J-Mart: Kung Lao, Ken Masters, Captain Carter, John Preston

Where in all of your character write ups will go.
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

J-Mart: Kung Lao, Ken Masters, Captain Carter, John Preston

Post by Thorpocalypse »

HELLO J-MART CUSTOMERS!

So it’s been almost 13 years (holy crap, what have I done with my life??!?!? :shock: ) since I started the original J-Mart over at the old Atomic Think Tank. And we’re closing in on 4 years here at Echoes (thanks again, Ares). I’ve started several build threads and changed directions on my building and posting styles many times and as I looked back over the stuff I’ve done here, I realized that I had a lot of clean up to do to get them consistent into my current format. So rather than go back through all the other threads, I decided I might as well to go back to my original plan of having one 3E “Thorpocamultiverse” location for all my builds. Reworking the main J-Mart was going to be so much work that it just seemed easier to start over. Sure, there will be lots of reposts, but I have several new builds in the tank as well so they’ll get mixed in as we go and should be cleaner overall.

I’ve determined five groups of multiverses for the Thorpocamultiverse based on their power levels and building styles so the index will be grouped similarly:

Earth T1 Multiverse: This is the universe for my main setting, primarily super hero based, where the builds are close to the recommended Mutants and Masterminds core PL settings.
Earth J217 Multiverse: This is also primarily a superhero setting but at a lower PL where the PL spread is condensed for more evenly matched fights between characters.
Earth G1 Multiverse: This is my fantasy setting multiverse, the G being short for Gloriant, my long time fantasy setting.
Earth FG1 Multiverse: The fighting game multiverse where characters from all sorts of fighting games (Mortal Kombat, Street Fighter, Marvel vs Capcom, etc.) will be thrown together to duke it out. Different PL structure, different build philosophy than the main universes.
Earth PC Multiverse: Builds with the recommended PL10/150 power point, no house rules structure reside. This multiverse also contains other 15 pts per PL worlds like a PL12/180 pt Batman world

This will lead to multiple builds, or rebuilds, of the classics like Superman and Spider-Man, which as you all know, is right up my alley. More information about the Thorpocaverse will be available at the Thorpocaverse Setting Thread as I get that updated.

Enough jibber-jabber, let’s get crackin’!

---------------------------------------------------------------------------------------------------------

WELCOME TO J-MART!

DA STORE RULES:
Shirts required for men, not for women.
Masks required for entry, Spider-Man, Batman or Black Panther masks preferred.
Hank Pym’s must be kept on leashes.
No public restrooms.

Disclaimer: J-Mart is a subsidiary of The Thorporation. All original characters copyright of The Thorporation, any unauthorized use of said characters is pretty much OK, as long you don’t make any money with them that I don’t get a cut of. ;)

All other builds free for use if you can’t find ones you like better, which if you can’t, you really aren’t looking very hard… :shock:

STORE STAFF:

MANAGER: The Thorpocalypse
CLERKS: Dante and Randal

--

STORE DIRECTORY:

THE MERCHANDISE:

DA HOUSE RULES

EARTH T1 MULTIVERSE:

AISLE 1 - DC COMICS
AISLE 2 - MARVEL COMICS
AISLE 3 - IMAGE COMICS
AISLE 4 - IDW COMICS
AISLE 5 - DARK HORSE COMICS
AISLE 6 - DYNAMITE COMICS
AISLE 7 - VALIANT COMICS

AISLE 8 - DRESDEN FILES
AISLE 9 - VIDEO GAMES
AISLE 10 - ANIME
AISLE 11 - GREEN RONIN
AISLE 12 - ARCHETYPES/BESTIARY
AISLE 13 - MOVIE, TV & LITERATURE (STAR WARS/STAR TREK/TRANSFORMERS
AISLE 14 - ORIGINALS


EARTH J217 MULTIVERSE:

AISLE 1 - DC COMICS
AISLE 2 - MARVEL COMICS
AISLE 3 - IMAGE COMICS
AISLE 4 - IDW COMICS
AISLE 5 - DARK HORSE COMICS
AISLE 6 - DYNAMITE COMICS
AISLE 7 - VALIANT COMICS

AISLE 8 - DRESDEN FILES
AISLE 9 - VIDEO GAMES
AISLE 10 - ANIME
AISLE 11 - GREEN RONIN
AISLE 12 - ARCHETYPES/BESTIARY
AISLE 13 - MOVIE, TV & LITERATURE (STAR WARS/STAR TREK/TRANSFORMERS
AISLE 14 - ORIGINALS


EARTH PC MULTIVERSE:

AISLE 1 - DC COMICS
AISLE 2 - MARVEL COMICS
AISLE 3 - IMAGE COMICS
AISLE 4 - IDW COMICS
AISLE 5 - DARK HORSE COMICS
AISLE 6 - DYNAMITE COMICS
AISLE 7 - VALIANT COMICS

AISLE 8 - DRESDEN FILES
AISLE 9 - VIDEO GAMES
AISLE 10 - ANIME
AISLE 11 - GREEN RONIN
AISLE 12 - ARCHETYPES/BESTIARY
AISLE 13 - MOVIE, TV & LITERATURE (STAR WARS/STAR TREL/TRANSFORMERS
AISLE 14 - ORIGINALS



EARTH FG1 MULTIVERSE:

AISLE 1 - VIDEO GAMES
AISLE 2 - DC COMICS
AISLE 3 - MARVEL COMICS
AISLE 4 - IMAGE COMICS
AISLE 5 - ANIME
AISLE 6 - MOVIE, TV & LITERATURE (STAR WARS/STAR TREL/TRANSFORMERS
AISLE 7 - ARCHETYPES/BESTIARY
AISLE 8 – ORIGINALS



EARTH G1 MULTIVERSE:

AISLE 1 - PCs
AISLE 2 - NPCs
AISLE 3 - ARCHETYPES
AISLE 4 - RACES
AISLE 5 - DEMONS
AISLE 6 - DRAGONS
AISLE 7 - BESTIARY



MORE AISLES!

The Secret History of the Thorpocalypse

--

THE VIDEO VESTIBULE (PLAYTESTS AND STORIES):

PLAYTESTS:

Playtests:

Earth-T1 Tests:

Batman vs. Vega

Earth-PC1 Tests:

Batman vs. Bane

Earth-PC2 Tests:

Spider-Man vs. Deathstroke

-----------------------------------------------------------------------------------------------------------

OTHER J-MART LOCATIONS:

Thorpocaverse Setting Thread
Tales of the Thorpocamultiverse
J-Mart D&D 5E


J-Mart Original Location
J-Mart Fantasy: World of Gloriant
J-Mart II: Earth-J217
J-Mart PC Superstore
J-Mart Fight Club
Last edited by Thorpocalypse on Tue Jan 09, 2024 3:11 am, edited 389 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Earth-T1 Multiverse Builds: Aisles 1-7

Post by Thorpocalypse »

EARTH T1 MULTIVERSE:

AISLE 1 - DC/WILDSTORM/MILESTONE COMICS

EARTH-T1:

Alfred Pennyworth
Aquaman
Artemiz
Bane
Baron Blitzkrieg
Batgirl (Barbara Gordon)
Batgirl (Cassandra Cain)
Batgirl (Stephanie Brown)
Batman (Bruce Wayne)
Batwoman
Bernadeth
Big Barda
Bizarro
Black Adam
Black Canary
Black Lightning
Black Manta
Black Mask
Blockbuster (Roland Desmond)
Brainiac
The Bride (of Frankenstein)
Bronze Tiger
Captain Marvel (Billy Batson)
Captain Marvel Jr.
Captain Stingaree
Catman
The Cavalier
Cheetah
Chemo
Cheshire
Constantine Drakon
Cyborg Superman
Darkseid
Deadshot
Deathstroke the Terminator
DeSaad
Despero
Doctor Fate
Donna Troy
Doomsday
Electrocutioner
Flash (Barry Allen)
Flash (Wally West)
Frankenstein
Fury
General Zod
Gilotina
Gorilla Grodd
Grail
Granny Goodness
Grayven
Green Arrow
Green Lantern (Abin Sur)
Green Lantern (Guy Gardner)
Green Lantern (Hal Jordan)
Green Lantern (Jessica Cruz)
Green Lantern (John Stewart)
Green Lantern (Kilowog)
Green Lantern (Kyle Rayner)
Green Lantern (Simon Baz)
Harley Quinn
Hawkgirl
Hawkman
John Constantine
The Joker
The Kabuki Twins
Kalibak
Kanto
KGBeast
Killer Croc
Killer Frost
Kite-Man
Lady Shiva
Lady Vic
Lashina
Lex Luthor
Lobo
Mad Harriet
Magenta
Mantis
Mary Marvel
Martian Manhunter
Midnighter
Mister Freeze
Mister Miracle
Mister Terrific
Mongal
Mongul
Mongul II
Mordru
Nightwing
Non
Nuclear Man
Onomatopoeia
Oracle (Wendy) with Marvin and Wonderdog
Parademons
The Penguin
Poison Ivy
Power Girl
Punchline
Query and Echo
The Question
Ra's Al Ghul (with Ubu)
Red Hood
Red Lantern (Atrocitus)
Red Lantern (Bleez)
Red Lantern (Dex-Starr)
Red Robin
The Riddler
Robin
Scarecrow
Signal
Silverback
Sinestro
Sinestro Corps (Arkillo)
Sinestro Corps (Soranik Natu)
Solomon Grundy
Sportsmaster
Steppenwolf
Stompa
Superboy (Kon-El)
Supergirl
Superman (Jon Kent)
Superman (Kal-El)
Talia Al Ghul
Tomorrow Woman
Two-Face
Ursa
V
Wonder Woman
Zatanna

EARTH-T2:

Superman (Kal-L)

EARTH-T3:

Captain Carter

EARTH-T69:

Spider-Man India


EARTH T-2112:

Superman (Kal-El)


AISLE 2 - MARVEL COMICS

EARTH-T1:

Abomination
Ana Kravinoff
Annihilus
Ant-Man (Scott Lang)
Apocalypse
Arcade
Archangel
Arnim Zola
The Badoon (with The Monsters of Badoon)
Banshee
Bantam
Batroc the Leaper
Beast
Black Bolt
Black Cat
Black Dwarf
Black Lotus
Black Panther (T'Challa)
Black Swan
Black Talon
Black Widow
Blade
Blastaar
Blue Marvel
Bullseye
Cable
Cannonball
Captain America
Captain Marvel (Carol Danvers)
Chitauri
Chitauri (Leviathan)
Colossus
Corvus Glaive
Cosmic Hulk
Crossbones
Crystal
Cyclops
Daken
Daredevil
Darkstar
Deadpool
The Destroyer
Doctor Doom (with Doombots)
Doctor Octopus (Olivia Octavius)
Doctor Strange
Dracula
Ebony Maw
El Jaguar
Electro
Elektra
Emma Frost
Falcon
The Fallen One
Firelord
Galactus
Gambit
Gamecock
Graviton
Green Goblin
Griffin
The Hand
Havok
Hawkeye (Clint Barton)
Hawkeye (Kate Bishop)
Honey Badger
Hulk
The Human Torch II
Hyperion
Iceman
Iron Fist
Iron Man
The Invisible Woman
Joystick
Jubilee
Kate Pryde
The Kingpin
Kraven the Hunter
Lady Deathstrike
The Lizard
Loki
Luke Cage
Machete
Machete II
Magik
Magneto
Man-Bull
Man-Thing
Man Mountain Marko
Marie Batroc
Marvel Girl (Jean Grey)
Master Man II
Medusa
Mister Fantastic
Moon Knight
Moonstone
Morgan Le Fay
Ms. Marvel
Mysterio
Namor
Nightcrawler
Nuke (with Nuke clones)
Oddball
Odin
Omega Red
Outriders
Paste Pot Pete
Polaris
Professor X
Proxima Midnight
Psylocke
Punisher Robots
Razor-Fist
Red Guardian
Red Skull
Red Widow
Rhino
Rogue
Sabretooth
The Sandman
Scarlet Spider (Kaine)
The Scarlet Witch
Scorpion
Sentinels (Mark I)
Sentinels (Master Mold)
Shang-Chi
She-Hulk
Silver Surfer
Sin
Spider-Man (Ben Reilly)
Spider-Man (Miles Morales)
Spider-Man (Peter Parker)
Spider-Man (Superior)
Spider-Woman (Jessica Drew)
Storm
Taskmaster
Terrax the Tamer
Thanos
The Thing
Thor
Thor (Jane Foster)
Tombstone
Ultron
Unicorn
Ursa Major
US Agent
Venom (Eddie Brock)
Vermin
The Vision
Viv Vision
The Vulture
Warrior Woman
The Wasp
Wendigo
Werewolf by Night
Winter Soldier
Wolverine (Logan)
Wolverine (X23)
Zaran the Weapon Master


EARTH-T2:

Captain America (Sam Wilson)

EARTH-T3:


EARTH-T69:


EARTH-T243:

Spider-UK

EARTH-T302:

Angel
Beast
Cyclops
Iceman
Marvel Girl (Jean Grey)

EARTH-T304:

Ghost Spider (Gwen Stacy)

EARTH-T504:

Spider Woman (Mayday Parker)

EARTH-T803:


EARTH-T1507:

Spider-Ham

EARTH T-2112:

Spider-Man 2099

AISLE 3 - IMAGE COMICS

EARTH-T1:

Atom Eve
Battle Beast
Conquest
Cy-Gor
Doc Seismic
Invincible
Kursk
The Magdalena
Magmaniac
The Mauler Twins
Omni-Man
Reanimen
Tether Tyrant
Thragg
War Chest

AISLE 4 - IDW COMICS

EARTH-T1:

G.I. JOE:

Snake-Eyes
Storm Shadow

TMNT:

Karai
Savate Ninja
The Shredder (and The Foot)
Splinter

The TMNT:

Donatello
Leonardo
Michelangelo
Raphael

AISLE 5 - DARK HORSE COMICS

EARTH-T1:

Hellboy

AISLE 6 - DYNAMITE COMICS

EARTH-T1:


AISLE 7 - VALIANT COMICS

EARTH-T1:

Zephyr (Faith)
--
Last edited by Thorpocalypse on Mon Nov 13, 2023 12:54 am, edited 336 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Earth-T1 Multiverse Builds: Aisles 8-14

Post by Thorpocalypse »

AISLE 8 - DRESDEN FILES

EARTH-T1:

Bob
Harry Dresden
Mouse

AISLE 9 - VIDEO GAMES

EARTH-T1:
Fatal Fury/King of Fighters:

Final Fantasy:

Hitman:

Killer Instinct:

Mortal Kombat:

Baraka
Goro
Jade
Kitana
Kung Lao
Liu Kang
Mileena
Scorpion
Sub-Zero
Tarkata

Overwatch:

Brigitte
Genji
Hanzo
McRee
Mei
Mercy
Omnics
Reinhardt
Tracer
Winston

Resident Evil:

Soul Calibur:

Street Fighter:

Ken Masters
Ryu
Sagat
Vega

Tekken:

Heihachi Mishima

Tomb Raider:

World of Warcraft:

Deathwing

AISLE 10 - ANIME

EARTH T1:
AFRO SAMURAI:

BLEACH:

CASSHERN SINS:

COWBOY BEBOP:

GHOST IN THE SHELL:

FULL METAL ALCHEMIST:

ONE PUNCH MAN:

SAMURAI CHAMPLOO:

SAMURAI JACK:


AISLE 11 - GREEN RONIN

EARTH-T1:

White Knight


AISLE 12 – ARCHETYPES/BESTIARY

Cops
Cultists
Gorilla Robots
Gorilla Soldiers
Ninjas
Soldiers
Thugs

EARTH-T1:


AISLE 13 - MOVIES, TV, LITERATURE

EARTH-T1:

THE BIG BANG THEORY:

EQUILIBRIUM:

John Preston

THE EXPENDABLES:

FIREFLY/SERENITY:

FLASH GORDON:

GAME OF THRONES:

THE INDIANA JONES TRILOGY (we don't acknowledge Crystal Skull here :x ):

KILL BILL:

MAGIC THE GATHERING:

Jace Beleren

PARKS AND RECREATION:

RICK AND MORTY:

SHARKNADO:

THE SIX MILLION DOLLAR MAN:

STAR TREK:

STAR WARS:

TRAILER PARK BOYS:

THE VENTURE BROTHERS:

THE WALKING DEAD:


AISLE 14 - ORIGINALS
EARTH-T1:

Strata
Last edited by Thorpocalypse on Tue Jan 09, 2024 3:31 am, edited 47 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Earth-J217 Multiverse Builds: Aisles 1-14

Post by Thorpocalypse »

EARTH-J217 MULTIVERSE:

AISLE 1 - DC/WILDSTORM/MILESTONE COMICS

EARTH-J217:

Batman
Brainiac
Darkseid
Doomsday
Steppenwolf
Superman (Kal-El)

AISLE 2 - MARVEL COMICS

EARTH-J217:

Cyclops
Terrax the Tamer
Thanos

AISLE 3 - IMAGE COMICS

EARTH-J217:


AISLE 4 - IDW COMICS

EARTH-J217:

TMNT:
The TMNT:


AISLE 5 - DARK HORSE COMICS

EARTH-J217:


AISLE 6 - DYNAMITE COMICS

EARTH-J217:


AISLE 7 - VALIANT COMICS

EARTH-E217:

--

AISLE 8 - DRESDEN FILES

EARTH-J217:


AISLE 9 - VIDEO GAMES

EARTH-J217:

Fatal Fury/King of Fighters:

Final Fantasy:

Hitman:

Killer Instinct:

Mortal Kombat:

Overwatch:

Resident Evil:

Soul Calibur:

Street Fighter:

Tekken:

Tomb Raider:

World of Warcraft:


AISLE 10 - ANIME

EARTH-J217:

AFRO SAMURAI:

BLEACH:

CASSHERN SINS:

COWBOY BEBOP:

GHOST IN THE SHELL:

FULL METAL ALCHEMIST:

ONE PUNCH MAN:

SAMURAI CHAMPLOO:

SAMURAI JACK:


AISLE 11 - GREEN RONIN

EARTH-J217:

Gamma the Atom Smasher

AISLE 12 – ARCHETYPES/BESTIARY

EARTH-J217:


AISLE 13 - MOVIES, TV, LITERATURE

EARTH-J217:

THE BIG BANG THEORY:

EQUILIBRIUM:

THE EXPENDABLES:

FIREFLY/SERENITY:

FLASH GORDON:

GAME OF THRONES:

THE INDIANA JONES TRILOGY (we don't acknowledge Crystal Skull here :x ):

KILL BILL:

MAGIC THE GATHERING:

Jace Beleren

PARKS AND RECREATION:

RICK AND MORTY:

SHARKNADO:

THE SIX MILLION DOLLAR MAN:

STAR TREK:

STAR WARS:

TRAILER PARK BOYS:

THE VENTURE BROTHERS:

THE WALKING DEAD:


AISLE 14 - ORIGINALS

EARTH-J217:
Last edited by Thorpocalypse on Sun Mar 05, 2023 3:30 am, edited 12 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Earth-PC Multiverse Builds: Aisles 1-7

Post by Thorpocalypse »

EARTH PC MULTIVERSE:

AISLE 1 - DC/WILDSTORM/MILESTONE COMICS

EARTH-PC1:

Aquaman
Bane
Batgirl (Barbara Gordon)
Batgirl (Cassandra Cain)
Batgirl (Stephanie Brown)
Batman (Bruce Wayne)
Batwoman
Black Adam
Black Canary
Black Lightning
Captain Marvel (Billy Batson)
Captain Marvel Jr.
Catwoman
Cheetah
Cheshire
Darkseid
Deathstroke the Terminator
Doctor Fate
Donna Troy
Doomsday
Flash (Barry Allen)
Frankenstein
Green Lantern (Abin Sur)
Green Lantern (Guy Gardner)
Green Lantern (Hal Jordan)
Green Lantern (Jessica Cruz)
Green Lantern (John Stewart)
Green Lantern (Kilowog)
Green Lantern (Kyle Rayner)
Green Lantern (Simon Baz)
Hawkgirl
Hawkman
John Constantine
The Joker
Lady Shiva
Mary Marvel
Martian Manhunter
Midnighter
Mister Terrific
Mongul
Nightwing
Power Girl
The Question
Ra's Al Ghul
Red Hood
Red Lantern (Atrocitus)
Red Lantern (Bleez)
Red Lantern (Dex-Starr)
Red Robin
Robin
Sinestro
Sinestro Corps (Arkillo)
Sinestro Corps (Soranik Natu)
Steppenwolf
Superboy (Kon-El)
Supergirl
Superman (Jon Kent)
Superman (Kal-El)
Tomorrow Woman
Wonder Woman
Zatanna

EARTH-PC2:

Aquaman
Batman (Bruce Wayne)
Captain Marvel (Billy Batson)
Deathstroke the Terminator
Doctor Fate
Green Lantern (Guy Gardner)
Green Lantern (Hal Jordan)
Green Lantern (John Stewart)
Green Lantern (Kyle Rayner)
Martian Manhunter
Power Girl
Superman (Kal-El)
Wonder Woman

AISLE 2 - MARVEL COMICS

EARTH-PC1:

Abomination
Archangel
Beast
Black Bolt
Black Cat
Black Dwarf
Black Panther (T'Challa)
Black Swan
Black Widow
Blade
Blastaar
Blue Marvel
Cable
Captain America
Captain America (Sam Wilson)
Captain Marvel (Carol Danvers)
Colossus
Corvus Glaive
Cosmic Hulk
Cyclops
Daken
Daredevil
Deadpool
Doctor Octopus
Doctor Strange
Ebony Maw
Elektra
Emma Frost
Falcon
Gambit
Ghost Spider (Gwen Stacy)
Green Goblin
Havok
Honey Badger
Hulk
The Human Torch II
Hyperion
Iceman
The Invisible Woman
Iron Fist
Iron Man
Kate Pryde
Kraven the Hunter
The Lizard
Loki
Luke Cage
Magik
Marvel Girl (Jean Grey)
Medusa
Mister Fantastic
Moon Knight
Namor
Nightcrawler
Omega Red
Proxima Midnight
Psylocke
Sabretooth
Scarlet Spider (Kaine)
The Scarlet Witch
Shang-Chi
She-Hulk
Spider-Man (Ben Reilly)
Spider-Man (Miles Morales)
Spider-Man (Peter Parker)
Spider-Man India
Spider-Man (Superior)
Spider-Man 2099
Spider-UK
Spider-Woman (Jessica Drew)
Spider-Woman (May Parker)
Storm
Thanos
The Thing
Thor
Thor (Jane Foster)
US Agent
Venom (Eddie Brock)
The Vision
The Wasp
Winter Soldier
Wolverine (Logan)
Wolverine (X23)

EARTH-PC2:

Black Bolt
Black Panther (T'Challa)
Blue Marvel
Captain America (Steve Rogers)
Captain Marvel (Carol Danvers)
Doctor Strange
Honey Badger
Hulk
Hyperion
Iron Man
Marvel Girl (Jean Grey)
Loki
Spider-Man (Ben Reilly)
Spider-Man (Peter Parker)
Spider-Man 2099
Thor
Thor (Jane Foster)
Venom
The Vision


AISLE 3 - IMAGE COMICS

EARTH-PC1:

Atom Eve
Conquest
Invincible

AISLE 4 - IDW COMICS

EARTH-PC1:


G.I. JOE:

Snake-Eyes
Storm Shadow

TMNT:
The TMNT:

Donatello
Leonardo
Michelangelo
Raphael

The Shredder


EARTH-PC2:


G.I. JOE:


TMNT:
The TMNT:

Donatello
Leonardo
Michelangelo
Raphael

AISLE 5 - DARK HORSE COMICS

EARTH-PC1:

Hellboy

AISLE 6 - DYNAMITE COMICS

EARTH-PC1:


AISLE 7 - VALIANT COMICS

EARTH-PC1:
Last edited by Thorpocalypse on Fri Jul 07, 2023 7:15 pm, edited 206 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Earth-PC Multiverse Builds: Aisles 8-14

Post by Thorpocalypse »

AISLE 8 - DRESDEN FILES

EARTH-PC1:

Harry Dresden

AISLE 9 - VIDEO GAMES

EARTH-PC1:

Fatal Fury/King of Fighters:

Geese Howard

Final Fantasy:

Hitman:

Killer Instinct:

Mortal Kombat:

Liu Kang
Kitana
Scorpion
Shao Kahn
Sub-Zero

Overwatch:

Resident Evil:

Soul Calibur:

Street Fighter:

Tekken:

Heihachi Mishima

Tomb Raider:

World of Warcraft:


AISLE 10 - ANIME

EARTH PC1:

AFRO SAMURAI:

BLEACH:

CASSHERN SINS:

COWBOY BEBOP:

GHOST IN THE SHELL:

FULL METAL ALCHEMIST:

ONE PUNCH MAN:

SAMURAI CHAMPLOO:

SAMURAI JACK:


AISLE 11 - GREEN RONIN

EARTH-PC1:


AISLE 12 – ARCHETYPES/BESTIARY

EARTH-PC1:


AISLE 13 - MOVIES, TV, LITERATURE

EARTH-PC1:

THE BIG BANG THEORY:

EQUILIBRIUM:

THE EXPENDABLES:

FIREFLY/SERENITY:

FLASH GORDON:

GAME OF THRONES:

THE INDIANA JONES TRILOGY (we don't acknowledge Crystal Skull here :x ):

KILL BILL:

MAGIC THE GATHERING:

Jace Beleren

PARKS AND RECREATION:

RICK AND MORTY:

SHARKNADO:

THE SIX MILLION DOLLAR MAN:

STAR TREK:

STAR WARS:

TRAILER PARK BOYS:

THE VENTURE BROTHERS:

THE WALKING DEAD:


AISLE 14 - ORIGINALS

EARTH-PC1:
Last edited by Thorpocalypse on Sat Jul 22, 2023 6:06 pm, edited 11 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
Thorpocalypse
Posts: 3239
Joined: Fri Nov 04, 2016 8:52 pm

Earth-FG1 Multiverse Builds: Aisles 1-8

Post by Thorpocalypse »

EARTH FG1 MULTIVERSE:

AISLE 1 - VIDEO GAMES

EARTH-FG1:

Fatal Fury/King of Fighters:

Geese Howard

Final Fantasy:

Hitman:

Killer Instinct:

Mortal Kombat:

Kitana
Liu Kang
Mileena
Shao Kahn

Overwatch:

Resident Evil:

Soul Calibur:

Street Fighter:

Master Bison

Tekken:

Heihachi Mishima

Tomb Raider:

World of Warcraft:


AISLE 2 - DC/WILDSTORM/MILESTONE COMICS

EARTH-FG1:

Batman (Bruce Wayne)
Superman (Kal-El)
Wonder Woman

AISLE 3 - MARVEL COMICS

EARTH-FG1:



AISLE 4 - IMAGE COMICS

EARTH-FG1:


AISLE 5 - ANIME

EARTH FG1:

AFRO SAMURAI:

BLEACH:

CASSHERN SINS:

COWBOY BEBOP:

GHOST IN THE SHELL:

FULL METAL ALCHEMIST:

ONE PUNCH MAN:

SAMURAI CHAMPLOO:

SAMURAI JACK:


AISLE 6 - MOVIES, TV, LITERATURE

EARTH-FG1:

THE BIG BANG THEORY:

EQUILIBRIUM:

THE EXPENDABLES:

FIREFLY/SERENITY:

FLASH GORDON:

GAME OF THRONES:

THE INDIANA JONES TRILOGY (we don't acknowledge Crystal Skull here :x ):

KILL BILL:

PARKS AND RECREATION:

RICK AND MORTY:

SHARKNADO:

THE SIX MILLION DOLLAR MAN:

STAR TREK:

STAR WARS:

TRAILER PARK BOYS:

THE VENTURE BROTHERS:

THE WALKING DEAD:


AISLE 7 – ARCHETYPES/BESTIARY

EARTH-FG1:


AISLE 8 - ORIGINALS
EARTH-FG1:
Last edited by Thorpocalypse on Sat Sep 02, 2023 4:47 pm, edited 13 times in total.
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Re: J-Mart New Location! Opening Soon!

