shield Systems: Impervious Toughness 14 (technological; Feature: Slow Fade (-1 rank per 2 failed Resistance Checks), Sustained; Fades)
Star Drive: Array
. . Jump Drive: Movement 3 (technological, Space Travel 3: other galaxies; Check Required 2: DC 11 - Expertise: Astrogation)
. . Sublight Engines: Flight 10 (technological, Speed: 2000 miles/hour, 4 miles/round)

Power Points
Abilities 4 + Powers 32 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 55
--------------------
Build Comments
I didn't include the Almeracian Royal Palace since that is technically owned by the House Blood Royal, and not any single member. And as for 12 Grimmauld Place, while that was on the previous version of Harry for this story idea, I can't rightfully include it on his stat block since it is hardly a secure dwelling place.
Last edited by DalkonCledwin on Wed Apr 21, 2021 1:55 pm, edited 2 times in total.
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Supergirl / The MCs / Victorious

Post by DalkonCledwin »

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Karen Sarah Kent - PL 12
Age: 16+ / Height: 5' 5" / Weight: 119 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +14
Knockback Mod: -14

Strength 14, Stamina 7, Agility 6, Dexterity 6, Fighting 8, Intellect 2, Awareness 2, Presence 3

Advantages
All-out Attack, Attractive, Benefit, Alternate Identity: (Kara In-Ze), Benefit, Renown, Benefit, Wealth (well-off), Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Improvised Weapon, Inspire 2, Languages 2, Leadership, Move-by Action, Power Attack, Set-up, Taunt, Teamwork

Skills
Close Combat: Unarmed 2 (+10), Deception 4 (+7), Expertise (AWE): Popular Culture 6 (+8), Expertise: Argoan Lore 10 (+12), Expertise: Computers 6 (+8), Insight 4 (+6), Intimidation 4 (+7), Investigation 6 (+8), Perception 8 (+10), Persuasion 6 (+9), Ranged Combat: Heat Vision 10 (+16), Technology 6 (+8)

Powers
Argoan Physiology
. . Endurance of Argo: Enhanced Stamina 5 (racial talent, +5 STA)
. . Invulnerabilities: Immunity 13 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison)
. . Argoan Perception: Senses 21 (racial trait, Analytical (Type): Auditory Senses, Extended: Visual Senses 3: x1k, Extended: Auditory Senses 6: x1m, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate Lead-based concealment [4 ranks only])
. . Might of Argo: Enhanced Strength 14 (racial talent, +14 STR)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Super-Endurance: Immunity 3 (racial trait, Starvation & Thirst, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Protection 7 (racial trait, +7 Toughness; Impervious [7 extra ranks])
Superhuman Powers: Dynamic Array
. . Heat Vision: Damage 8 ([0 active, 0/25 PP, 3/r+1], heat, DC 23; Increased Range: ranged, Multiattack, Precise)
. . Soar the Spaceways: Movement 2 ([0 active, 0/25 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Strength Surge: Enhanced Strength 11 ([0 active, 0/25 PP, 1/r], racial talent, +11 STR; Limited to Lifting, Notes: Max Lifting Strength 25: Up to 800,000 tons)
. . Super-Breath: Cone Area Move Object 12 ([0 active, 0/25 PP, 2/r], wind, 100 tons; Cone Area 2: 120 feet cone, DC 22; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . True Flight: Flight 8 ([0 active, 0/25 PP, 2/r+1], racial talent, Speed: 500 miles/hour, 1 mile/round; Precise)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +6
Grab, +8 (DC Spec 24)
Heat Vision: Damage 8, +16 (DC 23)
Super-Breath: Cone Area Move Object 12 (DC 22)
Throw, +6 (DC 29)
Unarmed, +10 (DC 29)

