Dalkon's Revised & Expanded Potterverse Thread Mk II

Where in all of your character write ups will go.
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DalkonCledwin
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Starfire / The Titans / Heaven & Hell v2

Post by DalkonCledwin »

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Starfire (Kory Anders) - PL 12
Age: 132 / Height: 6' 1" / Weight: 210 lbs
Hair Color: Red / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +14

Strength 10, Stamina 10, Agility 5, Dexterity 3, Fighting 8, Intellect 2, Awareness 4, Presence 6

Advantages
All-out Attack, Attractive 2, Beginner's Luck, Beloved: (Dick Grayson), Benefit, Alternate Identity: (Princess Koriand'r of Tamaran), Benefit, Renown, Benefit, Wealth (well-off), Charming, Connected, Demonic Glare, Equipment 10, Evasion 2, Fascinate (Expertise: Fashion Model), Fascinate (Persuasion), Favored Environment: (Aerial), Full Attack, Improved Grab, Improved Initiative 2, Inspire 2, Interpose, Languages 1, Leadership, Luck (Recover) 4, Motivate, Move-by Action, People Person, Power Attack, Set-up, Teamwork, Ultimate Effort: (Persuasion Checks), Untapped Potential, Well-informed

Skills
Acrobatics 6 (+11), Athletics 6 (+16), Close Combat: Unarmed 3 (+11), Deception 6 (+12), Expertise (PRE): Fashion Model 8 (+14), Expertise: Tactics 8 (+10), Insight 6 (+14/+10), Intimidation 6 (+12), Investigation 6 (+8), Perception 6 (+10), Persuasion 10 (+20/+16), Ranged Combat: Starbolts 5 (+8), Stealth 4 (+9), Technology 6 (+8), Treatment 4 (+6), Vehicles 6 (+9)

Powers
Kineticist
. . Aerial Adaptation: Movement 1 (talent, Environmental Adaptation: Aerial)
. . Air Shroud: Movement 1 (talent, Safe Fall)
. . Basic Pyrokinesis: Feature 1 (talent, Notes: Starfire can create a tiny flame, like a match, which is useful for lighting other fires)
. . Heat Wave: Environment 1 (talent, Heat, Visibility (-2), Radius: 30 feet; Tiring)
. . Searing Flesh: Damage 3 (heat, DC 18; Reaction 3: reaction; Activation: move action)
. . Wings of Air: Flight 10 (talent, Speed: 2000 miles/hour, 4 miles/round)
Overwhelming Soul: Array
. . Air Blast: Move Object 6 (wind, 3200 lbs., DC 21; Damaging; Limited Direction: Away from Starfire)
. . Explosion: Burst Area Damage 8 (fire, DC 23; Burst Area 3: 120 feet radius sphere, DC 18, Feature: Extraordinary Effort for +2 effect rank, Increased Range: ranged; Tiring)
. . Fan of Flames: Cone Area Damage 8 (fire, DC 23; Cone Area: 60 feet cone, DC 18, Secondary Effect; Limited: to a 15-foot Spread)
. . Fire Blast: Damage 8 (fire, DC 23; Increased Range: ranged, Secondary Effect)
. . Flurry of Blasts: Damage 8 (fire, DC 23; Increased Range: ranged, Multiattack)
. . Kinetic Fist: Strength-based Damage 3 (bludgeoning, DC 28; Aura: Fire [10 extra ranks], Penetrating 13)
. . Plasma Blast: Damage 16 (plasma, DC 31; Increased Range: ranged, Penetrating 16; Tiring)
. . Starbolt Blast: Damage 16 (radiant, DC 31; Increased Range: ranged, Secondary Effect; Tiring)
Tamaranean Physiology
. . Alien Senses: Senses 2 (racial, Infravision, Low-light Vision)
. . Body Resistance: Impervious Toughness 10 (racial)
. . Invulnerabilities: Immunity 8 (racial, Disease, Environmental Conditions (All), Suffocation (All); Feature: Longevity (Up to 1,134 years))
. . Linguistic Assimilation: Comprehend 2 (racial, Languages - Speak All, Languages - Understand All; Quirk: Requires extensive physical contact with another character to 'learn' a new language, Notes: Assume she can communicate in any language which is also known by her boyfriend)
. . Negotiator: Enhanced Trait 4 (racial, Persuasion +4 (+20), Insight +4 (+14))
. . Resistances: Immunity 10 (racial, Common Descriptor: Heat Effects; Limited - Half Effect)

Equipment
Cell Phone (Smartphone), Light Armor, Team Communicator, Titans Tower

Offense
Initiative +13
Air Blast: Move Object 6, +8 (DC 21)
Explosion: Burst Area Damage 8 (DC 23)
Fan of Flames: Cone Area Damage 8 (DC 23)
Fire Blast: Damage 8, +8 (DC 23)
Flurry of Blasts: Damage 8, +8 (DC 23)
Grab, +8 (DC Spec 20)
Kinetic Fist: Strength-based Damage 3, +11 (DC 28)
Plasma Blast: Damage 16, +8 (DC 31)
Searing Flesh: Damage 3, +8 (DC 18)
Starbolt Blast: Damage 16, +8 (DC 31)
Throw, +3 (DC 25)
Unarmed, +11 (DC 25)

Complications
- Guy Magnet: Kory is such an attractive woman, that not even Slade Wilson would be willing to kill her... without bedding her first, of course!
- Motivation: Protector: Kory views it as her personal duty to protect the Teen Titans, even from themselves at times, while also allowing them the freedom to grow as heroes.
- Nemesis: Not only did Kory's elder sister stage a coup that effectively stole the Tamaranean Throne from Kory (don't ask, it's complicated), but she is also such an underhanded person as to sell her sister into slavery. Suffice it to say that the sisters are not on speaking terms with one another.
- Significant Other: Kory is romantically involved with Richard 'Dick' Grayson, who was the Robin on the Teen Titans rooster back when Kory first arrived on Earth. These days however, he tends to go by the code name of "Nightwing."

Languages
English, Tamaranean [Native]

Defense
Dodge 12, Parry 12, Fortitude 14, Toughness 12 (Imp. 10), Will 10

Power Points
Abilities 96 + Powers 110 + Advantages 48 + Skills 48 (96 ranks) + Defenses 21 = 323

--------------------
Titans Tower - PL 12

Toughness 10, Size Gargantuan

Features:
Cold Storage, Combat Simulator (Basic & Advanced), Comms (Basic, Encrypted & Space), Computer, Defense System, Dock, Fire Prevention System, Game Room, Grounds, Hangar, Infirmary, Inventor Lab, Isolated, Kitchen & Mess, Laboratory (Basic & Crime), Landmark, Library, Living Space, Basic 7, Meeting Room, Power System, Ritual Chamber, Roof Access, Security System 1 (DC 20), Sports Plaza: Specialized

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 34 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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Robin / The Titans / Heaven & Hell v2

Post by DalkonCledwin »

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Robin (Damian Wayne) - PL 10
Age: 13 / Height: 5' 2" / Weight: 120 lbs
Hair Color: Black / Eye Color: Green
Wealth Rank: +12 / Rep Rank: +10

Strength 2, Stamina 2, Agility 5, Dexterity 5, Fighting 8, Intellect 2, Awareness 2, Presence 2

General Advantages
Agile Feint, Attractive, Benefit, Status: (Prince of the League of Assassins), Benefit, Wealth (well-off), Charming, Close Attack 3, Defensive Attack, Defensive Roll 3, Durable Lie, Equipment 8, Extraordinary Effort, Favored Environment: (Shadows or Darkness), Great Endurance, Improved Critical 2: Gauntlets, Improved Critical 2: Swords, Improved Initiative, Inspire 2, Instant Up, Languages 4, Power Attack, Quick Draw, Ranged Attack 7, Second Chance: (Acrobatics Checks for Tumbling), Skill Mastery: Acrobatics, Takedown, Taunt, Tracking

Enhanced Advantages
Assessment, Conviction, Uncanny Dodge

Skills
Acrobatics 8 (+13), Athletics 8 (+10), Close Combat: Unarmed 4 (+12), Deception 8 (+10), Expertise: Current Events 10 (+12), Expertise: Poisons 6 (+8), Insight 8 (+14/+10), Intimidation 8 (+10), Investigation 8 (+10), Perception 8 (+10), Persuasion 8 (+14/+10), Ranged Combat: Throw 6 (+11), Sleight of Hand 8 (+13), Stealth 8 (+17/+13), Technology 8 (+10), Treatment 4 (+6), Vehicles 6 (+11)

Powers
Dual Wakizashi (Easily Removable)
. . Batman's Most Lethal Sidekick: Array
. . . . Flurry of Blades: Strength-based Damage 3 (slashing, DC 20; Dangerous 2, Multiattack [2 extra ranks], Penetrating 5)
. . . . Sword Strike: Strength-based Damage 3 (slashing, DC 20; Dangerous 2, Penetrating 5, Split: 2 targets)
Imperious Human Physiology
. . Eye for Talent: Enhanced Trait 3 (racial, Insight +4 (+14), Advantages: Assessment; Limited: Insight bonus is for Evaluation only [2 ranks only])
. . Silver Tongued: Enhanced Trait 4 (racial, Persuasion +4 (+14), Advantages: Conviction, Durable Lie; Limited: Persuasion bonus is for improving attitudes only [2 ranks only])
Ninja Training
. . Acquired Immunity: Immunity 2 (training, Disease, Poison; Limited - Half Effect)
. . All the Stars in the Sky: Damage 2 (slashing, DC 17; Extended Range, Increased Range: ranged, Multiattack, Penetrating 2)
. . Improved Uncanny Dodge: Senses 1 (training, Danger Sense: Visual, Advantages: Uncanny Dodge)
. . Invisible Blade: Concealment 4 (training, All Visual Senses; Distracting)
. . Sprinting: Speed 4 (training, Speed: 30 miles/hour, 500 feet/round; Athletics Check Required)
. . Stealthy: Enhanced Trait 2 (training, Stealth +4 (+17); Limited: Stealth bonus is for Hiding only)
. . Vaulting: Leaping 2 (talent, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Robin Suit (Removable)
. . Battle Armor: Protection 4 (armor, +4 Toughness; Impervious)
. . Bug Monitor: Remote Sensing 8 (technological, Affects: 1 Type - Aural, Range: 1 mile; No Conduit, Simultaneous, Subtle: DC 20+rank; Medium: The Concealable Microphones worn by Harry & Rachel or in their rooms at Hogwarts)
. . Gauntlets: Strength-based Damage 2 (bludgeoning, DC 19)
. . Mask: Senses 10 (armor, Direction Sense, Distance Sense, Extended: Visual Senses 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Tracking: Infravision 2: full speed, Ultravision; Feature: Tactical H.U.D.)

