Kirinke's Compendium of Wondrous Creatures: Rakshasa Through Rust Monster

Where in all of your character write ups will go.
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Merfolk PL 4/72PP

Post by kirinke »

Image
Merfolk are a handsome, aquatic race of humanoids. They're typically 8 feet long and weigh around 400 pounds. They favor ranged weapons like spears, tridents and crossbows. This is a typical merfolk warrior.


Merfolk, PL 4/72PP

ABILITIES
Strength 1, Stamina 4, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 2, Presence 2
PP 46

DEFENSES
Dodge 4, Parry 4, Fortitude 4, Toughness 4, Will 4
PP 2

ADVANTAGES
Equipment 1, Languages 1
PP 2

SKILLS
3 Deception
8 Expertise: Survival (aquatic Environments)
8 Insight
8 Intimidation
8 Perception
8 Persuasion
8 Stealth
PP 12

MERFOLK ATTRIBUTES
Aquatic
03PP Immunity: Immunity 3 (Environmental Condition: Cold, Environmental Condition: Pressure, Suffocation: Drowning)
02PP Movement: Movement 1 (Environmental Adaptation: Aquatic)
01PP Senses: Senses 1 (Low-light Vision)
04PP Speed-Swimming: Swimming 4 (Speed: 8 miles/hour, 120 feet/round)
PP 10

EQUIPMENT
Spear

LANGUAGES
Aquan, Common

COMPLICATIONS
DISABLED: Merfolk don't have feet and can't walk on land.
VULNERABILITY: Merfolk suffer a -5vs electricity based attacks.
Last edited by kirinke on Thu Feb 20, 2020 2:33 am, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Bladewind
Posts: 3235
Joined: Sat Nov 05, 2016 9:26 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by Bladewind »

Nice work !
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Mimic PL 5/108PP

Post by kirinke »

Image

Ah, the dreaded mimic. The classic dungeon monster. It looks like a harmless chest, inviting bed or harmless door, until the teeth and tongue come out. Then you're called stumpy by the rest of your adventuring party.


ABILITIES
Strength 5, Stamina 5, Agility 5, Dexterity 5, Fighting 5, Intellect 0, Awareness 0, Presence 0
PP 50

DEFENSES
Dodge 5, Parry 5, Fortitude 5, Toughness 5, Will 5
PP 5

ADVANTAGES
Improved Grab


SKILLS
Athletics 3 (+8), Deception 8 (+8), Insight 8 (+8), Intimidation 8 (+8), Perception 8 (+8), Persuasion 8 (+8)
PP 15


MIMIC ATTRIBUTES
10PP Adhesive Snare: Affliction 5 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Paralyzed, DC 15; Alternate Resistance (Dodge), Increased Range: ranged)
14PP Bite, Claw or Crush: Damage 5 (DC 20; Multiattack [4 ranks only], Penetrating 5)
02PP Darkvision: Senses 2 (Counters Concealment: Darkness)
10PP Mimic: Morph 2 (+20 Deception checks to disguise; Narrow group, Notes: A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. )
02PP The Tongue
Elongation: Elongation 1 (Linked; Elongation: 15 feet, +1 to grab)
Extra Limbs: Extra Limbs 1 (Linked; 1 extra limb, Advantages: Improved Grab)
PP 38

Languages
Common
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
catsi563
Posts: 4146
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by catsi563 »

this leads back to the good old gazebo or house mimic
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by kirinke »

Gazebo is possible, Tiny House or child's playhouse would work. I guess if you have an elder mimic, you could go house size. ^_^

That gives me nightmares.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
catsi563
Posts: 4146
Joined: Fri Nov 04, 2016 10:29 pm
Location: Dark Side of the Moon
Contact:

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by catsi563 »

ive run into one bloody thing had gotten as big as a good sized mansion. most of the adventure was trying to figure out why npcs kept disappearing.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

Showdown at the Litterbox

Catsi stories
Jabroniville
Posts: 24808
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by Jabroniville »

Wow, awesome! You finished all the Mephits, and are now on to other stuff! I keep forgetting to check one day and then you post 4-5 more builds, lol!
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by kirinke »

Yeah I was in a slump.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by kirinke »

You could do a credible haunted house scenario with a mimic as the house!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Minotaur PL 6/86PP

Post by kirinke »

Image
Minotaurs are a horrific crossbreed between man and bull. Don't ask. The legend is seriously screwed up.


