Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Hexfire / The MCs / Clarere Audere Gaudere

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Hexfire (Leandra Potter) - PL 10
Age: 14 / Height: 5' 5" / Weight: 120 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 8, Agility 5, Dexterity 5, Fighting 6, Intellect 4, Awareness 8, Presence 5

Advantages
All-out Attack, Attractive, Beautiful Voice, Benefit, Alternate Identity: (Princess Koleand'r of House Tykayl), Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Equipment 1, Fascinate (Expertise: Cheffing), Fascinate (Persuasion), Inspire 2, Languages 1, Leadership, Lionheart 2, Potioneer, Power Attack, Ranged Attack 3, Second Chance: (Resisting Mental Control)

Skills
Acrobatics 6 (+11), Deception 4 (+9), Expertise (DEX): Broom Flight 6 (+11), Expertise (PRE): Cheffing 6 (+11), Expertise: Astrogation 2 (+6), Expertise: Magic 10 (+14), Insight 6 (+14), Investigation 4 (+8), Perception 6 (+14), Persuasion 6 (+11), Stealth 6 (+11), Treatment 4 (+8)

Powers
Born to Fly: Array
. . Hexflight: Flight 10 (energy conversion, Speed: 2000 miles/hour, 4 miles/round)
. . Soar the Spaceways: Movement 3 (energy conversion, Environmental Adaptation: Space, Space Travel 2: other solar systems; Quirk: Leandra must succeed on a DC 14 Expertise: Astrogation check to travel to another solar system)
Hexbolt Energy: Array
. . Hexbolts: Damage 10 (radiant, DC 25; Increased Range: ranged, Multiattack)
. . Hexfire: Damage 10 (radiant, DC 25; Increased Range: ranged, Secondary Effect)
. . Hexflare: Cumulative Burst Area Affliction 10 (radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, DC 20, Cumulative, Increased Range: ranged; Limited: to Visual Senses, Sense-dependent: Vision)
. . Hexwave: Cone Area Damage 10 (radiant, DC 25; Cone Area 2: 120 feet cone, DC 20)
. . Hexwhirl: Cylinder Area Damage 10 (radiant, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Leandra: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Accurate: +2, Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Inaccurate: -2, Side Effect)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Tamaranean Physiology
. . Body Resistance: Impervious Toughness 8 (racial)
. . Invulnerabilities: Immunity 18 (racial, Common Descriptor: Heat Effects, Disease, Environmental Conditions (All), Suffocation (All))
. . Linguistic Assimilation: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Quirk: Leandra must achieve mucosal contact with someone that knows a language in order to "learn" it)
. . Longevity: Feature 1 (racial, Notes: Leandra will undergo "Transformation" when she is 114 years of age, and can expect to live for up to 1,181 years.)
. . Nine Stomachs: Immunity 2 (racial, Uncommon Descriptor: Ingested Mind Control Agents; Feature: Iron Stomach (May eat anything non-toxic, no matter how gross or spoiled it may be); Quirk: It takes about twenty minutes for this power to 'digest' an ingested mind control agent)
. . Power-Lifting: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 Tons)
. . Solar Healing: Regeneration 3 (racial, Every 3.33 rounds; Source: Exposure to Direct Sunlight)
. . Tamaranean Senses: Senses 14 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 3: x1k, Extended: Visual Senses 3: x1k, Infravision, Low-light Vision, Radius: Magic Awareness, Tracking: Infravision 2: full speed, Ultravision)
The Cloak of Invisibility (Removable (indestructible))
. . Enchanted Thread: Protection 2 (cosmic relic, +2 Toughness; Impervious)
. . Hide Thyself from Death's Gaze: Concealment 7 (cosmic relic, All Visual Senses, Other Sense: Remote Sensing, Other Sense Type: Black Lantern Spectral Sight; Affects Others; Distracting, Limited: to a single adult, or up to three children, Passive)
. . Tamaranean Body Armor (Alternate; Removable)
. . . . Fashionable Armor: Protection 2 (armor, +2 Toughness; Feature 3: Team Communicator (Communication, GPS, Tracking Device), Impervious)

Equipment
Cell Phone (Smartphone), Surveillance Bug

Offense
Initiative +5
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 10, +10 (DC 25)
Finite Incantatem: Nullify 12, +6 (DC Will 22)
Grab, +6 (DC Spec 18)
Hexbolts: Damage 10, +8 (DC 25)
Hexfire: Damage 10, +8 (DC 25)
Hexflare: Cumulative Burst Area Affliction 10 (DC Fort 20)
Hexwave: Cone Area Damage 10 (DC 25)
Hexwhirl: Cylinder Area Damage 10 (DC 25)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Accidents: Leandra, like most Tamaraneans, is violently allergic to metallic chromium, releasing Starbolts from her nose whenever she sneezes after coming into contact with the substance.
- Destiny: It is currently Leandra's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Leandra will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Leandra is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Leandra is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Many of Leandra's powers are regulated by her feelings, happier emotions initiate and heighten her abilities, while negative emotions will weaken them, possibly even to the point of deactivation.
- Relationships: Leandra is the youngest of the three Tamaranean Princesses, with her elder sisters answering to the names of Komand'r and Koriand'r. She is also the goddaughter of the Wizarding Fugitive known as Sirius Black, who is actually innocent of everything he was in gaol for.
- Trait of Consequence: Leandra will suffer a -5 circumstance penalty when using Interaction skills in a language she acquired using a 3 second long kiss, and at a -2 penalty when using Interaction skills in a language she acquired using a 6 second long kiss. Naturally, this means that only a full on snog session will allow her to use Interaction skills in a newly acquired language with no penalties.

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 10/8), Will 12

Power Points
Abilities 98 + Powers 133 + Advantages 23 + Skills 33 (66 ranks) + Defenses 13 = 300

--------------------
Build Comments: I've expanded the Longevity power to include when a Tamaranean can expect to undergo Transformation, which is something that occurs to Starfire during the Teen Titans episode entitled "Transformation", when she is 156 years of age. I should also point out that a Tamaranean reaches middle age when they are 400, old age when they are 700, and they are considered venerable when they reach an age of 1,000. The oldest known Tamaranean on record is known as Tyran'r, and he is nearly 10 billion years of age. He is also one of the original seven Green Lanterns, so it is possible his Lantern Ring played some part in his advanced longevity, which means you really shouldn't expect any modern day Tamaraneans to reach such an age.
Last edited by DalkonCledwin on Sat Aug 22, 2020 10:47 am, edited 1 time in total.
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Raven / The MCs / Clarere Audere Gaudere

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Raven (Rachel Roth) - PL 10
Age: 15 / Height: 5' 4" / Weight: 107 lbs
Hair Color: Purple / Eye Color: Purple
Wealth Rank: +8 / Rep Rank: +10

Strength 3, Stamina 4, Agility 3, Dexterity 3, Fighting 3, Intellect 5, Awareness 7, Presence 4

Advantages
Attractive, Connected, Diehard, Eidetic Memory, Equipment 2, Evasion, Fearless, Languages 4, Power Attack, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Skill Mastery: (Expertise: The Planes), Startle, Trance

Skills
Acrobatics 4 (+7), Athletics 4 (+7), Close Combat: Claws 4 (+7), Deception 8 (+12), Expertise: Magic 10 (+15), Expertise: The Planes 10 (+15), Insight 8 (+15), Intimidation 8 (+12), Investigation 6 (+11), Perception 6 (+13), Persuasion 6 (+10), Sleight of Hand 4 (+7), Stealth 6 (+9), Treatment 8 (+13)

Powers
Abyssal Talents
. . Claws of the Abyss: Strength-based Damage 2 (slashing, DC 20; Aura: Magic [3 extra ranks], Concealable, Dangerous, Split: 2 targets)
. . Demonic Resistance: Immunity 10 (abyssal, Common Descriptor: Electricity Effects; Limited - Half Effect)
Nomad Talents
. . Deceleration: Affliction 8 (psionic talent, 1st degree: Hindered, Resisted by: Will, DC 18; Increased Range 2: perception; Limited Degree 2)
. . Detect Teleportation: Senses 2 (psionic talent, Detect: Teleport Effects [Mental] 2: ranged, Notes: Since this is a Mental sense, I'm not adding the Acute, Extended and Radius extras onto it as those are already covered in the Demonic Senses power)
. . Nomad's Step: Teleport 4 (psionic talent, 500 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity, Turnabout)
Psionic Nomad: Array
. . Astral Projection: Remote Sensing 12 (psychoportation, Affects: All Types, Range: 16 miles; Dimensional 3: any dimension; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - physical body is defenseless and immobile)
. . Azarath Metrion Zinthos!: Variable 5 (azaranian magic; Action: move; Check Required 5: DC 14 - Expertise: Magic, Unreliable (5 uses), Notes: Up to 25 pts of Traits for Magic descriptor effects)
. . Ectoplasmic Creation: Create 8 (expanded knowledge, metacreativity, Volume: 250 cft., DC 18; Impervious, Movable, Selective; Proportional)
. . Empathic Condition Relief: Healing 8 (psychometabolism; Energizing, Restorative; Empathic, Limited: to Energizing & Restorative)
. . Entangling Debris: Cumulative Burst Area Affliction 6 (psychokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, overcome by Damage or Sleight of Hand, DC 16; Burst Area: 30 feet radius sphere, DC 16, Cumulative, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . False Sensory Input: Illusion 8 (expanded knowledge, telepathy, Affects: All Sense Types, Area: 250 cft., DC 18; Selective; Concentration, Limited to One Subject, Resistible: Will)
. . Gravitational Anchor: Burst Area Move Object 8 (psychoportation, 6 tons; Burst Area: 30 feet radius sphere, DC 18; Limited Direction: Downwards)
. . Mind Thrust: Damage 8 (telepathy, DC 23; Alternate Resistance: Will, Increased Range 2: perception)
. . Planar Travel: Burst Area Movement 3 (psychoportation, Dimensional 3: any dimension, 6 tons; Burst Area: 30 feet radius sphere, DC 13, Increased Mass 8)
. . Psychoport: Teleport 12 (psychoportation, Carry 800 lbs.; Extended: 4000 miles in 2 move actions, Increased Mass 4; Limited to Extended)
. . Read Thoughts: Mind Reading 8 (expanded knowledge, telepathy, DC 18; Limited to Surface Thoughts)
. . Shadow Ray: Damage 12 (psychokinesis, DC 27; Increased Range: ranged)
. . Telekinetic Force: Move Object 8 (psychokinesis, 6 tons, DC 23; Damaging)
. . Wrench: Nullify 8 (psychoportation, Counters: Teleport Effects & Dimension Travel, DC 18; Broad, Increased Duration 2: sustained, Simultaneous; Distracting)
Psionic Traveler: Array
. . Flight Field: Burst Area Flight 4 (psychoportation, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration)
. . Levitation: Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round)
Teifling Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Demonic Senses: Senses 19 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Emotions [Mental], Darkvision, Detect: Psionics [Mental] 2: ranged, Detect: Demons [Mental] 2: ranged, Extended: Mental Senses 3: x1k, Extended: Visual Senses 3: x1k, Low-light Vision, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison; Feature: Longevity (Up to 816 years))
. . Resistances: Immunity 5 (racial, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tough: Protection 3 (racial, +3 Toughness)

Equipment
Cell Phone (Smartphone), Surveillance Bug, Team Communicator

Offense
Initiative +3
Claws of the Abyss: Strength-based Damage 2, +7 (DC 20)
Deceleration: Affliction 8 (DC Will 18)
Entangling Debris: Cumulative Burst Area Affliction 6 (DC Fort/Will 16)
Grab, +3 (DC Spec 13)
Gravitational Anchor: Burst Area Move Object 8 (DC 18)
Mind Thrust: Damage 8 (DC Will 23)
Read Thoughts: Mind Reading 8 (DC Will 18)
Shadow Ray: Damage 12, +8 (DC 27)
Telekinetic Force: Move Object 8, +8 (DC 23)
Throw, +8 (DC 18)
Unarmed, +3 (DC 18)
Wrench: Nullify 8, +8 (DC Will 18)

Complications
- Accident: Raven's self-control sometimes slips, causing her to experience pain when exposed to particularly powerful ambient emotions, or to unwittingly use her False Sensory Input, Mind Thrust or Read Thoughts power on innocent bystanders. She always regrets it when her powers cause harm to those who have done no wrong.
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Power Loss: Raven's powers can be negated by the presence of Holy Sacraments.
- Temper: Raven's temper is her greatest weakness, whenever she becomes truly angry, she'll become a demonic manifestation of the Cardinal Sin known as Pride, and it will be up to her friends and loved ones to drag her back from the edge of the abyss.