Expanded Equipment
Grapple Gun: Array
. . Seize and Pull: Move Object 3 (technological, 400 lbs.; Custom: Tether; Limited Direction: Towards Robin)
. . Swing Line: Movement 1 (technological, Swinging)

Equipment
Audio Recorder, Binoculars, Cell Phone (Smartphone), Gas Mask, Grapple Gun [Grapple Gun: Array], Handcuffs, Lockpicks, Mini-tracer, Multi-tool, Rebreather, Team Communicator, Toolkit (Basic), Utility Belt (Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade)

Offense
Initiative +9
All the Stars in the Sky: Damage 2, +18 (DC 17)
Flurry of Blades: Strength-based Damage 3, +11 (DC 20)
Gauntlets: Strength-based Damage 2, +15 (DC 19)
Grab, +11 (DC Spec 12)
Seize and Pull: Move Object 3, +12 (DC 13)
Sleep Gas Grenade, +12 (DC Dog/Fort 14)
Smoke Grenade, +12 (DC 19)
Sword Strike: Strength-based Damage 3, +11 (DC 20)
Tear Gas Grenade, +12 (DC Dog/Fort 14)
Throw, +18 (DC 17)
Unarmed, +15 (DC 17)

Complications
- Age: Damian feels that he is more than qualified to operate any vehicle he could possibly care to attempt driving. The only problem is that he's much too young to possess the "completely unnecessary" Learner's Permit that ensures he doesn't get in any legal trouble for operating said vehicles.
- Impulsive: Damian is incredibly impulsive, which tends to get him into more trouble than he can rightfully handle. Not like there isn't always someone on hand to drag him back out of that trouble...
- Motivation: Responsibility: Damian's greatest dream is to one day be worthy of donning the Cape and Cowl, so that he can become the new Batman!
- Obnoxious: Damian tends to come across as an obnoxious brat. This is a side effect of his upbringing as the Prince of the League of Assassins.
- Relationship: has formed a brotherly bond with Nightwing, and holds deep respect for his father, the Batman, even while always going above and beyond the call of duty where it concerns the art of driving his father... Erm, batcrap crazy?
- Rivalry: With Harry Potter over the topic of who would be the better boyfriend for Harry's original bondmate, Rachel Roth.
- Weaksauce Weakness: Robin is the only member of the Teen Titans who isn't allowed to use Extra Effort in order to gain the benefits of the Quick Change feature when the Teen Titans discover a "Boss in Mooks Clothing." This means he usually prefers to remain in uniform whenever away from Titans Tower.

Languages
Arabic, Chinese (Cantonese), Chinese (Mandarin), English [Native], French, Russian, Urdu

Defense
Dodge 11, Parry 11, Fortitude 6, Toughness 9/6 (Imp. 4), Will 8

Power Points
Abilities 56 + Powers 65 + Advantages 49 + Skills 62 (124 ranks) + Defenses 19 = 251
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DalkonCledwin
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Headstrong Brainstorm & Notes

Post by DalkonCledwin »

Headstrong
Premise: What if Lily Potter had met a strange visitor from another world and spent a spectacular night with that man prior to her marriage to James Potter? What would it mean for her son? And what will happen when Dumbledore finally reveals some startling truths to that incredibly powerful young man?
Required Inclusions:
- Harry’s moral alignment must be Light (Good) or Gray (Neutral), although his ethical alignment is allowed to be whatever the author wishes for it to be.
- Harry must be at least as powerful as Conner Kent is in the Young Justice storyline, as he will be a Half-Kryptonian in much the same way as Conner is a Half-Kryptonian.
- James Potter must name Harry his Heir Presumptive, despite the fact that Harry is not the man’s son. This is so that James’ estate is protected in case he dies before siring his own kid.
- Harry must be capable of using the magic that is taught at Hogwarts due to the fact that his mother was actually a witch in this scenario.
- Harry must be affected by Kryptonite in the same way as any other Kryptonian would be affected by said substance, but should have the possibility of creating a shield for protection.
- Harry must remain unaware of his true nature, save for a few ‘small’ accidents that hint at it, right up until Dumbledore decides to inform him of his own suspicions.
Preferred Inclusions:
- This fic being a full crossover with the DC Universe, particularly as it applies to Young Justice, the DCAMU (e.g., the Reign of the Supermen), or the Teen Titans Animated Series.
- Harry’s romantic pairing should include at least one of the following: Kara Zor-El, Rachel Roth, Donna Troy, Danica Malfoy, Susan Bones or Luna Lovegood.
- Dumbledore’s revelation regarding Harry’s species designation coinciding with his revelation regarding the prophecy that Voldemort spent much of Harry’s fifth year trying to secure.
Optional Inclusions:
- If this fic is set within the universe of the Smallville TV Series, then it is suggested that the author have Jor-El (the A.I.) attempt to use Harry to further its own agenda.
- It is suggested that Harry receive private magic tuition from Constantine.
Forbidden Things:
- Harry the Dark Emo Doormat.
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Supermage / The MCs / Headstrong

Post by DalkonCledwin »

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Supermage (Harry Potter) - PL 11
Age: 16 / Height: 5' 9" / Weight: 176 lbs
Hair Color: Brown / Eye Color: Green

Strength 15, Stamina 10, Agility 4, Dexterity 3, Fighting 4, Intellect 5, Awareness 6, Presence 4

General Advantages
All-out Attack, Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (millionaire), Diehard, Dirty Fighting, Eidetic Memory, Equipment 8, Fascinate (Persuasion), Favored Foe: (Voldemort), Inspire 2, Interpose, Languages 1, Leadership, Potioneer, Power Attack, Ranged Attack 4, Set-up, Teamwork, Untapped Potential

Enhanced Advantages
Improved Initiative 2, Move-by Action, Redirect, Takedown

Skills
Close Combat: Brawling 2 (+6), Deception 4 (+8), Expertise (AWE): Cooking 6 (+12), Expertise (DEX): Broom Flight 6 (+9), Expertise: Magic 8 (+13), Expertise: Tactics 4 (+9), Insight 4 (+10), Investigation 4 (+9), Perception 6 (+12), Persuasion 4 (+8), Stealth 6 (+10), Treatment 4 (+9)

Powers
Death's Cloak of Invisibility (Removable (indestructible))
. . Hide Thyself from Death's Gaze: Concealment 6 (cosmic relic, All Visual Senses, Other Sense Type: Black Lantern Spectral Sight; Affects Others; Distracting, Limited: to a single adult or up to three children, Passive)
. . Thief's Windfall: Immunity 1 (cosmic relic, Rare Descriptor: Thief's Downfall)
Half-Kryptonian Physiology
. . Hyper-Speed: Quickness 4 (racial trait, Perform routine tasks in -4 time ranks)
. . Invulnerabilities: Immunity 12 (racial trait, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Up to 159 years))
. . Kryptonian Senses: Senses 12 (racial trait, Darkvision, Extended: Auditory Senses 1: x10, Extended: Visual Senses 2: x100, Microscopic Vision 2: cell-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision can't penetrate lead-based concealment [4 ranks only])
. . Lightning Reflexes: Enhanced Trait 5 (racial trait, Advantages: Improved Initiative 2, Move-by Action, Redirect, Takedown)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Persistent; Source: Direct Exposure to Yellow Sunlight)
. . True Invulnerability: Protection 2 (racial trait, +2 Toughness; Impervious [10 extra ranks])
Holly & Phoenix Feather Wand (Easily Removable)
. . Yer a Wizard, Harry: Array
. . . . Bombarda: Burst Area Damage 8 (force, wizarding magic, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
. . . . Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (radiant, wizarding magic, 1st degree: Entranced, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 18; Burst Area 3: 120 feet radius sphere, DC 18, Concentration, Cumulative, Feature: Extraordinary Effort for +2 effect ranks, Increased Range: ranged; Distracting, Limited: to Unnatural Creatures, Limited: to Forcing Targets Away from Protected Area, Noticeable: Sheds light equal to a Rank 1 Environment (Daylight) effect, Tiring)
. . . . Expelliarmus: Damage 12 (force, wizarding magic, DC 27; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 12 (wizarding magic, Counters: Magical Effects, DC 22; Broad, Simultaneous; Side Effect)
. . . . Reparifors: Healing 9 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3, Tiring)
. . . . Stupefy: Cumulative Affliction 8 (wizarding magic, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Cumulative, Increased Range: ranged)
Superhuman Abilities: Dynamic Array
. . Freezing Breath: Cumulative Cone Area Affliction 10 ([0 active, 0/31 PP, 3/r], cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 20; Cone Area: 60 feet cone, DC 20, Cumulative, Extra Condition; Limited Degree)
. . Heat Vision: Damage 10 ([0 active, 0/31 PP, 2/r+11], heat, racial talent, DC 25; Increased Range: ranged, Multiattack, Penetrating 10, Precise; Distracting)
. . Hyper-Running: Speed 7 ([0 active, 0/31 PP, 1/r], racial talent, Speed: 250 miles/hour, 0.5 miles/round)
. . Power-Lifting: Enhanced Strength 10 ([0 active, 0/31 PP, 1/r], racial talent, +10 STR; Limited to Lifting, Notes: Max Lifting Strength 25: Up to 800,000 tons)
. . Super-Breath: Cone Area Move Object 10 ([0 active, 0/31 PP, 2/r], racial talent, wind, 25 tons; Cone Area 2: 120 feet cone, DC 20; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 10 ([0 active, 0/31 PP, 3/r], racial talent, Counters: Gases & Airborne Toxins, DC 20; Cone Area: 60 feet cone, DC 20, Broad, Simultaneous; Reduced Range: close)
. . Super-Leaping: Leaping 7 ([0 active, 0/31 PP, 1/r], racial talent, Leap 900 feet at 250 miles/hour)

Equipment
12 Grimmauld Place, Communication Mirror

Offense
Initiative +12
Bombarda: Burst Area Damage 8 (DC 23)
Expecto Patronum: Concentration Cumulative Burst Area Affliction 8 (DC Will 18)
Expelliarmus: Damage 12, +7 (DC 27)
Finite Incantatem: Nullify 12, +7 (DC Will 22)
Freezing Breath: Cumulative Cone Area Affliction 10 (DC Fort 20)
Grab, +6 (DC Spec 25)
Heat Vision: Damage 10, +7 (DC 25)
Stupefy: Cumulative Affliction 8, +7 (DC Fort 18)
Super-Breath: Cone Area Move Object 10 (DC 20)
Super-Inhalation: Cone Area Nullify 10 (DC Will 20)
Throw, +7 (DC 30)
Unarmed, +6 (DC 30)

Complications
- Destiny: It is currently Harry's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort."
- Honor: Harry will always keep his word of honor, strives to uphold the common good, and is never underhanded in his dealings.
- Impulsive: Harry is a tempestuous young man, who will often act without considering the consequences, even when he is being advised of those consequences by those who might have some idea what they are talking about.
- Motivation: Protector: Harry is highly motivated to use his powers to protect others. He willingly puts himself at risk to defend innocents and those he cares about.
- Power Loss: Harry's Toughness is not Impervious against magical attacks. Furthermore, his Strength and Stamina scores will each lower by 1 rank per round until they reach a rank of 2, and he loses access to his Racial Trait and Racial Talents, whenever he is directly exposed to Red Sunlight.
- Weakness: Harry is as vulnerable to Kryptonite as any other Kryptonian would be, and there are several variations which could be particularly troublesome for him, such as Gold Kryptonite, which is capable of permanently removing superpowers (as in it could take Harry's magic from him, as well as his Kryptonian powers) or Black Kryptonite, which could create an evil duplicate of Harry who might actually want to team up with Voldemort... and the less said about Pink-K, the better!

