Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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The Batman / The SCs / Lux in Tenebris Lucet

Post by DalkonCledwin »

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One Hero to Rule Them All by SamDelaTorre

Bruce Thomas Wayne - PL 13
Age: 34 / Height: 6' 2" / Weight: 210 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +21

Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 9, Intellect 4, Awareness 8, Presence 5

Advantages
Agile Feint, Assessment, Attractive, Benefit, Renown 4, Benefit, Status (Justic League Member), Benefit, Wealth 5 (billionaire), Chokehold, Close Attack 4, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll, Eidetic Memory, Equipment 35, Evasion 2, Extraordinary Effort, Forceful Intimidation, Great Endurance, Hide in Plain Sight, Improved Critical 3: Unarmed, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Improvised Tools, Inspire 3, Instant Up, Inventor, Languages 6, Leadership, Mobile Defense, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Quick Draw, Ranged Attack 9, Second Chance: (Resisting Mental Control), Skill Mastery: Acrobatics, Skill Mastery: Investigation, Skill Mastery: Stealth, Startle, Takedown 2, Throwing Mastery 2, Tracking, Trance, Two-Weapon Fighting 2, Ultimate Effort: (Toughness Checks), Uncanny Dodge, Weapon Bind, Well-informed

Skills
Acrobatics 14 (+18), Athletics 16 (+18), Close Combat: Unarmed 2 (+11), Deception 10 (+15), Expertise: Business 8 (+12), Expertise: Gotham City 10 (+14), Insight 14 (+22), Intimidation 14 (+19), Investigation 14 (+18), Perception 12 (+20), Persuasion 10 (+15), Sleight of Hand 10 (+14), Stealth 14 (+22/+18), Technology 14 (+18), Treatment 4 (+8), Vehicles 8 (+12)

Powers
Combat Training
. . Burst of Speed: Speed 2 (training, Speed: 8 miles/hour, 120 feet/round; Tiring)
. . Ease of Movement: Movement 2 (training, Sure-footed 2)
. . No Trace: Movement 4 (training, Trackless: Auditory, Magical, Olfactory & Visual Senses 4)
. . Poison Use: Immunity 1 (training, Poison; Limited: Only when coating weapons in poison)
. . Situational Awareness: Senses 1 (training, Danger Sense: Visual)
. . Sneak Attack: Damage 9 (training, DC 24; Accurate 2: +4, Increased Range: ranged, Penetrating 9, Subtle: subtle, Variable Descriptor: close group - Damage descriptor is based on weapon; Diminished Range 2, Limited: to targets who are Vulnerable or Defenseless, Quirk: Range is equal to lesser between weapon damage rank or Sneak Attack rank)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Special Qualities
. . Insomnia: Immunity 1 (talent, Sleep; Limited - Half Effect)
The Batsuit (Removable)
. . Armored Gauntlets: Array
. . . . Flurry of Blows: Strength-based Damage 4 (bludgeoning, DC 21; Multiattack [2 extra ranks])
. . . . Gauntlet Strike: Strength-based Damage 4 (bludgeoning, DC 21; Breaking)
. . Camouflage: Enhanced Trait 2 (armor, Stealth +4 (+22); Limited: to Urban Environments)
. . Insulation: Immunity 2 (armor, Environmental Condition: Heat, Environmental Condition: Cold)
. . Kevlar Bi-Weave: Protection 8 (armor, +8 Toughness; Impervious)
. . Memory Foam Cape: Flight 4 (armor, Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)
. . Sonic Sounder: Shapeable Area Affliction 8 (bat swarm, 1st degree: Hindered, Impaired, Resisted by: Will, DC 18; Shapeable Area 3: 125 cft., DC 18, Extra Condition, Feature: Bruce is immune to this effect; Limited Degree 2, Unreliable (1 use))
. . The Cowl: Senses 22 (armor, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Direction Sense, Distance Sense, Extended: Auditory Senses 3: x1k, Extended: Visual Senses 3: x1k, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Time Sense, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision)

Grapple Gun: Array
. . Snag: Move Object 3 (technological, 400 lbs., DC 18; Damaging, Feature: Tether; Limited Direction: Towards Bruce)
. . Swing Line: Movement 1 (technological, Swinging; Platform)

Equipment
Binoculars, Boomerang, Concealable Microphone, Encrypted Smartphone, Flashlight, Fragmentation Grenade, Gas Mask, Grapple Gun, Handcuffs, Lockpicks, Medical Kit (Basic), Mini-tracer, Rebreather, Shuriken, Team Communicator, The Batcave, The Tumbler, Utility Belt (Bolos, Flash Grenade, Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade), Video Camera, Wayne Manor

Offense
Initiative +8
Bolos, +13 (DC Dog 15)
Boomerang, +13 (DC 20)
Flash Grenade, +13 (DC Dog/Fort 14)
Flurry of Blows: Strength-based Damage 4, +15 (DC 21)
Fragmentation Grenade, +13 (DC Dog 15)
Gauntlet Strike: Strength-based Damage 4, +15 (DC 21)
Grab, +13 (DC Spec 12)
Shuriken, +13 (DC 18)
Sleep Gas Grenade, +13 (DC Dog/Fort 14)
Smoke Grenade, +13 (DC 19)
Snag: Move Object 3, +13 (DC 18)
Sneak Attack: Damage 9, +17 (DC 24)
Sonic Sounder: Shapeable Area Affliction 8 (DC Will 18)
Tear Gas Grenade, +13 (DC Dog/Fort 14)
Throw, +13 (DC 19)
Unarmed, +15 (DC 17)

Complications
- Chick Magnet: Bruce is one of those individuals who literally can't go anywhere without drawing the attention of the fairer gender. This is true regardless of which persona he's currently portraying himself as.
- Enemies: Between the actual supervillains and the rival business tycoons, it's safe to say that Bruce has far more enemies than any one man could ever hope to deal with. Good thing he's actually two men who happen to share a single body, isn't it?
- Hen-Pecked: Wonder Woman is not at all happy with Bruce's decision to allow his ten year old ward to participate in combat missions, and likes to remind him of that fact whenever she possibly can.
- Motivation: Protector: Bruce considers Gotham City his domain and takes the task of protecting it from criminals very seriously... some might even say he takes crime fighting far too seriously.
- Nemeses: The Gotham Police Department considers the "Batman" to be one of Gotham City's most dangerous, brutal and notorious criminals. As such, they have standing orders to shoot first and ask questions only after confirming a fatality. The irony in all of this, is that their assessment isn't exactly baseless.
- Relationship: Ayala Potter owns the second largest stake in Wayne Enterprises after Bruce himself due to the fact that the House of Potter provided much of the startup capital for the company. Of course, the last time a Potter bothered to attend a board meeting was back in the 1800's.
- Significant Other: Bruce would be absolutely devastated if anything were to ever happen to his ward or his butler.
- Troubled Past: Bruce underwent combat training with the League of Assassins, a fact which will occasionally come back to haunt (or date) him.

Languages
Arabic, Chinese (Cantonese), Chinese (Mandarin), English [Native], Filipino, French, German, Greek, Hebrew, Italian, Kryptonian, Latin, Polish, Portuguese, Russian, Swahili, Swedish, Thai, Turkish, Vietnamese

Defense
Dodge 15, Parry 15, Fortitude 6, Toughness 11/10 (Imp. 8), Will 14

Power Points
Abilities 76 + Powers 86 + Advantages 119 + Skills 87 (174 ranks) + Defenses 27 = 395

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The Batcave - PL 13

Toughness 14, Size Huge

Features:
Comms, Encrypted 2 (DC 25), Communications, Computer, Concealed, Cosmetic 4 (DC 35), Concealed, Electronic 3 (DC 30), Defense System, Dock, ECM 5 (DC 40), Escape Tunnels 2 (DC 25), Garage, Hangar, Holding Cells, Inventor Lab, Isolated, Laboratory (Basic & Crime), Library, Living Space, Luxury 2, Motor Pool 3, Power System, Security System 4 (DC 35), Untraceable, Vault

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 40 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47

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Wayne Manor - PL 13 (Alternate of The Batcave)

Toughness 10, Size Huge

Features:
Comms, Encrypted 2 (DC 25), Communications, Computer, Concealed, Cosmetic 1 (DC 20), Concealed, Electronic 2 (DC 25), ECM 4 (DC 35), Escape Tunnels 1, Garage, Grounds, Gym, Library, Living Space, Luxury 5, Power System, Security System 5 (DC 40), Workshop

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 28 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 33
--------------------
The Tumbler - PL 13

Strength 10, Defense -3, Toughness 12, Size Huge

Features:
Autopilot 1 (+4), Caltrops, Communications 2, Computer, Navigation System 1, Oil Slick, Remote Control

Powers
Armor Plating: Impervious Toughness 8 (armor)
Missile Launcher: Burst Area Damage 10 (ballistic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)

Offense
Missile Launcher: Burst Area Damage 10 (DC 25)

Power Points
Abilities 4 + Powers 44 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 60
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DalkonCledwin
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Hawk Wingmen / Thanagar / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Art by ThomasCasallas on DeviantArt

Hawk Wingmen - PL 8
Minion Rank: 9 / Sidekick Rank: 27

Strength 5, Stamina 3, Agility 3, Dexterity 3, Fighting 4, Intellect 0, Awareness 2, Presence -1

Advantages
Benefit, Security Clearance: (Thanagarian Military), Close Attack 2, Defensive Roll, Equipment 11, Evasion, Favored Environment: (Aerial), Favored Foe: (Earthlings), Favored Foe: (Outsiders), Languages 2

Skills
Acrobatics 6 (+9), Athletics 4 (+9), Deception 4 (+3), Expertise (AWE): Engineering 4 (+6), Expertise: Galactic Lore 4 (+4), Expertise: Military 4 (+4), Expertise: Tactics 4 (+4), Intimidation 6 (+5), Perception 8 (+14/+10), Ranged Combat: Blasts 5 (+8), Stealth 4 (+7), Technology 4 (+4), Vehicles 4 (+7)

Powers
Special Qualities
. . Hover: Flight 1 (talent, Speed: 4 miles/hour, 60 feet/round; Levitation)
. . Indelible Ire: Feature 1 (talent, Notes: A Hawk Wingman receives a +2 circumstance bonus on any attack roll it makes during any round in which it is struck with a Critical Hit. This bonus only lasts until the Wingman makes an attack roll.)
Thanagarian Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Feathered Wings: Flight 5 (racial, Speed: 60 miles/hour, 900 feet/round; Wings)
. . Hawk Vision: Senses 8 (racial, Analytical (Type): Visual Senses, Darkvision, Extended: Visual Senses 3: x1k, Low-light Vision)
. . Hawkguard: Enhanced Trait 2 (racial, Perception +4 (+14); Limited: to Visual Perception Checks)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure; Feature: Longevity)
. . Resistances: Immunity 5 (racial, Damage Effect: Falling Damage; Limited - Half Effect)
. . Suspicious: Impervious Will 4 (racial; Limited: to Illusory Effects)
Thanagarian Warrior
. . Armor Training: Impervious Dodge 4 (training; Limited: Only while wearing armor)

Expanded Equipment
Shock Axe: Linked Effect
. . Axe Strike: Strength-based Damage 3 (Linked; slashing, DC 23; Breaking, Dangerous)
. . Stunning Blow: Cumulative Affliction 8 (Linked; electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative)

Equipment
Battle Armor, Blaster Pistol, Blaster Rifle, Commlink, Shock Axe

Offense
Initiative +3
Axe Strike: Strength-based Damage 3, +6 (DC 23)
Blaster Pistol, +8 (DC 20)
Blaster Rifle, +8 (DC 23)
Grab, +6 (DC Spec 15)
Stunning Blow: Cumulative Affliction 8, +6 (DC Fort 18)
Throw, +3 (DC 20)
Unarmed, +6 (DC 20)

Complications
- Cruel: Hawk Wingmen like to toy with their “prey,” even when doing so would endanger their mission.
- Motivation: Patriotism: Hawk Wingmen are fanatically loyal to the oppressive, imperialistic, and class-based Thanagarian government.
- Power-Hungry: A Hawk Wingman is Impaired when attempting to resist Mind-Altering effects if the person attempting to manipulate them offers the Wingman an increase in personal wealth or power. This also applies to attempts to resist Interaction skills where an increase in power or wealth is on offer.

