Kirinke's Oddities

Where in all of your character write ups will go.
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Skaramine
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Re: Kirinke's Oddities

Post by Skaramine »

Snicker snack went the Vorpal Blade...

Wicked cool.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
kirinke
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Re: Kirinke's Oddities

Post by kirinke »

And the momraths outgrabe.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Alethia Steele Electrical Controller/Tecnopath PL 08/136PP

Post by kirinke »

Image

Name: Alethia Steele
Age: 18
Sex: Female

ABILITIES
0 STR
8 STA
2 DEX
2 AGL
2 FGT
8 INT
1 AWE
1 PRE
PP 48

DEFENSES
8 Dodge
8 Parry
8 Fort
8 Tough
8 Will
PP 19

ADVANTAGES
Close Attack 6, Improved Initiative 2, Improvised Tools, Inventor, Luck 3, Ranged Attack 6
PP 19

SKILLS

Insight 7 (+8)
Investigation 1 (+9)
Perception 7 (+8)
Persuasion 12 (+13)
Technology 5 (+13)
PP 11

ATTRIBUTES
02PP Cyberspace: Movement 2 (Dimensional: Cyberspace 2: group, 50 lbs.)
PP 02

POWER ARRAY
Chain Lightning: Damage 8 (electricity, DC 23; Increased Range: ranged, Multiattack)
Electro-Shaping: Shapeable Area Damage 6 (electricity, DC 21; Shapeable Area: 30 cft., DC 16, Increased Duration: concentration, Increased Range: ranged, Selective)
Lightning Blast: Shapeable Area Damage 8 (DC 23; Shapeable Area: 30 cft., DC 18, Increased Range: ranged)
Lightning Flash: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, DC 18; Alternate Resistance (Dodge), Cumulative; Limited: Vision)
Network Jump: Teleport 8 (1 mile in a move action, carrying 50 lbs.; Accurate, Extended: 250 miles in 2 move actions; Medium: Networks)
Comprehend languages: Read all, Speak All, You're Understood. Machines (all)
PP 35


Offense
Initiative +10
Chain Lightning: Damage 8, +8 (DC 23)
Electro-Shaping: Shapeable Area Damage 6 (DC 21)
Grab, +8 (DC Spec 10)
Lightning Blast: Shapeable Area Damage 8 (DC 23)
Lightning Flash: Cumulative Affliction 8, +8 (DC Dog/Fort/Will 18)
Throw, +8 (DC 15)
Unarmed, +8 (DC 15)

Languages
English
Last edited by kirinke on Wed Apr 22, 2020 8:48 pm, edited 3 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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catsi563
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Re: Kirinke's Oddities

Post by catsi563 »

wow a wild Kirinke appears hey you. =^_^=
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Catsi stories
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Oddities

Post by kirinke »

Lol. Allo!
It's for a maybe game in the Merged Universe. The character is based very loosely off of the old VR Troopers show. I had fond nerd memories of it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Evangeline - PL 8/120PP Gargoyle Teleporter

Post by kirinke »

Image


Evangeline grew up in Avalon, one of many of the second generation of gargoyles born from the first clutch rescued by the Princess Katherine. Due to the magical nature of Avalon, Eangeline developed the powers of teleportation.

Evangeline grew up in Avalon, one of many of the second generation of gargoyles born from the first clutch rescued by the Princess Katherine. Due to the magical nature of Avalon, Eangeline developed the powers of teleportation.

