Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Goblin Banker / Fantastic Beasts / Lord of the Seas

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Goblin Banker - PL 7
Minion Rank: 11 / Sidekick Rank: 32

Strength 0, Stamina 2, Agility 4, Dexterity 4, Fighting 4, Intellect 1, Awareness 3, Presence -1

General Advantages
Agile Feint, Connected, Equipment 3, Evasion, Favored Foe: (Wand-Wavers), Hide in Plain Sight, Improved Initiative, Improvised Tools, Inspire 2, Investiture, Languages 1, Leadership, Move-by Action, Sacred Rites, Trance

Enhanced Advantages
Luck 3

Skills
Acrobatics 8 (+12), Close Combat: Kukris 4 (+8), Deception 4 (+3), Expertise: Business & Finance 10 (+11), Expertise: Religion 8 (+9), Insight 4 (+7), Intimidation 8 (+5), Investigation 6 (+7), Perception 8 (+11), Stealth 8 (+16), Treatment 8 (+9), Vehicles 4 (+8)

Powers
Goblin Magic: Array
. . Cause Fear: Cumulative Affliction 7 (hypnosis magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Cure Wounds: Healing 7 (healing magic)
. . Forbid Action: Progressive Affliction 7 (hypnosis magic, 3rd degree: Controlled, Resisted by: Will, DC 17; Increased Range 2: perception, Progressive; Limited Degree (third only), Sense-dependent: Auditory)
. . Harm the Living: Burst Area Damage 4 (negative energy, DC 19; Alternate Resistance: Will, Burst Area 3: 120 feet radius sphere, DC 14, Feature: Extraordinary Effort for +2 effect rank; Limited: Affects Living Creatures Only, Tiring)
. . Hold Person: Concentration Affliction 7 (hypnosis magic, 1st degree: Hindered, Vulnerable, 2nd degree: Immobile, Defenseless, Resisted by: Will, DC 17; Concentration, Extra Condition, Increased Range 2: perception; Instant Recovery, Limited: Affects Humanoid Targets Only, Limited Degree)
. . Locate Object: Senses 12 (divination, Accurate: Detect Target Object, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Object 4: x10k, Tracking: Detect Target Object 2: full speed; Sustained)
. . Obscuring Mist: Environment 4 (fog magic, Visibility (-5), Radius: 250 feet)
. . Prohibition: Damage 5 (hypnosis magic, DC 20; Increased Range 2: perception, Triggered: 1 use - When target performs prohibited action; Sense-dependent: Auditory)
. . Silver-Tongued Haggler: Luck Control 1 (hypnosis magic, Force a Re-roll, Advantages: Luck 3; Increased Action 2: move, Limited: to Deception, Insight or Persuasion checks)
. . Sonic Boom: Cumulative Burst Area Affliction 7 (sound magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Burst Area: 30 feet radius sphere, DC 17, Cumulative; Sense-dependent: Auditory)
Goblinoid Physiology
. . Fast: Speed 1 (racial trait, Speed: 4 miles/hour, 60 feet/round)
. . Goblin Perception: Senses 3 (racial trait, Awareness: Magic [Mental], Darkvision)
. . Small Humanoid: Shrinking 4 (racial trait, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
Special Qualities
. . Trap Sense: Immunity 5 (training, Damage Effect: Trap Damage; Limited - Half Effect)

Expanded Equipment
Kukris
. . Twin Blade Strike: Strength-based Damage 2 (slashing, DC 17; Dangerous, Multiattack; Bane: Vulnerable or Defenseless Foes)

Equipment
Battle Armor, Crossbow, Holy Symbol, Kukris

Offense
Initiative +8
Cause Fear: Cumulative Affliction 7 (DC Will 17)
Crossbow, +4 (DC 18)
Forbid Action: Progressive Affliction 7 (DC Will 17)
Grab, +4 (DC Spec 10)
Harm the Living: Burst Area Damage 4 (DC Will 19)
Hold Person: Concentration Affliction 7 (DC Will 17)
Prohibition: Damage 5 (DC 20)
Sonic Boom: Cumulative Burst Area Affliction 7 (DC Fort 17)
Throw, +4 (DC 15)
Twin Blade Strike: Strength-based Damage 2, +8 (DC 17)
Unarmed, +4 (DC 15)

Complications
- Aura of the Divine: The Goblins of Gringotts are devoted to the Celtic deity known as Teutates, a god to whom human sacrifices were once made so as to help ensure the bounty of the fields, or in the case of the Goblins, the mines. As such, the goblins who man the tellers desks almost always radiate an aura of divinity that reveals their fervor to those who can sense magical energy.
- Motivation: Responsibility: Goblins are pledged to serve Teutates in all that they do in the world.
- Power Loss: Goblins cannot cast their divine spells unless they have access to their Holy Symbol.
- Rivalry: Goblins consider the wand-wavers who rule wizarding society to be their eternal rivals! It gives them great satisfaction to know that they alone control the wand-waver's financial holdings.

Languages
English, Gobbledegook [Native]

Defense
Dodge 7, Parry 7, Fortitude 5, Toughness 6, Will 6

Power Points
Abilities 36 + Powers 54 + Advantages 18 + Skills 40 (80 ranks) + Defenses 8 = 156
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Sub Umbra Floreo v2 Brainstorm & Notes

Post by DalkonCledwin »

Sub Umbra Floreo
Premise: On the night before her wedding to James Potter, Lily was abducted by a cult which dedicated itself to the Archdemon Trigon. She was to be the virgin sacrifice for their demonic lord, who would place his seed within her womb. This in turn, would give rise to the Half-Demon known as Harry Potter!
Required Inclusions:
- Harry Potter must be one of Trigon’s many half-demon sons, with Raven being reclassified as Trigon’s eldest, and thus far only, daughter.
- Harry must be at least two years older than his half-sister, Rachel ‘Raven’ Roth, with the circumstances that led to their conceptions being hauntingly similar.
- Harry’s human form must possess some demonic traits. In this case, his eyes will be an acidic yellow color that he'll have to conceal with his metamorph talent (see below).
- Harry must have a way to conceal his demonic nature when around those who aren’t aware of his demonic heritage or when he isn’t actively performing heroic deeds.
- Harry must possess similar Empathic abilities to his sister, albeit at a higher level of power than she is capable of. Unfortunately, he won’t have access to the Azaranian Soul-Self.
- In addition to his Empathy and Magic, Harry must possess a degree of enhanced strength, agility, durability and intellect, as befits one of the Sons of Trigon.
- Trigon must eventually attempt to use Harry as a doorway into the Earth Dimension, with both our hero and the demon lord turning their attention to Raven after Trigon fails spectacularly.
Preferred Inclusions:
- Harry should be romantically paired with at least one of the following: Wonder Woman, Zatanna, Hawkgirl, Daphne Greengrass, Susan Bones and/or Fleur Delacour.
- Harry should have considerable difficulties controlling his Empathic abilities due to the trauma he suffered at the hands of Severus Snape.
- Harry should drop out of Hogwarts so that he can look for his half-sister while simultaneously pursuing the career of a superhero. This will likely require the story to take place after 5th year.
Optional Inclusions:
- Harry and Raven could form a romantic bond, which could actually be normal for their species.
- Harry could be quite ruthless towards those criminals he considers to be irredeemable, but also quite forgiving of those who have shown genuine remorse for their actions.
Forbidden Things:
- Dumbledore simply allowing Harry to walk away from his destiny.
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
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Sabrewing / The MCs / Sub Umbra Floreo v2

Post by DalkonCledwin »