Languages
English [Native], Parseltongue

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 12 (Imp. 12), Will 12

Power Points
Abilities 102 + Powers 114 + Advantages 34 + Skills 29 (58 ranks) + Defenses 18 = 297

--------------------
12 Grimmauld Place - PL 11

Toughness 10, Size Huge

Features:
Amplifier 3 (Magical Traits), Artificer Lab, Concealed (Basic 4 [DC 40] & Cosmetic 1 [DC 20]), Deathtraps, ECM 4 (Vs. Magic, -8), Floo Connection, Garage, Hero Point Bank 4, Library, Living Space, Luxury 5 (Up to 2 ea., 10), Mystic Locale, Owlery, Ritual Chamber, Typewriter, Wards 4 (DC 40)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 34 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 39
--------------------
Build Comments: I've decided that the ability to fly will be a Power Stunt for Harry, at least for now.
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DalkonCledwin
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Wonder Girl / The MCs / Headstrong

Post by DalkonCledwin »

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Wonder Girl (Donna Troy) - PL 11
Age: 18 / Height: 5' 9" / Weight: 135 lbs
Hair Color: Black / Eye Color: Blue

Strength 10, Stamina 10, Agility 6, Dexterity 4, Fighting 8, Intellect 3, Awareness 4, Presence 4

General Advantages
Agile Feint, Assessment, Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Defensive Attack, Equipment 1, Improved Critical: Sword of Troy, Improved Critical: Unarmed, Improved Defense, Improved Initiative, Interpose, Languages 1, Power Attack, Ranged Attack 8, Takedown, Teamwork, Tracking

Enhanced Advantages
Strong Swimmer

Skills
Acrobatics 6 (+12), Athletics 4 (+18/+14), Expertise (AWE): Photography 8 (+12), Expertise: Mythology 6 (+9), Insight 6 (+10), Investigation 4 (+7), Perception 6 (+10), Persuasion 6 (+10), Stealth 4 (+10), Treatment 4 (+7)

Powers
Amazonian Armor (Removable)
. . Lt. Battle Armor: Protection 2 (armor, +2 Toughness; Impervious)
Amazonian Physiology
. . Amazonian Senses: Senses 7 (racial trait, Acute: Divinity Awareness, Awareness: Divinity [Mental], Counters Illusion: Vision, Extended: Visual Senses 1: x10, Low-light Vision, Radius: Divinity Awareness)
. . Invulnerabilities: Immunity 10 (racial trait, Aging, Disease, Environmental Conditions (All), Poison, Suffocation (All))
. . Natural Athlete: Enhanced Trait 3 (racial trait, Athletics +4 (+18), Advantages: Strong Swimmer; Limited: to Increasing Running & Swimming Speed)
. . Powerful Build: Enhanced Strength 4 (racial trait, +4 STR; Limited to Lifting)
. . Soaring: Flight 9 (racial trait, Speed: 1000 miles/hour, 2 miles/round)
Amazonian Shield (Easily Removable)
. . Round Shield: Enhanced Trait 4 (armor, Dodge +2 (+10), Parry +2 (+10))
Bracelets of Submission (Removable (indestructible))
. . Blade Blocking: Impervious Toughness 10 (divine construct; Sustained)
. . Bullet Blocking: Deflect 10 (divine construct; Redirection, Reflect; Reduced Range: close)
Lasso of Persuasion (Easily Removable (indestructible))
. . Magic Lasso: Linked Effect
. . . . Lasso Snare: Move Object 10 (Linked; divine construct, 400 tons; Feature: Tether, Increased Mass 4)
. . . . Suggestion: Concentration Affliction 10 (Linked; divine construct, 1st degree: Dazed, 2nd degree: Compelled, Resisted by: Will, DC 20; Concentration, Increased Range: ranged; Limited Degree)
Sword of Troy (Easily Removable (indestructible))
. . Sword Strike: Strength-based Damage 3 (slashing, DC 28; Dangerous, Penetrating 7; Bane: Fell Creatures)

Equipment
Cell Phone (Smartphone), Team Communicator

Offense
Initiative +10
Grab, +8 (DC Spec 20)
Lasso Snare: Move Object 10, +12 (DC 20)
Suggestion: Concentration Affliction 10, +12 (DC Will 20)
Sword Strike: Strength-based Damage 3, +8 (DC 28)
Throw, +12 (DC 25)
Unarmed, +8 (DC 25)

Complications
- Amnesia: Donna has absolutely no memory of her life prior to the age of seven, and thus has no idea what the true source of her powers might actually be.
- Motivation: Recognition: Donna wants to be recognized as a superheroine in her own right, rather than to forever remain in her sisters staggeringly large shadow.
- Relationships: Donna seems to be Wonder Woman's magical clone, and would therefore be her sister. She also considers Richard 'Dick' Grayson to be as close to her as an actual brother would be.
- Troubled Past: Donna appears to have been created for the express purpose of replacing her sister on the throne using any means necessary.

Languages
English, Greek [Native]

Defense
Dodge 10/8, Parry 10/8, Fortitude 12, Toughness 12 (Imp. 12), Will 10

Power Points
Abilities 98 + Powers 106 + Advantages 26 + Skills 27 (54 ranks) + Defenses 10 = 267
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Danica Malfoy / The MCs / Headstrong

Post by DalkonCledwin »

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Danica Alya Malfoy - PL 9
Age: 16 / Height: 5' 6" / Weight: 124 lbs
Hair Color: Platinum Blonde / Eye Color: Blue

Strength 0, Stamina 0, Agility 1, Dexterity 2, Fighting 4, Intellect 5, Awareness 4, Presence 4

General Advantages
Assessment, Attractive, Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth (well-off), Connected, Defensive Roll 2, Equipment 1, Fascinate (Intimidation), Languages 1, Luck 2, Potioneer, Ranged Attack 2, Ritualist, Set-up, Taunt, Trance

Enhanced Advantages
Eidetic Memory, Seize Initiative, Speed of Thought, Uncanny Dodge

Skills
Acrobatics 4 (+5), Deception 6 (+10), Expertise (DEX): Broom Flight 6 (+8), Expertise: Magic 8 (+13), Insight 6 (+10), Intimidation 8 (+12), Perception 6 (+10), Stealth 4 (+5)

Powers
Focused Mind
. . Occlumens: Immunity 3 (wizarding talent, Rare Descriptor: Veritaserum, Uncommon Descriptor: Mind Reading; Feature: Can use Hold to load a false memory into a reflected Mental Probe, Hold, Reflect, Sustained)
. . Sensing Danger: Enhanced Trait 3 (wizarding talent, Advantages: Seize Initiative, Speed of Thought, Uncanny Dodge)
. . Thought Acceleration: Quickness 6 (wizarding talent, Perform routine tasks in -6 time ranks, Advantages: Eidetic Memory; Limited to One Type: Mental Tasks)
Hawthorn & Unicorn Hair Wand (Easily Removable)
. . Yer a Witch, Danica: Array
. . . . Aqua Eructo: Cumulative Line Area Affliction 9 (water, wizarding magic, 1st degree: Dazed, 2nd degree: Prone, DC 19; Alternate Resistance (Dodge), Line Area 3: 5 feet wide by 120 feet long, DC 19, Cumulative; Distracting, Limited Degree)
. . . . Expelliarmus: Damage 14 (force, wizarding magic, DC 29; Disarming, Increased Range: ranged; Nonlethal)
. . . . Finite Incantatem: Nullify 14 (wizarding magic, Counters: Magical Effects, DC 24; Broad, Simultaneous; Side Effect)
. . . . Homenum Revelio: Senses 13 (wizarding magic, Accurate: Detect Humanoids, Acute: Detect Humanoids, Counters All Concealment: Detect Humanoids, Detect: Humanoids [Mental] 2: ranged, Extended: Detect Humanoids 2: x100, Radius: Detect Humanoids; Concentration, Notes: It turns out that this spell does in fact detect people beneath Harry's Cloak of Invisibility)
. . . . Ignis Furore: Damage 9 (fire, wizarding magic, DC 24; Increased Range: ranged, Multiattack)
. . . . Legilimens: Cumulative Mind Reading 9 (wizarding magic, DC 19; Cumulative; Resistible: Dodge)
. . . . Protego Maxima: Create 9 (wizarding magic, Volume: 500 cft., DC 19; Impervious, Stationary; Limited: to Creating Walls or Domes)
. . . . Protego Totalum: Burst Area Immunity 20 (wizarding magic, Very Common Descriptor: Magical Effects; Affects Others, Burst Area: 30 feet radius sphere, DC 30, Selective; Concentration, Distracting, Limited: Not vs. the Unforgivables, Tiring)
. . . . Protego: Burst Area Deflect 14 (wizarding magic; Burst Area: 30 feet radius sphere, DC 24, Redirection, Reflect; Limited: to Attacks Targeting Dodge, Quirk 2: Burst Area only covers a single directional arc, Reduced Range: close)
. . . . Rennervate: Healing 10 (wizarding magic; Energizing, Feature: Can be used to revive an incapacitated target, Increased Range: ranged; Diminished Range 3, Limited: Energizing Only)
. . . . Reparifors: Healing 10 (wizarding magic; Increased Range: ranged, Restorative; Diminished Range 3, Tiring)
. . . . Unlicensed Apparator: Teleport 12 (wizarding magic, 16 miles in a move action, carrying 200 lbs.; Change Direction, Change Velocity, Extended: 4000 miles in 2 move actions, Increased Mass 2, Turnabout; Tiring)

Equipment
Bodice Dagger, Heavy Jacket

Offense
Initiative +5
Aqua Eructo: Cumulative Line Area Affliction 9 (DC Dog/Fort/Will 19)
Bodice Dagger, +4 (DC 16)
Expelliarmus: Damage 14, +4 (DC 29)
Finite Incantatem: Nullify 14, +4 (DC Will 24)
Grab, +4 (DC Spec 10)
Ignis Furore: Damage 9, +4 (DC 24)
Legilimens: Cumulative Mind Reading 9 (DC Dog/Will 19)
Throw, +4 (DC 15)
Unarmed, +4 (DC 15)

Complications
- Cultural Awkwardness: Danica has absolutely no idea how to operate any of the technology that exists within the muggle world, and is only slightly better off when it comes to finding an appropriate outfit to wear in that half of society.
- Curse Sworn: Danica voluntarily betrothed herself to the new Lord Black after claiming House Protection for both herself and her mother, rather than being forced to return into the service of the nefarious wizard who styles himself as "Lord Voldemort." Unfortunately, the new Lord Black just happens to be a boy who she has spent the past five years tormenting during their time together at Hogwarts; or in other words, he is none other than Harry Potter.
- Motivation: Acceptance: Danica wants to be accepted as a valuable part of Harry's family, and not hated for all the harm she inflicted upon him and his friends during the past several years.
- Relationships: Danica is Lucius and Narcissa Malfoy's only child, which would have made her Harry's Second Cousin, Once Removed, but only if Harry could actually claim an authentic blood kinship to her.
- Significant Other: Danica's best friend, Heiress Daphne Greengrass, is absolutely terrified of boys due to a combination of factors that all trace back to a curse that has been plaguing the House of Greengrass for generations. As a result, Danica often has to rebuff, and in some cases hex, Daphne's would-be suitors.