Complications
- Bane: Argoans are as vulnerable to magic as anyone else. As such, Karen's Toughness is not Impervious against magical attacks.
- Fame: Karen, as Supergirl, is so incredibly famous in Japan, that people have gotten kicked in the shin for badmouthing her!
- Motivation: Protector: Karen feels it is incredibly important to use her powers to defend the citizens of the world she has come to see as her new home.
- Overconfident: Karen is known for charging into battle without taking the time to assess whether or not she's biting off more than she can chew.
- Power Loss: Argoans lose their strength and powers while under a red sun, like that of their home world, and other effects draining or interfering with the energies of the yellow sun can deprive them of their powers. Attacks using Red Sun Radiation ignore the Impervious modifier on Toughness.
- Quirk: Karen has a tendency to avoid wearing shoes whenever and wherever possible! Then again, it's not like she really needs them...
- Relationships: Karen is Superman (Clark Kent)'s adoptive cousin, and through him, the adoptive niece of Ma and Pa Kent. She is also Batgirl (Barbara Gordon)'s best friend.
- Shop Smart, Shop Doppelmart!: Between the effects of Black Kryptonite, her clone, and the existence of countless parallel Earth's, Karen tends to run into alternate versions of herself more frequently than just about any other hero, save the Big Three.
- Weakness: The radiation of Green Kryptonite saps the Strength and powers of Argoans, leaving them impaired, disabled, and eventually debilitated. Long-term exposure (usually only a matter of minutes, less for a large enough quantities) imposes the dying condition and may lead to death.

Languages
Argoan [Native], English, Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 14), Will 10

Power Points
Abilities 58 + Powers 129 + Advantages 20 + Skills 36 (72 ranks) + Defenses 18 = 261

--------------------
Build Comments
This is meant to be representative of Kara as she appears in the DCAU, rather than a representation of her powers in the comics or other media associated with the DC Universe. However, I doubt I got everything she has ever done in the DCAU covered on this stat block, so assume those are handled via the Power Stunt rules.
Last edited by DalkonCledwin on Wed Apr 21, 2021 2:30 pm, edited 2 times in total.
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Gabrielle / The MCs / Victorious

Post by DalkonCledwin »

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Gabrielle Marie Delacour - PL 10
Age: 13+ / Height: 4' 10" / Weight: 98 lbs
Hair Color: Blonde / Eye Color: Blue
Dowry Rank: +12 / Rep Rank: +10
Knockback Mod: -9/-6

Strength 1, Stamina 2, Agility 3, Dexterity 3, Fighting 2, Intellect 3, Awareness 4, Presence 8

General Advantages
Agile Feint, Beautiful Voice, Beginner's Luck, Beloved: (Harry Potter), Benefit, Dowry (Well-Off), Benefit, Social Class 2 (Aristocrat (2nd Heiress to House Delacour)), Conviction, Defensive Roll 3, Evasion, Favored Environment: (The French Alps), Improved Initiative, Languages 2, Potioneer, Power Attack, Precise Attack 2 (Ranged, Concealment & Cover), Ritualist, Second Chance: (Perception Checks for Noticing Concealed Doors), Uncanny Dodge

Battle Advantages
Daze (Intimidation), Demonic Glare, Forceful Intimidation, Startle

Beauty Advantages
Attractive 2, Charming, Fascinate (Persuasion)

Skills
Acrobatics 8 (+11), Close Combat: Talons 4 (+6), Expertise (DEX): Broom Flight 4 (+7), Expertise (PRE): Gymnastics 10 (+18), Expertise: Magic 8 (+11), Insight 6 (+10), Intimidation 4 (+12), Perception 4 (+8), Persuasion 8 (+16), Ranged Combat: Magic 5 (+8), Stealth 6 (+9)

Powers
Spruce & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Gabi: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio: Burst Area Damage 7 (fire magic, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged, Secondary Effect)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . . . Ventus: Cone Area Move Object 10 (wind magic, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Repulsion, Reduced Range: close)
Veela Physiology
. . Indestructible Hair: Feature 1 (racial trait, Notes: Gabi's hair is completely and utterly indestructible, unless of course she purposefully decides to cut it in order to bestow a lock of the magically powerful substance upon her paramour or her children.)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 570 years))
. . Resistances: Immunity 11 (racial trait, Custom: Mental Control 5, Damage Effect: Fire Damage, Sleep; Feature 2: Daydreamer; Limited - Half Effect)
. . Synchronistic Lifespan: Feature 1 (racial trait, Notes: Gabi's chosen mate will have his lifespan extended to match her own once their bond is formalized.)
. . Veela Perception: Senses 10 (racial trait, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Danger Sense: Olfactory Senses, Detect: Compatible Mate [Olfactory] 2: ranged, Direction Sense, Extended: Vision 2: x100, Low-light Vision)
Veela Transformations: Array
. . Battle Form (Activation: Move Action)
. . . . Burning Hands: Cone Area Damage 8 (passionfyre, DC 23; Cone Area: 60 feet cone, DC 18; Limited: to a 15-foot spread)
. . . . Harpy Wings: Flight 5 (morphic, Speed: 60 miles/hour, 900 feet/round; Wings)
. . . . Protective Hide: Protection 4 (morphic, +4 Toughness, Advantages: Daze (Intimidation), Demonic Glare, Forceful Intimidation, Startle)
. . . . Talons: Strength-based Damage 2 (slashing, DC 18; Dangerous)
. . Beauty Form (Activation: Move Action)
. . . . Alluring Presence: Burst Area Affliction 8 (allure, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Reaction 3: reaction; Limited 2: The last two Area ranks only apply while Gabi's hair is unbound, Limited: Affects Male Targets Only, Quirk 2: The Effect Rank of this power is Disabled while Gabi's hair is bound, Sense-dependent: Olfactory)
. . . . Disarming Beauty: Protection 4 (morphic, +4 Toughness; Resistible: Will, Notes: DC 14)
. . . . Unnatural Grace: Movement 2 (morphic, Sure-footed 2, Advantages: Attractive 2, Charming, Fascinate (Persuasion))

