Born to reasonably wealthy parents in 1978, Victor Furtado demonstrated his Hyperbrain talents in elementary school and was scooped up by Brazil's first think tank when he was fourteen, with the reluctant consent of his parents. It soon became clear (to him at least) that while he might have been a prodigy outside, inside he was at best a third-rater. He counted himself lucky that his mentors allowed him to develop his talents at his own pace, and encouraged him to learn as much about art as he did about science and technology, for the former was his true love.
However, Victor was also carefully conditioned to believe that the think tank was the only place he would ever find safety, and, when he turned eighteen, he chose to remain when given the 'option' to leave. He contributed quite a bit to the designs of the other Hyperbrains, and helped to make their environment a home, rather than a sterile laboratory, through his art. Three years later, though, the facility was forcibly shut down by the government as part of a wave of reaction against the think tank concept, and Victor found himself cast out into a cold, cruel, unwelcoming world.
Well, that's what it seemed like for the first few days, but his parents were actually eager to reconnect with him, even if they didn't (couldn't) fully understand or appreciate what he'd been through. They gave him a private home on their estate, and a job in their family business that was more or less a sinecure, with the promise that, once he felt secure, they'd find him some meaningful work. Victor appreciated that, but he wasn't sure what he wanted to do. He focused on his art, exploring landscapes for the first time.
It was while he was hiking through the Amazon in search of inspiration that he discovered the spaceship, much to his amazement. He hadn't heard anything about a vessel coming down on the news, recently, and the vessel's profile didn't match any of the extraterrestrial cultures he'd learned about. He managed to get inside of it, and worked his way to what he assumed was a control deck, where he got another surprise. The vessel was inhabited, and by a fellow human being! Before Victor could say anything, though, the wounded master of the vessel said something in a language he didn't recognize, pressed something into his hands, and then expired.
It was only then that Victor recognized him as the superhero known as the Meteor, who'd vanished in 1974. The object he'd just been given was a glowing pentagonal prism. Quickly making the connection between these two facts, he closed his hand around it and focused his thoughts on the idea of flight. In the blink of an eye, he found himself surrounded by a golden force field and hovering an inch or so above the spaceship's deck. Whoever the Meteor had been, he'd entrusted Victor with the source of his power.
His first use of the power was to dig a grave for the other man, and then he returned home to begin a long period of study of the powers and limitations of his new abilities. Victor considered keeping his activities a secret from his parents, but decided that their better social skills might be put to good use in helping him keep the situation secret from everyone else. They were every bit as startled by this development as he'd been, but adapted quickly, and agreed to help him, privately being very grateful that their son had not become some sort of mad scientist.
He spent two years in this period of research, but even though he suspected that he was just starting to scratch the surface of what the prism could do, events forced a momentary end to it. Cerebron's attack, while concentrated in the northern hemisphere, did also target a number of sites in the south. Despite his lack of experience, Victor could think of no more qualified individual to answer this attack, and so launched into battle. Less than a minute later, he was struck down and out by the attacking drone, and didn't wake up until after the future members of the Powerhouse had driven Cerebron away from Earth.
This has given him something of a complex, unfortunately. While he contacted the Powerhouse a week later, and became their first non-founding member, he feels (perhaps unfairly) that they should have sought him out. Thus, he engages in a fair amount of self-promotion and glory-hounding, even sponsoring a Portuguese-language comic about his adventures. It probably doesn't help matters that he's had to get used to people calling him El Dorado, a Spanish name, when he doesn't even speak Spanish. It definitely doesn't help matters that, as an atheist and humanist, he increasingly feels uncomfortable and even frightened in the militantly Catholic nation that Brazil is rapidly becoming.
His greatest enemy is the individual known as El Diablo Rojo, an alien criminal (at least that what he hopes that the fellow is) who uses a power prism much like Victor's own, but to enhance his career as a gang leader in Ecuador. He's made genuine attempts to get El Diablo to talk to him about the origins of their mutual powers, but the criminal has shown no interest in cooperating with him in any way that doesn't end in El Dorado's death. However, he's recently had a breakthrough by learning, from the Last Men Standing, that there's a world on the far side of the Technate where such prisms are apparently as common as grass! But traveling there will take him away from Earth and his allies and his home and why in the world is he hesitating?
El Dorado/O Homen de Ouro -- PL 11
Abilities:
STR 11/2 | STA 2 | AGL 4 | DEX 4 | FGT 4 | INT 6 | AWE 4 | PRE 3
Powers:
Power Prism: Removable (-21 points)
* Force Field: Sustained Impervious Protection 12, Linked Sustained Immunity 10 (life support) - 34 points
* Offensive Applications: Array (24 points)
- Basic Blast: Ranged Damage 11, Accurate 2 - 24 points
- Exo-Armor: Enhanced Advantage 2 (Close Attack 2); Enhanced Strength 9; Enhanced Strength 4, Limited to Lifting - 1 point
- Explosive Blast: Ranged Burst Area Damage 8 - 1 point
- Force Objects: Moveable Create 7, Precise - 1 point
- Reactive Armor: Reaction Damage 6 - 1 point
- Stun Blast: Ranged Affliction 12 (Resisted by Fortitude; Dazed, Stunned, Incapacitated) - 1 point
- Tractor-Presser Beam: Move Object 12 - 1 point
Advantages:
Accurate Attack, All-Out Attack, Beginner's Luck, Close Attack 2, Improved Initiative, Interpose, Language (English, [Portuguese is native]), Luck 2, Move-by Action, Ranged Attack 2, Redirect.
Skills:
Close Combat: Unarmed 4 (+8), Expertise: Art 4 (+10), Expertise: Science 4 (+10), Insight 5 (+9), Perception 7 (+11), Persuasion 6 (+9), Technology 4 (+10).
Offense:
Initiative +8
Unarmed +10/+8 (Close Damage 11/2)
Basic Blast +10 (Ranged Damage 11)
Stun Blast +6 (Ranged Fortitude 12)
Explosive Blast -- (Ranged Burst Area Damage 8)
Defense:
Dodge 8, Parry 8, Fortitude 7, Toughness 14/2, Will 12
Totals:
Abilities 58 + Powers 87 + Advantages 13 + Skills 17 + Defenses 21 = 196 points
Complications:
Discovery--Motivation. Glory Hound. Nemesis (El Diablo Rojo.) Power Loss (prism energy depletes.)