ABILITIES
1 STR
8 STA
1 DEX
1 AGL
8 FGT
0 INT
1 AWE
1 PRE
PP 42

DEFENSES
8 DODGE
8 PARRY
8 FORT
8 TOUGH
8 WILL
PP 14

ADVANTAGES
Improved Grab, Languages 1, Luck 2, Ranged Attack 7
PP 10

SOCIAL ADVANTAGES
Teamwork

SKILLS
Expertise: Popular Culture 8 (+8)
Insight 7 (+8)
Perception 7 (+8)
Persuasion 6 (+9)
PP 10

DEVICES
Fire Sword (Easily Removable)
Damage: Damage 8 (DC 23; Penetrating 8)
PP 10

ATTRIBUTES
08PP Gargoyle Senses: Senses 8 (Analytical: Sight, Analytical: Smell, Analytical: Hearing, Darkvision, Extended: Sight 1: x10, Extended: Hearing 1: x10, Extended: Smell 1: x10)
01PP Immunity: Immunity 1 (Aging; Limited - Half Effect)
03PP Prehensile Tail and Feet: Extra Limbs 3 (3 extra limbs, Advantages: Improved Grab)
02PP Wall Crawling: Movement 1 (Wall-crawling 1: -1 speed rank)
04 Winged Flight: Flight 4 (Speed: 30 miles/hour, 500 feet/round; Wings)
PP 18

POWER ARRAY
Teleport: Teleport 4 (500 feet in a move action, carrying 50 lbs.; Accurate, Change Direction, Change Velocity)
Apportive Attack: Damage 4 (Alternate; DC 19; Increased Range 2: perception)
Teleporting Flurry (Alternate; Shapeable Area: 30 cft., DC 14, Increased Range: ranged, Selective)
PP 18

Offense
Initiative +1
Apportive Attack: Damage 4 (DC 19)
Damage: Damage 8, +8 (DC 23)
Grab, +8 (DC Spec 11)
Throw, +8 (DC 16)
Unarmed, +8 (DC 16)


COMPLICATIONS
Motivation: Doing Good and Justice: Evangeline grew up listening to her father and uncle's exploits and was inspired to follow suit, protecting the weak and helpless from those who would hurt them.

Motivation: Gargoyles protect. This need instinctual and bone deep. Once they decide on a territory, they protect it and everything in it from all who would hurt, destroy and despoil it.

Stone Sleep (Involuntary Transformation) All Gargoyles are forced into a stone "hibernation"" during the day- they will become unaware of their surroundings and immobile during this time, and are incredibly vulnerable. As a bonus, they appear to be harmless stone statues.

Bond of Honor - Once given, her word is her bond and she will not break a promise.

LANGUAGES
English, Fey
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Relativity (Marie O'Brian) - SPEEDSTER PL 10/150PP

Post by kirinke »

Image

ABILITIES
02 STR
10 STA
02 DEX
02 AGL
02 FGT
02 INT
02 AWE
02 PRE
PP


DEFENSES
10 DODGE
10 PARRY
10 FORT
10 TOUGH
10 WILL
PP 24

ADVANTAGES
Close Attack 8, Ranged Attack 8 Improved Initiative 4, Luck 2 Move-by Action, Takedown
PP 20


Skills
14 Acrobatics
14 Athletics
08 Expertise: Popular Culture
14 Insight
14 Perception
14 Persuasion
14 Stealth
10 Technology
PP 29

MUTANT ATTRIBUTES
04PP Immunity: Immunity 4 (Aging, Disease, Environmental Condition: Friction, Environmental Condition: Heat)
20PP Fast Healing: Regeneration 10 (Every 1 round; Persistent)
33PP Super-speed (Advantages: Improved Initiative 4)
Parkour: Movement 4 (Safe Fall, Sure-footed 1, Wall-crawling 2: full speed)
Quickness: Quickness 10 (Perform routine tasks in -10 time ranks)
Speed: Speed 10 (Speed: 2000 miles/hour, 4 miles/round)/Leaping: Leaping 10 (Alternate; Leap 1 mile at 250 miles/hour in 12 seconds)
PP 57