Offense
Initiative +7
Alluring Presence: Burst Area Affliction 8 (DC Will 18)
Burning Hands: Cone Area Damage 8 (DC 23)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +2 (DC Spec 11)
Incendio: Burst Area Damage 7 (DC 22)
Stupefy: Cumulative Affliction 9, +8 (DC Fort 19)
Talons: Strength-based Damage 2, +6 (DC 18)
Throw, +3 (DC 16)
Unarmed, +2 (DC 16)
Ventus: Cone Area Move Object 10 (DC 20)

Complications
- Marked: Gabrielle is an Unmated Veela, which means that she bears a Veela Mating Brand on the back of her neck. This brand, which takes the form of her True Name in Ancient Veelish, can be used in conjunction with one of the feathers from her wings and an Ancient Veelish incantation, to compel her to perform a solitary action as though she had been placed under the Imperius Curse. It can also be used with another Ancient Veelish incantation in order to force her to reveal her Veela heritage even if she doesn't wish to do such a thing.
- Motivation: Recognition: Gabrielle wishes to be recognized as a viable mate by Harry Potter, and will do just about anything it takes in order to accomplish that goal.
- Relationships: Gabi is the younger of Apolline and Jacques Delacour's two children, with her elder sister, Fleur, having been the French Champion in the recent Triwizard Tournament.
- Vulnerability: Gabrielle will become violently nauseous if she uses her Detect Compatible Mate power on someone who is the worst possible match for her.
- Weakness: Gabi is Toughness Impaired against Cold Damage.

Languages
English, French [Native], Veelish

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/6, Will 12

Power Points
Abilities 52 + Powers 75 + Advantages 23 + Skills 34 (67 ranks) + Defenses 29 = 213
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Queen Maxima / The SCs / Victorious

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Queen Maxima of Almerac - PL 13
Age: 24 (38) / Height: 6' 2" / Weight: 164 lbs
Hair Color: Crimson / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +13
Knockback Mod: -16/-4

Strength 16/3, Stamina 4, Agility 5, Dexterity 5, Fighting 7, Intellect 4, Awareness 4, Presence 4

Advantages
Assessment, Attractive 2, Benefit, Social Class 5 (Major Royalty (Queen of Almerac)), Benefit, Wealth 4 (Multimillionaire), Charming, Connected, Daze (Intimidation), Eidetic Memory, Equipment 2, Fascinate (Persuasion), Flirtation, Improved Initiative, Inspire 3, Languages 3, Leadership, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control), Startle

Skills
Athletics 6 (+22), Deception 6 (+10), Expertise (AWE): Governing 10 (+14), Expertise: Computers 6 (+10), Expertise: Cosmic Lore 6 (+10), Insight 4 (+8), Intimidation 8 (+12), Investigation 4 (+8), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Kinetic Bolts 6 (+11), Stealth 4 (+9), Technology 6 (+10), Vehicles 6 (+11)