Languages
English, Interlac, Thanagarian [Native]

Defense
Dodge 7 (Imp. 4), Parry 7, Fortitude 7, Toughness 8/3, Will 7

Power Points
Abilities 38 + Powers 29 + Advantages 21 + Skills 31 (61 ranks) + Defenses 16 = 135

--------------------
Build Comments: Only the crème de la crème of Thanagarian society get access to Nth Metal weaponry. It's worth noting that the same also applies to Marvel's Uru Metal, Asgard's Royal Family and a select few others, are the only members of that society who are allowed to wield weapons made from the stuff.
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DalkonCledwin
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Hro Talak / Thanagar / Lux in Tenebris Lucet

Post by DalkonCledwin »

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Art by Thunder-Prime on DeviantArt

Hro Talak - PL 11
Age: 53 / Height: 6' 1" / Weight: 195 lbs
Hair Color: Black / Eye Color: Black

Strength 7, Stamina 7, Agility 5, Dexterity 5, Fighting 7, Intellect 2, Awareness 5, Presence 6

General Advantages
Benefit, Status 3: (Thanagarian Elite), Dirty Fighting, Equipment 26, Evasion 2, Extraordinary Effort, Eye of the Beholder, Favored Foe: (Earthlings), Favored Foe: (Outsiders), Foe Hunter: (Arcane Spellcasters), Great Endurance, Improved Grab, Improved Initiative 3, Inspire 3, Interpose, Languages 2, Mobile Defense, Move-by Action, Ranged Attack 8, Second Chance: (Resisting Mental Control), Takedown, Tracking, Trance

Enhanced Advantages
Agile Feint, Improved Defense, Set-up

Skills
Acrobatics 8 (+13), Athletics 4 (+11), Close Combat: Battleaxes 2 (+9), Deception 10 (+16), Expertise (AWE): Philosophy 10 (+15), Expertise: Astrogation 8 (+10), Expertise: Demonology 10 (+12), Expertise: Magic 10 (+12), Expertise: Military 10 (+12), Expertise: Superweapons 10 (+12), Insight 10 (+21/+15), Intimidation 10 (+16), Perception 10 (+15), Technology 10 (+12), Vehicles 10 (+15)

Powers
Judgement of the Spellbreaker: Array
. . Profane Destruction: Strength-based Damage 8 (magick moste evile, DC 30; Penetrating 15; Activation: move action, Limited: to Inanimate Objects, Tiring)
. . Profane Healing: Regeneration 3 (magick moste evile, Every 3.33 rounds; Concentration, Tiring)
. . Profane Resilience: Impervious Toughness 4 (magick moste evile; Sustained; Limited: Not vs. Magical Effects, Tiring)
. . Profane Resistance: Immunity 10 (magick moste evile, Common Descriptor: Cold Effects; Concentration, Limited - Half Effect, Tiring)
Special Qualities
. . Hover: Flight 1 (talent, Speed: 4 miles/hour, 60 feet/round; Levitation)
Thanagarian Battleaxe (Easily Removable)
. . Nth Metal Axe: Linked Effect
. . . . Axe Strike: Strength-based Damage 6 (Linked; slashing, DC 28; Aura: Electricity [7 extra ranks], Breaking, Dangerous 4, Penetrating 13; Bane: Outsiders, Limited: Penetrating only on a Critical Hit [7 extra ranks], Quirk 3: Last 3 ranks of Dangerous only vs. Arcane Spellcasters)
. . . . Dispelling Strike: Nullify 13 (Linked; nth metal, Counters: Magical Effects, DC 23; Broad, Simultaneous; Reduced Range: close)
. . . . Spellkiller: Affliction 13 (Linked; nth metal, 1st degree: Dazed, Resisted by: Fortitude, DC 23; Limited: to Arcane Spellcasters, Limited Degree 2)
Thanagarian Physiology
. . Aerial Freedom: Movement 1 (racial, Environmental Adaptation: Aerial)
. . Aerial Maneuverability: Enhanced Trait 3 (racial, Advantages: Agile Feint, Improved Defense, Set-up; Limited: Only While Flying)
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Hawk Vision: Senses 10 (racial, Analytical (Type): Visual Senses, Darkvision, Extended: Visual Senses 5: x100k, Low-light Vision)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure; Feature: Longevity (Up to 300 years))
. . Resistances: Immunity 5 (racial, Damage Effect: Falling Damage; Limited - Half Effect)
. . Super-Endurance: Immunity 4 (racial, Environmental Condition: Vacuum, Environmental Condition: Radiation, Suffocation (All); Quirk: limited to approximately 30 minutes at a time)
. . Tough: Enhanced Trait 1 (racial, Fortitude +1 (+12))
Thanagarian Spellbreaker
. . Aura Sight: Senses 4 (training, Acute: Detect Benevolence, Analytical: Detect Benevolence, Detect: Benevolence [Visual] 2: ranged)
. . Defense Against Magic: Immunity 10 (training, Custom: Mind-Altering Effects 5, Damage Effect: Magic Damage; Limited: Resistant vs. Mind-Altering Magic Only [5 ranks only], Limited - Half Effect)
. . Discern Truth: Enhanced Trait 3 (training, Insight +6 (+21); Limited: to Assessing Truthfulness)
. . Foil Casting: Environment 1 (training, Impede Movement (1 rank), Visibility (-2), Radius: 30 feet; Limited: to Arcane Spellcasters)

Equipment
Battle Armor, Blaster Pistol, Commlink, Handcuffs, Holomap, Holoprojector, Lock Release Gun, Mini-tracer, Thanagarian Battlecruiser

Offense
Initiative +17
Axe Strike: Strength-based Damage 6, +9 (DC 28)
Blaster Pistol, +13 (DC 20)
Dispelling Strike: Nullify 13, +9 (DC Will 23)
Grab, +7 (DC Spec 17)
Profane Destruction: Strength-based Damage 8, +7 (DC 30)
Spellkiller: Affliction 13, +9 (DC Fort 23)
Throw, +13 (DC 22)
Unarmed, +7 (DC 22)

Complications
- Motivation: Loyalty: Talak is utterly loyal to the Thanagarian Star Empire, and will do whatever it takes to ensure the goals of his Emperor are achieved, even if that means destroying the planet his betrothed has been living on for the past several years.
- Pride: Talak is Impaired on his Persuasion and Insight checks against characters who have threatened, accused, or challenged him and have yet to apologize for making such an error in judgement.

Languages
English, Interlac, Thanagarian [Native]

Defense
Dodge 11, Parry 11, Fortitude 12/11, Toughness 11 (Imp. 4/0), Will 10

Power Points
Abilities 88 + Powers 91 + Advantages 62 + Skills 66 (132 ranks) + Defenses 19 = 326

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Thanagarian Battlecruiser - PL 11

Strength 18, Defense -8, Toughness 15, Size Colossal

Features:
Autopilot 2 (+8), Communications 2, Computer, Hangar, Holding Cells, Infirmary, Living Space, Barracks, Navigation System 1, Personnel, Security System 1, Workshop

Powers
Drive Systems: Array
. . Jump Drive: Movement 2 (technological, Space Travel 2: other solar systems)
. . Star Drive: Flight 14 (technological, Speed: 32000 miles/hour, 60 miles/round)
Weapon Systems: Group Effects
. . Energy Torpedoes: Burst Area Damage 11 (DC 26; Burst Area: 30 feet radius sphere, DC 21, Homing 8: 8 extra attempts, Increased Range: ranged)
. . Laser Batteries: Damage 9 (DC 24; Increased Range: ranged)

Offense
Energy Torpedoes: Burst Area Damage 11 (DC 26)
Laser Batteries: Damage 9, +13 (DC 24)

Power Points
Abilities 6 + Powers 88 + Advantages 0 + Features 13 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 109
--------------------
Build Comments: Everyone from Wizarding Britain, including Raven, is an Arcane Spellcaster. This is why Batman and Robin are considered supporting characters in this scenario. Superman would be too, but he's actually known to lose fights against magic users.
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DalkonCledwin
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Deep Sea Princess Brainstorm & Notes

Post by DalkonCledwin »

Deep Sea Princess
Premise: What if Lily and James Potter had one really wild night during their honeymoon that resulted in the birth of not one, but two children? Oh, and what if one of those twins was actually the newest Princess of Atlantis, instead of being James’ daughter?
Required Inclusions:
- The girl Wizarding Society knows as Jasmine Potter must actually be the daughter of Lily Evans and Arthur Curry.
- Arthur must have been between 16 and 21 years of age when Jasmine was born, meaning that he’d be between 27 and 32 years of age when she starts her magical education.
- Jasmine, like Arthur, must possess an Atlantean Physiology despite not being a full-blooded Atlantean (Arthur isn’t actually a full-blooded Atlantean himself, so neither would she be).
- Jasmine must end up in Arthur’s custody after Lily dies, with Arthur receiving help from his father while attempting to raise the girl.
- Jasmine must still possess magic, and must therefore attend either Ilvermorny or Hogwarts.
- Jasmine must have completed at least one year of her magical education when the Throne of Atlantis event (or whatever equivalent the author wishes to use) takes place.
- Jasmine must somehow be involved in the selection process for the Atlantean King.
Preferred Inclusions:
- Jasmine should comment on how her father seems to keep falling in love with Ariel look-alikes.
- Lily should actually be the youngest of Ra’s al Ghul’s daughters and could thus be revived after her death via a Lazarus Pit. Whether she realizes her daughter survived or not is optional.
- Arthur should commission a Trident for his daughter, preferably from Gringotts, that allows her to make use of both her Wizarding and Atlantean magic interchangeably.
- Jasmine’s favorite Wizarding Spells should be based on Electricity / Lightning (ala King Triton).
Optional Inclusions:
- Arthur being completely unaware that he is a father until Jasmine is left in his custody.
- It has been suggested that Jasmine have a twin brother via a process known as Superfecundation, which is to say that her brother actually is a Potter.
Forbidden Things:
- Jasmine the Weak Emo Doormat.
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DalkonCledwin
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Jasmine Curry / The MCs / Deep Sea Princess

Post by DalkonCledwin »

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Art by Waifu Bot on ArtStation

Jasmine Talia Curry - PL 10
Age: 14 / Height: 5' 1" / Weight: 128 lbs
Hair Color: Blonde / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +12

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 7, Presence 4

General Advantages
All-out Attack, Attractive, Beautiful Voice, Benefit, Renown, Benefit, Social Class 4 (minor royalty), Benefit, Wealth 2 (independently wealthy), Charming, Connected, Conviction, Dazzling Performance (Expertise: Singing), Defensive Attack, Defensive Roll 2, Equipment 3, Fascinate (Expertise: Singing), Favored Environment: (Aquatic), Improved Critical 2: Water Blast, Improved Initiative, Languages 3, Leadership, Motivate, Potioneer, Power Attack, Ritualist, Second Chance: (Resisting Mental Control)

Enhanced Advantages
Animal Empathy, Evasion, Move-by Action

Skills
Acrobatics 4 (+17/+9), Athletics 6 (+14), Close Combat: Trident Attacks 2 (+8), Expertise (PRE): Singing 8 (+12), Expertise: Magic 10 (+13), Insight 6 (+13), Investigation 4 (+7), Perception 6 (+13), Persuasion 8 (+12), Ranged Combat: Trident Attacks 5 (+8), Technology 4 (+7), Treatment 4 (+7), Vehicles 4 (+7)