Speed Stunts
Faster Than the Eye can See: Move Object 10 (25 tons; Precise)
Flattening Wake: Line Area Affliction 10 (1st degree: Dazed, 2nd degree: Prone, DC 20; Alternate Resistance (Dodge), Line Area: 5 feet wide by 30 feet long, DC 20, Reaction 3: reaction; Instant Recovery, Limited: Directly Behind YOu, Limited Degree)
Lightning Disarm (Burst Area: 30 feet radius sphere, DC 20, Selective)
Super-Sonic Strike: Damage 10 (momentum, penetrating 10 DC 25)
Whirlwind: Cylinder Area Move Object 5 (1600 lbs., DC 20; Cylinder Area: 30 feet cylinder, DC 15, Damaging)
PP 25

Offense
Initiative +18
Faster Than the Eye can See: Move Object 10, +10 (DC 20)
Flattening Wake: Line Area Affliction 10 (DC Dog/Fort/Will 20)
Grab, +10 (DC Spec 12)
Super-Sonic Punch: Damage 10, +10 (DC 25)
Throw, +10 (DC 17)
Unarmed, +10 (DC 17)
Whirlwind: Cylinder Area Move Object 5 (DC 20)

Languages
English
Last edited by kirinke on Tue May 26, 2020 2:22 am, edited 3 times in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jabroniville
Posts: 24695
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Oddities

Post by Jabroniville »

Neat Gargoyle! Is that for an RPG campaign? Interesting how you added in a fire sword and what-not.
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Oddities

Post by kirinke »

Yep. The fire-sword is actually a fey token, as she and the rest of the characters are from the Avalon clan. That's the history behind it.

Each Gargoyle in the game has a power. Some are super-fast, others can control water, some like mine can teleport. As a gargoyle, I figured she'd have extended senses as well.

Relativity is my attempt at a Speedster. I've been trying to go outside my comfort zone on the builds. Doing the compendium helps that as well.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Bloody Bunny PL 6/138 Living Doll

Post by kirinke »

Image

https://www.youtube.com/watch?v=B5_aRsGiHwo


It's a dark time for humanity. Dolls have risen and enslaved humanity, using human souls to animate and propagate their race in the most horrifying way possible.

Once a child, Bloody Bunny was captured with her little sister and taken to the Dollworks, a place where living dolls are made through the process of slaughtering human children and stuffing their souls into doll-bodies. She tried to escape, but failed and both she and her sister were turned into dolls. Needless to say.

She didn't take it well.

Personality: Cold, calculating, filled with vengence and bloody-minded about it all, Bloody-Bunny will stop at nothing to destroy Dollworks and the Dark Bosses who killed her and her sister and turned them into dolls.

Complications
Doll: Bloody Bunny is a stuffed toy and tiny. It helps that most of her foes are in similar straights.

Vengence and Justice: Bloody Bunny is driven to revenge and justice and will stop at nothing to achive her goals.

Sister: Bloody Bunny is violently protective of her little sister Mumu and will go to any length to protect her.


ABILITIES
0 STR
6 STA
3 AGL
6 DEX
3 FGT
1 INT
0 AWE
0 PRE
PP 40

DEFENSES
Dodge 6, Parry 6, Fortitude 6, Toughness 6, Will 6
PP 6

ADVANTAGES
Agile Feint, All-out Attack, Close Attack 3, Fast Grab, Fearless, IImproved Disarm, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Improved Trip, Improvised Weapon 6, Languages 3, Luck 3, Takedown
PP 25

SKILLS
6 Acrobatics
6 Athletics
6 Insight 6
8 Perception
9 Treatment
PP 11

ENERGY ATTACKS
Lightning blast: Damage 6 (electricity, DC 21; Increased Range: ranged)
Tornado: Cylinder Area Move Object 6 (3200 lbs., DC 21; Cylinder Area: 30 feet cylinder, DC 16, Damaging)
PP 25

