Facets of my mind

Where in all of your character write ups will go.
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Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Facets of my mind

Post by Shock »

I was poking around old posts on the Green Ronin forum when I found that I hadn't updated that build thread since 2014. And of course, I haven't posted any of my builds here so I thought it might be about time. I'm going to start with active characters before moving on to older builds.

Warshade is my current longest running character, a member of Tattooedman's FORCE OPs game.

Shock is a member of the Protectors and part of catsi's Heroes Unlimited game.

Shiver is a student at the New VIndicators Academy of Europe in Michuru's game of the same name.

Blitz is an ex member of a criminal organization in Spectrum's Neotropolis game. Credit for the original idea for the character goes to ClassDunce.

Samantha Truth is a sorceress with a dark secret in Awfulmonk's Pillars Rise and Heroes Fall game.

Songbird was a young felon trying to make right in Davies' Project Freedom game. She comes in about a third of the way through the game but the whole thing is a great read. There's also a retrospective going on with the GM and some of the former players with some interesting insight into what happened way back when.

Gravesinger was the result of a Halloween exercise a few of the Project Freedom members did to build their character as an undead villain.

Prehistoric is a teenaged boy with the ability to transform himself into various dinosaurs. He was originally part of Horsenhero's Infinite New Vindicators game that was set in an alternate universe from Michuru's New Vindicators game mentioned above. He's currently participating in a big, multiverse threatening crossover.

Shang Kuai Hao was a martial arts master that I played in Tattooedman's hugely entertaining Way of the Fist game. He was so much fun I may end up playing him again if the opportunity presents itself. I also need to get him converted to 3rd edition.

Rayner Eiffel was the result of a bit of fun between myself, Arkrite and Jalinth to create the ultimate band. He's a drummer who is also the son of Zeus. We never did get a bass player...

Epitaph was an orphaned teenager who was empowered by Terminus radiation in Tattooedman's Albright Institute game. (finishes up here)

The Messenger is a Steam Punk Victorian Age Barbara Gordon that I played in Coyotzin's very creative Guild of the Bat game.
Last edited by Shock on Sat Apr 29, 2017 2:10 am, edited 16 times in total.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Warshade

Image

Warshade- 172 points - PL10

Abilities - 30 points
Str - 0 - 0 points
Sta - 0 - 0 points
Agi - 2 - 4 points
Dex - 4 - 8 points
Fig - 5 - 10 points
Int - 3 - 6 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 21 points
Fortitude +7 (+0 Sta +7 bought)
Will +10 (+1 Awr +9 bought)
Toughness +7 (+0 Sta +7 Nictus Shield)
Parry +13 (+5 Fig +1 bought +7 Nictus Shield)
Dodge +13 (+2 Agi +4 bought +7 Nictus Shield)
Defenses - Dwarf Form
Fortitude +12 (+0 Sta +7 bought +5 Enhanced)
Will +8 (+1 Awr +7 bought)
Toughness +14 (+0 Sta +14 Protection)
Parry +6 (+5 Fig +1 bought)
Dodge +6 (+2 Agi +4 bought)

Powers - 81 points
Warshade Host - 9 points
-Danger Sense (Hearing)
-Feature(Warshade Knowledge)
-Intimidate +6
-Luck(Determination)
-Second Chance(memory checks)
-Second Chance(mental intrusion)
-Trance
-Uncanny Dodge

Data Processor (Hard to remove, Subtle, Restricted overcome by Technology DC25) - 17 points
-Senses 14 (Detect Energy(Visual, Ranged/Acute), Detect Magic(Visual, Ranged/Acute), Microscopic Vision 2, Analytical(All Visual),
Infravision, Low-light Vision, Ultravision, Precise, Tracking)
-Perception +6
-Investigation +3
-Equipment 1 (Computer, Cell phone, Audio recorder, Video Camera)

Teleport 3 (Change Velocity, Quirk:Must see destination) - 6 points

Nictus Powers - 48 points
-Gravity Shield: (Dodge +7, Parry +7, Protection 7) - 21 points
-Shadow Bolt: Ranged Damage 11 (Precise) - 23 points
-AP:Gravity Well: Close Damage 10 linked to
Close Affliction 10 (Extra Condition, Limited Degree, Hindered+Vulnerable/Immobile+Defenseless,
Resisted by Damage) - 1 point
-AP:Repulsion: Move Object 11 (Close, Limited: Away from user, Damaging) - 1 point
-AP:Nebulous Form: Insubstantial 3, Flight 4 - 1 point
-AP:Singularity: Close Burst Area Move Object 10(Limited:Towards user) + Withstand damage - 1 point
-AP:Quasar: Close Burst Area Damage 10 (Feature:Knockback) - 1 point