Powers
Atlantean Hybrid Physiology
. . Agile Swimmer: Enhanced Trait 6 (racial, Acrobatics +8 (+17), Advantages: Evasion, Move-by Action; Limited: to While submerged in a body of water)
. . Atlantean Senses: Senses 9 (racial, Acute: Magic Awareness, Awareness: Magic [Mental], Darkvision, Extended: Magic Awareness 2: x100, Extended: Visual Senses 1: x10, Radius: Magic Awareness, Ultravision; Feature: Atlantean Darkvision is capable of perceiving colors)
. . Built for the Depths: Impervious Toughness 6 (racial)
. . Deep-Diver: Immunity 8 (racial, Damage Effect: Cold Damage, Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning; Feature: Longevity (Up to 678 years))
. . Marine Recovery: Regeneration 3 (racial, Every 3.33 rounds; Source: Water)
. . Water Freedom: Movement 1 (racial, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Natural Acrobat: Leaping 4 (atlantean talent, Leap 120 feet at 30 miles/hour; Acrobatics Check Required)
. . Natural Athlete: Speed 4 (atlantean talent, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Speed-Swimming: Swimming 10 (atlantean talent, Speed: 500 miles/hour, 1 mile/round)
Princess of the Briny Deep
. . Echolocation: Senses 8 (ancestral talent, Accurate (Type): Auditory Senses, Extended: Auditory Senses 3: x1k, Ultra-hearing; Limited: to While submerged in a body of water)
. . Marine Telepathy: Comprehend 2 (ancestral talent, Animals - Speak To, Animals - Understand, Advantages: Animal Empathy; Broad Type: Sea Creatures)
The Trident of Jasmine (Easily Removable)
. . Trident Strikes: Array
. . . . Trident Jab: Strength-based Damage 3 (piercing, DC 26; Aura: Absorbed Elemental Affinity [8 extra ranks], Dangerous, Disarming, Feature: Aura can be replaced with another Extra if the absorbed Element has a non-standard effect, Reach (melee): 5 ft.; Quirk: Limited to a single Elemental Affinity at a time)
. . . . Trident Toss: Strength-based Damage 3 (piercing, DC 26; Aura: Absorbed Elemental Affinity [8 extra ranks], Dangerous, Feature: Aura can be replaced with another Extra if the absorbed Element has a non-standard effect, Increased Range: ranged; Quirk: Limited to a single Elemental Affinity at a time, Side Effect 2: always - Jasmine loses access to all Trident Power Effects until she spends a Standard Action to retrieve it)
. . . . Water Shield: Burst Area Deflect 10 (atlantean magic; Burst Area: 30 feet radius sphere, DC 20, Reflect; Reduced Range: close)
. . . . Water Spout: Burst Area Flight 6 (atlantean magic, Speed: 120 miles/hour, 1800 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 16; Levitation, Limited: Can't be used to ascend any higher than 60 feet (Distance Rank 1) above Sea Level, Platform)
. . Yer A Witch, Jasmine: Array
. . . . Apparition: Teleport 12 (wizarding magic, 16 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Blitsify: Cumulative Affliction 10 (electricity, wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 20; Cumulative, Increased Range: ranged)
. . . . Bombarda: Burst Area Damage 10 (force, wizarding magic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
. . . . Broccium Blicsum: Damage 10 (lightning, wizarding magic, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack, Notes: Indirect: From above target(s))
. . . . Fulgus: Weaken 12 (lightning, wizarding magic, Affects: Toughness, Resisted by: Fortitude, DC 22; Affects Objects Only, Feature: Jasmine benefits from the Impressive extra when using Fulgus in such an irregular manner, Increased Range: ranged, Notes: This is basically intended as an aquatic version of Reducto)
. . . . Hydraulic Push: Cumulative Line Area Affliction 8 (atlantean magic, 1st degree: Dazed, 2nd degree: Prone, DC 18; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 18, Cumulative; Limited Degree)
. . . . Hydrokinesis: Move Object 10 (atlantean magic, 25 ktons; Increased Mass 10, Increased Range: perception; Limited Material: Water)
. . . . Water Blast: Damage 12 (atlantean magic, impact, DC 27; Increased Range: ranged)

Equipment
Team Communicator, Titans Tower

Offense
Initiative +9
Blitsify: Cumulative Affliction 10, +8 (DC Will 20)
Bombarda: Burst Area Damage 10 (DC 25)
Broccium Blicsum: Damage 10, +8 (DC 25)
Fulgus: Weaken 12, +8 (DC Fort 22)
Grab, +6 (DC Spec 18)
Hydraulic Push: Cumulative Line Area Affliction 8 (DC Dog/Fort/Will 18)
Hydrokinesis: Move Object 10 (DC 20)
Throw, +3 (DC 23)
Trident Jab: Strength-based Damage 3, +8 (DC 26)
Trident Toss: Strength-based Damage 3, +8 (DC 26)
Unarmed, +6 (DC 23)
Water Blast: Damage 12, +8 (DC 27)

Complications
- Destiny: It is currently Jasmine's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Jasmine will always keep her word, strives to uphold the common good, and is never underhanded in her dealings.
- Impulsive: Jasmine is a tempestuous young woman, who will often act without considering the consequences, even when she is being advised of those consequences by someone who might have an idea what they're talking about.
- Motivation: Protector: Jasmine is highly motivated to use her powers to protect others. She willingly puts herself at risk to defend innocents and those she cares about.
- Relationship: Jasmine is the daughter of Lily Potter (née al Ghul) and Arthur Curry, as well as the twin sister, via Heteropaternal Superfecundation, of Lily's son by James Potter, a young man known as Leland Potter, the so-called Boy Who Lived.
- Weakness: Jasmine becomes Strength & Stamina Impaired when she is deprived of water for a significant amount of time. Submersion in water for no less than an hour will immediately return her to optimum combat capacity.

Languages
Atlantean [Instinctive], English, French, Latin

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/8 (Imp. 6), Will 12

Power Points
Abilities 88 + Powers 89 + Advantages 34 + Skills 36 (71 ranks) + Defenses 14 = 261

--------------------
Titans Tower - PL 10

Toughness 12, Size Gargantuan

Features:
Cold Storage, Combat Simulator 2 (Basic & Advanced), Communications 3 (Basic & Encrypted 2 [DC 25]), Computer, Concealed (Electronic 4 [DC 35], Defense System, Dock, Fire Prevention System, Garage, Grounds, Gym, Holding Cells, Infirmary, Kitchen & Mess, Laboratory 2 (Basic & Crime), Library, Living Space (Basic 7 & Luxury 1), Power System, Security System 5 (DC 40), Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 38 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 9 (45)
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DalkonCledwin
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Beastboy / The MCs / Deep Sea Princess

Post by DalkonCledwin »

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Art by XamuArt on DeviantArt

Garfield 'Gar' Logan - PL 7-11
Age: 16 / Height: 5' 8" / Weight: 150 lbs
Hair Color: Green / Eye Color: Green
Wealth Rank: +16 / Rep Rank: +13

Strength 1, Stamina 2, Agility 3, Dexterity 2, Fighting 8, Intellect 2, Awareness 2, Presence 2

General Advantages
Agile Feint, Benefit, Renown, Benefit, Wealth 2 (independently wealthy), Connected, Defensive Attack, Defensive Roll 2, Equipment 3, Fascinate (Expertise: DDR), Improved Initiative, Improved Trip, Luck, Move-by Action, Power Attack, Ranged Attack 2, Skill Mastery: Expertise (AGL): DDR, Strangely Sexy 2, Taunt, Teamwork

Enhanced Advantages
Animal Empathy

Skills
Acrobatics 8 (+11), Athletics 8 (+9), Deception 6 (+8), Expertise (AGL): DDR 10 (+13), Expertise (AWE): Survival 8 (+10), Expertise (PRE): DJing 6 (+8), Expertise: Zoology 8 (+10), Insight 6 (+8), Perception 6 (+8), Persuasion 6 (+16/+8), Sleight of Hand 4 (+6), Stealth 4 (+7)

Powers
Metahuman Physiology
. . Animorphing: Variable 14 (racial; Action: move; Quirk: Gar is always green, no matter what form he assumes, Notes: 50 pts of Traits; Animal Forms)
. . Beastmaster Gar: Enhanced Trait 5 (racial, Persuasion +8 (+16), Advantages: Animal Empathy; Limited: to Animals)
. . Fast Healing: Regeneration 3 (racial, Every 3.33 rounds)
. . Invulnerabilities: Immunity 5 (racial, Alteration Effects; Feature: Longevity (Up to 166 years))
. . Metahuman Senses: Senses 11 (racial, Acute: Magic Awareness, Acute (Type): Olfactory Senses, Awareness: Magic [Mental], Extended: Auditory Senses 2: x100, Extended: Olfactory Senses 2: x100, Radius: Magic Awareness, Tracking: Olfactory Senses 1: -1 speed rank, Ultra-hearing)
. . Talking Animal: Feature 1 (racial, Notes: Gar is fully capable of verbal communication with humans while in any of his animal forms.)

Power Settings
. . G-Elf (Powers: Lightning Speed: Speed 4, Massive Claws: Strength-based Damage 3, Super-Leaping: Leaping 4, Strength +3 (+4), Stamina +6 (+8), Agility +2 (+5), Dexterity +1 (+3))
. . Green Eagle (Powers: Animal Senses: Senses 3, Beak & Talons: Strength-based Damage 1, Feathered Wings: Flight 5, Large Bird: Shrinking 4)
. . Green Elephant (Powers: Huge Pachyderm: Growth 6, Power-Lifting: Enhanced Strength 2, Protective Hide: Protection 5, Trample: Speed 1, Trunk: Extra Limbs 1, Tusks: Strength-based Damage 2, Strength +1 (+2))
. . Green Gorilla (Powers: Dense Flesh: Protection 1, Gorilla Senses: Senses 1, Prehensile Feet: Extra Limbs 2, Pummel: Strength-based Damage 1, Strength +4 (+5), Stamina +2 (+4), Advantages: Ultimate Effort: (Strength Checks))
. . Green Griffon (Powers: Beak & Talons: Strength-based Damage 1, Bestial Senses: Senses 4, Feathered Wings: Flight 5, Large Beast: Growth 2, Strong Legs: Enhanced Trait 2, Strength +2 (+3), Stamina +1 (+3))
. . Green Rhino (Powers: Large Horn: Strength-based Damage 2, Large Pachyderm: Growth 4, Protective Hide: Protection 4, Trample: Speed 2, Strength +1 (+2), Stamina -2 (+0))
. . Green Smilodon (Powers: Absurdly Large Fangs: Strength-based Damage 3, Large Cat: Growth 2, Pouncing: Leaping 1, Protective Hide: Protection 3, Smilodon Senses: Senses 1, Spotted Fur: Enhanced Trait 2, Sprinting: Speed 2, Strength +2 (+3), Stamina -1 (+1))
. . The Dread Killer Rabbit of Caerbannog (Powers: Animal Senses: Senses 5, Fast: Speed 4, Fur Coat: Immunity 1, Hyper-Leaping: Leaping 3, Large Ears: Enhanced Trait 2, Small Critter: Shrinking 8, Vorpal Bunny: Strength-based Damage 9, Advantages: Mobile Defense, Move-by Action)
. . The Werebeast (Powers: Deathly Howl: Perception Area Affliction 10, Large Humanoid: Growth 2, Pouncing: Leaping 2, Protective Hide: Protection 3, Sharp Claws: Strength-based Damage 2, Sprinting: Speed 2, Strength +7 (+8), Stamina +2 (+4), Dodge +2 (+12), Parry +2 (+12))

Equipment
Cell Phone (Smartphone), Shared EP (Titans Tower) 9, Team Communicator

Offense
Initiative +7
Absurdly Large Fangs: Strength-based Damage 3, +8 (DC 19)
Beak & Talons: Strength-based Damage 1, +8 (DC 17)
Beak & Talons: Strength-based Damage 1, +8 (DC 17)
Deathly Howl: Perception Area Affliction 10 (DC Will 20)
Grab, +8 (DC Spec 11)
Large Horn: Strength-based Damage 2, +8 (DC 18)
Massive Claws: Strength-based Damage 3, +8 (DC 19)
Pummel: Strength-based Damage 1, +8 (DC 17)
Sharp Claws: Strength-based Damage 2, +8 (DC 18)
Throw, +4 (DC 16)
Tusks: Strength-based Damage 2, +8 (DC 18)
Unarmed, +8 (DC 16)
Vorpal Bunny: Strength-based Damage 9, +8 (DC 25)

Complications
- Conditional Power Upgrade: Gar won't actually be capable of utilizing his magic awareness or magical creature forms (to say nothing of extraterrestrial forms like the G-Elf) until he accompanies the other Teen Titans to Trigon's Dimension. He will however, retain the ability to use those forms after he leaves that dimension.
- Girl Magnet: Gar seems to have a knack for attracting the romantic attention of princesses, as both Princess Tara of Markovia and Princess Jasmine of Atlantis have an interest in him. Unfortunately for Gar, romancing a princess is never as simple as asking her if she'd like to go out for some pizza...
- Motivation: Thrills: Gar thrives on the high octane thrills that come with being a superhero.
- Quirk: Gar has a number of more feral personality traits, and sometimes they can result in rather embarrassing situations for the guy, such as showing up to a training session while in one of his animal forms, only to realize he's completely starkers after reverting to his default human appearance due to the fact that he sleeps in the altogether.