LIVING DOLL ATTRIBUTES
11PP Immunity: Immunity 11 (Aging, Life Support)
12PP Shrinking: Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank)
24PP Super-speed (Advantages: Improved Initiative 2)
Leaping: Leaping 6 (Leap 500 feet at 120 miles/hour)
Movement: Movement 2 (Wall-crawling 2: full speed)
Quickness: Quickness 6 (Perform routine tasks in -6 time ranks)
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
PP 47

DEVICES
Sword of Light (Easily Removable)
Damage: Damage 6 (DC 21; Penetrating 6)
PP 8



OFFENSE
Initiative +11
Damage: Damage 6, +6 (DC 21)
Grab, +6 (DC Spec 10)
Throw, +6 (DC 15)
Tornado: Cylinder Area Move Object 6 (DC 21)
Unarmed, +6 (DC 15)

LANGUAGES
Chinese (Mandarin), English, Japanese, Korean
Last edited by kirinke on Fri May 15, 2020 1:31 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Mumu - PL 6/94 - Living Doll (The cute side-kick)

Post by kirinke »

Image

BACKSTORY
Mumu in the most recent incarnation of Bloody Bunny is the sister to the violent Rabbit-doll. She was turned into a doll before her sister and her sister is violently protective of her.

Personality: Cheerful, scatter-brained and easily fooled and distracted, she causes plenty of trouble for her sister, but when the chips are down, she can turn into a ginormous bunny-doll and blast her enemies away.

ABILITIES
0 STR
6 STA
3 AGL
6 DEX
3 FGT
1 INT
0 AWE
3 PRE
PP 46

DEFENSES
6 DODGE
6 PARRY
6 FORT
6 TOUGH
6 WILL
PP 6

ADVANTAGES
Improved Initiative 2, Languages 3

SKILLS
6 Acrobatics
6 Athletics
PP 3


LIVING DOLL ATTRIBUTES
12PP Light Blast: Damage 6 (DC 21; Increased Range: ranged)
11PP Immunity: Immunity 11 (Aging, Life Support)
13PP Shrinking: Shrinking 6 (-1 STR, -3 Intimidate, +6 Stealth, +3 active defenses, -1 size rank)
Growth: Growth 6 (Alternate; +6 STR, +6 STA, +3 Intimidate, -6 Stealth, -3 active defenses, +1 size rank, +6 mass ranks)
24PP Super-speed (Advantages: Improved Initiative 2)
Leaping: Leaping 6 (Leap 500 feet at 120 miles/hour)
Movement: Movement 2 (Wall-crawling 2: full speed)
Quickness: Quickness 6 (Perform routine tasks in -6 time ranks)
Speed: Speed 6 (Speed: 120 miles/hour, 1800 feet/round)
PP 48

LANGUAGES
Chinese (Mandarin), English, Japanese, Korean

COMPLICATIONS
Doll: Mumu is tiny and small.

Trouble: She is easily distracted and fooled and gets into all manner of trouble. Trouble that her sister has to get her out of.

Hunted: Mumu can become a giant monster, which is very appealing for those who would want to use her to destroy things.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Tara Berenger - Basic Fighter PL 8/120PP

Post by kirinke »

Image

BACKSTORY
Tara was born in France, but during the Merge, she developed MGS with a Faerun Human fighter. She now makes her way as a mercenary, blending the old fighting styles she inherited from her echo with more modern warfare.


ABILITIES
Strength 0, Stamina 8, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence 0
PP 16


DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 24

ADVANTAGES
Accurate Attack, All-out Attack, Chokehold, Close Attack 8, Defensive Attack, Equipment 3, Fighting Style: Fencing, Fighting Style: Krav Maga, Improved Defense, Improved Disarm, Improved Hold, Improved Initiative 2, Improved Trip, Languages 2, Luck 2, Power Attack, Ranged Attack 8, Taunt
PP 35