Dark Dwarf Form (Alternate of Nictus Powers) - 1 point
-Protection 14 - 14 points
-Enhanced Fortitude 5 - 5 points
-close Attack 3 - 3 points
-Enhanced Strength 6 - 12 points
-Intimidate +6 - 2 points
-Strength Based Damage 6 - 6 points

Skills - 27 points
Athletics 4(4)
Deception 3(3)
Expertise:AEGIS 6(9)
Expertise:Arcana 1(4)
Expertise:Computers 8(11)
Expertise:Electronics 14(17)
Expertise:Superhumans 9(12)
Insight 6(7)
Investigation 2(5/8)
Perception 7(8/14)
Persuasion 2(2)
Stealth 4(6)
Technology 12(15)
Treatment 3(6)

Combat Skills - 4 points
Close Combat(Nictus) 4
Ranged Combat(Nictus) 4

Advantages - 8 points
Benefit(AEGIS Contacts)
Equipment 1 (Multitool, Flash Goggles, Earplugs, Electronics kit)
Inventor
Online Research
Ranged Attack
Task Focus 2 (Electronics)
Teamwork

Combat
Shadow Bolt - Attack +9 Toughness DC26
Gravity Well - Attack +9 Toughness DC25 + Damage DC20
Repulsion - Attack +9 Toughness DC26 + Strength/Dodge vs DC21
Initiative +2

Complications
-Relationship - Liz still has ties to AEGIS, whether she likes it or not
-Motivation - Finding out the truth about changes at AEGIS
-Enemy - Last she knew, AEGIS Agent Mike Green was host to a rogue Peacebringer that has a grudge against Warshades

Elizabeth Spengler's father is a highly placed engineer working for AEGIS. A couple years ago, contact was made with an alien race called the Kheldians. The Kheldians are beings composed of energy that merge with a physical host body. Like any other civilization, the Kheldians have "good guys" and "bad guys". The good guys are called the Peacebringers and the bad guys are the Warshades. To make a long story short, the Peacebringers brought a rogue Warshade to Earth in a deal with Project Valkyrie. This Warshade wanted to defect, but they needed somewhere to hide it. Dr Spengler volunteered his daughter. Liz, who dreamed of being heroic, like a lot of quiet bookish kids, agreed.

The Warshade, named Ni'Tu, joined with her a week after her 16th birthday. It gave her powers based off the energy called Nictus, which comprises the Warshade's "body" when it doesn't have a host. She can project it as an attack and use it to create a shield to protect herself. She can also temporarily turn herself into energy and teleport short distances. But the most amazing aspect is the ability to turn herself into a Dark Dwarf: a large, heavily armored creature. As the Dark Dwarf, she can smash through walls and ignore many attacks. She isn't fond of the Dark Dwarf form because it makes her feel less human and rarely uses it voluntarily. She has, however gotten more used to it lately.

At 23, Liz graduated from FCU (Electrical Engineering), and spent some time working with AEGIS. Chafing at their structure, she then joined up with FORCE Ops. After a year on the team, she's graduated to leader and it starting to get a feel for that as well.
Last edited by Shock on Thu Apr 20, 2017 4:06 pm, edited 2 times in total.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Shock

Image

One night in the summer of 1978, there was a strange incident in Northern California. There were several differently colored lights visible in the sky above a small country farm and some very unusual sounds were heard for miles around. There was the usual speculation about aliens and secret government projects but of course no real evidence ever came out. What really happened was a battle between a pair of unknown supers. Nobody ever took credit for the event, so it's not known who was involved. What also isn't known is that one of the supers, upon losing the battle, hid his powers in a small child. That child's name was Chris Corona.

Chris grew up on a small family farm north of Sacramento. He didn't mind the quiet farm life, but he always knew that he was going to do something bigger with his life. It took until high school before his powers started to manifest. At first, it was just his strength and reflexes that improved rapidly, but later he was able to generate electrical power and fields. He kept these abilities a secret from everyone and was able to explain away any slips with stories of static electricity or other weirdness.