ABILITIES
Strength 3, Stamina 6, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 0, Presence 0
PP 26

DEFENSES
Dodge 6, Parry 5, Fortitude 6, Toughness 6, Will 6
PP 13

ADVANTAGES
Chokehold, Fighting Style: Wrestling, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Power Attack, Weapon Bind
PP 8

SKILLS
12 Intimidation
12 Perception
PP 8


MINOTAUR ATTRIBUTES
14PP Gore: Damage 6 (DC 21; Multiattack, Penetrating 2)
02PP Growth: Growth 1 (+1 STR, +1 STA, -1 Stealth, -1 active defenses, +1 mass rank)
07PP Minotaur Senses: Senses 7 (Accurate: Scent, Acute: Scent, Analytical: Scent, Counters Concealment: Darkness, Extended: Scent 1: x10)
04PP Speed: Speed 4 (Speed: 30 miles/hour, 500 feet/round)
PP 27

DEVICES
04PP Great Axe of Mighty Cleaving (Easily Removable)
Damage: Strength-based Damage 3 (slashing, DC 21; Breaking, Dangerous, Penetrating 3)
PP 4

LANGUAGES
Common, Giant
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Mohrg PL 8/178PP

Post by kirinke »

Image
Who says the dead can't keep on killing? Mohrg's are the animated remains of serial killers and other mass murderers who just won't stay dead.

ABILITIES
Strength 8, Stamina -, Agility 8, Dexterity 8, Fighting 8, Intellect 2, Awareness 2, Presence 2
PP 66

DEFENSES
Dodge 8, Parry 8, Fortitude Immune, Toughness 8, Will 8
PP 6

ADVANTAGES
Accurate Attack, Defensive Attack, Equipment 2, Fascinate (Persuasion), Fighting Style: Fencing, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt
PP 10

SKILLS
12 Deception
08 Expertise: Tactics
06 Insight
12 Intimidation
06 Investigation
06 Perception
12 Persuasion
12 Stealth
PP 18

MOHRG ATTRIBUTES
28PP Necromancy: Summon 2 (Controlled, Horde, Multiple Minions 5: 32 minions)
08PP Paralyzing Touch: Affliction 8 (1st degree: Dazed, 2nd degree: Disabled, 3rd degree: Paralyzed, Resisted by: Fortitude, DC 18, Notes: A mohrg lashes out with its tongue in combat. )
02PP Darkvision
40PP Undead Invulnerability
Immortality: Immortality 2 (Return after 1 week; Limited: not when staked or beheaded)
Immunity: Immunity 30 (Fortitude Effects)
Protection: Protection 8 (+8 Toughness)
PP 78

EQUIPMENT
Knife, Sword

LANGUAGES
Common
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Mummy PL 8/151PP

Post by kirinke »

Image
Ahh, you can't go wrong with a classic. Even if it is a rotten one. Mummies are the preserved, dried up remains of long dead things, re-animated by dark magicks and are usually the minions of dark gods and like minded creatures.


ABILITIES
Strength 2, Stamina -, Agility 8, Dexterity 8, Fighting 8, Intellect 0, Awareness 0, Presence 0
PP 52

DEFENSES
Dodge 8, Parry 8, Fortitude 0, Toughness 8, Will 8
PP 53

ADVANTAGES
Accurate Attack, Defensive Attack, Equipment 3, Fighting Style: Fencing, Improved Defense, Improved Disarm, Improved Initiative, Power Attack, Taunt
PP 10

SKILLS
12 Expertise: Theology/Philosophy
12 Insight
12 Intimidation
12 Perception
PP 16


MUMMY ATTRIBUTES
02PP Darkvision: Senses 2 (Counters Concealment: Darkness)
08PP Despair: Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Will, DC 18; Increased Range: ranged; Limited: Despair/Sadness)
35PP Immunity: Immunity Fortitude Effects
17PP Mummy Rot: Cumulative Affliction 8 (1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Dying, Resisted by: Will, DC 18; Cumulative, Reach (melee): 5 ft.)
08PP Protection: Protection 8 (+8 Toughness)
PP 65

EQUIPMENT
Bow, Knife, Sword

LANGUAGES
Common

COMPLICATIONS
Vulnerability: Mummies suffer a -5vs holy weapons
Vulnerability: Mummies suffer a -5vs fire
Disability: Mummies are dead and therefor can't be healed.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Jabroniville
Posts: 24808
Joined: Fri Nov 04, 2016 8:05 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by Jabroniville »

