Dalkon's Revised & Expanded Potterverse Thread Mk II

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DalkonCledwin
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Daphne Greengrass / The SCs / The Stormrider Legacy

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Daphne Ophelia Greengrass - PL 8
Age: 11 / Height: 4' 10" / Weight: 65 lbs
Hair Color: Dark Brown / Eye Color: Blue

Strength 0/1, Stamina 1/2, Agility 5/3, Dexterity 3/2, Fighting 2, Intellect 7, Awareness 4/6, Presence 4

Advantages
Accurate Attack, All-out Attack, Assessment, Benefit, Sixth Sense, Benefit, Spiritual Diplomat 3, Benefit, Wealth (well-off), Connected, Daze (Intimidation), Defensive Roll 4, Demonic Glare, Equipment 2, Fascinate (Expertise: Research), Favored Environment: (Dark Rooms), Improved Aim, Improved Grab, Improved Trip, Languages 3, Potioneer, Ritualist, Second Chance: (Resisting Mental Control), Takedown, Well-informed

Skills
Deception 6 (+10), Expertise (AWE): Research 6 (+10), Expertise: Magic 8 (+15), Expertise: Politics 6 (+13), Insight 4 (+8), Intimidation 6 (+10), Investigation 4 (+11), Perception 6 (+10), Persuasion 4 (+8), Ranged Combat: Magic 3 (+6), Sleight of Hand 6 (+9), Stealth 6 (+11)

Powers
Aspen & Dragon Heartstring Wand (Easily Removable)
. . Yer A Witch, Daphne: Array
. . . . Finite Incantatem: Nullify 10 (wizarding magic, Counters: Magical Effects, DC 20; Broad, Simultaneous; Side Effect)
. . . . Glacius Virilis: Progressive Affliction 6 (cold, custom magic, 1st degree: Dazed and Impaired, 2nd degree: Defenseless and Stunned, 3rd degree: Incapacitated, Resisted by: Dodge, Overcome by Fortitude or Will, DC 16; Extra Condition, Increased Range: ranged, Progressive; Limited: to Male Targets)
. . . . Reparifors: Healing 6 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Specialis Revelio: Senses 3 (wizarding magic, Acute: Detect Magic Item Properties, Analytical: Detect Magic Item Properties, Detect: Magic Item Properties [Mental] 1; Concentration)
Creepy Girl Physiology
. . Child of Darkness: Senses 1 (Low-light Vision)
. . Klaatu Barada Nikto!: Comprehend 3 (racial, Languages - Read All, Languages - Speak All, Languages - Understand All; Narrow Type: Dead Occult Languages)
. . Longevity: Feature 1 (racial, Notes: Barring unforeseen complications, Daphne can expect to live for up to 126 years)

Equipment
Holy Book, Salt, School Uniform, Silver Dagger

Offense
Initiative +5
Finite Incantatem: Nullify 10, +6 (DC Will 20)
Glacius Virilis: Progressive Affliction 6, +6 (DC Fort/Will 16)
Grab, +2 (DC Spec 10)
Silver Dagger, +2 (DC 16)
Throw, +3 (DC 15)
Unarmed, +2 (DC 15)

Complications
- Androphobia: Most people would assume that Daphne simply hates men, but the reality is that she is utterly terrified of them and will do whatever it takes to keep them out of her personal space; and yet, she's also a total daddy's girl.
- Frail: Due to the Blood Malediction that she suffers from, Daphne is easily exhausted. At any time when she makes an Acrobatics, Athletics or other physically demanding skill check, as well as for every 5 rounds of sustained combat (even when using ranged attacks), she must simultaneously make a DC 10 Fortitude check. If she fails this check then she becomes Fatigued. Every time she uses one of the aforementioned skills within the same scene, as well as for every 5 rounds of combat within a single scene, the DC for her next Fortitude check in that same scene will increase by 1 point. Standard rules regarding additional degrees of fatigue apply
- Hikkineet: Due to constantly being in the shadows of dark and gloomy rooms or cellars, Daphne is very pale and sensitive to light. She often claims that entering direct sunlight will burn her to ash. She rarely ventures out of the shade, or outside in general, having a distaste for nature in general. If forced outside she will likely pretend that she has been rendered incapacitated.
- Motivation: Acceptance: Daphne wishes to find someone to marry who will be content to love her without forcing her to bear them a child, as such a thing would be equal to a death sentence for Daphne.
- Power Loss: Daphne must be capable of speaking and performing intricate wand gestures in order to utilize any of her wizarding spells.
- Reputation: Because of her looks, reclusive nature and volatile temper, Daphne is seen as creepy and violent by her peers. Few want to interact with her either out of fear or disgust.
- Young: Daphne is still growing into her power, and thus suffers a circumstance penalty on her Strength, Stamina and Awareness scores, while simultaneously gaining a circumstance bonus on her Agility and Dexterity scores. These modifiers are the values on the left side of each attribute and will remain in place until she reaches 14 years of age, which is when young witches and wizards reach the second maturity of their magical core.

Languages
Bulgarian, English [Native], French, Latin

Defense
Dodge 10, Parry 8, Fortitude 4, Toughness 6/1, Will 12

Power Points
Abilities 54 + Powers 21 + Advantages 30 + Skills 33 (65 ranks) + Defenses 22 = 160
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Heir to Aeaea Brainstorm & Notes

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Heir to Aeaea
Premise: What if Harry Potter’s mother was not who everyone believed her to be? What if she had in fact been the powerful sorceress known as Circe? And what, if Harry had inherited far more from his maternal grandfather than anything he might have gotten from his paternal family line?
Required Inclusions:
- Circe must have done something that resulted in her being ‘cursed’ to live a mortal life as Lily Evans, and being unable to remember her true nature or use those abilities until Lily ‘dies.’
- Instead of dying properly, Lily’s death at the hands of Voldemort will simply release Circe from her captivity and grant her full knowledge of both her lives, including knowledge of her son.
- Circe must have been incapacitated long enough for Dumbledore to place Harry with the Dursley family following her supposed demise as Lily Potter.
- Circe must track down and recover her son after she regains consciousness, and must also claim the letter Dumbledore left Petunia explaining how he wants the Dursley’s to treat the boy.
- From there, Circe must take Harry to her island, where she will raise him, and teach him magic herself, instead of sending him to a Wizarding School.
- Harry must act as one of Olympus’ agents in the mortal world, which will give him a greater opportunity to travel, and could lead him back to Wizarding Britain.
Preferred Inclusions:
- Harry should inherit his maternal grandfather’s affinity for the Divine Light, which will grant him access to the Sun domain. As Helios was a Titan, Harry should also have the Strength domain.
- Harry should be romantically paired with at least one of the following: An Amazon or Atlantean of the Author’s choice, Raven, Daphne, Fleur and/or Susan.
- Harry should be a heroic individual in spite of the fact that his mother has rather villainous tendencies; although Circe is allowed to reform herself after Harry’s birth.
Optional Inclusions:
- If Harry is paired with Daphne, then either she does not have the Blood Malediction, or someone involved in Harry’s life should know how to cure the curse.
- It is suggested that Circe and Wonder Woman (Diana) end up in a romantic relationship.
Forbidden Things:
- Harry being romantically paired with a male character.
- Harry the Weak Emo Doormat.
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Auris / The MCs / Heir to Aeaea

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Auris (Harry Potter) - PL 10
Age: 14 / Height: 5' 6" / Weight: 118 lbs
Hair Color: Brown / Eye Color: Green (Glows Red w/Magic)

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 6, Intellect 3, Awareness 9, Presence 6

General Advantages
All-out Attack, Animal Empathy, Assessment, Attractive, Benefit, Apprentice Master, Benefit, Magical Renown 3 (heir presumptive), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 2 (independently wealthy), Connected, Diehard, Equipment 2, Fascinate (Persuasion), Fast Grab, Fearless, Flirtation, Great Endurance, Improved Grab, Improved Hold, Inspire 2, Interpose, Languages 3, Leadership, People Person, Potioneer, Power Attack, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Takedown, Teamwork

Enhanced Advantages
Evasion, Luck 3

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Deception 4 (+10), Expertise: Ancient Runes 8 (+11), Expertise: Magic 10 (+13), Expertise: Olympian Lore 8 (+11), Expertise: Politics 6 (+9), Intimidation 4 (+10), Investigation 4 (+7), Perception 6 (+19/+15), Persuasion 8 (+14), Ranged Combat: Magic 5 (+8), Stealth 4 (+9), Vehicles 6 (+9)

Powers
Demigod Physiology
. . Body Resistance: Impervious Toughness 5 (racial)
. . Divine Senses: Senses 3 (racial, Awareness: Divinity [Mental], Infravision, Low-light Vision)
. . Invulnerabilities: Immunity 8 (racial, Aging, Disease, Environmental Conditions (All), Poison; Quirk 2: Harry is only immune to nonmagical diseases & poisons, Quirk: Harry's immunity to aging won't fully kick in until he is in his mid-twenties)
. . Mobility is Life: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round, Advantages: Evasion; Athletics Check Required, Limited: to While wearing light or no armor)
. . Powerful Build: Enhanced Strength 4 (racial, +4 STR; Limited to Lifting, Notes: Lifting Strength 12: Up to 100 tons; Increases to Lifting Strength 14 (400 tons) with Bull's Strength)
. . Resistances: Immunity 5 (racial, Damage Effect: Radiant Damage; Limited - Half Effect)
Divine Inheritance
. . Guided Eyes: Enhanced Trait 2 (divine inheritance, Perception +4 (+19); Limited: to Seeing through Disguises or Detecting Hidden & Concealed Objects)
. . Sun Child: Movement 1 (divine inheritance, Environmental Adaptation: Deserts)
Divine Magic: Array
. . Banish Seeming: Nullify 12 (divine magic, Counters: Illusion & Morph Effects, DC 22; Broad, Simultaneous; Limited: Has no effect on nonmagical powers, Reduced Range: close)
. . Bestow Resolve: Burst Area Healing 10 (divine magic; Burst Area: 30 feet radius sphere, DC 20, Selective; Temporary)
. . Bless: Burst Area Immunity 1 (divine magic, Rare Descriptor: Fear Effects; Affects Others, Burst Area 2: 60 feet radius sphere, DC 11, Selective; Concentration, Limited - Half Effect)
. . Bull's Strength: Enhanced Strength 2 (divine magic, +2 STR)
. . Nimbus of Light: Linked Effect
. . . . Divine Illumination: Environment 1 (Linked; divine magic, Light, Radius: 30 feet)
. . . . Divine Radiance: Burst Area Damage 10 (Linked; radiant, DC 25; Burst Area: 30 feet radius sphere, DC 20; Limited: to Undead Targets)
. . Plane Shift: Movement 2 (divine magic, Dimensional: Olympian Realms 2: group, 3200 lbs.; Increased Mass 6)
. . Shield of Dawn: Immunity 80 (divine magic, Toughness Effects; Feature: This power provides illumination as per a single rank of Environment (Light), Reflect; Concentration, Limited 2: Does not affect opponents using Ranged or Reach attacks, Limited - Half Effect)
. . Spell Immunity: Immunity 20 (divine magic, Very Common Descriptor: Magical Effects; Sustained; Limited: to One Specific Spell Effect Chosen when Spell Immunity is Activated)
. . Strength Surge: Luck Control 1 (divine magic, Bestow Luck, Advantages: Luck 3; Increased Action 2: move, Limited: to Bolstering Attack Rolls & Strength Checks, Reduced Range 2: close)
. . True Seeing: Senses 11 (divine magic, Analytical (Type): Visual Senses, Counters All Concealment: Vision, Counters Illusion: Vision, Detect: Hidden Objects [Vision] 2: ranged; Concentration)
Luminous Fury (Easily Removable (indestructible))
. . Divine Axe: Array
. . . . Apparition: Teleport 12 (wizarding magic, 16 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Hammer Smash: Strength-based Damage 4 (bludgeoning, DC 27; Aura: Radiant [10 extra ranks], Penetrating 14, Smashing; Limited 2: Last two ranks of Aura & Penetrating are only available while Bull's Strength is active, Limited: Penetrating only vs. "Evil" or "Unholy" targets [10 extra ranks])
. . . . Holy Smite: Linked Effect
. . . . . . Grand Slam: Burst Area Damage 10 (Linked; explosive, DC 25; Burst Area: 30 feet radius sphere, DC 20)
. . . . . . Radiant Burst: Burst Area Affliction 10 (Linked; radiant, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 20; Burst Area: 30 feet radius sphere, DC 20; Limited: to Visual Senses, Limited: to "Evil" or "Unholy" targets, Tiring)
. . . . Ignis Laqueis: Damage 10 (fire, wizarding magic, DC 25; Binding, Disarming, Grabbing, Penetrating 10, Reach (melee) 4: 20 ft.)
. . . . Incendio: Damage 10 (fire, wizarding magic, DC 25; Increased Range: ranged, Secondary Effect)
. . . . Orbis: Cumulative Affliction 10 (wizarding magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Strength, DC 20; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . . . Reparifors: Healing 8 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3)
. . . . Vera Verto: Transform 6 (wizarding magic, Affects: Broad > Broad - Any Nonmagical into Any Other Nonmagical, Transforms: 50 lbs., DC 16; Feature: Requires a second application of the spell to revert the transformed object, Increased Range: ranged; Diminished Range 3, Permanent)