Post by Thorpocalypse »

Reserved 8
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DA HOUSE RULES

Post by Thorpocalypse »

HOUSE RULES

Of course, you can't just use the rules as written, what's the fun in that?! It should go without saying that this is a CONSTANT work in progress as I roll through more tests and new ideas pop into my head.

GAMEPLAY:

ATTACK OF OPPORTUNITY: I’m adding an Attack of Opportunity (AOO) mechanic to close combat. Something still doesn't feel right to me about characters just moving in and out of threatened spaces. Years of D&D programming I guess.

In a fight, everyone is constantly watching for a chance to strike an enemy who is fleeing or passing by. Such a strike is called an Attack of Opportunity. You can make an AOO when an enemy combatant that you can see (or perceive with an accurate enhanced sense) moves out of your reach. To make the AOO, you use your reaction to make one close attack against the provoking opponent. The attack occurs right before the opponent leaves your reach. Minions cannot make AOO on non-minions.

With that, there will be a Disengage action added to the Actions list. You can avoid provoking an AOO by taking the Disengage action. If you take the Disengage standard action, your Movement doesn’t provoke Opportunity Attacks for the rest of the turn.

You also don’t provoke an opportunity attack when you Teleport or when someone or something moves you without using your movement, action, or reaction.

You can also avoid an AOO as a move action by succeeding on an opposed Acrobatics vs. Insight or Will (whichever is higher) or an opposed Stealth check against Perception. The Stealth option is only available if the opponent is distracted by Deception, Intimidation or another effect.

COMBAT MANEUVER COMBOS: I'm pretty sure I saw that Jon L confirmed that you are not supposed to use maneuver combos like All-Out/Power Attack at the same time. But I'm allowing their usage up to +2/-2 for non-minions/non-forces with Extra Effort. Characters that have the necessary Advantages for the combos can use them up to the full +5/-5 ranks. I think utilizing the full +5/-5 can be overpowering in a scene, but for certain moments, I think it brings excitement so I decided to allow it in this manner for now.

HERO POINT USAGE – FORCE REROLL: I love the Advantage mechanic in D&D 5E so I am adding an option to Hero Point where you can use an HP to force an opponent to reroll an attack or check roll without having the Luck Control power.

RANGED ATTACKS IN CLOSE COMBAT: When making a ranged attack when you have an enemy within close range, you have a -2 circumstance penalty to the attack.

TIME IS IMMUTABLE: There is NO TIME TRAVEL in the Thorpocamultiverse. You can have effects that slow or speed up a personal time field but it's more of a psionic or kinetic effect as opposed to stopping or accelerating actual time. Time travel is just a walking plot hole and it's getting overused in all fantasy/comic/sci-fi mediums right now so I am putting a stop to it here.

Story-wise, the Thorpocamultiverse “Big Bang” started everything untold billions of years ago but as they split out, different universes had their development occur at different rates. So a setting like The Legion of Superheroes timeline is futuristic but in overall multiversal “time”, it’s the same point as the current time. No one can meet their future selves but they can interact with versions of themselves from other universes that could potentially be their past or future selves.

Of course, if I screw something up bad enough, I reserve the right to retcon this, of course. :)


SKILLS:

Nothing yet, but there could be something eventually.


ADVANTAGES:

HOUSE ADVANTAGES: Here is a list of homebrew, swiped, converted 2E and eventual new 3E book Advantages (I hope) that I will be using for my personal setting builds:

Accelerated Acrobatics - You can try to cross a precarious surface faster than normal. If you increase the Difficulty Class by 5, you can move your full speed as a move action instead of -1 rank. Moving twice your speed in a round requires the penalty plus two skill checks, Acrobatics and the usual Athletics.
Accelerated Climb - You can try to climb more quickly than normal, at -1 rank instead of -2. You can accept an addition +5 DC to move at full speed.
Accelerated Stealth - You can move up to your normal speed instead of -1 rank. Moving twice
your speed in a round requires the penalty plus two skill checks, Stealth and the usual Athletics.
Cat's Feet: You can operate without detection by normal hearing.
Clean (ranked) - Checks to connect you with a crime increase by DC5 per rank.
Combat Clarity (ranked) - +2 checks to resist Feints, 2nd rank increases to +5.
Combat Leader - Use a Hero Point or Luck (Inspiration) for you and allies in 60 ft radius to get +2 bonus on Initiative rolls.
Conceal Efforts - Anyone who inspects your bindings during a Sleight of Hand escape check must make a Perception check with a DC equal to your Sleight of Hand result to notice your escape attempt.
Cunning Fighter - Use your Fighting Ability ranks instead of Deception to Feint in combat.
Damaging Escape - When you escape from a grab, you get an unarmed attack against the opponent as a free action. You still have to roll to hit.
Deep Ties (ranked) - Gain an extra hero point when faced with an emotionally important complication. New ranks can be added for additional complications. Limited to 3 ranks.
Deadeye – You can Aim as a move action. Cannot be used in conjunction with Improved Aim in same action.
Defensive Strike - +2 circumstance bonus on next attack against opponent that misses you in close combat. The bonus does not count against PL caps.
Durable Lie - The target believes your Deception for an additional round.
Eagle Eyes - Your visual perception range increment is 100 ft.
Fighting Climb – You are not vulnerable when climbing.
Forceful Intimidation - You can force your subject to take an action that is against their interests (but not life threatening).
Follow-up Strike - Follow up a critical hit with a free attack action against the same target.
Hide Tampering - You can conceal any tampering with a device. Anyone who inspects the device must make a check against your Technology or Sleight of Hand check result to notice your tampering.
Improved Daze – You can attempt to Daze as a move action without the penalty.
Improved Feint – You may attempt to Feint as a move action without the penalty.
Improved Trick - You may use Deception to bluff or trick as a move action without penalty.
Last Stand - Use Extra Effort to ignore all damage penalties for one round.
Lionheart (ranked) - +2 bonus against Fear and related effects (2nd rank increases bonus to +5). The bonus is limited by PL caps.
Martial Strike (ranked) - +1 unarmed damage per rank. Limited to 4 ranks.
Master Plan - If you have the opportunity to prepare for an encounter you can formulate a plan. Make an Intelligence or Expertise (Tactics) check (DC 10) to gain a bonus to attacks and checks.
If you have the opportunity to prepare for an encounter you can formulate a plan. This requires at least a few minutes, longer at the Gamemaster’s discretion. Make an Intelligence or Expertise (Tactics) check (DC 10). If successful, you and up to 5 of your non-minion/non-force combat allies gain a bonus on all skill checks and attack rolls in the encounter depending on the result of your roll: +1 for a First Degree Success, +2 for a Second Degree Success or +5 for a Third Degree Success or higher. This bonus is not subject to power level limits.