Languages
Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 13, Parry 10, Fortitude 8, Toughness 7, Will 12

Power Points
Abilities 64 + Powers 132 + Advantages 23 + Skills 46 (92 ranks) + Defenses 26 = 291
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DalkonCledwin
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Angel / The MCs / Clarere Audere Gaudere

Post by DalkonCledwin »

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Angel (Gabrielle Delacour) - PL 8
Age: 12 / Height: 5' 0" / Weight: 93 lbs
Hair Color: Silver / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +8

Strength 1, Stamina 2, Agility 10, Dexterity 6, Fighting 8, Intellect 4, Awareness 4, Presence 8

General Advantages
Agile Feint, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Wealth (well-off), Charming, Dazzling Performance (Expertise: Gymnastics), Defensive Roll 3, Evasion, Fascinate (Expertise: Gymnastics), Fascinate (Persuasion), Favored Environment: (The Alps), Flirtation, Mobile Defense, Motivate, Move-by Action, People Person, Potioneer, Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Second Chance: (Acrobatics Checks for Tumbling), Second Chance: (Perception checks for Seeing secret or hidden doors), Second Chance: (Resisting Mental Control)

Enhanced Advantages
Uncanny Dodge

Skills
Acrobatics 8 (+18), Athletics 6 (+16), Close Combat: Unarmed 2 (+10), Deception 6 (+14), Expertise (AWE): Popular Culture 6 (+10), Expertise (PRE): Gymnastics 8 (+16), Expertise: Magic 8 (+12), Intimidation 4 (+12), Investigation 4 (+8), Perception 6 (+10), Persuasion 8 (+16), Sleight of Hand 6 (+12), Stealth 4 (+14), Treatment 4 (+8)

Powers
Apple & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Gabi: Array
. . . . Devicto: Damage 7 (jinx, DC 22; Accurate: +2, Increased Range: ranged, Multiattack; Nonlethal)
. . . . Finite Incantatem: Nullify 11 (charm, Counters: Magical Effects, DC 21; Broad, Simultaneous; Inaccurate: -2, Side Effect)
. . . . Rictusempra: Cumulative Affliction 11 (charm, 1st degree: Dazed, 2nd degree: Stunned, DC 21; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Inaccurate: -2, Limited Degree)
. . . . Specialis Revelio: Senses 2 (divination, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1)
Oracular Talents
. . Burning Hands: Cone Area Damage 7 (fire, DC 22; Cone Area: 60 feet cone, DC 17; Limited: to a 15-foot spread)
. . Cinder Dance: Speed 4 (oracular talent, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Acrobatics)
. . Gaze of Flames: Senses 5 (oracular talent, Counters All Concealment: Vision; Limited: to Concealment derived from Fire, Fog or Smoke)
. . Powerless Prophecy: Senses 5 (oracular curse, Danger Sense: Mental, Precognition, Advantages: Uncanny Dodge; Limited: Precognition is for momentary visions of impending danger [4 ranks only], Side Effect 2: always - Gabi is limited to Free Actions during Surprise Rounds)
Veela Physiology
. . Absurd Fertility: Feature 2 (racial, Notes: Gabrielle has the ability to impregnate and be impregnated by members of her own gender without needing to alter either partner's physical characteristics. She is also capable of interbreeding with any species that qualifies for the Being designation, no matter how inhuman they might be.)
. . Body Resistance: Impervious Toughness 3 (racial)
. . Invulnerabilities: Immunity 7 (racial, Damage Effect: Fire Damage, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 663 years))
. . Resistances: Immunity 7 (racial, Disease, Fatigue Effects, Sleep; Limited - Half Effect)
. . The Allure: Cumulative Burst Area Affliction 8 (racial, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Cumulative, Reaction 3: reaction, Subtle: subtle; Limited: to Instilling Feelings of Desire, Limited: to Targets who consider humanoid females attractive, Sense-dependent: Visual)
. . Tough: Protection 1 (racial, +1 Toughness)
. . Unearthly Grace: Movement 2 (racial, Sure-footed 2)
. . Veela Senses: Senses 6 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 1: x10, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Magic Awareness)

Offense
Initiative +10
Burning Hands: Cone Area Damage 7 (DC 22)
Devicto: Damage 7, +8 (DC 22)
Finite Incantatem: Nullify 11, +4 (DC Will 21)
Grab, +8 (DC Spec 11)
Rictusempra: Cumulative Affliction 11, +4 (DC Dog/Fort/Will 21)
The Allure: Cumulative Burst Area Affliction 8 (DC Will 18)
Throw, +6 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Motivation: Thrills: Gabi is a twelve year old girl, and lives for the joy she can get from causing mischief and mayhem, as well as more normal past-times like Exploding Snap and Wizard's Chess.
- Mythic Weakness: Gabi is Toughness Impaired when resisting the effects of Wrought Iron weaponry, and damage inflicted on her by such implements is considered to be Incurable.
- Precocious Crush: Gabrielle is dead certain that she's in love with Leandra Potter, and absolutely no one is going to change her mind on that matter, not even Leandra herself!
- Relationships: Gabi is the youngest child of Apolline and Jacques Delacour, making her the younger sister of Fleur Delacour.

Languages
French [Native]

Defense
Dodge 10, Parry 10, Fortitude 5, Toughness 6/3 (Imp. 3), Will 11

Power Points
Abilities 86 + Powers 83 + Advantages 25 + Skills 40 (80 ranks) + Defenses 12 = 246

--------------------
For Reference: Angelica Mandy, the actress who portrayed Gabrielle in the movies, celebrated her 12th birthday exactly three months and twenty-one days after principle photography began for the Harry Potter and the Goblet of Fire movie.
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Legendary Brainstorm & Notes

Post by DalkonCledwin »

Legendary
Premise: What if Harry Potter had a sister that he never knew about? And what if his sister and her friends decided to come to England so that they could discover the identity of the new and incredibly powerful mutant that Cerebro had just detected?
Required Inclusions:
- Harry Potter must be the fraternal twin brother of Jean Grey, who for reasons left open to the author’s interpretation, wound up living his life as the savior of Wizarding Britain.
- One thing which must happen when the Scar Horcrux is destroyed, is the immediate awakening of Harry’s X-Gene. This could be disastrous for those in the immediate area.
- The awakening of Harry’s mutation must draw the attention of the X-Men, and bring them to Great Britain so that they can investigate it, leading to a reunion between the siblings.
- Harry must agree to accompany the X-Men back to Bayville so that he can gain the training necessary for him to safely utilize his mutation without being a danger to other people.
- Naturally, this means he will also need to enroll in Bayville High, on the basis that he requires remedial lessons in certain topics before going on to attend the college in that town.
- Harry must have a similar mutation to the one possessed by his sister, however the author is allowed to modify it a bit, for instance, having his telekinesis manifest as Telekinetic Shields.
Preferred Inclusions:
- Harry and Scott Summers should not get along when they first become acquainted with one another. Whether that is a longstanding situation or not, is up to the author.
- It is preferred that Harry be paired with one or more of the following: Illyana Rasputina, Emma Frost, Jean Grey, Lorna Dane, Wanda Maximoff, Daphne Greengrass or Gabrielle Delacour.
- Harry should be reluctant to follow Scott’s orders outside of Danger Room Scenarios, and critical of those orders after the scenario is over.
Optional Inclusions:
- Harry making use of his invisibility cloak to traverse the halls of the institute at night.
- Harry should accept an offer by either Xavier or Emma to provide him with counseling for all the crap he’s had to deal with in his life.
Forbidden Things:
- Harry the Weak Emo Doormat.
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Azuth / The MCs / Legendary

Post by DalkonCledwin »

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Azuth (Harry Potter) - PL 12
Age: 18 / Height: 5' 11" / Weight: 185 lbs
Hair Color: Brown / Eye Color: Green (Pink w/Powers)
Wealth Rank: +24 / Rep Rank: +16

Strength 3, Stamina 4, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 6

Advantages
All-out Attack, Animal Empathy, Attractive, Benefit, Renown 2, Benefit, Wealth 4 (multimillionaire), Chokehold, Connected, Defensive Roll 2, Diehard, Dirty Fighting, Equipment 2, Fascinate (Expertise: Cheffing), Fascinate (Persuasion), Fast Grab, Fearless, Great Endurance, Improved Grab, Improved Hold, Inspire 3, Interpose, Languages 3, Leadership, Motivate, Potioneer, Power Attack, Quick Draw, Ranged Attack 3, Set-up 2, Tactical Training, Takedown, Teamwork, Trance

Skills
Acrobatics 4 (+9), Athletics 4 (+7), Close Combat: Grab 4 (+8), Expertise (DEX): Broom Flight 6 (+9), Expertise (PRE): Cheffing 8 (+14), Expertise: Magic 10 (+13), Expertise: Tactics 4 (+7), Handle Animal 6 (+16/+12), Insight 4 (+10), Investigation 6 (+9), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 4 (+7), Ranged Combat: Telekinesis 6 (+9), Ride 4 (+7), Stealth 6 (+11), Technology 2 (+5), Treatment 4 (+7)

Powers
Battle Robes (Removable)
. . Charm of Protection: Immunity 5 (artifice, Environmental Conditions (All); Feature 3: Team Communicator (Communication, GPS, Tracking Device))
. . Enchanted Thread: Protection 4 (artifice, +4 Toughness; Impervious)
. . Hallowed Augment: Concealment 10 (cosmic relic, All Senses; Passive)
. . Healing Charm: Healing 9 (artifice; Persistent, Restorative; Limited: to Self Only, Tiring)
H. Magi Superior Physiology
. . Longevity: Feature 1 (racial, Notes: Harry can expect to live for up to 159 years)
. . Magical Lore: Enhanced Trait 2 (racial, Handle Animal +4 (+16); Limited: to Magical Creatures)
. . Superior Senses: Senses 10 (racial, Acute (Type): Mental Senses, Analytical: Detect Psionics, Awareness: Magic [Mental], Detect: Psionics [Mental] 2: ranged, Extended: Mental Senses 2: x100, Radius (Type): Mental Senses)
. . Telepathy: Mental Cosmic Communication 1 (racial; Subtle: encrypted, Notes: Range: Continental)
. . Tough: Protection 3 (racial, +3 Toughness)
Holly & Phoenix Feather Wand (Easily Removable)
. . Fidelius Mysteria Celare: Obscure 8 (charm, Affects: All Sense Types, Area: 0.5 miles radius; Feature: Harry doesn't need to remain within the area of effect once it's been established, Increased Duration: continuous, Selective; Reduced Range: close, Unreliable (1 use))
. . Yer A Wizard, Harry: Array
. . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Bombarda: Burst Area Damage 9 (curse, DC 24; Burst Area: 30 feet radius sphere, DC 19, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Side Effect)
. . . . Portus: Teleport 13 (magical travel, Carry 6 tons; Accurate, Extended: 8000 miles in 2 move actions, Increased Mass 8, Triggered: 1 use - When command word is spoken; Limited to Extended, Medium: Whatever object Harry's wand is touching when he utters the initial incantation, Unreliable (1 use))
. . . . Reparifors: Healing 8 (healing; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 9 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Cumulative, Increased Range: ranged)
Telekinetic Potential: Array
. . Cosmic TK Blast: Damage 18 (psychokinesis, DC 33; Increased Range: ranged)
. . Floating Disk: Burst Area Flight 8 (psychoportation, Speed: 500 miles/hour, 1 mile/round; Affects Others, Burst Area: 30 feet radius sphere, DC 18, Selective; Platform)
. . Force Fields: Create 12 (metacreativity, Volume: 4000 cft., DC 22; Impervious, Movable, Selective; Concentration, Proportional)
. . Kinetic Bolts: Damage 12 (psychokinesis, DC 27; Increased Range: ranged, Multiattack)
. . Levitation: Flight 16 (psychoportation, Speed: 125000 miles/hour, 250 miles/round)
. . Suffocating Bubble: Progressive Affliction 9 (metacreativity, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 19; Increased Range: ranged, Progressive)
. . Telekinesis: Move Object 12 (psychokinesis, 100 tons; Increased Range: perception)
. . Telekinetic Aura: Impervious Toughness 7 (psychokinesis; Sustained)
. . Telekinetic Grasp: Affliction 12 (psychokinesis, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 22; Extra Condition, Increased Range: ranged, Reversible; Limited Degree)
Telepathic Potential: Array
. . Astral Projection: Remote Sensing 18 (clairsentience, Affects: 3 Types, inc. Visual - Visual, Aural, and Mental, Range: 1000 miles; Dimensional: dimension - the Astral Plane, Subtle: DC 20+rank; Feedback, Side Effect 2: always - physical body is defenseless and immobile)
. . Brain Lock: Concentration Cumulative Affliction 9 (telepathy, 1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, Resisted by: Will, DC 19; Concentration, Cumulative, Increased Range 2: perception; Distracting)
. . Escape Detection: Concealment 10 (clairsentience, All Senses; Limited: to Magical or Psionic Senses)
. . False Sensory Input: Illusion 12 (telepathy, Affects: All Sense Types, Area: 4000 cft., DC 22; Selective; Concentration, Limited to One Subject, Resistible: Will)
. . Metaconcert: Mental Area Communication 3 (telepathy; Area, Selective, Subtle: encrypted; Concentration, Notes: Range: Statewide / Small Nation)
. . Puppetry: Cumulative Affliction 12 (telepathy, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Distracting, Instant Recovery)
. . Sensory Cascade: Progressive Burst Area Affliction 7 (telepathy, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 17; Burst Area: 30 feet radius sphere, DC 17, Increased Range 2: perception, Progressive; Tiring)
. . Suppress Compulsion: Nullify 12 (telepathy, Counters: Mind-Influencing Effects, DC 22; Increased Range: perception, Simultaneous)

Equipment
Cell Phone (Smartphone), Silver Dagger, Sunglasses

Offense
Initiative +5
Bombarda: Burst Area Damage 9 (DC 24)
Brain Lock: Concentration Cumulative Affliction 9 (DC Will 19)
Cosmic TK Blast: Damage 18, +6 (DC 33)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Finite Incantatem: Nullify 14, +10 (DC Will 24)
Grab, +8 (DC Spec 13)
Kinetic Bolts: Damage 12, +12 (DC 27)
Puppetry: Cumulative Affliction 12 (DC Will 22)
Sensory Cascade: Progressive Burst Area Affliction 7 (DC Will 17)
Silver Dagger, +4 (DC 19)
Stupefy: Cumulative Affliction 9, +10 (DC Fort 19)
Suffocating Bubble: Progressive Affliction 9, +12 (DC Fort 19)
Suppress Compulsion: Nullify 12 (DC Will 22)
Telekinesis: Move Object 12 (DC 22)
Telekinetic Grasp: Affliction 12, +12 (DC Fort/Will 22)
Throw, +6 (DC 18)
Unarmed, +4 (DC 18)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Flashbacks: Harry has suffered through a long and painful life, and will occasionally encounter situations which remind him of something he'd much rather forget. This could potentially lead to him experiencing crippling flashbacks to the battle of Hogwarts, or the time he was trapped within the halls of Malfoy Manor.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Rivalry: Harry has a rather belligerent relationship with the current leader of the X-Men. This is due to the fact that Scott believes he's the better choice as leader due to having an advanced understanding of tactics, while Harry believes himself to be the better choice from the standpoint of maintaining team morale and because of his prior combat experience.
- Significant Others: Harry is the fraternal twin brother of Jean Grey, with the two now being all but inseparable due to their earnest desire to get to know one another. He has also been named the unofficial custodian of Heiress Daphne Greengrass due to her lack of cultural exposure to the muggle world.