Powers
Almeracian Highborn Physiology
. . Mind Shield: Impervious Will 16 (racial talent; Sustained)
. . Royal Breeding: Immunity 7 (racial trait, Disease, Fatigue Effects, Poison; Feature: Longevity (Up to 224 years))
. . Superior Perception: Senses 15 (racial trait, Accurate: Detect Living Creatures, Acute (Type): Mental Senses, Awareness: Psionics [Mental], Counters All Concealment: Detect Living Creatures, Detect: Living Creatures [Mental] 2: ranged, Extended: Mental Senses 1: x10, Radius (Type): Mental Senses)
. . Telepathic Bond: Mental Cosmic Communication 1 (racial talent; Subtle: encrypted; Limited: to Friends & Loved Ones, Notes: Range: Continental)
Force Field (Activation: Move Action)
. . Environmental Field: Immunity 7 (psychokinesis, Environmental Conditions (All), Suffocation (All))
. . Kinetic Shield: Protection 12 (psychokinesis, +12 Toughness; Impervious, Sustained)
. . Levitation: Flight 10 (psychoportation, Speed: 2000 miles/hour, 4 miles/round)
. . Soar the Spaceways: Movement 3 (psychoportation, Environmental Adaptation: Space, Space Travel 2: other solar systems)
Psionic Mastery: Array
. . Force Constructs: Create 9 (metacreativity, Volume: 500 cft., DC 19; Impervious, Movable, Selective; Proportional)
. . Kinetic Bolts: Damage 12 (psychokinesis, DC 27; Increased Range: ranged, Multiattack)
. . Mass TK: Burst Area Move Object 9 (psychokinesis, 12 tons; Burst Area: 30 feet radius sphere, DC 19, Selective)
. . Mental Blast: Damage 9 (telepathy, DC 24; Alternate Resistance: Will, Increased Range 2: perception)
. . Mental Probe: Cumulative Effortless Mind Reading 9 (telepathy, DC 19; Cumulative, Effortless)
. . Tactile Telekinesis: Enhanced Strength 22 (psychokinesis, +22 STR; Feature: Maxima can exert her enhanced Strength without moving; Limited to Lifting [9 ranks only], Notes: Max Lifting Strength 25: Up to 800,000 tons)
. . Telekinesis: Move Object 8 (psychokinesis, 25 ktons; Increased Mass 12, Increased Range: perception)
. . Telepathic Network: Mental Area Cosmic Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: System-wide)
. . Telepathic Projection: Illusion 7 (telepathy, Affects: All Sense Types, Area: 125 cft., DC 17; Selective; Resistible: Will)

Equipment
Sword, Team Communicator

Offense
Initiative +9
Grab, +7 (DC Spec 26)
Kinetic Bolts: Damage 12, +14 (DC 27)
Mass TK: Burst Area Move Object 9 (DC 19)
Mental Blast: Damage 9 (DC Will 24)
Mental Probe: Cumulative Effortless Mind Reading 9 (DC Will 19)
Sword, +7 (DC 34)
Telekinesis: Move Object 8 (DC 18)
Throw, +8 (DC 31)
Unarmed, +7 (DC 31)

Complications
- Guy Magnet: Despite not being interested in boys, the fact remains that Maxima is very beautiful and will easily attract the attention of every single male who is within visual perception range of her, unless there is also a Veela in that range. Members of her immediate own family are generally immune to this tendency.
- Motivation: Thrills: Maxima lives for the purpose of enjoying the rush she gains when adrenaline is pumping through her bloodstream. This means she also really enjoys fighting.
- Quirk: Maxima would happily engage Doomsday in a fight just so she can knock that particular item off her bucket list!
- Relationship: Maxima is Harry's elder half-sister and the current Queen to the people of Almerac. She is also one of the few women who can actually be intimate with Superman without fearing for her own safety.

Languages
Almeracian [Native], English, High Almeracian, Interlac, Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 16/4 (Imp. 12), Will 16 (Imp. 16)

Power Points
Abilities 72 + Powers 143 + Advantages 34 + Skills 42 (84 ranks) + Defenses 24 = 315
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Superman / The SCs / Victorious

Post by DalkonCledwin »

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Clark Joseph Kent - PL 14
Age: 25 / Height: 6' 3" / Weight: 235 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +26
Knockback Mod: -18

Strength 18, Stamina 11, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 2, Presence 3

Advantages
Assessment, Attractive, Beloved: (Lois Lane), Benefit, Renown 6, Benefit, Wealth (Well-Off), Connected, Conviction, Diehard, Equipment 10, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Inspire 4, Interpose, Languages 1, Last Stand, Leadership, Move-by Action, Power Attack, Seize Initiative, Teamwork, Well-informed, Withstand Damage