You choose when during the encounter to initiate your master plan. The bonus lasts for the first 2 rounds after you activate your Master Plan. You can only use this advantage when you have the opportunity to prepare for an encounter in advance, not when dealing with sudden or unexpected encounters. You may only your Master Plan once per encounter.
Mobility (ranked) – +2 parry defense bonus against attacks of opportunity when you move out of a threatened space. 2nd rank increases bonus to +5.
Rallying Cry: As a standard action, you can spend a hero point or use Luck (Inspiration) to grant allies in auditory perception range a new Will save to overcome fear and lasting mental effects.
Rousing Speech (ranked): Choose interaction skill, make DC15 interaction skill check to grant ally +2 bonus to particular check. Additional rank to raise bonus to +5 or select additional interaction skill.
Skill Supremacy (ranked) - When using Hero Point to temporarily increase Skill ranks, instead of +2 the bonus becomes +5.
Speed of Thought - Use Intellect modifier instead of Agility modifier for initiative checks.
Sweeping Strike: If you score a successful unarmed attack, you can make a trip attack as a free action.
Swift: You can add an extra rank of Speed to your additional rank gained with a successful Athletics check.
Tough (ranked) - +1 to Toughness saving throws, limited to 4 ranks.
Unbalancing Strike - When you hit an opponent with a close attack, you can choose to throw them off balance rather than inflicting damage. A success means they are Vulnerable on defense for the next round.
Withstand Damage (ranked) - When using the Defend action, you can reduce your active defenses 2 ranks to increase Toughness bonus by 2 ranks (2nd rank increases to 5 ranks).
Wolf's Ears: Your auditory perception checks have range increment of 100 ft.
Zen Strike - Use your Awareness instead of your Strength for unarmed damage.

LANGUAGES: Too expensive in the RAW for my taste. My rule is that Languages rank 1 gives you 2 languages, 2 ranks gives you 5, 3 ranks gives you 10 and so on up the Progression chart. I don't see giving anymore than 3 ranks, but you never know.

LUCK: Also, I am using the optional Luck Advantage rule from the GM's Guide that allows a character to have ranks at Luck that reflect each separate application of HP usage. So characters can have:

Luck (Edit Scene)
Luck (Force Reroll)
Luck (Heroic Feat)
Luck (Improve Roll)
Luck (Inspiration)
Luck (Instant Counter)
Luck (Recover)

RANKED COMBAT MANEUVER ADVANTAGES: The usage of the Accurate Attack, All-Out Attack, Defensive Attack and Power Attack Advantages works similarly to Improved Critical in that you need to note the effect that you can use them with. Example: Superman takes Power Attack (1) (Unarmed) so he can increase his damage up to +5 for that attack only. His Heat Vision Power Attack increase would be limited +2 per the standard Power Attack maneuver rules.

Multiple ranks in the combat maneuver Advantages can be taken for as many attacks/effects as the player wants.


POWERS:

FLIGHT: I’m adding an option to take a 1 pf Flaw on first rank of Flight to move at 30 fpr/4 mph. Just fits more for slow flying creatures like some of my converted fantasy creatures or the flight of fighting game characters for example.

REGENERATION: I’m bringing back the Regrowth Extra from 2E. I agree with Jab, you should have an Extra to be able to grow back limbs. Makes Deathstroke’s missing eye with his regenerative powers make a lot more sense.

Regeneration Rounds: To clarify, this a chart to show which rounds you recover a -1 to Toughness if you have Regeneration.

Healing Factor: Regeneration 1 (1 every 9 rounds [9, 18, 27]); 1 pt
Healing Factor: Regeneration 2 (1 every 5 rounds [5, 10]); 2 pts
Healing Factor: Regeneration 3 (1 every 3 rounds [3, 6, 9, 12...); 3 pts
Healing Factor: Regeneration 4 (4 every 10 rounds [2, 5, 8, 10]); 4 pts
Healing Factor: Regeneration 5 (1 every other round [2, 4, 6, 8, 10]); 5 pts
Healing Factor: Regeneration 6 (2 every 3 rounds [2, 3, 5, 6, 8, 9, 11, 12...]); 6 pts
Healing Factor: Regeneration 7 (3 every 4 rounds [2, 3, 4, 6, 7, 8, 10, 11, 12); 7 pts
Healing Factor: Regeneration 8 (4 out of 5 rounds [2, 3, 4, 5, 7, 8, 9, 10); 8 pts
Healing Factor: Regeneration 9 (9 every 10 rounds [2, 3, 4, 5, 6, 7, 8, 9, 10]); 9 pts
Healing Factor: Regeneration 10 (1 every round); 10 pts

Regeneration 11 on would be one every round, then add a check per the chart, etc.
Last edited by Thorpocalypse on Mon Sep 11, 2023 6:11 pm, edited 8 times in total.
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Goldar
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Re: J-Mart New Location! Opening Soon!

Post by Goldar »

So glad to see a New J-Mart Opening!!

You must have used your stimulus money for stock. But I do Hope that you enforce Social-Distance and Mask-Wearing!! (We do not want to have to send the Covid Police over to the new store due to violations).

Good Luck with the Grand Opening!! I will be there. I will be the one wearing the Mask! :geek:
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Re: J-Mart New Location! Opening Soon!

Post by Ares »

Looking forward to this!

Also, you're welcome. ;)
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Re: J-Mart New Location! Opening Soon!

Post by Thorpocalypse »

Goldar wrote: Sun Jun 28, 2020 9:06 pm So glad to see a New J-Mart Opening!!

You must have used your stimulus money for stock. But I do Hope that you enforce Social-Distance and Mask-Wearing!! (We do not want to have to send the Covid Police over to the new store due to violations).

Good Luck with the Grand Opening!! I will be there. I will be the one wearing the Mask! :geek:
Oh trust me, we're CDC guideline compliant here. We're not letting that Legacy Virus spread through this store! ;)
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Re: J-Mart New Location! Opening Soon!

Post by catsi563 »

*looks up from fridge top*

*yawns goes back to nap*

=Z_Z=
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Showdown at the Litterbox

Catsi stories
Thorpocalypse
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Superman (Kal-El): Earth-T1

Post by Thorpocalypse »

The new J-Mart is now open! All it took was blowing off yardwork and not cooking dinner so let's take advantage of it and get this first build up. And of course, it's a J-Mart tradition to start with this J-Mart Favorite Item for Aisle 1!