Languages
English [Native], Japanese, Parseltongue, Russian

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 13/11 (Imp. 11/4), Will 12

Power Points
Abilities 68 + Powers 177 + Advantages 45 + Skills 47 (94 ranks) + Defenses 23 = 360
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DalkonCledwin
Posts: 7037
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Location: Gallifrey

Father Earth and Mother Sky Brainstorm & Notes

Post by DalkonCledwin »

Father Earth and Mother Sky
Premise: Not long after being abandoned in Africa, young Harry Potter had the good fortune to run into an equally young storm goddess...
Required Inclusions:
- Harry must either run away from the Dursley family, or else be abandoned by them, while they are all in Africa together. The reason they brought him with them is up to the author.
- Harry must meet and befriend Ororo Munroe either while they are both in Cairo, or after they encounter one another in the Serengeti.
- Ororo must eventually become Harry’s primary romantic partner, with any additional girls needing to get her permission to pursue Harry if they wish to have any chance with him.
- Harry must possess the mutant ability known as Geokinesis; or in other words, he has the ability to control rocks, sediment and possibly even magma flows.
- The inhabitants of the Serengeti must come to view Harry as something akin to the Egyptian god known as Geb, while also viewing Ororo as being akin to Geb’s second consort, Tefnut.
- Despite what Wizarding Britain would like to believe, it was Harry who was responsible for the discorporation of Voldemort, not his fraternal twin sister.
Preferred Inclusions:
- Harry and Ororo should both be capable of utilizing magic, but should also both be reluctant to hone their craft in a classroom setting.
- At least three chapters should be devoted to a depiction of Harry and Ororo’s life in the Serengeti before the author has Xavier approach them with an offer to join the X-Men.
- Harry and Ororo should help each other to create an Occlumency Palace relatively early in their friendship. Also, their reason for doing this should be to expand Ororo’s emotional range.
Preferred Inclusions:
- It is suggested that Harry develop a Secondary Mutation that grants him access to limited Gravikinesis, allowing him to perform stunts that he ordinarily would be incapable of.
- The author is encouraged to incorporate the Triwizard Tournament into the fic.
Forbidden Things:
- Harry and Ororo, the Weak Emo Doormats.
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Seismic / The MCs / Earth & Sky

Post by DalkonCledwin »

Image
Art by Shinobisena on DeviantArt

Seismic (Harry Potter) - Post-X - PL 12
Age: 22 / Height: 5' 11" / Weight: 183 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +20 / Rep Rank: +14

Strength 2, Stamina 3, Agility 4, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Beloved: (Ororo Munroe), Benefit, Renown, Benefit, Wealth 3 (millionaire), Connected, Diehard, Dirty Fighting, Enchanter, Equipment 2, Evasion, Extraordinary Effort, Great Endurance, Improved Critical: Spike Stones, Improved Grab, Inspire 2, Interpose, Languages 4, Leadership, Ranged Attack 4, Ritualist, Second Chance: (Resisting Mental Control), Taunt, Teamwork, Trance

Enhanced Advantages
Eidetic Memory

Skills
Athletics 4 (+6), Close Combat: Crooks 2 (+10), Deception 6 (+10), Expertise (AWE): Herding 6 (+12), Expertise (AWE): Streetwise 6 (+12), Expertise (AWE): Survival 8 (+14), Expertise: Magic 10 (+14), Handle Animal 4 (+12/+8), Insight 4 (+10), Intimidation 4 (+8), Investigation 6 (+10), Perception 6 (+12), Persuasion 4 (+8), Ranged Combat: Geokinesis 8 (+11), Sleight of Hand 4 (+7), Stealth 4 (+8), Technology 4 (+8), Treatment 4 (+8), Vehicles 4 (+7)

Powers
Baba wa Nyoka: Array
. . Animal Trance: Concentration Perception Area Affliction 12 (parsel magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Concentration, Extra Condition; Limited: to Snakes & Dragons, Limited Degree 2)
. . Apparition: Teleport 7 (magical travel, 0.5 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Fearsome Hissing: Concentration Cumulative Perception Area Affliction 12 (parsel magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 22; Perception Area: DC 22 - Auditory, Concentration, Cumulative, Subtle: subtle; Check Required 5: DC 14 - Expertise: Oratory, Distracting, Limited: to Male Targets)
. . Occlumens Form (Activation: Move Action)
. . . . Occlumency Palace: Impervious Will 14 (mental magic, Advantages: Eidetic Memory; Feature 3: Three Memory Partitions, Sustained)
. . . . Thought Acceleration: Quickness 6 (mental magic, Perform routine tasks in -6 time ranks; Limited to One Type: Mental Tasks)
. . Portus: Teleport 14 (magical travel, Carry 6 tons; Accurate, Extended: 16000 miles in 2 move actions, Increased Mass 8, Triggered: 1 use - When command word is spoken; Limited to Extended, Medium: Whatever object Harry's finger is touching when he speaks the initial incantation, Unreliable (1 use))
. . Serpentine Network: Remote Sensing 19 (parsel magic, Affects: All Types, Range: 2000 miles; Subtle: DC 20+rank; Feedback, Medium: Serpents, Side Effect 2: always - Physical Body is Defenseless & Immobile)
H. Magi Superior Physiology
. . Earth Healing: Regeneration 10 (racial, Every 1 round; Source: Contact with the Earth's Surface)
. . Endurance of Geb: Protection 10 (racial, +10 Toughness; Impervious)
. . Geb's Sustenance: Immunity 5 (racial, Disease, Poison, Starvation & Thirst, Suffocation (All); Source: Contact with the Earth's Surface)
. . Geobonding: Movement 2 (racial, Wall-crawling 2: full speed; Medium: Earthen or Stone Structures)
. . Invulnerabilities: Immunity 13 (racial, Common Descriptor: Earth-based Effects, Environmental Condition: Pressure, Environmental Condition: Heat, Suffocation: Burial; Feature: Longevity (Up to 159 years))
. . Magical Lore: Enhanced Trait 2 (racial, Handle Animal +4 (+12); Limited: to Magical Creatures)
. . Superior Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Environmental [Mental], Awareness: Magic [Mental], Extended: Environmental Awareness 4: x10k, Extended: Magic Awareness 2: x100, Precognition, Radius (Type): Mental Senses; Limited: Precognition of Mundane Weather Effects Only [6 ranks only])
Incredible Moves: Array
. . Flying Boulder: Burst Area Flight 4 (geokinesis, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14; Concentration, Platform)
. . Flying Rock: Flight 8 (geokinesis, Speed: 500 miles/hour, 1 mile/round; Platform)
. . Tunneling: Burrowing 4 (geokinesis, Speed: 1 mile/hour, 15 feet/round; Penetrating)
Mungu wa Ardhi: Array
. . Earthquake: Burst Area Affliction 7 (geokinesis, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Fortitude, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Targets who are Touching a Terrestrial Surface, Tiring)
. . Massive Missile: Burst Area Damage 12 (geokinesis, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged; Diminished Range, Notes: Normally this power has a quirk, however Harry can create his own ammo and as such lacks that quirk)
. . Quicksand: Cumulative Cloud Area Affliction 9 (geokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Cloud Area: 15 feet radius sphere, DC 19, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shift Earth: Move Object 10 (geokinesis, 3200 ktons; Increased Mass 17, Increased Range: perception; Limited Material: Earth or Stone-based Substances)
. . Singularity: Burst Area Move Object 9 (gravity, 12 tons, DC 24; Burst Area 2: 60 feet radius sphere, DC 19, Damaging; Limited: Pulling Towards the Center of the Area)
. . Soften Earth & Stone: Environment 6 (geokinesis, Impede Movement (2 ranks), Radius: 900 feet; Selective; Limited: to Terrestrial Surfaces)
. . Spike Barrier: Shapeable Area Damage 12 (geokinesis, DC 27; Shapeable Area: 30 cft., DC 22, Increased Duration: concentration, Increased Range: ranged; Limited: to Targets who are Touching a Terrestrial Surface)
. . Spike Stones: Damage 9 (geokinesis, DC 24; Increased Range: ranged, Multiattack, Penetrating 9; Quirk: requires small rocks as ammunition)
. . Stone Shape: Transform 12 (geokinesis, Affects: 1 Thing > 1 Thing - Chaning earth and stone from one shape to another, Transforms: 3200 lbs., DC 22; Increased Duration: continuous, Innate)
. . Upalanche: Cloud Area Damage 9 (gravity, DC 24; Cloud Area 3: 60 feet radius sphere, DC 19, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Tiring)
. . Wall of Stone: Create 12 (geokinesis, Volume: 4000 cft., DC 22; Impervious, Increased Duration: continuous, Innate; Limited: to Creating Walls)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 2 (armor, Other Sense Type: Technological Mutant Detection)
. . Unstable Molecule Cloth: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature 3: Team Communicator (Communication, GPS, Tracking Device); Limited - Half Effect)

Equipment
Cell Phone (Smartphone), X-Men Uniform

Offense
Initiative +4
Animal Trance: Concentration Perception Area Affliction 12 (DC Will 22)
Earthquake: Burst Area Affliction 7 (DC Fort/Will 17)
Fearsome Hissing: Concentration Cumulative Perception Area Affliction 12 (DC Will 22)
Grab, +8 (DC Spec 12)
Massive Missile: Burst Area Damage 12 (DC 27)
Quicksand: Cumulative Cloud Area Affliction 9 (DC Fort/Will 19)
Shift Earth: Move Object 10 (DC 20)
Singularity: Burst Area Move Object 9 (DC 24)
Spike Barrier: Shapeable Area Damage 12 (DC 27)
Spike Stones: Damage 9, +15 (DC 24)
Stone Shape: Transform 12, +8 (DC Dog 22)
Throw, +7 (DC 17)
Unarmed, +8 (DC 17)
Upalanche: Cloud Area Damage 9 (DC 24)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Significant Other: Harry has become romantically involved with his childhood friend, Ororo Munroe. He also has an interesting relationship with his sister, Iris Potter.

Languages
English [Native], Japanese, Maasai (Maa), Parseltongue, Russian, Swahili

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 13 (Imp. 10), Will 14 (Imp. 14)

Power Points
Abilities 68 + Powers 140 + Advantages 36 + Skills 49 (98 ranks) + Defenses 22 = 315

--------------------
Seismic (Harry Potter) - Pre-X - PL 10
Age: 14 / Height: 5' 6" / Weight: 163 lbs
Hair Color: Brown / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +10

Strength 2, Stamina 3, Agility 4, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
All-out Attack, Animal Empathy, Attractive, Beloved: (Ororo Munroe), Benefit, Status: (Earth God of the Uzuri People), Connected, Diehard, Dirty Fighting, Enchanter, Equipment 2, Evasion, Great Endurance, Improved Critical: Spike Stones, Improved Grab, Inspire 2, Interpose, Languages 3, Leadership, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Taunt, Teamwork, Trance

Enhanced Advantages
Eidetic Memory

Skills
Athletics 4 (+6), Close Combat: Crooks 2 (+8), Deception 6 (+10), Expertise (AWE): Herding 4 (+10), Expertise (AWE): Streetwise 4 (+10), Expertise (AWE): Survival 4 (+10), Expertise: Magic 8 (+11), Handle Animal 4 (+12/+8), Insight 4 (+10), Investigation 4 (+7), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat: Geokinesis 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+8), Treatment 4 (+7)