While in college at Stanford for chemistry, Chris began to explore his abilities more fully. He would help people who needed it but only as he came across trouble and always concealing his identity. After becoming frustrated with the limited amount of good he was doing, he took a minor in criminal justice with an eye towards becoming a forensics expert. After graduation, he joined the Bay City police force where he worked for several years while occasionally doing some late night heroics (but still always in secret).

His career path changed when he ran across the Mysterious Enigma during one of his late night excursions. Enigma derided his "half-assed" heroic efforts and suggested he use his powers to do some real good or quit entirely. This meeting had a profound effect on Chris and he dedicated himself to do some more serious heroing. He got himself a costume, with a mask, and started publicly fighting crime using the name Shock.

A couple years later, Shock had a disruption in his heroic career when he was framed for a murder by one of his enemies. He initially surrendered, thinking he could prove his innocence, but when it became clear that he was going to lose, he went on the run. It took months to find the evidence that would clear him and he had to resign his position on the police force. To repair his image, Chris went public with his identity and hired an agent/publicist. He has taken on some endorsements and, after a small amount for living expenses, donates the rest to various charities.

Shock - 175 points - PL 11

Abilities - 26 points
Str - 1(4) - 2 points
Sta - 1(4) - 2 points
Agi - 2(10) - 4 points
Dex - 3 - 6 points
Fig - 2(9) - 4 points
Int - 3 - 6 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 23 points
Fortitude +10 (+4 Sta +6 bought)
Will +11 (+1 Awr +10 bought)
Toughness +9 (+4 Sta +5 Forcefield)
Parry +13 (+9 Fig +4 bought)
Dodge +13 (+10 Agi +3 bought (+2 Evasion))

Powers - 93 points
Physical Enhancement(Permanent) - 48 points
-Strength 3 -Stamina 3 -Agility 8 -Fighting 7
-Quickness 1 -Speed 4 -Power Lifting 1
Forcefield 5 - 5 points
Electrical Control - 25+4 points
-Ranged Damage 12(Precise)
-AP:Energy Aura 5 (Electricity)
-AP:Affliction 12 (Cumulative, Dazed/Stunned/Incapacitated)
-APamage 8 (Penetrating 8, Area(Line))
-AP:Shapeable Area Damage 11
Feature (can power electrical devices) - 1 point
Immunity 10(All Electrical effects) - 10 points

Skills - 18+4 points
Acrobatics 2(12)
Athletics 4(8)
Expertise:Farming 2(5)
Expertise:Forensics 9(12)
Expertise:Science 4(7)
Expertise:Security 4(7)
Insight 7(8)
Investigation 8(11)
Perception 10(11)
Persuasion 2(2)
Vehicles 2(12)
Close Combat:Unarmed 4(13)
Ranged Combat:Electrical Control 4(10)

Advantages - 11 points
Close Attack 1
Equipment 1 (Handcuffs, Forensics kit, commlink)
Evasion
Improved Initiative
Luck
Move-by Action
Ranged Attack 3
Takedown
Teamwork

Combat
Ranged Damage - Attack +10 Damage +12
Close Damage - Attack +13 Damage +4/+9 with aura
Affliction - Attack +10 Fort DC 22
Initiative +14

Complications
-Responsibility: Chris has an agent and endorsements and the obligations that come with them
-Fame: Chris has a public identity and deals with many of the problems that come with it
-Family: Chris' public identity makes it easy to track down his family
-Reputation: Even though he didn't do it, the murder accusation really hurt his public reputation
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Violet Lear is the daughter of Baroness Mary Lear, a member of the British House of Lords and her husband August. She was sent to New Vindicators European Academy to learn how to live with her powers (and to insulate her from the British press). However, to her it feels more like she was sent away so the family wouldn't have to deal with the trouble she brought. After all, her sister, Jessica, was the favorite and already well on her way to following in their mother's footsteps.

From the time she was little, Violet always had a low body temperature and was uncomfortable in heat. As she aged, there were various small incidents involving ice and frozen drinks. When she was 12, a sleepover had to be canceled because of frigid temperatures in her room. At 13, she ruined a pool party by freezing the pool solid. Even though the Baroness and her husband used their connections to the fullest, nothing could be done and eventually, the accidents became too much to ignore.