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 4/2, Will 8

Power Points
Abilities 44 + Powers 135 + Advantages 24 + Skills 40 (80 ranks) + Defenses 19 = 262
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DalkonCledwin
Posts: 7037
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Heaven & Hell Brainstorm & Notes

Post by DalkonCledwin »

Heaven & Hell
Premise: Diana wasn’t the only child of the gods to be sent to the mortal realm: there had always been another. A child born of might and magic, destined to be a great hero… or to be the end of us all!
Required Inclusions:
- Harry Potter must be the result of a union between the Greek Allfather and the mortal witch known as Lily Potter (née Evans), although Lily doesn’t need to be aware of this fact.
- In addition to the normal powers of a mortal wizard, Harry must also possess the ability to control both lightning and the weather.
- Harry must encounter and befriend Rachel ‘Raven’ Roth at some point during the course of the story, and it is preferred that this take place prior to when he’d have started at Hogwarts.
- Harry and Raven must be actively performing heroic deeds by the time they reach their 17th birthday, with the pair being approached and asked to join a Junior Heroes team by that point.
- Harry and Raven must reject any attempts by the heroes of the Justice League to act as their heroic mentors, including those made by Harry’s half-sister, Diana of Themyscira.
- The primary romantic pairing for this fic must be Harry / Raven, although other possible pairings are permissible if the author can come up with a reasonable explanation for it.
Preferred Inclusions:
- Harry should run away from the Dursley family after a particularly bad experience with them, which should also be what leads to his initial encounter with Raven.
- Harry and Raven should refuse to attend Hogwarts after Raven senses negative emotions from Snape or Dumbledore, or Harry should refuse to return to the school after meeting Raven.
- Harry and Raven should grudgingly accept the assistance of either Zatara or Constantine in expanding their understanding of the “Mystic Arts”, even if this “mentor” does nothing else.
Optional Inclusions:
- It has been suggested that either Gabrielle Delacour or Astoria Greengrass find a way to form a bond with Harry and Raven, thereby establishing themselves as part of the relationship.
- It has been suggested that Harry and Raven be incredibly co-dependent on each other.
Forbidden Things:
- Harry and Raven, the Weak Emo Doormats.
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
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Flicker / The MCs / Heaven & Hell

Post by DalkonCledwin »

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Art by Zarory on DeviantArt

Flicker (Harry Potter) - PL 11
Age: 16 / Height: 5' 8" / Weight: 160 lbs
Hair Color: White (Nat. Black) / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +13

Strength 12, Stamina 10, Agility 7, Dexterity 4, Fighting 6, Intellect 3, Awareness 6, Presence 6

General Advantages
Agile Feint, Animal Empathy, Assessment, Attractive, Beloved: (Rachel Roth), Benefit, Renown, Benefit, Wealth (well-off), Connected, Defensive Attack, Diehard, Equipment 1, Great Endurance, Improved Grab, Improved Hold, Improved Initiative 2, Inspire 3, Interpose, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 6, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Teamwork, Trance

Enhanced Advantages
Charming, Conviction, Fascinate (Expertise: Oratory), Fascinate (Persuasion), Sidekick 20

Skills
Acrobatics 6 (+13), Athletics 6 (+18), Close Combat: Grab 2 (+8), Deception 6 (+12), Expertise (AWE): Cooking 8 (+14), Expertise (AWE): Streetwise 6 (+12), Expertise (PRE): Oratory 8 (+14), Expertise: Magic 10 (+13), Insight 8 (+14), Investigation 8 (+11), Perception 8 (+14), Persuasion 10 (+16), Stealth 10 (+17), Treatment 6 (+9), Vehicles 6 (+10)

Powers
Aasimar Physiology
. . Azata-blooded: Enhanced Trait 4 (racial, Advantages: Charming, Conviction, Fascinate (Expertise), Fascinate (Persuasion))
. . Body Resistance: Impervious Toughness 5 (racial)
. . Divine Senses: Senses 12 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Mental Senses 2: x100, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 9 (racial, Disease, Environmental Conditions (All), Poison, Suffocation (All); Feature: Longevity (Up to 568 years))
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 16: Up to 1,600 tons)
. . Resistances: Immunity 20 (racial, Common Descriptor: Electricity Effects, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage; Limited - Half Effect)
Divine Magic: Array
. . Call Lightning Storm: Damage 8 (electricity, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Call Lightning: Damage 12 (electricity, DC 27; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: Indirect: from above the target)
. . Gale Aura: Burst Area Affliction 11 (wind, 1st degree: Hindered and Vulnerable, Resisted by: Dodge; Overcome by Strength, DC 21; Burst Area: 30 feet radius sphere, DC 21, Extra Condition, Selective; Limited Degree 2)
. . Glitterdust: Linked Effect
. . . . Glimmering Powder: Burst Area Affliction 6 (Linked; glitter, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 16; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged; Limited: to Visual Senses)
. . . . Suppressing Powder: Burst Area Nullify 6 (Linked; glitter, Counters: Invisibility Effects, DC 16; Burst Area: 30 feet radius sphere, DC 16, Simultaneous)
. . Lightning Blade: Strength-based Damage 3 (slashing, DC 30; Aura: Electricity [12 extra ranks], Dangerous)
. . Lightning Flight: Teleport 8 (divine talent, 1 mile in a move action, carrying 50 lbs.; Accurate, Easy, Extended: 250 miles in 2 move actions; Limited: Harry must pass through the intervening space in the form of a lightning bolt)
. . Sirocco: Linked Effect
. . . . Burning Heat: Cone Area Damage 8 (Linked; heat, DC 23; Cone Area: 60 feet cone, DC 18)
. . . . Draining Heat: Cumulative Cone Area Affliction 8 (Linked; heat, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative; Limited Degree)
. . Sleet Storm: Linked Effect
. . . . Frigid Chill: Environment 4 (Linked; weather, Cold, Impede Movement (1 rank), Radius: 250 feet)
. . . . Snowblind: Burst Area Concealment Attack 4 (Linked; weather, All Visual Senses, DC 14; Burst Area 4: 250 feet radius sphere, DC 14, Attack: Fortitude)
. . Storm Burst: Cumulative Affliction 8 (weather, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged)
. . Wind Wall: Line Area Move Object 8 (wind, 6 tons; Line Area 3: 5 feet wide by 120 feet long, DC 18; Limited Direction: Away from the front of wall)
Divine Talents
. . Greater Familiar Bond: Senses 2 (divine talent, Communication Link: Hedwig, Low-light Vision, Advantages: Sidekick 20; Feature: Share Spells (Harry may have his Close Range spells affect Hedwig instead of himself), Feature: Harry gains a +2 circumstance bonus on Visual Perception checks while bond exists; Limited: Hedwig must be within a mile of Harry for communication link to work)
. . Obscuring Mist: Environment 3 (weather, Visibility (-5), Radius: 120 feet)
Hades's Cap of Invisibility (Removable (indestructible))
. . Enchanted Thread: Protection 2 (divine construct, +2 Toughness; Impervious)
. . Fluidic Form: Feature 1 (divine construct, Notes: Harry can cause this "Cap" to adopt the form of any style of clothing he could ever desire as a Free Action (ala Quick Change). However, he usually keeps it in the form of a blue scarf.)
. . Hide Thyself from Death's Gaze: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)
Wind Rider: Array
. . Carrying Winds: Burst Area Flight 4 (divine talent, Speed: 30 miles/hour, 500 feet/round; Affects Others, Burst Area: 30 feet radius sphere, DC 14, Selective; Concentration)
. . Soaring Winds: Flight 8 (divine talent, Speed: 500 miles/hour, 1 mile/round)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +15
Burning Heat: Cone Area Damage 8 (DC 23)
Call Lightning Storm: Damage 8, +10 (DC 23)
Call Lightning: Damage 12, +10 (DC 27)
Draining Heat: Cumulative Cone Area Affliction 8 (DC Fort 18)
Gale Aura: Burst Area Affliction 11 (DC Fort/Will 21)
Glimmering Powder: Burst Area Affliction 6 (DC Dog/Fort/Will 16)
Grab, +8 (DC Spec 22)
Lightning Blade: Strength-based Damage 3, +6 (DC 30)
Snowblind: Burst Area Concealment Attack 4 (DC Fort 14)
Storm Burst: Cumulative Affliction 8, +10 (DC Dog/Fort/Will 18)
Suppressing Powder: Burst Area Nullify 6 (DC Will 16)
Throw, +10 (DC 27)
Unarmed, +6 (DC 27)
Wind Wall: Line Area Move Object 8 (DC 18)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Significant Others: Harry is romantically involved with Rachel Roth, a girl who he used to view as his own sister. The two of them are also quite dependent on each other, which could lead to unfortunate side effects should anything happen to one or the other of them. Rachel has also convinced Harry to accept Astoria Greengrass' request to join their small family as his future Lady Black, due to the fact that it will be all but impossible for Harry's godfather to sire his own heir.

Languages
English [Native], French, Greek, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12 (Imp. 7/5), Will 12

Power Points
Abilities 108 + Powers 141 + Advantages 37 + Skills 54 (108 ranks) + Defenses 13 = 353

--------------------
Hedwig - PL 11

Strength -1, Stamina 1, Agility 4, Dexterity 0, Fighting 4, Intellect -1, Awareness 2, Presence -1

Advantages
Diehard, Evasion 2, Fast Grab, Improved Critical: Natural Weapons, Improved Hold

Skills
Acrobatics 2 (+6), Athletics 6 (+5), Close Combat: Natural Weapons 4 (+8), Expertise (AWE): Survival 6 (+8), Intimidation 2 (-1), Perception 14 (+16), Persuasion 2 (+1)

Powers
Divine Owl Physiology
. . Animal Senses: Senses 11 (racial, Accurate: Hearing, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Extended: Visual Senses 1: x10, Low-light Vision, Radius (Type): Mental Senses, Ultravision)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Subtle: subtle; Wings)
. . Mythical Physique: Immunity 3 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat; Feature: Longevity)
. . Natural Weapons: Strength-based Damage 4 (beak & talons, DC 18)
. . Really Smart Owl: Comprehend 1 (racial, Languages - Understand All)
. . Small Size: Shrinking 4 (racial, -1 STR, -2 Intimidate, +4 Stealth, +2 active defenses, -1 size rank; Innate; Permanent)
. . White Feathers: Concealment 4 (racial, All Visual Senses; Limited: to snowy or icy environs)
Greater Familiar
. . Greater Familiar Bond: Senses 1 (devil talent, Communication Link: Harry Potter; Limited: Harry must be within 1 mile of Hedwig for this power to work)
. . Tough: Protection 2 (divine talent, +2 Toughness)

Offense
Initiative +4
Grab, +4 (DC Spec 9)
Natural Weapons: Strength-based Damage 4, +8 (DC 18)
Throw, +0 (DC 14)
Unarmed, +4 (DC 14)

Complications
- Disabilities: Owls normally can't speak to humans, nor can they use their talons to easily manipulate objects. Furthermore, it seems that they have a terrible sense of smell... although that has the benefit of allowing them to hunt a skunk without suffering too terribly for it.
- Motivation: Responsibility: Hedwig is Harry's personal mail owl, as well as one of the first friends he ever made. This means that she considers it her personal duty to fulfill those roles to the best of her ability, even if that means sacrificing her own life to protect her nestling.