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Sabrewing (Harry Potter) - PL 11
Age: 16 / Height: 5' 9" / Weight: 167 lbs
Hair Color: Black / Eye Color: Yellow
Wealth Rank: +24 / Rep Rank: +13
Knockback Mod: -12/-6

Strength 8, Stamina 6, Agility 3, Dexterity 3, Fighting 6, Intellect 6, Awareness 6, Presence 4

General Advantages
Agile Feint, All-out Attack, Assessment, Attractive, Benefit, Renown, Benefit, Wealth 4 (Multimillionaire), Connected, Conviction, Daze (Intimidation), Defensive Roll 2, Equipment 9, Extraordinary Effort, Fascinate (Persuasion), Fearless, Improved Grab, Inspire 2, Languages 2, Leadership, Potioneer, Power Attack, Rising Meditation, Teamwork

Enhanced Advantages
Close Attack 2

Skills
Acrobatics 8 (+11), Athletics 4 (+12), Close Combat: Grab 2 (+8), Expertise (AWE): Home Economics 4 (+10), Expertise: Magic 10 (+16), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+12), Perception 8 (+14), Persuasion 6 (+10), Ranged Combat: Magic 6 (+9), Stealth 6 (+9), Treatment 4 (+10), Vehicles 6 (+9)

Powers
Fiendish Sorcery: Array
. . Battle Rage: Enhanced Trait 5 (empathic magic, Strength +3 (+11), Dodge -1 (+9), Parry -1 (+9), Toughness +1 (+13); Affects Others; Tiring, Notes: Increases Harry's lifting strength to 200 tons when he uses it on himself.)
. . Emotion Control: Concentration Cumulative Affliction 10 (empathic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Concentration, Cumulative, Increased Range 2: perception, Subtle: subtle; Distracting, Limited: to Manipulating Emotional Responses)
. . Empathic Bolt: Damage 8 (empathic magic, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Subtle: subtle)
. . Empathic Healing: Healing 10 (empathic magic; Energizing, Restorative, Subtle: subtle; Empathic)
. . Empathic Probe: Cumulative Mind Reading 11 (empathic magic, DC 21; Cumulative, Subtle: subtle; Limited to Emotions, Side Effect: on failure - Suffer Affliction 10 (Nausea; Fort Resist; Dazed and Attack Impaired))
. . Greater Teleport: Teleport 14 (magical travel, Carry 1600 lbs.; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 5; Activation 2: standard action, Limited to Extended, Tiring)
. . Levitation: Flight 8 (magical travel, Speed: 500 miles/hour, 1 mile/round)
. . Plane Shift: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 1600 lbs.; Increased Mass 5; Activation 2: standard action)
. . Powerful Bond: Mental Communication Perception (Visual) Perception (One Sense) 2 (telepathic magic; Perception (One Sense): Auditory, Perception (Visual): Visual, Subtle: encrypted; Concentration, Distracting, Notes: Range: 1 mile)
. . Wounding Blade: Enhanced Extra 11 (empathic magic; Secondary Effect, Variable Descriptor: close group - Any Strength Effect Harry wields; Quirk: Limited to the lower between the Attack or Extra's Effect Rank, Tiring)
Half-Fiend Physiology
. . Abyssal Perception: Senses 7 (racial trait, Acute: Detect Emotions, Awareness: Magic [Mental], Darkvision, Detect: Emotions [Mental] 2: ranged, Low-light Vision)
. . Air Walking: Flight 1 (racial talent, Speed: 4 miles/hour, 60 feet/round; Subtle: subtle; Quirk: The prone condition causes Harry to fall)
. . Body Resistance: Impervious Toughness 6 (racial trait)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Immunity: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 625 years))
. . Minor Metamorphmagus: Feature 1 (racial trait, Notes: Harry can change minor elements of his appearance, such as eye and hair color, at will. This grants him a +5 circumstance bonus to Deception checks to disguise himself, and may qualify as a bonus to interaction checks to impress or intimidate under the right circumstances.)
. . Monstrous Strength: Enhanced Strength 4 (racial talent, +4 STR, Advantages: Close Attack 2; Limited to Lifting [2 ranks only], Notes: Max Lifting Strength 10: Up to 25 tons)
. . Mystical Claws: Strength-based Damage 1 (slashing, DC 24; Penetrating 4)
. . Native Outsider: Feature 1 (racial trait, Notes: Although Harry is not truly from the dimension he primarily inhabits, he is not considered “foreign” to that dimension when it comes to effects which target “outsiders” or “extradimensional” beings. Thus, it is more difficult to banish or influence him.)
. . Resistances: Immunity 13 (racial trait, Damage Effect: Electricity Damage, Environmental Conditions (All), Starvation & Thirst, Suffocation (All); Limited - Half Effect)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Episkey: Healing 10 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Harry is immune to the effects of his own Patronus, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Irish Elk, Tiring)
. . . . Expelliarmus: Damage 13 (charm, DC 28; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 13 (charm, Counters: Magical Effects, DC 23; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius Duo: Cumulative Cone Area Affliction 10 (ice magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Cone Area: 60 feet cone, DC 20, Cumulative, Extra Condition; Limited Degree)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 26; Dangerous)
. . . . Stupefy: Cumulative Affliction 10 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged)

Equipment
Battle Robes, Cell Phone (Smartphone), The Fierce Sanctum

Offense
Initiative +3
Emotion Control: Concentration Cumulative Affliction 10 (DC Will 20)
Empathic Bolt: Damage 8 (DC Will 23)
Empathic Probe: Cumulative Mind Reading 11 (DC Will 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 13, +9 (DC 28)
Finite Incantatem: Nullify 13, +9 (DC Will 23)
Glacius Duo: Cumulative Cone Area Affliction 10 (DC Fort/Will 20)
Grab, +10 (DC Spec 18)
Mystical Claws: Strength-based Damage 1, +8 (DC 24)
Spattica: Strength-based Damage 3, +8 (DC 26)
Stupefy: Cumulative Affliction 10, +9 (DC Fort 20)
Throw, +3 (DC 23)
Unarmed, +8 (DC 23)

Complications
- Accidents: Harry will sometimes activate his empathic powers without meaning to, which can lead to rather awkward or even painful situations for both Harry and those in his surroundings. This is a direct result of the lessons he received at the hands of Professor Severus Snape.
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry feels it is his duty to look out for his younger sister and to ensure they are never exploited by their father, or anyone else, ever again.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry's Toughness is not Impervious against magical attacks or abilities with the "Holy" descriptor.
- Relationships: Harry is the elder half-brother of a girl known as Rachel Roth, with their mutual parent being the Archdemon known as Trigon the Terrible.
- Temper: Harry's demonic nature occasionally threatens to dominate his personality. When giving in to his darker emotions or when overpowered by demonic influence, he becomes the demonic embodiment of Wrath and it’s up to his closest friends & loved ones to bring him back from the edge of the Abyss.