Languages
English [Native], French

Defense
Dodge 8, Parry 8, Fortitude 4, Toughness 4/0, Will 14

Power Points
Abilities 40 + Powers 41 + Advantages 20 + Skills 24 (48 ranks) + Defenses 25 = 150
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DalkonCledwin
Posts: 7050
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Superboy / The Supermen / Headstrong

Post by DalkonCledwin »

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Art by SiruBoom on DeviantArt

Superboy (Conner Kent) - PL 10
Age: Er... 14? / Height: 5' 2" / Weight: 132 lbs
Hair Color: Black / Eye Color: Canonically, they are Grey

Strength 14, Stamina 10, Agility 3, Dexterity 3, Fighting 6, Intellect 5, Awareness 4, Presence 4

General Advantages
Benefit, Status: (LexCorp VIP), Bishōnen 2, Deep Ties: (Laboratory Specimen), Defensive Attack, Eidetic Memory, Fascinate (Persuasion), Fearless, Flirtation, Great Endurance, Inspire 2, Languages 1, People Person, Power Attack, Ultimate Effort: (Persuasion), Untapped Potential

Enhanced Advantages
Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown

Skills
Acrobatics 4 (+7), Athletics 4 (+18), Deception 6 (+10), Expertise (AWE): Popular Culture 4 (+8), Insight 6 (+10), Investigation 6 (+11), Perception 4 (+8), Persuasion 10 (+14), Stealth 6 (+9), Technology 4 (+9), Treatment 4 (+9), Vehicles 4 (+7)

Powers
Half-Kryptonian Physiology
. . Hyper-Speed: Quickness 6 (racial trait, Perform routine tasks in -6 time ranks)
. . Invulnerabilities: Immunity 12 (racial trait, Damage Effect: Corrosive Damage, Disease, Environmental Conditions (All), Poison; Feature: Longevity (Up to 138 years))
. . Kryptonian Senses: Senses 24 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Auditory Senses 1: x10, Extended: Olfactory Senses 1: x10, Extended: Visual Senses 3: x1k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing)
. . Lightning Reflexes: Enhanced Trait 6 (racial trait, Advantages: Improved Initiative 2, Interpose, Move-by Action, Redirect, Takedown)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Persistent; Source: Direct Exposure to Yellow Sunlight)
. . True Invulnerability: Impervious Toughness 10 (racial trait)
Special Qualities
. . Psychological Conditioning: Immunity 5 (training, Interaction Skills; Limited - Half Effect, Quirk: Limited to the Coercion, Demoralization and Cry for Help applications of Intimidation & Persuasion)
Superhuman Abilities: Dynamic Array
. . Freeze Breath I: Cumulative Cone Area Affliction 8 ([0 active, 0/25 PP, 3/r], cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 18; Cone Area: 60 feet cone, DC 18, Cumulative, Extra Condition; Limited Degree)
. . Freeze Breath II: Cumulative Affliction 8 ([0 active, 0/25 PP, 3/r], cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 18; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Freeze Breath III: Create 8 ([0 active, 0/25 PP, 2/r+2], ice, racial talent, Volume: 250 cft., DC 18; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freeze Breath IV: Cone Area Nullify 8 ([0 active, 0/25 PP, 3/r], cold, racial talent, Counters: Heat Effects & Fire, DC 18; Cone Area: 60 feet cone, DC 18, Broad, Simultaneous; Reduced Range: close)
. . Heat Vision: Damage 8 ([0 active, 0/25 PP, 2/r+9], heat, racial talent, DC 23; Increased Range: ranged, Multiattack, Penetrating 8, Precise; Distracting)
. . Power-Lifting: Enhanced Strength 8 ([0 active, 0/25 PP, 1/r], racial talent, +8 STR; Limited to Lifting, Notes: Max Lifting Strength 22: Up to 100,000 tons)
. . Soaring: Flight 8 ([0 active, 0/25 PP, 2/r], racial talent, Speed: 500 miles/hour, 1 mile/round)
. . Super-Breath: Cone Area Move Object 8 ([0 active, 0/25 PP, 2/r], racial talent, wind, 6 tons; Cone Area 2: 120 feet cone, DC 18; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 8 ([0 active, 0/25 PP, 3/r], racial talent, Counters: Gases & Airborne Toxins, DC 18; Cone Area: 60 feet cone, DC 18, Broad, Simultaneous; Reduced Range: close)

Offense
Initiative +11
Freeze Breath I: Cumulative Cone Area Affliction 8 (DC Fort 18)
Freeze Breath II: Cumulative Affliction 8, +3 (DC Fort 18)
Freeze Breath IV: Cone Area Nullify 8 (DC Will 18)
Grab, +6 (DC Spec 24)
Heat Vision: Damage 8, +3 (DC 23)
Super-Breath: Cone Area Move Object 8 (DC 18)
Super-Inhalation: Cone Area Nullify 8 (DC Will 18)
Throw, +3 (DC 29)
Unarmed, +6 (DC 29)

Complications
- But the TV Said...: Conner learned everything he knows about human interactions from watching sitcoms from the 1990's!
- Enemy (The Industry): LexCorp has a whole lot of control over Conner's life, dictating what he can and cannot do, as well as whether or not he succeeds or fails. It would appear that the life of a Corporate-Sponsored Superhero is yet another cutthroat business!
- Girl Magnet: Not only is Conner very popular with the ladies, he's also very aware of his popularity amongst the fairer gender, and is not above hitting on older women, such as Lois Lane!
- Laboratory Specimen: Conner is currently unaware of the fact that he is nothing more, and nothing less, than a clone of the original Superman. He's not going to react very well once he discovers this troubling reality.
- Motivation: Doing Good: Superboy is arrogant, egotistical and overconfident, but despite all this he still understands what it means to be a hero and genuinely wants to be one!
- Power Loss: Conner's Toughness is not Impervious against magical attacks. Furthermore, while under the light of a Red star Conner's Strength and Stamina scores will each lower by 1 rank per round until they reach a rank of 0 and 1 respectively. He'll also lose access to his Racial Traits and Talents whenever he is directly exposed to Red Sunlight.
- Temper: Do not call Conner "Superboy" as it will, at best, get you yelled at. At worst, he's liable to punch you through a wall!
- Weakness: Conner is as vulnerable to Kryptonite as any other Kryptonian would be.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 12, Toughness 10 (Imp. 10), Will 8

Power Points
Abilities 98 + Powers 106 + Advantages 17 + Skills 31 (62 ranks) + Defenses 17 = 269
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DalkonCledwin
Posts: 7050
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Steel / The Supermen / Headstrong

Post by DalkonCledwin »

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Art by Rafael-Loureiro on DeviantArt

Steel (John H. Irons) - PL 12
Age: 27 / Height: 6' 7" / Weight: 290 lbs
Hair Color: Bald of Awesome / Eye Color: Brown

Strength 10, Stamina 4, Agility 3, Dexterity 3, Fighting 10, Intellect 5, Awareness 3, Presence 3

General Advantages
Benefit, Wealth 2 (independently wealthy), Connected, Defensive Roll, Equipment 7, Improved Aim, Improvised Tools, Interpose, Inventor, Leadership, Power Attack, Ranged Attack 7, Skill Mastery: Technology

Enhanced Advantages
Eidetic Memory, Precise Attack (Ranged, Cover)

Skills
Athletics 8 (+18), Expertise: Science 8 (+13), Insight 4 (+7), Intimidation 6 (+9), Investigation 6 (+11), Perception 6 (+9), Persuasion 6 (+9), Sleight of Hand 4 (+7), Technology 12 (+17), Vehicles 8 (+11)

Powers
Kinetic Hammer (Easily Removable)
. . Electromagnetic Sensors: Senses 5 (technological, Acute: Detect Electromagnetism, Analytical: Detect Electromagnetism, Detect: Detect Electromagnetism 2: ranged, Radius: Detect Electromagnetism)
. . Hammer Strikes: Array
. . . . Controlled Hamer Throw: Strength-based Damage 4 (bludgeoning, DC 29; Aura: Electricity [10 extra ranks], Feature: Returning, Increased Range: ranged, Indirect 4: any point, any direction, Multiattack [10 extra ranks], Smashing; Bane: Anything this hammer hits after traveling 180+ feet)
. . . . Electromagnet: Move Object 13 (electromagnetism, 200 tons, DC 28; Damaging, Multiattack, Precise; Limited Material: Ferrous Material)
. . . . EMP: Burst Area Nullify 10 (electromagnetism, Counters: Electronics, DC 20; Burst Area: 30 feet radius sphere, DC 20, Effortless, Simultaneous)
. . . . Hammer Strike: Strength-based Damage 4 (bludgeoning, DC 29; Aura: Electricity [10 extra ranks], Penetrating 6, Reach (melee): 5 ft., Smashing)
Man of Steel Armour (Removable)
. . Body Armor: Protection 9 (armor, +9 Toughness; Impervious)
. . Comm System: Radio Area Cosmic Communication 1 (armor; Area, Selective, Subtle: encrypted, Notes: Range: Continent-wide)
. . Energy Absorption: Healing 6 (armor; Custom: Bonus Effect (Can Counter Extra Effort Fatigue), Reaction 3: reaction; Limited: to Self Only, Limited: to Absorbed Energy Effect Rank, Source: Electricity or Heat Effects)
. . Life Support: Immunity 10 (armor, Life Support; Quirk 2: Steel is only immune to airborne toxins and diseases while wearing this armor, Quirk: While the armor does have a supply of water, it lacks a supply of food)
. . Rivet Cannon: Damage 5 (projectile, DC 20; Increased Range: ranged, Multiattack)
. . Sensors: Senses 22 (hud, Accurate: Radio, Analytical: Radio, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Direction Sense, Distance Sense, Extended: Auditory Senses 1: x10, Extended: Visual Senses 1: x10, Extended: Radio 2: x100, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Radio, Time Sense, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision, Advantages: Eidetic Memory, Precise Attack (Ranged, Cover))
. . Sensory Shield: Immunity 5 (armor, Sensory Affliction Effects; Limited - Half Effect)
. . Servos: Enhanced Strength 7 (armor, +7 STR)
. . Thrusters: Flight 8 (armor, Speed: 500 miles/hour, 1 mile/round)

Equipment
Cell Phone (Smartphone), The Ironworks

Offense
Initiative +3
Controlled Hamer Throw: Strength-based Damage 4, +10 (DC 29)
Electromagnet: Move Object 13, +10 (DC 28)
EMP: Burst Area Nullify 10 (DC Will 20)
Grab, +10 (DC Spec 20)
Hammer Strike: Strength-based Damage 4, +10 (DC 29)
Rivet Cannon: Damage 5, +10 (DC 20)
Throw, +10 (DC 25)
Unarmed, +10 (DC 25)

Complications
- Motivation: Responsibility: John feels that he owes Superman an immense debt due to the fact that the Man of Steel saved his life during the Atlantean Invasion of the Surface World, and plans to do his part in order to ensure that Superman's legacy is honored by the next generation of heroes.
- Muggle: John is incapable of using magic, and would even be unaware of it's existence if not for the fact that certain people in his country like to perform egregious displays of public mysticism.
- Reputation: John is someone to be feared, because he doesn't need superpowers, or even his mech suit, to be capable of taking out hostile Atlantean warriors. All he needs is a sledge hammer!
- Responsibility: John feels personally responsible for any of his inventions, and will do whatever it takes in order to stop them from being used for nefarious purposes!

Languages
English [Native]

Defense
Dodge 10, Parry 10, Fortitude 7, Toughness 14/13 (Imp. 9), Will 9

Power Points
Abilities 68 + Powers 126 + Advantages 25 + Skills 34 (68 ranks) + Defenses 16 = 269

--------------------
The Ironworks - PL 12

Toughness 12, Size Large

Features:
Combat Simulator, Comms, Encrypted 2, Communications, Computer, Concealed, Cosmetic 4, Defense System, Fire Prevention System, Garage, Gym, Holding Cells, Infirmary, Inventor Lab, Living Space, Basic 3, Power System, Security System 4, Workshop

Power Points
Abilities 2 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 3 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30
--------------------
Build Comments: I. a-m. I-r-o-n. M-a-n!
Last edited by DalkonCledwin on Tue Sep 22, 2020 5:46 am, edited 1 time in total.
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DalkonCledwin
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The Eradicator / The Supermen / Headstrong

Post by DalkonCledwin »

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Art by Gustavo Barroni on ArtStation

The Eradicator - PL 14
Age: Pre-KrD / Height: 6' 3" / Weight: 225* lbs
Hair Color: Black / Eye Color: Red
* Weight is only a guesstimate

Strength 17, Stamina -, Agility 8, Dexterity 5, Fighting 8, Intellect 5, Awareness 2, Presence 2

General Advantages
Accurate Attack, All-out Attack, Diehard, Eidetic Memory, Extraordinary Effort, Inventor, Languages 1, Power Attack, Ranged Attack 6, Tracking, Ultimate Effort: (Toughness Checks)

Enhanced Advantages
Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2

Skills
Acrobatics 4 (+12), Athletics 4 (+21), Close Combat: Brawling 2 (+10), Expertise: Kryptonian Lore 12 (+17), Expertise: Science 10 (+15), Insight 4 (+6), Intimidation 8 (+10), Perception 8 (+10), Sleight of Hand 4 (+9), Technology 8 (+13), Vehicles 4 (+9)