Equipment
Heavy Jacket, Smartphone (Dimensional)

Offense
Initiative +5
Banish Seeming: Nullify 12, +6 (DC Will 22)
Divine Radiance: Burst Area Damage 10 (DC 25)
Expelliarmus: Damage 12, +8 (DC 27)
Grab, +6 (DC Spec 18)
Grand Slam: Burst Area Damage 10 (DC 25)
Hammer Smash: Strength-based Damage 4, +6 (DC 27)
Ignis Laqueis: Damage 10, +6 (DC 25)
Incendio: Damage 10, +8 (DC 25)
Orbis: Cumulative Affliction 10, +8 (DC Fort/Will 20)
Radiant Burst: Burst Area Affliction 10 (DC Will 20)
Throw, +3 (DC 23)
Unarmed, +6 (DC 23)
Vera Verto: Transform 6, +8 (DC Dog 16)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Oathsworn: Harry has sworn his allegiance to the Gods of Olympus, and is responsible for carrying out their will in the mortal world, which can occasionally cause him to oppose the interests of Earth's other heroes, as the Olympian gods will sometimes ask him to protect certain notorious individuals, such as Poison Ivy.
- Relationships: Harry is the son of James and Lily Potter, the latter of whom was really the Sorceress known as Circe in disguise. Although, Circe didn't realize who she truly was until after she was struck with Voldemort's Killing Curse.

Languages
English [Native], French, Greek, Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 10 (Imp. 5), Will 12

Power Points
Abilities 96 + Powers 88 + Advantages 40 + Skills 41 (81 ranks) + Defenses 12 = 277
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Poison Ivy / The MCs / Heir to Aeaea

Post by DalkonCledwin »

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Poison Ivy (Pamela Isley) - PL 10
Age: 16 / Height: 5' 7" / Weight: 104 lbs
Hair Color: Crimson / Eye Color: Green

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 4, Intellect 4, Awareness 6, Presence 6

Advantages
Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Olympian V.I.P.), Benefit, Wealth (well-off), Charming, Daze (Deception), Defensive Attack, Defensive Roll 3, Diehard, Equipment 1, Fascinate (Deception), Favored Environment: (Botanical Gardens), Great Endurance, Power Attack, Ranged Attack 3, Taunt

Skills
Acrobatics 4 (+9), Close Combat: Love's Blessing 4 (+8), Deception 6 (+12), Expertise: Nature 8 (+12), Insight 6 (+12), Investigation 4 (+8), Perception 6 (+12), Persuasion 6 (+12), Ranged Combat: Magic 4 (+7), Sleight of Hand 4 (+7), Stealth 4 (+9), Technology 4 (+8), Treatment 6 (+10)

Powers
Green Daughter: Array
. . Command Plants: Cumulative Affliction 6 (divine magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 16; Cumulative, Increased Range 2: perception; Limited: to Plant Creatures)
. . Daze Monster: Affliction 10 (divine magic, 1st degree: Dazed, Resisted by: Will, DC 20; Increased Range: ranged; Limited Degree 2)
. . Disarming Smile: Perception Area Affliction 10 (divine magic, 1st degree: Vulnerable, 2nd degree: Defenseless, Resisted by: Will, DC 20; Perception Area: DC 20 - Visual, Increased Duration 2: sustained, Insidious; Instant Recovery, Limited: Conditions end after being sustained for 1 combat round, Limited Degree, Quirk: Cumulative Circumstance Bonus to resistance checks for each successive use in same encounter)
. . Entangle: Burst Area Affliction 6 (divine magic, plant, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 16; Burst Area: 30 feet radius sphere, DC 16, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Eyes of Green: Progressive Burst Area Affliction 8 (divine magic, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged, Progressive; Limited: to two targets within specified area of effect, Quirk: Limited to causing targeted characters to feel intensely jealous of one another)
. . Plant Growth: Create 10 (divine magic, Volume: 1000 cft., DC 20; Increased Duration: continuous, Innate)
. . Wall of Thorns
. . . . The Thorns: Shapeable Area Damage 4 (Linked; divine magic, piercing, DC 19; Shapeable Area 6: 1000 cft., DC 14, Reaction 3: reaction; Unreliable (1 use))
. . . . The Wall: Create 10 (Linked; divine magic, plant, Volume: 1000 cft., DC 20; Limited: to Creating Walls, Reduced Range: close)
Love's Blessing: Array
. . Burning Kiss: Damage 10 (fire, kiss of power, DC 25; Alternate Resistance: Fortitude; Grab-based, Nonlethal)
. . Compelling Presence: Cumulative Affliction 10 (divine talent, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 20; Cumulative, Increased Range 2: perception; Limited: Pam doesn't control the target, they merely act friendly towards her, Limited: to Male Targets)
. . Kiss of Exhaustion: Concentration Cumulative Affliction 10 (kiss of power, 1st degree: Fatigued, 2nd degree: Exhausted, Resisted by: Fortitude, DC 20; Concentration, Cumulative; Grab-based, Limited Degree)
Quasi-Dryad Physiology
. . Bark-like Skin: Protection 3 (racial, +3 Toughness)
. . Cosmetic Shift: Feature 1 (racial, Notes: Pam can make minor changes to her appearance at will. This allows her to change her eye & hair color, as well as herskin tone; however, she is incapable of altering her overall appearance. This ability grants her a +2 bonus to Deception checks when donning a disguise, and can make her more appealing romantically. It is however, still possible for someone to recognize her for who she is, as more drastic changes would require the Morph power effect)
. . Earth Healing: Regeneration 2 (racial, Every 5 rounds; Source: Topsoil)
. . Green Senses: Senses 2 (racial, Awareness: Plants [Mental], Low-light Vision)
. . Invulnerabilities: Immunity 15 (racial, Alteration Effects, Custom: Mind-Altering Effects 5, Sleep, Uncommon Descriptor: Paralysis Effects, Uncommon Descriptor: Stun Effects)
. . Photosynthesis: Immunity 3 (racial, Aging, Starvation & Thirst, Suffocation: Oxygen Deprivation; Quirk: Pam actually requires water & CO2 in order to survive)
. . Plant Speech: Comprehend 2 (racial, Plants)
. . Woodland Stride: Movement 2 (racial, Sure-footed 1, Trackless: Visual Senses 1; Limited: to Natural Environments)
Sister of Rapture
. . Distracting Beauty: Impervious Toughness 6 (divine talent; Limited: to While Pamela is Scantily Clad)
. . Divine Health: Immunity 10 (divine talent, Custom: Immune-System Effects 5, Custom: All Poison Effects 5)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +1/+5
Burning Kiss: Damage 10, +8 (DC Fort 25)
Command Plants: Cumulative Affliction 6 (DC Will 16)
Compelling Presence: Cumulative Affliction 10 (DC Will 20)
Daze Monster: Affliction 10, +10 (DC Will 20)
Disarming Smile: Perception Area Affliction 10 (DC Will 20)
Entangle: Burst Area Affliction 6 (DC Fort/Will 16)
Eyes of Green: Progressive Burst Area Affliction 8 (DC Will 18)
Grab, +4 (DC Spec 11)
Kiss of Exhaustion: Concentration Cumulative Affliction 10, +8 (DC Fort 20)
The Thorns: Shapeable Area Damage 4 (DC 19)
Throw, +6 (DC 16)
Unarmed, +4 (DC 16)

Complications
- Indecisive: Pam doesn't like engaging in fisticuffs, and will often have a difficult time deciding just what to do once a battle begins. This means that she suffers a -4 penalty on her Initiative checks unless she succeeds on a DC 15 Will Check at the start of any given combat encounter.
- Motivation: Protector: Pam's entire raison d'être is to protect the world's plants from those who would destroy them.
- Nemesis: Pam's best friend is Barbara Gordon, or as she is also known, the Batgirl. This means the two friends are often at odds with one another due to their different ideologies regarding the concept known as "Justice."
- Quirk: Pamela does not like shoes, and would be find it a complete chore to dine in restaurants that actually do require their patrons to wear shoes.
- Weakness: Pam's Plant Awareness causes her to feel pain whenever the plants in her surroundings are being destroyed. This can debilitate her and force her to surrender. It is also a large part of what led to her becoming one of the world's most vocal, and even militant, defenders of plant-life.

Languages
English [Native]

Defense
Dodge 11, Parry 11, Fortitude 7, Toughness 9/6 (Imp. 6), Will 10

Power Points
Abilities 64 + Powers 108 + Advantages 21 + Skills 33 (66 ranks) + Defenses 21 = 247
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Alis Accipitris Brainstorm & Notes

Post by DalkonCledwin »

Alis Accipitris
Premise: In one universe, Harry Potter became a highly decorated Auror. In another, he became a Curse Breaker and ultimately, a world renowned hero who went on to fight alongside the likes of Superman, Batman and Wonder Woman!
Required Inclusions:
- Harry must be a particularly powerful spellcaster who will also gain sufficient strength to be considered a peak example of humanity after discovering his Wing Harness.
- The story must start after Harry graduates from Hogwarts, with him going on to become a Curse Breaker, instead of joining the Auror Force.
- Harry must discover a Thanagarian Wing Harness during a Curse Breaking expedition located in Egypt. This particular wing harness must be one of several used by the pharaoh, Katar Hol.
- Harry must have a magical affinity for air manipulation, as well as a lesser affinity for electrokinesis, allowing him to generate both strong gusts of wind and lightning bolts.
- The Wing Harness must grant Harry a powerful form of regeneration, and he must eventually gain a lower level of regeneration even while not wearing the harness.
- Avian creatures must view Harry as a sort of leader, or guardian of their nests, which could even extend to Veela, as Veela are often described as being partially avian in nature.
Preferred Inclusions:
- In addition to the Wing Harness, it is preferred that Harry gain access to an Nth Metal Chakram as his primary weapon, as well as an Nth Metal Buckler Shield.
- It is really Harry who is Katar Hol’s reincarnation in the modern era, not the man calling himself Carter Hall (who was born under the name of Joseph Gardner).
- Harry should be capable of casting his magic without needing to rely upon the handicap that is commonly referred to as a ‘wizarding wand.’
Optional Inclusions:
- Carter Hol could actually be correct in identifying Shayera Hol as the reincarnation of Chay-Ara Hol, but only if the author wants her to become romantically involved with Harry.
- It has also been suggested that Harry become romantically involved with Gabrielle Delacour.
Forbidden Things:
- Harry being weak in comparison to a normal human.
- Harry the Dark Emo Doormat.
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Hawkmage / The MCs / Alis Accipitris

Post by DalkonCledwin »

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Hawkmage (Harry Potter) - PL 10
Age: 23 / Height: 5' 11" / Weight: 172 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +24 / Rep Rank: +14

Strength 2, Stamina 3, Agility 5, Dexterity 3, Fighting 7, Intellect 3, Awareness 6, Presence 4