Languages
Abyssal, English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12/6, Will 13

Power Points
Abilities 80 + Powers 108 + Advantages 36 + Skills 40 (80 ranks) + Defenses 21 = 285

--------------------
Home Sweet Home
The Fierce Sanctum - PL 11

Toughness 10, Size Large

Features:
Amplifier 3 (Magic Traits +2, Harry Only), Artificer Lab, Concealed 3 (DC 30), Defense System (Blast 11), ECM 4 (Vs. Magic, -8), Floo Connection, Hero Point Bank 4, Kitchen & Mess, Library, Living Space, Luxury 3 (Up to 2 ea., 6), Mystic Locale, Owlery (Hedwig), Personnel (Winky & Dobby), Ritual Chamber, Trophy Room (The Cloak & Map), Typewriter, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 31 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 35
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DalkonCledwin
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Láta Ljós Þinn Skína Brainstorm & Notes

Post by DalkonCledwin »

Láta Ljós Þinn Skína
Premise: Harry Potter always knew that life wasn’t fair. Having been orphaned at a young age, he was forced to live with uncaring relatives and quickly learned to shield his emotions. Good thing too, given the bipolar attitudes of Earth’s magical enclaves. Then one day, a muscular man walks into his life and claims to be his brother? Oh, and he claims Harry’s a prince too!
Required Inclusions:
- Harry Potter must actually be none other than Baldr Óðinsson, the Third Prince of Ásgarðr and youngest son of Óðinn Börsson and his wife, Lady Freyja Freysdóttir.
- Harry/Baldr must be stolen from his crib as a baby by armed dissidents who somehow managed to infiltrate the Royal Palace of Ásgarðr without being immediately put down.
- The kidnappers must be apprehended and taken in to face the King’s Judgement, but not before Harry manages to fall through a Dimensional Shallow.
- Harry’s nature as an Asgardian Highborn must allow him to survive the tumultuous and seemingly one-way journey to Miðgarðr.
- Harry must quickly be found and adopted by the newlyweds, James and Lily Potter, after he safely arrives on Miðgarðr several days after his departure from Ásgarðr.
- Harry must be left in the care of Vernon and Petunia Dursley for several years after his adoptive parents are killed by the Dark Lord Voldemort.
- Harry’s superhuman strength and endurance are what allowed him to ignore the vast majority of the Dursley family’s abuses.
- Lady Freyja must decide to perform her legendary empowering ritual after reuniting with Harry, making him invulnerable to all harm, save for attacks with weapons coated in mistletoe.
- Harry’s otherworldly nature must make him invisible to the Ministry’s sensors, allowing him to use magic outside of Hogwarts provided there are no witnesses to his mystical pursuits.
Preferred Inclusions:
- Thor (Þórr Óðinsson) should be the first Asgardian to interact with Harry, which will likely occur during the Thundergod’s time in London during the Dökkálfar Invasion of Miðgarðr.
- If this story occurs during Harry’s Fourth Year, then he should choose to boycott the Yule Ball as a form of Nonviolent Resistance against his forced involvement in the Triwizard Tournament.
- Harry should gain access to Svraden as his personal weapon, which in addition to its canonical abilities, should also act as a focusing device for Harry’s magic.
- Harry should commission the construction of his mythical counterpart’s famous boat, Hringhorni, and feasting hall, Breiðablik, at some point after the start of the story.
Optional Inclusions:
- If this story occurs during Harry’s Third Year, then Harry could become so enraged during his initial meeting with Padfoot that he very nearly snaps the errant Marauder’s neck.
- Harry’s wand could be engraved with runes on it’s base which help it to resist his raw physical strength whenever he clenches his fist around the grip.
Forbidden Things:
- Harry successfully deducing his exact nature prior to his third year at Hogwarts.
- Harry yielding to Molly Weasley’s authority outside of the woman’s own home.
- Heimdall successfully locating Harry prior to his first year at Hogwarts.
- Harry being transformed into a living Horcrux.
- Harry the Malevolent Emo Doormat.
Last edited by DalkonCledwin on Sun Jul 04, 2021 1:46 am, edited 1 time in total.
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Harry Potter / The MCs / Láta Ljós Þinn Skína

Post by DalkonCledwin »

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Harry James Potter (A1) - PL 10
Age: 15 / Height: 5' 6" / Weight: 485 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +20
Knockback Mod: -12/-11

Strength 9, Stamina 9, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

General Advantages
All-out Attack, Attractive 2, Beginner's Luck, Benefit, Alternate Identity 4: (Prince Baldr Óðinsson), Benefit, Renown, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Defensive Roll, Diehard, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Inspire 2, Languages 1, Leadership, Potioneer, Power Attack, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 8 (+11), Athletics 8 (+17), Close Combat: Swords 2 (+8), Expertise (AWE): Home Economics 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 10 (+12), Insight 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 8 (+16/+12), Ranged Combat: Magic 6 (+9), Riding 4 (+7), Stealth 6 (+9), Treatment 4 (+6)

Powers
God of Light: Array
. . Banish Darkness: Burst Area Nullify 10 (Æsir radiance, Counters: Darkness, DC 20; Burst Area: 30 feet radius sphere, DC 20, Simultaneous; Reduced Range: close)
. . Blinding Radiance: Cumulative Affliction 10 (Æsir radiance, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 20; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: Affects Visual Senses Only)
. . Call Bifrost: Burst Area Movement 3 (magical travel, Space Travel 3: other galaxies; Burst Area: 30 feet radius sphere, DC 13; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . Degauss: Nullify 10 (heat magic, Counters: Magnetism, DC 20; Simultaneous, Subtle: subtle; Diminished Range)
. . Hypnotic Strobe: Concentration Perception Area Affliction 6 (Æsir radiance, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 16; Perception Area: DC 16 - Visual, Concentration, Insidious, Selective; Limited Degree)
. . Illumination of Baldr: Environment 4 (Æsir radiance, Heat, Light (Bright), Radius: 250 feet; Feature: Sheds light equal to the sun at high noon)
. . Melting Heat: Concentration Weaken 10 (heat magic, Affects: Toughness, Resisted by: Fortitude, DC 20; Affects Objects Only, Concentration, Increased Range: ranged, Subtle: subtle; Diminished Range, Slow: Minutes)
. . Searing Light: Damage 10 (Æsir radiance, DC 25; Dangerous 4, Increased Range: ranged; Quirk 4: Dangerous only vs. Undead & Creatures of Chaos)
Highborn Æsir Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial trait, Every 5 rounds)
. . Godlike Perception: Senses 4 (racial trait, Awareness: Magic [Mental], Communication Link: Thor (Þórr Óðinsson), Extended: Hearing 1: x10, Extended: Vision 1: x10; Quirk: The Communication Link is limited to powerful emotions, such as Surprise or Fear)
. . Invulnerabilities: Immunity 6 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison, Uncommon Descriptor: Visual Sensory Afflictions; Feature: Longevity (Up to 6,141 years))
. . Super-Endurance: Immunity 4 (racial trait, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Limited: limited to approximately 30 minutes at a time)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 11 (charm, DC 26; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
. . . . Spattica: Strength-based Damage 3 (slashing, DC 27; Dangerous)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Lord of Wild Beasts
. . Animal Dialogue: Comprehend 2 (divine authority, Animals - Speak To, Animals - Understand)
. . Wild Empathy: Enhanced Trait 3 (divine authority, Persuasion +4 (+16), Advantages: Animal Empathy; Quirk 2: Persuasion bonus is for improving the attitudes of animals only)
Shadow-Thread Cloak (Removable)
. . That's an Invisibility Cloak!: Concealment 5 (asgardian relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children, Passive)

Offense
Initiative +3
Banish Darkness: Burst Area Nullify 10 (DC Will 20)
Blinding Radiance: Cumulative Affliction 10, +9 (DC Dog/Fort/Will 20)
Degauss: Nullify 10, +9 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 11, +9 (DC 26)
Finite Incantatem: Nullify 11, +9 (DC Will 21)
Grab, +6 (DC Spec 19)
Hypnotic Strobe: Concentration Perception Area Affliction 6 (DC Will 16)
Melting Heat: Concentration Weaken 10, +9 (DC Fort 20)
Searing Light: Damage 10, +9 (DC 25)
Spattica: Strength-based Damage 3, +8 (DC 27)
Stupefy: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +3 (DC 24)
Unarmed, +6 (DC 24)

Complications
- Destiny: Harry's death, as Baldr, is prophesied as the spark which ignites the divine inferno known as Ragnarök.
- Enemies: Harry is the man who stands in the middle of the feuding Headmaster of Hogwarts School of Witchcraft and Wizardry, and his longstanding nemesis, the Dark Lord Voldemort. Both of them wish to use Harry as a stepping stone towards reaching their own agendas, and neither one of them is particularly interested in ensuring that he survives the process.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry's closest, and thus most exploitable, relationships are with his friends, Hermione Granger and Ron Weasley, as well as with his godfather, Sirius Black; the latter of whom is the proud bearer of a "Kiss on Sight" order issued by the British Ministry for Magic.