Powers
Energy Projection: Dynamic Array
. . Plasma Bolts: Damage 14 ([0 active, 0/56 PP, 4/r], plasma, DC 29; Increased Range: ranged, Multiattack, Secondary Effect)
. . Plasma Wave: Cone Area Damage 14 ([0 active, 0/56 PP, 4/r], plasma, DC 29; Cone Area 2: 120 feet cone, DC 24, Secondary Effect)
. . Soaring: Flight 14 ([0 active, 0/56 PP, 2/r], racial talent, Speed: 32000 miles/hour, 60 miles/round)
. . Solar EMP: Burst Area Nullify 14 ([0 active, 0/56 PP, 4/r], racial talent, Counters: Electronics, DC 24; Burst Area 3: 120 feet radius sphere, DC 24, Simultaneous; Reduced Range: close)
. . Stun Bolts: Cumulative Affliction 11 ([0 active, 0/56 PP, 5/r], plasma, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 21; Cumulative, Increased Range: ranged, Multiattack, Secondary Effect)
. . Super-Flare: Burst Area Damage 9 ([0 active, 0/56 PP, 6/r], plasma, racial talent, DC 24; Burst Area 7: 1800 feet radius sphere, DC 19; Unreliable (1 use))
Hard-Light Physiology
. . Comms Pulse: Radio Communication 3 (racial trait; Rapid, Subtle: encrypted, Notes: Range: Statewide or Small Nation)
. . Hard-Light Hologram: Immunity 31 (racial trait, Aging, Fortitude Effects)
. . Hyper-Speed: Quickness 10 (racial trait, Perform routine tasks in -10 time ranks; Limited to One Type: Mental Tasks [6 ranks only])
. . Implausible Senses: Senses 24 (racial trait, Analytical (Type): Auditory Senses, Communication Link: The Fortress of Solitude, Darkvision, Detect: Extradimensional Beings [Mental] 2: ranged, Detect: Extradimensional Gateways [Mental] 2: ranged, Extended: Auditory Senses 1: x10, Extended: Visual Senses 4: x10k, Infravision, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing; Limited: Vision does not penetrate lead-based concealment [5 ranks only])
. . Interface: Comprehend 2 (racial trait, Machines / Electronics)
. . Lightning Reflexes: Enhanced Trait 8 (racial trait, Advantages: Improved Initiative 3, Interpose, Move-by Action, Redirect, Takedown 2)
. . Photonic Reconstitution: Regeneration 3 (racial trait, Every 3.33 rounds; Persistent)
. . True Invulnerability: Protection 17 (racial trait, +17 Toughness; Impervious)

Offense
Initiative +20
Grab, +10 (DC Spec 27)
Plasma Bolts: Damage 14, +11 (DC 29)
Plasma Wave: Cone Area Damage 14 (DC 29)
Solar EMP: Burst Area Nullify 14 (DC Will 24)
Stun Bolts: Cumulative Affliction 11, +11 (DC Fort 21)
Super-Flare: Burst Area Damage 9 (DC 24)
Throw, +11 (DC 32)
Unarmed, +10 (DC 32)

Complications
- Motivation: Justice: Eradicator is just as devoted to fighting crime as any of Earth's other heroes. The problem with this however, is that Eradicator would be just as likely to kill a jaywalker as he would be to eliminate the Joker.
- Obsession: Eradicator is obsessed with preserving the culture and knowledge of the planet Krypton, no matter how little of it remains. That means he is utterly devoted to the goal of returning Kal-El to the land of the living, even if that means he has to destroy the entire planet Earth in order to accomplish his mission!
- Power Loss: Eradicator's Toughness is not Impervious against magical attacks. Furthermore, while under the light of a Red star Eradicator's Strength and Toughness scores will each lower by 1 rank per round until they reach a rank of 2. He'll also lose access to all of his Racial Traits and Talents, except for his Fortitude effect immunity, whenever he is directly exposed to Red Sunlight.
- Weakness: Eradicator is as vulnerable to Kryptonite as any other Kryptonian would be.

Languages
English, Kryptonian [Native]

Defense
Dodge 11, Parry 11, Fortitude Immune, Toughness 17 (Imp. 17), Will 8

Power Points
Abilities 84 + Powers 192 + Advantages 16 + Skills 34 (68 ranks) + Defenses 16 = 342
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DalkonCledwin
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Superman / The Supermen / Headstrong

Post by DalkonCledwin »

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Art by Reiner55 on DeviantArt

Superman (Clark Kent) - v1 - PL 11
Age: 25 / Height: 6' 3" / Weight: 235
Hair Color: Black / Eye Color: Blue

Strength 5, Stamina 5, Agility 6, Dexterity 6, Fighting 10, Intellect 5, Awareness 6, Presence 8

Advantages
Accurate Attack, Adaptable Linguist 3, All-out Attack, Connected, Eidetic Memory, Equipment 10, Extraordinary Effort, Inspire 3, Inventor, Languages 1, Leadership, Power Attack, Ranged Attack 4, Seize Initiative, Takedown

Skills
Acrobatics 4 (+10), Athletics 4 (+9), Close Combat: Brawling 2 (+12), Expertise (AWE): Farming 4 (+10), Expertise (AWE): Journalism 12 (+18), Expertise: Kryptonian Lore 8 (+13), Expertise: Science 12 (+17), Insight 8 (+14), Investigation 10 (+15), Perception 12 (+18), Persuasion 8 (+16), Sleight of Hand 4 (+10), Technology 12 (+17), Treatment 4 (+9), Vehicles 4 (+10)

Powers
Depowered Kryptonian Physiology
. . Hyper-Running: Speed 4 (racial trait, Speed: 30 miles/hour, 500 feet/round)
. . Super-Leaping: Leaping 4 (racial trait, Leap 120 feet at 30 miles/hour)
. . True Invulnerability: Impervious Toughness 5 (racial trait)
Kryptonian Talents
. . Torquasm-Vo: Impervious Will 10 (racial talent; Sustained)
Recovery Suit (Removable)
. . Battle Armor: Protection 7 (armor, +7 Toughness; Impervious)
. . Rocket Boots: Flight 6 (armor, Speed: 120 miles/hour, 1800 feet/round)
. . Solar Absorption: Feature 1 (armor, Notes: This suit is designed to increase the rate at which Clark's body absorbs Solar Radiation, so as to accelerate the speed at which he can expect to recover full use of his superhuman abilities.)

Equipment
Cell Phone (Smartphone), Team Communicator, The Fortress of Solitude

Offense
Initiative +6
Grab, +12 (DC Spec 15)
Throw, +10 (DC 20)
Unarmed, +12 (DC 20)

Complications
- Motivation: Responsibility: Clark was raised in such a way as to believe that those with great power should use that power to make the world a better place for everyone.
- Power Loss: Clark's Toughness is not Impervious against magical attacks... yes, this means that his Recovery Suit is also vulnerable to such attacks. Fortunately, his strength, stamina and powers will all remain as they are if he is exposed to red solar energy, as these are his values without his superhuman attributes.
- Significant Others: Clark is the ex-boyfriend of Wonder Woman, the current boyfriend of Lois Lane, and a potential surrogate father figure for Harry Potter, as well as a legitimate father figure for Conner Kent. Despite being younger than the man, Clark is also John Henry Irons' personal role model.
- Temper: Clark is generally a kind and all-loving individual, but hurt the people he cares about and he is both willing and capable of unleashing a metric ton of hurt upon your world.
- Weakness: Even in his current depowered state, Clark is still as vulnerable to Kryptonite as any other Kryptonian would be.

Languages
English [Native], Kryptonian

Defense
Dodge 10, Parry 10, Fortitude 9, Toughness 12 (Imp. 12), Will 10 (Imp. 10)

Power Points
Abilities 102 + Powers 45 + Advantages 31 + Skills 54 (108 ranks) + Defenses 12 = 244

--------------------
Image
Art by Axouel2009 on DeviantArt

Superman (Clark Kent) - v2 - PL 15

Strength 18, Stamina 14, Agility 8, Dexterity 8, Fighting 10, Intellect 5, Awareness 11, Presence 8

General Advantages
Accurate Attack, Adaptable Linguist 3, All-out Attack, Connected, Eidetic Memory, Equipment 10, Extraordinary Effort, Inspire 3, Inventor, Languages 1, Leadership, Power Attack, Ranged Attack 4, Seize Initiative, Takedown 2, Untapped Potential

Enhanced Advantages
Evasion 2, Improved Initiative 5, Interpose, Move-by Action, Redirect

Skills
Acrobatics 4 (+12), Athletics 4 (+22), Close Combat: Brawling 2 (+12), Expertise (AWE): Farming 4 (+15), Expertise (AWE): Journalism 12 (+23), Expertise: Kryptonian Lore 8 (+13), Expertise: Science 12 (+17), Insight 8 (+19), Investigation 10 (+15), Perception 12 (+23), Persuasion 8 (+16), Sleight of Hand 4 (+12), Technology 12 (+17), Treatment 4 (+9), Vehicles 4 (+12)

Powers
Kryptonian Physiology
. . Hyper-Speed: Quickness 8 (racial trait, Perform routine tasks in -8 time ranks)
. . Invulnerabilities: Immunity 16 (racial trait, Aging, Damage Effect: Corrosive Effects, Disease, Environmental Conditions (All), Poison, Sleep, Suffocation (All))
. . Kryptonian Senses: Senses 31 (racial trait, Accurate (Type): Auditory Senses, Acute (Type): Olfactory Senses, Analytical (Type): Auditory Senses, Analytical (Type): Visual Senses, Darkvision, Extended: Auditory Senses 3: x1k, Extended: Olfactory Senses 3: x1k, Extended: Visual Senses 4: x10k, Microscopic Vision 4: atom-size, Penetrates Concealment: Vision, Ultra-hearing)
. . Lightning Reflexes: Enhanced Trait 11 (racial trait, Takedown 2 +1 (+2), Advantages: Evasion 2, Improved Initiative 5, Interpose, Move-by Action, Redirect)
. . Solar Healing: Regeneration 3 (racial trait, Every 3.33 rounds; Persistent; Source: Direct Exposure to Yellow Sunlight)
. . True Invulnerability: Protection 4 (racial trait, +4 Toughness; Impervious [14 extra ranks])
Kryptonian Talents
. . Torquasm-Vo: Impervious Will 12 (racial talent; Sustained)
Superhuman Abilities: Dynamic Array
. . Cosmic Super-Strength: Enhanced Strength 20 ([0 active, 0/61 PP, 1/r], racial talent, +20 STR; Limited to Lifting, Notes: Max Lifting Strength 38: Up to 6,400,000,000 tons)
. . Freeze Breath I: Cumulative Cone Area Affliction 15 ([0 active, 0/61 PP, 4/r], cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 25; Cone Area 2: 120 feet cone, DC 25, Cumulative, Extra Condition; Limited Degree)
. . Freeze Breath II: Cumulative Affliction 15 ([0 active, 0/61 PP, 3/r], cold, racial talent, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 25; Cumulative, Extra Condition, Increased Range: ranged; Limited Degree)
. . Freeze Breath III: Create 15 ([0 active, 0/61 PP, 2/r+2], ice, racial talent, Volume: 32000 cft., DC 25; Increased Duration: continuous, Innate, Tether; Source: Water)
. . Freeze Breath IV: Cone Area Nullify 15 ([0 active, 0/61 PP, 4/r], cold, racial talent, Counters: Heat Effects & Fire, DC 25; Cone Area 2: 120 feet cone, DC 25, Broad, Simultaneous; Reduced Range: close)
. . Heat Vision: Damage 15 ([0 active, 0/61 PP, 3/r+16], heat, racial talent, DC 30; Increased Range: ranged, Multiattack, Penetrating 15, Precise)
. . Optic Heat Wave: Cone Area Damage 15 ([0 active, 0/61 PP, 3/r+15], heat, racial talent, DC 30; Cone Area 2: 120 feet cone, DC 25, Penetrating 15)
. . Soaring: Flight 15 ([0 active, 0/61 PP, 2/r], racial talent, Speed: 64000 miles/hour, 120 miles/round)
. . Super-Breath: Cone Area Move Object 15 ([0 active, 0/61 PP, 2/r], racial talent, wind, 800 tons; Cone Area 2: 120 feet cone, DC 25; Limited Direction: Attraction or Repulsion, Reduced Range: close)
. . Super-Inhalation: Cone Area Nullify 15 ([0 active, 0/61 PP, 4/r], racial talent, Counters: Gases & Airborne Toxins, DC 25; Cone Area 2: 120 feet cone, DC 25, Broad, Simultaneous; Reduced Range: close)