Powers
Baba wa Nyoka: Array
. . Animal Trance: Concentration Perception Area Affliction 10 (parsel magic, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Concentration, Extra Condition; Limited: to Snakes & Dragons, Limited Degree 2)
. . Fearsome Hissing: Concentration Cumulative Perception Area Affliction 10 (parsel magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Will, DC 20; Perception Area: DC 20 - Auditory, Concentration, Cumulative, Subtle: subtle; Check Required 5: DC 14 - Expertise: Oratory, Distracting, Limited: to Male Targets)
. . Occlumency Palace: Impervious Will 12 (mental magic, Advantages: Eidetic Memory; Feature 3: Three Memory Partitions, Sustained)
. . Serpentine Network: Remote Sensing 15 (parsel magic, Affects: All Types, Range: 120 miles; Subtle: DC 20+rank; Feedback, Medium: Serpents, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Venomous Words: Progressive Affliction 5 (parsel magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 15; Increased Range 2: perception, Progressive; Limited: one check per day, Sense-dependent: Auditory)
H. Magi Superior Physiology
. . Endurance of Geb: Protection 9 (racial, +9 Toughness; Impervious)
. . Geobonding: Movement 2 (racial, Wall-crawling 2: full speed; Medium: Earthen or Stone Structures)
. . Invulnerabilities: Immunity 13 (racial, Common Descriptor: Earth-based Effects, Environmental Condition: Pressure, Environmental Condition: Heat, Suffocation: Burial; Feature: Longevity (Up to 159 years))
. . Magical Lore: Enhanced Trait 2 (racial, Handle Animal +4 (+12); Limited: to Magical Creatures)
. . Superior Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Environmental [Mental], Awareness: Magic [Mental], Extended: Environmental Awareness 4: x10k, Extended: Magic Awareness 2: x100, Precognition, Radius (Type): Mental Senses; Limited: Precognition of Mundane Weather Effects Only [6 ranks only])
Incredible Moves: Array
. . Flying Boulder: Burst Area Flight 3 (geokinesis, Speed: 16 miles/hour, 250 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 13; Concentration, Platform)
. . Flying Rock: Flight 6 (geokinesis, Speed: 120 miles/hour, 1800 feet/round; Platform)
. . Tunneling: Burrowing 6 (geokinesis, Speed: 4 miles/hour, 60 feet/round)
Mungu wa Ardhi: Array
. . Earthquake: Burst Area Affliction 7 (geokinesis, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Fortitude, DC 17; Burst Area 3: 120 feet radius sphere, DC 17, Extra Condition, Increased Range: ranged, Secondary Effect; Limited: to Targets who are Touching a Terrestrial Surface, Tiring)
. . Massive Missile: Burst Area Damage 10 (geokinesis, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged; Diminished Range, Notes: Normally this power has a quirk, however Harry can create his own ammo and as such lacks that quirk)
. . Quicksand: Cumulative Cloud Area Affliction 9 (geokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 19; Cloud Area: 15 feet radius sphere, DC 19, Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Shift Earth: Move Object 10 (geokinesis, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Material: Earth or Stone-based Substances)
. . Soften Earth & Stone: Environment 5 (geokinesis, Impede Movement (2 ranks), Radius: 500 feet; Selective; Limited: to Terrestrial Surfaces)
. . Spike Barrier: Shapeable Area Damage 10 (geokinesis, DC 25; Shapeable Area: 30 cft., DC 20, Increased Duration: concentration, Increased Range: ranged; Limited: to Targets who are Touching a Terrestrial Surface)
. . Spike Stones: Damage 9 (geokinesis, DC 24; Increased Range: ranged, Multiattack, Penetrating 9; Quirk: requires small rocks as ammunition)
. . Stone Shape: Transform 11 (geokinesis, Affects: 1 Thing > 1 Thing - Chaning earth and stone from one shape to another, Transforms: 1600 lbs., DC 21; Increased Duration: continuous, Innate)
. . Wall of Stone: Create 10 (geokinesis, Volume: 1000 cft., DC 20; Impervious, Increased Duration: continuous, Innate; Limited: to Creating Walls)

Expanded Equipment
Shepherd's Crook
. . Crook Strike: Strength-based Damage 1 (bludgeoning, DC 18; Reach (melee): 5 ft., Tripping)

Equipment
Royal Inkajijik, Shepherd's Crook

Offense
Initiative +4
Animal Trance: Concentration Perception Area Affliction 10 (DC Will 20)
Crook Strike: Strength-based Damage 1, +8 (DC 18)
Earthquake: Burst Area Affliction 7 (DC Fort/Will 17)
Fearsome Hissing: Concentration Cumulative Perception Area Affliction 10 (DC Will 20)
Grab, +6 (DC Spec 12)
Massive Missile: Burst Area Damage 10 (DC 25)
Quicksand: Cumulative Cloud Area Affliction 9 (DC Fort/Will 19)
Shift Earth: Move Object 10 (DC 20)
Spike Barrier: Shapeable Area Damage 10 (DC 25)
Spike Stones: Damage 9, +10 (DC 24)
Stone Shape: Transform 11, +6 (DC Dog 21)
Throw, +6 (DC 17)
Unarmed, +6 (DC 17)
Venomous Words: Progressive Affliction 5 (DC Will 15)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Divine Significance: Harry has become quite famous within the Serengeti for his ability to manipulate the very ground that the inhabitants of that region rely upon for their daily lives. That, combined with his decision to accompany Ororo on her journey back to Uzuri village, has led to him being revered as her 'Divine Consort.' Ororo's face probably would've sported a massive blush when she discovered that bit of trivia, had she not been actively repressing her emotions when it was decided.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry is the elder fraternal twin brother of Iris Potter, the so-called Girl Who Lived.

Languages
English [Native], Maasai (Maa), Parseltongue, Swahili

Defense
Dodge 8, Parry 8, Fortitude 7, Toughness 12 (Imp. 9), Will 12 (Imp. 12)

Power Points
Abilities 62 + Powers 120 + Advantages 30 + Skills 34 (68 ranks) + Defenses 16 = 262

--------------------
Royal Inkajijik - PL 10

Toughness 8, Size Small

Features:
Artificer Lab, Barrier, Defensive Enchantments, Grounds, Library, Living Space, Basic 1, Movable, Sovereign, Wards 1

Power Points
Abilities 0 + Powers 0 + Advantages 0 + Features 9 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 5 (10)
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Storm / The MCs / Earth & Sky

Post by DalkonCledwin »

Image
Art by DesiArt82 on DeviantArt

Storm (Ororo Munroe) - Post-X - PL 12
Age: 22 / Height: 5' 11" / Weight: 145 lbs
Hair Color: White / Eye Color: Blue (White w/Powers)
Wealth Rank: +16 / Rep Rank: +14

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Adaptable Linguist 3, Animal Empathy, Assist: (Adaptable Linguist 1 [Any Language Ororo Knows]), Attractive 2, Beloved: (Harry Potter), Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Contacts, Daze (Deception), Diehard, Distracting Attack, Equipment 3, Extraordinary Effort, Fascinate (Deception), Fascinate (Persuasion), Fast Grab, Favored Environment: (Aerial), Flirtation, Great Endurance, Improved Critical: Call Lightning, Improved Initiative, Improved Treatment, Improved Trip, Improvised Weapon, Inspire 2, Interpose, Languages 4, Leadership, Motivate, Potioneer, Power Attack, Ranged Attack 4, Ritualist, Second Chance: (Resisting Mental Control), Second Chance: (Technology Checks for Security), Skill Mastery: Sleight of Hand, Socially Adaptable, Teamwork, Trance, Well-informed

Enhanced Advantages
Agile Feint, Eidetic Memory, Evasion, Improved Defense, Luck 3, Move-by Action, Set-up

Skills
Athletics 4 (+5), Close Combat: Knives 6 (+12), Deception 6 (+10), Expertise (AWE): Educator 6 (+12), Expertise (AWE): Streetwise 8 (+14), Expertise (AWE): Survival 8 (+14), Expertise: History 6 (+13/+9), Expertise: Horticulture 8 (+11), Expertise: Magic 10 (+13), Insight 6 (+12), Investigation 8 (+11), Perception 8 (+14), Persuasion 8 (+12), Ranged Combat: Weather Control 3 (+6), Sleight of Hand 10 (+13), Stealth 8 (+13), Technology 8 (+11), Treatment 8 (+11), Vehicles 4 (+7)

Powers
H. Magi Superior Physiology
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure; Feature: Longevity (Up to 142 years))
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+13); Limited: to the Magical History of the Serengeti)
. . Superior Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Environmental [Mental], Extended: Magic Awareness 2: x100, Extended: Environmental Awareness 4: x10k, Precognition, Radius (Type): Mental Senses; Limited: Precognition of Mundane Weather Effects Only [4 ranks only])
. . Tough: Protection 3 (racial, +3 Toughness)
Malkia wa Mbinguni: Array
. . Ball Lightning: Burst Area Damage 12 (electricity, DC 27; Burst Area: 30 feet radius sphere, DC 22, Increased Range: ranged)
. . Call Lightning: Damage 14 (electricity, DC 29; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: Indirect: From above the target)
. . Control Weather: Environment 14 (weather, Other: 3 points worth of effect 3, Radius: 30 miles; Selective)
. . Control Winds: Move Object 14 (wind, 400 tons, DC 29; Damaging, Indirect 4: any point, any direction, Multiattack; Limited Material: Air)
. . Fog Cloud: Cloud Area Concealment Attack 7 (weather, All Visual Senses, Extra Ranks 3, DC 17; Cloud Area 4: 120 feet radius sphere, DC 17, Attack: Fortitude, Increased Range: ranged)
. . Ice Storm: Linked Effect
. . . . Blizzard Conditions: Environment 3 (Linked; weather, Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 120 feet)
. . . . Frigid Burst: Burst Area Damage 12 (Linked; cold, DC 27; Burst Area 3: 120 feet radius sphere, DC 22, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Obscuring Mist: Environment 6 (weather, Visibility (-5), Radius: 900 feet)
. . Sleet Storm: Linked Effect
. . . . Arctic Haze: Obscure 9 (Linked; weather, Affects: Two Sense Types - Visual Senses, Area: 1 mile radius; Selective; Reduced Range: close)
. . . . Winter Wonderland: Environment 9 (Linked; weather, Cold (Extreme), Impede Movement (1 rank), Radius: 1 mile; Selective)
. . Storm of Vengeance: Linked Effect
. . . . Lightning Storm: Burst Area Damage 5 (Linked; electricity, DC 20; Burst Area 5: 500 feet radius sphere, DC 15, Increased Duration: concentration, Indirect 2: any point away or fixed point in fixed direction, Selective, Notes: Indirect: From Above the Targets)
. . . . Thunderhead: Environment 5 (Linked; weather, Impede Movement (1 rank), Visibility (-5), Radius: 500 feet; Concentration)
. . Whirlwind: Cylinder Area Move Object 10 (wind, 25 tons, DC 25; Cylinder Area 2: 60 feet cylinder, DC 20, Damaging)
Nguzo ya Kabila: Array
. . Bless: Burst Area Luck Control 1 (white magic, Bestow Luck, Advantages: Luck 3; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Magic, Increased Action 2: move, Reduced Range 2: close)
. . Calming Touch: Healing 6 (white magic; Energizing)
. . Occlumens Form (Activation: Move Action)
. . . . Occlumency Palace: Impervious Will 14 (mental magic, Advantages: Eidetic Memory; Feature 3: Three Memory Partitions, Sustained)
. . . . Thought Acceleration: Quickness 6 (mental magic, Perform routine tasks in -6 time ranks; Limited to One Type: Mental Tasks)
. . Refuge: Teleport 14 (white magic, Carry 50 lbs.; Affects Others Only, Extended: 16000 miles in 2 move actions, Feature: Monitoring Charm, Triggered: 1 use - When character holding enchanted object is knocked unconscious; Limited Location 2: one location - X-Mansion, Limited to Extended, Medium: Enchanted Object, Unreliable (5 uses))
. . Shield Other: Healing 7 (white magic; Increased Range 2: perception, Triggered: 1 use - when bonded character suffers two or more degrees of damage; Empathic, Limited: to a single target who is wearing a bonded platinum ring)
. . Unity: Burst Area Deflect 11 (white magic; Burst Area: 30 feet radius sphere, DC 21, Selective; Limited: to Magical Effects, Reduced Range: close)
Special Qualities
. . Aerial Maneuverability: Enhanced Trait 13 (training, Dodge +2 (+11), Parry +2 (+11), Acrobatics +4 (+9), Toughness +2 (+13), Advantages: Agile Feint, Evasion, Improved Defense, Move-by Action, Set-up; Limited: to While Flying)
. . Wind Screen: Protection 5 (weather, +5 Toughness; Impervious, Sustained; Limited: to Physical Damage)
Wind Rider: Array
. . Carrying Winds: Burst Area Flight 4 (wind, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration)
. . Soaring Winds: Flight 8 (wind, Speed: 500 miles/hour, 1 mile/round)

Expanded Equipment
X-Men Uniform
. . Detection Scramblers: Concealment 2 (armor, Other Sense Type: Technological Mutant Detection)
. . Unstable Molecule Cloth: Immunity 2 (armor, Environmental Condition: Cold, Environmental Condition: Heat; Feature 3: Team Communicator (Communication, GPS, Tracking Device); Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Lockpicks, Silver Dagger, X-Men Uniform

Offense
Initiative +9
Ball Lightning: Burst Area Damage 12 (DC 27)
Call Lightning: Damage 14, +10 (DC 29)
Control Winds: Move Object 14, +10 (DC 29)
Fog Cloud: Cloud Area Concealment Attack 7 (DC Fort 17)
Frigid Burst: Burst Area Damage 12 (DC 27)
Grab, +6 (DC Spec 11)
Lightning Storm: Burst Area Damage 5 (DC 20)
Silver Dagger, +12 (DC 17)
Throw, +7 (DC 16)
Unarmed, +6 (DC 16)
Whirlwind: Cylinder Area Move Object 10 (DC 25)

Complications
- Accident: If Ororo's occlumency barriers fail for any reason, then she runs the risk of causing massive disasters whenever her emotions become particularly turbulent. She has also been known to subconsciously cause the weather to reflect her emotional state of mind even with the occlumency barriers in place.
- Claustrophobia: Ororo is absolutely terrified of enclosed spaces due to having been buried alive in the earthquake that killed her parents.
- Enemy: When Harry and Ororo became the 'deities' of the Uzuri people, they also sort of overthrew the previous ruler of that village and created an enemy they could have otherwise lived without. This man is known only as Hungan.
- Honor: Ororo tends to avoid manipulating the weather in unrealistic ways. However, the only thing that is truly preventing her from doing such a thing is her own sense of ethics.
- Motivation: Protector: Ororo views it as her personal responsibility to protect her friends and family members, which includes both Harry and Evan, as well as the other members of the X-Men.
- Relationship: Ororo is the doting maternal aunt of the fifteen year old mutant known as Evan Daniels (aka Spyke).
- Significant Other: Ororo is romantically involved with Harry Potter, and is highly amused by his sister's continuing attempts to join their relationship. She's also noticed that Jean Grey tends to lose focus on whatever she's doing whenever Harry enters a room, which can sometimes cause quite unfortunate (i.e. humorous) accidents.