General Advantages
Accurate Attack, All-out Attack, Assessment, Attractive, Benefit, Renown 2, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 4 (multimillionaire), Connected, Contacts, Conviction, Defensive Attack, Defensive Roll, Equipment 12, Evasion, Fast Grab, Favored Environment: (Aerial), Improved Aim, Improved Critical 2: Swords, Improved Disarm, Improved Grab, Improved Initiative, Improved Trip, Languages 4, Leadership, Move-by Action, Potioneer, Ranged Attack 5, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Teamwork

Enhanced Advantages
Animal Empathy, Benefit, Status: (Hawklord), Distracting Attack

Skills
Acrobatics 4 (+9), Athletics 4 (+6), Expertise (AWE): Survival 4 (+18/+10), Expertise (AWE): Wizarding Culture 8 (+14), Expertise: Ancient Runes 6 (+9), Expertise: Archaeology 6 (+9), Expertise: Magic 12 (+15), Insight 6 (+12), Intimidation 4 (+8), Investigation 6 (+9), Perception 8 (+14), Persuasion 8 (+12), Sleight of Hand 4 (+11/+7), Stealth 6 (+15/+11), Treatment 6 (+9)

Powers
Buckler Shield (Removable)
. . Defensive Emplacement: Enhanced Trait 2 (armor, Dodge +1 (+12), Parry +1 (+12))
. . Shield Claw: Strength-based Damage 2 (piercing, DC 19)
Gutter Rat Physiology
. . Heart of the Slums: Enhanced Trait 8 (racial, Sleight of Hand +4 (+11), Stealth +4 (+15), Expertise (AWE) +8 (+18); Limited: Expertise: Survival bonus only applies to Urban and Underground environments [4 ranks only])
. . Heart of the Streets: Movement 1 (racial, Sure-footed 1, Advantages: Distracting Attack; Limited: to Crowded Areas)
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer A Wizard, Harry: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Portus: Teleport 13 (wizarding magic, Carry 3200 lbs.; Accurate, Extended: 8000 miles in 2 move actions, Increased Mass 6, Triggered: 1 use - When command word is spoken; Limited to Extended, Medium: Whatever object Harry's finger is touching when he speaks the initial incantation, Unreliable (1 use))
. . . . Spattica: Strength-based Damage 3 (slashing, DC 20; Dangerous)
. . . . Ward Breaking: Burst Area Broad Concentration Simultaneous Weaken 8 (wizarding talent, Affects: Magical Effects, Resisted by: Fortitude, DC 18; Affects Objects, Burst Area 3: 120 feet radius sphere, DC 18, Broad: Magical Effects, Concentration, Increased Range: ranged, Simultaneous; Check Required 8: DC 17 - Expertise: Magic, Diminished Range 3, Distracting, Side Effect: on failure - Psychic Backlash, Unreliable (1 use))
Nth Metal Chakram (Easily Removable)
. . Chakram Throw: Linked Effect
. . . . Chakram Throw: Shapeable Area Damage 3 (Linked; slashing, DC 18; Shapeable Area: 30 cft., DC 13, Increased Range: ranged, Penetrating 3)
. . . . Dispelling Chakram: Shapeable Area Nullify 3 (Linked; alien metal, Counters: Magical Effects, DC 13; Shapeable Area: 30 cft., DC 13, Broad, Simultaneous)
Special Qualities
. . Bird Whisperer: Feature 2 (talent, Advantages: Animal Empathy, Benefit, Status: (Hawklord), Notes: Naturally occuring birds are favorably disposed towards Harry, having an initial attitude of favorable unless circumstances dictate otherwise. Predatorial birds tend not to see him as prey even if they are large enough to have been capable of such a thing, while prey species tend not to perceive him as a threat. These qualities also apply to Veela.)
. . Cycle of Life and Death: Immortality 1 (curse, Return after 2 weeks; Reincarnation)
. . Incarnation Awareness: Senses 2 (racial, Postcognition (Limited): All Prior Incarnations of Katar Hol)
Storm Lord: Array
. . Chain Lightning: Damage 8 (thunder magic, DC 23; Increased Range: ranged, Multiattack)
. . Gust of Wind: Line Area Move Object 8 (wind magic, 6 tons; Line Area 2: 5 feet wide by 60 feet long, DC 18; Limited Direction: Away from Harry, Reduced Range: close)
. . Lightning Bolt: Line Area Damage 8 (thunder magic, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Shocking Grasp: Cumulative Affliction 12 (thunder magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative; Grab-based)
. . Shout: Cumulative Cone Area Affliction 8 (thunder magic, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative; Limited: to Auditory Senses, Sense-dependent: Aural)
. . Thunderbolt: Cylinder Area Damage 8 (thunder magic, DC 23; Cylinder Area 2: 60 feet cylinder, DC 18, Increased Range: ranged, Indirect 2: any point away or fixed point in fixed direction)
. . Wind Conditions: Environment 10 (wind magic, Impede Movement (2 ranks), Radius: 2 miles; Feature: Imposes a penalty on movement related skill checks)
Thanagarian Wing Harness (Removable)
. . Accelerated Healing: Regeneration 5 (armor, Every 2 rounds)
. . Battle Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . Environmental Field: Immunity 3 (armor, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure)
. . Hawk Visor: Senses 8 (armor, Direction Sense, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Hawk Wings: Flight 6 (armor, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Sensory Shield: Immunity 5 (armor, Sensory Affliction Effects; Limited - Half Effect)
. . Talons: Strength-based Damage 1 (slashing, DC 18)

Equipment
12 Grimmauld Place, Battleaxe, Cell Phone (Smartphone), Communication Mirror, Crossbow, Flashlight, Multi-tool, Restraints

Offense
Initiative +9
Battleaxe, +7 (DC 20)
Chain Lightning: Damage 8, +8 (DC 23)
Chakram Throw: Shapeable Area Damage 3 (DC 18)
Crossbow, +8 (DC 18)
Dispelling Chakram: Shapeable Area Nullify 3 (DC Will 13)
Expelliarmus: Damage 12, +8 (DC 27)
Finite Incantatem: Nullify 12, +8 (DC Will 22)
Grab, +7 (DC Spec 12)
Gust of Wind: Line Area Move Object 8 (DC 18)
Lightning Bolt: Line Area Damage 8 (DC 23)
Shield Claw: Strength-based Damage 2, +7 (DC 19)
Shocking Grasp: Cumulative Affliction 12, +7 (DC Fort 22)
Shout: Cumulative Cone Area Affliction 8 (DC Fort 18)
Spattica: Strength-based Damage 3, +7 (DC 20)
Talons: Strength-based Damage 1, +7 (DC 18)
Throw, +8 (DC 17)
Thunderbolt: Cylinder Area Damage 8 (DC 23)
Unarmed, +7 (DC 17)
Ward Breaking: Burst Area Broad Concentration Simultaneous Weaken 8 (DC Fort 18)

Complications
- Fame: Harry is famous within Wizarding Society for the part he played in the defeat of the dark wizard commonly known as Voldemort.
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about
- Past Lives: Harry is the most recent incarnation of the ancient Egyptian Pharaoh known as Katar Hol, who himself was an ancient and wingless Thanagarian. What is more, Harry isn't the only one from that time period to be in a cycle of reincarnation, nor has the Reaper managed to claim all of Katar Hol's enemies.
- Relationships: Harry retains a strong loyalty to past friends, such as the Weasley family, Hermione Granger, Neville Longbottom and Luna Lovegood. He is also the godfather of Theodore 'Teddy' Lupin and as such, is on call in case Teddy's grandmother needs him for any reason.

Languages
Arabic, Dynastic Egyptian, English [Native], French, Latin, Old Norse, Parseltongue

Defense
Dodge 12/11, Parry 12/11, Fortitude 7, Toughness 8/7 (Imp. 4), Will 12

Power Points
Abilities 66 + Powers 121 + Advantages 57 + Skills 46 (92 ranks) + Defenses 20 = 310

--------------------
12 Grimmauld Place - PL 10

Toughness 10, Size Huge

Features:
Amplifier 2 (Magic Traits), Artificer Lab, Concealed (Basic 4 [DC 35], Cosmetic 1 [DC 20]), Deathtraps, Dueling Hall, ECM 4 (Vs. Magic, -8), Escape Tunnels 1 (DC 20), Floo Connection, Garage, Gym, Hero Point Bank 3, Library, Living Space, Luxury 5 (Up to 2 each, 10), Mystic Locale, Owlery, Ritual Chamber, Typewriter, Wards 4 (DC 35)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 35 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
Last edited by DalkonCledwin on Wed Sep 16, 2020 3:34 am, edited 3 times in total.
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DalkonCledwin
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Hawkgirl / The MCs / Alis Accipitris

Post by DalkonCledwin »

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Art by Astatin on DeviantArt

Hawkgirl (Shayera Hol) - PL 10
Age: 51 / Height: 5' 6" / Weight: 106 lbs
Hair Color: Auburn / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +10

Strength 1, Stamina 3, Agility 5, Dexterity 3, Fighting 8, Intellect 3, Awareness 4, Presence 2

Advantages
Agile Feint, All-out Attack, Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Status: (Hawklady), Benefit, Wealth (well-off), Close Attack 2, Connected, Defensive Roll 2, Equipment 4, Evasion, Favored Environment: (Aerial), Foe Hunter: (Eldritch Entities), Improved Aim, Improved Critical: Maces, Improved Initiative, Improved Trip, Languages 1, Move-by Action, Power Attack, Ranged Attack 7, Second Chance: (Resisting Illusory Effects), Seize Initiative, Skill Mastery: Acrobatics, Skill Mastery: Perception, Startle, Takedown, Teamwork

Skills
Acrobatics 6 (+11), Athletics 6 (+7), Expertise: Espionage 8 (+11), Expertise: Military 8 (+11), Insight 6 (+10), Intimidation 6 (+8), Investigation 8 (+11), Perception 8 (+12), Persuasion 4 (+6), Ranged Combat: Throw 4 (+7), Sleight of Hand 4 (+7), Technology 8 (+11), Vehicles 4 (+7)

Powers
Nth Metal Mace (Easily Removable)
. . Energetic Aura: Environment 1 (electricity, Light, Radius: 30 feet; Activation: move action)
. . Hawkgirl Smash!: Array
. . . . Grindstone: Broad Concentration Simultaneous Weaken 10 (alien metal, Affects: Magical Effects, Resisted by: Fortitude, DC 20; Affects Objects, Broad: Magical Effects, Concentration, Simultaneous; Distracting)
. . . . Mace Hurling: Linked Effect
. . . . . . Dispelling Throw: Nullify 4 (Linked; alien metal, Counters: Magical Effects, DC 14; Broad, Simultaneous)
. . . . . . Mace Throw: Damage 4 (Linked; bludgeoning, DC 19; Dangerous, Increased Range: ranged, Penetrating 4; Side Effect 2: always - Shayera has to retrieve her mace from where it landed before she can begin using it again)
. . . . Mace Smash: Linked Effect
. . . . . . Dispelling Smash: Nullify 4 (Linked; alien metal, Counters: Magical Effects, DC 14; Broad, Simultaneous; Reduced Range: close)
. . . . . . Skull Bash: Strength-based Damage 3 (Linked; bludgeoning, DC 19; Dangerous, Penetrating 4)
. . . . Total Defense: Linked Effect
. . . . . . Ping: Nullify 10 (Linked; alien metal, Counters: Magical Effects, DC 20; Broad, Simultaneous; Reduced Range: close)
. . . . . . Pong: Deflect 10 (Linked; alien metal; Redirection, Reflect; Reduced Range: close)
Special Qualities
. . Cycle of Life & Death: Immortality 1 (curse, Return after 2 weeks; Reincarnation)
Thanagarian Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Fast Healing: Regeneration 2 (racial, Every 5 rounds)
. . Feathered Wings: Flight 6 (racial, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Invulnerabilities: Immunity 3 (racial, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure; Feature: Longevity (Up to 273 years))
. . Thanagarian Senses: Senses 8 (racial, Direction Sense, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Tough: Protection 1 (racial, +1 Toughness)

Equipment
Blaster Pistol, Cell Phone (Smartphone), Concealable Microphone, Flashlight, Mini-tracer, Restraints, Team Communicator, Toolkit (Basic)

Offense
Initiative +9
Blaster Pistol, +10 (DC 20)
Dispelling Smash: Nullify 4, +10 (DC Will 14)
Dispelling Throw: Nullify 4, +14 (DC Will 14)
Grab, +10 (DC Spec 11)
Grindstone: Broad Concentration Simultaneous Weaken 10, +10 (DC Fort 20)
Mace Throw: Damage 4, +14 (DC 19)
Ping: Nullify 10, +10 (DC Will 20)
Skull Bash: Strength-based Damage 3, +10 (DC 19)
Throw, +14 (DC 16)
Unarmed, +10 (DC 16)

Complications
- Bane: Shayera is considered to be Hindered and Vulnerable whenever she's in a body of water with a depth greater than her own height. This is due to the fact that she can't simply remove her large and very fluffy wings when in entering a body of water the way Harry could.
- Honor: Shayera follows a strict code of honor when it comes to fights, and even when not fighting. She obeys the rules of fair play and hospitality, and may even pick up other odd and restrictive rules to add to her code of honor as she gets older.
- Motivation: Acceptance: Shayera wishes to make amends for the damage she caused by allowing Thanagar to invade the Earth so that she might one day redeem herself in the eyes of not just the Justice League, but the people of Earth as a whole.
- Taphophobia: Shayera's greatest fear is being trapped in a coffin and buried alive, and this fear only increases if it were to involve having her wings restrained.
- Temper: Common things that you might hear Shayera say include: "Less talking, more hitting!" or "Excuse me, Hawkgirl Smash!" and various other things of the sort. It is clear she has a temper.