Languages
English [Native], Old Norse

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 10/9, Will 11

Power Points
Abilities 72 + Powers 73 + Advantages 27 + Skills 42 (84 ranks) + Defenses 18 = 232
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DalkonCledwin
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Nanna Nökkvadóttir / The MCs / Láta Ljós Þinn Skína

Post by DalkonCledwin »

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Lines by Asia Ladowska & Colors by WarrenLouw

Nanna Nökkvadóttir (A1) - PL 10
Age: 16 / Height: 5' 9" / Weight: 488 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +10
Knockback Mod: -14/-10

Strength 8, Stamina 8, Agility 2, Dexterity 2, Fighting 3, Intellect 7, Awareness 4, Presence 10

Advantages
Accurate Attack, Attractive, Benefit, Status: (Handmaiden in Service to Lady Freyja), Charming, Connected, Conviction, Defensive Attack, Diehard, Eidetic Memory, Equipment 1, Fascinate (Persuasion), Great Endurance, Improved Defense, Improved Treatment, Interpose, Languages 2, Potioneer, Ritualist, Rumor Monger, Skill Mastery: (Riding), Speed of Thought, Teamwork, Well-informed

Skills
Close Combat: Daggers 4 (+7), Expertise (AWE): Gossip 8 (+12), Expertise: Asgardian Lore 6 (+13), Expertise: Magic 10 (+17), Insight 6 (+10), Perception 4 (+8), Persuasion 6 (+16), Ranged Combat: Magic 8 (+10), Riding 10 (+12), Treatment 8 (+15)

Powers
Asgardian Dagger (Easily Removable)
. . Dagger Strike: Strength-based Damage 1 (piercing, DC 24; Dangerous, Penetrating 6)
Moon Goddess: Array
. . Blindness: Cumulative Affliction 10 (curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range 2: perception; Limited: Affects Visual Senses Only)
. . Call Bifrost: Burst Area Movement 3 (magical travel, Space Travel 3: other galaxies; Burst Area: 30 feet radius sphere, DC 13; Activation 2: standard action, Check Required 5: DC 14 - Persuasion)
. . Cure Wounds: Healing 10 (healing magic)
. . Deeper Darkness: Burst Area Concealment Attack 4 (shadow magic, All Visual Senses, DC 14; Burst Area 2: 60 feet radius sphere, DC 14, Attack: Fortitude, Feature 6: Liberated (8 minutes))
. . Eldritch Bolt: Damage 10 (eldritch magic, DC 25; Increased Range: ranged)
. . Eldritch Whip: Damage 8 (eldritch magic, DC 23; Accurate 2: +4, Binding, Disarming, Grabbing, Reach (melee) 4: 20 ft.)
. . Greater Teleport: Teleport 8 (magical travel, Carry 1600 lbs.; Accurate, Extended: 250 miles in 2 move actions, Increased Mass 5; Limited to Extended)
. . Moonstruck: Progressive Affliction 7 (curse, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 17; Increased Range 2: perception, Progressive; Limited: Target is compelled to act in an erratic or insane manner, Notes: Transformed: [Target becomes a Lycan])
. . Powerful Bond: Mental Communication 1 (telepathic magic; Subtle: encrypted; Concentration, Limited: Requires a shared language, Notes: Range: 100 feet)
. . Protection from Evil: Immunity 10 (defensive magic, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Sustained; Limited: to Effects which are generated by Malevolent Characters)
. . Touch of Darkness: Cumulative Affliction 8 (shadow magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 18; Cumulative; Limited: Affects Visual Senses Only, Limited Degree)
Ásynja Physiology
. . Dense Tissue: Density Growth 2 (racial trait, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Godlike Perception: Senses 3 (racial trait, Awareness: Magic [Mental], Extended: Hearing 1: x10, Extended: Vision 1: x10)
. . Invulnerabilities: Immunity 3 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity (Up to 6,538 years)
. . Super-Endurance: Immunity 4 (racial trait, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)

Equipment
Battle Robes

Offense
Initiative +7
Blindness: Cumulative Affliction 10 (DC Fort 20)
Dagger Strike: Strength-based Damage 1, +7 (DC 24)
Deeper Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Eldritch Bolt: Damage 10, +10 (DC 25)
Eldritch Whip: Damage 8, +7 (DC 23)
Grab, +3 (DC Spec 18)
Moonstruck: Progressive Affliction 7 (DC Will 17)
Throw, +2 (DC 23)
Touch of Darkness: Cumulative Affliction 8, +3 (DC Fort 18)
Unarmed, +3 (DC 23)

Complications
- Honor: Nanna will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: As a royal handmaiden, it is Nanna's duty to protect her Queen and the other members of the royal family, even if that means sacrificing her very life in order to preserve their own.
- Relationship: Nanna is the only known daughter of an Æsir who answers to the name of Nökkvi (who is also known as Nepr). Virtually nothing else is known about the members of her immediate family, lending credence to the belief that she's of common birth. In spite of that however, she is a remarkably gifted sorceress, having learned magic directly from the Queen of Ásgarðr herself.
- Seen, But Not Heard: Nanna is one of Lady Freyja's Handmaidens, and thus it is important for her to always remain silent when in the company of her Queen, unless the Queen personally asks for her opinion on any given subject.

Languages
English, German, Old Norse [Native]

Defense
Dodge 8, Parry 8, Fortitude 10, Toughness 12/8, Will 10

Power Points
Abilities 80 + Powers 59 + Advantages 24 + Skills 35 (70 ranks) + Defenses 19 = 217
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Ignem Temperat Ferrum Brainstorm & Notes

Post by DalkonCledwin »