Image
His whole planet was destroyed. He's the last of a holocaust. He grew up in the dirt. Finding out slowly how different he was. A stranger discovering every day how strange he was. He has the power to tear the world apart. And he could. With a pinkie. It's not his world. We're not his people. We should be ants to him. Imagine that. Always being on the outside. The pain that would come from always being on the outside. And yet, he took that pain and became the symbol of hope. - Batman

SUPERMAN (KAL-EL)
PL15


OPL: 15; SPL: 9; DPL: 15; FWPL: 13; HP: 1
Real Name: Kal-El; Clark Kent
Age: 45
Height: 6-4
Weight: 225
Eyes: Blue
Hair: Black
Skin: Fair
Race: Kryptonian
Identity: Secret
Alignment: Hero
Status: Active
Occupation: Journalist; Adventurer
Base of Operations: Metropolis, USA
Team Affiliations: Justice League; JLAXI; Legion of Super Heroes (Honorary)

ABILITIES: STRENGTH 20, STAMINA 15, AGILITY 3, DEXTERITY 4, FIGHTING 7, INTELLECT 5, AWARENESS 5, PRESENCE 5

SKILLS: Athletics (+20), Close Combat [Unarmed] 3 (+10), Deception (+5), Expertise [Farmer] 2 (+7), Expertise [Journalism] 5 (+10), Expertise [Kryptonian Lore] 5 (+10), Insight (+5), Intimidation (+5), Investigation 2 (+7), Perception 6 (+11), Persuasion 10 (+15) [Connected], Stealth (+3), Technology 7 (+12)

ADVANTAGES: Accurate Attack (1) (Unarmed), Beginner's Luck, Benefit (1) (He’s Superman), Connected, Deep Ties* (1) (Responsibility), Diehard, Equipment (6), Extraordinary Effort, Inspire (3), Great Endurance, Interpose, Languages (3) (Kryptonian, Spanish, French, Farsi, Russian, 5 others, Base: English), Leadership, Luck (Edit Scene) (1), Luck (Heroic Feat) (1), Power Attack (1) (Unarmed), Rousing Speech* (1) (Persuasion), Ultimate Effort (2) (Ultimate Strength Check, Ultimate Toughness Check)

POWERS:
Fire in the Eyes: Feature 1 (Harmless flames that flicker within the depths of the character’s eyes, providing a +2 circumstance bonus to Presence-based checks); 1 pt
More Powerful Than a Locomotive: Enhanced Strength 4 (400,000 Tons; Flaw: Limited to Lifting), Feature 1 (Extraordinary Effect for +2 ranks of strength); 5 pts
Man of Steel: Protection 4, Impervious Toughness 17, Bludgeoning Damage 3 (Extra: Reaction [to being hit with close attack], Flaw: Limited [damage equal to rank of attack]); 30 pts
Invulnerability: Enhanced Advantages 2 (Diehard, Great Endurance), Immunity 11 (Aging, Life Support), Regeneration 2 (1/every 5 rounds; Extra: Persistent, Flaw: Limited [Requires exposure to yellow sunlight]); 15 pts
Super Speed: Quickness 8; 8 pts
Super Senses: Senses 19 (Normal Vision [Acute, Extended 3, Penetrates Concealment, Flaw: Cannot see through lead], Normal Hearing [Extended 3], Infravision [Extended], Microscopic Vision 4 [Atomic], Ultra-Hearing [Extended]); 19 pts
Faster Than a Speeding Bullet: 31 pt Dynamic Array; 35 pts
Able to Leap Tall Buildings: Flight 15 (64,000 mph/125 mpr; Extra: Dynamic); 31 pts
Super Speed: Speed 15 (64,000 mph/125 mpr), Quickness 8 (Extra: Dynamic); 2 pts
Space Travel: Movement 2 (Space Travel 2 [Other star systems]); 1 pt

Powers Far Beyond Those of Mortal Men: 35 pt Array; 37 pts
Heat Vision: Ranged Heat Energy Damage 16 (Extra: Accurate 3); 35 pts
Freezing Breath: Cone Area Cumulative Affliction 11 (Ice; Resisted by Dodge, Overcome by Fortitude; 1st: Hindered, 2nd: Immobilized, 3rd: Paralyzed; Extra: Cone Area [60 ft cone]); 1 pt
Super-Breath: Cone Area Move Object 11 (Air; Extra: Cone Area x2 [120 ft cone], Flaw: Range [Close], Limited Direction [towards or away]); 1 pt


EQUIPMENT:
(30 pts)
Headquarters: (28 pts)
Fortress of Solitude: Size – H, Tough – 20, Features - Communications, Computer, Concealed 3 [+20 DC], Defense System, Hangar, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Personnel [Kelex and Robots], Power System, Security System 2 [DC25]), Trophy Room; 28 pts

OFFENSE:
Initiative +3
Close Attack +7 [Man of Steel +3, Reaction]
Unarmed +10 [Unarmed +20]
Ranged Attack +4
Heat Vision +10 [Heat Vision +16]
Special Attack [Super Breath Move Object +11, Cone Area; Freeze Breath Affliction +11, Cone Area]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +19 (+19 without Defensive Roll, +9 Impervious), Fortitude +15, Will +10

COMPLICATIONS:
Power Loss: Superman loses his powers and his Str and Sta are reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.
Relationships: Superman’s closest relationship is with his wife, Lois Lane and his son, Jon Lane Kent. Other important people in his life include his mother and father, Martha and Jonathan Kent, his cousin, Supergirl, his clone Kon-El, and friends and co-workers Jimmy Olsen, Perry White, and Catherine “Cat” Grant and of course, his loyal dog, Krypto. In the superhero community he is close to Batman, Wonder Woman, Captain America and Thor.
Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all.
Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet.
Vulnerable: Kryptonians are as vulnerable to magic as anyone else. They lose their ranks of Protection and their Toughness is not Impervious against magical attacks.
Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.

Abilities 128 + Skills 20 (40 ranks) + Advantages 26 + Powers 150 + Defenses 15 = 339 / 339

Build Comments: You all know my philosophy. To quote:
For some reason, it always starts with Superman. – Alexander Luthor.
So I moved the timeline for my main setting of Earth-T1 to being about 20 years from Superman’s first appearance, making him and Bruce about 45-ish. Allows for more spread in experience between the big names and the newer heroes/villains and allows for me to pump the PLs up a little bit from where I had them. My last few tests and my FTF games showed me that a PL10/150 pt hero is more formidable than I originally thought and should not have as much of a chance against someone like Batman as they do. Plus it allows Damian and Jon Kent to be about 17 without unnatural aging, where I like them better.

As a build not a lot of changes from my last updates. I bumped his strength up to 20 to account for the extra solar absorption but other than, he’s good old Supes.

Secret Origins: Kal-El was born on the doomed planet, Krypton, the only son of reknowned scientist Jor-El and his wife Lara. Jor-El realized that Krypton faced imminent destruction due to its unstable core, the result of years of depleting Krypton's natural resources. The ruling council, pre-occupied by a military coup led by planet's military commander General Zod and his followers, refused to act or advise the general populace.

In order to save his son, and the legacy of his planet, Jor-El infused Kal-El’s cells with a genetic codex of the entire Kryptonian race and sent him on a spaceship to Earth. After a confrontation with Jor-El, Zod and his followers are captured and banished to the Phantom Zone.