Languages
English, Thanagarian [Native]

Defense
Dodge 14, Parry 14, Fortitude 7, Toughness 6/4 (Imp. 4), Will 10

Power Points
Abilities 58 + Powers 54 + Advantages 40 + Skills 40 (80 ranks) + Defenses 25 = 217
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DalkonCledwin
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Angel / The MCs / Alis Accipitris

Post by DalkonCledwin »

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Art by Nyx on Pixiv

Angel (Gabrielle Delacour) - PL 10
Age: 17 / Height: 5' 4" / Weight: 110 lbs
Hair Color: Silver / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +12

Strength 4/1, Stamina 6, Agility 5, Dexterity 5, Fighting 4, Intellect 3, Awareness 4, Presence 8

General Advantages
Assessment, Attractive 2, Benefit, Athletics Based on Agility, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Defensive Attack, Defensive Roll 3, Equipment 1, Evasion, Fascinate (Persuasion), Grabbing Finesse, Improved Aim, Improved Defense, Improved Disarm, Instant Up, Languages 3, Luck, Move-by Action, Potioneer, Ranged Attack 3, Redirect, Ritualist, Second Chance: (Acrobatics checks for Tumbling), Set-up, Trance, Ultimate Effort: (Aim)

Enhanced Advantages
Conviction, Motivate

Skills
Acrobatics 8 (+13), Athletics 4 (+9), Deception 6 (+14), Expertise (AWE): Wizarding Culture 8 (+12), Expertise (PRE): Dancing 4 (+12), Expertise (PRE): Singing 4 (+16/+12), Expertise: Arithmancy 8 (+11), Expertise: Magic 10 (+13), Insight 6 (+10), Investigation 6 (+9), Perception 4 (+8), Persuasion 8 (+16), Treatment 4 (+7)

Powers
Apple & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Gabi: Array
. . . . Apparition: Teleport 10 (wizarding magic, 4 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . . . Arresto Momentum: Movement 1 (wizarding magic, Safe Fall; Affects Others Only, Increased Range 2: perception)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Fumos: Cloud Area Concealment Attack 4 (wizarding magic, All Visual Senses, DC 14; Cloud Area 3: 60 feet radius sphere, DC 14, Attack: Dodge, Increased Range: ranged)
. . . . Muffliato: Environment 4 (wizarding magic, Visibility (-5), Radius: 250 feet; Custom: Affects Hearing Instead of Vision, Selective)
. . . . Obliviate: Concentration Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Transformed, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range: ranged; Distracting)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Harpy Form (Activation: Move Action)
. . Feathered Wings: Flight 6 (morphic, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Monstrous Strength: Enhanced Strength 3 (morphic, +3 STR)
. . Sonic Sceam: Cone Area Affliction 9 (sonic, 1st degree: Dazed, Impaired, 2nd degree: Disabled, Stunned, 3rd degree: Incapacitated, Unaware, Resisted by: Fortitude, DC 19; Cone Area: 60 feet cone, DC 19, Extra Condition; Quirk 4: Auditory Impaired/Disabled/Unaware only)
. . Talons: Strength-based Damage 1 (slashing, DC 20; Accurate 2: +4, Grabbing)
Veela Magic: Array
. . Beckoning Dance: Linked Effect
. . . . Draining Dance: Regeneration 2 (Linked; allure, Every 5 rounds; Concentration)
. . . . Irresistible Dance: Concentration Cumulative Burst Area Affliction 8 (Linked; allure, 1st degree: Dazed, Vulnerable, 2nd degree: Stunned, Defenseless, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Cumulative, Extra Condition, Feature: Increase Area according to Volume Column of R&M Table for each additional Veela (1 cft. each), Selective; Check Required 5: DC 14 - Expertise: Dancing, Limited: to Male Humanoids, Sense-dependent: Visual, Slow: Quarter Hours)
. . Cure Wounds: Healing 8 (veela magic)
. . Dispel Magic: Nullify 8 (veela magic, Counters: Magical Effects, DC 18; Broad, Simultaneous)
. . Fire Snake: Damage 8 (fire magic, DC 23; Binding, Disarming, Grabbing, Penetrating 8, Reach (melee) 4: 20 ft.)
. . Scorching Ray: Damage 8 (fire magic, DC 23; Increased Range: ranged, Multiattack)
. . Suggestion: Concentration Cumulative Affliction 8 (allure, 1st degree: Entranced, 2nd degree: Compelled, Resisted by: Will, DC 18; Concentration, Cumulative, Increased Range 2: perception, Insidious; Limited: to Humanoid Males, Limited Degree, Sense-dependent: Aural)
. . Veela Allure: Concentration Burst Area Affliction 8 (allure, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Concentration, Extra Condition, Feature: Increase Area according to Volume Column of R&M Table for each additional Veela (1 cft. each), Selective; Limited: to Humanoid Males, Limited Degree 2)
Veela Physiology
. . Body Resistance: Impervious Toughness 4 (racial)
. . Elemental Veil: Damage 4 (fire, DC 19; Reaction 3: reaction; Activation 2: standard action)
. . Enchanting Song: Enhanced Trait 4 (racial, Expertise (PRE) +4 (+16), Advantages: Conviction, Motivate)
. . Invulnerabilities: Immunity 12 (racial, Common Descriptor: Fire Effects, Environmental Condition: Heat, Suffocation: Tracheal Obstructions; Feature: Longevity (Up to 501 years))
. . Natural Athlete: Speed 4 (racial, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Veela Senses: Senses 7 (racial, Darkvision, Direction Sense, Extended: Visual Senses 2: x100, Low-light Vision, Rapid: Vision 1)

Equipment
Communication Mirror

Offense
Initiative +5
Dispel Magic: Nullify 8, +8 (DC Will 18)
Elemental Veil: Damage 4, +4 (DC 19)
Expelliarmus: Damage 12, +8 (DC 27)
Fire Snake: Damage 8, +4 (DC 23)
Fumos: Cloud Area Concealment Attack 4 (DC Dog 14)
Grab, +4 (DC Spec 15)
Irresistible Dance: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Obliviate: Concentration Cumulative Affliction 8, +8 (DC Will 18)
Scorching Ray: Damage 8, +8 (DC 23)
Sonic Sceam: Cone Area Affliction 9 (DC Fort 19)
Stupefy: Cumulative Affliction 8, +8 (DC Fort 18)
Suggestion: Concentration Cumulative Affliction 8 (DC Will 18)
Talons: Strength-based Damage 1, +8 (DC 20)
Throw, +8 (DC 19)
Unarmed, +4 (DC 19)
Veela Allure: Concentration Burst Area Affliction 8 (DC Will 18)

Complications
- Motivation: Recognition: Gabi desires the recognition that comes with becoming a world renown dueling champion.
- Relationships: Gabi is the youngest child of Apolline and Jacques Delacour, as well as the aunt of Victoire Weasley, making her Fleur Weasley's younger sister. This in turn makes her Victoire Weasley's FAVORITE Aunt, because Gabi always brings Harry and Teddy with her when she visits.
- Significant Other: Gabi is one of Harry Potter's two Soul Mates, with her counterpart being none other than the superhero known as Shayera Hol.
- Weakness: Gabi is Toughness Impaired against Cold Damage.

Languages
Arabic, English, French [Native], Italian

Defense
Dodge 11, Parry 8, Fortitude 8, Toughness 9/6 (Imp. 4), Will 12

Power Points
Abilities 72 + Powers 131 + Advantages 36 + Skills 40 (80 ranks) + Defenses 20 = 299
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DalkonCledwin
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Hawkman / The Frenemies / Alis Accipitris

Post by DalkonCledwin »

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Hawkman (Carter Hall) - PL 10
Age: 29 / Height: 6' 1" / Weight: 195 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +8 / Rep Rank: +12

Strength 4, Stamina 4, Agility 5, Dexterity 3, Fighting 10, Intellect 2, Awareness 3, Presence 4

General Advantages
All-out Attack, Assessment, Attractive, Benefit, Renown, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Close Attack, Contacts, Defensive Attack, Defensive Roll, Equipment 7, Evasion, Favored Environment: (Aerial), Improved Aim, Improved Critical 2: Battleaxe, Improved Critical: Talons, Improved Initiative, Improved Smash, Languages 3, Leadership, Move-by Action, Power Attack, Ranged Attack 5, Skill Mastery: Athletics, Startle, Takedown, Teamwork, Weapon Break

Enhanced Advantages
Diehard, Luck 2

Skills
Acrobatics 4 (+9), Athletics 4 (+8), Close Combat: Ancient Weapons 2 (+12), Deception 8 (+12), Expertise (AWE): Survival 4 (+15/+7), Expertise: Archaeology 10 (+12), Insight 6 (+9), Intimidation 8 (+12), Investigation 6 (+8), Perception 8 (+11), Persuasion 4 (+8), Ranged Combat: Guns 6 (+9), Stealth 6 (+11), Technology 4 (+6)

Powers
Thanagarian Wing Harness (Removable)
. . Accelerated Healing: Regeneration 5 (armor, Every 2 rounds)
. . Battle Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . Environmental Field: Immunity 3 (armor, Environmental Condition: Cold, Environmental Condition: Low Pressure, Suffocation: Low Pressure)
. . Hawk Visor: Senses 8 (armor, Direction Sense, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Tracking: Infravision 2: full speed, Ultravision)
. . Hawk Wings: Flight 6 (armor, Speed: 120 miles/hour, 1800 feet/round; Wings)
. . Sensory Shield: Immunity 5 (armor, Sensory Affliction Effects; Limited - Half Effect)
. . Talons: Strength-based Damage 1 (slashing, DC 20; Accurate 2: +4, Grabbing)
Trailblazer Physiology
. . Heart of the Wilderness: Enhanced Trait 5 (racial, Expertise (AWE) +8 (+15), Advantages: Diehard)
. . Heroic: Enhanced Trait 2 (racial, Advantages: Luck 2)

Equipment
Battleaxe, Bolos, Cell Phone (Smartphone), Flashlight, Gas Mask, Handcuffs, Heavy Pistol, Mini-tracer, Multi-tool, Sword, Warhammer

Offense
Initiative +9
Battleaxe, +13 (DC 22)
Bolos, +8 (DC Dog 13)
Grab, +11 (DC Spec 14)
Heavy Pistol, +14 (DC 19)
Sword, +13 (DC 22)
Talons: Strength-based Damage 1, +15 (DC 20)
Throw, +8 (DC 19)
Unarmed, +11 (DC 19)
Warhammer, +13 (DC 22)

Complications
- Dissociative Identity: Five years ago, a man known as Joseph Gardner came into contact with a Thanagarian Absorbacron whilst on an archaeological dig in Egypt. This ancient device was over 3,000 years old at the time, and forcibly downloaded a massive amount of information into Joseph's mind that no human was ever intended to be capable of processing. This had the unfortunate side effect of splintering his psyche, causing him to develop a new civilian identity as Carter Hall, a second heroic identity as the "Hawkman", and a third villainous identity known as the "Shadow Thief." It is worth mentioning that only the last of those three identities would actually answer to his original name.
- Enemies: Let's start by pointing out that Shadow Thief wants his body back, and is therefore Hawkman's worst enemy. Then we can add in a rather atypical rogue's gallery that includes such characters as Byth Rok, Gentleman Ghost, Copperhead, Fadeaway Man, and a large number of other seemingly mystical adversaries. It shouldn't be any wonder that Hawkman isn't going to be particularly receptive to Hawkmage's existence.
- Motivation: Doing Good: Despite how messed up Carter may seem to be, the fact remains that he is a decent bloke who honestly wants to do his part in order to make the world a better place!
- Obsession: With Shayera Hol, who he has correctly identified as the reincarnation of Chay-Ara Hol.
- Reputation: Carter basically ruined his reputation within the Archaeological community by proclaiming that ancient humans learned everything they know about agriculture and other associated concepts from an extraterrestrial race known as the Thanagarians... Unfortunately for the other Archaeologists, it seems he was right all along!

