Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Mac Lir II / The MCs / Legends Never Die

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Mac Lir II (Harry Potter) - PL 11
Age: 18 / Height: 5' 11" / Weight: 179 lbs / Hair Color: Black / Eye Color: Green
Group Affiliations: The Kingdom of Tir na nOg / Base of Operations: The Royal Palace of Tir na nOg

Strength 13, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 2, Awareness 4, Presence 4

Advantages
Animal Empathy, Artificer, Attractive, Benefit, Status 3: (King of Tir na nOg and Lord Marcher of Flagley & Stinchcombe), Benefit, Wealth 4 (Multimillionaire), Connected, Equipment 9, Fascinate (Persuasion), Fearless, Improved Grab, Inspire 2, Languages 1, Leadership, Power Attack, Quick Draw, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Close Combat: Grab 2 (+8), Deception 4 (+8), Expertise (AWE): Cooking 4 (+8), Expertise: Magic 12 (+14), Insight 6 (+10), Investigation 4 (+6), Perception 8 (+12), Persuasion 6 (+10), Ranged Combat: Magic 7 (+10), Sailing 8 (+12), Stealth 6 (+9)

Powers
Eladan Demigod Physiology
. . Accelerated Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Source: Water [2 ranks only])
. . Aquatic Perception: Senses 10 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Ultra-hearing, Ultravision; Limited: Only While Underwater)
. . Built for the Depths: Impervious Toughness 6 (racial trait)
. . Divine Perception: Senses 4 (racial trait, Awareness: Divinity [Mental], Awareness: Magic [Mental], Communication Link: Sguaba Tuinne, Extended: Visual Senses 1: x10)
. . Invulnerabilities: Immunity 6 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Poison, Suffocation: Drowning)
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Super-Endurance: Immunity 5 (racial trait, Environmental Condition: Heat, Environmental Condition: Radiation, Environmental Condition: Vacuum, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Touch the Spirit World: Strength Effect 16 (racial talent; Affects Insubstantial 2: full rank, Variable Descriptor: close group - Any Strength Effect Harry Wields)
. . Water Freedom: Movement 2 (racial trait, Environmental Adaptation: Aquatic, Water Walking 1: you sink if you are prone)
Fragarach (Easily Removable (indestructible))
. . Gouging Sword of the War God: Array
. . . . Atmofulmus: Environment 10 (charm, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up, Tiring)
. . . . Broccium Blicsum: Damage 7 (lightning magic, DC 22; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 21; Burst Area 3: 120 feet radius sphere, DC 21, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Totalum: Nullify 8 (charm, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . . . Freagróidh Tú: Concentration Affliction 16 (divine authority, 1st degree: Vulnerable, Dazed, 2nd degree: Defenseless, Compelled, Resisted by: Will, DC 26; Concentration, Extra Condition; Limited: Compels target to answer questions truthfully only, Limited Degree)
. . . . Glacius: Cumulative Affliction 8 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
. . . . Gouging Sword: Strength-based Damage 3 (slashing, DC 31; Dangerous 4, Incurable, Penetrating 10)
. . . . Greater Apparition: Teleport 7 (magical travel, Carry 200 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 2; Limited to Extended)
. . . . Orbis: Cumulative Cloud Area Affliction 6 (transfiguration, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 16; Cloud Area 2: 30 feet radius sphere, DC 16, Cumulative, Extra Condition, Increased Range: ranged; Limited: to Targets who are touching the ground, Limited Degree)
. . . . Reducto: Burst Area Weaken 8 (curse, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Reparifors: Healing 8 (charm; Restorative)
. . . . Retaliator: Deflect 10 (divine talent; Reflect; Reduced Range: close)
Féth Fíada (Removable (indestructible))
. . Magical Mist: Array
. . . . Ceo Draíochta: Obscure 10 (divine authority, Affects: Two Sense Types - Visual Senses, Area: 2 miles radius; Selective; Build Up, Reduced Range: close, Tiring)
. . . . That's an Invisibility Cloak!: Concealment 5 (divine relic, All Visual Senses, Other Sense: Remote Sensing; Affects Others, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)
Incredible Moves: Array
. . Hyper-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
. . Speed-Swimming: Swimming 12 (talent, Speed: 2000 miles/hour, 4 miles/round)
. . Turbo-Running: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
Mantle of Mac Lir (Removable (indestructible))
. . Divine Cuirass: Protection 2 (armor, +2 Toughness; Impervious [4 extra ranks])
Special Qualities
. . Marine Telepathy: Comprehend 2 (divine talent, Animals - Speak To, Animals - Understand; Feature: Also grants the ability to communicate with Serpentine Creatures; Broad Type: Marine Creatures)

Equipment
Sguaba Tuinne, Tir na nOg

Offense
Initiative +3
Broccium Blicsum: Damage 7, +10 (DC 22)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 11 (DC Will 21)
Expelliarmus: Damage 12, +10 (DC 27)
Finite Totalum: Nullify 8, +10 (DC Will 18)
Freagróidh Tú: Concentration Affliction 16, +6 (DC Will 26)
Glacius: Cumulative Affliction 8, +10 (DC Fort 18)
Gouging Sword: Strength-based Damage 3, +6 (DC 31)
Grab, +8 (DC Spec 23)
Orbis: Cumulative Cloud Area Affliction 6 (DC Fort/Will 16)
Reducto: Burst Area Weaken 8 (DC Fort 18)
Throw, +3 (DC 28)
Unarmed, +6 (DC 28)

Complications
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by people who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry retains a strong loyalty to past friends, such as Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.
- Weakness: Harry suffers an additional degree of effect from Wrought Iron weaponry.

Languages
Atlantean, English [Native]

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12/10 (Imp. 12/6), Will 12

Power Points
Abilities 90 + Powers 90 + Advantages 32 + Skills 34 (67 ranks) + Defenses 19 = 265

--------------------
Otherworld Ferry
Sguaba Tuinne - PL 11

Strength 8, Defense -2, Toughness 9, Size Huge

Features:
Affects Insubstantial 2, Autopilot 1 (+4), Remote Piloting

Powers
Magical Boat: Flight 6 (divine relic, Speed: 120 miles/hour, 1800 feet/round; Aquatic, Dimensional 2: group - Mystical Dimensions, Notes: Water Speed: 30 mph or 500 feet/round)

Power Points
Abilities 2 + Powers 15 + Advantages 0 + Features 4 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 23
--------------------
Home Sweet Home
Tir na nOg - PL 11

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Dock, Grounds, Gym, Holding Cells, Infirmary, Isolated (Celtic Otherworld), Library, Living Space, Mystic Locale, Personnel (Minor Fairies), Ritual Chamber, Trophy Room

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
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Stormsinger / The MCs / Legends Never Die

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Adria Stormsinger - PL 10
Age: 19 / Height: 6' 9" / Weight: 200 lbs / Hair Color: Red / Eye Color: Green
Group Affiliations: Siren Cove Mermaids / Base of Operations: Siren Cove, Adriatic Sea

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 3, Intellect 3, Awareness 4, Presence 4

Advantages
Animal Empathy, Attractive 2, Connected, Daze (Deception), Fascinate (Expertise: Singing), Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Treatment, Inspire 2, Languages 2, Leadership, Power Attack, Prone Fighting, Ritualist, Teamwork

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Deception 6 (+10), Expertise (PRE): Singing 12 (+16), Expertise: Magic 10 (+13), Insight 4 (+8), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 5 (+10), Stealth 4 (+9), Treatment 8 (+11)

Powers
Siren Highborn Physiology
. . Aquatic Perception: Senses 11 (Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only While Underwater)
. . Built for the Depths: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 509 years))
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Speed-Swimming: Swimming 8 (racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Song of Storms: Array
. . Ball Lightning: Burst Area Damage 8 (lightning magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Call Lightning: Damage 10 (lightning magic, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Chain Lightning: Damage 8 (lightning magic, DC 23; Increased Range: ranged, Multiattack)
. . Cold Blast: Cumulative Affliction 6 (ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . Obscuring Mist: Environment 6 (fog magic, Visibility (-5), Radius: 900 feet; Selective)
. . Ride the Lightning: Teleport 10 (magical travel, Carry 400 lbs.; Accurate, Easy, Extended: 1000 miles in 2 move actions, Increased Mass 3; Limited: Adria must pass through the intervening distance in the form of a lightning bolt, Limited to Extended, Tiring)
. . Sauna: Environment 10 (heat magic, Heat, Radius: 2 miles; Increased Duration: continuous)
. . Soothe Maelstrom: Burst Area Nullify 6 (weather magic, Counters: Magical Effects, DC 16; Burst Area 3: 120 feet radius sphere, DC 16, Broad, Simultaneous; Limited: to Weather descriptors, Reduced Range: close)
. . Squall: Cone Area Move Object 10 (wind magic, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Repulsion, Reduced Range: close)
. . Torrential Rain: Environment 10 (weather magic, Impede Movement (1 rank), Other: Rain 1, Visibility (-2), Radius: 2 miles; Increased Duration: continuous; Build Up, Tiring)
Special Qualities
. . Human Changeling: Morph 2 (morphic, +20 Deception checks to disguise; Narrow group; Feature: Grants Adria the ability to walk on land, Notes: Any Humanoid Female)

Offense
Initiative +5
Ball Lightning: Burst Area Damage 8 (DC 23)
Call Lightning: Damage 10, +10 (DC 25)
Chain Lightning: Damage 8, +10 (DC 23)
Cold Blast: Cumulative Affliction 6, +10 (DC Fort 16)
Grab, +3 (DC Spec 18)
Soothe Maelstrom: Burst Area Nullify 6 (DC Will 16)
Squall: Cone Area Move Object 10 (DC 20)
Throw, +5 (DC 23)
Unarmed, +3 (DC 23)