Equipment
Cell Phone (Smartphone), Team Communicator, The Fortress of Solitude

Offense
Initiative +28
Freeze Breath I: Cumulative Cone Area Affliction 15 (DC Fort 25)
Freeze Breath II: Cumulative Affliction 15, +12 (DC Fort 25)
Freeze Breath IV: Cone Area Nullify 15 (DC Will 25)
Grab, +12 (DC Spec 28)
Heat Vision: Damage 15, +12 (DC 30)
Optic Heat Wave: Cone Area Damage 15 (DC 30)
Super-Breath: Cone Area Move Object 15 (DC 25)
Super-Inhalation: Cone Area Nullify 15 (DC Will 25)
Throw, +12 (DC 33)
Unarmed, +12 (DC 33)

Complications
- Motivation: Responsibility: Clark was raised in such a way as to believe that those with great power should use that power to make the world a better place for everyone.
- Power Loss: Clark's Toughness is not Impervious against magical attacks, and his attributes and powers will switch over to those depicted in the "v1" stat block whenever he is exposed to red solar energy.
- Significant Others: Clark is the ex-boyfriend of Wonder Woman, the current boyfriend of Lois Lane, and a potential surrogate father figure for Harry Potter, as well as a legitimate father figure for Conner Kent. Despite being younger than the man, Clark is also John Henry Irons' personal role model.
- Temper: Clark is generally a kind and all-loving individual, but hurt the people he cares about and he is both willing and capable of unleashing a metric ton of hurt upon your world.
- Weakness: Clark was quite possibly the first Kryptonian to discover just how vulnerable the species is to the substance commonly known as "Kryptonite."

Languages
English [Native], Kryptonian

Defense
Dodge 12, Parry 12, Fortitude 18, Toughness 18 (Imp. 18), Will 12 (Imp. 12)

Power Points
Abilities 164 + Powers 183 + Advantages 32 + Skills 54 (108 ranks) + Defenses 11 = 444
--------------------
The Fortress of Solitude - PL 15

Toughness 14, Size Gargantuan

Features:
Armory, Barrier, Communications 5 (Basic, Encrypted 3 [DC 30] & Space), Computer, Concealed 5 (Basic 2 [DC 25] & Electronic 3 [DC 30]), Defense System, ECM 4 (Vs. Tech, -8), Escape Tunnels 1 (DC 20), Fire Prevention System, Food Supply, Hangar, Holding Cells 2 (Basic & Impervious), Isolated, Kitchen & Mess, Laboratory, Laboratory, Crime, Living Space, Luxury 2 (Up to 2 ea., 4), Power System, Security System 4 (DC 35), War Room, Workshop

Power Points
Abilities 4 + Powers 0 + Advantages 0 + Features 37 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 45
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Lois Lane / The SCs / Headstrong

Post by DalkonCledwin »

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Art by Wernope on DeviantArt

Lois Lane - PL 7
Age: 24 / Height: 5' 7" / Weight: 120 lbs
Hair Color: Black / Eye Color: Blue

Strength 2, Stamina 3, Agility 2, Dexterity 1, Fighting 8, Intellect 3, Awareness 4, Presence 3

Advantages
All-out Attack, Beginner's Luck, Benefit: (Press Pass), Connected, Contacts, Daze (Deception), Defensive Roll 3, Diehard, Equipment 2, Evasion, Fascinate (Persuasion), Favored Foe: (Characters with an Intellect of 0 or less), Fearless, Improved Defense, Improved Disarm, Improved Initiative, Improved Trip, Improvised Weapon, Klutz, Leadership, Ranged Attack 3, Taunt, Ultimate Effort: (Toughness Checks), Uncanny Dodge, Weapon Bind, Well-informed

Skills
Acrobatics 4 (+6), Athletics 4 (+6), Close Combat: Brawling 4 (+12), Deception 8 (+11), Expertise (AWE): Journalism 8 (+12), Insight 10 (+14), Intimidation 6 (+9), Investigation 10 (+13), Perception 4 (+8), Persuasion 8 (+11), Ranged Combat: Guns 4 (+5), Sleight of Hand 4 (+5), Stealth 4 (+6), Technology 4 (+7), Vehicles 4 (+5)

Powers
Action Heroine: Array
. . Brawler: Strength-based Damage 2 (bludgeoning, DC 19; Dangerous)
. . Fisticuffs: Deflect 8 (talent; Redirection, Reflect; Limited: to Attacks Targeting Parry, Reduced Range: close)
. . Lucky Breaks: Affliction 7 (probability, 1st degree: Impaired, 2nd degree: Disabled, DC 17; Alternate Resistance (Dodge), Increased Range 2: perception; Limited Degree)
. . Second Wind: Healing 14 (talent; Restorative; Limited: to Self Only, Tiring)
Special Qualities
. . Genre Savvy: Senses 4 (talent, Precognition; Limited: to Predicting Story Beats)
. . Smelling Bunk: Senses 1 (talent, Awareness: Social Effects [Mental])

Equipment
Camera, Cell Phone (Smartphone), Flashlight, Mini-tracer, Multi-tool

Offense
Initiative +6
Brawler: Strength-based Damage 2, +8 (DC 19)
Grab, +12 (DC Spec 12)
Lucky Breaks: Affliction 7 (DC Dog/Fort/Will 17)
Throw, +4 (DC 17)
Unarmed, +12 (DC 17)

Complications
- Frenemies: Lois somehow manages to form a friendly rivalry with several members of the Suicide Squad.
- Motivation: Recognition: Lois is a reporter and wants the recognition that all reporters want, her name on the front page of the newspaper as often as she can manage it!
- Relationship: Lois' father is a retired general in the United States military. She's also surprisingly good friends with Superman's ex-girlfriend, Diana Prince.
- Reputation: Lois is the single most likely person to get kidnapped by a villain. However, she doesn't really need Superman's help when escaping their clutches, because she's been known to seduce her captor(s) and then blast her way out of the wedding chapel with a whole lot of appropriated military grade hardware, as well as a headline worthy of the front page!

Languages
English [Native]

Defense
Dodge 8, Parry 8, Fortitude 5, Toughness 6/3, Will 9

Power Points
Abilities 52 + Powers 20 + Advantages 31 + Skills 43 (86 ranks) + Defenses 13 = 159
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Nightshade Brainstorm & Notes

Post by DalkonCledwin »

Nightshade
Premise: After years as Poison Ivy, Pamela Isley (formerly Potter)'s past comes to claim her. «Fem!Harry IS Poison Ivy / Fem!Slash / Poison Ivy x Raven / Wrong Boy Who Lived / Good Snape»
Required Inclusions:
- This fic must involve a Wrong Boy Who Lived scenario.
- Pamela Potter must be declared a squib by Albus Dumbledore in the aftermath of Voldemort’s defeat, despite the fact that she is arguably the most magically powerful of the Potters.
- Pam must also be a potions prodigy, even from a young age, and it is this trait which causes her to become a conduit for the Green when her brother knocks her into a potion.
- One of the Potter House Elves, in desperation, must take her to Professor Snape, who will do what he can to save her life, but must ultimately fail to stop her change into an Elemental.
- Pamela must travel to the colonies after her transformation into a Plant Elemental to gain an education in the muggle world, and separation from her uncaring parents.
- It is while in the colonies that Pam will become the anti-heroine known as Poison Ivy, and yes, she must be an anti-heroine in this scenario instead of an outright villain.
- Pamela’s primary romantic pairing for this scenario must be Rachel ‘Raven’ Roth.
Preferred Inclusions:
- Pam’s tendency to use more permanent solutions when dealing with villains should definitely put her at odds with the more benevolent members of the Justice League.
- Likewise, the effect Pam has on the male half of the Justice League, should put her at odds with the more straight-laced women in the Justice League.
- Pam should ultimately return to Great Britain to deal the final blow to the dark wizard known as Voldemort, but only once it becomes evident to her that she has no other choice in the matter.
Optional Inclusions:
- In addition to Raven, it is suggested that Pamela also become romantically involved with either Power Girl, or Daphne Greengrass, the latter being possible after Pam cures her of the curse.
- Pam should be instrumental in the joint efforts to stop Trigon & Darkseid from claiming Earth.
Forbidden Things:
- Pamela the Weak Emo Doormat.
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Poison Ivy / The MCs / Nightshade

Post by DalkonCledwin »

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Poison Ivy (Pamela Isley) - PL 10
Age: Looks 21 / Height: 5' 8" / Weight: 124 lbs
Hair Color: Auburn / Eye Color: Green

Strength 1, Stamina 4, Agility 5, Dexterity 3, Fighting 8, Intellect 4, Awareness 6, Presence 6

Advantages
Attractive 2, Benefit, Alternate Identity: (Briallen Potter), Benefit, Sixth Sense, Benefit, Spiritual Diplomat, Benefit, Wealth 3 (millionaire), Charming, Daze (Deception), Defensive Attack, Defensive Roll 2, Diehard, Equipment 7, Fascinate (Persuasion), Flirtation, Herbalist, Improved Grab, Improved Hold, Improved Treatment, Languages 1, Potioneer, Power Attack, Ritualist, Second Chance: (Resisting Mental Control), Trance

Skills
Acrobatics 4 (+9), Athletics 4 (+5), Close Combat: Whips 2 (+10), Deception 6 (+12), Expertise: Magic 10 (+14), Expertise: Nature 12 (+16), Expertise: Science 10 (+14), Insight 6 (+12), Investigation 4 (+8), Perception 6 (+12), Persuasion 8 (+14), Ranged Combat: Magic 6 (+9), Ranged Combat: Throwing 2 (+5), Sleight of Hand 4 (+7), Stealth 4 (+9), Technology 4 (+8), Treatment 8 (+12)