The Baroness Lear is deeply involved with matters of bioethics and is the former chair of the Human Fertilisation and Embryology Authority. She also has interest in educational matters, giving her two areas of connection with the Vindicator's Academy. This made the European Academy the easy first choice for their youngest daughter's education.

Violet is a slim, athletic brunette with an interest in many sports. With her privileged upbringing, she has been able to indulge in whatever interests her including (but not limited to) equestrian, fencing and skiing. She's very competitive and may turn anything into a contest between friends.

Image
Thanks to Horsenhero for the drawing

Shiver - 130 points - PL 8

Abilities - 16 points
Str - 12 - 2 points
Dex - 14 - 4 points
Con - 14 - 4 points
Int - 12 - 2 point
Wis - 10 - 0 points
Cha - 14 - 4 points

Attack - +5 - 10 points
Defense - +6 - 16 points

Saves - 17 points
Fortitude +6 (+2 Con +4 Bought)
Reflex +10 (+2 Dex +8 Bought)
Will +6 (+0 Wis +6 Bought)
Toughness +6 (+2 Con +4 Protection)

Powers - 48 points
Cold Mastery
-Environment 4 (Cold 1, Hamper Movement 1, 100 foot radius) - 8 points
-Immunity 10 (Cold effects) - 10 points
-Environmental Adaptation(Cold) - 1 point
-Speed 2 (Move-by action) - 3 points
Ice Blast 6 (Autofire) - 18+4 points
-AP:Ice Sword- Strike 7 linked to Paralyze 7 (Slow only)
-AP:Snare- Snare 6(Constricting)
-AP:Ice Objects- Create 8(Innate, Permanent)
-AP:Ice Patch- Trip 8(Area, Opposed by Dexterity)
Ice Defense
-Dodge Focus 4 - 4 points

Skills - 12 points
Acrobatics 6(8)
Bluff 2(4)
Climb 6(7)
Concentration 6(6)
Diplomacy 2(4)
Knowledge(Civics) 2(3)
Knowledge(Current Events) 3(4)
Notice 5(5)
Ride 5(7)
Sense Motive 3(3)
Stealth 3(5)
Swim 5(6)

Feats - 13 points
Acrobatic Bluff
Attack Specialization 2 (Ice attacks)
Benefit(Important Family)
Defensive attack
Defensive Roll 2
Elusive target
Equipment 2
-Vindicators Uniform:Protection 2, Commlink, GPS, Immunity Environmental heat
-Smartphone, laptop, fancy clothes
Improved Defense
Improved Disarm
Improved Initiative

Drawbacks - 2 points
Vulnerable - Fire & heat effects- Moderate, Uncommon

Combat
Unarmed - Attack +5 Damage +1
Ice Sword - Attack +9 Damage +7
Ice Blast - Attack +9 Damage +6(Autofire)
Freeze Ray - Attack +9 Reflex DC17
Grapple - +6 (Attack +5 Strength +1)
Defense +10 (+3 permanent +7 dodge)
Knockback -3
Initiative +7

Complications
Cold - Violet is more uncomfortable than most in high temperatures
Competitive - Violet can turn just about anything into a competition and hates to refuse a challenge or dare
Family - Violet's older sister is the favorite and she's a bit of a black sheep
Rivalry - Rose Caspian. Violet hated Rose from the moment they met.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Anna Segur is a member of Chimaera. They're an Anarchist organization with the goal of destabilizing the government. They were formed in the 50s by Communists but the fall of the Soviet Union left them unsupported. Since then, they've stuck with their mission but have "lost their way" with regard to why or what will happen if they ever accomplish that goal. It's just chaos for its own sake now.

Madame Blitz was one of several Nazi superhumans that were captured by the Soviets at the end of WW2. The Soviets used genetic material from them to create supers of their own. Some were straight clones while others were engineered mixes. They were distributed to organizations like Chimaera to use in their Cold War machinations. As one got old or killed, another was created to take his/her place. Anna is the third clone of Madame Blitz to be assigned to the Neotropolis branch of Chimaera. She was born to a surrogate about 20 years previous to the current time of the game. Soon after, the ability to create more clones was lost due to degradation of the material and no source to replenish it after the breakup of the Eastern Bloc.