Languages
Arabic, English, Japanese, Maasai (Maa) [Native], Russian, Swahili

Defense
Dodge 11/9, Parry 11/9, Fortitude 7, Toughness 13/6 (Imp. 5), Will 14 (Imp. 14)

Power Points
Abilities 62 + Powers 141 + Advantages 56 + Skills 67 (133 ranks) + Defenses 19 = 345

--------------------
Storm (Ororo Munroe) - Pre-X - PL 10
Age: 14 / Height: 5' 3" / Weight: 113 lbs
Hair Color: White / Eye Color: Blue (White w/Powers)
Wealth Rank: +8 / Rep Rank: +10

Strength 1, Stamina 2, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, Adaptable Linguist 3, Animal Empathy, Beloved: (Harry Potter), Benefit, Status: (Sky Goddess of the Uzuri People), Connected, Diehard, Equipment 2, Extraordinary Effort, Fascinate (Persuasion), Favored Environment: (Aerial), Great Endurance, Improved Critical: Call Lightning, Improved Initiative, Improvised Weapon, Inspire 2, Interpose, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 3, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Enhanced Advantages
Agile Feint, Attractive, Evasion, Improved Defense, Luck 3, Move-by Action, Set-up

Skills
Athletics 4 (+5), Close Combat: Knives 6 (+10), Deception 6 (+10), Expertise (AWE): Streetwise 6 (+12), Expertise (AWE): Survival 6 (+12), Expertise: History 4 (+11/+7), Expertise: Horticulture 4 (+7), Expertise: Magic 8 (+11), Insight 4 (+10), Investigation 4 (+7), Perception 4 (+10), Persuasion 4 (+8), Ranged Combat: Weather Control 2 (+5), Sleight of Hand 4 (+7), Stealth 4 (+9), Technology 4 (+7), Treatment 4 (+7)

Powers
H. Magi Superior Physiology
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure; Feature: Longevity (Up to 142 years))
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+11); Limited: to the Magical History of the Serengeti)
. . Superior Senses: Senses 16 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Environmental [Mental], Extended: Magic Awareness 2: x100, Extended: Environmental Awareness 4: x10k, Precognition, Radius (Type): Mental Senses; Limited: Precognition of Mundane Weather Effects Only [4 ranks only])
. . Tough: Protection 3 (racial, +3 Toughness)
Malkia wa Mbinguni: Array
. . Ball Lightning: Burst Area Damage 10 (electricity, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . Call Lightning: Damage 12 (electricity, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: Indirect: From above the target)
. . Control Weather: Environment 12 (weather, Other: 3 points worth of effect 3, Radius: 8 miles; Selective)
. . Control Winds: Move Object 12 (wind, 100 tons, DC 27; Damaging, Indirect 4: any point, any direction, Multiattack; Limited Material: Air)
. . Fog Cloud: Cloud Area Concealment Attack 6 (weather, All Visual Senses, Extra Ranks 2, DC 16; Cloud Area 4: 120 feet radius sphere, DC 16, Attack: Fortitude, Increased Range: ranged)
. . Ice Storm: Linked Effect
. . . . Blizzard Conditions: Environment 3 (Linked; weather, Cold (Extreme), Impede Movement (1 rank), Visibility (-2), Radius: 120 feet)
. . . . Frigid Burst: Burst Area Damage 10 (Linked; cold, DC 25; Burst Area 3: 120 feet radius sphere, DC 20, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Obscuring Mist: Environment 5 (weather, Visibility (-5), Radius: 500 feet)
. . Sleet Storm: Linked Effect
. . . . Arctic Haze: Obscure 8 (Linked; weather, Affects: Two Sense Types - Visual Senses, Area: 0.5 miles radius; Selective; Reduced Range: close)
. . . . Winter Wonderland: Environment 8 (Linked; weather, Cold (Extreme), Impede Movement (1 rank), Radius: 0.5 miles; Selective)
. . Whirlwind: Cylinder Area Move Object 9 (wind, 12 tons, DC 24; Cylinder Area 2: 60 feet cylinder, DC 19, Damaging)
Nguzo ya Kabila: Array
. . Bless: Burst Area Luck Control 1 (white magic, Bestow Luck, Advantages: Luck 3; Burst Area 2: 60 feet radius sphere, DC 11, Selective; Check Required 5: DC 14 - Expertise: Magic, Increased Action 2: move, Reduced Range 2: close)
. . Calming Touch: Healing 5 (white magic; Energizing)
. . Occlumency Palace: Impervious Will 12 (mental magic, Advantages: Eidetic Memory; Feature 3: Three Memory Partitions, Sustained)
. . Shield Other: Healing 7 (white magic; Increased Range 2: perception, Triggered: 1 use - when bonded character suffers two or more degrees of damage; Empathic, Limited: to a single target who is wearing a bonded platinum ring)
. . Unity: Burst Area Deflect 9 (white magic; Burst Area: 30 feet radius sphere, DC 19, Selective; Limited: to Magical Effects, Reduced Range: close)
Special Qualities
. . Aerial Maneuverability: Enhanced Trait 13 (training, Dodge +2 (+9), Parry +2 (+9), Acrobatics +4 (+9), Toughness +2 (+11), Advantages: Agile Feint, Evasion, Improved Defense, Move-by Action, Set-up; Limited: to While Flying)
. . Wind Screen: Protection 4 (weather, +4 Toughness; Impervious, Sustained; Limited: to Physical Damage)
Wind Rider: Array
. . Carrying Winds: Burst Area Flight 4 (wind, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration)
. . Soaring Winds: Flight 8 (wind, Speed: 500 miles/hour, 1 mile/round)

Equipment
Lockpicks, Shared EP (Royal Inkajijik) 5, Silver Dagger

Offense
Initiative +9
Ball Lightning: Burst Area Damage 10 (DC 25)
Call Lightning: Damage 12, +8 (DC 27)
Control Winds: Move Object 12, +8 (DC 27)
Fog Cloud: Cloud Area Concealment Attack 6 (DC Fort 16)
Frigid Burst: Burst Area Damage 10 (DC 25)
Grab, +4 (DC Spec 11)
Silver Dagger, +10 (DC 17)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)
Whirlwind: Cylinder Area Move Object 9 (DC 24)

Complications
- Accident: If Ororo's occlumency barriers fail for any reason, then she runs the risk of causing massive disasters whenever her emotions become particularly turbulent. She has also been known to subconsciously cause the weather to reflect her emotional state of mind even with the occlumency barriers in place.
- Claustrophobia: Ororo is absolutely terrified of enclosed spaces due to having been buried alive in the earthquake that killed her parents.
- Enemy: When Harry and Ororo became the 'deities' of the Uzuri people, they also sort of overthrew the previous ruler of that village and created an enemy they could have otherwise lived without. This man is known only as Hungan.
- Honor: Ororo tends to avoid manipulating the weather in unrealistic ways. However, the only thing that is truly preventing her from doing such a thing is her own sense of ethics.
- Motivation: Protector: Ororo views it as her personal responsibility to protect both Harry and the Uzuri people to the best of her abilities, even if she now realizes that she'll have to make a choice between defending her heart or her people.
- Relationship: Ororo is completely unaware of the fact that she is the maternal aunt of a seven year old boy known as Evan Daniels.

Languages
Arabic, English, Maasai (Maa) [Native], Swahili

Defense
Dodge 9/7, Parry 9/7, Fortitude 6, Toughness 11/5 (Imp. 4), Will 12 (Imp. 12)

Power Points
Abilities 56 + Powers 126 + Advantages 35 + Skills 39 (78 ranks) + Defenses 15 = 271
--------------------
Build Comments: the Assist advantage allows Ororo expend a use of Extra Effort in order to grant another character the effects of any advantage that bestows a Circumstance Bonus on things like skill checks. Meanwhile, a single rank of the Adaptable Linguist advantage reduces the penalty for communicating with people using an older dialect of a language you actually do know from -5 down to -2, or in other words, it grants a Circumstance Bonus for such checks. As an Assist advantage however, it will allow Ororo to act as a language coach for characters who want to learn one of the languages she happens to be fluent in, among other things.
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Prisma / The MCs / Earth & Sky

Post by DalkonCledwin »

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Art by Rosuuri on DeviantArt

Prisma (Iris Potter) - Post-X - PL 12
Age: 22 / Height: 5' 6" / Weight: 137 lbs
Hair Color: Pink / Eye Color: Brown
Wealth Rank: +12/+24 / Rep Rank: +14

Strength 1, Stamina 2, Agility 4, Dexterity 3, Fighting 6, Intellect 5, Awareness 6, Presence 6

General Advantages
Ace Pilot, Agile Feint, Assessment, Attractive 2, Attunement, Beloved: (Harry Potter), Benefit, Renown, Benefit, Wealth 1/4 (multi-millionaire), Charming, Connected, Conviction, Defensive Attack, Defensive Roll, Diehard, Equipment 4, Fascinate (Persuasion), Fearless, Great Endurance, Hide in Plain Sight, Improved Critical: Expelliarmus, Improved Grab, Improved Hold, Inspire, Languages 3, Leadership, Luck 3, Motivate, Potioneer, Quick Draw, Ranged Attack 2, Ritualist, Runesmith, Second Chance: (Stealth Checks for Hiding), Skill Mastery: Stealth, Takedown, Taunt, Teamwork

Skills
Acrobatics 6 (+10), Athletics 6 (+7), Close Combat: Grab 6 (+12), Deception 8 (+14), Expertise (AWE): Education 8 (+14), Expertise: History 6 (+15/+11), Expertise: Magic 10 (+15), Expertise: Ornamancy 10 (+15), Insight 8 (+14), Investigation 8 (+13), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Crystallokinesis 5 (+8), Ranged Combat: Magic 7 (+10), Ranged Combat: Spell Gems 4 (+7), Stealth 10 (+14), Technology 4 (+9), Vehicles 6 (+9)

Powers
Crystal Bending: Array
. . Adamant Barrage: Linked Effect
. . . . Barrier Buster: Weaken 6 (Linked; projectile, Affects: Toughness, Resisted by: Fortitude, DC 16; Affects Objects, Increased Range: ranged, Multiattack)
. . . . Diamond Shards: Damage 6 (Linked; projectile, DC 21; Increased Range: ranged, Multiattack)
. . Blood Crystallization: Cumulative Affliction 10 (crystallokinesis, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative, Feature: Target gains the Dying condition if they achieve four degrees of failure on their Resistance check; Grab-based)
. . Crystal Control: Move Object 12 (crystallokinesis, 25000 ktons; Increased Mass 18, Increased Range: perception; Limited Material: Crystalline Objects)
. . Crystal Generation: Create 12 (crystallokinesis, Volume: 4000 cft., DC 22; Impervious, Increased Duration: continuous, Innate, Stationary; Proportional)
. . Crystalline Grasp: Cumulative Affliction 14 (crystallokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 24; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Crystallization: Cumulative Affliction 10 (crystallokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 20; Cumulative, Incurable; Grab-based)
. . Shatter: Weaken 14 (crystallokinesis, Affects: Toughness, Resisted by: Fortitude, DC 24; Affects Objects Only, Increased Range: ranged; Limited: to Crystalline Objects)
. . Thinks She's Superman: Transform 6 (crystallokinesis, Affects: 1 Thing > 1 Thing - Coal into Diamonds, Transforms: 50 lbs., DC 16; Innate; Permanent, Quirk: Iris must devote ten minutes of her undivided attention to this power for it to work)
H. Magi Superior Physiology
. . Diamond Hard: Protection 9 (racial, +9 Toughness; Impervious, Sustained)
. . Invulnerabilities: Immunity 13 (racial, Common Descriptor: Heat Effects, Suffocation: Burial, Uncommon Descriptor: Gravity Effects; Feature: Longevity (Up to 154 years))
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+15); Limited: to the History of the House of Potter)
. . Tremorsense: Senses 6 (racial, Acute: Ranged Touch, Extended: Ranged Touch 4: x10k, Ranged: Touch; Quirk: Iris must be in physical contact with anything she wishes to 'grasp' with this sensory effect)
Incredible Moves: Array
. . Crystal Elevator: Burst Area Flight 4 (crystallokinesis, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Levitation, Platform)
. . Crystal Pillar: Flight 6 (crystallokinesis, Speed: 120 miles/hour, 1800 feet/round; Levitation, Platform)
. . Crystal Surfing: Speed 4 (crystallokinesis, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Acrobatics)
Special Qualities
. . Golden Rule: Enhanced Trait 3 (talent, Benefit, Wealth 4 (well-off) +3 (+4))
. . Salt of the Earth: Feature 1 (crystallokinesis, Notes: Iris has the ability to manipulate salt and sugar as though she had a limited version of the Move Object power. This effect is sufficient to allow her to move a mass rank –5 (or in other words, about 24 oz.). One of the huge advantages of this power is that it is treated as though it had a single rank of the Subtle extra.)
Walnut & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Iris: Array
. . . . Apparition: Teleport 12 (magical travel, 16 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Burst Area 3: 120 feet radius sphere, DC 22, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from the Center of Affected Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 12 (charm, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Cone Area Move Object 12 (curse, 100 tons, DC 27; Cone Area: 60 feet cone, DC 22, Damaging; Limited Direction: Away from Iris)
. . . . Finite Incantatem: Nullify 12 (charm, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 9 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)

Expanded Equipment
Spell Gem: Array
. . Jewel Bomb: Damage 15 (jewelcraft, DC 30; Increased Range: ranged; Unreliable (5 uses))
. . Jewel Burst: Burst Area Damage 7 (jewelcraft, DC 22; Burst Area: 30 feet radius sphere, DC 17, Increased Range: ranged; Unreliable (5 uses))
. . Jewel Shield: Create 7 (jewelcraft, Volume: 125 cft., DC 17; Impervious, Increased Duration: continuous; Unreliable (1 use))
. . Stun Jewel: Affliction 15 (jewelcraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 25; Increased Range: ranged; Unreliable (5 uses))

Equipment
Cell Phone (Smartphone), Spell Gems

Offense
Initiative +4
Barrier Buster: Weaken 6, +10 (DC Fort 16)
Blood Crystallization: Cumulative Affliction 10, +12 (DC Fort 20)
Crystal Control: Move Object 12 (DC 22)
Crystalline Grasp: Cumulative Affliction 14, +10 (DC Fort/Will 24)
Crystallization: Cumulative Affliction 10, +12 (DC Fort 20)
Diamond Shards: Damage 6, +10 (DC 21)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 12 (DC Will 22)
Expelliarmus: Damage 12, +12 (DC 27)
Expulso: Cone Area Move Object 12 (DC 27)
Finite Incantatem: Nullify 12, +12 (DC Will 22)
Grab, +12 (DC Spec 11)
Jewel Bomb: Damage 15, +9 (DC 30)
Jewel Burst: Burst Area Damage 7 (DC 22)
Shatter: Weaken 14, +10 (DC Fort 24)
Stun Jewel: Affliction 15, +9 (DC Fort 25)
Thinks She's Superman: Transform 6, +12 (DC Dog 16)
Throw, +5 (DC 16)
Unarmed, +6 (DC 16)

Complications
- Fame: Iris is famous within Wizarding Britain for all the effort she put into keeping her fellow students safe during her time as a resident of that hallowed institution.
- Motivation: Responsibility: It was always Iris' dream to be a teacher like her foster father, and the first thing she did after the defeat of Voldemort was to begin a correspondence course that would allow her to acquire a Mastery in Magical Education. Now, after five years she has acquired her Mastery and has been asked to act as the Magic Tutor for Xavier's School for Gifted Youngsters. Of course, the less said about how Kitty Pryde reacted to being offered magic lessons, the better.
- Responsibility: Iris is to the X-Men what the National Guard are to the Armed Services. She defends those residents of the mansion who are incapable of defending themselves while the actual team members are out performing combat missions.
- Significant Other: Originally, Iris wanted to marry Harry because it would guarantee her the title of Lady Potter. Now however, she wants to marry him because she fell in love with him at some point over the past eight or so years. Fortunately, Ororo approves of her, so the only question remaining is what she'll have to do in order to cause Harry to regard her as a romantic interest.