Ignem Temperat Ferrum
Premise: There was something quite extraordinary on Lily’s side of the Potter family tree, a secret that no one in Wizarding Britain could have ever prepared for. You see, her father was one of the most powerful mutants in the entire world, and Harry just activated his mother’s family legacy!
Required Inclusions:
- Harry’s maternal grandfather must actually be Erik Lensherr, who the rest of the world would recognize as the mutant terrorist known as Magneto.
- Erik and Saffron Evans, Harry’s maternal grandmother, must have had a one night stand that resulted in the latter becoming pregnant with the future Lady Potter.
- In addition to his magical abilities, Harry must inherit his grandfather’s mutant powers, marking him as the third member of the Lensherr family line who can control electromagnetism.
- The denizens of Wizarding Britain, if not the entire Magical World, must begin the story with absolutely no knowledge of the world’s mutant population. Their reaction is up to the author.
- The cocktail of basilisk venom and phoenix tears in Harry’s blood must grant him a form of selective immunity to Rogue’s mutation. This means it will work on him only if he wants it to.
- Harry’s ability to manipulate metal must be far more smooth in appearance than the form of magnetism which is employed by his grandfather and aunt. This could be due to his magic.
- Harry must find a way to finish his magical education even if he decides to drop out of Hogwarts so that he can attend the Xavier Institute and Bayville High in the States.
Preferred Inclusions:
- Harry should possess the ability to manipulate objects which wouldn’t normally seem to be ferrous by interacting with the magnetic fields contained within their atoms.
- Harry should form a close bond of mutual respect and even friendship with Ororo Munroe due to the similarities in both their mutant powers, and their upbringing prior to joining the X-Men.
- Harry should have a healing factor that, when combined with his ability to generate armor on demand, allows him to survive being at ground-zero during the awakening of the Phoenix Force.
- Xavier should get in touch with Doctor Strange after realizing that his newest ward has contracted a magical psionic leech that is disrupting Harry’s ability to sleep peacefully.
Optional Inclusions:
- Harry could be just as gifted when piloting the Blackbird as he is while using his Firebolt as a form of aerial locomotion.
- Harry’s primary romantic interest could be none other than Jean Grey, which would simply increase the animosity he shares with Scott Summers.
Forbidden Things:
- Harry regarding anyone other than Stephen Strange as Merlin’s equal.
- Harry’s tendency to ignore inconvenient rules suddenly vanishing.
- Scott Summers and Harry getting along like two peas in a pod.
- Harry becoming romantically involved with a male character.
- Harry being intimidated by Principal Darkholme.
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DalkonCledwin
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Gauss / Harry's Team / Ignem Temperat Ferrum

Post by DalkonCledwin »

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Gauss (Harry Potter) - PL 10
Age: 16 / Height: 5' 11" / Weight: 175 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +20 / Rep Rank: +10
Knockback Mod: -10/-8

Strength 1, Stamina 8, Agility 3, Dexterity 3, Fighting 3, Intellect 3, Awareness 4, Presence 4

Advantages
Ace Pilot, Animal Empathy, Attractive, Beginner's Luck, Benefit, Wealth 3 (Millionaire), Connected, Conviction, Equipment 9, Extraordinary Effort, Fascinate (Persuasion), Fearless, Great Endurance, Improved Grab, Inspire 2, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 5, Teamwork, Trance

Skills
Close Combat: Grab 4 (+7), Deception 4 (+8), Expertise (AWE): Home Economics 4 (+8), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+10), Stealth 6 (+9), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds & other similar creatures, Limited: to Forcing Targets Away from Warded Area, Noticeable: Manifests as a glowing silvery Stag, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Enhanced Knockback 4, Increased Range: ranged; Nonlethal)
. . . . Protego Duo: Burst Area Deflect 6 (charm; Burst Area: 30 feet radius sphere, DC 16, Reflect, Selective)
. . . . Reparifors: Healing 8 (healing magic; Restorative)
Lodestone Soul
. . Electromagnetic Field: Protection 2 (electromagnetism, +2 Toughness; Impervious [8 extra ranks], Sustained)
. . Magnetic Levitation: Flight 5 (magnetic force, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle)
Master of Magnetism: Array
. . Ferrokinesis: Move Object 10 (magnetic force, 100 tons; Increased Mass 2, Increased Range: perception; Limited Material: Ferrous Metals)
. . Force Field: Create 8 (electromagnetism, Volume: 250 cft., DC 18; Impervious, Movable; Proportional)
. . Magnetic Binding: Cumulative Affliction 8 (magnetic force, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobile, Resisted by: Dodge, Overcome by Strength, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree, Quirk: Requires ferrous metal)
. . Magnetic Disruption: Weaken 12 (magnetic force, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects, Increased Range: ranged; Limited: Affects Ferrous Targets Only)
. . Railgun: Damage 8 (projectile, DC 23; Increased Range: ranged, Multiattack; Quirk: requires ferrous objects as ammo)
. . Shape Metal: Transform 11 (magnetic force, Affects: 1 Thing > 1 Thing - ferrous metal from one shape to another, Transforms: 1600 lbs., DC 21; Feature: Harry can use this power as many times as he wants on the same object without weakening the metal, Subtle: subtle; Permanent)
. . Shock Bolt: Affliction 10 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
. . Shocking Grasp: Cumulative Affliction 12 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative)
Superior Magus Physiology
. . Accelerated Healing: Regeneration 5 (racial trait, Every 2 rounds; Limited: The last three ranks are only available while Harry is within Earth's Magnetosphere [3 ranks only])
. . Expanded Awareness: Senses 8 (racial trait, Acute: Detect Magnetic Fields, Awareness: Magic [Mental], Detect: Magnetic Fields 2: ranged, Extended: Detect Magnetic Fields 3: x1k, Radius: Detect Magnetic Fields)
. . Invulnerabilities: Immunity 2 (racial trait, Disease, Poison; Feature: Longevity (Up to 251 years))
. . Selective Invulnerability: Immunity 1 (racial talent, Rare Descriptor: Rogue's Powers; Sustained)
The Helm of Hades (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (divine construct, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Malleable Form, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only be affect a single adult or up to three children at any given time, Passive)

Equipment
Cell Phone (Smartphone), Team Communicator, X-Velocity

Offense
Initiative +3
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +8 (DC 25)
Ferrokinesis: Move Object 10 (DC 20)
Grab, +7 (DC Spec 11)
Magnetic Binding: Cumulative Affliction 8, +8 (DC Fort/Will 18)
Magnetic Disruption: Weaken 12, +8 (DC Fort 22)
Railgun: Damage 8, +8 (DC 23)
Shape Metal: Transform 11, +3 (DC Dog 21)
Shock Bolt: Affliction 10, +8 (DC Fort 20)
Shocking Grasp: Cumulative Affliction 12, +7 (DC Fort 22)
Throw, +8 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Relationships: Harry is the grandson of a mutant terrorist who is known to the world as Magneto, and as such he is also the nephew of two members of Mystique's Brotherhood of Evil Mutants, Wanda and Pietro Maximoff.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 10/0), Will 10

Power Points
Abilities 58 + Powers 93 + Advantages 36 + Skills 31 (62 ranks) + Defenses 20 = 238

--------------------
The X-Jet II
X-Velocity - PL 10

Strength 14, Defense -2, Toughness 12, Size Huge

Features:
Alarm 2 (DC 25), Autopilot 2 (Vehicles +8), Communications 1 (Radio), Navigation System 1 (Vehicles +5)

Powers
Hybrid Propulsion: Flight 9 (technological, Speed: 1000 miles/hour, 2 miles/round)
Made from Plastic: Concealment 2 (technological, Other Sense Type: All Magnetic; Quirk: Doesn't work if Wolverine is one of the X-Velocity's occupants)

Power Points
Abilities 8 + Powers 21 + Advantages 0 + Features 6 + Skills 0 (0 ranks) + Defenses 5 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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Requiem Brainstorm & Notes

Post by DalkonCledwin »