Powers
Green Girl Physiology
. . Cosmetic Shift: Feature 1 (racial trait, Notes: Pam can make minor changes to her appearance at will. This allows her to change her eye & hair color, as well as herskin tone; however, she is incapable of altering her overall appearance. This ability grants her a +2 bonus to Deception checks when donning a disguise, and can make her more appealing romantically. It is however, still possible for someone to recognize her for who she is, as more drastic changes would require the Morph power effect.)
. . Earth Healing: Regeneration 2 (racial trait, Every 5 rounds; Source: Direct Contact with a layer of Topsoil)
. . Green Senses: Senses 6 (racial trait, Acute: Plant Awareness, Awareness: Plants [Mental], Extended: Plant Awareness 2: x100, Low-light Vision, Radius: Plant Awareness)
. . Green Speech: Comprehend 2 (racial trait, Plants)
. . Invulnerabilities: Immunity 21 (racial trait, Alteration Effects, Custom: Mind-Altering Effects 5, Custom: All Poison Effects 5, Custom: Immune-System Effects 1, Sleep, Uncommon Descriptor: Paralysis Effects, Uncommon Descriptor: Stun Effects)
. . Photosynthesis: Immunity 3 (racial trait, Aging, Starvation & Thirst, Suffocation: Oxygen Deprivation; Source: Regular exposure to sunlight & topsoil)
. . Tough: Protection 3 (racial trait, +3 Toughness)
. . Woodland Stride: Movement 2 (racial trait, Sure-footed 1, Trackless: Visual Senses 1; Limited: to Natural Environmnets)
Green Talents
. . Carrier Vine: Flight 2 (verdant talent, Speed: 8 miles/hour, 120 feet/round; Platform, Source: Overhanging Vines or Tree Limbs)
. . Green Thumb: Feature 1 (verdant magic, Notes: Pam has a potent “green thumb,” allowing her to grow small (size rank –4 or less) plants from seeds to full maturity in a matter of seconds. This is a limited version of the Plant Growth power.)
. . Horticulture: Feature 1 (verdant talent, Notes: Pam can identify different plant species and their properties simply by looking at or touching them.)
. . Living Springtime: Feature 1 (verdant talent, Notes: Pam can make flowering plants bloom instantly out of season, or make fruiting plants produce mature fruit instantly whenever she wants.)
. . Plant Healer: Feature 1 (verdant talent, Notes: Pam can cure a plant of infections, minor damage, and other maladies, restoring them to full health like a limited version of the Healing effect, simply by touching them.)
. . Wand Magic: Variable 1 (Easily Removable, wizarding magic; Action 2: free; Limited: to Utility Spells & Features)
Plant Control: Array
. . Animate Tree: Summon 8 (verdant magic; Controlled, Multiple Minions: 2 minions; Tiring)
. . Mighty Eruption: Burst Area Move Object 6 (verdant magic, 3200 lbs., DC 21; Burst Area 3: 120 feet radius sphere, DC 16, Damaging, Feature: Extraordinary Effort for +2 effect ranks, Indirect 2: any point away or fixed point in fixed direction; Tiring)
. . Plant Growth: Environment 5 (verdant magic, Impede Movement (2 ranks), Visibility (-2), Radius: 500 feet; Selective)
. . Root Transport: Teleport 13 (verdant magic, Carry 50 lbs.; Accurate, Extended: 8000 miles in 2 move actions; Limited to Extended, Medium: Plants )
. . Shambler: Summon 8 (verdant magic; Heroic, Horde, Multiple Minions: 2 minions)
. . Tanglevines: Burst Area Affliction 10 (verdant magic, 1st degree: Hindered and Vulnerable, 2nd degree: Defenseless and Immobilized, Resisted by: Dodge, Overcome by Damage, DC 20; Burst Area: 30 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged, Indirect 3: any point in fixed direction or fixed point in any direction; Limited Degree)
. . Wall of Thorns: Linked Effect
. . . . The Thorns: Shapeable Area Damage 4 (Linked; verdant magic, DC 19; Shapeable Area 6: 1000 cft., DC 14, Increased Duration: concentration)
. . . . The Wall: Create 10 (Linked; verdant magic, Volume: 1000 cft., DC 20; Concentration, Limited: to Creating Walls, Reduced Range: close)
Poisonous Touch: Array
. . Internal Flora: Cumulative Affliction 6 (bio-disruption, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 16; Cumulative, Increased Range 2: perception, Subtle: subtle)
. . Pheromone Cloud: Cloud Area Affliction 10 (toxic biochemistry, 1st degree: Entranced, Impaired, Resisted by: Will, DC 20; Cloud Area: 15 feet radius sphere, DC 20, Extra Condition, Increased Range: ranged; Diminished Range 2, Limited Degree 2, Sense-dependent: Olfactory)
. . Pheromone Kiss: Cumulative Affliction 12 (toxic biochemistry, 1st degree: Dazed, 2nd degree: Compelled, 3rd degree: Controlled, Resisted by: Will, DC 22; Cumulative; Grab-based)
. . Phytotoxin: Affliction 12 (toxic biochemistry, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 22; Secondary Effect)
. . Thorn Whip: Damage 8 (custom spell, DC 23; Binding, Dangerous 2, Disarming, Grabbing, Reach (melee) 6: 30 ft.)
. . Toxin Bolt: Damage 8 (custom spell, DC 23; Alternate Resistance: Fortitude, Increased Range: ranged, Variable Descriptor: close group - Any Plant-based Poison)

Equipment
Abandoned Arboretum, Cell Phone (Smartphone), Nightshade Manor

Offense
Initiative +5
Grab, +8 (DC Spec 11)
Internal Flora: Cumulative Affliction 6 (DC Fort 16)
Mighty Eruption: Burst Area Move Object 6 (DC 21)
Pheromone Cloud: Cloud Area Affliction 10 (DC Will 20)
Pheromone Kiss: Cumulative Affliction 12, +8 (DC Will 22)
Phytotoxin: Affliction 12, +8 (DC Fort 22)
Tanglevines: Burst Area Affliction 10 (DC Fort/Will 20)
The Thorns: Shapeable Area Damage 4 (DC 19)
Thorn Whip: Damage 8, +10 (DC 23)
Throw, +5 (DC 16)
Toxin Bolt: Damage 8, +9 (DC Fort 23)
Unarmed, +8 (DC 16)

Complications
- Demeaning Perception: Pam seems to exist for the sole purpose of flaunting her feminine attributes. This regularly causes people to make ill-informed judgments regarding her character. Of course, not one of these people is likely to make an accurate guess as to the reason for her fashion preferences.
- Destiny: It is Pam's destiny to be the one who ultimately defeats the dark wizard who styles himself as "Lord Voldemort" due to the fact that it was Pam's outburst of accidental magic that originally discorporated his heinie.
- Honor: Pam will go out of her way to avoid hurting children. In fact, it is actually easier for an enemy to exploit this tendency, than it would be for them to try targeting the plant-life in Pam's surroundings.
- Motivation: Responsibility: Pam is a Plant Elemental, and as such is responsible for protecting the domain she is a living embodiment of. This often causes her to come into conflict with those who don't see anything wrong with destroying plants, such as the C.E.O. of Wayne Enterprises, Bruce Wayne.
- Power Loss: There must be at least some form of plant-life within range of Pam's Plant Awareness ability, even if it's only in the form of seeds located beneath the ground's surface, in order for her to make use of her Verdant Magic and Verdant Talent descriptor effects.
- Relationships: Pam is by birth, the eldest of James and Lily Potter's three children. However the only member of the House of Potter who Pam might willingly consider a family member is her youngest sibling, Rhosyn Potter. In fact, she considers Severus Snape to be more of a father for her than James ever was.
- Secret: Chronologically speaking, Pam is only fifteen years old. This is something she would rather not have discovered by people like the Batman, as it could be quite damaging for her reputation as a seductress. However, there are a couple of different reasons why Pam is actually the age she appears to be in regards to her physical, mental and emotional development.
- Weakness: Pam's Plant Awareness causes her to feel pain whenever the plants in her surroundings are being destroyed, forcing her to make a DC 20 Fortitude check or be inflicted with the Dazed & Impaired conditions. These conditions will persist until the plants in her vicinity are no longer being targeted. It's worth noting that her Plant Awareness has a maximum range of 1,200 feet.

Languages
English [Native], Parseltongue

Defense
Dodge 11, Parry 11, Fortitude 8, Toughness 9/7, Will 10

Power Points
Abilities 74 + Powers 141 + Advantages 33 + Skills 50 (100 ranks) + Defenses 17 = 315

--------------------
Nightshade Manor - PL 10

Toughness 10, Size Huge

Features:
Amplifier 2 (Magical Traits), Artificer Lab, Concealed 2 (DC 25), ECM 4 (Vs. Magic, -8), Floo Connection, Garage, Grounds (Awesome), Gym, Hero Point Bank 3, Infirmary, Library, Living Space, Luxury 2 (Up to 2 ea., 4), Mystic Locale, Ritual Chamber, Typewriter, Wards 2 (DC 25)

Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 25 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 30

--------------------
Abandoned Arboretum - PL 10 (Alternate of Nightshade Manor)

Toughness 8, Size Medium

Features:
Communications, Computer, Concealed 1 (DC 20), Garage, Grounds (Gargantuan), Gym, Habitat, Living Space, Basic 2 (Up to 2 ea., 4), Power System, Security System 1 (DC 20)

Power Points
Abilities 1 + Powers 0 + Advantages 0 + Features 11 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 13
--------------------
Build Comments: Another example of a Gargantuan structure, is the Watchtower; while another example of an awesome structure would be the gardens surrounding Wayne Manor in Batman vs. Superman: Dawn of Justice.
Last edited by DalkonCledwin on Wed Sep 23, 2020 11:57 pm, edited 1 time in total.
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Raven / The MCs / Nightshade

Post by DalkonCledwin »

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Art by Krishna Dukariya on ArtStation

Raven (Rachel Roth) - PL 9
Age: 15 / Height: 5' 4" / Weight: 107 lbs
Hair Color: Violet / Eye Color: Violet

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 8, Intellect 5, Awareness 7, Presence 2

Advantages
Attractive, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Connected, Defensive Roll 2, Diehard, Eidetic Memory, Equipment 10, Evasion, Fearless, Holding Back, Improved Treatment, Languages 4, Luck (Inspiration) 3, Power Attack, Ranged Attack, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Startle, Trance

Skills
Acrobatics 4 (+7), Athletics 4 (+10), Close Combat: Brawling 2 (+10), Deception 8 (+10), Expertise (AWE): Theology 8 (+15), Expertise: Ancient Runes 10 (+15), Expertise: Magic 12 (+17), Insight 8 (+15), Intimidation 8 (+10), Investigation 6 (+11), Perception 6 (+13), Persuasion 6 (+8), Ranged Combat: Magic 2 (+5), Sleight of Hand 4 (+7), Stealth 6 (+9), Treatment 8 (+13)

Powers
Astral Traveler: Array
. . Astral Projection: Remote Sensing 14 (soul magic, Affects: All Types, Range: 60 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Levitation: Flight 8 (racial talent, Speed: 500 miles/hour, 1 mile/round)
Azarath, Metrion, Zinthos: Array
. . Emotion Reading: Cumulative Mind Reading 8 (empathy, DC 18; Cumulative; Limited to Emotions)
. . Empathic Healing: Healing 8 (empathy; Restorative; Empathic)
. . Empathic Linking: Mental Communication Perception (All Senses) 2 (empathy; Perception (All Senses), Subtle: encrypted; Concentration, Feedback, Limited: to Friends or loved ones, Notes: Range: 1 mile)
. . Pass Wall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Shadow Shaping: Create 8 (soul magic, umbrakinesis, Volume: 250 cft., DC 18; Impervious, Movable; Proportional)
. . Soul Jump: Teleport 6 (soul magic, 1800 feet in a move action, carrying 800 lbs.; Change Direction, Extended: 60 miles in 2 move actions, Increased Mass 4)
. . Soul Shift: Movement 2 (soul magic, Dimensional: Mystical Dimensions 2: group, 800 lbs.; Increased Mass 4)
. . Umbral Beam: Line Area Damage 8 (soul magic, umbrakinesis, DC 23; Line Area: 5 feet wide by 30 feet long, DC 18, Increased Duration: concentration)
. . Umbral Blast: Damage 12 (soul magic, umbrakinesis, DC 27; Increased Range: ranged)
. . Umbral Bolts: Damage 8 (soul magic, umbrakinesis, DC 23; Increased Range: ranged, Multiattack)
. . Umbral Wave: Cone Area Damage 8 (soul magic, umbrakinesis, DC 23; Cone Area 2: 120 feet cone, DC 18)
Half-Demon Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Claws: Strength-based Damage 1 (slashing, DC 22)
. . Demonic Senses: Senses 11 (racial talent, Acute (Type): Mental Senses, Awareness: Emotions [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Detect: Mental Tampering [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fangs: Strength-based Damage 2 (piercing, DC 23; Grab-based)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 635 years))
. . Resistances: Immunity 25 (racial trait, Common Descriptor: Fire Effects, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
Library of Arcane Lore
. . Occult Research Materials: Variable 1 (artifice; Limited: to Utility Spells & Features, Slow)
. . . . Time Portal (Powers: Time Portal: Movement 1)
. . . . . . Time Portal: Movement 1 (codex of ancient magic, Time Travel: The Stone Age 1: fixed point, 50 lbs.; Feature: Raven is allowed to drag someone into the present era by combining this with her Umbrakinesis, Portal; Limited 3: Can only be used to allow passage for a single traveler, and then never again)

