One Hero to Rule Them All by SamDelaTorre
Bruce Thomas Wayne - PL 13
Age: 34 / Height: 6' 2" / Weight: 210 lbs
Hair Color: Black / Eye Color: Blue
Wealth Rank: +28 / Rep Rank: +21
Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 9, Intellect 4, Awareness 8, Presence 5
Advantages
Agile Feint, Assessment, Attractive, Benefit, Renown 4, Benefit, Status (Justic League Member), Benefit, Wealth 5 (billionaire), Chokehold, Close Attack 4, Connected, Contacts, Daze (Intimidation), Defensive Attack, Defensive Roll, Eidetic Memory, Equipment 35, Evasion 2, Extraordinary Effort, Forceful Intimidation, Great Endurance, Hide in Plain Sight, Improved Critical 3: Unarmed, Improved Disarm, Improved Initiative, Improved Smash, Improved Trip, Improvised Tools, Inspire 3, Instant Up, Inventor, Languages 6, Leadership, Mobile Defense, Move-by Action, Power Attack, Precise Attack (Close, Concealment), Precise Attack (Ranged, Concealment), Precise Attack (Ranged, Cover), Prone Fighting, Quick Draw, Ranged Attack 9, Second Chance: (Resisting Mental Control), Skill Mastery: Acrobatics, Skill Mastery: Investigation, Skill Mastery: Stealth, Startle, Takedown 2, Throwing Mastery 2, Tracking, Trance, Two-Weapon Fighting 2, Ultimate Effort: (Toughness Checks), Uncanny Dodge, Weapon Bind, Well-informed
Skills
Acrobatics 14 (+18), Athletics 16 (+18), Close Combat: Unarmed 2 (+11), Deception 10 (+15), Expertise: Business 8 (+12), Expertise: Gotham City 10 (+14), Insight 14 (+22), Intimidation 14 (+19), Investigation 14 (+18), Perception 12 (+20), Persuasion 10 (+15), Sleight of Hand 10 (+14), Stealth 14 (+22/+18), Technology 14 (+18), Treatment 4 (+8), Vehicles 8 (+12)
Powers
Combat Training
. . Burst of Speed: Speed 2 (training, Speed: 8 miles/hour, 120 feet/round; Tiring)
. . Ease of Movement: Movement 2 (training, Sure-footed 2)
. . No Trace: Movement 4 (training, Trackless: Auditory, Magical, Olfactory & Visual Senses 4)
. . Poison Use: Immunity 1 (training, Poison; Limited: Only when coating weapons in poison)
. . Situational Awareness: Senses 1 (training, Danger Sense: Visual)
. . Sneak Attack: Damage 9 (training, DC 24; Accurate 2: +4, Increased Range: ranged, Penetrating 9, Subtle: subtle, Variable Descriptor: close group - Damage descriptor is based on weapon; Diminished Range 2, Limited: to targets who are Vulnerable or Defenseless, Quirk: Range is equal to lesser between weapon damage rank or Sneak Attack rank)
. . Vaulting: Leaping 2 (training, Leap 30 feet at 8 miles/hour; Acrobatics Check Required)
Special Qualities
. . Insomnia: Immunity 1 (talent, Sleep; Limited - Half Effect)
The Batsuit (Removable)
. . Armored Gauntlets: Array
. . . . Flurry of Blows: Strength-based Damage 4 (bludgeoning, DC 21; Multiattack [2 extra ranks])
. . . . Gauntlet Strike: Strength-based Damage 4 (bludgeoning, DC 21; Breaking)
. . Camouflage: Enhanced Trait 2 (armor, Stealth +4 (+22); Limited: to Urban Environments)
. . Insulation: Immunity 2 (armor, Environmental Condition: Heat, Environmental Condition: Cold)
. . Kevlar Bi-Weave: Protection 8 (armor, +8 Toughness; Impervious)
. . Memory Foam Cape: Flight 4 (armor, Speed: 30 miles/hour, 500 feet/round; Gliding, Wings)
. . Sonic Sounder: Shapeable Area Affliction 8 (bat swarm, 1st degree: Hindered, Impaired, Resisted by: Will, DC 18; Shapeable Area 3: 125 cft., DC 18, Extra Condition, Feature: Bruce is immune to this effect; Limited Degree 2, Unreliable (1 use))
. . The Cowl: Senses 22 (armor, Accurate (Type): Auditory Senses, Analytical (Type): Auditory Senses, Direction Sense, Distance Sense, Extended: Auditory Senses 3: x1k, Extended: Visual Senses 3: x1k, Infravision, Low-light Vision, Microscopic Vision 1: dust-size, Time Sense, Tracking: Infravision 2: full speed, Ultra-hearing, Ultravision)
Grapple Gun: Array
. . Snag: Move Object 3 (technological, 400 lbs., DC 18; Damaging, Feature: Tether; Limited Direction: Towards Bruce)
. . Swing Line: Movement 1 (technological, Swinging; Platform)
Equipment
Binoculars, Boomerang, Concealable Microphone, Encrypted Smartphone, Flashlight, Fragmentation Grenade, Gas Mask, Grapple Gun, Handcuffs, Lockpicks, Medical Kit (Basic), Mini-tracer, Rebreather, Shuriken, Team Communicator, The Batcave, The Tumbler, Utility Belt (Bolos, Flash Grenade, Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade), Video Camera, Wayne Manor
Offense
Initiative +8
Bolos, +13 (DC Dog 15)
Boomerang, +13 (DC 20)
Flash Grenade, +13 (DC Dog/Fort 14)
Flurry of Blows: Strength-based Damage 4, +15 (DC 21)
Fragmentation Grenade, +13 (DC Dog 15)
Gauntlet Strike: Strength-based Damage 4, +15 (DC 21)
Grab, +13 (DC Spec 12)
Shuriken, +13 (DC 18)
Sleep Gas Grenade, +13 (DC Dog/Fort 14)
Smoke Grenade, +13 (DC 19)
Snag: Move Object 3, +13 (DC 18)
Sneak Attack: Damage 9, +17 (DC 24)
Sonic Sounder: Shapeable Area Affliction 8 (DC Will 18)
Tear Gas Grenade, +13 (DC Dog/Fort 14)
Throw, +13 (DC 19)
Unarmed, +15 (DC 17)
Complications
- Chick Magnet: Bruce is one of those individuals who literally can't go anywhere without drawing the attention of the fairer gender. This is true regardless of which persona he's currently portraying himself as.