Languages
Arabic, Dynastic Egyptian, English [Native], Latin

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/8 (Imp. 4), Will 9

Power Points
Abilities 70 + Powers 37 + Advantages 41 + Skills 40 (80 ranks) + Defenses 17 = 205
Last edited by DalkonCledwin on Wed Sep 16, 2020 3:33 am, edited 1 time in total.
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GL Stewart / The Frenemies / Alis Accipiter

Post by DalkonCledwin »

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Green Lantern (John Stewart) - PL 14
Age: 27 / Height: 6' 1" / Weight: 201 lbs
Hair Color: Bald of Awesome / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +14

Strength 2, Stamina 4, Agility 3, Dexterity 3, Fighting 10, Intellect 3, Awareness 4, Presence 4

General Advantages
Accurate Attack, All-out Attack, Attractive, Defensive Attack, Evasion, Fast Grab, Favored Environment: (Aerial), Fearless, Grabbing Finesse, Improved Aim, Improved Disarm, Improved Trip, Languages 4, Leadership, Move-by Action, Precise Attack (Ranged, Cover), Ranged Attack 5, Second Chance: (Resisting Mental Control), Teamwork, Ultimate Effort: (Aim), Ultimate Effort: (Will Checks), Untapped Potential

Enhanced Advantages
Distracting Attack, Eidetic Memory, Skill Mastery: (Expertise: Architecture), Skill Mastery: (Expertise: Military), Skill Mastery: (Expertise: Nuclear Physics), Well-informed

Skills
Athletics 10 (+12), Expertise: Architecture 14 (+17), Expertise: Astrogation 8 (+11), Expertise: Military 8 (+11), Expertise: Nuclear Physics 12 (+15), Insight 8 (+12), Intimidation 6 (+10), Investigation 6 (+13/+9), Perception 8 (+12), Ranged Combat: Oan Power Ring 4 (+7), Sleight of Hand 4 (+7), Stealth 6 (+9), Technology 6 (+9), Treatment 4 (+7), Vehicles 6 (+9)

Powers
Cosmopolitan Physiology
. . Focused Study: Enhanced Trait 3 (racial, Advantages: Skill Mastery, Skill Mastery, Skill Mastery)
. . Heart of the Streets: Movement 1 (racial, Sure-footed 1, Advantages: Distracting Attack; Limited: to Crowded Areas)
Oan Power Ring (Removable (indestructible))
. . Cosmic Link: Senses 2 (cosmic, Communication Link: Other Green Lanterns, Communication Link: Oan Central Power Battery)
. . Cosmic Relay: Array
. . . . Cosmic Network: Other Area Cosmic Communication 4 (cosmic, Sense Type: Subspace Audiovisual Projection; Area, Selective, Subtle: encrypted; Concentration)
. . . . Cosmic Terminal: Other Cosmic Communication 5 (cosmic, Sense Type: Subspace Audiovisual Projection; Subtle: encrypted)
. . Cosmic Traveler: Array
. . . . Ring Flight: Flight 14 (cosmic, Speed: 32000 miles/hour, 60 miles/round)
. . . . Soar the Spaceways: Movement 3 (cosmic, Environmental Adaptation: Space, Space Travel 2: other solar systems; Feature: Expertise: Astrogation check is only required when traveling to other solar systems; Check Required 5: DC 14 - Expertise: Astrogation)
. . . . Space Warp: Movement 3 (cosmic, Space Travel 3: other galaxies; Portal; Limited: Only permits travel between worlds with a designated Lantern Guardian or else to Central P. Battery)
. . Energy Armor: Protection 14 (cosmic, +14 Toughness; Impervious, Sustained)
. . Energy Powers: Dynamic Array
. . . . Anti-Mind Control Mask: Immunity 10 ([0 active, 0/63 PP, 1/r], cosmic, Common Descriptor: Mental Effects; Sustained)
. . . . Base Hospital: Burst Area Healing 12 ([0 active, 0/63 PP, 5/r+2], cosmic; Burst Area: 30 feet radius sphere, DC 22, Extended Range 2, Increased Range: ranged, Selective)
. . . . Cosmic Sniper Rifle: Grouped Effect
. . . . . . Cosmic Bullseye: Damage 14 ([0 active, 0/63 PP, 3/r], ballistic, DC 29; Increased Range 2: perception)
. . . . . . Cosmic Scope: Senses 20 ([0 active, 0/63 PP, 1/r], cosmic, Extended: Visual Senses 20: x100000000tr)
. . . . F/A-18 Missile Strike: Damage 16 ([0 active, 0/63 PP, 3/r+15], ballistic, DC 31; Extended Range 7, Homing 4: 4 extra attempts, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack)
. . . . Fortified Base: Create 14 ([0 active, 0/63 PP, 4/r+3], cosmic, Volume: 15000 cft., DC 24; Extended Range 2, Impervious, Precise, Selective)
. . . . Green Energy Army: Summon 5 ([0 active, 0/63 PP, 3/r+1], cosmic; Active, Controlled, Mental Link; Distracting)
. . . . Green Martian Cage: Concentration Cumulative Affliction 16 ([0 active, 0/63 PP, 3/r+4], cosmic, 1st degree: Impaired and Vulnerable, 2nd degree: Defenseless and Immobilized, 3rd degree: Paralyzed and Transformed (Powerless), Resisted by: Dodge, Overcome by Strength, DC 26; Concentration, Cumulative, Extended Range 2, Extra Condition, Increased Range: ranged, Incurable, Reversible; Distracting, Limited: Can only be used to Render Psionic Characters Powerless)
. . . . Kryptonite Construct: Concentration Cumulative Progressive Burst Area Affliction 14 ([0 active, 0/63 PP, 3/r-7], powers beyond, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Transformed, Resisted by: Fortitude, DC 24; Burst Area: 30 feet radius sphere, DC 24, Concentration, Cumulative, Feature: Fourth Degree Effect: Dying, Progressive; Check Required 8: DC 17 - Expertise: Nuclear Physics, Instant Recovery, Limited 2: to Kryptonians)
. . . . MV-22 Osprey: Move Object 14 ([0 active, 0/63 PP, 4/r+18], cosmic, 400 tons, DC 21; Damaging [6 ranks only], Extended Range 12, Multiattack [6 ranks only], Split 6: 7 targets)
. . . . Tele-Disruptor: Damage 12 ([0 active, 0/63 PP, 5/r-1], cosmic, DC 27; Affects Objects, Alternate Resistance: Fortitude, Increased Range 2: perception; Noticeable: Takes the form of a massive and highly complicated bit of Ancient Kryptonian technology)
. . Energy Sheath: Immunity 9 (cosmic, Disease, Environmental Conditions (All), Poison, Suffocation (All); Quirk 2: John is only immune to airborne diseases & poisons)
. . Knowledge Database: Enhanced Trait 4 (cosmic, Investigation +4 (+13), Advantages: Eidetic Memory, Well-informed; Limited: Investigation Bonus is for Gather Information checks only [2 ranks only])
. . Sensory Matrix: Senses 18 (cosmic, Acute: Chemical Awareness, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Awareness: Chemicals [Mental], Darkvision, Detect: Chemicals [Visual] 2: ranged, Microscopic Vision 4: atom-size, Radius: Chemical Awareness, Tracking: Detect Chemicals 2: full speed, Ultra-hearing)
. . Translation Matrix: Comprehend 5 (cosmic, Languages - Read All, Languages - Understand All, Languages - You're Understood, Machines / Electronics)

Offense
Initiative +3
Cosmic Bullseye: Damage 14 (DC 29)
F/A-18 Missile Strike: Damage 16, +12 (DC 31)
Grab, +10 (DC Spec 13)
Green Martian Cage: Concentration Cumulative Affliction 16, +12 (DC Fort/Will 26)
Kryptonite Construct: Concentration Cumulative Progressive Burst Area Affliction 14 (DC Fort 24)
MV-22 Osprey: Move Object 14, +12 (DC 21)
Tele-Disruptor: Damage 12 (DC Fort 27)
Throw, +8 (DC 17)
Unarmed, +10 (DC 17)

Complications
- Enemies: John has many enemies, but perhaps none are more severe than Hro Talak, Kanjar Ro and Thaal Sinestro.
- Motivation: Responsibility: As a member of the Green Lantern Corps, it is John's responsibility to uphold law and order within Space Sector 2814.
- Nemesis: John looks an awful lot like a man known as Bashari, who was the original Katar Hol's closest friend, as well as the one who ultimately doomed Hol's dynasty by unintentionally seducing the Hawklord's wife. Naturally, Harry's not going to be particularly happy to discover that John's already managed to worm his way into Shayera's heart before he even had a chance to say 'Hello.' However, it remains to be seen whether or not John actually is Bashari's reincarnation.
- Obnoxious: John is the sort of man who Molly Weasley would refer to as a "Scarlet Woman" if he had actually been born as a girl. This is another reason he will likely annoy Harry a great deal.
- Power Loss: John is incapable of using his Lantern Ring to manipulate or defend himself from anything which reflects the yellow spectrum of light. Naturally, this means he'd be in a lot of trouble if he ever had to engage Harry in battle! Furthermore, his power ring needs periodic recharging and will issue a warning when its power levels begin to run low.
- Quirk: Without his ring, John is hardly any different from any other garden variety muggle. It is probably for this reason that he sometimes has difficulty believing in some of the more extraordinary things that happen in the world of capes and creeps, or at least he does until he's forced to acknowledge just how bizarre reality actually is.
- Significant Other: While Superman may be her cousin ("I'm pretty sure he thinks he's my dad!"), the fact remains that John is something akin to Supergirl's older brother.
- Weakness: Green Lantern power rings depend on the willpower of the wearer; the maximum rank of the ring’s effects is equal to the wearer’s Will rank, and moments of self-doubt or hesitation can cause the ring to fail.