Anna has been used in various schemes over the past couple of years since her training and "education" was deemed far enough along to allow her to participate. She was used mostly in simple smash and grab or destruction based missions so that there would be little nuance for her to consider. However, during one of these missions, she was contacted by a US government agent. The government knows of her situation though their own intelligence gathering on Chimaera. The agent briefly told her that Chimaera was lying to her and gave her an untraceable smartphone that she could use to circumvent their security and find out the truth on her own. Since then, she's been using it to access the internet and is becoming increasingly aware of just how much she's been lied to. She knows she can't just leave because they have the means to stop her but she is looking for any opportunity she can find to get away from Chimaera and start over.

Anna Segur - 120 points - PL8

Abilities - 34 points
Str - 1 - 2 points
Sta - 2 - 4 points
Agi - 3 - 6 points
Dex - 3 - 6 points
Fig - 5 - 10 points
Int - 0 - 0 points
Awr - 1 - 2 points
Pre - 2 - 4 points

Defenses - 16 points
Fortitude +8 (+2 Sta +6 bought)
Will +5 (+1 Awr +4 bought)
Toughness +9 (+2 Sta +7 Forcefield)
Parry +7 (+5 Fig +2 bought)
Dodge +7 (+3 Agi +4 bought)

Powers - 45 points
Lightning blast: Ranged Damage 8 - 16+3 points
AP: Stun blast: Ranged Affliction 8 (Dazed/Stunned/Incapacitated, Resisted by Fort)
AP: Shock punch: Damage 8 (Contagious)
AP: Magnetic Control: Move Object 5 (Perception, Damaging, Limited: Metal only, Throwing Mastery, Subtle)
Immunity 10 (All Electrical effects) - 10 points
Forcefield 7 - 7 points
Flight 5 - 10 points

Skills - 14 points
Acrobatics 6(9)
Athletics 6(7)
Expertise:Mechanics 2(2)
Perception 6(7)
Ranged Combat (Powers) 5(8)
Stealth 3(6)

Advantages - 10 points
Agile Feint
Attractive
Close Attack 3
Evasion
Improved Initiative
Instant Up
Move-by Action
Takedown

Combat
Lightning Blast - Attack +8 Damage DC 23
Stun Blast - Attack +8 Fort DC 18
Shock Punch - Attack +8 Damage DC 23
Initiative +7

Complications
1) Past crimes - If Anna's past was known to conventional law enforcement, she'd have a lengthy rap sheet of crimes to answer for
2) Secret - Anna is a clone of a Nazi, which might be a problem for some people.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Samantha Truth (real name Wilkens) got into magic because of her parents. They were badly injured in a car accident when she was young and as a result she spent a lot of time in foster care while they were unable to care for her. In college, she became disillusioned with the failures of medical science to help her parents and went looking for alternatives. After a chance discovery and dogged determination her search led her to the study of magic under Doctor Manifesto. He offered to teach her in exchange for the promise to do some good with what she learned. She quickly agreed and set about learning as much as she possibly could. Two years later, she was an established heroine as part of the team but she still hadn't learned what she needed to cure her parents.

After the breakup of the team, Samantha continued her investigation of Sonnet's murder, believing it to be the best lead in finding who was behind the concerted effort to breakup the team. Then, just as she felt she was getting somewhere, Samantha was killed by an assassin. As she died, she had a moment of weakness and with her last breath mumbled "Hades, save me." And he did, sort of. She awoke in hell. Where Hades offered her a deal. Spend one year at his side and then she would be free to return to the land of the living. All her needs would be provided for and nothing beyond her presence would be required. And so Samantha Truth spent a year in hell.

A year in hell is a long time and Samantha witnessed many terrible things during her stay. At first, she tried to intervene but it quickly became apparent that such attempts were futile. Hades never punished her for trying. Failure was punishment enough for his designs. And so she gradually became desensitized to such things. In time, she grew restless and her lashing out was more to punish than prevent. Hades would stage events in order to provoke a reaction. Later, he removed pretense and sent minions to start fights. As time went on, it took less and less provocation. Eventually, it was Samantha who was starting fights. After all, they were just minions of Hades, and therefore evil. And dead anyway, so what was the harm? This continued, with Hades pushing her to more and more questionable acts until she figured out what was going on. After that, she showed admirable restraint but the damage had already been done.