Complications
- Enemies: The creatures known as the Trench absolutely despise Adria and her people, and would be quite happy to kill any of them who wander into their territory.
- Honor: Adria will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Doing Good: Like many of her people, Adria will regularly rescue shipwrecked sailors and nurse them back to health before sending them on their way, and is more than willing to step in and defend those humans she interacts with when traveling away from the Siren Cove she calls her home.
- Power Loss: Adria must be capable of singing in order to use her Song of Storms array, which means that she'll be completely incapable of using her magic if her throat is damaged, or when she is gagged.
- Prejudice: The wand wavers of Great Britain regularly look down upon Nadia's people because Sirens consciously chose to be categorized as Magical Beasts rather than as Beings so that they would not be associated with the likes of Vampires and Hags.
- Weakness: Spending extended time away from water (about 24 hours) causes Adria to dehydrate and weaken, leading to a situation where she begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean [Native], English, Italian

Defense
Dodge 12, Parry 10, Fortitude 10, Toughness 8 (Imp. 4), Will 10

Power Points
Abilities 80 + Powers 72 + Advantages 18 + Skills 35 (69 ranks) + Defenses 22 = 227
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DalkonCledwin
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Nuada / The MCs / Legends Never Die

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Nuada has green hair in canon

Nuada Airgetlám - PL 11
Age: 21 / Height: 5' 9" / Weight: 135 lbs / Hair Color: Green / Eye Color: Blue
Group Affiliations: Formerly, The Conclave of Twelve / Base of Operations: Mobile

Strength 12/8, Stamina 8, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 4, Presence 4

General Advantages
Animal Empathy, Assessment, Attractive, Benefit, Status: (Deposed Queen Regnant of Thierna na Oge), Benefit, Wealth (Well-Off), Connected, Defensive Attack, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Great Endurance, Inspire 2, Languages 1, Leadership, Ritualist, Teamwork, Trance

Enhanced Advantages
Improved Grab, Luck 3

Skills
Expertise (AWE): Governing 8 (+12), Expertise (AWE): Survival 4 (+8), Expertise: Magic 12 (+17), Expertise: Mythology 8 (+13), Insight 6 (+10), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Magic 7 (+10), Ride 6 (+9), Stealth 6 (+9), Treatment 6 (+11)

Powers
Atlantean Highborn Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only While Underwater)
. . Built for the Depths: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 220 years))
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Hyper-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
. . Speed-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Turbo-Running: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
Master Sorceress: Array
. . Aqua Portal: Teleport 11 (magical travel, Carry 50 lbs.; Accurate, Extended: 2000 miles in 2 move actions, Portal; Limited to Extended, Medium: Bodies of Water, Tiring)
. . Eldritch Bolts: Damage 12 (eldritch magic, DC 27; Increased Range: ranged, Multiattack)
. . Eldritch Shield: Burst Area Deflect 10 (eldritch magic; Burst Area: 30 feet radius sphere, DC 20, Reflect, Selective; Reduced Range: close)
. . Eldritch Wave: Cone Area Damage 11 (eldritch magic, DC 26; Cone Area 3: 250 feet cone, DC 21, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Gate: Movement 2 (magical travel, Dimensional: Mystical Dimensions 2: group, 50 lbs.; Portal; Activation 2: standard action)
. . Great Shield: Create 11 (defensive magic, Volume: 2000 cft., DC 21; Impervious, Selective, Stationary, Subtle 2: invisible; Concentration, Limited: to Creating Walls or Domes)
. . Matter Control: Move Object 11 (kinetic magic, 50 tons; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Paralysis: Cumulative Affliction 12 (curse, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Cumulative, Increased Range: ranged)
. . Rejuvenation: Healing 9 (healing magic; Energizing, Restorative)
. . Telepathic Probe: Cumulative Mind Reading 11 (psychic magic, DC 21; Cumulative)
. . Telepathy: Mental Area Communication 3 (psychic magic; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide or Small Nation)
. . Water Scrying: Remote Sensing 12 (divination, Affects: 2 Types, inc. Visual - Visual and Auditory, Range: 16 miles; Dimensional 2: group - Mystical Dimensions, Subtle: DC 20+rank; Medium: Water)
The Silver Arm
. . Enchanted Silver: Concealment 1 (artifice, Other Sense: Metal Detection; Permanent)
. . Magical Prosthesis: Enhanced Trait 9 (artifice, Strength +4 (+12), Advantages: Improved Grab; Limited: to Nuada's right arm)
. . Pure-Silver: Immunity 1 (artifice, Rare Descriptor: Oxidation)

Equipment
Light Robes

Offense
Initiative +3
Eldritch Bolts: Damage 12, +10 (DC 27)
Eldritch Wave: Cone Area Damage 11 (DC 26)
Grab, +3 (DC Spec 22)
Matter Control: Move Object 11 (DC 21)
Paralysis: Cumulative Affliction 12, +10 (DC Will 22)
Telepathic Probe: Cumulative Mind Reading 11 (DC Will 21)
Throw, +3 (DC 27)
Unarmed, +3 (DC 27)

Complications
- Bane: Nuada would experience the same amount of pain as anyone else who was having an arm forcefully removed whenever someone attempts to deprive her of her silver arm in the middle of a combat scenario.
- Beware the Nice Ones: Nuada is one of the nicest and gentlest people you could ever care to meet. However, if you ever do something to piss her off you'll discover that she has an incredibly violent temper.
- Honor: Nuada will always try to give other kingdoms the better deal in any negotiation she attempts to make with them, however what actually tends to happen is that these kingdoms turn her down because her offer is too good to be true!
- Motivation: Patriotism: Nuada is entirely devoted to ensuring the safety and wellbeing of Thierna Na Oge's citizenry and will do whatever it takes in order to save them from her sister's exploitation.
- Nemesis: Nuada's sister, Eochaid Bres, is effectively her worst enemy, since it was Eochaid who was responsible for costing Nuada her original arm, which in turn cost the woman her throne.
- Weakness: Spending extended time away from water (about 24 hours) causes Nuada to dehydrate and weaken, leading to a situation where she begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean [Native], English

Defense
Dodge 10, Parry 8, Fortitude 8, Toughness 12/8 (Imp. 4), Will 12

Power Points
Abilities 76 + Powers 85 + Advantages 21 + Skills 39 (77 ranks) + Defenses 20 = 241
Last edited by DalkonCledwin on Sun Aug 01, 2021 5:31 pm, edited 1 time in total.
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Angel / The MCs / Legends Never Die

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Gabrielle Marie Delacour - PL 9
Age: 15 / Height: 4' 11" / Weight: 114 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The French Veela Enclaves / Base of Operations: Delacour Manor

Strength 4, Stamina 6, Agility 5, Dexterity 5, Fighting 3, Intellect 4, Awareness 4, Presence 8

Advantages
Agile Feint, Artificer, Attractive 2, Beginner's Luck, Benefit, Dowry (Well-Established), Defensive Roll, Evasion, Fascinate (Persuasion), Favored Environment: (The French Alps), Improved Initiative, Languages 1, Move-by Action, Power Attack, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Uncanny Dodge

Skills
Acrobatics 8 (+13), Expertise (DEX): Broom Flight 4 (+9), Expertise (PRE): Dancing 8 (+16), Expertise: Magic 8 (+12), Insight 6 (+10), Intimidation 4 (+12), Perception 4 (+8), Persuasion 6 (+14), Ranged Combat: Magic 3 (+8), Stealth 6 (+11)

Powers
Spruce & Phoenix Feather Wand (Easily Removable)
. . Yer a Witch, Gabi: Array
. . . . Episkey: Healing 7 (healing magic; Increased Range: ranged; Diminished Range 2)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Incendio: Damage 6 (fire magic, DC 21; Increased Range: ranged, Secondary Effect)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Stupefy: Cumulative Affliction 6 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range: ranged)
. . . . Ventus: Line Area Move Object 9 (wind magic, 12 tons; Line Area 2: 5 feet wide by 60 feet long, DC 19; Limited Direction: Repulsion, Reduced Range: close)
Veela Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Fire Veil: Damage 2 (racial talent, DC 17; Reaction 3: reaction, Selective)
. . Invulnerabilties: Immunity 2 (racial trait, Disease, Environmental Condition: Heat; Feature: Longevity (Up to 572 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Fire Damage; Limited - Half Effect)
. . Veela Perception: Senses 9 (racial trait, Awareness: Magic [Mental], Counters Illusion: Vision, Darkvision, Precognition; Limited: Precognition of Weather Phenomena Only [4 ranks only])
. . Veela Wings: Flight 4 (racial talent, Speed: 30 miles/hour, 500 feet/round; Feature: Concealable; Wings)
Veela Sorcery: Array
. . Beckoning Dance: Concentration Affliction 8 (allure, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Concentration, Extra Condition, Increased Range 2: perception; Check Required 5: DC 14 - Expertise: Dancing, Limited: Affects Male Targets Only, Sense-dependent: Visual)
. . Cure Wounds: Healing 9 (healing magic; Stabilize)
. . Enthrall: Concentration Burst Area Affliction 9 (allure, 1st degree: Entranced, Impaired, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Extra Condition; Limited: Affects Male Targets Only, Limited Degree 2, Sense-dependent: Visual)
. . Scorching Ray: Damage 8 (fire magic, DC 23; Increased Range: ranged, Multiattack)

Offense
Initiative +9
Beckoning Dance: Concentration Affliction 8 (DC Will 18)
Enthrall: Concentration Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Fire Veil: Damage 2, +3 (DC 17)
Grab, +3 (DC Spec 14)
Incendio: Damage 6, +8 (DC 21)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Scorching Ray: Damage 8, +8 (DC 23)
Stupefy: Cumulative Affliction 6, +8 (DC Fort 16)
Throw, +5 (DC 19)
Unarmed, +3 (DC 19)
Ventus: Line Area Move Object 9 (DC 19)

Complications
- Enemies: There those who wish to capture young and unmated Veela so that they can sell the girls into slavery on the black market.
- Honor: Gabi will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Recognition: Gabrielle wishes to be recognized as a viable mate by Harry Potter, and will do just about anything it takes in order to accomplish that goal.
- Relationships: Gabi is the younger of Apolline and Jacques Delacour's two children, with her elder sister, Fleur, having been the French Champion in the recent Triwizard Tournament.
- Weakness: Gabrielle suffers an additional degree of effect when resisting damage from Cold-based attacks or Wrought Iron weaponry.