Requiem
Premise: Reina Potter found her entire life being turned upside down shortly after returning home in the summer after her fifth year at Hogwarts when she grew a tail and black fur, prompting her eviction from the Dursley Household. And that was all before everyone and their mother started trying to find her and either control her or get her to join a paramilitary group!
Required Inclusions:
- Reina Potter must actually be the daughter of Lily Potter (née Evans) and the mutant superhero commonly known as the Nightcrawler (aka Kurt Wagner).
- Nightcrawler must be entirely unaware of Reina’s existence until the X-Men are sent to investigate the emergence of a mutant with surprisingly similar powers to his own.
- Reina, who will be known as Requiem, must possess no more than three primary powers aside from the magic she inherited from her mother.
- Reina’s mutant powers must be dormant until at least the midpoint of her third year at Hogwarts, if not later than that. The exact point at which they activate is up to the author.
- Wizarding Society as a whole must either be unaware of the existence of mutants, or else they must consider their existence to be a problem for muggles to deal with.
- Reina must be the only mutant who is in attendance at Hogwarts during her time as a student thereof, but that doesn’t mean she is the only mutant to ever attend the school.
Preferred Inclusions:
- Reina should be the direct result of a drunken one-night stand between her mother and Kurt Wagner, with neither partner being aware of the result of their union.
- Reina should be particularly stubborn about uprooting her life to attend Xavier’s school, while also expressing some distaste over the uniforms that the X-Men have chosen for themselves.
- Reina should have the ability to use her teleportation powers on her spells, in the same way that Nocturne can, allowing them to hit targets that would ordinarily be out of her line of fire.
Optional Inclusions:
- James Potter could act on advice from his vault manager at Gringotts and secure his financial holdings by naming his wife’s child his Heiress Designate without ever mentioning it to Lily.
- Reina could develop the ability to cast spells without a magical focus, much like Dr Strange.
Forbidden Things:
- Reina being tutored in magic by the Sorcerer Supreme or Agatha Harkness.
- Reina the Malevolent Emo Doormat.
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Reina Potter / Excalibur / Requiem

Post by DalkonCledwin »

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Reina Lillian Potter (A1) - PL 10
Age: 16 / Height: 5' 7" / Weight: 128 lbs
Hair Color: Black / Eye Color: Blue on Blue
Wealth Rank: +24 / Rep Rank: +12
Knockback Mod: -8/-3

Strength 1, Stamina 3, Agility 7, Dexterity 4, Fighting 3, Intellect 3, Awareness 4, Presence 4

General Advantages
Ace Pilot, Agile Feint, Animal Empathy, Attractive, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Wealth 4 (Multimillionaire), Conviction, Defensive Attack, Defensive Roll 3, Equipment 1, Extraordinary Effort, Fascinate (Persuasion), Improved Initiative, Inspire 2, Languages 1, Leadership, Move-by Action, Potioneer, Power Attack, Second Chance: (Resisting Mental Control), Skill Mastery: (Acrobatics), Teamwork

Enhanced Advantages
Improved Grab, Minion 5

Skills
Acrobatics 6 (+13), Athletics 6 (+13), Close Combat: Grab 4 (+7), Deception 4 (+8), Expertise (AWE): Home Economics 6 (+10), Expertise (AWE): Survival 4 (+8), Expertise: Magic 10 (+13), Insight 4 (+8), Investigation 4 (+7), Perception 8 (+12), Persuasion 4 (+8), Ranged Combat: Teleport Attacks 6 (+10), Stealth 6 (+19/+13), Vehicles 6 (+10)

Powers
Brimstone Teleportation
. . Bamf!: Teleport 9 (mutation, 2 miles in a move action, carrying 800 lbs.; Change Direction, Increased Mass 4, Turnabout; Uncontrolled)
. . Blink Defense: Enhanced Trait 4 (mutation, Dodge +2 (+12), Parry +2 (+10))
Death's Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only affect a single adult or up to three children, Passive, Quirk: Dumbledore's glasses and Moody's eyes are known for their ability to see past this cloak)
Gifts of the Founders
. . Basilisk Antivenin: Immunity 2 (accidental, Disease, Poison)
. . When a Phoenix Cries: Regeneration 2 (bestowed, Every 5 rounds)
Special Qualities
. . Lesser Familiar Bond: Senses 1 (talent, Communication Link: Hedwig, Advantages: Minion 5; Feature: Familiar's Edge (Grants a +2 bonus on sight-based Perception checks))
Superior Magus Physiology
. . Black Fur: Enhanced Trait 3 (racial trait, Stealth +6 (+19); Limited: to Dark or Shadowy Areas)
. . Expanded Awareness: Senses 2 (racial trait, Awareness: Magic [Mental], Low-light Vision)
. . Longevity: Feature 1 (racial trait, Notes: Reina can expect to live for up to 297 years.)
. . Prehensile Tail: Extra Limbs 1 (racial trait, 1 extra limb, Advantages: Improved Grab; Innate)
. . Wall-Crawler: Movement 1 (racial talent, Wall-crawling 1: -1 speed rank)
Teleportation Attacks: Array
. . Brimstone Bolt: Damage 10 (eldritch magic, DC 25; Increased Range: ranged, Indirect 4: any point, any direction, Variable Descriptor 2: broad group - Any Magical)
. . Brimstone Levitation: Flight 2 (talent, Speed: 8 miles/hour, 120 feet/round; Distracting, Platform, Unreliable (roll))
. . Brimstone Stun: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged, Indirect 4: any point, any direction)
. . Rending: Damage 10 (talent, DC 25; Penetrating 10)
. . Traumatic Teleport: Affliction 6 (talent, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Linked: Bamf!: Teleport 9; Limited: Affects Teleport Passengers Only, Uncontrolled)

Equipment
Heavy Jacket

Offense
Initiative +11
Brimstone Bolt: Damage 10, +10 (DC 25)
Brimstone Stun: Cumulative Affliction 7, +10 (DC Fort 17)
Grab, +7 (DC Spec 11)
Rending: Damage 10, +7 (DC 25)
Throw, +4 (DC 16)
Traumatic Teleport: Affliction 6, +3 (DC Fort 16)
Unarmed, +3 (DC 16)

Complications
- Destiny: It is Reina's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Honor: Reina will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Reina is a tempestuous young lady, who will often act without considering the consequences, even when she is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Reina is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Reina is one of two daughters belonging to the mutant superhero known as the Nightcrawler, with her world-hopping elder sister being known as Talia Wagner, aka Nocturne. She is also the sole surviving member of the House of Potter, and newly recognized Lady Matriarch of the House of Black; this is in spite of not actually being a member of either of those two households.
- Wanted: The Death Eaters want to find Reina so that they can present her to their Lord and Master, who would then proceed to kill her. The Order of the Phoenix wants to find Reina so that they can lock her away within a safehouse and protect her from all the trials and tribulations that go into waging war against a psychotic madman. Meanwhile, the X-Men wish to find Reina so that they can help her learn how to master her mutant abilities and introduce her to a man she has no real interest in meeting at this point in her life.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 12/10, Parry 10/8, Fortitude 6, Toughness 8/3, Will 12

Power Points
Abilities 58 + Powers 73 + Advantages 29 + Skills 39 (78 ranks) + Defenses 19 = 218

--------------------
Hed
Hedwig - PL 10
Knockback Rank: -0

Strength -1, Stamina 0, Agility 2, Dexterity 0, Fighting 2, Intellect -2, Awareness 3, Presence 1

Advantages
Evasion 2, Fast Grab, Grabbing Finesse, Improved Hold

Skills
Acrobatics 4 (+6), Close Combat: Natural Weapons 2 (+4), Expertise (AWE): Survival 8 (+11), Intimidation 4 (+3), Perception 4 (+7)

Powers
Snowy Owl Physiology
. . Feathered Wings: Flight 5 (racial trait, Speed: 60 miles/hour, 900 feet/round; Subtle: subtle; Wings)
. . Post Owl: Senses 17 (racial trait, Accurate: Detect Target Person, Accurate: Hearing, Communication Link: Reina Potter, Detect: Target Person [Mental] 2: ranged, Direction Sense, Distance Sense, Extended: Detect Target Person 5: x100k, Extended: Hearing 1: x10, Low-light Vision, Radius: Detect Target Person)
. . Small Size: Shrinking 4 (racial trait, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . Talons & Beak: Strength-based Damage 1 (edge, DC 15; Dangerous)
. . Tough: Protection 1 (racial trait, +1 Toughness)

Offense
Initiative +2
Grab, +2 (DC Spec 10)
Talons & Beak: Strength-based Damage 1, +4 (DC 15)
Throw, +0 (DC 14)
Unarmed, +2 (DC 14)

Complications
- Disability: Owls cannot speak to humans, nor can they use their talons to easily manipulate objects. Owls are also noteworthy as one of the few natural predators for skunks on account of their absolutely terrible sense of smell.
- Fame: Hedwig is easily one of the most recognizable owls in Great Britain on account of the fact that she is the personal mail owl of Reina Potter.