Languages
Arabic, Armenian, Azerbaijani, English [Native], Hindi, Urdu

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 18 (Imp. 14), Will 16

Power Points
Abilities 66 + Powers 168 + Advantages 28 + Skills 55 (110 ranks) + Defenses 23 = 340

--------------------
Build Comments: The first season of the initial Justice League animated TV Series debuted in 2001, which means that John could have been involved in the conflicts between Iraq & Kuwait, the one between Armenia & Azerbaijan and/or the conflict between India & Pakistan. Aside from the Iraq-Kuwait conflict, I don't actually know if America got involved in any of them, but decided that he'd have learned those languages just in case he was sent to one of those countries. It's also worth mentioning that he would have learned those languages prior to becoming a Green Lantern.
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DalkonCledwin
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Shadow Thief / The Baddies / Alis Accipitris

Post by DalkonCledwin »

Image
Official Art from JLU: Ancient History

Shadow Thief - PL 11
Age: Unknown / Height: 6' 1" / Weight: N/A
Hair Color: He's a Shadow / Eye Color: He's a Shadow
Wealth Rank: +8 / Rep Ranks: +11

Strength 7, Stamina -, Agility 5, Dexterity 5, Fighting 10, Intellect 2, Awareness 2, Presence 1

Advantages
Accurate Attack, Agile Feint, All-out Attack, Assessment, Benefit, Sixth Sense 3, Chokehold, Close Attack 5, Contacts, Defensive Attack, Defensive Roll 3, Evasion, Grabbing Finesse, Hide in Plain Sight, Improved Aim, Improved Critical 2: Battleaxes, Improved Critical: Unarmed, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Languages 3, Move-by Action, Power Attack, Skill Mastery: Sleight of Hand, Skill Mastery: Stealth, Startle, Takedown

Skills
Acrobatics 8 (+13), Athletics 8 (+15), Close Combat: Ancient Weapons 2 (+12), Deception 8 (+9), Expertise (AWE): Survival 4 (+6), Expertise: Archaeology 10 (+12), Expertise: Thief 10 (+12), Insight 6 (+8), Intimidation 8 (+9), Investigation 6 (+8), Perception 8 (+10), Persuasion 4 (+5), Ranged Combat: Guns 6 (+11), Sleight of Hand 10 (+15), Stealth 10 (+15), Technology 4 (+6)

Powers
Shadow-Man Physiology
. . Immunity to Fortitude Effects (racial)
. . Shadow Form: Insubstantial 4 (racial, Incorporeal; Innate; Permanent)
. . Shadow Meld: Concealment 4 (racial, All Visual Senses; Limited: areas of shadow or darkness)
. . Shadowy Movement: Movement 3 (racial, Slithering, Wall-crawling 2: full speed)
. . Weaponizable Hands: Strength Effect 7 (racial; Affects Corporeal 7, Variable Descriptor: close group - Bludgeoning, Piercing or Slashing)

Offense
Initiative +9
Grab, +15 (DC Spec 15)
Throw, +5 (DC 22)
Unarmed, +15 (DC 22)

Complications
- Is He, or Isn't He?: It turns out that Shadow Thief may not be what he claims to be. In fact, it is entirely possible that he is a Horcrux Wraith belonging to Hath-Set, the High Priest in service to Katar Hol's Dynasty. If true, then it is actually his goal to take possession of Carter Hall's body so that he can be reborn into the modern era.
- Weakness: Bright lights will affect Shadow Thief in much the same way as a Patronus Charm would affect a Dementor. However, this will only work against him until he has a chance to build up an immunity to such annoyances.
- Yandere: Shadow Thief is a manifestation of Carter Hall's envy and hatred, naturally this means he is obsessed with destroying anyone who might try and stop him from chaining Shayera to a bed so that he can have his way with her whenever he pleases.

Languages
Arabic, Dynastic Egyptian, English [Native], Latin

Defense
Dodge 13, Parry 13, Fortitude Immune, Toughness 9/6, Will 8

Power Points
Abilities 54 + Powers 69 + Advantages 39 + Skills 56 (112 ranks) + Defenses 27 = 245

--------------------
Build Comments: This version of Shadow Thief would actually have a really good chance at winning a solo battle against our Green Lantern for two good reasons. First, John's Power Ring can't do anything to hurt Shadow Thief due to his insubstantial nature. Second, Shadow Thief actually is strong enough to ignore John's Impervious Toughness... which is actually a fair representation of the DCAU's version of Shadow Thief, as he did in fact defeat both Green Lantern and Batman while engaging them in single combat. With that said, Insubstantial isn't the same thing as "Immunity to Toughness Effects", as there are still things which could hurt Shadow Thief even in this form.
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Heaven & Hell v2 Brainstorm & Notes

Post by DalkonCledwin »

Heaven & Hell
Premise: Diana wasn’t the only child of the gods to be sent to the mortal realm: there had always been another. A child born of might and magic, destined to be a great hero… or to be the end of us all!
Required Inclusions:
- Harry Potter must be the result of a union between the Greek Allfather and the mortal witch known as Lily Potter (née Evans), although Lily doesn’t need to be aware of this fact.
- In addition to the normal powers of a mortal wizard, Harry must also possess the ability to control both lightning and wind.
- Harry must encounter and befriend Rachel ‘Raven’ Roth at some point during the course of the story, and it is preferred that this take place prior to when he’d have started at Hogwarts.
- Harry and Raven must be actively performing heroic deeds by the time they reach their 17th birthday, with the pair being invited to join a Junior Superheroes Team around the same time.
- Harry and Raven must reject any attempts by the heroes of the Justice League to act as their heroic mentors, including those made by Harry’s half-sister, Diana of Themyscira.
- The primary romantic pairing for this fic must be Harry / Raven, although other possible pairings are permissible if the author can come up with a reasonable explanation for the match.
Preferred Inclusions:
- Harry should run away from the Dursley family after a particularly bad experience with them, which should also be what leads to his initial encounter with Raven.
- Harry and Raven should refuse to attend Hogwarts after Raven senses negative emotions from Snape or Dumbledore, or Harry could refuse to return to the school after meeting Raven.
- Harry and Raven should grudgingly accept the assistance of either Zatara or Constantine in expanding their understanding of the “Mystic Arts”, even if this “mentor” does nothing else.
Optional Inclusions:
- It has been suggested that either Gabrielle Delacour or Astoria Greengrass find a way to form a bond with Harry and Raven, thereby establishing themselves as part of the relationship.
- It has been suggested that Harry and Raven be incredibly co-dependent on each other.
Forbidden Things:
- Harry and Raven, the Weak Emo Doormats.
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DalkonCledwin
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Flicker / The MCs / Heaven & Hell v2

Post by DalkonCledwin »

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Art by Zarory on DeviantArt

Flicker (Harry Potter) - PL 11
Age: 14 / Height: 5' 5" / Weight: 105 lbs
Hair Color: Usually White / Eye Color: Usually Blue
Wealth Rank: +20 / Rep Rank: +17

Strength 8, Stamina 8, Agility 5, Dexterity 3, Fighting 6, Intellect 4, Awareness 8, Presence 6

General Advantages
All-out Attack, Assessment, Attractive, Beginner's Luck, Beloved: (Rachel Roth), Benefit, Renown 3, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (millionaire), Close Attack 2, Connected, Diehard, Equipment 1, Fascinate (Persuasion), Favored Environment: (Precipitation), Fearless, Improved Critical: (Thunderblade), Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Improvised Weapon, Inspire 3, Interpose, Languages 3, Leadership, People Person, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Ultimate Effort: (Toughness Checks), Uncanny Dodge, Weapon Bind

Enhanced Advantages
Favored Environment: (While Disarming an Enemy), Luck 3

Skills
Acrobatics 4 (+9), Athletics 4 (+12), Close Combat: Magic 2 (+8), Deception 6 (+12), Expertise (AWE): Cooking 6 (+14), Expertise (DEX): Broom Flight 4 (+7), Expertise: Ancient Runes 8 (+12), Expertise: Magic 10 (+18/+14), Expertise: The Planes 10 (+18/+14), Insight 6 (+14), Intimidation 6 (+12), Investigation 6 (+10), Perception 10 (+18), Persuasion 8 (+14), Stealth 8 (+13), Treatment 4 (+8)

Powers
Aasimar Physiology
. . Celestial Crusader: Enhanced Trait 5 (racial, Expertise +4 (+18), Expertise +4 (+18), Advantages: Favored Environment: (While Disarming an Enemy); Limited: Expertise bonus is limited to identifying Evil Outsiders or any Magical Effects they Generate [4 ranks only])
. . Celestial Senses: Senses 7 (racial, Acute: Detect Celestials, Darkvision, Detect: Celestials [Mental] 2: ranged, Extended: Detect Celestials 1: x10, Radius: Detect Celestials)
. . Exalted Resistance: Immunity 20 (racial, Very Common Descriptor: Magical Effects; Limited: to Magick Moste Evile or Magical Effects Generated by Evil Outsiders, Limited - Half Effect)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 572 years); Quirk 2: Harry is only immune to nonmagical diseases & poisons)
Arial Bloodline
. . Accursed Glare: Luck Control 1 (bloodline magic, Force a Re-roll, Advantages: Luck 3)
. . Alter Self: Morph 3 (bloodline magic, +20 Deception checks to disguise; Broad group; Feature: Allows Harry to gain 1 rank in any Sensory or Movement effect his assumed form normally possesses, Increased Duration: continuous, Notes: Any Humanoid)
. . Mage Armor: Protection 4 (bloodline magic, +4 Toughness; Impervious, Sustained)
. . Overland Flight: Flight 8 (bloodline magic, Speed: 500 miles/hour, 1 mile/round)
. . Stormchild I: Immunity 10 (bloodline talent, Damage Effect: Electricity Damage, Damage Effect: Sonic Damage; Limited - Half Effect)
. . Stormchild II: Movement 1 (bloodline talent, Environmental Adaptation: Wind Conditions)
. . Stormchild III: Senses 7 (bloodline talent, Counters All Concealment: Vision, Counters Illusion: Vision; Limited: to Fog, Mist or other Weather Effects)
Bloodline Arcana: Array
. . Euphoric Cloud: Linked Effect
. . . . The Euphoria: Cloud Area Affliction 5 (Linked; bloodline magic, 1st degree: Entranced, Impaired, Resisted by: Fortitude, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Extra Condition, Increased Duration 2: sustained, Increased Range: ranged; Limited Degree 2)
. . . . The Fog: Cloud Area Concealment Attack 5 (Linked; bloodline magic, All Visual Senses, Extra Ranks 1, DC 15; Cloud Area: 15 feet radius sphere, DC 15, Attack: Fortitude, Increased Range: ranged)
. . Gust of Wind: Line Area Move Object 11 (wind, 50 tons; Line Area 2: 5 feet wide by 60 feet long, DC 21; Limited Direction: Away from Harry, Reduced Range: close)
. . Lightning Bolt: Line Area Damage 8 (electricity, DC 23; Line Area 3: 5 feet wide by 120 feet long, DC 18, Feature: Extraordinary Effort for +2 effect rank; Tiring)
. . Shocking Grasp: Cumulative Affliction 12 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Cumulative; Grab-based)
. . Shout: Cumulative Cone Area Affliction 11 (thunder, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Will, DC 21; Cone Area: 60 feet cone, DC 21, Cumulative; Limited: to Auditory Senses, Sense-dependent: Aural)
. . Thunderblade: Damage 8 (slashing, DC 23; Aura: Electricity)
. . Thunderstomp: Line Area Affliction 11 (bloodline magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 21; Line Area 2: 5 feet wide by 60 feet long, DC 21, Extra Condition; Limited: to Targets on the ground, Limited Degree)
. . Windcaller: Environment 5 (wind, Impede Movement (2 ranks), Radius: 500 feet; Selective)

Equipment
Concealable Microphone, Team Communicator

Offense
Initiative +9
Grab, +8 (DC Spec 18)
Gust of Wind: Line Area Move Object 11 (DC 21)
Lightning Bolt: Line Area Damage 8 (DC 23)
Shocking Grasp: Cumulative Affliction 12, +10 (DC Fort 22)
Shout: Cumulative Cone Area Affliction 11 (DC Will 21)
The Euphoria: Cloud Area Affliction 5 (DC Fort 15)
The Fog: Cloud Area Concealment Attack 5 (DC Fort 15)
Throw, +3 (DC 23)
Thunderblade: Damage 8, +10 (DC 23)
Thunderstomp: Line Area Affliction 11 (DC Fort/Will 21)
Unarmed, +8 (DC 23)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Significant Other: Harry is romantically involved with Rachel Roth, a girl who he used to view as his own sister. The two of them are also quite dependent on each other, which could lead to unfortunate side effects should anything happen to one or the other of them. It also turns out that Harry accidentally managed to perform the male half of an ancient Veela Mating Ritual when he rescued Gabrielle Delacour from the bottom of the Black Lake during the Triwizard Tournament.