Languages
Understands English

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 3, Will 7

Power Points
Abilities 18 + Powers 46 + Advantages 6 + Skills 18 (36 ranks) + Defenses 12 = 100
--------------------
Harry James Potter - PL 9
Age: 13 / Height: 5' 6" / Weight: 152 lbs
Hair Color: White (Nat. Black) / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +9

Strength 10, Stamina 8, Agility 5, Dexterity 3, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Agile Feint, Animal Empathy, Assessment, Attractive, Defensive Attack, Diehard, Equipment 5, Great Endurance, Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Interpose, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 5, Ritualist, Second Chance: (Resisting Mental Control), Teamwork, Trance

Enhanced Advantages
Charming, Conviction, Fascinate (Expertise: Oratory), Fascinate (Persuasion), Sidekick 20

Skills
Acrobatics 4 (+9), Athletics 4 (+14), Close Combat: Grab 2 (+6), Deception 4 (+10), Expertise (AWE): Cooking 6 (+12), Expertise (AWE): Streetwise 4 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise (PRE): Oratory 6 (+12), Expertise: Magic 8 (+11), Insight 6 (+12), Investigation 6 (+9), Perception 6 (+12), Persuasion 8 (+14), Stealth 8 (+13), Treatment 4 (+7)

Powers
Aasimar Physiology
. . Azata-blooded: Enhanced Trait 4 (racial, Advantages: Charming, Conviction, Fascinate (Expertise), Fascinate (Persuasion))
. . Body Resistance: Impervious Toughness 5 (racial)
. . Divine Senses: Senses 12 (racial, Acute (Type): Mental Senses, Awareness: Divinity [Mental], Awareness: Magic [Mental], Darkvision, Extended: Mental Senses 2: x100, Extended: Visual Senses 2: x100, Radius (Type): Mental Senses)
. . Invulnerabilities: Immunity 7 (racial, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Up to 568 years))
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 14: Up to 400 tons)
. . Resistances: Immunity 15 (racial, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
Divine Magic: Array
. . Call Lightning: Damage 10 (electricity, DC 25; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Notes: Indirect: from above the target)
. . Glitterdust: Linked Effect
. . . . Glimmering Powder: Burst Area Affliction 5 (Linked; glitter, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 15; Alternate Resistance (Dodge), Burst Area: 30 feet radius sphere, DC 15, Increased Range: ranged; Limited: to Visual Senses)
. . . . Suppressing Powder: Burst Area Nullify 5 (Linked; glitter, Counters: Invisibility Effects, DC 15; Burst Area: 30 feet radius sphere, DC 15, Simultaneous)
. . Lightning Blade: Strength-based Damage 3 (slashing, DC 28; Aura: Electricity [10 extra ranks], Dangerous)
. . Storm Burst: Cumulative Affliction 6 (weather, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, DC 16; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged)
. . Wind Wall: Line Area Move Object 6 (wind, 3200 lbs.; Line Area 3: 5 feet wide by 120 feet long, DC 16; Limited Direction: Away from the front of wall)
Divine Talents
. . Greater Familiar Bond: Senses 2 (divine talent, Communication Link: Hedwig, Low-light Vision, Advantages: Sidekick 20; Feature: Share Spells (Harry may have his Close Range spells affect Hedwig instead of himself), Feature: Harry gains a +2 circumstance bonus on Visual Perception checks while bond exists; Limited: Hedwig must be within a mile of Harry for communication link to work)
. . Obscuring Mist: Environment 2 (weather, Visibility (-5), Radius: 60 feet)
Hades's Cap of Invisibility (Removable (indestructible))
. . Enchanted Thread: Protection 2 (divine construct, +2 Toughness; Impervious)
. . Fluidic Form: Feature 1 (divine construct, Notes: Harry can cause this "Cap" to adopt the form of any style of clothing he could ever desire as a Free Action (ala Quick Change). However, he usually keeps it in the form of a blue scarf.)
. . Hide Thyself from Death's Gaze: Concealment 5 (divine construct, All Visual Senses, Other Sense: Remote Sensing; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)

Equipment
Nimbus 2000, Repurposed Warehouse

Offense
Initiative +9
Call Lightning: Damage 10, +8 (DC 25)
Glimmering Powder: Burst Area Affliction 5 (DC Dog/Fort/Will 15)
Grab, +6 (DC Spec 20)
Lightning Blade: Strength-based Damage 3, +4 (DC 28)
Storm Burst: Cumulative Affliction 6, +8 (DC Dog/Fort/Will 16)
Suppressing Powder: Burst Area Nullify 5 (DC Will 15)
Throw, +8 (DC 25)
Unarmed, +4 (DC 25)
Wind Wall: Line Area Move Object 6 (DC 16)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry has a close sibling-like relationship with a young girl by the name of Rachel Arella Roth, as the two of them have sort of been living together ever since the day that Harry ran away from the Dursley family.

Languages
English [Native], Parseltongue

Defense
Dodge 8, Parry 8, Fortitude 8, Toughness 10 (Imp. 7/5), Will 10

Power Points
Abilities 90 + Powers 106 + Advantages 31 + Skills 41 (82 ranks) + Defenses 11 = 279

--------------------
Nimbus 2000 - PL 9

Strength 3, Defense 0, Toughness 8, Size Medium

Powers
Levitation Charm: Flight 6 (artifice, Speed: 120 miles/hour, 1800 feet/round)

Power Points
Abilities 3 + Powers 12 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 18
--------------------
Repurposed Warehouse - PL 9

Toughness 8, Size Medium

Features:
Concealed 1, Gym, Library, Living Space, Basic 2, Mystic Locale, Ritual Chamber, Typewriter, Wards 2

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6
--------------------
Build Comments: Aasimars are basically the more down-to-earth counterparts to Demigods, much like how Teiflings are the more human counterparts of Half-Fiends. Both are still quite powerful, but at the same time, less likely to follow along with their divine or demonic parent's wishes. Also, an Azata is a Chaotic (Anarchic) Celestial, which is pretty much how I'd define Zeus.
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DalkonCledwin
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The Stormrider Legacy Brainstorm & Notes

Post by DalkonCledwin »

The Stormrider Legacy
Premise: In one world, Harry Potter’s mother sacrificed herself so that he might live. In another, she had such an overpowering life force that not even the might of Voldemort’s Killing Curse could ensure she left the mortal coil; as in this world, Lily Potter is really the Asgardian goddess of Storms, Kelda Stormrider (Heavily AU).
Required Inclusions:
- Kelda must have decided to spend a few decades pretending to be a human who was born and raised on Midgard, and in doing so, must have placed a seal on most of her divine powers.
- Instead of dying when struck by Voldemort’s Killing Curse, Lily Potter must have her deific identity and powers returned to her, once again becoming Kelda Stormrider.
- The shock of having those powers returned to her so suddenly must incapacitate Kelda for long enough that Harry is placed with the Dursley family after her supposed demise.
- Another side effect of the curse must be a discombobulation of Kelda’s memory, which means that it might actually take a considerable amount of time before she locates her son.
- Once she does locate Harry, Kelda must take him with her to Asgard and instruct him in her personal brand of magic, and anything else he may wish to learn before he starts Hogwarts.
- The Harry who arrives at Hogwarts must be far more prepared for the magical world than Dumbledore would have wanted him to be due to his upbringing in Asgard.
Preferred Inclusions:
- It is preferred that Harry become romantically involved with one or more of the following: Lorelei of Asgard, Wanda Maximoff, Danica Malfoy and/or Fleur Delacour.
- It is preferred that Harry become involved with either the Avengers or the Agents of S.H.I.E.L.D. at some point after his graduation from Hogwarts.
- Despite the title, it is preferred that Harry be an Asgardian Demigod rather than what Percy Jackson refers to as a Legacy.
Optional Inclusions:
- If Harry is paired with Danica, then at least part of the story should depict the conflict that will arise between Danica and her parents when Voldemort eventually returns to power.
- It is suggested that Kelda eventually wind up in a romantic relationship with Amora.
Forbidden Things:
- Harry being romantically paired with a male character.
- Harry the Weak Emo Doormat.
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DalkonCledwin
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Haraldr Kelduson / The MCs / The Stormrider Legacy

Post by DalkonCledwin »

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Haraldr Kelduson - y1 - PL 10
Age: 11 / Height: 4' 11" / Weight: 185 lbs
Hair Color: White (Nat. Black) / Eye Color: Green

Strength 8/10, Stamina 6/8, Agility 7/5, Dexterity 4/3, Fighting 6, Intellect 7, Awareness 4/6, Presence 4

General Advantages
Adorable, All-out Attack, Assessment, Beginner's Luck, Benefit, Alternate Identity: (Harry James Potter), Benefit, Child-Sized, Benefit, Magical Renown 2 (potential inheritor), Benefit, Sixth Sense, Benefit, Spiritual Diplomat 3, Benefit, Wealth (well-off), Connected, Cunning Fighter, Defensive Roll 3, Equipment 1, Fascinate (Persuasion), Improved Grab, Improved Hold, Improved Initiative, Inspire 2, Interpose, Languages 3, Leadership, Potioneer, Power Attack, Ranged Attack 4, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Set-up, Uncanny Dodge, Well-informed

Enhanced Advantages
Favored Foe: (Previously Assessed Opponents)

Skills
Acrobatics 4 (+11), Athletics 4 (+12), Close Combat: Swords 8 (+14), Deception 4 (+8), Expertise (DEX): Broom Flight 6 (+10), Expertise: Ancient Runes 6 (+13), Expertise: Asgardian Lore 6 (+13), Expertise: Magic 8 (+15), Insight 6 (+10), Investigation 4 (+11), Perception 8 (+12), Persuasion 4 (+8), Stealth 6 (+12), Technology 4 (+11), Treatment 4 (+11)

Powers
Asgardian Hybrid Physiology
. . Allspeak: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
. . Asgardian Senses: Senses 5 (racial, Accurate: Hearing, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision)
. . Body Resistance: Impervious Toughness 5 (racial)
. . Dense Tissue: Density Growth 1 (racial, +1 STR, +1 STA, +1 mass rank; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure; Feature: Longevity (Up to 3,716 years))
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Resistances: Immunity 3 (racial, Disease, Environmental Condition: Choose Condition, Poison; Limited - Half Effect)
Beech & Unicorn Hair Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Specialis Revelio: Senses 3 (wizarding magic, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
. . . . Strangulus: Cumulative Affliction 12 (custom magic, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited: Target is only Impaired/Disabled if they refuse to Strangle themselves, Limited Degree)
Stormrider Legacy: Array
. . Lightning Arc: Damage 12 (divine inheritance, electricity, DC 27; Increased Range: ranged)
. . Lightning Blade: Damage 6 (divine inheritance, electricity, DC 21; Dangerous, Penetrating 6, Notes: This blade is immaterial, hence why it lacks the "Strength-based" modifier)
. . Lore Keeper: Senses 4 (divine authority, Postcognition; Concentration, Limited: to Touched Subject)
Stormrider Talents
. . Know the Enemy: Enhanced Trait 1 (divine authority, Advantages: Favored Foe: (Previously Assessed Opponents); Limited: to a single Favored Foe per 24 hours)

Equipment
School Uniform

Offense
Initiative +11
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +6 (DC Spec 18)
Lightning Arc: Damage 12, +8 (DC 27)
Lightning Blade: Damage 6, +14 (DC 21)
Strangulus: Cumulative Affliction 12, +8 (DC Will 22)
Throw, +8 (DC 23)
Unarmed, +6 (DC 23)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Obsession: Harry is obsessed with learning everything he possibly can, even about subjects which have absolutely nothing to do with magic. He is however realistic enough to realize that he can't spend all of his time with his nose in a book, as if he did that he'd antagonize his best friend, Lorelei Incantare.
- Power Loss: Harry must be capable of speaking and performing intricate wand gestures in order to utilize any of his wizarding spells, as well as being capable of performing the hand gestures necessary to enact his divine spell effects.
- Relationship: Harry is the son of an Asgardian goddess by the name of Kelda Stormrider. However, most of the inhabitants of Wizarding Britain would recognize his mother not as an Asgardian goddess, but as the late Lily Potter (née Evans) due to the fact that Kelda had assumed said identity as a form of vacation.
- Significant Other: Harry is best friends with a young Asgardian by the name of Lorelei Incantare, who is also the younger sister of his mother's girlfriend, Amora Incantare. They are such good friends in fact, that Lorelei has decided to follow Harry to Hogwarts.
- Young: Harry is still growing into his power, and thus suffers a circumstance penalty on his Strength, Stamina and Awareness scores, while simultaneously gaining a circumstance bonus on his Agility and Dexterity scores. These modifiers are the values on the left side of each attribute and will remain in place until he reaches 20 years of age, which is when Asgardians reach physical maturity.