Languages
English, French [Native]

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 7/6 (Imp. 5), Will 10

Power Points
Abilities 78 + Powers 76 + Advantages 17 + Skills 29 (57 ranks) + Defenses 22 = 222
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DalkonCledwin
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Queenie / The MCs / Legends Never Die

Post by DalkonCledwin »

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Daphne Ophelia Greengrass - PL 9
Age: 18 / Height: 5' 7" / Weight: 128 lbs / Hair Color: Brown / Eye Color: Blue
Group Affiliations: The British Wizengamot / Base of Operations: Greengrass Manor

Strength -1, Stamina 1, Agility 2, Dexterity 2, Fighting 4, Intellect 3, Awareness 6, Presence 4

Advantages
Accurate Attack, Artificer, Attractive, Benefit, Status 2: (Lady Marcher of Ilkley), Benefit, Wealth 3 (Millionaire), Connected, Contacts, Daze (Deception), Defensive Roll 2, Equipment 5, Fascinate (Deception), Languages 1, Power Attack, Quick Draw, Ritualist, Takedown, Taunt, Well-informed

Skills
Deception 8 (+12), Expertise: Magic 10 (+13), Expertise: Politics 6 (+9), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 4 (+10), Persuasion 6 (+10), Ranged Combat: Magic 6 (+8), Treatment 6 (+9)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Protego: Enhanced Trait 4 (charm, Dodge +2 (+12), Parry +2 (+12))
. . Yer a Witch, Daphne: Array
. . . . Apparition: Teleport 8 (magical travel, 1 mile in a move action, carrying 400 lbs.; Change Direction, Extended: 250 miles in 2 move actions, Increased Mass 3; Distracting)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Glacius Tria: Cone Area Affliction 6 (ice magic, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Prone, DC 16; Alternate Resistance (Dodge), Cone Area 2: 120 feet cone, DC 16, Extra Condition; Limited Degree)
. . . . Glacius Virilis: Progressive Affliction 5 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Legilimens: Cumulative Mind Reading 10 (psychic magic, DC 20; Cumulative; Reduced Range: ranged)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 5 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Reducto: Burst Area Weaken 6 (curse, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects Only, Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Vulnera Sanentur: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Reach (ranged): 5 ft.; Concentration)
Magical Human Physiology
. . Invulnerabilities: Immunity 1 (racial trait, Disease; Feature: Longevity (Up to 174 years))
. . Mage Sight: Senses 4 (racial trait, Analytical: Detect Magical Auras, Awareness: Magic [Mental], Detect: Magical Auras [Vision] 2: ranged)
Wandless Adept
. . Occlumens: Immunity 10 (defensive magic, Common Descriptor: Mental Effects; Subtle: subtle, Sustained)
. . Wingardium Leviosa: Move Object 6 (kinetic magic, 3200 lbs., DC 21; Damaging, Increased Range: perception, Precise, Subtle: subtle; Limited Direction: Up or Down)

Equipment
Greengrass Manor, Heavy Robes

Offense
Initiative +2
Expelliarmus: Damage 10, +8 (DC 25)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Glacius Tria: Cone Area Affliction 6 (DC Dog/Fort/Will 16)
Glacius Virilis: Progressive Affliction 5, +8 (DC Will 15)
Grab, +4 (DC Spec 9)
Legilimens: Cumulative Mind Reading 10, +8 (DC Will 20)
Obliviate: Concentration Cumulative Burst Area Affliction 5 (DC Will 15)
Reducto: Burst Area Weaken 6 (DC Fort 16)
Throw, +2 (DC 14)
Unarmed, +4 (DC 14)
Wingardium Leviosa: Move Object 6 (DC 21)

Complications
- Frail: Daphne is afflicted with a hereditary curse that could lead to her premature demise, as it manifests remarkably similar symptoms to Leukemia. This means that she'll become fatigued far more swiftly than her peers and that she'll more than likely die if she decides to carry more than one child to term.
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood Witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the elder sister of Astoria Greengrass and best friend to a young woman known as Tracey Davis. She is also the eldest daughter of the late Elizabeth Greengrass (née Rosier). However, she was recently forced to remove her father from the Greengrass Family Register since he was caught in Death Eater regalia during the Battle of Hogwarts.

Languages
English [Native], French

Defense
Dodge 12/10, Parry 12/10, Fortitude 3, Toughness 6/1, Will 10

Power Points
Abilities 42 + Powers 57 + Advantages 26 + Skills 31 (62 ranks) + Defenses 20 = 176

--------------------
Home Sweet Home
Greengrass Manor - PL 9

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 1 (DC 20), Dual Size: Medium, Grounds (Gargantuan), Gym, Laboratory, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Aquaman / The Allies / Legends Never Die

Post by DalkonCledwin »

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Art by JaysonRevenge on DeviantArt

Arthur 'Orin' Curry - PL 13
Age: 31 / Height: 6' 1" / Weight: 325 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Justice League / Base of Operations: Poseidonis

Strength 13, Stamina 10, Agility 4, Dexterity 4, Fighting 10, Intellect 2, Awareness 3, Presence 3

Advantages
All-out Attack, Animal Empathy, Benefit, Status 3: (High King of Atlantis), Benefit, Wealth 3 (Millionaire), Connected, Daze (Intimidation), Defensive Roll 3, Equipment 6, Fascinate (Persuasion), Favored Environment: (Aquatic), Improved Initiative, Inspire 2, Languages 1, Leadership, Power Attack, Precise Attack (Close, Concealment), Second Chance: (Resisting Mental Control), Startle, Teamwork

Skills
Acrobatics 4 (+8), Athletics 4 (+17), Close Combat: Unarmed 2 (+12), Expertise: Atlantean Lore 8 (+10), Expertise: Marine Biology 8 (+10), Insight 6 (+9), Intimidation 6 (+9), Investigation 4 (+6), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat: Eldritch Bolts 6 (+10), Stealth 4 (+8), Technology 4 (+6), Vehicles 4 (+8)

Powers
Highborn Atlantean Hybrid Physiology
. . Aquatic Perception: Senses 13 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 4: x10k, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only while underwater)
. . Built for the Depths: Impervious Toughness 8 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 277 years))
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Hyper-Leaping: Leaping 4 (talent, Leap 120 feet at 30 miles/hour)
. . Speed-Swimming: Swimming 13 (talent, Speed: 4000 miles/hour, 8 miles/round)
. . Turbo-Running: Speed 4 (talent, Speed: 30 miles/hour, 500 feet/round)
Telepathic Potential: Array
. . Summon Bigger Fishies: Summon 8 (telepathy; Horde, Mental Link, Multiple Minions 2: 4 minions, Type (General): Marine Life; Limited: Only while in or near a large body of water, Self-Powered)
. . Summon Fishies: Summon 4 (telepathy; Horde, Mental Link, Multiple Minions 4: 16 minions, Type (General): Marine Life; Limited: Only while in or near a large body of water, Self-Powered)
. . Telepathic Link: Mental Area Communication 4 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Limited: The last rank of effect applies only to marine creatures [1 rank only])
. . Telepathic Probe: Cumulative Mind Reading 8 (telepathy, DC 18; Cumulative)
Trident of Neptune (Easily Removable)
. . Magic Resistance: Immunity 20 (defensive magic, Very Common Descriptor: Magical Effects; Limited - Half Effect)
. . Magical Trident: Array
. . . . Eldritch Bolts: Damage 10 (eldritch magic, DC 25; Increased Range: ranged, Multiattack)
. . . . Great Shield: Create 12 (defensive magic, Volume: 4000 cft., DC 22; Impervious, Selective, Stationary, Subtle 2: invisible; Concentration, Limited: to Creating Walls or Domes)
. . . . Trident Strike: Strength-based Damage 3 (piercing, DC 31; Dangerous, Disarming, Reach (melee): 5 ft.)
Wild Talents
. . Marine Telepathy: Comprehend 2 (telepathy, Animals - Speak To, Animals - Understand; Subtle: subtle; Broad Type: Marine Creatures)

Equipment
Commlink, Light Armor, Poseidonis

Offense
Initiative +8
Eldritch Bolts: Damage 10, +10 (DC 25)
Grab, +10 (DC Spec 23)
Telepathic Probe: Cumulative Mind Reading 8 (DC Will 18)
Throw, +4 (DC 28)
Trident Strike: Strength-based Damage 3, +10 (DC 31)
Unarmed, +12 (DC 28)

Complications
- Motivation: Responsibility: As King of Atlantis, Arthur must attend to the needs of his people and his duty to the Seven Seas, which can occasionally come into conflict with his responsibilities to the JLA.
- Relationships: Arthur has a wife, Mera; as well as ties with his former ward, Tempest, and their friends in Atlantis.
- Temper: Arthur is known for his fierce temper.
- Weakness: Spending extended time away from water (about 24 hours) causes Arthur to dehydrate and weaken, leading to a situation where he begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean, English [Native]

Defense
Dodge 11, Parry 11, Fortitude 13, Toughness 15/10 (Imp. 8), Will 13

Power Points
Abilities 98 + Powers 120 + Advantages 31 + Skills 36 (72 ranks) + Defenses 21 = 306

--------------------
Home Sweet Home
Poseidonis - PL 13

Toughness 12, Size Gargantuan

Features:
Communications, Computer, Concealed 1 (DC 20), Dock, Fire Prevention System, Grounds (Awesome), Gym, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel (Assorted Atlanteans), Power System, Security System 1 (DC 20), Trophy Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Queen Mera / The Allies / Legends Never Die

Post by DalkonCledwin »

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Art by Liang-Xing on DeviantArt

Y'Mera Xebella Challa - PL 11
Age: 33 / Height: 5' 9" / Weight: 160 lbs / Hair Color: Crimson / Eye Color: Blue
Group Affiliations: The Justice League / Base of Operations: Poseidonis

Strength 8, Stamina 8, Agility 3, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 4

Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Status 3: (High Queen of Atlantis), Benefit, Wealth 2 (Independently Wealthy), Connected, Defensive Attack, Defensive Roll 2, Equipment 1, Fascinate (Persuasion), Favored Environment: (Aquatic), Great Endurance, Inspire 2, Languages 1, Leadership, Power Attack, Ritualist, Teamwork, Trance