Skills
Expertise (AWE): Farming 4 (+6), Expertise (AWE): Journalism 10 (+12), Expertise: Computers 8 (+10), Expertise: Kryptonian Lore 8 (+10), Expertise: Mechanics 6 (+8), Insight 4 (+6), Intimidation 4 (+7), Investigation 6 (+8), Perception 8 (+10), Persuasion 8 (+11), Ranged Combat: Heat Vision 6 (+11), Stealth 4 (+9), Technology 6 (+8), Vehicles 6 (+11)

Powers
Kryptonian Physiology
. . Endurance of Krypton: Enhanced Stamina 8 (racial trait, +8 STA)
. . Invulnerabilities: Immunity 13 (racial trait, Aging, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison)
. . Kryptonian Perception: Senses 23 (racial trait, Accurate: Ultra-Hearing, Analytical (Type): Auditory Senses, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 1: dust-size, Penetrates Concealment: Vision, Tracking: Ultra-Hearing 2: full speed, Ultra-hearing; Limited: Vision doesn't penetrate Lead-based concealment [4 ranks only])
. . Might of Krypton: Enhanced Strength 16 (racial trait, +16 STR)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Direct Exposure to Yellow Sunlight)
. . Super-Endurance: Immunity 3 (racial trait, Starvation & Thirst, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . True Invulnerability: Protection 7 (racial trait, +7 Toughness; Impervious [11 extra ranks])
Superhuman Powers: Dynamic Array
. . Heat Vision: Damage 10 ([0 active, 0/31 PP, 3/r+1], heat, DC 25; Increased Range: ranged, Multiattack, Precise)
. . Soar the Spaceways: Movement 3 ([0 active, 0/31 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 2: other solar systems)
. . Strength Surge: Enhanced Strength 14 ([0 active, 0/31 PP, 1/r], racial talent, +14 STR; Limited to Lifting, Notes: Max Lifting Strength 32: Up to 100,000,000 tons)
. . Super-Breath: Cone Area Move Object 10 ([0 active, 0/31 PP, 3/r], wind, 25 tons; Cone Area 3: 250 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . True Flight: Flight 10 ([0 active, 0/31 PP, 2/r+1], racial talent, Speed: 2000 miles/hour, 4 miles/round; Precise)

Equipment
Cell Phone (Smartphone), Team Communicator, The Fortress of Solitude

Offense
Initiative +5
Grab, +10 (DC Spec 28)
Heat Vision: Damage 10, +11 (DC 25)
Super-Breath: Cone Area Move Object 10 (DC 20)
Throw, +5 (DC 33)
Unarmed, +10 (DC 33)

Complications
- Bane: Kryptonians are as vulnerable to magic as anyone else. As such, Clark's Toughness is not Impervious against magical attacks.
- Motivation: Responsibility: Clark was raised in such a way as to believe that those with great power should use that power to make the world a better place for everyone.
- Power Loss: Kryptonians lose their powers while under a red sun, like that of their home world, and other effects draining or interfering with the energies of the yellow sun can deprive them of their powers. Attacks using Red Sun Radiation ignore the Impervious modifier on Toughness.
- Relationships: Clark’s closest relationship is with his girlfriend, Lois Lane. Other important people in his life include his mother, Martha Kent, his friends and co-workers at the Daily Planet and his adoptive cousin, Kara In-Ze.
- Secret Identity: Clark tries very hard to keep his life as a mild-mannered reporter secret from the various criminals who plague Metropolis, lest those who wish to hurt the otherwise indestructible Superman actually succeed in accomplishing that goal.
- Weakness: The radiation of Green Kryptonite saps the powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated. Long-term exposure (usually only a matter of minutes, less for a large enough quantities) imposes the dying condition and may lead to death.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 15, Toughness 18 (Imp. 18), Will 10

Power Points
Abilities 64 + Powers 151 + Advantages 41 + Skills 44 (88 ranks) + Defenses 17 = 317

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Way Out There
The Fortress of Solitude - PL 14

Toughness 14, Size Gargantuan

Features:
Armory, Barrier (DC 17), Comms 5 (Basic, Encrypted 3 [DC 30] & Global), Computer 3 (Basic & Advanced 2 [Tech +5]), Concealed, Electronic 3 (DC 30), Defense System (Damage Rank 14), ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Food Supply, Garage, Hangar, Holding Cells (Nullify Powers 14), Isolated (The North Pole), Kitchen & Mess, Laboratory, Living Space, Barracks 1 (Up to 20), Living Space, Luxury 2 (Up to 2 ea., 4), Power System, Security System 4 (DC 35), War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 37 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45
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