Languages
Ancient Greek, Azaranian, Celestial, English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 12 (Imp. 4), Will 12

Power Points
Abilities 96 + Powers 127 + Advantages 44 + Skills 51 (102 ranks) + Defenses 13 = 331

--------------------
Harry James Potter - PL 9
Age: 10 / Height: 4' 9" / Weight: 72 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +8 / Rep Rank: +13

Strength 6, Stamina 8, Agility 7, Dexterity 4, Fighting 4, Intellect 3, Awareness 6, Presence 6

General Advantages
Adorable, Beginner's Luck, Benefit, Child-Sized, Benefit, Renown 2, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Close Attack 2, Diehard, Equipment 2, Fascinate (Persuasion), Favored Environment: (Precipitation), Improved Defense, Improved Disarm, Improved Trip, Inspire 2, Interpose, Klutz, Languages 3, Leadership, People Person, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Ultimate Effort: (Toughness Checks), Uncanny Dodge, Weapon Bind

Enhanced Advantages
Favored Environment: (While Disarming an Enemy), Luck 2

Skills
Close Combat: Magic 2 (+6), Deception 4 (+10), Expertise (AWE): Cooking 4 (+10), Expertise (DEX): Broom Flight 4 (+8), Expertise: Ancient Runes 6 (+9), Expertise: Magic 8 (+15/+11), Expertise: The Planes 8 (+15/+11), Insight 4 (+10), Investigation 4 (+7), Perception 8 (+14), Persuasion 8 (+14), Stealth 6 (+13)

Powers
Aasimar Physiology
. . Celestial Crusader: Enhanced Trait 5 (racial, Expertise +4 (+15), Expertise +4 (+15), Advantages: Favored Environment: (While Disarming an Enemy); Limited: Expertise bonus is limited to identifying Evil Outsiders or any Magical Effects they Generate [4 ranks only])
. . Celestial Senses: Senses 7 (racial, Acute: Detect Celestials, Darkvision, Detect: Celestials [Mental] 2: ranged, Extended: Detect Celestials 1: x10, Radius: Detect Celestials)
. . Exalted Resistance: Immunity 20 (racial, Very Common Descriptor: Magical Effects; Limited: to Magick Moste Evile or Magical Effects Generated by Evil Outsiders, Limited - Half Effect)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 572 years); Quirk 2: Harry is only immune to nonmagical diseases & poisons)
Arial Bloodline
. . Accursed Glare: Luck Control 1 (bloodline magic, Force a Re-roll, Advantages: Luck 2)
. . Fly: Flight 6 (bloodline magic, Speed: 120 miles/hour, 1800 feet/round)
. . Mage Armor: Impervious Toughness 4 (bloodline magic; Sustained)
. . Stormchild I: Immunity 10 (bloodline talent, Damage Effect: Electricity Damage, Damage Effect: Sonic Damage; Limited - Half Effect)
Bloodline Arcana: Array
. . Euphoric Cloud: Linked Effect
. . . . The Euphoria: Cloud Area Affliction 4 (Linked; bloodline magic, 1st degree: Entranced, Impaired, Resisted by: Fortitude, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Extended Range 3, Extra Condition, Increased Duration 2: sustained, Increased Range: ranged; Limited Degree 2)
. . . . The Fog: Cloud Area Concealment Attack 4 (Linked; bloodline magic, All Visual Senses, DC 14; Cloud Area: 15 feet radius sphere, DC 14, Attack: Fortitude, Extended Range 3, Increased Range: ranged)
. . Gust of Wind: Line Area Move Object 9 (wind, 12 tons; Line Area 2: 5 feet wide by 60 feet long, DC 19; Limited Direction: Away from Harry, Reduced Range: close)
. . Shocking Grasp: Cumulative Affliction 10 (electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Cumulative; Grab-based)
. . Thunderblade: Damage 6 (slashing, DC 21; Aura: Electricity)
. . Thunderstomp: Line Area Affliction 9 (bloodline magic, 1st degree: Dazed and Vulnerable, 2nd degree: Stunned and Prone, Resisted by: Dodge, Overcome by Fortitude, DC 19; Line Area 2: 5 feet wide by 60 feet long, DC 19, Extra Condition; Limited: to Targets on the ground, Limited Degree)

Equipment
Repurposed Warehouse

Offense
Initiative +7
Grab, +6 (DC Spec 16)
Gust of Wind: Line Area Move Object 9 (DC 19)
Shocking Grasp: Cumulative Affliction 10, +8 (DC Fort 20)
The Euphoria: Cloud Area Affliction 4 (DC Fort 14)
The Fog: Cloud Area Concealment Attack 4 (DC Fort 14)
Throw, +4 (DC 21)
Thunderblade: Damage 6, +8 (DC 21)
Thunderstomp: Line Area Affliction 9 (DC Fort/Will 19)
Unarmed, +6 (DC 21)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Relationship: Harry has a close sibling-like relationship with a young girl by the name of Rachel Arella Roth, as the two of them have sort of been living together ever since the day that Harry ran away from the Dursley family.

Languages
Ancient Greek, Azaranian, Celestial, English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 8, Toughness 8 (Imp. 4), Will 10

Power Points
Abilities 88 + Powers 88 + Advantages 34 + Skills 33 (66 ranks) + Defenses 13 = 256

--------------------
Repurposed Warehouse - PL 9

Toughness 8, Size Medium

Features:
Concealed 1, Gym, Library, Living Space, Basic 2, Mystic Locale, Ritual Chamber, Typewriter, Wards 2

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 10 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 6 (12)
--------------------
Build Comments: Klutz is an advantage that was conceived of by Squirrely-sama which is designed to allow a character to perform a free Trip maneuver whenever they succeed on a Defend Action against a Close Range attack. Also, Harry will frequently use the Arc Riding ability featured in the Electricity Power Profiles as a Power Stunt instead of simply flying everywhere. This is what justifies his 'Flicker' code name.
Last edited by DalkonCledwin on Thu Sep 17, 2020 12:47 pm, edited 4 times in total.
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Raven / The MCs / Heaven & Hell v2

Post by DalkonCledwin »

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Art by MoMoFoxx on DeviantArt

Raven (Rachel Roth) - PL 10
Age: 14 / Height: 5' 8" / Weight: 89 lbs
Hair Color: Dark Purple / Eye Color: Purple
Wealth Rank: +12 / Rep Rank: +12

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 4, Intellect 5, Awareness 8, Presence 4

General Advantages
All-out Attack, Assessment, Attractive, Beloved: (Harry Potter), Benefit, Readied Rituals 5: (Empathic Healing, Gate x2, Portal x2), Benefit, Renown, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Close Attack 2, Connected, Daze (Intimidation), Defensive Roll, Demonic Glare, Equipment 2, Fascinate (Expertise: Magic), Favored Environment: (Shadows or Darkness), Improved Initiative, Languages 4, Lionheart 2, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Trance, Ultimate Effort: (Will Checks), Untapped Potential, Well-informed

Enhanced Advantages
Hide in Plain Sight, Interpose

Skills
Acrobatics 6 (+9), Athletics 2 (+8), Close Combat: Claws 2 (+6), Deception 4 (+8), Expertise: Ancient Runes 10 (+15), Expertise: Magic 12 (+17), Expertise: The Planes 10 (+15), Insight 6 (+14), Intimidation 10 (+14), Investigation 6 (+11), Perception 6 (+14), Ranged Combat: Magic 5 (+8), Sleight of Hand 8 (+11), Stealth 8 (+11), Treatment 6 (+11)

Powers
Bloodline Arcana: Array
. . Battering Blast: Move Object 8 (bloodline magic, 6 tons, DC 23; Damaging, Secondary Effect)
. . Dimension Door: Teleport 8 (bloodline magic, 1 mile in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Increased Mass 2, Turnabout)
. . Pilfering Hand: Move Object 8 (bloodline magic, 6 tons; Increased Range: perception, Precise, Subtle: subtle; Limited: to Disarm Attempts)
. . Ray of Enfeeblement: Weaken 12 (bloodline magic, Affects: Strength, Resisted by: Fortitude, DC 22; Increased Range: ranged)
. . Shadow Conjuration: Create 8 (illusory, Volume: 250 cft., DC 18; Increased Duration: continuous, Subtle: look natural; Resistible: Will)
. . Shadow Evocation: Damage 8 (illusory, DC 23; Alternate Resistance: Will, Increased Range 2: perception, Variable Descriptor 2: broad group - Illusory Effects; Resistible: Will)
. . Telekinesis: Move Object 8 (bloodline magic, 6 ktons; Increased Mass 10, Increased Range: perception, Split: 2 targets)
. . Telekinetic Volley: Move Object 8 (bloodline magic, 6 tons, DC 23; Damaging, Multiattack)
Teifling Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 22)
. . Fiendish Senses: Senses 5 (racial, Acute: Detect Demons, Detect: Demons [Mental] 2: ranged, Extended: Detect Demons 1: x10, Radius: Detect Demons)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 654 years); Quirk 2: Rachel is only immune to nonmagical diseases & poisons)
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Resistances: Immunity 15 (racial, Damage Effect: Cold Damage, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
Umbral Bloodline
. . Cloak of Shadows: Concealment 4 (bloodline talent, All Visual Senses; Affects Others; Limited: to areas of shadow or darkness, Partial)
. . Mindlink: Mental Cosmic Communication 1 (bloodline magic; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: Continent-wide)
. . Nighteyes: Senses 4 (bloodline talent, Darkvision, Extended: Darkvision 2: x100)
. . Shadow Well: Enhanced Trait 2 (bloodline talent, Advantages: Hide in Plain Sight, Interpose; Feature: Hide in Plain Sight considers shadows and darkness as valid forms of 'Cover'; Quirk: Interpose only works with allies who are in shadows or darkness)
. . Shield: Enhanced Trait 4 (bloodline magic, Dodge +2 (+11), Parry +2 (+11); Affects Insubstantial 2: full rank)

Equipment
Concealable Microphone, Light Battle Robes, Silver Dagger, Team Communicator

Offense
Initiative +7
Battering Blast: Move Object 8, +8 (DC 23)
Claws: Strength-based Damage 1, +8 (DC 22)
Grab, +6 (DC Spec 16)
Pilfering Hand: Move Object 8 (DC 18)
Ray of Enfeeblement: Weaken 12, +8 (DC Fort 22)
Shadow Evocation: Damage 8 (DC Will 23)
Silver Dagger, +6 (DC 22)
Telekinesis: Move Object 8 (DC 18)
Telekinetic Volley: Move Object 8, +8 (DC 23)
Throw, +3 (DC 21)
Unarmed, +6 (DC 21)

Complications
- Guy Magnet: Not only is Rachel romantically involved with Harry Potter, but she has drawn the romantic attention of the current Robin, who is also known as Damian Wayne.
- Hatred: Rachel absolutely despises her father, and is willing to do whatever it takes in order to ensure he is never a threat to those she has come to regard as her true friends and family.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Power Loss: Rachel's powers can be negated by the presence of Holy Sacraments
- Significant Other: Rachel and Harry have progressed their relationship to the point where they are actively dating one another, which means that she is quite bemused by the discovery that she'll now have to share Harry with an eleven year old Veela.
- Temper: Hurt Harry or Gabrielle and you'll regret it a whole heck of a lot!
- The Key: Rachel is basically a humanoid key that can unlock the gates between whatever dimension she happens to be living in at any given point in time, and the demonic realm where her father reigns as the Imperial Overlord. There are even people on Earth who want her to open that gate, and they aren't the sort of people who would take 'no' for an answer.
- Trait of Consequence: Raven is considered to possess the Debilitated condition in regards to the Expertise: Cooking skill, which means she can't use it at all, even though it could normally be used untrained.
- Troubled Past: Rachel accidentally destroyed the dimension known as Azarath when she let her curiosity get the better of her and allowed her father to enter the dimension. This means she is also responsible for the deaths of every single inhabitant of that dimension. The guilt she feels from this is massive.