Skills
Acrobatics 4 (+7), Athletics 4 (+12), Close Combat: Unarmed 2 (+7), Expertise (AWE): Governing 10 (+14), Expertise: Magic 12 (+15), Insight 6 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 8 (+12), Ranged Combat: Magic 7 (+10), Stealth 6 (+9), Technology 4 (+7), Treatment 6 (+9), Vehicles 4 (+7)

Powers
Incredible Moves: Array
. . Hyper-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
. . Speed-Swimming: Swimming 10 (talent, Speed: 500 miles/hour, 1 mile/round)
. . Turbo-Running: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
Master Sorceress: Array
. . Air Bubble: Cloud Area Immunity 2 (water magic, Suffocation (All); Affects Others, Cloud Area: 15 feet radius sphere, DC 12, Sustained)
. . Aqueous Orb: Burst Area Move Object 11 (water magic, 50 tons, DC 26; Burst Area: 30 feet radius sphere, DC 21, Damaging; Limited Material: Water)
. . Dousing: Nullify 12 (water magic, Counters: Water-Soluble Effects, DC 22; Broad, Simultaneous)
. . Geyser: Cylinder Area Damage 9 (water magic, DC 24; Cylinder Area 2: 60 feet cylinder, DC 19, Increased Range: ranged)
. . Hydraulic Torrent: Cumulative Line Area Affliction 11 (water magic, 1st degree: Dazed, 2nd degree: Prone, DC 21; Alternate Resistance (Dodge), Line Area 2: 5 feet wide by 60 feet long, DC 21, Cumulative; Limited Degree)
. . Obscuring Mist: Environment 6 (fog magic, Visibility (-5), Radius: 900 feet; Selective)
. . Slipstream: Flight 6 (water magic, Speed: 120 miles/hour, 1800 feet/round; Limited: Must remain within 60 feet (distance rank 1) of Mean Sea Level, Platform)
. . Water Bullets: Damage 12 (water magic, DC 27; Increased Range: ranged, Multiattack)
. . Water Shaping: Create 11 (water magic, Volume: 2000 cft., DC 21; Movable, Selective; Proportional)
. . Water Shield: Burst Area Deflect 10 (water magic; Burst Area: 30 feet radius sphere, DC 20, Selective; Limited: Not vs. Physical Projectiles, Reduced Range: close)
. . Water Weapon: Strength-based Damage 3 (water magic, DC 26; Variable Descriptor: close group - Any single 1 pt Extra)
. . Wave: Cone Area Move Object 11 (water magic, 50 tons; Cone Area 3: 250 feet cone, DC 21; Limited Direction: Repulsion, Reduced Range: close)
Xebellian Highborn Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only while underwater)
. . Built for the Depths: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 294 years))
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
. . Resistances: Immunity 5 (racial trait, Damage Effect: Water Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Equipment
Commlink, Light Armor

Offense
Initiative +3
Aqueous Orb: Burst Area Move Object 11 (DC 26)
Dousing: Nullify 12, +10 (DC Will 22)
Geyser: Cylinder Area Damage 9 (DC 24)
Grab, +5 (DC Spec 18)
Hydraulic Torrent: Cumulative Line Area Affliction 11 (DC Dog/Fort/Will 21)
Throw, +3 (DC 23)
Unarmed, +7 (DC 23)
Water Bullets: Damage 12, +10 (DC 27)
Water Weapon: Strength-based Damage 3, +5 (DC 26)
Wave: Cone Area Move Object 11 (DC 21)

Complications
- Fish Out of Water: Mera tends to have difficulties blending in with the inhabitants of the surface world.
- Motivation: Patriotism: Mera is devoted to both of the kingdoms that she is now affiliated with, as well as to Atlantis as a whole.
- Relationships: Mera is the eldest of King Nereus' daughters, which means she is the next in line to claim the throne of the Atlantean kingdom of Xebel.
- Temper: The intensity of Mera's temper is matched only by the brilliance of her crimson colored hair.
- Weakness: Spending extended time away from water (about 24 hours) causes Mera to dehydrate and weaken, leading to a situation where she begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean [Native], English

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12/8 (Imp. 4), Will 14

Power Points
Abilities 76 + Powers 79 + Advantages 25 + Skills 42 (83 ranks) + Defenses 22 = 244
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

The Firbolg / The Enemies / Legends Never Die

Post by DalkonCledwin »

The Firbolg
Average Height: 10' 0" / Average Weight: 1,000 lbs
--------------------
Land Locked
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Art by Dionisis Milonas on ArtStation

Hill Firbolg - PL 8
Minion Rank: 5 / Sidekick Rank: 14

Strength 5, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect -1, Awareness 1, Presence 0

Advantages
Equipment 3, Power Attack, Startle, Takedown

Skills
Athletics 6 (+11), Close Combat: Clubs 2 (+6), Intimidation 6 (+7), Perception 4 (+5), Ranged Combat: Throw 4 (+5)

Powers
Sea Firbolg Physiology
. . Giant Steps: Speed 1 (racial talent, Speed: 4 miles/hour, 60 feet/round)
. . Gigant Perception: Senses 1 (racial trait, Low-light Vision)
. . Hulking Mass of Flesh: Growth 3 (racial trait, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
. . Long Arms: Strength Effect 7 (racial trait; Reach (melee): 5 ft., Variable Descriptor: close group - Any Strength Effect the Firbolg Wields)
. . Protective Hide: Protection 5 (racial trait, +5 Toughness)
. . Rock Catching: Enhanced Trait 4 (racial talent, Dodge +4 (+7); Limited: to Thrown Rocks Only)

Expanded Equipment
Gigant Arsenal: Array
. . Club: Strength-based Damage 2 (bludgeoning, DC 22; Reach (melee): 5 ft.)
. . Thrown Rock: Damage 5 (bludgeoning, DC 20; Increased Range: ranged)

Equipment
Gigant Arsenal

Offense
Initiative +1
Club: Strength-based Damage 2, +6 (DC 22)
Grab, +4 (DC Spec 15)
Throw, +5 (DC 20)
Thrown Rock: Damage 5, +5 (DC 20)
Unarmed, +4 (DC 20)

Complications
- Reputation: Firbolg are known to be dull-witted, brutish bullies.

Languages
Gigant [Native]

Defense
Dodge 7/3, Parry 6, Fortitude 7, Toughness 8, Will 4

Power Points
Abilities 16 + Powers 18 + Advantages 6 + Skills 11 (22 ranks) + Defenses 15 = 66
--------------------
Sea Bound
Image
Art by Eges96 on DeviantArt

Sea Firbolg - PL 8
Minion Rank: 6 / Sidekick Rank: 16

Strength 5, Stamina 3, Agility 1, Dexterity 1, Fighting 4, Intellect -1, Awareness 1, Presence 0

Advantages
Equipment 3, Power Attack, Startle, Takedown

Skills
Athletics 6 (+11), Close Combat: Clubs 2 (+6), Intimidation 6 (+7), Perception 4 (+5), Ranged Combat: Throw 4 (+5)

Powers
Incredible Moves: Array
. . Giant Steps: Speed 1 (talent, Speed: 4 miles/hour, 60 feet/round)
. . Giant Strikes: Swimming 4 (talent, Speed: 8 miles/hour, 120 feet/round)
Sea Firbolg Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only while underwater)
. . Hulking Mass of Flesh: Growth 3 (racial trait, +3 STR, +3 STA, +1 Intimidate, -3 Stealth, -2 active defenses, +3 mass ranks; Innate; Permanent)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Long Arms: Strength Effect 7 (racial trait; Reach (melee): 5 ft., Variable Descriptor: close group - Any Strength Effect the Firbolg Wields)
. . Protective Hide: Protection 5 (racial trait, +5 Toughness)
. . Rock Catching: Enhanced Trait 4 (racial talent, Dodge +4 (+7); Limited: to Thrown Rocks Only)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)

Expanded Equipment/u]
Gigant Arsenal: Array
. . Club: Strength-based Damage 2 (bludgeoning, DC 22; Reach (melee): 5 ft.)
. . Thrown Rock: Damage 5 (bludgeoning, DC 20; Increased Range: ranged)

Equipment
Gigant Arsenal

Offense
Initiative +1
Club: Strength-based Damage 2, +6 (DC 22)
Grab, +4 (DC Spec 15)
Throw, +5 (DC 20)
Thrown Rock: Damage 5, +5 (DC 20)
Unarmed, +4 (DC 20)

Complications
- Reputation: Firbolg are known to be dull-witted, brutish bullies.

Languages
Gigant [Native]

Defense
Dodge 7/3, Parry 6, Fortitude 7, Toughness 8, Will 4

Power Points
Abilities 16 + Powers 32 + Advantages 6 + Skills 11 (22 ranks) + Defenses 15 = 80
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Formorian / The Enemies / Legends Never Die

Post by DalkonCledwin »

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Art by Wiggers123 on DeviantArt

Fomorian - PL 12
Average Height: 30' 0" / Average Weight: 25 Tons
Minion Rank: 18 / Sidekick Rank: 52

Strength 8, Stamina 6, Agility 1, Dexterity 1, Fighting 9, Intellect 1, Awareness 6, Presence 3

Advantages
Agile Feint, Improved Critical: (Swords), Improved Defense, Improved Initiative, Improved Smash, Improvised Weapon, Languages 3, Move-by Action, Power Attack, Skill Mastery: Stealth, Startle, Takedown 2

Skills
Acrobatics 6 (+7), Athletics 6 (+14), Close Combat: Flails 2 (+11), Expertise (AWE): Survival 8 (+14), Expertise (AWE): Theology 8 (+14), Expertise: Cosmology 8 (+9), Expertise: History 8 (+9), Expertise: Magic 8 (+9), Insight 6 (+12), Intimidation 12 (+19), Perception 6 (+12), Ranged Combat: Magic 6 (+7)