Languages
English [Native], German, Old Norse, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10/6 (Imp. 5), Will 12

Power Points
Abilities 94 + Powers 71 + Advantages 42 + Skills 41 (82 ranks) + Defenses 17 = 265

--------------------
Build Comments: The Magical Renown, Sixth Sense and Spiritual Diplomat advantages are described in the Nether War Series Guide, a new book by Green Ronin, although I came up with the name for Magical Renown. The former basically does the same thing as Galactic Reputation from the Cosmic Handbook, but as it regards magical societies. Meanwhile Sixth Sense at 1 rank grants the same effects as the Magic Awareness sensory effect, and Spiritual Diplomat at 3 ranks grants the character the ability to interact with ghosts, as well as a few other fringe benefits.
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Lorelei Incantare / The MCs / The Stormrider Legacy

Post by DalkonCledwin »

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Lorelei Incantare - PL 9
Age: 11 / Height: 4' 9" / Weight: 185 lbs
Hair Color: Crimson / Eye Color: Blue

Strength 6/8, Stamina 6/8, Agility 7/5, Dexterity 4/3, Fighting 4, Intellect 2, Awareness 4/6, Presence 10

General Advantages
Adorable 2, Benefit, Child-Sized, Benefit, Magical Renown (adept of note), Benefit, Sixth Sense, Benefit, Spiritual Diplomat 3, Benefit, Wealth (well-off), Connected, Conviction, Equipment 2, Fascinate (Expertise: Singing), Great Endurance, Improved Aim, Inspire 5, Languages 3, Lionheart, People Person, Potioneer, Ranged Attack 4, Ritualist, Runesmith, Ultimate Effort: (Expertise: Singing)

Enhanced Advantages
Luck 2

Skills
Acrobatics 4 (+11), Athletics 4 (+10), Close Combat: Grab 4 (+8), Expertise (AWE): Hunting 4 (+8), Expertise (PRE): Singing 8 (+18), Expertise: Asgardian Lore 6 (+8), Expertise: Magic 8 (+10), Expertise: Runesmith 6 (+8), Insight 6 (+10), Investigation 4 (+6), Perception 4 (+8), Persuasion 8 (+18), Ranged Combat: Bow 2 (+6), Stealth 4 (+11), Technology 4 (+6), Treatment 4 (+6)

Powers
Asgardian Physiology
. . Allspeak: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
. . Asgardian Senses: Senses 5 (racial, Accurate: Hearing, Extended: Hearing 1: x10, Extended: Vision 1: x10, Low-light Vision)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Dense Tissue: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 6,340 years); Quirk 2: Lorelei is only immune to nonmagical diseases and poisons)
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
Goddess of Whimsy: Array
. . Calm Emotions: Nullify 6 (divine authority, Counters: Emotion Effects, DC 16; Broad, Simultaneous)
. . Dazing Touch: Affliction 10 (divine authority, 1st degree: Dazed, Resisted by: Will, DC 20; Limited Degree 2)
. . Hideous Laughter: Affliction 9 (divine authority, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Will, DC 19; Increased Range 2: perception; Limited: Only Affects Humanoids, Sense-dependent: Aural)
Maple & Phoenix Feather Wand (Easily Removable)
. . Yer A Witch, Lorelei: Array
. . . . Devicto: Damage 6 (force, wizarding magic, DC 21; Increased Range: ranged, Multiattack; Nonlethal)
. . . . Finite Incantatem: Nullify 10 (wizarding magic, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . . . Incendio: Damage 6 (fire, wizarding magic, DC 21; Increased Range: ranged, Secondary Effect)
. . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle)
Whimsical Goddess
. . Touch of Chaos: Luck Control 1 (divine authority, Force a Re-roll, Advantages: Luck 2; Reduced Range 2: close)

Equipment
Bow, School Uniform

Offense
Initiative +7
Bow, +10 (DC 18)
Calm Emotions: Nullify 6, +8 (DC Will 16)
Dazing Touch: Affliction 10, +8 (DC Will 20)
Devicto: Damage 6, +8 (DC 21)
Finite Incantatem: Nullify 10, +8 (DC Will 20)
Grab, +8 (DC Spec 16)
Hideous Laughter: Affliction 9 (DC Will 19)
Incendio: Damage 6, +8 (DC 21)
Throw, +8 (DC 21)
Unarmed, +4 (DC 21)
Wingardium Leviosa: Move Object 6 (DC 16)

Complications
- Curse Sworn: Lorelei has been known to 'sleep' through the assorted Ragnaroks, which can cause her to become invisible to Heimdall's eyes. However she didn't actually manage that with the previous Ragnarok Cycle, so it's very easy for him to locate her right now.
- Motivation: Thrills: Lorelei is the Asgardian Goddess of Whimsy, what do you think her motivation in life happens to be?
- Power Loss: Lorelei must be capable of speaking and performing intricate wand gestures in order to utilize any of her wizarding spells, as well as being capable of performing the hand gestures necessary to enact her divine spell effects.
- Rivalry: Lorelei and her sister have an ongoing rivalry over which of the two of them is actually more beautiful, and Lorelei doesn't even care that she hasn't actually reached the age where she'd be beautiful instead of cute.
- Temper: Harry will gladly admit that Lorelei loves to hurl hexes at anything and everything that provokes her, especially if it is her best friend who is currently responsible for upsetting her.
- Young: Lorelei is still growing into her power, and thus suffers a circumstance penalty on her Strength, Stamina and Awareness scores, while simultaneously gaining a circumstance bonus on her Agility and Dexterity scores. These modifiers are the values on the left side of each attribute and will remain in place until she reaches 20 years of age, which is when Asgardians reach physical maturity.

Languages
English, German, Italian, Old Norse [Native]

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 7, Will 10

Power Points
Abilities 84 + Powers 63 + Advantages 34 + Skills 40 (80 ranks) + Defenses 19 = 240
Last edited by DalkonCledwin on Sun Sep 06, 2020 12:28 pm, edited 3 times in total.
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Danica Malfoy / The MCs / The Stormrider Legacy

Post by DalkonCledwin »

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Danica Alya Malfoy - PL 9
Age: 11 / Height: 5' 0" / Weight: 84 lbs
Hair Color: Platinum Blonde / Eye Color: Blue

Strength 0/1, Stamina 1/2, Agility 5/3, Dexterity 3/2, Fighting 3, Intellect 3, Awareness 4/6, Presence 2

Advantages
Adorable 2, Benefit, Child-Sized, Benefit, Magical Renown (adept of note), Benefit, Sixth Sense, Benefit, Spiritual Diplomat 3, Benefit, Wealth (well-off), Connected, Contacts, Daze (Deception), Defensive Roll 4, Equipment 1, Fascinate (Deception), Favored Foe: (Adults), Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Languages 3, Potioneer, Ritualist, Rumor Monger, Second Chance: (Resisting Mental Control), Set-up, Skill Mastery: Deception, Taunt, Well-informed

Skills
Acrobatics 6 (+11), Athletics 2 (+2), Close Combat: Grab 4 (+7), Expertise (AWE): Popular Culture 6 (+10), Expertise (DEX): Broom Flight 6 (+9), Expertise (PRE): Popularity 8 (+10), Expertise: Magic 8 (+11), Expertise: Politics 6 (+9), Insight 4 (+8), Intimidation 8 (+10), Perception 6 (+10), Persuasion 4 (+6), Ranged Combat: Magic 3 (+6), Stealth 4 (+9)

Powers
Chestnut & Unicorn Hair Wand (Easily Removable)
. . Yer A Witch, Dani: Array
. . . . Alohomora: Nullify 12 (wizarding magic, Counters: Locking Mechanisms, DC 22; Simultaneous; Diminished Range 2)
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Locomotor Mortis: Cumulative Affliction 12 (wizarding magic, 1st degree: Hindered and Impaired, 2nd degree: Disabled and Prone, Resisted by: Dodge, Overcome by Strength, DC 22; Cumulative, Extra Condition, Increased Range: ranged; Limited: Agility Impaired/Disbaled Only, Limited Degree)
. . . . Rennervate: Healing 8 (wizarding magic; Energizing, Feature: Can be used to revive an Incapacitated character, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Scourgify: Concentration Cumulative Affliction 6 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Fortitude, DC 16; Affects Objects, Concentration, Cumulative, Increased Range: ranged; Distracting)
Wizardkind Physiology
. . Longevity: Feature 1 (racial, Notes: Danica can expect to live for up to 130 years)

Equipment
School Uniform

Offense
Initiative +9
Alohomora: Nullify 12, +6 (DC Will 22)
Bombarda: Burst Area Damage 8 (DC 23)
Grab, +7 (DC Spec 10)
Locomotor Mortis: Cumulative Affliction 12, +6 (DC Fort/Will 22)
Scourgify: Concentration Cumulative Affliction 6, +6 (DC Fort 16)
Throw, +3 (DC 15)
Unarmed, +3 (DC 15)

Complications
- Cultural Awkwardness: Danica has absolutely no idea how to operate any of the technology that exists within the muggle world, and would the only reason she knows anything about muggle fashion is because her mother insisted on taking her to Harrods on a few occasions.
- Motivation: Recognition: Danica's entire raison d'être, is to be viewed as a viable romantic partner by Harry Potter because she knows that a marriage to Harry is the only way she would be able to secure the title of "Lady Black" due to the fact that Sirius Black accidentally made Harry the Heir Presumptive to the House of Black.
- Power Loss: Danica must be capable of speaking and performing intricate wand gestures in order to utilize any of her wizarding spells.
- Relationships: Danica is Lucius and Narcissa Malfoy's only child, which in turn makes her Harry's second-cousin, once removed. She is also the goddaughter of the Hogwarts Potions Professor, Severus Snape. She is also the first cousin of a young girl known as Luna Lovegood.
- Significant Other: Danica's best friend, Heiress Daphne Greengrass, is absolutely terrified of boys due to a combination of factors that all trace back to a curse that has been plaguing the House of Greengrass for generations. As a result, Danica often has to rebuff, and in some cases hex, Daphne's would-be suitors.
- Young: Danica is still growing into her power, and thus suffers a circumstance penalty on her Strength, Stamina and Awareness scores, while simultaneously gaining a circumstance bonus on her Agility and Dexterity scores. These modifiers are the values on the left side of each attribute and will remain in place until she reaches 14 years of age, which is when young witches and wizards reach the second maturity of their magical core.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 12, Parry 10, Fortitude 5, Toughness 6/1, Will 12

Power Points
Abilities 44 + Powers 17 + Advantages 34 + Skills 38 (75 ranks) + Defenses 26 = 159
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Kelda Stormrider / The SCs / The Stormrider Legacy

Post by DalkonCledwin »

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Kelda Stormrider - PL 12
Age: 30 (930) / Height: 6' 3" / Weight: 400 lbs
Hair Color: Auburn / Eye Color: Green

Strength 10, Stamina 8, Agility 2, Dexterity 2, Fighting 6, Intellect 7, Awareness 4, Presence 6

Advantages
Accurate Attack, Assessment, Attractive 2, Benefit, Alternate Identity: (Lily Potter, née Evans), Benefit, Magical Renown 3 (heir presumptive), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat 3, Benefit, Wealth 3 (millionaire), Connected, Conviction, Defensive Roll 3, Distracting Attack, Equipment 7, Fascinate (Persuasion), Inspire 2, Languages 3, Luck 2, Potioneer, Ranged Attack 2, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Skill Mastery: Expertise: Magic, Trance