Languages
Abyssal, Ancient Greek, Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 11/9, Parry 11/9, Fortitude 6, Toughness 9/6, Will 14

Power Points
Abilities 78 + Powers 86 + Advantages 39 + Skills 51 (101 ranks) + Defenses 17 = 271

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Rachel Arella Roth - PL 9
Age: 10 / Height: 5' 1" / Weight: 67 lbs
Hair Color: Dark Purple / Eye Color: Purple
Wealth Rank: +8 / Rep Rank: +9

Strength 1, Stamina 4, Agility 5, Dexterity 3, Fighting 3, Intellect 3, Awareness 6, Presence 2

Advantages
Adorable, All-out Attack, Assessment, Benefit, Child-Sized, Benefit, Readied Rituals: (Empathic Healing), Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Close Attack 2, Daze (Intimidation), Defensive Roll, Demonic Glare, Equipment 3, Fascinate (Expertise: Magic), Favored Environment: (Shadows or Darkness), Improved Initiative, Languages 3, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Trance, Untapped Potential, Well-informed

Skills
Acrobatics 4 (+9), Close Combat: Claws 2 (+5), Expertise: Ancient Runes 8 (+11), Expertise: Magic 10 (+13), Expertise: The Planes 8 (+11), Insight 4 (+10), Intimidation 8 (+10), Investigation 4 (+7), Perception 4 (+10), Ranged Combat: Magic 5 (+8), Sleight of Hand 6 (+9), Stealth 6 (+11), Treatment 4 (+7)

Powers
Bloodline Arcana: Array
. . Battering Blast: Move Object 6 (bloodline magic, 3200 lbs., DC 21; Damaging, Secondary Effect)
. . Pilfering Hand: Move Object 6 (bloodline magic, 3200 lbs.; Increased Range: perception, Precise, Subtle: subtle; Limited: to Disarm Attempts)
. . Ray of Enfeeblement: Weaken 10 (bloodline magic, Affects: Strength, Resisted by: Fortitude, DC 20; Increased Range: ranged)
. . Silent Image: Illusion 9 (illusory, Affects: Two Sense Types - Visual, Area: 500 cft., DC 19; Selective; Resistible: Will)
. . Telekinetic Volley: Move Object 6 (bloodline magic, 3200 lbs., DC 21; Damaging, Multiattack)
. . Urban Step: Teleport 6 (bloodline magic, 1800 feet in a move action, carrying 50 lbs.; Change Direction, Change Velocity; Limited: Raven can't use this spell to transport other characters, Medium: Doors or other physical portals (such as windows))
Teifling Physiology
. . Claws: Strength-based Damage 1 (slashing, DC 17)
. . Fiendish Senses: Senses 5 (racial, Acute: Detect Demons, Detect: Demons [Mental] 2: ranged, Extended: Detect Demons 1: x10, Radius: Detect Demons)
. . Invulnerabilities: Immunity 4 (racial, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 654 years); Quirk 2: Rachel is only immune to nonmagical diseases & poisons)
. . Levitation: Flight 4 (racial, Speed: 30 miles/hour, 500 feet/round)
. . Resistances: Immunity 15 (racial, Damage Effect: Cold Damage, Damage Effect: Electricity Damage, Damage Effect: Fire Damage; Limited - Half Effect)
Umbral Bloodline
. . Cloak of Shadows: Concealment 4 (bloodline talent, All Visual Senses; Affects Others; Limited: to areas of shadow or darkness, Partial)
. . Mindlink: Mental Communication 1 (bloodline magic; Subtle: encrypted; Concentration, Limited: to Friends or Loved Ones, Notes: Range: 100 feet)
. . Nighteyes: Senses 3 (bloodline talent, Darkvision, Extended: Darkvision 1: x10)
. . Shield: Enhanced Trait 4 (bloodline magic, Dodge +2 (+11), Parry +2 (+11); Affects Insubstantial 2: full rank)

Equipment
Light Battle Robes, Shared EP (Repurposed Warehouse) 6, Silver Dagger

Offense
Initiative +9
Battering Blast: Move Object 6, +8 (DC 21)
Claws: Strength-based Damage 1, +7 (DC 17)
Grab, +5 (DC Spec 11)
Pilfering Hand: Move Object 6 (DC 16)
Ray of Enfeeblement: Weaken 10, +8 (DC Fort 20)
Silver Dagger, +5 (DC 17)
Telekinetic Volley: Move Object 6, +8 (DC 21)
Throw, +3 (DC 16)
Unarmed, +5 (DC 16)

Complications
- Hatred: Rachel absolutely despises her father, and is willing to do whatever it takes in order to ensure he is never a threat to those she has come to regard as her true friends and family.
- Motivation: Acceptance: Rachel wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Power Loss: Rachel's powers can be negated by the presence of Holy Sacraments.
- Relationship: Rachel has a close sibling-like relationship with a young man by the name of Harry Potter, as the two of them have sort of been living together ever since the day Harry decided to run away from his relatives.
- Temper: Hurt Harry and you'll regret it a whole heck of a lot!
- The Key: Rachel is basically a humanoid key that can unlock the gates between whatever dimension she happens to be living in at any given point in time, and the demonic realm where her father reigns as the Imperial Overlord. There are even people on Earth who want her to open that gate, and they aren't the sort of people who would take 'no' for an answer.
- Trait of Consequence: Raven is considered to possess the Debilitated condition in regards to the Expertise: Cooking skill, which means she can't use it at all, even though it could normally be used untrained.
- Troubled Past: Rachel accidentally destroyed the dimension known as Azarath when she let her curiosity get the better of her and allowed her father to enter the dimension. This means she is also responsible for the deaths of every single inhabitant of that dimension. The guilt she feels from this is massive.

Languages
Abyssal, Ancient Greek, Azaranian [Native], English, Sumerian

Defense
Dodge 11/9, Parry 11/9, Fortitude 6, Toughness 7/4, Will 10

Power Points
Abilities 54 + Powers 70 + Advantages 29 + Skills 37 (73 ranks) + Defenses 16 = 206
Last edited by DalkonCledwin on Thu Sep 17, 2020 11:01 am, edited 1 time in total.
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DalkonCledwin
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Gabrielle / The MCs / Heaven & Hell v2

Post by DalkonCledwin »

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Art by Axsens on DeviantArt

Gabrielle Marie Delacour - PL 8
Age: 11 / Height: 5' 0" / Weight: 65 lbs
Hair Color: Blonde / Eye Color: Blue
Wealth Rank: +12 / Rep Rank: +8

Strength 3, Stamina 4, Agility 5, Dexterity 5, Fighting 3, Intellect 3, Awareness 6, Presence 7

General Advantages
Anti-Pervert Defense, Attractive 2, Beauty's Never Tarnished, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Conspiracy Theorist, Conviction, Demonic Glare, Equipment 1, Fascinate (Expertise: Anime & Manga), Fascinate (Persuasion), Languages 3, Motivate, Notice Me, Sempai!: (Harry - Favored Environment [While Disarming]), People Person, Potioneer, Power Attack, Reviving Team Attack, Sacred Rites, Second Chance: (Acrobatics Checks for Tumbling), Teamwork

Enhanced Advantages
Luck (Recover) 2

Skills
Acrobatics 6 (+11), Close Combat: Unarmed 4 (+7), Deception 2 (+9), Expertise (AWE): Wizarding Culture 6 (+12), Expertise (PRE): Anime & Manga 6 (+13), Expertise (PRE): Dancing 6 (+13), Expertise: Magic 8 (+11), Expertise: Religion 8 (+11), Insight 4 (+10), Persuasion 10 (+17), Ranged Combat: Magic 5 (+10)

Powers
Apple & Veela Hair Wand (Easily Removable)
. . Yer A Witch, Gabi: Array
. . . . Anapneo: Healing 10 (wizarding magic; Increased Range: ranged, Stabilize; Diminished Range 3, Limited: to Stabilizing Others)
. . . . Bombarda: Burst Area Damage 6 (force, DC 21; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
. . . . Diffindo: Damage 6 (cutting, DC 21; Increased Range: ranged, Penetrating 6, Precise; Nonlethal)
. . . . Wingardium Leviosa: Move Object 6 (wizarding magic, 3200 lbs., DC 21; Damaging, Precise, Subtle: subtle)
Divine Magic: Array
. . Burning Hands: Cone Area Damage 8 (fire, DC 23; Cone Area: 60 feet cone, DC 18; Limited: to a 15-foot spread)
. . Cure Wounds: Healing 10 (divine magic)
. . Recentering Drone: Burst Area Luck Control 6 (divine magic, Extra Ranks 5, Spend on Other, Advantages: Luck (Recover) 2; Burst Area: 30 feet radius sphere, DC 16, Selective; Increased Action 2: move, Reduced Range: ranged)
. . Resist Energy: Immunity 5 (divine magic, Damage Effect: Fire Damage; Affects Others Only, Sustained; Limited - Half Effect)
Revelation of Fire
. . Cinder Dance: Speed 4 (divine revelation, Speed: 30 miles/hour, 500 feet/round; Check Required: DC 10 - Expertise: Dancing)
. . Heat Aura: Environment 1 (divine revelation, Heat (Extreme), Visibility (-2), Radius: 30 feet)
. . Sacred Bond: Enhanced Extra 10 (divine magic; Feature: This power can also be used to remove all instances of Diminished Range from a Healing Effect, Increased Range: ranged, Variable Descriptor: close group - Any Healing Effect Gabi Wields That Lacks the Ranged Extra; Unreliable (5 uses))
Veela Physiology
. . Elemental Senses: Senses 7 (racial, Acute: Detect Elementals, Darkvision, Detect: Elementals [Mental] 2: ranged, Extended: Detect Elementals 1: x10, Radius: Detect Elementals)
. . Invulnerabilities: Immunity 3 (racial, Disease, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 613 years); Quirk 2: Gabi is only immune to nonmagical diseases and poisons)
. . Resistances: Immunity 5 (racial, Damage Effect: Fire Damage; Limited - Half Effect)
. . Veela Allure: Burst Area Affliction 8 (racial, 1st degree: Entranced, Impaired, Resisted by: Will, DC 18; Burst Area: 30 feet radius sphere, DC 18, Extra Condition, Feature: Increase Area according to volume column of R&M table for each additional Veela (1 cft. each), Reaction 3: reaction, Selective; Limited: to Humanoid Males, Limited Degree 2)

Equipment
School Uniform

Offense
Initiative +5
Bombarda: Burst Area Damage 6 (DC 21)
Burning Hands: Cone Area Damage 8 (DC 23)
Diffindo: Damage 6, +10 (DC 21)
Grab, +3 (DC Spec 13)
Throw, +5 (DC 18)
Unarmed, +7 (DC 18)
Veela Allure: Burst Area Affliction 8 (DC Will 18)
Wingardium Leviosa: Move Object 6, +10 (DC 21)

Complications
- Curse of Tongues: Gabi is incapable of speaking any language other than Ignan while actively engaging an enemy in battle. However, this complication doesn't actually prevent her from using any of her spells, unless those spells are Language Dependent.
- Motivation: Thrills: Gabi is an eleven year old girl, and lives for the joy she can get from causing mischief and mayhem, as well as more normal past-times like Exploding Snap and Wizard's Chess. However, she is also a true and benevolent soul who would willingly walk into the jaws of death if it meant she could save just one more innocent life.
- Relationships: Gabi is the younger of Apolline and Jacques Delacour's two children, with her elder sister, Fleur, being the French Champion in the Triwizard Tournament.
- Significant Other: Gabrielle is one of Harry Potter's two bond mates, with the other being his childhood friend and comrade in arms, Rachel Roth.
- The Trace: Gabi is an underage Witch, which means she can't use her wand outside of Beauxbatons without risk of triggering the Trace, which could potentially see her expelled from the school, her wand snapped and her right to purchase a new wand anywhere in France revoked. Fortunately, the Triwizard Tournament has caused this restriction to be relaxed somewhat.

Languages
Broken English, French [Native], Ignan, Italian

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 5, Will 10

Power Points
Abilities 72 + Powers 94 + Advantages 26 + Skills 33 (65 ranks) + Defenses 20 = 245

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Build Comments: Oh wow, this girl has a lot of new advantages, most of which came from Squirrely-sama's Magical Girl build. Anti-Pervert Defense lets Gabi spend a Hero Point to launch an attack as a Reaction to being grabbed. Beauty's Never Tarnished basically does what the Trope says it does. Conspiracy Theorist works like the Improved Critical advantage, but for Insight checks rather than Attack rolls. Demonic Glare applies the Subtle extra to Gabi's Intimidation checks. Notice Me, Sempai! lets Gabi use the associated advantage despite not normally having access to it, provided she can see Harry and expends a Hero Point. People Person lets her use Persuasion checks for everything she'd normally be using Insight to do, that including gaining an increased Critical Rating from Conspiracy Theorist. Sacred Rites lets her perform Rituals using Expertise: Religion.
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