Powers
Heavy Sword (Easily Removable)
. . Sword Strike: Strength-based Damage 5 (slashing, DC 28; Dangerous, Reach (melee): 5 ft.)
Incredible Moves: Array
. . Air Walking: Flight 3 (magical travel, Speed: 16 miles/hour, 250 feet/round; Subtle: subtle; Quirk: The Prone condition causes the Fomorian to fall)
. . Giant Steps: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
. . Giant Strokes: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
Sea Fomorian Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only while underwater)
. . Body Resistance: Impervious Toughness 3 (racial trait)
. . Divine Awareness: Senses 5 (racial trait, Analytical: Detect Divine Spells, Awareness: Divinity [Mental], Awareness: Magic [Mental], Detect: Divine Spells [Vision] 2: ranged)
. . Fast Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Limited: Not vs. Good-aligned Artefacts, Spells or Effects)
. . Frightful Presence: Burst Area Affliction 6 (racial talent, 1st degree: Impaired, Resisted by: Will, DC 16; Burst Area 2: 60 feet radius sphere, DC 16, Reaction 3: reaction; Limited Degree 2)
. . Invulnerabilities: Immunity 5 (racial trait, Aging, Disease, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
. . Larger Than Life: Growth 8 (racial trait, +8 STR, +8 STA, +4 Intimidate, -8 Stealth, -4 active defenses, +2 size ranks, +8 mass ranks, +1 spee; Innate; Permanent)
. . Long Arms: Strength Effect 11 (racial trait; Reach (melee) 3: 15 ft., Variable Descriptor: close group - Any Strength effect the Fomorian Wields)
. . Protective Hide: Protection 5 (racial trait, +5 Toughness)
. . Resistances: Immunity 10 (racial trait, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Rock Catching: Enhanced Trait 4 (racial talent, Dodge +4 (+11); Limited: to Catching Thrown Rocks)
. . Supernal: Comprehend 2 (racial trait, Languages - Understand All, Languages - You're Understood; Sustained)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Titanic Sorcery: Array
. . Break Enchantment: Nullify 11 (security magic, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: may only be used to nullify harmful magic affecting a living subject)
. . Disintegrate: Linked Effect
. . . . Disrupting Bolt: Weaken 7 (Linked; alchemy, Affects: Toughness, Resisted by: Fortitude, DC 17; Affects Objects, Increased Range: ranged)
. . . . Sundering Bolt: Damage 7 (Linked; alchemy, DC 22; Increased Range: ranged)
. . Greater Scrying: Mental Communication Perception (Visual) Perception (One Sense) 4 (divination; Dimensional 2: group - Mystical Dimmensions, Perception (One Sense): Auditory, Perception (Visual): Visual; Concentration, Limited: to Perception, Limited: to Scrying Surface)
. . Heal: Healing 8 (healing magic; Energizing, Persistent, Restorative)
. . Mass Suggestion: Concentration Perception Area Affliction 11 (hypnosis magic, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 21; Perception Area: DC 21 - Auditory, Concentration, Insidious, Selective; Limited Degree)
. . Sending: Mental Communication 4 (psychic magic; Subtle: encrypted; Concentration, Limited 2: o short messages of no more than 25 words)
. . Spell Turning: Deflect 11 (defensive magic; Reflect; Limited: to Magical Effects, Reduced Range: close)

Offense
Initiative +5
Break Enchantment: Nullify 11, +7 (DC Will 21)
Disrupting Bolt: Weaken 7, +7 (DC Fort 17)
Frightful Presence: Burst Area Affliction 6 (DC Will 16)
Grab, +9 (DC Spec 18)
Mass Suggestion: Concentration Perception Area Affliction 11 (DC Will 21)
Sundering Bolt: Damage 7, +7 (DC 22)
Sword Strike: Strength-based Damage 5, +11 (DC 28)
Throw, +1 (DC 23)
Unarmed, +9 (DC 23)

Complications
- Monstrous: It is an exceptional Fomorian who is both beautiful and human sized. The vast majority on the other hand are rather frightful looking.

Languages
Ancient Irish, Atlantean, Gigant, Supernal Script [Native], Undercommon

Defense
Dodge 11/7, Parry 7, Fortitude 10, Toughness 11, Will 14

Power Points
Abilities 38 + Powers 140 + Advantages 15 + Skills 42 (84 ranks) + Defenses 24 = 259
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Eochaid Bres / The Enemies / Legends Never Die

Post by DalkonCledwin »

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Art by Hanny Natasha on ArtStation

Eochaid Bres - PL 11
Age: 19 / Height: 5' 6" / Weight: 131 lbs / Hair Color: Blue / Eye Color: Green
Group Affiliation: The Conclave of Twelve / Base of Operations: Thierna na Oge

Strength 8, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Artificer, Assessment, Attractive 2, Benefit, Status: (Pretender to the Throne of Thierna na Oge), Benefit, Wealth 2 (independently wealthy), Equipment 6, Fascinate (Deception), Inspire 2, Leadership, Ritualist, Second Chance: (Insight skill checks), Skill Mastery: Expertise: Politics, Takedown

Enhanced Advantages
Luck 3

Skills
Close Combat: Swords 5 (+11), Deception 8 (+12), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Handle Animal 4 (+8), Insight 8 (+12), Intimidation 8 (+12), Investigation 4 (+7), Perception 4 (+8), Persuasion 8 (+12), Ranged Combat: Magic 6 (+9), Ride 6 (+9), Stealth 6 (+9)

Powers
Adept Sorceress: Array
. . Eldritch Blast: Damage 10 (eldritch magic, DC 25; Increased Range: ranged)
. . Eldritch Bolts: Damage 6 (eldritch magic, DC 21; Increased Range: ranged, Multiattack)
. . Eldritch Net: Cumulative Burst Area Affliction 5 (eldritch magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 15; Burst Area: 30 feet radius sphere, DC 15, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Matter Control: Move Object 6 (kinetic magic, 3200 lbs.; Affects Insubstantial 2: full rank, Increased Range: perception)
. . Paralysis: Cumulative Affliction 6 (curse, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 16; Cumulative, Increased Range: ranged)
. . Telepathic Link: Mental Communication 3 (psychic magic; Subtle: encrypted; Concentration)
. . Telepathic Probe: Cumulative Mind Reading 6 (psychic magic, DC 16; Cumulative)
Atlantean Highborn Physiology
. . Aquatic Perception: Senses 11 (racial trait, Accurate (Type): Auditory Senses, Darkvision, Extended: Auditory Senses 2: x100, Extended: Visual Senses 1: x10, Ultra-hearing, Ultravision; Limited: Only while underwater)
. . Built for the Depths: Impervious Toughness 4 (racial trait)
. . Invulnerabilities: Immunity 3 (racial trait, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 210 years))
. . Magical Awareness: Senses 1 (racial trait, Awareness: Magic [Mental])
. . Resistances: Immunity 5 (racial trait, Damage Effect: Cold Damage; Limited - Half Effect)
. . Water Freedom: Movement 1 (racial trait, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Hyper-Leaping: Leaping 3 (talent, Leap 60 feet at 16 miles/hour)
. . Speed-Swimming: Swimming 8 (talent, Speed: 120 miles/hour, 1800 feet/round)
. . Turbo-Running: Speed 3 (talent, Speed: 16 miles/hour, 250 feet/round)
The Lia Fail (Removable)
. . Zodiac Crystal: Array
. . . . Blessing of the Zodiacs: Burst Area Luck Control 1 (atlantean relic, Bestow Luck, Advantages: Luck 3; Burst Area 12: 8 miles radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Magic, Increased Action 2: move, Reduced Range 2: close)
. . . . Dispel Magic: Nullify 11 (asgardian relic, Counters: Magical Effects, DC 21; Broad, Increased Duration: concentration, Increased Range: perception, Simultaneous; Distracting, Limited: Doesn't work on Alteration effects)
. . . . Seafloor Control: Create 11 (atlantean relic, Volume: 2000 cft., DC 21; Increased Duration: continuous, Innate, Precise, Subtle: look natural)

Equipment
Light Robes, Sword, Thierna na Oge

Offense
Initiative +3
Dispel Magic: Nullify 11 (DC Will 21)
Eldritch Blast: Damage 10, +9 (DC 25)
Eldritch Bolts: Damage 6, +9 (DC 21)
Eldritch Net: Cumulative Burst Area Affliction 5 (DC Fort/Will 15)
Grab, +6 (DC Spec 18)
Matter Control: Move Object 6 (DC 16)
Paralysis: Cumulative Affliction 6, +9 (DC Will 16)
Sword, +11 (DC 26)
Telepathic Probe: Cumulative Mind Reading 6 (DC Will 16)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Hatred: Bres absolutely despises anyone who is not a native inhabitant of Thierna na OGe, no matter who or what they may claim to be.
- Megalomania: Bres is convinced of her superiority over Nuada, and absolutely certain that her sister will never succeed in reclaiming her throne.
- Obsession: Bres is obsessed wiith power and the Sovereignty of Thierna na Oge.
- Weakness: Spending extended time away from water (about 24 hours) causes Bres to dehydrate and weaken, leading to a situation where she begins gaining levels of Fatigue as per the rules regarding Starvation & Thirst in the Deluxe Hero's Handbook on page 238.