When one year had finally passed, Hades kept his word and returned Samantha to Earth. After appearing in her home, she soon discovered that there were physical changes as well as mental. Her skin color was shaded toward pink and the whites of her eyes were a pale yellow. There were other changes as well. She was taller, stronger and faster. Her magic was more powerful. How she hadn't noticed this in the previous year, she couldn't explain. But she knew she couldn't return to the world looking like that. A quick spell masked this with her normal appearance but it was just the first of the complications she would encounter in her return to life. There was also the fact that her identity must have been blown and she couldn't just say she'd spent the year as a guest of Hades. Nobody would ever trust her again. She didn't even bother to contact the boyfriend who had left her a few months before her death.

In the days that followed, Samantha went about reestablishing herself on Earth. She used her magic and contacts to reclaim her identity. She changed her hair and her costume. Heroing was kept to a minimum while she rebuilt her life. And she thought she had been doing a good job of staying below her enemies' radar until the day she received the video of Sonnet and the threat.

Samantha Truth - 185 points PL10

Abilities - 38 points
Str - 1 - 2 points
Sta - 5 - 10 points
Agi - 1 - 2 points
Dex - 1 - 2 points
Fig - 3 - 6 points
Int - 2 - 4 points
Awr - 4 - 8 points
Pre - 2 - 4 points

Defenses - 23 points
Fortitude +8 (+5 Sta +3 bought)
Will +12 (+4 Awr +2 Pre +6 bought)
Toughness +11 (+5 Sta +4 Protection)
Parry +9 (+3 Fig +6 bought)
Dodge +9 (+1 Agi +8 bought)

Powers - 76 points
Morph 1 (Normal Appearance) - 5 points
See Magic (Activation 2) - 5 points
-Senses 7 (Detect Magic(Visual), Acute, Accurate, Analytical, Awareness, Ranged)
Feature 1 (Minor magic) - 1 point

Attack Spells - 24 point array
Close Cumulative Affliction 12 (Concentration, Instant Recovery, Resisted by Will, Entranced/Compelled) - 24 points
AP:Ranged Damage 11 (Homing, Affects Insubstantial 1) - 1 point
AP:Ranged Damage 6 (Area, Selective) - 1 point
AP:Nullify 11 (Broad:Magic, Simultaneous, Expertise:Magic check DC19) - 1 point
AP:Create 10 (Affects Insubstantial 2) - 1 point
AP:Move Object 8 (Area, Selective, Concentration) - 1 point
AP:Close Damage 7 (Penetrating, Secondary Effect, Accurate 2) - 1 point

Movement Spells - 16 point array
Flight 5, Immunity 5 (Falling Damage) - 15 points
AP:Teleport 13 (Change Velocity, Extended Only, Triggered when Incapacitated, Home only) - 1 point
AP:Teleport 13 (Change Velocity, Extended Only, Home only) - 1 point
AP:Teleport 6 (Increased Mass 3, Subtle) - 1 point
AP:Teleport 12 (Extended Only, Increased Action(Standard), Increased Mass 7, Transit Time 4) - 1

Mystic Defense: Sustained Protection 4, Impervious Toughness 11 - 15 points

Skills - 36 points
Close Combat:Magic 5(8)
Deception 5(7)
Expertise:Biotech 4(6)
Expertise:Magic 15(17)
Insight 6(10)
Intimidation 10(12)
Investigation 3(5)
Perception 9(13)
Persuasion 3(5)
Ranged Combat:Magic 8(9)
Treatment 4(6)

Advantages - 12 points
Diehard
Equipment 2 (HQ)
Fascinate (Expertise:Magic)
Great Endurance
Improved Initiative
Languages (Base:English, Demonic)
Luck 2
Power Attack
Ritualist
Teamwork

HQ -10ep
-Small -Toughness 8 -Deathtraps -Dimensional Portal -Effect:Teleport 10 (Extended Only)
-Holding Cells -Library -Living Space -Personnel -Workshop -Secret

Combat
Ranged Damage -
Close Damage -
Initiative

Complications
-Secret: Samantha lied about how she got out of hell and if the truth comes out, it could all blow up in her face. Additionally, it's not clear why Hades let her go in the first place.
-Appearance: Samantha doesn't look normal anymore and uses magic to mask it.
-Power Loss: Samantha needs to be able to gesture and speak in order to use her magic.
-Family: Samantha is still looking for a way to improve the health of her parents
-Temper: Samantha can have difficulty reigning in violent impulses against criminals
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Songbird

Robin was the 19 year old daughter of a wealthy businessman. Her mother died in a car accident when she was young and this lead to a close but rocky relationship with her father. When she was in high school, she was sneaking out to sing at bars. There were a couple of run-ins with the law and she fell in with a bad crowd.