Power Settings
Time Portal (Powers: Time Portal: Movement 1)

Equipment
Library of Arcane Lore, Nevermore

Offense
Initiative +3
Claws: Strength-based Damage 1, +10 (DC 22)
Emotion Reading: Cumulative Mind Reading 8 (DC Will 18)
Fangs: Strength-based Damage 2, +10 (DC 23)
Grab, +10 (DC Spec 16)
Throw, +4 (DC 21)
Umbral Beam: Line Area Damage 8 (DC 23)
Umbral Blast: Damage 12, +6 (DC 27)
Umbral Bolts: Damage 8, +6 (DC 23)
Umbral Wave: Cone Area Damage 8 (DC 23)
Unarmed, +10 (DC 21)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.
- Holding Back: In the event that over half of Raven's team has been incapacitated, or else when countless innocent lives are in danger, she can spend a Hero Point and make a DC 22 Will Check in order to unleash her full potential (see the attached stat block for further details). It is worth noting that this complication does not award a Hero Point due to the fact that it is actually the result of a Fortune advantage.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Power Loss: Raven must be capable of chanting her signature incantation in order to utilize most, if not all, of her spell effects. She also can't employ the "Detect Mental Tampering" sensory effect if her own mind has been tampered with.
- Temper: Raven's temper is her greatest weakness, whenever she becomes truly angry, she'll become a demonic manifestation of the Cardinal Sin known as Pride, and it will be up to her friends and loved ones to drag her back from the edge of the abyss.

Languages
Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 10, Parry 10, Fortitude 6, Toughness 8/6 (Imp. 5), Will 12

Power Points
Abilities 80 + Powers 100 + Advantages 38 + Skills 51 (102 ranks) + Defenses 14 = 283

--------------------
White Raven - PL 13

Strength 6, Stamina 6, Agility 3, Dexterity 3, Fighting 8, Intellect 5, Awareness 7, Presence 2

Advantages
Attractive, Benefit, Sixth Sense 3, Benefit, Spiritual Diplomat, Connected, Defensive Roll 2, Diehard, Eidetic Memory, Equipment 10, Evasion 2, Fearless, Improved Treatment, Languages 4, Luck (Inspiration) 3, Power Attack, Ranged Attack 3, Ritualist, Runesmith, Second Chance: (Resisting Mental Control), Startle, Trance

Skills
Acrobatics 6 (+9), Athletics 6 (+12), Close Combat: Brawling 2 (+10), Deception 10 (+12), Expertise (AWE): Theology 8 (+15), Expertise: Ancient Runes 10 (+15), Expertise: Magic 12 (+17), Insight 10 (+17), Intimidation 10 (+12), Investigation 6 (+11), Perception 8 (+15), Persuasion 8 (+10), Ranged Combat: Magic 4 (+7), Sleight of Hand 6 (+9), Stealth 8 (+11), Treatment 10 (+15)

Powers
Astral Traveler: Array
. . Astral Projection: Remote Sensing 18 (soul magic, Affects: All Types, Range: 1000 miles; Dimensional 2: group - Mystical Dimensions; Feedback, Noticeable: Raven-shaped Shadow, Side Effect 2: always - Physical Body is Defenseless & Immobile)
. . Levitation: Flight 10 (racial talent, Speed: 2000 miles/hour, 4 miles/round)
Azarath, Metrion, Zinthos: Array
. . Emotion Reading: Cumulative Mind Reading 12 (empathy, DC 22; Cumulative; Limited to Emotions)
. . Empathic Healing: Healing 12 (empathy; Restorative; Empathic)
. . Empathic Linking: Mental Communication Perception (All Senses) 4 (empathy; Perception (All Senses), Subtle: encrypted; Concentration, Feedback, Limited: to Friends or loved ones, Notes: Range: Worldwide)
. . Pass Wall: Movement 3 (soul magic, Permeate 3: full speed; Portal)
. . Shadow Shaping: Create 12 (soul magic, umbrakinesis, Volume: 4000 cft., DC 22; Impervious, Movable; Proportional)
. . Soul Jump: Teleport 10 (soul magic, 4 miles in a move action, carrying 800 lbs.; Change Direction, Extended: 1000 miles in 2 move actions, Increased Mass 4)
. . Soul Shift: Movement 3 (soul magic, Dimensional 3: any dimension, 800 lbs.; Increased Mass 4)
. . Umbral Beam: Line Area Damage 12 (soul magic, umbrakinesis, DC 27; Line Area: 5 feet wide by 30 feet long, DC 22, Increased Duration: concentration)
. . Umbral Blast: Damage 16 (soul magic, umbrakinesis, DC 31; Increased Range: ranged)
. . Umbral Bolts: Damage 12 (soul magic, umbrakinesis, DC 27; Increased Range: ranged, Multiattack)
. . Umbral Wave: Cone Area Damage 12 (soul magic, umbrakinesis, DC 27; Cone Area 2: 120 feet cone, DC 22)
Half-Demon Physiology
. . Body Resistance: Impervious Toughness 5 (racial trait)
. . Claws: Strength-based Damage 1 (slashing, DC 22)
. . Demonic Senses: Senses 11 (racial talent, Acute (Type): Mental Senses, Awareness: Emotions [Mental], Darkvision, Detect: Demons [Mental] 2: ranged, Detect: Mental Tampering [Mental] 2: ranged, Radius (Type): Mental Senses)
. . Fangs: Strength-based Damage 2 (piercing, DC 23; Grab-based)
. . Invulnerabilities: Immunity 4 (racial trait, Disease, Environmental Condition: Cold, Environmental Condition: Heat, Poison; Feature: Longevity (Up to 635 years))
. . Resistances: Immunity 25 (racial trait, Common Descriptor: Fire Effects, Damage Effect: Cold Damage, Damage Effect: Corrosive Damage, Damage Effect: Electricity Damage; Limited - Half Effect)
Soul Talents
. . Soul Self Shield: Protection 6 (soul magic, +6 Toughness; Impervious [3 extra ranks], Sustained)

Expanded Equipment
Library of Arcane Lore
. . Occult Research Materials: Variable 1 (artifice; Limited: to Utility Spells & Features, Slow)
. . . . Time Portal (Powers: Time Portal: Movement 1)
. . . . . . Time Portal: Movement 1 (codex of ancient magic, Time Travel: The Stone Age 1: fixed point, 50 lbs.; Feature: Raven is allowed to drag someone into the present era by combining this with her Umbrakinesis, Portal; Limited 3: Can only be used to allow passage for a single traveler, and then never again)

Power Settings
Time Portal (Powers: Time Portal: Movement 1)

Equipment
Library of Arcane Lore, Nevermore, Team Communicator

Offense
Initiative +3
Claws: Strength-based Damage 1, +10 (DC 22)
Emotion Reading: Cumulative Mind Reading 12 (DC Will 22)
Fangs: Strength-based Damage 2, +10 (DC 23)
Grab, +10 (DC Spec 16)
Throw, +6 (DC 21)
Umbral Beam: Line Area Damage 12 (DC 27)
Umbral Blast: Damage 16, +10 (DC 31)
Umbral Bolts: Damage 12, +10 (DC 27)
Umbral Wave: Cone Area Damage 12 (DC 27)
Unarmed, +10 (DC 21)

Complications
- Enemies: Because of her heritage and the knowledge she has gained over the years, Raven is the target of many supernatural forces who wish to use her for their own dark purposes.
- Inert: Raven reaches such great heights while using the Holding Back advantage that the only thing she can do once the power comes to an end, is to crash even harder. Raven will fall unconscious at the end of any encounter in which she uses the Holding Back advantage and be completely unresponsive for at least an hour. After that hour is up however, she can be roused using the normal methods for awakening a sleeping character. As this complication is part of the Holding Back advantage, it is incapable of granting a Hero Point.
- Motivation: Acceptance: Raven wants to be accepted for who she is, not feared for what she could one day be forced to unleash upon the world.
- Power Loss: Raven must be capable of chanting her signature incantation in order to utilize most, if not all, of her spell effects. She also can't employ the "Detect Mental Tampering" sensory effect if her own mind has been tampered with.
- Temper: Raven's temper is her greatest weakness, whenever she becomes truly angry, she'll become a demonic manifestation of the Cardinal Sin known as Pride, and it will be up to her friends and loved ones to drag her back from the edge of the abyss.

Languages
Azaranian [Native], English, German, Latin, Romanian, Sanskrit, Sumerian

Defense
Dodge 12, Parry 12, Fortitude 8, Toughness 14/6 (Imp. 14/5), Will 18

Power Points
Abilities 80 + Powers 135 + Advantages 40 + Skills 62 (124 ranks) + Defenses 26 = 343
--------------------
Nevermore - PL 9/13

Toughness 8, Size Awesome

Features:
Amplifier 3 (Magical Traits), Concealed, Cosmetic 5 (DC 40), Deathtraps, Dimensional Portal, Dual Size: Miniscule, ECM 4 (Vs. Magic, -8), Hero Point Bank 4, Holding Cells 3 (Basic, Impervious & Punishment), Isolated, Mystic Locale, Personnel, Sealed, Secret 4 (DC 35), Untraceable, Variable Environment, Weakened Reality

Power Points
Abilities 6 + Powers 0 + Advantages 0 + Features 33 + Skills 0 (0 ranks) + Defenses 1 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 40
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DalkonCledwin
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Joined: Thu Oct 25, 2018 11:42 pm
Location: Gallifrey

Wonder Girl Brainstorm & Notes

Post by DalkonCledwin »

Wonder Girl
Premise: This is a world where the daughter of Superman and Wonder Woman grew up as a witch known as Harriet Potter, and is now on her way to becoming a heroine known as Wonder Girl, or as she is otherwise known, Zoe Kal-El.
Required Inclusions:
- Harriet Potter is in reality Zoe Kal-El, the daughter of Clark Kent (Kal-El) and Princess Diana of Themyscira (Wonder Woman), and the inheritor of both legacies.
- Zoe must have powers that are more closely based on those of her father than they are on her mother due to the fact that Amazons are normally only peak examples of humanity.
- Zoe must have been abducted by Albus Dumbledore, who must also seal her powers so that they can’t be a danger to those around her.
- Zoe’s true powers must unveil themselves shortly after her encounter with the Basilisk in a particularly violent manner that causes her to be discovered by the Justice League.
- Zoe must be around the same age as either the Teen Titans or founding members of Young Justice for the purposes of this fic, with her joining one or the other of those two teams.
- Zoe’s moral alignment must be Light (good) or Gray (neutral).
- All romantic pairings are permissible for the purposes of this fic.
Preferred Inclusions:
- It is suggested that Zoe should wear a similar costume to the one her mother wears.
- It is suggested that Zoe’s strength be at about the same levels as Conner Kent’s due to the fact that she is still quite young and has yet to grow into her powers.
- Zoe becoming romantically involved with one of the female members of whichever team she happens to wind up being affiliated with. With Starfire as the original intended pairing.
- It is suggested that Zoe be particularly headstrong due to the Dursleys and Dumbledore.
Optional Inclusions:
- Zoe’s knowledge of magic could make her very appealing to someone like Raven or Zatanna, as a romantic option, as she would have knowledge that could help them achieve their goals.
- Zoe eventually having to deal with Voldemort & Dumbledore, who could be her “Arc” Villains.
Forbidden Things:
- Zoe, the Weak Emo Doormat.
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