Languages
Atlantean [Native]

Defense
Dodge 11, Parry 11, Fortitude 12, Toughness 11/10 (Imp. 4), Will 10

Power Points
Abilities 82 + Powers 86 + Advantages 21 + Skills 41 (81 ranks) + Defenses 21 = 251

--------------------
Home Sweet Home
Thierna na Oge - PL 11

Toughness 12, Size Gargantuan

Features:
Artificer's Lab, Concealed 2 (DC 25), Defensive Enchantments, Dock, Grounds, Gym, Holding Cells, Infirmary, Isolated, Library, Living Space, Mystic Locale, Personnel (Minor Atlanteans), Ritual Chamber, Wards 3 (DC 30)

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 18 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25
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DalkonCledwin
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Location: Gallifrey

God of Wonders v2 Brainstorm & Notes

Post by DalkonCledwin »

God of Wonders
Premise: The Fates probably should have second guessed their decision to give young Harry Potter the phenomenal cosmic powers associated with the Kryptonian god of Creation, since those powers enabled young Harry to win his war and create a new home for the scattered Kryptonian populace!
Required Inclusions:
- Harry Potter must become the Living Avatar of the Vohc, with all the powers and abilities that are associated with his new divine station.
- Harry must use his newfound knowledge of Artifice to unravel the various enchantments Voldemort placed on his assorted Horcruxes, without actually destroying the objects in question.
- Furthermore, Harry must use his divine powers to create an object which would be resistant to Flamebird’s destructive powers that would then serve as a distraction for his sister-deity.
- Harry must use the time that Flamebird focuses on his distraction to create a safe-haven for the Kryptonian diaspora, allowing them to once again have a home of their very own.
- Flamebird must refuse to destroy this new safe-have once it has a viable population due to her sense of honor, as she actually is a benevolent deity.
- The actual romantic pairings for this story are up to the author, but it is suggested that Harry become involved with the Living Avatar of the Flamebird, and if female, the Nightwing as well.
Preferred Inclusions:
- Harry, as the Living Avatar of the Vohc, should have the ability to manipulate plants, due to being a god of creation, which means he is also a god of nature and fertility.
- Harry should retain his generally heroic mindset, in spite of the fact that the deity he is fused with is known for being remarkably malevolent.
- Harry should attract the attention of the various Lantern Corps, who for various reasons decide that his new world is either a threat, or something to be carefully scrutinized.
Optional Inclusions:
- Harry could modify Poison Ivy’s biology, giving her the option to carry a child to term.
- Harry’s nature as a god of creation and fertility could make even the strongest forms of birth control unreliable at best, meaning that he’ll have to be very careful with his ladies.
Forbidden Things:
- Harry the Malevolent Emo Doormat.
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DalkonCledwin
Posts: 6996
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Vohc / The MCs / God of Wonders v2

Post by DalkonCledwin »

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Art by -JUN-LUO- on ArtStation

Vohc (Harry Potter) - PL 12
Age: 23 / Height: 6' 1" / Weight: 187 lbs / Hair Color: Brown / Eye Color: Green
Group Affiliation: The Gods of Krypton / Base of Operations: The Fortress of Wonders

Strength 11, Stamina 9, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 5, Presence 5

Advantages
Accurate Attack, Animal Empathy, Artificer, Attractive, Benefit, Status 2: (Lord Marcher of Flagley & Stinchcombe), Benefit, Wealth 4 (Multimillionaire), Connected, Defensive Attack, Diehard, Equipment 4, Fascinate (Persuasion), Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Close Combat: Grab 2 (+10), Deception 6 (+11), Expertise (AWE): Artist 10 (+15), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 12 (+15), Insight 4 (+9), Investigation 4 (+7), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Wand Magic 6 (+10), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Elevated Human Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait)
. . Expanded Awareness: Senses 26 (racial trait, Analytical (Type): Auditory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters Illusion: Vision, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Powerful Build: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 15: Up to 800 tons)
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Accurate 2: +4, Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Greater Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Power of the Vohc: Dynamic Array
. . Artificer's Touch: Healing 12 ([0 active, 0/38 PP, 2/r], artifice; Affects Objects Only)
. . Command Plants: Cumulative Affliction 8 ([0 active, 0/38 PP, 3/r], verdant magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Cumulative, Increased Range 2: perception; Limited: Affects Plant Creatures Only)
. . Creation: Create 12 ([0 active, 0/38 PP, 3/r+2], artifice, Volume: 4000 cft., DC 22; Increased Duration: continuous, Innate, Precise)
. . Entangle: Burst Area Affliction 11 ([0 active, 0/38 PP, 3/r+3], verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 21; Burst Area: 30 feet radius sphere, DC 21, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Fabricate Weapons: Strength-based Damage 3 ([0 active, 0/38 PP, 1/r+9], artifice, DC 29; Penetrating 8, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)
. . Gateway: Movement 3 ([0 active, 0/38 PP, 4/r], magical travel, Space Travel 3: other galaxies; Portal)
. . Hyper-Breath: Cone Area Move Object 10 ([0 active, 0/38 PP, 2/r], wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 6 ([0 active, 0/38 PP, 1/r], racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Master's Illusion: Burst Area Morph 3 ([0 active, 0/38 PP, 7/r], illusory magic, +20 Deception checks to disguise; Broad group, DC 13; Affects Others, Burst Area: 30 feet radius sphere, DC 13, Selective; Resistible: Will, Notes: Any Humanoid)
. . Screen: Concealment 10 ([0 active, 0/38 PP, 2/r], obfuscation, All Senses; Selective; Limited: to Attempts to Observe Harry using Remote Sensing)
. . Soar the Spaceways: Movement 2 ([0 active, 0/38 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 9 ([0 active, 0/38 PP, 2/r+1], racial talent, Speed: 1000 miles/hour, 2 miles/round; Precise)
. . Wood Shape: Transform 12 ([0 active, 0/38 PP, 3/r+2], artifice, Affects: 1 Thing > 1 Thing - Wooden objects into different shapes, Transforms: 3200 lbs., DC 22; Increased Duration: continuous, Innate, Precise)
The Helm of Hades (Removable (indestructible))
. . That's an Invisibility Cloak!: Concealment 7 (divine relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Mental Senses; Affects Others, Feature: Maleable Form, Feature: Grants Immunity to Thief's Downfall; Distracting, Limited: Can only conceal a single adult or up to three children at any given time, Passive)

Equipment
Fortress of Wonders

Offense
Initiative +4
Command Plants: Cumulative Affliction 8 (DC Will 18)
Entangle: Burst Area Affliction 11 (DC Fort/Will 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 10, +14 (DC 25)
Fabricate Weapons: Strength-based Damage 3, +8 (DC 29)
Finite Incantatem: Nullify 11, +10 (DC Will 21)
Grab, +10 (DC Spec 21)
Hyper-Breath: Cone Area Move Object 10 (DC 20)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Throw, +4 (DC 26)
Unarmed, +8 (DC 26)
Wood Shape: Transform 12, +8 (DC Dog 22)

Complications
- Divine Mandate: It is the Vohc's divine mandate to create as many glorious works of art as he possibly can, even while knowing that his sister, the Flamebird, will almost always find these works of art and destroy them.
- Fame: Harry is famous within wizarding society for the part he played in vanquishing the dark wizard who styled himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationships: Harry is the sole surviving member of the House of Potter, and also the Head of House for the fragmented wizarding family known as the Blacks. Furthermore, as the Vohc, Harry is the brother of the Flamebird and the Nightwing, with their father being the Kryptonian Skyfather known as the Rao. All three sibling-deities are involved in a longstanding rivalry and love triangle.
- Weakness: Harry suffers all the same effects as any other Kryptonian would whenever he is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to his bond with the Vohc, he doesn't lose his powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.

Languages
English [Native], French, Kryptonian, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 10), Will 12

Power Points
Abilities 98 + Powers 144 + Advantages 34 + Skills 37 (74 ranks) + Defenses 17 = 330

--------------------
Home Sweet Home
Fortress of Wonders - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Defense System, Dimensional Portal, Holding Cells, Infirmary, Isolated, Library, Living Space, Mystic Locale, Personnel (Winky), Ritual Chamber, Secret 3 (DC 30), Wards 1 (DC 20)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
--------------------
The Clone
Vohc Clone - PL 12

Strength 11, Stamina 9, Agility 4, Dexterity 4, Fighting 8, Intellect 3, Awareness 5, Presence 5

Advantages
Accurate Attack, Animal Empathy, Artificer, Attractive, Connected, Defensive Attack, Diehard, Fascinate (Persuasion), Great Endurance, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 3, Leadership, Quick Draw, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Skills
Close Combat: Grab 2 (+10), Deception 6 (+11), Expertise (AWE): Artist 10 (+15), Expertise (AWE): Cooking 4 (+9), Expertise: Magic 12 (+15), Insight 4 (+9), Investigation 4 (+7), Perception 8 (+13), Persuasion 6 (+11), Ranged Combat: Wand Magic 6 (+10), Stealth 6 (+10), Vehicles 6 (+10)

Powers
Dummy Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (luminous magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Dementors, Lethifolds and other similar creatures, Limited: to Forcing Targets Away from Warded Area, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Accurate 2: +4, Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Limited: Doesn't work on Alteration effects)
. . . . Greater Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Stupefy: Cumulative Affliction 7 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range: ranged)
Elevated Human Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait)
. . Expanded Awareness: Senses 23 (racial trait, Analytical (Type): Auditory Senses, Awareness: Magic [Mental], Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [1 rank only])
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Powerful Build: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 15: Up to 800 tons)
. . Surprisingly Tough: Protection 5 (racial trait, +5 Toughness)
Superhuman Powers: Dynamic Array
. . Hyper-Breath: Cone Area Move Object 10 ([0 active, 0/20 PP, 2/r], wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 6 ([0 active, 0/20 PP, 1/r], racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Soar the Spaceways: Movement 2 ([0 active, 0/20 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 9 ([0 active, 0/20 PP, 2/r+1], racial talent, Speed: 1000 miles/hour, 2 miles/round; Precise)

Offense
Initiative +4
Expecto Patronum: Concentration Cumulative Burst Area Affliction 7 (DC Will 17)
Expelliarmus: Damage 10, +14 (DC 25)
Finite Incantatem: Nullify 11, +10 (DC Will 21)
Grab, +10 (DC Spec 21)
Hyper-Breath: Cone Area Move Object 10 (DC 20)
Stupefy: Cumulative Affliction 7, +10 (DC Fort 17)
Throw, +4 (DC 26)
Unarmed, +8 (DC 26)

Complications
- Motivation: Responsibility: The Vohc Clone is responsible for distracting the Flame Bird for just long enough that the actual Vohc can complete his task of creating the world which will eventually come to be known as New Krypton.
- Owned: The Vohc Clone is one of several artefacts belonging to the Kryptonian deity known as The Vohc.