Skills
Acrobatics 4 (+6), Athletics 4 (+14), Close Combat: Spears 4 (+10), Deception 6 (+12), Expertise: Ancient Runes 10 (+17), Expertise: Asgardian Lore 8 (+15), Expertise: Magic 10 (+17), Expertise: Politics 8 (+15), Insight 6 (+10), Investigation 6 (+13), Perception 4 (+8), Persuasion 8 (+14), Ranged Combat: Magic 6 (+8), Ranged Combat: Spears 4 (+6), Stealth 4 (+6), Technology 4 (+11), Treatment 4 (+11), Vehicles 4 (+6)

Powers
Asgardian Physiology
. . Asgardian Senses: Senses 5 (racial, Accurate: Hearing, Extended: Vision 1: x10, Extended: Hearing 1: x10, Low-light Vision)
. . Body Resistance: Impervious Toughness 5 (racial)
. . Dense Tissue: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 7,829 years); Quirk: Kelda is only immune to nonmagical diseases)
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
Goddess of Storms: Array
. . Body of Ice (Activation: Move Action)
. . . . Glacial Armor: Impervious Toughness 3 (morphic; Limited: Not vs. Fire Effects)
. . . . Heat Sensitive: Senses 2 (morphic, Infravision, Tracking: Infravision 1: -1 speed rank)
. . . . Morphic Resilience: Immunity 7 (morphic, Damage Effect: Cold Damage, Uncommon Descriptor: Ice Effects)
. . . . Power-Lifting: Enhanced Strength 8 (morphic, +8 STR; Limited to Lifting, Notes: Lifting Strength 18: Up to 6,000 tons)
. . Call Lightning Storm: Damage 8 (divine authority, electricity, DC 23; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction, Multiattack)
. . Call Lightning: Damage 14 (divine authority, electricity, DC 29; Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Cone of Cold: Cone Area Damage 8 (cold, divine authority, DC 23; Cone Area: 60 feet cone, DC 18)
. . Control Weather: Environment 10 (divine authority, Other: 3 points worth of effect 3, Radius: 2 miles; Selective)
. . Fog Cloud: Cloud Area Concealment Attack 4 (divine authority, weather, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Increased Range: ranged)
. . Gale Aura: Burst Area Affliction 12 (divine authority, wind, 1st degree: Hindered and Vulnerable, Resisted by: Dodge, Overcome by Strength, DC 22; Burst Area: 30 feet radius sphere, DC 22, Extra Condition, Selective; Limited Degree 2)
. . Horrid Wilting: Burst Area Damage 8 (divine authority, heat, DC 23; Alternate Resistance: Fortitude, Burst Area 2: 60 feet radius sphere, DC 18, Increased Range: ranged)
. . Obscuring Mist: Environment 1 (divine authority, weather, Visibility (-5), Radius: 30 feet)
. . Sleet Storm: Linked Effect
. . . . Ice Slick: Environment 1 (Linked; divine authority, ice, Impede Movement (1 rank), Radius: 30 feet)
. . . . Snowblind: Burst Area Concealment Attack 4 (Linked; divine authority, ice, All Visual Senses, DC 14; Burst Area: 30 feet radius sphere, DC 14, Attack: Fortitude)
. . Storm Burst: Cumulative Affliction 8 (divine authority, weather, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, 3rd degree: Incapacitated, DC 18; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged)
. . Walk the Paths: Movement 3 (divine talent, Space Travel 3: other galaxies; Affects Others, Feature: Characters benefitting from this power do not require an Immunity to Suffocation; Check Required 2: DC 11 - Perception, Quirk: Only While Moving, Side Effect: on failure - All travelers end up at random locations on Sakaar)
Tempestuous Goddess
. . Kelda Has Heard Your Prayers: Mental Cosmic Communication Perception (One Sense) 5 (divine talent; Perception (One Sense): Auditory, Reaction: reaction; Limited 2: to Perception, Limited: to the Prayers of her Supplicants, Notes: Range: Universe-wide)
. . Phosphor-Essence: Feature 1 (divine talent, Notes: Kelda will begin emitting a soft ethereal radiance whenever she is in dim light or engaging in battle.)
. . Tears of Poison: Affliction 8 (divine talent, poison, 1st degree: Dazed, Impaired, 2nd degree: Stunned, Disabled, Resisted by: Fortitude, DC 18; Extra Condition, Triggered: 1 use - Ingestion; Limited Degree, Slow: Minutes)
Willow & Phoenix Feather Wand (Easily Removable)
. . Arcane Might: Array
. . . . Apparition: Teleport 12 (wizarding magic, 16 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from Protected Area, Noticeable: Sheds light equal to a sunlit day, Tiring)
. . . . Expelliarmus: Damage 14 (wizarding magic, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Muffliato: Environment 3 (custom magic, Visibility (-5), Radius: 120 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged, Insidious; Distracting)
. . . . Piertotum Locomotor: Summon 5 (wizarding magic; Controlled, Horde, Increased Duration: continuous, Multiple Minions 3: 8 minions, Type (General): Any Nonmagical Inanimate Object; Limited: to Available Objects, Unreliable (1 use))
. . . . Reducio: Progressive Affliction 8 (wizarding magic, 3rd degree: Transformed, DC 18; Alternate Resistance (Dodge), Increased Duration 3: continuous, Increased Range: ranged, Progressive; Instant Recovery, Limited Degree (third only))
. . Kelda's Ice Spear (Alternate; Easily Removable)
. . . . Crystal Pillar: Array
. . . . . . Icicle Strike: Strength-based Damage 2 (piercing, DC 27; Aura: Cold [10 extra ranks], Dangerous, Penetrating 10, Reach (melee): 5 ft.)
. . . . . . Icicle Throw: Strength-based Damage 1 (piercing, DC 26; Aura: Cold [10 extra ranks], Dangerous, Increased Range: ranged, Penetrating 8; Side Effect 2: always - Kelda loses access to this spear after throwing it until she uses a standard action to retrieve it)

Equipment
Light Battle Robes, The Stormrider Estate

Offense
Initiative +2
Call Lightning Storm: Damage 8, +10 (DC 23)
Call Lightning: Damage 14, +10 (DC 29)
Cone of Cold: Cone Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 14, +10 (DC 29)
Fog Cloud: Cloud Area Concealment Attack 4 (DC Fort 14)
Gale Aura: Burst Area Affliction 12 (DC Fort/Will 22)
Grab, +6 (DC Spec 20)
Horrid Wilting: Burst Area Damage 8 (DC Fort 23)
Icicle Strike: Strength-based Damage 2, +10 (DC 27)
Icicle Throw: Strength-based Damage 1, +8 (DC 26)
Obliviate: Concentration Cumulative Affliction 8, +10 (DC Will 18)
Reducio: Progressive Affliction 8, +10 (DC Dog/Fort/Will 18)
Snowblind: Burst Area Concealment Attack 4 (DC Fort 14)
Storm Burst: Cumulative Affliction 8, +10 (DC Dog/Fort/Will 18)
Tears of Poison: Affliction 8, +6 (DC Fort 18)
Throw, +4 (DC 25)
Unarmed, +6 (DC 25)

Complications
- Hatred: Kelda absolutely despises Voldemort for what he did to her family, and would happily subject the man to the full fury of nature if not for the small issue of Trelawney's prophecy. She's also not particularly fond of her childhood friend, Severus Snape, these days either.
- Honor: Kelda will always keep her word of honor, strives to uphold the common good, and is never underhanded in her dealings.
- Motivation: Responsibility: In addition to her responsibilities as Harry's mother, Kelda is the Asgardian Goddess of Storms and is thus responsible for answering the prayers of her suplicants to the best of her ability.
- Power Loss: Not only does Kelda need to be capable of performing the requisite hand gestures to use her Divine Authority, but she also needs to be under an open sky for the Authority to work. Luring her underground or into a sufficiently massive building will cause her to lose access to those powers. She also needs to be capable of performing the wand gestures for her Wizarding Spells, but no longer requires the Incantations.
- Relationships: Kelda is Harry Potter's doting mother and the widow of his father, James. She has also recently become romantically involved with the seductress known as Amora Incantare, and Kelda is one of the few people to claim that she is legitimately in love with the woman as Amora's enchanted lips don't work on women.
- Troubled Past: Kelda truly does believe that Sirius Black was her family's Secret Keeper, which is why she hasn't gone out of her way to liberate him from his illegal incarceration in Azkaban. Not that her efforts to free him would actually help his situation on Earth, as not even Heimdall knows where Peter Pettigrew is, or if the man's even still alive due to how difficult it would actually be to try and locate a common brown rat from half-way across the universe.

Languages
English, German, Latin, Old Norse [Native]

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13/8 (Imp. 8/5), Will 14

Power Points
Abilities 82 + Powers 129 + Advantages 46 + Skills 52 (104 ranks) + Defenses 26 = 335

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The Stormrider Estate - PL 12

Toughness 10, Size Large

Features:
Amplifier 2 (Divine Traits), Armory, Artificer Lab, Communications, Computer, Dueling Hall, ECM 4 (Vs. Magic, -8), Grounds, Gym, Hero Point Bank 2, Isolated (Located in Asgard), Living Space, Living Space, Luxury 3 (Up to 2 each), Mystic Locale, Power System, Ritual Chamber, Trophy Room, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 26 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
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Build Comments: In my setting the ranks of Magical Renown are 1: Adept of Note, 2: Potential Inheritor, 3: Heir Presumptive, 4: Heir Designate (i.e. MCU's Stephen Strange & Pre-Ragnarok Thor), and 5: Master Mage (i.e. Sorcerer Supreme / Grand Sorcerer). These rankings aren't at all the same thing as being the Heir Presumptive or Heir Designate to a Wizarding Family. Oh, and at 3 ranks the Sixth Sense advantage allows a character to Track magical signatures using the inherent Magic Awareness granted by that advantage and their Expertise: Magic skill.
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DalkonCledwin
Posts: 7037
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Location: Gallifrey

Amora Incantare / The SCs / The Stormrider Legacy

Post by DalkonCledwin »

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Art by Javi Garcia

Amora Incantare - PL 12
Age: 29 (846) / Height: 6' 3" / Weight: 450 lbs
Hair Color: Blonde / Eye Color: Green

Strength 10, Stamina 10, Agility 3, Dexterity 3, Fighting 4, Intellect 3, Awareness 8, Presence 10

General Advantages
Attractive 2, Benefit, Magical Renown 3 (heir presumptive), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat 3, Benefit, Wealth 2 (independently wealthy), Charming, Connected, Cool: Persuasion, Daze (Deception), Defensive Attack, Defensive Roll, Equipment 5, Evasion, Extraordinary Effort, Fascinate (Persuasion), Favored Foe: (Thor Odinson), Flirtation, Improved Grab, Improved Treatment, Inspire 5, Languages 3, Quick Draw, Ranged Attack 2, Redirect, Ritualist, Runesmith, Set-up, Teamwork, Trance, Well-informed

Enhanced Advantages
Luck 3

Skills
Acrobatics 4 (+7), Athletics 4 (+14), Close Combat: Grab 6 (+10), Deception 8 (+18), Expertise: Asgardian Lore 8 (+11), Expertise: Magic 12 (+15), Expertise: Runesmith 10 (+13), Insight 8 (+16), Investigation 8 (+11), Perception 6 (+14), Persuasion 10 (+20), Ranged Combat: Magic 6 (+9), Sleight of Hand 6 (+9), Treatment 8 (+11)