- Enemies: Between the actual supervillains and the rival business tycoons, it's safe to say that Bruce has far more enemies than any one man could ever hope to deal with. Good thing he's actually two men who happen to share a single body, isn't it?
- Hen-Pecked: Wonder Woman is not at all happy with Bruce's decision to allow his ten year old ward to participate in combat missions, and likes to remind him of that fact whenever she possibly can.
- Motivation: Protector: Bruce considers Gotham City his domain and takes the task of protecting it from criminals very seriously... some might even say he takes crime fighting far too seriously.
- Nemeses: The Gotham Police Department considers the "Batman" to be one of Gotham City's most dangerous, brutal and notorious criminals. As such, they have standing orders to shoot first and ask questions only after confirming a fatality. The irony in all of this, is that their assessment isn't exactly baseless.
- Relationship: Ayala Potter owns the second largest stake in Wayne Enterprises after Bruce himself due to the fact that the House of Potter provided much of the startup capital for the company. Of course, the last time a Potter bothered to attend a board meeting was back in the 1800's.
- Significant Other: Bruce would be absolutely devastated if anything were to ever happen to his ward or his butler.
- Troubled Past: Bruce underwent combat training with the League of Assassins, a fact which will occasionally come back to haunt (or date) him.
Languages
Arabic, Chinese (Cantonese), Chinese (Mandarin), English [Native], Filipino, French, German, Greek, Hebrew, Italian, Kryptonian, Latin, Polish, Portuguese, Russian, Swahili, Swedish, Thai, Turkish, Vietnamese
Defense
Dodge 15, Parry 15, Fortitude 6, Toughness 11/10 (Imp. 8), Will 14
Power Points
Abilities 76 + Powers 86 + Advantages 119 + Skills 87 (174 ranks) + Defenses 27 = 395
--------------------
--------------------The Batcave - PL 13
Toughness 14, Size Huge
Features:
Comms, Encrypted 2 (DC 25), Communications, Computer, Concealed, Cosmetic 4 (DC 35), Concealed, Electronic 3 (DC 30), Defense System, Dock, ECM 5 (DC 40), Escape Tunnels 2 (DC 25), Garage, Hangar, Holding Cells, Inventor Lab, Isolated, Laboratory (Basic & Crime), Library, Living Space, Luxury 2, Motor Pool 3, Power System, Security System 4 (DC 35), Untraceable, Vault
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 40 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 47
--------------------Wayne Manor - PL 13 (Alternate of The Batcave)
Toughness 10, Size Huge
Features:
Comms, Encrypted 2 (DC 25), Communications, Computer, Concealed, Cosmetic 1 (DC 20), Concealed, Electronic 2 (DC 25), ECM 4 (DC 35), Escape Tunnels 1, Garage, Grounds, Gym, Library, Living Space, Luxury 5, Power System, Security System 5 (DC 40), Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 28 + Skills 0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 33
The Tumbler - PL 13
Strength 10, Defense -3, Toughness 12, Size Huge
Features:
Autopilot 1 (+4), Caltrops, Communications 2, Computer, Navigation System 1, Oil Slick, Remote Control
Powers
Armor Plating: Impervious Toughness 8 (armor)
Missile Launcher: Burst Area Damage 10 (ballistic, DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
Wheelset: Speed 6 (technological, Speed: 120 miles/hour, 1800 feet/round)
Offense
Missile Launcher: Burst Area Damage 10 (DC 25)
Power Points
Abilities 4 + Powers 44 + Advantages 0 + Features 8 + Skills 0 (0 ranks) + Defenses 4 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 60