Languages
English [Native], French, Kryptonian, Parseltongue (Secret)

Defense
Dodge 10, Parry 10, Fortitude 11, Toughness 14 (Imp. 10), Will 12

Power Points
Abilities 98 + Powers 101 + Advantages 24 + Skills 37 (74 ranks) + Defenses 17 = 277
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DalkonCledwin
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Location: Gallifrey

Flamebird / The MCS / God of Wonders v2

Post by DalkonCledwin »

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Art by Dixneuf Cho on ArtStation

Flamebird (Thara Ak-Var) - PL 12
Age: Looks 22 / Height: 5' 9" / Weight: 137 lbs / Hair Color: Red / Eye Color: Amber
Group Affiliations: The Gods of Krypton / Base of Operations: The Kent Farm; Eventually, The Fortress of Wonders

Strength 14, Stamina 11, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

Advantages
Accurate Attack, All-out Attack, Attractive, Benefit, Security Clearance: (Argoan Security Council), Benefit, Wealth 2 (Independently Wealthy), Chokehold, Connected, Daze (Intimidation), Defensive Attack, Diehard, Equipment 1, Fascinate (Intimidation), Fearless, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Trip, Interpose, Languages 1, Move-by Action, Power Attack, Teamwork

Skills
Acrobatics 4 (+9), Athletics 4 (+18), Close Combat: Unarmed 4 (+10), Expertise: Kryptonian Lore 8 (+11), Expertise: Law Enforcement 10 (+13), Expertise: Magic 8 (+11), Insight 4 (+8), Intimidation 6 (+10), Investigation 8 (+11), Perception 8 (+12), Persuasion 4 (+8), Ranged Combat: Divine Power 7 (+12), Stealth 4 (+9), Technology 6 (+9)

Powers
Elevated Kryptonian Physiology
. . Body Resistance: Impervious Toughness 14 (racial trait)
. . Expanded Awareness: Senses 24 (racial trait, Analytical (Type): Auditory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Powerful Build: Enhanced Strength 8 (racial talent, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Power of the Flamebird: Dynamic Array
. . Burning Hands: Cone Area Damage 12 ([0 active, 0/36 PP, 2/r], fire magic, DC 27; Cone Area: 60 feet cone, DC 22)
. . Dispel Evil: Nullify 12 ([0 active, 0/36 PP, 2/r], security magic, Counters: Mind Control & Summoning Effects, DC 22; Broad, Simultaneous; Limited: to Effects Generated by Malevolent Targets)
. . Fireball: Burst Area Damage 8 ([0 active, 0/36 PP, 3/r], fire magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . Heat Vision: Damage 10 ([0 active, 0/36 PP, 3/r+1], heat, DC 25; Increased Range: ranged, Multiattack, Precise)
. . Holy Utterances: Concentration Perception Area Affliction 8 ([0 active, 0/36 PP, 3/r], holy magic, 1st degree: Hindered, Impaired, 2nd degree: Immobile, Disabled, 3rd degree: Paralyzed, Unaware, Resisted by: Will, DC 18; Perception Area: DC 18 - Auditory, Concentration, Extra Condition; Limited: Affects Malevolent Targets Only)
. . Hyper-Breath: Cone Area Move Object 10 ([0 active, 0/36 PP, 2/r], wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 6 ([0 active, 0/36 PP, 1/r], racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Locate Object: Senses 4 ([0 active, 0/36 PP, 1/r+2], divination, Detect: Target Object [Mental] 2: ranged, Direction Sense, Distance Sense; Sustained, Variable Descriptor 2: broad group - Targeted Object)
. . Magic Circle Against Evil: Burst Area Immunity 10 ([0 active, 0/36 PP, 3/r], defensive magic, Custom: Mental Control 5, Damage Effect: Summoned Creatures; Affects Others, Burst Area: 30 feet radius sphere, DC 20, Selective, Sustained; Limited: to Effects Generated by Malevolent Characters)
. . Shatter: Weaken 12 ([0 active, 0/36 PP, 2/r], kinetic magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged)
. . Shout: Linked Effect
. . . . Deafening Shout: Cumulative Cone Area Affliction 6 (Linked; [0 active, 0/36 PP, 2/r], sonic magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 16; Cone Area: 60 feet cone, DC 16, Cumulative; Limited: Affects Auditory Senses Only)
. . . . Destructive Shout: Cone Area Damage 6 (Linked; [0 active, 0/36 PP, 4/r], sonic magic, DC 21; Affects Objects, Alternate Resistance: Fortitude, Cone Area: 60 feet cone, DC 16)
. . Soar the Spaceways: Movement 2 ([0 active, 0/36 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 9 ([0 active, 0/36 PP, 2/r+1], racial talent, Speed: 1000 miles/hour, 2 miles/round; Precise)
. . Wall of Fire: Line Area Damage 8 ([0 active, 0/36 PP, 4/r], fire magic, DC 23; Line Area: 5 feet wide by 30 feet long, DC 18, Increased Duration: concentration, Increased Range: ranged)

Equipment
Commlink, Restraints

Offense
Initiative +5
Burning Hands: Cone Area Damage 12 (DC 27)
Deafening Shout: Cumulative Cone Area Affliction 6 (DC Fort 16)
Destructive Shout: Cone Area Damage 6 (DC Fort 21)
Dispel Evil: Nullify 12, +12 (DC Will 22)
Fireball: Burst Area Damage 8 (DC 23)
Grab, +6 (DC Spec 24)
Heat Vision: Damage 10, +12 (DC 25)
Holy Utterances: Concentration Perception Area Affliction 8 (DC Will 18)
Hyper-Breath: Cone Area Move Object 10 (DC 20)
Shatter: Weaken 12, +12 (DC Fort 22)
Throw, +5 (DC 29)
Unarmed, +10 (DC 29)
Wall of Fire: Line Area Damage 8 (DC 23)

Complications
- Divine Mandate: It is the Flamebird's divine responsibility to destroy each and every single thing that her brother, the Vohc, creates so that he is constantly striving to create even greater things using his personal divine powers.
- Honor: Thara will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Doing Good: Thara wishes to use her powers in order to make the universe a better place for everyone.
- Older Than She Looks: Thara looks to be about the same age as Harry, and has approximately the same mental development, but is actually close to fifty in terms of her chronological age due to having spent most of her life in a bottled city that was kept under temporal stasis.
- Relationships: Thara is effectively the elder sister of Harry Potter and Kistra Dru-Zod due to the fact that all three of them have become bonded with the divine children of the Kryptonian Skyfather, Rao.
- Weakness: Thara suffers all the same effects as any other Kryptonian would whenever she is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to her bond with the Flamebird, she doesn't lose her powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 104 + Powers 126 + Advantages 24 + Skills 43 (85 ranks) + Defenses 18 = 315

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Build Comments
I've scaled back the abilities of Kryptonians for the express purpose of representing what they would look like when they are both younger than Clark is, and also so that it gives them better challenges when interacting with their enemies. This is intentional on my part, so please don't yell at me for getting their stats wrong, particularly in regards to their Flight, Speed and Quickness ranks.
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DalkonCledwin
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Nightwing / The MCs / God of Wonders v2

Post by DalkonCledwin »

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Art by Abigail Diaz on ArtStation

Nightwing (Kistra Dru-Zod) - PL 12
Age: Looks 21 / Height: 5' 6" / Weight: 118 lbs / Hair Color: Purple / Eye Color: Purple
Group Affiliations: The Gods of Krypton / Base of Operations: Mobile

Strength 14, Stamina 11, Agility 5, Dexterity 5, Fighting 4, Intellect 2, Awareness 4, Presence 6

Advantages
Accurate Attack, All-out Attack, Attractive, Chokehold, Daze (Deception), Defensive Attack, Diehard, Fascinate (Deception), Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Smash, Improved Trip, Instant Up, Inventor, Languages 1, Power Attack, Skill Mastery: Technology, Taunt

Skills
Close Combat: Unarmed 4 (+8), Deception 8 (+14), Expertise: Kryptonian Lore 6 (+8), Expertise: Magic 8 (+10), Insight 4 (+8), Investigation 4 (+6), Perception 8 (+12), Persuasion 4 (+10), Ranged Combat: Divine Power 7 (+12), Stealth 6 (+11), Technology 10 (+12)

Powers
Elevated Kryptonian Physiology
. . Body Resistance: Impervious Toughness 14 (racial trait)
. . Expanded Awareness: Senses 25 (racial trait, Analytical (Type): Auditory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Counters All Concealment: Vision, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Ultra-hearing)
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Phantom Zoner: Movement 1 (racial trait, Environmental Adaptation: The Phantom Zone)
. . Tough: Protection 3 (racial trait, +3 Toughness)
Power of the Nightwing: Dynamic Array
. . Blade Barrier: Shapeable Area Damage 7 ([0 active, 0/36 PP, 5/r+1], shadow magic, DC 22; Affects Insubstantial: half ranks, Shapeable Area 3: 125 cft., DC 17, Increased Duration: concentration, Increased Range: ranged; Distracting)
. . Blinding Word: Cumulative Progressive Affliction 7 ([0 active, 0/36 PP, 5/r], curse, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 17; Cumulative, Increased Range 2: perception, Progressive; Sense-dependent: Auditory)
. . Bull's Strength: Enhanced Strength 2 ([0 active, 0/36 PP, 3/r], strengthening magic, +2 STR; Affects Others)
. . Crushing Hand: Move Object 12 ([0 active, 0/36 PP, 3/r], kinetic magic, 100 tons, DC 27; Damaging)
. . Gloom: Environment 7 ([0 active, 0/36 PP, 2/r], shadow magic, Visibility (-5), Radius: 1800 feet)
. . Heat Vision: Damage 10 ([0 active, 0/36 PP, 3/r+1], heat, DC 25; Increased Range: ranged, Multiattack, Precise)
. . Hyper-Breath: Cone Area Move Object 10 ([0 active, 0/36 PP, 2/r], wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 6 ([0 active, 0/36 PP, 1/r], racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Shadow Conjuration: Create 12 ([0 active, 0/36 PP, 2/r+2], illusory magic, Volume: 4000 cft., DC 22; Increased Duration: continuous, Precise, Subtle: look natural; Resistible: Will)
. . Soar the Spaceways: Movement 2 ([0 active, 0/36 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . Strength Surge: Enhanced Strength 12 ([0 active, 0/36 PP, 1/r+1], kinetic magic, +12 STR; Feature: Kistra can exert her Strength without moving; Limited to Lifting, Notes: Max Lifting Strength 28: Up to 6,400,000 tons)
. . Stunning Word: Cumulative Progressive Affliction 7 ([0 active, 0/36 PP, 5/r], curse, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 17; Cumulative, Increased Range 2: perception, Progressive; Sense-dependent: Auditory)
. . Touch of Darkness: Cumulative Affliction 12 ([0 active, 0/36 PP, 1/2r], shadow magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 22; Cumulative; Limited: Affects Visual Senses Only, Limited Degree)
. . True Flight: Flight 9 ([0 active, 0/36 PP, 2/r+1], racial talent, Speed: 1000 miles/hour, 2 miles/round; Precise)