Languages
English [Native], Japanese, Parseltongue, Russian

Defense
Dodge 12, Parry 12, Fortitude 6, Toughness 12/2 (Imp. 9), Will 12

Power Points
Abilities 66 + Powers 135 + Advantages 46 + Skills 62 (124 ranks) + Defenses 24 = 333

--------------------
Prisma (Iris Potter) - Pre-X - PL 10
Age: 14 / Height: 4' 11" / Weight: 109 lbs
Hair Color: Pink / Eye Color: Brown
Wealth Rank: +12/+24 / Rep Rank: +10

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 5, Awareness 5, Presence 5

Advantages
Agile Feint, Attractive, Attunement, Benefit, Wealth 1/4 (multi-millionaire), Defensive Attack, Defensive Roll, Diehard, Equipment 4, Great Endurance, Improved Critical: Expelliarmus, Improved Grab, Improved Hold, Languages 1, Luck 3, Potioneer, Ranged Attack 2, Ritualist, Runesmith, Taunt

Skills
Acrobatics 4 (+7), Athletics 4 (+4), Close Combat: Grab 6 (+10), Deception 6 (+11), Expertise (DEX): Broom Flight 6 (+8), Expertise: History 4 (+13/+9), Expertise: Magic 8 (+13), Expertise: Ornamancy 8 (+13), Insight 6 (+11), Investigation 6 (+11), Perception 4 (+9), Persuasion 4 (+9), Ranged Combat: Crystallokinesis 4 (+6), Ranged Combat: Magic 6 (+8), Ranged Combat: Spell Gems 3 (+5), Stealth 4 (+7)

Powers
Crystal Bending: Array
. . Adamant Barrage: Linked Effect
. . . . Barrier Buster: Weaken 5 (Linked; projectile, Affects: Toughness, Resisted by: Fortitude, DC 15; Affects Objects, Increased Range: ranged, Multiattack)
. . . . Diamond Shards: Damage 5 (Linked; projectile, DC 20; Increased Range: ranged, Multiattack)
. . Blood Crystallization: Cumulative Affliction 8 (crystallokinesis, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Feature: Target gains the Dying condition if they achieve four degrees of failure on their Resistance check; Grab-based)
. . Crystal Control: Move Object 10 (crystallokinesis, 1600 ktons; Increased Mass 16, Increased Range: perception; Limited Material: Crystalline Objects)
. . Crystal Generation: Create 10 (crystallokinesis, Volume: 1000 cft., DC 20; Impervious, Increased Duration: continuous, Innate, Stationary; Proportional)
. . Crystalline Grasp: Cumulative Affliction 12 (crystallokinesis, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Crystallization: Cumulative Affliction 8 (crystallokinesis, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 18; Cumulative, Incurable; Grab-based)
. . Shatter: Weaken 12 (crystallokinesis, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Increased Range: ranged; Limited: to Crystalline Objects)
. . Thinks She's Superman: Transform 5 (crystallokinesis, Affects: 1 Thing > 1 Thing - Coal into Diamonds, Transforms: 25 lbs., DC 15; Innate; Permanent, Quirk: Iris must devote ten minutes of her undivided attention to this power for it to work)
H. Magi Superior Physiology
. . Diamond Hard: Protection 9 (racial, +9 Toughness; Impervious, Sustained)
. . Invulnerabilities: Immunity 13 (racial, Common Descriptor: Heat Effects, Suffocation: Burial, Uncommon Descriptor: Gravity Effects; Feature: Longevity (Up to 154 years))
. . Magical Awareness: Senses 5 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Extended: Magic Awareness 2: x100, Radius: Magic Awareness)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+13); Limited: to the History of the House of Potter)
. . Tremorsense: Senses 6 (racial, Acute: Ranged Touch, Extended: Ranged Touch 4: x10k, Ranged: Touch; Quirk: Iris must be in physical contact with anything she wishes to 'grasp' with this sensory effect)
Incredible Moves: Array
. . Crystal Elevator: Burst Area Flight 4 (crystallokinesis, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Levitation, Platform)
. . Crystal Pillar: Flight 6 (crystallokinesis, Speed: 120 miles/hour, 1800 feet/round; Levitation, Platform)
. . Crystal Surfing: Speed 4 (crystallokinesis, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Acrobatics)
Special Qualities
. . Golden Rule: Enhanced Trait 3 (talent, Benefit, Wealth 4 (well-off) +3 (+4))
. . Salt of the Earth: Feature 1 (crystallokinesis, Notes: Iris has the ability to manipulate salt and sugar as though she had a limited version of the Move Object power. This effect is sufficient to allow her to move a mass rank –5 (or in other words, about 24 oz.). One of the huge advantages of this power is that it is treated as though it had a single rank of the Subtle extra.)
Walnut & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Iris: Array
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Burst Area 3: 120 feet radius sphere, DC 20, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from the Center of Affected Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Expulso: Cone Area Move Object 10 (curse, 25 tons, DC 25; Cone Area: 60 feet cone, DC 20, Damaging; Limited Direction: Away from Iris)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 8 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)

Expanded Equipment
Spell Gem: Array
. . Jewel Bomb: Damage 13 (jewelcraft, DC 28; Increased Range: ranged; Unreliable (5 uses))
. . Jewel Burst: Burst Area Damage 6 (jewelcraft, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Unreliable (5 uses))
. . Jewel Shield: Create 6 (jewelcraft, Volume: 60 cft., DC 16; Impervious, Increased Duration: continuous; Unreliable (1 use))
. . Stun Jewel: Affliction 13 (jewelcraft, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 23; Increased Range: ranged; Unreliable (5 uses))

Equipment
Spell Gems

Offense
Initiative +3
Barrier Buster: Weaken 5, +8 (DC Fort 15)
Blood Crystallization: Cumulative Affliction 8, +10 (DC Fort 18)
Crystal Control: Move Object 10 (DC 20)
Crystalline Grasp: Cumulative Affliction 12, +8 (DC Fort/Will 22)
Crystallization: Cumulative Affliction 8, +10 (DC Fort 18)
Diamond Shards: Damage 5, +8 (DC 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 10 (DC Will 20)
Expelliarmus: Damage 10, +10 (DC 25)
Expulso: Cone Area Move Object 10 (DC 25)
Finite Incantatem: Nullify 10, +10 (DC Will 20)
Grab, +10 (DC Spec 10)
Jewel Bomb: Damage 13, +7 (DC 28)
Jewel Burst: Burst Area Damage 6 (DC 21)
Shatter: Weaken 12, +8 (DC Fort 22)
Stun Jewel: Affliction 13, +7 (DC Fort 23)
Thinks She's Superman: Transform 5, +10 (DC Dog 15)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Gone Horribly Right: Unlike her brother, Iris lacks the protective enchantment cast by their mother, so when she tried to stop Quirrell from taking the Philosopher's Stone, all she managed to do was allow him to secure it far more easily than he other wise would have been capable of... Of course, that was right before her mutation's initial activation, which allowed Quirrell to learn what Jumbo Cactaur's 10,000 needles spell might feel like if the needles were all shaped like acupuncture lances and made from diamond! Voldemort still hasn't forgiven her for that set back, while Iris found herself developing a mild case of Ablutomania.
- Mistaken Identity: Most people within Wizarding Britain believe it was Iris who survived Voldemort's killing curse when she was but a year old, when in reality it was her elder twin brother, who somehow just got selected as a Champion in the Triwizard Tournament despite... "My bro's not dead! He's surely alive!"
- Motivation: Greed: Iris has lived under the belief that she would one day be the Matriarch of House Potter for so long now, that she fully intends to secure that title by any means necessary, even if that means marrying her own brother. Fortunately, she knows just what to say in order to avoid antagonizing Ororo.
- Nemesis: Iris considers Severus Snape to be as much of a father to her as James Potter ever was. However, she is also keenly aware that the man is a marked Death Eater, and that he could very well become her enemy if Voldemort were to ever return to power.
- Relationship: Iris is the younger fraternal twin sister of Harry Potter.

Languages
English [Native], Parseltongue

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 11/1 (Imp. 9), Will 10

Power Points
Abilities 50 + Powers 124 + Advantages 25 + Skills 42 (83 ranks) + Defenses 19 = 260
--------------------
Build Comments: There doesn't appear to be a dedicated Crystallomancer in Marvel Comics, and there is only one in DC Comics that is even worth mentioning (and she gets robbed of much of her power in the Teen Titans animated TV series... it's Kole by the way). This stat block draws from a large number of sources, and before you complain about me giving Iris access to jewelcraft, the fact remains that what Nasuverse describes as Jewelcraft also exists in Dungeons and Dragons under the heading of Ornamancy.
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Lux in Tenebris Lucet Brainstorm & Notes

Post by DalkonCledwin »

Lux in Tenebris Lucet
Premise: What if Lily Potter had been abducted by forces unknown prior to her marriage to James, leading to her becoming an unwilling bride to the archdemon known as Trigon? Well, it would mean that Raven had an elder sibling, one who would be destined for great things! (Fem!Harry Fic)
Required Inclusions:
- Ayala Potter must be the Half-Demon/Tiefling progeny of the Archdemon known as Trigon. How this is accomplished has been left open to the author’s imaginings.
- Ayala must be at least two years older than Raven is, although the specific nature of her powers are up to the author’s interpretation (i.e. Raven is Pride).
- Ayala must possess a few demonic characteristics, such as ash grey skin and violet eyes; although she is allowed to disguise these traits using an illusion or even full blown shapeshifting.
- Ayala must be capable of employing the same empathic powers that Raven is known for, albeit at a higher level. She does not, however, require the Soul Self powers Raven is capable of.
- Furthermore, Ayala’s demonic heritage must grant her a degree of superhuman strength, endurance, agility and intellect.
- At some point, Trigon must attempt to use Ayala to open a doorway into the Earth Realm, which will end with both of them turning their attention to Raven after he fails.
Preferred Inclusions:
- The author is encouraged to include the events of the DC Animated Movies, or the game Injustice: Gods Among Us within the timeline of this scenario.
- It is preferred that the author pair Ayala with one or more of the following: Hawkgirl, Zatanna, Astoria, an aged up Gabrielle, Susan, Green Lantern (John), and/or Draco (or Danica).
- Ayala should drop out of Hogwarts after discovering the existence of her sister so that she can both look for Raven, and then take care of her once she finds the girl.
Optional Inclusions:
- Instead of using the DC Animated Movies, the author is also allowed to use either the Justice League, Young Justice or Teen Titans cartoon shows as the world setting for this scenario.
- Ayala could have less control over her own emotions than Raven, which would be problematic.
Forbidden Things:
- Dumbledore simply allowing Ayala to escape from what he perceives to be her destiny.
- Ayala the Weak Emo Doormat.
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Ayala Potter / The MCs / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Ayala Lillian Potter - PL 12
Age: 15+ / Height: 5' 5" / Weight: 121 lbs
Hair Color: Black / Eye Color: Violet
Wealth Rank: +20 / Rep Rank: +14

Strength 7, Stamina 7, Agility 4, Dexterity 4, Fighting 7, Intellect 5, Awareness 6, Presence 4

General Advantages
Attractive 2, Avoidance, Benefit, Renown, Benefit, Wealth 3 (millionaire), Charming, Diehard, Eidetic Memory, Equipment 7, Fascinate (Persuasion), Fearless, Flirtation, Improved Grab, Improved Hold, Inspire 3, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 4, Trance

Enhanced Advantages
Hide in Plain Sight, Redirect

Skills
Acrobatics 4 (+8), Athletics 4 (+11), Close Combat: Grab 4 (+11), Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+10), Expertise (PRE): Oratory 8 (+12), Expertise: Magic 10 (+15), Expertise: The Planes 4 (+13/+9), Insight 8 (+14), Intimidation 6 (+10), Investigation 6 (+11), Perception 6 (+12), Persuasion 8 (+12), Ranged Combat: Wizarding Magic 2 (+6), Stealth 6 (+10), Treatment 4 (+9)