Powers
Asgardian Physiology
. . Allspeak: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
. . Asgardian Senses: Senses 6 (racial, Accurate: Hearing, Extended: Hearing 2: x100, Extended: Vision 1: x10, Low-light Vision)
. . Body Resistance: Impervious Toughness 4 (racial)
. . Dense Tissue: Density Growth 2 (racial, +2 STR, +2 STA, +2 mass ranks; Density, Innate; Permanent)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 6 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Environmental Condition: Pressure, Environmental Condition: Radiation, Poison; Feature: Longevity (Up to 6,439 years); Quirk 2: Amora is only immune to nonmagical diseases and poisons)
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
Goddess of Magic: Array
. . Adoration: Deflect 11 (divine authority; Check Required 5: DC 14 - Persuasion, Reduced Range: close)
. . Baleful Polymorph: Cumulative Progressive Affliction 7 (divine magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Will, DC 17; Cumulative, Increased Range 2: perception, Incurable, Progressive; Tiring, Notes: She's been known to turn people into trees)
. . Charming Smile: Cumulative Affliction 12 (divine authority, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Increased Range 2: perception, Subtle: subtle; Limited: Amora doesn't control the target, they merely act friendly towards her)
. . Dimension Door: Teleport 12 (divine magic, 16 miles in a move action, carrying 400 lbs.; Change Direction, Change Velocity, Increased Mass 3, Turnabout)
. . Dispelling Touch: Nullify 12 (divine authority, Counters: Magical Effects, DC 22; Broad, Simultaneous; Reduced Range: close, Side Effect)
. . Enthrall: Concentration Perception Area Affliction 12 (divine authority, 1st degree: Entranced, Impaired, Resisted by: Will, DC 22; Perception Area: DC 22 - Aural, Concentration, Extra Condition, Selective; Limited: to Male Targets, Limited Degree 2)
. . Euphoric Tranquility: Cumulative Affliction 12 (divine authority, 1st degree: Hindered, Impaired, 2nd degree: Disabled, Stunned, Resisted by: Will, DC 22; Cumulative, Extra Condition; Grab-based, Limited Degree)
. . Hand of the Acolyte: Move Object 12 (divine authority, 100 tons, DC 27; Damaging)
. . Identify: Senses 3 (divine authority, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
. . Kiss of the Mistress: Cumulative Affliction 14 (divine authority, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 24; Cumulative, Incurable, Subtle: subtle; Grab-based, Limited: to Male Targets, Limited: Last two Effect Ranks only vs. Human Targets [2 ranks only])
. . Major Image: Illusion 9 (divine magic, Affects: All Sense Types, Area: 500 cft., DC 19; Selective; Concentration, Resistible: Will)
. . Quest: Cumulative Affliction 12 (divine authority, 1st degree: Dazed, Impaired, 2nd degree: Compelled, Disabled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative, Extra Condition, Increased Range 2: perception; Limited: Target is only Impaired/Disabled if they attempt to ignore Amora's demand, Sense-dependent: Aural)
. . Spell Resistance: Immunity 20 (divine authority, Very Common Descriptor: Magical Effects; Concentration, Limited - Half Effect)
. . Spell Turning: Deflect 11 (divine authority; Reflect; Limited: to Magical Effects, Reduced Range: close)
. . Suggestion: Concentration Cumulative Affliction 12 (divine authority, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 22; Concentration, Cumulative, Increased Range 2: perception, Insidious; Limited Degree, Sense-dependent: Aural)
. . Walk the Paths: Movement 3 (divine talent, Space Travel 3: other galaxies; Affects Others, Feature: Characters benefitting from this power do not require an Immunity to Suffocation; Check Required 2: DC 11 - Perception, Quirk: Only While Moving, Side Effect: on failure - All travelers end up at random locations on Sakaar)
Magical Goddess
. . Amora Has Heard Your Prayers: Mental Cosmic Communication Perception (One Sense) 5 (divine talent; Perception (One Sense): Auditory, Reaction: reaction; Limited 2: to Perception, Limited: to the Prayers of her Supplicants)
. . Beauty is Never Tarnished: Feature 1 (divine talent, Notes: Amora will always look prim and proper regardless of what environment she finds herself in or how much damage she's taken.)
. . Golden Apples: Healing 8 (divine blessing; Energizing, Feature: Energizing is not Empathic, Persistent, Restorative, Triggered: 1 use - Ingestion; Unreliable (5 uses))
. . Heroism: Luck Control 1 (divine authority, Bestow Luck, Advantages: Luck 3; Reduced Range 2: close)

Equipment
Amora's Penthouse, Finery

Offense
Initiative +3
Baleful Polymorph: Cumulative Progressive Affliction 7 (DC Will 17)
Charming Smile: Cumulative Affliction 12 (DC Will 22)
Dispelling Touch: Nullify 12, +10 (DC Will 22)
Enthrall: Concentration Perception Area Affliction 12 (DC Will 22)
Euphoric Tranquility: Cumulative Affliction 12, +10 (DC Will 22)
Grab, +10 (DC Spec 20)
Hand of the Acolyte: Move Object 12, +11 (DC 27)
Kiss of the Mistress: Cumulative Affliction 14, +10 (DC Will 24)
Quest: Cumulative Affliction 12 (DC Will 22)
Suggestion: Concentration Cumulative Affliction 12 (DC Will 22)
Throw, +5 (DC 25)
Unarmed, +4 (DC 25)

Complications
- Bumbling: While Amora technically can use her Major Image power as a surrogate for the "Illusory Disguise" effect, she tends to run into problems while doing so due to her refusal to adopt an appearance that is anything less than gorgeous, as well as her total inability to mimic the mannerisms of other people.
- Guy Magnet: Amora knows she's beautiful and truly exults in her beauty. However, there have been instances where other gods and other powerful existences have gone out of their way in order to purchase, capture or enslave her all because of her beauty. And that's without mentioning the fact that mortal men who see her tend to become instantly smitten with her.
- Motivation: Hedonism: Amora wants to live a life surrounded by luxury and will happily ignore her sexual orientation in order to ensure she gets the life she desires. Fortunately, she no longer has to do that now that Kelda is as rich as Prince Loki.
- Obsessive: Amora has been known to devote her entire existence to pursuing vengeance for even the most insignificant of insults. She's also known for becoming incredibly jealous, especially when the person she is pursuing is attracted to a mortal.
- Power Loss: Amora must be capable of performing the required gestures in order to use her Divine Authorities, and her mouth must be unbound when she attempts to use the Charming Smile and Kiss of the Mistress effects.
- Puny God: Amora is fully capable of making the same tactical error against She-Hulk that Loki will one day be making against the Incredible Hulk.
- Relationship: Amora is romantically involved with Kelda Stormrider, who is also the Lady Dowager for the Wizarding Houses of Potter and Peverell.
- Responsibility: As the Asgardian Goddess of Magic, it is Amora's responsibility to ensure that the prayers of her supplicants are answered to the best of her abilities. This sometimes includes granting spellcasters access to her Enchanted Kiss power as an Entreaty effect.
- Rivalry: With her kid sister over just which one of them is more attractive. This is however, entirely one sided on Lorelei's part, with Amora simply humoring her sister by playing along. On a more genuine note, Amora does in fact share a rivalry with Lady Sif.
- Significant Other: Amora has absolutely no romantic interest in men, and yet Harry has somehow managed to worm his way into her heart... albeit as an adorable kid brother, or perhaps even a son, rather than as a romantic interest.
- Stolen Identity: Amora has used countless aliases while walking among the denizens of Midgard these past many centuries, and the most recent of these just so happens to be "Petunia Dursley."

Languages
English, German, Italian, Old Norse [Native]

Defense
Dodge 11, Parry 11, Fortitude 10, Toughness 13/10 (Imp. 4), Will 14

Power Points
Abilities 94 + Powers 127 + Advantages 49 + Skills 52 (104 ranks) + Defenses 21 = 343

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Amora's Penthouse - PL 12

Toughness 10, Size Large

Features:
Artificer Lab, Communications, Computer, Defensive Enchantments, Fire Prevention System, Gym, Library, Living Space, Luxury 3 (Up to 2 each), Power System, Ritual Chamber, Roof Access, Wards 2 (DC 25)

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 15 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 19
Last edited by DalkonCledwin on Sun Sep 06, 2020 5:00 pm, edited 1 time in total.
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DalkonCledwin
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Skurge Stormsson / The SCs / The Stormrider Legacy

Post by DalkonCledwin »

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Art by Hieloh on DeviantArt

Skurge Stormsson - PL 13
Age: 30 (931) / Height: 7' 2" / Weight: 1,100 lbs
Hair Color: Black / Eye Color: Blue

Strength 10, Stamina 12, Agility 3, Dexterity 2, Fighting 10, Intellect 2, Awareness 2, Presence 1

Advantages
Accurate Attack, All-out Attack, Close Attack 3, Equipment 8, Fearless, Improved Critical: Axes, Improved Smash, Improvised Weapon, Interpose, Languages 2, Power Attack, Ranged Attack 2, Startle, Takedown, Tracking

Skills
Acrobatics 6 (+9), Athletics 6 (+16), Expertise (PRE): Singing 8 (+9), Expertise: Asgardian Lore 8 (+10), Handle Animal 6 (+7), Insight 6 (+8), Intimidation 10 (+13), Perception 6 (+8), Ranged Combat: Guns 6 (+8), Ride 6 (+8), Technology 4 (+6), Vehicles 6 (+8)

Powers
Asgardian Hybrid Physiology
. . Allspeak: Comprehend 2 (racial, Languages - Understand All, Languages - You're Understood)
. . Asgardian Senses: Senses 6 (racial, Accurate: Hearing, Extended: Vision 3: x1k, Low-light Vision)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Invulnerabilities: Immunity 8 (racial, Disease, Environmental Conditions (All), Poison, Suffocation: Drowning; Feature: Longevity (Up to 7,829 years); Quirk 2: Skurge is only immune to nonmagical diseases & poisons)
. . Powerful Build: Enhanced Strength 2 (racial, +2 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons)
. . Resistances: Immunity 10 (racial, Damage Effect: Cold Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
. . Small Giant: Growth 4 (racial, +4 STR, +4 STA, +2 Intimidate, -4 Stealth, -2 active defenses, +1 size rank, +4 mass ranks; Innate; Permanent)
. . Water Freedom: Movement 1 (morphic, Environmental Adaptation: Aquatic)
Incredible Moves: Array
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Strong Swimmer: Swimming 3 (racial, Speed: 4 miles/hour, 60 feet/round)

Expanded Equipment
Des & Troy
. . Dual Assault Rifles: Damage 7 (ballistic, DC 22; Increased Range: ranged, Multiattack, Split: 2 targets)

Equipment
Amora's Limousine, Battle Armor, Battleaxe, Des & Troy

Offense
Initiative +3
Battleaxe, +13 (DC 28)
Dual Assault Rifles: Damage 7, +10 (DC 22)
Grab, +13 (DC Spec 20)
Throw, +4 (DC 25)
Unarmed, +13 (DC 25)

Complications
- Cosmic Nexus: Skurge is one of a rare few individuals who can never be brought back to life after dying due to the fact that his resurrection would cause the entire universe to collapse. The rebirth of the Asgardian deities at the start of each Ragnarok Cycle is the one exception to this overarching rule.
- Honor: Despite the fact that he often associates with villainous women, the fact remains that Skurge is an honorable and courageous warrior.
- Motivation: Recognition: Skurge will do whatever Kelda and Amora want him to do, no matter how humiliating it might be, in hopes that it might secure him a prominent place in their hearts.
- Significant Others: Skurge is utterly and completely in love with Amora, but is also aware that he'll need to gain Kelda's favour if he hopes to have any chance with the blonde goddess.
- Stolen Identity: "How do you do, my name is Vernon Dursley..."
- Temper: Skurge will go off the deep end if he witnesses someone attacking an innocent bystander.

Languages
English, German, Old Norse [Native]

Defense
Dodge 10, Parry 10, Fortitude 16, Toughness 16, Will 8

Power Points
Abilities 68 + Powers 41 + Advantages 26 + Skills 39 (78 ranks) + Defenses 21 = 195

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Amora's Limousine - PL 13

Strength 8, Defense -4, Toughness 9, Size Huge

Powers
Wheelset: Speed 5 (technological, Speed: 60 miles/hour, 900 feet/round)

Power Points
Abilities 2 + Powers 5 + Advantages 0 + Features 0 + Skills 0 (0 ranks) + Defenses 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 7
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Build Comments: I opted to give Skurge the surname of "Stormsson" because his father was a Storm Giant. Unfortunately, I can't get anymore specific than that because his father doesn't seem to have an actual name. Oh, and yes, Stormson does conform to Old Norse naming conventions as it is derived from the genitive case of the Old Norse name Stormr (or Stormur in the more modern Icelandic).
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