SKILLS
Acrobatics 8 (+8), Athletics 8 (+8), Expertise: Popular Culture 8 (+8), Expertise: Survival 10 (+10), Expertise: Tactics 10 (+10), Insight 10 (+10), Intimidation 10 (+10), Investigation 8 (+8), Perception 8 (+8), Persuasion 8 (+8), Technology 8 (+8), Treatment 8 (+8)
PP 35

DEVICES
Sword of Ice (Easily Removable)
Damage: Damage 8 (cold, DC 23; Penetrating 8)
PP 10

EQUIPMENT
Heavy Pistol, Hold-out Pistol, Multi-tool, Survival Gear 0, Toolkit (Basic)

LANGUAGES
English, French, German

Offense
Initiative +8
Damage: Damage 8, +8 (DC 23)
Grab, +8 (DC Spec 10)
Heavy Pistol, +8 (DC 19)
Hold-out Pistol, +8 (DC 17)
Throw, +8 (DC 15)
Unarmed, +8 (DC 15)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Madaline Clark - Basic Archer PL 8/120

Post by kirinke »

Image

BACSTORY
Like many kids growing up in the post Merge world, Madaline was encouraged to learn a variety of new skills. Her choice was the bow. She's now under the apprenticeship of the Rangers up in Yellowstone National Park, helping patrol the area and keeping out poachers and the unwary from the new dangers that infest it.


ABILITIES
Strength 0, Stamina 8, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 2
PP 40

DEVICES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 18


ADVANTAGES
Close Attack 6, Improved Initiative, Luck, Ranged Attack 6. Equipment 1
PP 15

SKILLS
Acrobatics 6 (+8), Athletics 6 (+6), Expertise: Police Sciences 6 (+8), Expertise: Popular Culture 6 (+8), Expertise: Survival 6 (+8), Expertise: Tactics 6 (+8), Insight 6 (+8), Investigation 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Stealth 6 (+8), Technology 6 (+8), Treatment 6 (+8), Vehicles 6 (+8)
PP 28

DEVICES
Longbow of Fire (Removable)
Blast: Burst Area Damage 8 (projectile, DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
PP 19

Equipment
Knife, Survival gear, Basic toolkit
Last edited by kirinke on Fri Oct 30, 2020 12:34 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Anna Black - Basic Thief PL 8/120PP

Post by kirinke »

Image

BACKSTORY
Some people are just born on the wrong side of the street. Anna was one of those kids. Born poor, in the bad part of town, she was destined to a short hard life. Then the Merge happened and overnight, Anna's fortunes changed. She found a weird knife abandoned by some dead hero and she took it for her own. After learning how to use it and apprenticing to an older, more experienced thief and cat-burgler, Anna began her career as a thief for hire.


ABLITIES
Strength 0, Stamina 8, Agility 4, Dexterity 4, Fighting 4, Intellect 4, Awareness 2, Presence 2
PP 56

DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 14

ADVANTAGES
Close Attack 4, Equipment 3, Improved Initiative, Languages 1, Luck 2, Ranged Attack 4
PP 15

SKILLS
Acrobatics 4 (+8), Deception 6 (+8), Expertise: Criminal 4 (+8), Expertise: Popular Culture 4 (+8), Expertise: Streetwise 4 (+8), Expertise: Tactics 4 (+8), Insight 6 (+8), Intimidation 6 (+8), Investigation 4 (+8), Perception 6 (+8), Persuasion 6 (+8), Sleight of Hand 4 (+8), Stealth 4 (+8), Technology 4 (+8), Vehicles 4 (+8)
PP 24

DEVICES
Dagger of Lighting (Easily Removable)
Electric Blast: Damage 8 (electricity, DC 23; Increased Range: ranged)
Damage: Damage 8 (Alternate; DC 23; Penetrating 8)
PP 11

EQUIPMENT
Cell Phone, Motorcycle


LANGUAGES
English, German
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Oddities

Post by kirinke »

More or less, I'm doing very basic builds here, with say only one magic item or one or two powers to kinda mimic the starting packages in the old 3.5 D&D games.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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