Powers
Abyssal Bloodline
. . Claws of the Abyss: Strength-based Damage 2 (slashing, DC 24; Aura: Magic [7 extra ranks], Secondary Effect (Fire) [7 extra ranks])
. . Demonic Resistance: Immunity 10 (bloodline, Common Descriptor: Electricity Effects; Limited - Half Effect)
. . Magical Lore: Enhanced Trait 2 (bloodline, Expertise +4 (+13); Limited: to Checks Relating to Trigon's Dimension)
. . Might of the Abyss: Enhanced Strength 6 (bloodline, +6 STR; Limited to Lifting, Notes: Lifting Strength 13: Up to 200 tons)
Abyssal Sorcery: Array
. . Charm Person: Cumulative Affliction 12 (demonic magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception; Limited: Ayala doesn't control the target's actions, they merely act friendly towards her)
. . Complex Hallucination: Illusion 9 (illusory, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Resistible: Will)
. . Infernal Healing: Regeneration 2 (demonic magic, Every 5 rounds; Affects Others Only; Concentration, Source: Ayala's blood or Unholy Water)
. . Joyful Rapture: Perception Area Healing 8 (demonic magic; Perception Area: DC 18 - Auditory, Energizing, Selective; Check Required 5: DC 14 - Expertise: Oratory)
. . Make Love, Not War: Cumulative Perception Area Affliction 12 (geas/quest, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Perception Area: DC 22 - Visual, Cumulative, Extra Condition; Limited: to inspiring feelings of lust and desire, Limited: Targets are only Impaired or Disabled if they refuse to act on their lustful desires)
. . Planar Gate: Movement 3 (demonic magic, Dimensional 3: any dimension, 50 lbs.; Portal)
. . Planetary Gate: Teleport 9 (demonic magic, Carry 50 lbs.; Accurate, Extended: 500 miles in 2 move actions, Portal; Limited to Extended, Tiring)
. . Shadow Ball: Linked Effect
. . . . Frigid Bolt: Damage 9 (Linked; cold, DC 24; Increased Range: ranged)
. . . . Shadow Bolt: Cumulative Affliction 9 (Linked; darkness, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 19; Alternate Resistance (Dodge), Cumulative, Increased Range: ranged; Limited: to Visual Senses)
. . Waves of Ecstacy: Progressive Cone Area Affliction 12 (demonic magic, 1st degree: Dazed, 2nd degree: Stunned, Resisted by: Will, DC 22; Cone Area: 60 feet cone, DC 22, Progressive; Limited Degree)
. . Weird: Linked Effect
. . . . Deadly Vision: Shapeable Area Damage 5 (Linked; illusory, DC 20; Alternate Resistance (no cost): Will, Shapeable Area: 30 cft., DC 15, Increased Duration: concentration, Increased Range: ranged, Subtle: subtle; Tiring)
. . . . Grisly Vision: Illusion 5 (Linked; illusory, Affects: Two Sense Types - Visual, Area: 30 cft., DC 15; Selective, Subtle: subtle; Concentration, Reduced Range: ranged, Resistible: Will)
. . . . Sapping Vision: Shapeable Area Concentration Weaken 5 (Linked; illusory, Affects: Strength, Resisted by: Will, DC 15; Shapeable Area: 30 cft., DC 15, Concentration, Increased Range: ranged; Distracting)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Ayala: Array
. . . . Bombarda: Burst Area Damage 8 (curse, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (charm, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 19; Burst Area 3: 120 feet radius sphere, DC 19, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 14 (charm, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 14 (charm, Counters: Magical Effects, DC 24; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 6 (healing; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Stupefy: Cumulative Affliction 8 (charm, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Teifling Physiology
. . Body Resistance: Impervious Toughness 5 (racial)
. . Fiendish Senses: Senses 14 (racial, Acute (Type): Mental Senses, Awareness: Magic [Mental], Awareness: Emotions [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Extended: Mental Senses 2: x100, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 600 years))
. . Levitation: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round)
. . Light from the Darkness: Immunity 5 (racial, Damage Effect: Evil Damage; Affects Others, Sustained; Limited - Half Effect)
. . Resistances: Immunity 10 (racial, Damage Effect: Cold Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tricksy: Enhanced Trait 2 (racial, Advantages: Hide in Plain Sight, Redirect)
. . Whatever Pleases You: Morph 4 (racial, +20 Deception checks to disguise; Any form; Quirk: Limited to Female Forms)

Equipment
Alluring Spire, Battle Robes, Cell Phone (Smartphone)

Offense
Initiative +4
Bombarda: Burst Area Damage 8 (DC 23)
Charm Person: Cumulative Affliction 12 (DC Will 22)
Claws of the Abyss: Strength-based Damage 2, +7 (DC 24)
Deadly Vision: Shapeable Area Damage 5 (DC Will 20)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 9 (DC Will 19)
Expelliarmus: Damage 14, +10 (DC 29)
Finite Incantatem: Nullify 14, +10 (DC Will 24)
Frigid Bolt: Damage 9, +8 (DC 24)
Grab, +11 (DC Spec 17)
Make Love, Not War: Cumulative Perception Area Affliction 12 (DC Will 22)
Sapping Vision: Shapeable Area Concentration Weaken 5 (DC Will 15)
Shadow Bolt: Cumulative Affliction 9, +8 (DC Dog/Fort/Will 19)
Stupefy: Cumulative Affliction 8, +10 (DC Fort 18)
Throw, +8 (DC 22)
Unarmed, +7 (DC 22)
Waves of Ecstacy: Progressive Cone Area Affliction 12 (DC Will 22)

Complications
- Accident: Ayala's self control sometimes slips, causing her to experience pain when in the presence of powerful ambient emotions, or else to accidentally trigger her Make Love, Not War or Waves of Ecstasy powers.
- Destiny: It is currently Ayala's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Ayala will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Ayala is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Ayala is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Power Loss: Ayala's bloodline powers, sorcery (but not wizardry) and most of her racial powers all stop working whenever she is exposed to Holy Sacraments.
- Significant Other: Ayala has recently discovered that she is the elder half-sister of one, Rachel Roth, and will do everything in her power to protect her younger sister from the exploitation of both their father and those who might want to use the sisters as tools in their efforts to perform some manner of dark or vile act of villainy.

Languages
English [Native], Parseltongue

Defense
Dodge 13, Parry 13, Fortitude 10, Toughness 11/7 (Imp. 5), Will 14

Power Points
Abilities 88 + Powers 161 + Advantages 34 + Skills 45 (90 ranks) + Defenses 26 = 354

--------------------
Alluring Spire - PL 12

Toughness 10, Size Large

Features:
Amplifier 3 (Magic Traits), Artificer Lab, Concealed 2 (DC 25), Dual Size: Medium, ECM 4 (DC 35 vs. Magic), Hero Point Bank 4, Library, Living Space, Luxury 2, Mystic Locale, Ritual Chamber, Sealed, Wards 3 (DC 30)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 24 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 28
Last edited by DalkonCledwin on Thu Aug 27, 2020 6:54 am, edited 1 time in total.
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Susan Bones / The MCs / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Susan Eunice Bones - PL 8
Age: 15 / Height: 5' 7" / Weight: 134 lbs
Hair Color: Ginger / Eye Color: Brown
Wealth Rank: +16 / Rep Rank: +8

Strength 0, Stamina 1, Agility 3, Dexterity 2, Fighting 4, Intellect 3, Awareness 4, Presence 4

Advantages
Attractive, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Conviction, Defensive Roll 2, Equipment 6, Fascinate (Persuasion), Great Endurance, Improved Treatment, Languages 1, Luck 2, Potioneer, Ranged Attack 4, Ritualist, Skill Mastery: (Expertise: Law)

Skills
Athletics 4 (+4), Expertise: Law 4 (+11/+7), Expertise: Magic 10 (+13), Insight 6 (+10), Investigation 6 (+9), Perception 4 (+8), Persuasion 8 (+12), Treatment 8 (+11)

Powers
Family Magic
. . Creative Destruction: Healing 8 (family magic; Triggered: 1 use - When Susan casts a spell that deals Damage; Limited: to Self, Temporary)
Wizardkind Physiology
. . Longevity: Feature 1 (racial, Notes: Susan can expect to live for up to 132 years)
. . Magical Lore: Enhanced Trait 2 (racial, Expertise +4 (+11); Limited: to the Legal System of Wizarding Britain)
. . Wizarding Senses: Senses 4 (racial, Acute: Choose Sense, Awareness: Magic Awareness, Extended: Magic Awareness 1: x10, Radius: Magic Awareness)
Yew & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Suzy: Array
. . . . Anapneo: Healing 7 (healing; Increased Range: ranged, Stabilize; Diminished Range 3, Limited: to Stabilize)
. . . . Expelliarmus: Damage 10 (charm, DC 25; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (charm, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . . . Intus Sunt: Linked Effect
. . . . . . Entrail Expulsion: Progressive Affliction 5 (Linked; healing, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Defenseless, Resisted by: Fortitude, DC 15; Extra Condition, Increased Range: ranged, Progressive; Distracting, Limited Degree)
. . . . . . Magical Purgative: Nullify 5 (Linked; healing, Counters: Potions, Poison, Chemical & Corrosive Effects, DC 15; Broad, Simultaneous; Limited: to Ingested Substances, Tiring)
. . . . Rennervate: Healing 7 (healing; Energizing, Feature: Can be used to revive an incapacitated target, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)

Equipment
Battle Robes, Cell Phone (Smartphone), The Ossuary

Offense
Initiative +3
Entrail Expulsion: Progressive Affliction 5, +6 (DC Fort 15)
Expelliarmus: Damage 10, +6 (DC 25)
Finite Incantatem: Nullify 10, +6 (DC Will 20)
Grab, +4 (DC Spec 10)
Magical Purgative: Nullify 5, +6 (DC Will 15)
Throw, +6 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Guy Magnet: Susan has been 'blessed' with the most common super power, which means she is constantly being hounded by boys who wish to have her for a future bride. The problem with this though, is that she simply isn't attracted to boys.
- Honor: Susan will always keep her word of honor, tries her best to uphold the Greater Good, and is never underhanded in her dealings.
- Motivation: Protector: Susan feels it is her duty to protect those who are weaker or younger than herself from anything which might want to hurt them, even if that means ignoring her own safety to achieve that goal.
- Relationship: Susan is the niece and ward of the current Head of the Department of Magical Law Enforcement, which means that both Susan and her aunt are very high profile targets for someone like Voldemort. In fact, Susan is just a smidge lower than Neville on Voldemort's 'claim as a hostage' list due to both of their guardians having proven themselves to be immune to the Imperius Curse.

Languages
Cornish (Kernowek), English [Native]

Defense
Dodge 9, Parry 9, Fortitude 4, Toughness 7/1, Will 12

Power Points
Abilities 42 + Powers 25 + Advantages 27 + Skills 25 (50 ranks) + Defenses 22 = 141

--------------------
The Ossuary - PL 8

Toughness 10, Size Huge

Features:
Amplifier 2, Artificer Lab, Computer, Concealed 3, Dock, ECM 4 (DC 35 vs. Magic), Escape Tunnels 1 (DC 20), Floo Connection, Grounds, Gym, Hero Point Bank 4, Laboratory, Laboratory, Crime, Library, Living Space, Luxury 5, Power System, Ritual Chamber, Wards 5 (DC 40)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 35 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 20 (40)
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Shayera Hol / The MCs / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Shayera Hol - PL 11
Age: 55 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +11

Strength 6, Stamina 6, Agility 5, Dexterity 5, Fighting 6, Intellect 3, Awareness 4, Presence 4

General Advantages
Attractive, Benefit, Security Clearance 2: (Thanagarian Military), Benefit, Status: (Justice League Member), Close Attack 3, Connected, Equipment 6, Favored Foe: (Earthlings), Improved Initiative, Inspire 2, Languages 1, Power Attack, Ranged Attack 7, Strong Flier, Takedown, Teamwork

Enhanced Advantages
Agile Feint, Evasion 2, Improved Critical 2: Maces, Improved Defense, Move-by Action, Set-up

Skills
Acrobatics 6 (+11), Athletics 6 (+12), Close Combat: Edged Weapons 2 (+8), Close Combat: Maces 2 (+10/+8), Deception 6 (+10), Expertise: Military 8 (+11), Insight 6 (+10), Intimidation 6 (+10), Investigation 8 (+11), Perception 6 (+14/+10), Persuasion 4 (+8), Stealth 4 (+9), Technology 8 (+11), Vehicles 4 (+9)