The sheer glut of undead in D&D was always so interesting. I think it stems from the fact that so many villains and schools of magic were "Themed", and thus you needed different levels of threats throughout. And, since players would get bored just fighting zombie & skeleton hordes, different creatures were invented, such as the Mohrgs, and different powers were added to other creatures to diversify their threats, such as the Mummy's "Mummy Rot".
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Re: Kirinke's Compendium of Wondrous Creatures: Magmin through Mummy

Post by kirinke »

That and wizards and evil in general are a demented bunch. Lol. I really didn't stat up a Mummy Lord. That's going into PL X territory in my opinion. Just look at Imhotep in "The Mummy". That was a properly scary mother.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Naga, Dark PL 8/212PP

Post by kirinke »

Image
Dark Naga are evil creatures with the heads and upper torsos of beautiful people and the long sinuous tail of a snake.

ABILITIES
Strength 2, Stamina 8, Agility 2, Dexterity 2, Fighting 2, Intellect 2, Awareness 2, Presence 2
PP 36

DEFENSES
Dodge 8, Parry 8, Fortitude 8, Toughness 8, Will 8
PP 20

ADVANTAGES
Close Attack 8, Improved Initiative 2, Languages 1, Luck 2, Ranged Attack 8
PP 21

SKILLS
12 Deception
10 Expertise: Disguise
10 Expertise: Magic
12 Insight
12 Intimidation
12 Perception
12 Persuasion
PP 22

DARK NAGA ATTRIBUTES
07PP Dark Naga Senses: Senses 7 (Accurate: Hearing, Darkvision, Extended: Scent 1: x10, Extended: Hearing 1: x10, Extended: Sight 1: x10)
04PP Growth: Growth 2 (+2 STR, +2 STA, +1 Intimidate, -2 Stealth, -1 active defenses, +2 mass ranks)
16PP Mind Reading: Mind Reading 8 (DC 18)
10PP Strong Minded: Immunity 10 (Custom: Mind Control 5, Custom: Mind Reading
PP 35

MOVEMENT
Speed 8 (Speed: 500 miles/hour, 1 mile/round), Swimming: Swimming 8 (Alternate; Speed: 120 miles/hour, 1800 feet/round)
Serpent Slither: Movement 1 (Slithering)
PP 11


DARK NAGA SPELLS
Cat's Grace: Enhanced Dexterity 4 (+4 DEX; Fades)
Daze: Affliction 8 (1st degree: Dazed, Resisted by: Will, DC 18; Limited Degree 2)
Detect Magic: Senses 2 (Detect: Magic 2: ranged)
Invisibility: Concealment 2 (Sense - Sight)
Light: Environment 1 (Light (Bright), Radius: 30 feet)
Lightning Bolt: Damage 8 (electricity, DC 23; Increased Range: ranged)
Mage Hand: Move Object 8 (6 tons; Precise)
Magic Missile: Damage 8 (magical, DC 23; Increased Range: ranged, Penetrating 8)
Ray of Enfeeblement: Affliction 8 (1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Paralyzed, Resisted by: Will, DC 18; Reach (ranged) 2: 10 ft.)
Ray of Frost: Affliction 8 (cold, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18; Increased Range 2: perception)
Scorching Ray: Damage 8 (fire, DC 23; Increased Range: ranged)
Shield: Protection 8 (+8 Toughness; Affects Others, Sustained)
Silent Image: Illusion 8 (Affects: Two Sense Types - Visual, Area: 250 cft., DC 18)
Tongues: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
PP 37

PHYSICAL ATTACKS
Wrap: Affliction 8 (1st degree: Hindered, 2nd degree: Immobile, 3rd degree: Incapacitated, DC 18; Alternate Resistance (Dodge), Increased Range: ranged)
Slam: Damage 8 (Alternate; DC 23; Penetrating 8)
Venomous Sting or Bite: Affliction 8 (Alternate; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Paralyzed, DC 18; Alternate Resistance (Dodge), Multiattack [2 ranks only])
PP 18

DEVICES
Dual Blades of Sharpness 8: Damage 8, penetrating 8, multi attack 2
PP 10

LANUAGES
Common, Infernal

COMPLICATIONS
Disability: Dark Naga don't have any legs.
Vulnerability: Dark Naga suffer a -5vs cold and ice based spells.
Vulnerability: Dark Naga suffer a -5vs good based spells
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Post Reply