Languages
Understands English

Defense
Dodge 6, Parry 4, Fortitude 2, Toughness 1, Will 3

Power Points
Abilities 12 + Powers 35 + Advantages 5 + Skills 11 (22 ranks) + Defenses 4 = 67
--------------------
Build Comments
I decided that Lily's genetics contributed more to Reina's biology than simply giving her the ability to use magic, hence why she has a more human-like appearance than her father
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DalkonCledwin
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Captain Britain / Excalibur / Requiem

Post by DalkonCledwin »

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Art by Mrpaintyman on DeviantArt

Captain Britain (A1) - PL 12
Age: 37 / Height: 6' 6" / Weight: 257 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +18
Knockback Mod: -12/-10

Strength 15, Stamina 10, Agility 6, Dexterity 6, Fighting 8, Intellect 2, Awareness 8, Presence 8

Advantages
Accurate Attack, Agile Feint, Beloved: (Meggan Braddock), Benefit, Renown 3, Benefit, Status: (Government Sanction), Benefit, Wealth (Well-Off), Connected, Conviction, Defensive Attack, Equipment 8, Fascinate (Persuasion), Fearless, Improved Team Attack 2, Inspire 2, Leadership, Power Attack, Precise Attack (Close, Concealment), Ritualist, Skill Mastery: (Expertise: Physics), Takedown, Team Code: (Excalibur), Teamwork, Well-equipped

Skills
Acrobatics 6 (+12), Athletics 6 (+21), Expertise: History 8 (+10), Expertise: Mythology 8 (+10), Expertise: Physics 12 (+14), Insight 4 (+12), Investigation 6 (+8), Perception 6 (+14), Persuasion 6 (+14), Ranged Combat: Magic 6 (+12), Technology 8 (+10), Vehicles 8 (+14)

Powers
Captain Britain Costume (Removable)
. . Mystical Focus: Array
. . . . Mystic Bolt: Damage 12 (magical, DC 27; Increased Range: ranged)
. . . . Mystic Shield: Create 6 (defensive magic, Volume: 60 cft., DC 16; Impervious, Movable)
. . Padded Armor: Protection 2 (very rare object, +2 Toughness; Impervious [4 extra ranks])
Champion of Britain Physiology
. . Expanded Awareness: Senses 11 (racial trait, Accurate: Hearing, Acute (Type): Olfactory Senses, Analytical: Detect Magic, Awareness: Magic [Mental], Detect: Magic [Mental] 2: ranged, Extended: Hearing 1: x10, Extended: Vision 2: x100)
. . Invulnerabilities: Immunity 4 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Heat)
. . Power-Lifting: Enhanced Strength 10 (racial trait, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 35: Up to 800,000 tons)
. . True Flight: Flight 15 (racial talent, Speed: 64000 miles/hour, 120 miles/round; Precise)

Equipment
Braddock Lighthouse

Offense
Initiative +6
Grab, +8 (DC Spec 25)
Mystic Bolt: Damage 12, +12 (DC 27)
Throw, +6 (DC 30)
Unarmed, +8 (DC 30)

Complications
- Bane: Captain Britain is a former alcoholic, and could potentially relapse if he isn't very, very careful.
- Fame: Captain Britain is just as famous in Great Britain as Captain America would be in the United States.
- Honor: Captain Britain will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Patriotism: Captain Britain believes in fighting for truth, justice, tea and all the crumpets in the world!
- Power Loss: Captain Britain is tied to the British Isles, for each day away from his homeland he must make a DC 22 Will Resistance Check, failure indicates that his powers become Impaired, then Disabled, before he is finally rendered Powerless. This also applies to his superhuman Strength.
- Secret Identity: Captain Britain is actually none other than Dr Brian Braddock, one of the world's foremost specialists in Physics and honored graduate of Thames University.
- Significant Other: Captain Britain is the husband of a beautiful young fey known as Meggan Bradddock. He is also the proud father of a beautiful and very bright young girl known as Maggie Braddock.

Languages
English [Native]

Defense
Dodge 12, Parry 12, Fortitude 10, Toughness 12 (Imp. 6), Will 12

Power Points
Abilities 126 + Powers 82 + Advantages 34 + Skills 42 (84 ranks) + Defenses 14 = 298

--------------------
Home Sweet Home
Braddock Lighthouse - PL 12

Toughness 14, Size Awesome

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), Defensive Enchantments (Blast 12), Dimensional Portal (All Alternate Earths), Dual Size: Large, ECM 4 (Vs. Magic, -8), Hero Point Bank 4, Library, Living Space, Barracks 1 (Up to 20), Living Space, Luxury 1 (Up to 2), Mystic Locale, Non-Euclidean Geometry, Ritual Chamber, Sealed, Secret 2 (DC 25), Self-repairing 1, Wards 3 (DC 30)

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 30 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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Non Facias Malum Brainstorm & Notes

Post by DalkonCledwin »

Non Facias Malum ut Inde Fiat Bonum
Premise: Sometimes the needs of the many outweigh the needs of the few (or the one), but what happens when a society decides to place all of their hopes and dreams on the shoulders of one incredibly powerful young man who would honestly like nothing better than to live his life as he sees fit? Let’s find out!
Required Inclusions:
- Lily Potter (née Evans) must actually be the Lady of Chaos who was known to ancient humans as ‘Leírion’, and whose apparent death in 1981 banished her from Earth for the next 58 years.
- Naturally, this means that her son is a Lord of Chaos, albeit one who has yet to grow into his full divine power, as well as one whose native dimension is Earth itself.
- Harry’s Cosmic Awakening must occur during or just before his third, fourth, fifth or sixth years at Hogwarts. The exact nature of his awakening is left open to the author’s interpretation.
- Harry’s Cosmic Awakening must simultaneously destroy the fragment of Voldemort’s soul which was hiding within the scar on Harry’s forehead and correct his vision.
- One trusted friend of the Potters, who doesn’t need to be Sirius or Remus, must know about Lily’s true nature and be on hand to help Harry when he undergoes his Cosmic Awakening.
- The author is allowed to pair Harry with whomever they desire, but it is suggested that his primary pairing be someone who can live for as long as a Lord of Chaos.
Preferred Inclusions:
- Harry and Lily should be two more examples, in addition to T’Charr, of Lords of Chaos who walk a path of benevolence that stands as a contrast to the vast majority of their brethren.
- The version of Power Cosmic wielded by the Lords of Chaos should so closely resemble magic as to be utterly indistinguishable from the Mystic Arts, even if it really isn’t magic.
- Harry should eventually interact with the major heroes & villains of the DC Universe, however the nature of those interactions have been left entirely open to the author’s interpretation.
Optional Inclusions:
- Tom Riddle could make a pact with Mordru, one of the other Incarnated Lords of Chaos, in hopes that the Cosmic Entity will help him deal with the threat that is Harry Potter.
- Harry could be required to take multiple wives due to the fact that he holds a Plural Lordship.
Forbidden Things:
- James somehow being a Lord of Order.
- Harry ignoring his otherworldly nature.
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DalkonCledwin
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Lord Harilaos / The MCs / Non Facias Malum