Powers
Thanagarian Mace (Easily Removable (indestructible))
. . Energetic Aura: Environment 1 (electricity, Light, Radius: 30 feet; Activation: move action)
. . Hawkgirl Smash!: Array
. . . . Grindstone: Broad Concentration Simultaneous Weaken 9 (nth metal, Affects: Magical Effects, Resisted by: Fortitude, DC 19; Affects Objects Only, Broad: Magical Effects, Concentration, Simultaneous; Distracting)
. . . . Mace Hurling: Linked Effect
. . . . . . Dispelling Throw: Nullify 9 (Linked; nth metal, Counters: Magical Effects, DC 19; Broad, Simultaneous; Diminished Range 2)
. . . . . . Mace Throw: Damage 9 (Linked; bludgeoning, piercing, DC 24; Dangerous, Increased Range: ranged; Bane: Outsiders, Diminished Range 2, Side Effect 2: always - Shayera has to retrieve her mace from where it landed before she can begin using it again)
. . . . Mace Smash: Linked Effect
. . . . . . Dispelling Smash: Nullify 9 (Linked; nth metal, Counters: Magical Effects, DC 19; Broad, Simultaneous; Reduced Range: close)
. . . . . . Mace Bash: Strength-based Damage 3 (Linked; bludgeoning, piercing, DC 24; Dangerous; Bane: Outsiders)
. . . . Total Defense: Linked Effect
. . . . . . Ping: Nullify 9 (Linked; nth metal, Counters: Magical Effects, DC 19; Broad, Simultaneous; Reduced Range: close)
. . . . . . Pong: Deflect 9 (Linked; nth metal; Redirection, Reflect; Reduced Range: close)
Thanagarian Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Aerial Maneuverability: Enhanced Trait 6 (racial, Advantages: Agile Feint, Evasion 2, Improved Defense, Move-by Action, Set-up; Limited: Only Available While Shayera is Flying)
. . Fast Healing: Regeneration 4 (racial, Every 2.5 rounds)
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Hawk Vision: Senses 9 (racial, Analytical (Type): Visual Senses, Darkvision, Extended: Visual Senses 4: x10k, Low-light Vision)
. . Hawkguard: Enhanced Trait 2 (racial, Perception +4 (+14); Limited: to Visual Perception Checks)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure; Feature: Longevity (Up to 232 years))
. . Resistances: Immunity 5 (racial, Damage Effect: Falling Damage; Limited - Half Effect)
. . Super-Endurance: Immunity 4 (racial, Environmental Condition: Vacuum, Environmental Condition: Radiation, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Tough: Enhanced Trait 1 (racial, Fortitude +1 (+11))
Thanagarian Warrior
. . Armor Training: Impervious Dodge 4 (training; Limited: Only while wearing armor)
. . Bravery: Impervious Will 8 (training; Limited: to Fear Effects)
. . Shield Training: Impervious Parry 4 (training; Limited: Only while wielding a shield)
. . Weapon Training: Enhanced Trait 3 (training, Close Combat +2 (+10), Advantages: Improved Critical 2)

Equipment
Battle Armor, Blaster Pistol, Cell Phone (Smartphone), Concealable Microphone, Flashlight, Medium Shield Generator, Mini-tracer, Restraints, Team Communicator, Toolkit (Basic)

Offense
Initiative +9
Blaster Pistol, +12 (DC 20)
Dispelling Smash: Nullify 9, +13 (DC Will 19)
Dispelling Throw: Nullify 9, +12 (DC Will 19)
Grab, +9 (DC Spec 16)
Grindstone: Broad Concentration Simultaneous Weaken 9, +13 (DC Fort 19)
Mace Bash: Strength-based Damage 3, +13 (DC 24)
Mace Throw: Damage 9, +12 (DC 24)
Ping: Nullify 9, +13 (DC Will 19)
Throw, +12 (DC 21)
Unarmed, +9 (DC 21)

Complications
- Bane: Due to her large wings, Shayera is considered to be Hindered and Vulnerable whenever she's in a body of water with a depth greater than her own height.
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Responsibility: Shayera has been sent to Earth in advance of the Thanagarian invasion force in hopes that she might act as an effective scout and determine Earth’s weaknesses should Thanagar's enemies, the Gordanians, attack. Her cover story was that she happened to be tracking criminals to their fortress when she was unexpectedly teleported to Earth.
- Power Loss: If something were to disrupt the power source that supplies Shayera's mace with it's energetic aura, then it would immediately stop being capable of generating light via the power of the same name, and it's damage ranks would gain the Impaired condition.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. In other words, she has a warrior's temperament.

Languages
English, Thanagarian [Native]

Defense
Dodge 12 (Imp. 4), Parry 12 (Imp. 4), Fortitude 11/10, Toughness 10, Will 10 (Imp. 8)

Power Points
Abilities 78 + Powers 72 + Advantages 30 + Skills 38 (76 ranks) + Defenses 19 = 237

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Build Comments: The word "Outsiders" describes Angels, Demons and even Eldritch Horrors from Beyond the Stars, while the phrase "Native Outsiders" would describe both Teiflings and Aasimars... This is by no means intended to be a comprehensive list of examples for the two racial descriptors. It's worth noting that an Outsider's entire body is composed of magic, which is why the mace does more damage against them.
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Rachel Roth / The MCs / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Art by Unded on DeviantArt

Rachel Arella Roth - PL 8
Age: 9 / Height: 4' 3" / Weight: 54 lbs
Hair Color: Purple / Eye Color: Violet
Wealth Rank: +12 / Rep Rank: +8

Strength 1, Stamina 1, Agility 2, Dexterity 2, Fighting 3, Intellect 6, Awareness 7, Presence 4

General Advantages
Adorable, Benefit, Child-Sized, Benefit, Wealth (well-off), Disarming (DC 18), Languages 4, Lionheart, Luck, Ritualist, Skill Mastery: Expertise: The Planes, Speed of Thought, Trance

Enhanced Advantages
Conviction, Fascinate (Persuasion)

Skills
Acrobatics 6 (+8), Deception 4 (+8), Expertise (AWE): Mechanic 2 (+9), Expertise (AWE): Research 6 (+13), Expertise: History 6 (+12), Expertise: Magic 8 (+14), Expertise: The Planes 6 (+12), Insight 8 (+15), Perception 8 (+15), Persuasion 6 (+10), Ranged Combat: Magic 2 (+4), Sleight of Hand 4 (+6), Stealth 6 (+8), Technology 2 (+8), Treatment 4 (+10)

Powers
Teifling Physiology
. . Body Resistance: Impervious Toughness 3 (racial)
. . Fiendish Senses: Senses 12 (racial, Acute (Type): Mental Senses, Awareness: Emotions [Mental], Awareness: Magic [Mental], Detect: Demons [Mental] 2: ranged, Extended: Mental Senses 2: x100, Extended: Normal Vision 2: x100, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Heat, Environmental Condition: Cold, Poison; Feature: Longevity (Up to 616 years))
. . Levitation: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round)
. . Misdirection: Immunity 10 (racial, Common Descriptor: Magical Effects; Redirect, Reflect, Sustained; Limited: to spells that detect the target's magical aura, Quirk: Limited to Redirecting the Effect)
. . Persuasive: Enhanced Trait 2 (racial, Advantages: Conviction, Fascinate (Persuasion))
. . Resistances: Immunity 15 (racial, Damage Effect: Cold Damage, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
. . Tough: Protection 2 (racial, +2 Toughness)
Umbral Bloodline
. . Cloak of Shadows: Concealment 2 (bloodline, Sense - Sight; Affects Others; Limited: to Areas of Shadow or Darkness, Partial)
. . Nighteye: Senses 5 (bloodline, Darkvision, Extended: Darkvision 3: x1k)
. . Shadow Shield: Protection 3 (demonic magic, +3 Toughness; Sustained)
Umbral Sorcery: Array
. . Darkness: Burst Area Concealment Attack 4 (demonic magic, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude, Feature 6: Liberated (8 minutes))
. . Pilfering Hand: Move Object 5 (demonic magic, 1600 lbs.; Increased Range: perception; Limited: to Disarm Attempts)
. . Ray of Enfeeblement: Cumulative Affliction 12 (demonic magic, 1st degree: Impaired, 2nd degree: Disabled, Resisted by: Fortitude, DC 22; Cumulative, Increased Range: ranged; Limited: Strength Impaired/Disabled Only, Limited Degree)
. . Shadow Shaping: Create 8 (demonic magic, Volume: 250 cft., DC 18; Movable, Selective; Proportional)
. . Silent Image: Illusion 8 (illusory, Affects: Two Sense Types - Visual, Area: 250 cft., DC 18; Selective; Resistible: Will)

Offense
Initiative +6
Darkness: Burst Area Concealment Attack 4 (DC Fort 14)
Grab, +3 (DC Spec 11)
Pilfering Hand: Move Object 5 (DC 15)
Ray of Enfeeblement: Cumulative Affliction 12, +4 (DC Fort 22)
Throw, +2 (DC 16)
Unarmed, +3 (DC 16)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Rachel is the target of many supernatural forces who wish to use her for their own dark purposes.
- Guilt: Rachel feels an immense amount of guilt for accidentally giving her father unrestricted access to Azarath, as it ultimately led to the demise of every single inhabitant of that realm, save for Rachel.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, rather than being feared for what she might one day unleash upon the unsuspecting denizens of the planet Earth.
- Relationship: Rachel is the younger half-sister of Ayala Potter, and is reliant upon her sister for both maternal care and furthering the education she had been receiving within the boundaries of the dimension known as Azarath.
- Weakness: Rachel will sometimes experience intense bouts of agony brought on by the negative emotions of those in her surroundings. When this occurs, she is treated as though afflicted with the Dazed & Impaired conditions.

Languages
Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 4, Toughness 6 (Imp. 3), Will 12

Power Points
Abilities 52 + Powers 99 + Advantages 17 + Skills 39 (78 ranks) + Defenses 23 = 230

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Build Comments: Raven is much younger here than she was in Teen Titans, which is why she's missing a large chunk of her normal power suite. I'm also going to point out that Pathfinder's Misdirection spell is very odd spell in what it manages to accomplish.
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DalkonCledwin
Posts: 7037
Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Dick Grayson / The SCs / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Robin Unmasked by Autumn-Sacura on DeviantArt

Richard John 'Dick' Grayson - PL 8
Age: 10 / Height: 4' 5" / Weight: 63 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +8

Strength 2, Stamina 1, Agility 4, Dexterity 3, Fighting 5, Intellect 3, Awareness 4, Presence 3

Advantages
Adorable, Agile Feint, Benefit, Child-Sized, Benefit, Wealth (well-off), Close Attack 2, Defensive Attack, Defensive Roll, Dirty Fighting, Equipment 10, Evasion, Favored Environment: (While hidden), Full Attack, Hide in Plain Sight, Improved Critical: Unarmed, Improved Initiative, Improved Trip, Languages 4, Lionheart 2, Move-by Action, Power Attack, Quick Draw, Redirect, Second Chance: (Attack Rolls using Staves), Second Chance: (Resistance Checks vs. Magic), Set-up, Skill Mastery: Acrobatics, Takedown 2, Tracking, Uncanny Dodge

Skills
Acrobatics 8 (+12), Athletics 4 (+6), Close Combat: Staves 5 (+10), Close Combat: Unarmed 4 (+9), Deception 4 (+7), Expertise (PRE): Trapese 4 (+7), Insight 8 (+12), Intimidation 4 (+7), Investigation 6 (+9), Perception 8 (+12), Persuasion 6 (+9), Sleight of Hand 6 (+9), Stealth 6 (+10), Technology 6 (+9), Treatment 4 (+7)

Powers
Combat Training
. . Fast Movement: Speed 1 (training, Speed: 4 miles/hour, 60 feet/round; Feature: Extraordinary Effort for +2 effect ranks)
. . Poison Use: Immunity 1 (training, Poison; Limited: Only applies when coating a weapon in poison)
. . Slow Fall: Movement 1 (training, Safe Fall; Limited: Dick must be adjacent to a wall in order to benefit from this power)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Robin Mask (Removable)
. . Corrective Lenses: Senses 8 (armor, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Tracking: Infravision 2: full speed, Ultravision; Feature: Matches Robin's Prescription)

Expanded Equipment
Grapple Gun: Array
. . Snag: Move Object 3 (technological, 400 lbs., DC 18; Damaging, Feature: Tether; Limited Direction: Towards Dick)
. . Swing Line: Movement 1 (technological, Swinging; Platform)
Iron Shod Staff
. . Weapon Arts: Array
. . . . Flurry of Blows: Strength-based Damage 2 (bludgeoning, DC 19; Multiattack [2 extra ranks], Reach (melee): 5 ft.)
. . . . Staff Strike: Strength-based Damage 2 (bludgeoning, DC 19; Reach (melee): 5 ft.)
Robin Costume
. . Armored Padding: Protection 2 (armor, +2 Toughness; Impervious)
. . Gloves: Strength-based Damage 3 (bludgeoning, DC 20; Penetrating 5)

Equipment
Bolos, Boomerang, Cell Phone (Smartphone), Concealable Microphone, Grapple Gun, Iron Shod Staff, Lockpicks, Mini-tracer, Rebreather, Restraints, Robin Costume, Sunglasses, Team Communicator

Offense
Initiative +8
Bolos, +3 (DC Dog 13)
Boomerang, +3 (DC 18)
Flurry of Blows: Strength-based Damage 2, +12 (DC 19)
Gloves: Strength-based Damage 3, +11 (DC 20)
Grab, +7 (DC Spec 12)
Snag: Move Object 3, +3 (DC 18)
Staff Strike: Strength-based Damage 2, +12 (DC 19)
Throw, +3 (DC 17)
Unarmed, +11 (DC 17)

Complications
- Disability: Richard is considered to be Vision Unaware whenever he is deprived of his mask or his sunglasses. In other words, he's effectively blind without the aforementioned eye-wear.
- Motivation: Justice: Dick is motivated by a strong, almost obsessive, drive to see justice carried out. He wants to ensure that criminals are off the streets and locked away, but knows there are certain lines that should never be crossed.
- Pride: Richard is Impaired on his Persuasion and Insight checks against characters who have threatened, accused, or challenged him and have yet to apologize for making such an error in judgement.
- Relationship: Dick is the ward of Gotham City's billionaire playboy, Bruce Wayne.

Languages
Chinese (Cantonese), Chinese (Mandarin), English, French, German, Romani [Native], Russian, Spanish, Swahili

Defense
Dodge 12, Parry 12, Fortitude 5, Toughness 4/3 (Imp. 2), Will 10

Power Points
Abilities 50 + Powers 12 + Advantages 44 + Skills 42 (83 ranks) + Defenses 25 = 173

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Build Comments: It's worth noting that Dick debuted as Batman's sidekick when he was only 10 years old. Furthermore, Robin was 8 years old on the night his parents died, so it is actually conceivable for him to have the abilities I gave him in this stat block.
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