Offense
Initiative +5
Blade Barrier: Shapeable Area Damage 7 (DC 22)
Blinding Word: Cumulative Progressive Affliction 7 (DC Fort 17)
Crushing Hand: Move Object 12, +12 (DC 27)
Grab, +4 (DC Spec 24)
Heat Vision: Damage 10, +12 (DC 25)
Hyper-Breath: Cone Area Move Object 10 (DC 20)
Stunning Word: Cumulative Progressive Affliction 7 (DC Fort 17)
Throw, +5 (DC 29)
Touch of Darkness: Cumulative Affliction 12, +4 (DC Fort 22)
Unarmed, +8 (DC 29)

Complications
- Divine Mandate: It is the Nightwing's divine responsibility to prowl in the shadows and root out the forces of darkness so that they are not a threat to the rest of the cosmos. Unfortunately, it is this same responsibility that has forced Nightwing to live in isolation from the other Kryptonian Deities.
- Motivation: Responsibility: Kistra has been tasked with heralding in the Kryptonian Invasion of Earth on behalf of her father and his army full of Shadow Zone convicts. This isn't necessarily something that she wants to do, but rather something that her father's brainwashing treatment has ensured that she has no choice but to accomplish for him.
- Relationships: Kistra is effectively the younger sister of Harry Potter and Thara Ak-Var due to the fact that all three of them have become bonded with the divine children of the Kryptonian Skyfather, Rao. Furthermore, she is the daughter of the Kryptonian terrorist known as Dru-Zod.
- Weakness: Kistra suffers all the same effects as any other Kryptonian would whenever she is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to her bond with the Nightwing, she doesn't lose her powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.
- Younger Than She Looks: Kistra looks to be in her twenties, and has a mentality that matches her physique, and yet in reality she is merely a nine year old girl.

Languages
English, Kryptonian [Native]

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 14 (Imp. 14), Will 12

Power Points
Abilities 102 + Powers 123 + Advantages 20 + Skills 35 (69 ranks) + Defenses 20 = 300
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
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Cythonna / The MCs / God of Wonders v2

Post by DalkonCledwin »

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Art by BlondynkiTezGraja on DeviantArt

Cythonna (Daphne Greengrass) - PL 12
Age: 23 / Height: 5' 9" / Weight: 136 lbs / Hair Color: Blonde / Eye Color: Blue
Group Affiliations: The Gods of Krypton / Base of Operations: Greengrass Manor

Strength 11, Stamina 9, Agility 3, Dexterity 3, Fighting 6, Intellect 7, Awareness 4, Presence 4

Advantages
Artificer, Attractive 2, Benefit, Status 2: (Lady Marcher of Ilkley), Benefit, Wealth 3 (Millionaire), Connected, Contacts, Daze (Deception), Defensive Attack, Diehard, Equipment 4, Evasion, Fascinate (Deception), Fast Grab, Great Endurance, Improved Grab, Improved Hold, Improved Trip, Inspire 2, Languages 2, Leadership, Quick Draw, Ritualist, Taunt, Teamwork, Uncanny Dodge, Well-informed

Skills
Deception 8 (+12), Expertise: Magic 10 (+17), Expertise: Politics 6 (+13), Insight 6 (+10), Intimidation 4 (+8), Investigation 4 (+11), Perception 4 (+8), Persuasion 6 (+10), Ranged Combat: Magic 9 (+12), Treatment 6 (+13)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer a Witch, Daphne: Array
. . . . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 400 lbs.; Accurate, Change Direction, Extended: 120 miles in 2 move actions, Increased Mass 3; Check Required 5: DC 14 - Expertise: Magic, Side Effect: on failure - All travelers suffer Damage 10 (Splinch))
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Glacius Virilis: Progressive Affliction 5 (hex, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 15; Extra Condition, Increased Range: ranged, Progressive; Limited: Affects Male Targets Only)
. . . . Obliviate: Concentration Cumulative Burst Area Affliction 5 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Transformed, Resisted by: Will, DC 15; Burst Area: 30 feet radius sphere, DC 15, Concentration, Cumulative, Increased Range: ranged, Insidious, Selective; Diminished Range 2, Distracting, Limited: to Blanking Out Recent Memories)
. . . . Vulnera Sanentur: Regeneration 2 (healing magic, Every 5 rounds; Affects Others Only, Persistent, Reach (ranged): 5 ft.; Concentration)
Elevated Human Physiology
. . Body Resistance: Impervious Toughness 10 (racial trait)
. . Expanded Awareness: Senses 26 (racial trait, Analytical (Type): Auditory Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Auditory Senses 6: x1m, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision doesn't penetrate lead-based concealment [4 ranks only])
. . Fast Action: Quickness 6 (racial talent, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Powerful Build: Enhanced Strength 4 (racial talent, +4 STR; Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Suprisingly Tough: Protection 3 (racial trait, +3 Toughness)
Power of the Cythonna: Dynamic Array
. . Cone of Cold: Cumulative Cone Area Affliction 12 ([0 active, 0/36 PP, 3/r], ice magic, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cone Area: 60 feet cone, DC 22, Cumulative)
. . Darkness: Burst Area Concealment Attack 4 ([0 active, 0/36 PP, 3/r+6], shadow magic, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude, Feature 6: Liberated (8 minutes))
. . Enlarge Person: Growth 2 ([0 active, 0/36 PP, 3/r], strengthening magic, +2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks; Affects Others)
. . Flash Freeze: Burst Area Weaken 8 ([0 active, 0/36 PP, 4/r], ice magic, Affects: Toughness, Resisted by: Fortitude, DC 18; Affects Objects Only, Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged)
. . Grasping Hand: Move Object 12 ([0 active, 0/36 PP, 3/r], kinetic magic, 100 tons; Increased Range: perception)
. . Hyper-Breath: Cone Area Move Object 10 ([0 active, 0/36 PP, 2/r], wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Hyper-Running: Speed 6 ([0 active, 0/36 PP, 1/r], racial talent, Speed: 120 miles/hour, 1800 feet/round)
. . Icicle: Damage 12 ([0 active, 0/36 PP, 2/r], ice magic, DC 27; Increased Range: ranged)
. . Might of the Gods: Enhanced Strength 5 ([0 active, 0/36 PP, 2/r], strengthening magic, +5 STR)
. . Shadow Door: Movement 3 ([0 active, 0/36 PP, 4/r], shadow magic, Permeate 3: full speed; Portal)
. . Soar the Spaceways: Movement 2 ([0 active, 0/36 PP, 2/r], racial talent, Environmental Adaptation: Space, Space Travel 1: within solar system)
. . True Flight: Flight 9 ([0 active, 0/36 PP, 2/r+1], racial talent, Speed: 1000 miles/hour, 2 miles/round; Precise)
. . Weird: Burst Area Affliction 8 ([0 active, 0/36 PP, 3/r], illusory magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Dying, Resisted by: Fortitude, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range 2: perception; Resistible: Will)

Equipment
Greengrass Manor

Offense
Initiative +3
Cone of Cold: Cumulative Cone Area Affliction 12 (DC Fort 22)
Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Expelliarmus: Damage 10, +12 (DC 25)
Flash Freeze: Burst Area Weaken 8 (DC Fort 18)
Glacius Virilis: Progressive Affliction 5, +12 (DC Will 15)
Grab, +6 (DC Spec 21)
Grasping Hand: Move Object 12 (DC 22)
Hyper-Breath: Cone Area Move Object 10 (DC 20)
Icicle: Damage 12, +12 (DC 27)
Obliviate: Concentration Cumulative Burst Area Affliction 5 (DC Will 15)
Throw, +3 (DC 26)
Unarmed, +6 (DC 26)
Weird: Burst Area Affliction 8 (DC Fort/Will 18)

Complications
- Guy Magnet: Daphne tends to attract male attention wherever she goes due to the fact that she is possibly the single most attractive Pure-Blood Witch of her generation.
- Honor: Daphne will always keep her word of honor, and strives to uphold the common good.
- Motivation: Protector: Daphne will do whatever it takes to keep her loved ones safe from harm, and it is only her sense of honor that prevents her from becoming truly yandere in her attempts to achieve that goal.
- Relationships: Daphne is the elder sister of Astoria Greengrass and best friend to a young woman known as Tracey Davis. She is also the eldest daughter of the late Elizabeth Greengrass (née Rosier). However, she was recently forced to remove her father from the Greengrass Family Register since he was caught in Death Eater regalia during the Battle of Hogwarts.
- Weakness: Daphne suffers all the same effects as any other Kryptonian would whenever she is exposed to the radiation coming from the meteor rocks that accompanied Kal-El to Earth. However, thanks to her bond with the Cythonna, she doesn't lose her powers when deprived of yellow solar energy for extended periods of time, or when exposed to red solar energy.

Languages
English [Native], French, Kryptonian

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 12 (Imp. 10), Will 12

Power Points
Abilities 94 + Powers 132 + Advantages 35 + Skills 32 (63 ranks) + Defenses 22 = 315

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Home Sweet Home
Greengrass Manor - PL 12

Toughness 10, Size Huge

Features:
Artificer's Lab, Concealed 2 (DC 25), Dual Size: Medium, Grounds (Gargantuan), Gym, Library, Living Space, Mystic Locale, Personnel (House Elves), Ritual Chamber, Sealed, Self-repairing 1, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20
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