Kal-El's ship landed outside Smallville, Kansas, where he is found by Jonathan and Martha Kent who raised the child as their own and named him Clark. During a temper tantrum over his lost security blanket, Clark knocks over a tractor and the Kents realize that Clark's Kryptonian physiology affords him superhuman abilities on Earth. This initially caused him confusion and ostracism, but he gradually learned to harness his powers to help others. On Clark’s 16th birthday, Jonathan revealed to him that he was an alien and advised him not to use his powers publicly, fearing that society will reject him. Clark found the Kryptonian crystal tech that Jor-El sent with him and began to learn his origins and developed a relationship with his birth parents through the interactive holograms contained within the crystals. He made good friends in high school, Lana Lang, Pete Ross, Chloe Sullivan, and for a while, a young Lex Luthor who was “exiled” as he called it, to Smallville for a couple of years.

The Story so Far: After high school, Clark attended Kansas St. University and got his journalism degree in 3 years. He spent a couple of years traveling around the world, doing freelance writing and trying to find his place in the world. He found himself in West Africa, where an ethnic conflict between the Ghuri and Turaaba clans caught his attention and he went to cover the conflict. He met with the Ghuri political leader and human rights activist, Kobe Asuru. Over the course of several days, Clark and Asuru established a rapport and became friends. Asuru emphasized the Ghuri tradition of honoring ancestors through wearing symbolic clothing and working for human rights. While Clark and Kobe establish a quick connection, Kobe Asuru's sister Abena was suspicious of Kent's motives and at one point accused him of cultural imperialism and acting in a condescending "white savior" manner to the Ghuri.

Later, Clark interviewed the Turaaba politician Rep. Kebile who disliked Kobe and oppressed Ghuri rights. While protecting Abena Asuru from a thrown bomb, Clark heard a commotion and flew back to the rally (carrying Abena Asuru on his back) where Kobe had already been fatally stabbed. Enraged, Clark grabbed the fleeing assassin and threw him into a wall, demanding to know who hired him. The terrified killer raised his arm—pointing directly at Kebile, who was incidentally surrounded by media. Kebile was besieged with questions and was later forced to resign. This incident led Clark to don his Kryptonian Battlesuit and honor his fallen friend by making his presence known to the world.

After a number of small public appearances where he became an internet sensation known as The Blur, he lept into the public eye about 20 years ago on December 30th. A plane bound for Metropolis, MO, was going down in a snowstorm. It appeared that the 115 passengers and crew on board were heading for certain doom. Suddenly, a red and blue blur streaked by the window, the plane’s dive was halted and to the astonishment of the captain, was set down gently in a field outside of Metropolis. As the flight crew opened the emergency exit doors and activated the inflatable safety slide, they saw a dark-haired man in a blue costume with a flowing red cape floating outside. He asked if everyone was OK, and once the pilot confirmed as much, he smiled then flew away into the early evening sky. One of the passengers, star reporter for the Daily Planet Lois Lane, chronicled the entire event and within minutes her uploaded cell phone picture and internet headline gave the world the first real glimpse of the man who would become known to the world (and eventually, most of the known universe) by the name she gave him: Superman.

Soon after, it seemed he was everywhere at once. Rescuing trapped miners in Chile, saving people from burning buildings all over the US, catching a jumper off the Eiffel Tower, removing a bomb that was going to blow up Big Ben and even finding time to save a cat stuck in a tree in Smallville, KS, while visiting his parents. His commitment to humanity was proved during a massive attack on his adopted home planet by the Kryptonian General Zod and his allies that he repelled. He became a beloved world figure, and quickly became the most searched for entity on the internet. And his sit down interview with Lois Lane became the most widely viewed event in TV and internet history.

A few weeks after the Daily Planet article, reports of superhuman activity across the globe exploded. Countless other superheroes and villains began to appear and new superhumans, mutants and aliens have continued to emerge ever since. It’s generally considered that Superman’s appearance ushered in the modern superhuman age.

In the years since, Superman has become Earth’s greatest hero, defending his adopted home planet from countless threats, both terrestrial and otherworldly. He’s a founding and current member of the Justice League. After the events of the Superhero Civil War, he’s rededicated himself to mentoring young heroes and maintaining unity in the superheroic community as a whole, being a driving force behind the formation of the Justice League/Avengers/X-Men Alliance (JLAX).

Characterization: Superman of Earth-T1 is the first and greatest hero of his generation. Respected the world over, and a legend in several other galaxies, he’s the standard that all heroes are measured by. The only other hero with his level of respect is Captain America.

Friends and Foes: Clark remains close to his parents, Jonathan and Martha Kent. He also keeps in contact with Pete and Chloe, who remain in Smallville. He and Lana remain friends, even though Lana’s employment at LexCorp has put a strain on their relationship from time to time. He has a Kryptonian dog, Krypto, who he found and rescued from Warworld during his first encounter with Mongul, that he has a strong bond with.

In his home city of Metropolis, his closest relationships are with his wife, Lois Lane and his son, Jon Samuel Lane Kent. He fell in love with Lois almost at first site when he started at the Daily Planet and his feelings for her have only strengthened over the years. He retired from superhero work for some time after Jon was born, but has returned to his role as the greatest hero in the world and is showing Jon how to use his powers and, if he chooses, to continue in the "family business". His best friend is Jimmy Olsen, Pulitzer Prize-winning photographer for the Daily Planet. He is also close to his boss, Perry White and his co-workers Cat Grant and Steve Lombard.

His cousin, Kara, arrived from Krypton only a few years ago, even though their ships were launched at about the same time. Now known as Supergirl, she and Clark are now close and have shared a number of adventures. Power Girl, the matured clone of Kara is also part of Clark’s extended family. After a rough start to their relationship, Clark has become a father figure to his clone, Conner Kent, who goes by his given Kryptonian name by Clark and Kara, Kon-El.

In the superhero community, his closest friends are Batman (Bruce Wayne) and Wonder Woman (Diana Prince). The three of them are generally known as The Trinity and along Captain America, Iron Man, Jenny Sparks and others, are among the top leaders of the superhero community. He is also good friends with Thor and Hyperion. He has a big brother relationship with Invincible and Nightwing and is generally seen as a mentor to the superheroic community as a whole.

Superman’s greatest rival is Lex Luthor. Luthor is the world’s richest and smartest man and has an obsession with bringing Superman down. Despite that, Lex and Clark have had moments where Lex has shown that he still values their friendship, none moreso than the fact that Lex knows his secret identity but has never shared it with anyone and has never made a move against Clark’s family. Their relationship is complex to say the least.

Superman has a large rogue’s gallery that includes Brainiac, the Kryptonian artificial intelligence; Doomsday, a Kryptonian monster that killed Superman a few years ago; Metallo, the cyborg with the Kryptonite heart; Mongul, the ruler of Warworld along with his son Mongul II and his sister, Mongal; General Zod and his cohorts, Ursa and Non, who escaped the Phantom Zone during the destruction of Krypton and have done again so on several occasions; and Darkseid, the god of evil and ruler of Apokolips.
Last edited by Thorpocalypse on Thu Nov 03, 2022 8:32 pm, edited 3 times in total.
Me fail English? That's unpossible. - Ralph Wiggum
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