Post by DalkonCledwin »

Image
Art by Jyundee on DeviantArt

Lord Harilaos - PL 10
Civilian Identity: Harry James Potter (Secret)
Gender: Male / Age: 16 / Height: 5' 9" / Weight: 177 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliations: Dumbledore's Army / Base of Operations: Hogwarts Castle

Strength 13/1, Stamina 8, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 5, Presence 5

Advantages
Animal Empathy, Artificer, Benefit, Wealth 4 (Multimillionaire), Chronal Bulwark, Chronal Memory, Connected, Extraordinary Effort, Fascinate (Persuasion), Improved Grab, Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Teamwork

Skills
Expertise: Magic 10 (+15), Insight 4 (+9), Investigation 4 (+9), Perception 6 (+11), Persuasion 6 (+11), Ranged Combat: Magic 3 (+6), Stealth 6 (+9), Vehicles 6 (+9)

Powers
Lord of Chaos Physiology
. . Cosmic Perception: Senses 6 (racial trait, Analytical: Detect Axioma, Awareness: Magic [Mental], Counters Illusion: Vision, Detect: Axioma [Visual] 2: ranged)
. . Deathless: Immortality 1 (racial trait, Return after 2 weeks; Feature: Native Outsider; Limited: Doesn't work if Harry is killed within the dimension he originates from)
. . Fast Healing: Regeneration 5 (racial trait, Every 2 rounds)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
Magical Power: Array
. . Confusion: Cumulative Burst Area Affliction 9 (anarchic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area: 30 feet radius sphere, DC 19, Cumulative, Selective; Limited: Can only force targets to behave erratically)
. . Cosmic Might: Enhanced Strength 16 (cosmic magic, +16 STR; Limited to Lifting [4 ranks only], Notes: Max Lifting Strength 17: Up to 3,200 tons)
. . Eldritch Bolt: Damage 14 (eldritch magic, DC 29; Increased Range: ranged)
. . Meteor Shower: Damage 8 (fire magic, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Revitalize: Burst Area Healing 6 (healing magic; Burst Area: 30 feet radius sphere, DC 16, Restorative, Selective, Stabilize, Subtle: subtle; Tiring)
. . Space Warp: Movement 3 (magical travel, Space Travel 3: other galaxies; Portal; Check Required 8: DC 17 - Expertise: Magic)
. . Stun Bolt: Cumulative Affliction 9 (cosmic magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
. . Telekinesis: Move Object 8 (cosmic magic, 100 tons; Increased Mass 4, Increased Range: perception)
Mystical Affinity
. . Arcane Shield: Protection 4 (cosmic magic, +4 Toughness; Impervious [8 extra ranks], Sustained)
. . Universal Translation: Comprehend 3 (cosmic magic, Languages - Read All, Languages - Understand All, Languages - You're Understood; Sustained)
The Cloak of Invisibility (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 5 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only be used to affect a single adult or up to three children at any given point in time, Passive)

Offense
Initiative +3
Confusion: Cumulative Burst Area Affliction 9 (DC Will 19)
Eldritch Bolt: Damage 14, +6 (DC 29)
Grab, +3 (DC Spec 23)
Meteor Shower: Damage 8, +6 (DC 23)
Stun Bolt: Cumulative Affliction 9, +6 (DC Fort 19)
Telekinesis: Move Object 8 (DC 18)
Throw, +3 (DC 28)
Unarmed, +3 (DC 28)

Complications
- Destiny: It is Harry's destiny to be the one who vanquishes the dark wizard that styles himself as "Lord Voldemort."
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Nemesis: Albus Dumbledore is attempting to sculpt Harry into a sacrificial lamb that he can throw at Voldemort in hopes that the lad's death will act as catalyst which will allow the old goat to swoop in and defeat the so-called Dark Lord once and for all. Defeat, but certainly not vanquish.
- Power Loss: Harry needs to perform intricate hand gestures and speak obscure incantations in order to perform any of his various spell effects. This means that his hands and mouth must be unbound in order for him to cast even the simplest of spells. This complication only gets worse when he attempts to use the magic which is taught at Hogwarts School of Witchcraft and Wizardry.
- Relationship: Harry is the one and only son of the Lady of Chaos known to the cosmos as Leírion (aka Lily Potter), but is unfortunately incapable of interacting with his mother due to the terms of her banishment from Earth which require her to remain on a different dimensional plane from her son for another 43 years.

Languages
English [Native], Parseltongue (Secret)

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 12/8 (Imp. 12/0), Will 12

Power Points
Abilities 66 + Powers 100 + Advantages 19 + Skills 23 (45 ranks) + Defenses 17 = 225
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DalkonCledwin
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Re: Dalkon's Revised & Expanded Potterverse Thread Mk II

Post by DalkonCledwin »

I thought I should note that I recently purchased a new laptop, which is why my stat blocks have undergone a... devolution of sorts. But on the other hand, this is good, since it has forced me to use less elaborate builds than I had been using, which means the point costs are going to be lower than in the past, which is always a good thing from a character build perspective.
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DalkonCledwin
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The Magma Sculptor Brainstorm & Notes

Post by DalkonCledwin »

The Magma Sculptor
Premise: Ever wonder what lies beyond the Veil of Death? Harry Potter always did, and now, thanks to a batrachian bitch he had first hand knowledge of the fiery world which lay beyond the veil. What’s more, he somehow activated a genetic mutation that allows him to manipulate the fire and earth which replaced water in his new reality!
Required Inclusions:
- After defeating Voldemort, Harry must be captured by a group of Snatchers who proceed to bring him before Umbridge so that she can perform a secret kangaroo trial.
- At the conclusion of that trial, Harry must be dragged down to the Department of Mysteries and bodily thrown into the Veil of Death, but survives since he is now the Master of Death.
- Unfortunately, he will be unable to return to his home dimension under his own power, which means his only alternative is to be transported to the demonic realm known as Limbo.
- Harry must quickly discover that he has the ability to manipulate the magma which serves as the ground upon which the denizens of Limbo built their entire society.
- Harry must eventually discover that a beautiful maiden is being held captive by the Demon Lord Belasco, and put forth every effort to rescue the young sorceress.
- Harry must retain the ability to use the magic of his original dimension, but he’ll need to learn every single spell from scratch since he no longer has an appropriate magical focus.
Preferred Inclusions:
- Harry and Illyana Rasputina should eventually become romantically involved, even if there is a substantial age gap between the two of them.
- Harry should have the ability to separate his Geo-Thermokinesis into it’s composite forms of Pyrokinesis and Geokinesis, giving him a fair amount of versatility, even without magic.
- Harry should get into the habit of forming arms and armor out of magma or earthworks depending on the nature of his environment. He should also be immune to Heat effects.
Optional Inclusions:
- Harry could have the ability to draw vital sustenance from the ground beneath his feet, provided that he is walking on an entirely natural (or supernatural) surface.
- Illyana could replicate Momo Belia Deviluke’s infamous “Harem Plan.”
Forbidden Things:
- Harry actively trying to build his own harem.
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