When she was 18, she "fell in love" with an older man. However, he had ulterior motives. He knew of her connections to various technology companies and wanted to use it to get his hands on some technology to fuel his criminal ambitions. He talked her into helping him steal a flying suit that was under development. Unfortunately for him, the suit she stole was too small and fit her much better than it fit him. It was also inadequate to his needs. In order to make it suit him better, he convinced her to use it to steal materials that he would use to add weapons and other enhancements to it.

Initially she went along with his plans, but as the crime spree progressed, he was asking her to do more and more. Finally, they bit off more than they could handle. While trying to obtain some nanotech to make a major upgrade to the suit, Robin tripped off a security system she couldn't handle. She was hit with a powerful electric charge and was badly hurt. Fortunately for her, the electric attack also somehow affected the nanites she was carrying and they saved her life. While repairing the damage, they integrated themselves into her physiology. She now had the suit all the time, but it also couldn't be taken away from her. After this incident, she surrendered to the authorities and her boyfriend vanished.

Given the opportunity to leave prison for the relative comfort of Project Freedom, Robin jumped at it. There she formed some lasting friendships and enmities while trying to grow into the powers and responsibility she found herself saddled with. In time, her sentence was vacated and her record cleared but she stay on as a contractor in order to continue her rehabilitation.

Robin "Songbird" Greyfaulk was the only member of Team B to refuse the "invitation" to participate in the invasion of the Terminus. This wasn't an act of cowardice, exactly; she had begun to develop serious concerns about certain of her father's activities during the "Lockdown" episode, and felt obligated to stay alive and investigate them. Wainwright respected her choice ... and then activated a failsafe that left Robin locked in her normal form and sealed in her room for the duration of the mission, preventing her from "interfering". Needless to say, this choice has driven a serious wedge between Robin and the survivors of the invasion. Toxic in particular is inclined to spit at the mention of her name.

In the intervening years (she's now 23), and since her father went to prison for several acts of financial malfeasance (for which she's fairly sure he was only partially guilty) Robin has largely focused on keeping her family's interests afloat, with very little time for superheroics. This may be for the best; her name is still mud in the police department and district attorney's office. However, she has managed to act as a financial benefactor for Project Freedom, providing much of the backing for the refurbishment of their current headquarters -- without the knowledge of the current team.

Robin has maintained a good relationship with Donnie Benis in the last few years, contracting him several times for security consultations. She is also still friendly with Charlie Graham though they see each other only infrequently due to Robin's busy schedule and Charlie's frequent travel. Robin and Fredrick Zane haven't seen each other since Harriet Wainwright's funeral and haven't spoken in even longer. Neither of them has any problem with that. Zalman hasn't been heard from since his apparent death inside the Terminus though Robin holds out hope that death is only another obstacle for him to overcome.

Since taking over for her father running Grey Capital (she takes the day to day responsibilities while her father is still the driving force behind major decisions), Robin has been mostly focused on restoring the company's reputation, which took quite a hit when her father was convicted. They lost some clients, including a big one, and it's been a struggle to replace that lost revenue. In particular, they were forced to take on another partner in order to raise capital. This greatly changed the power dynamic in the company because, while the Greyfaulks still hold a majority interest, it's increasingly difficult to justify overruling the four other partners with a single vote.

Image
Image

Songbird - 180 points - PL 11

Abilities - 24 points
Str - -1/6 - -2 points
Sta - 2/5 - 0 points
Agi - 1 - 2 points
Dex - 1 - 2 points
Fig - 6 - 12 points
Int - 1 - 2 points
Awr - 0 - 0 points
Pre - 4 - 8 points

Defenses - 20 points
Fortitude +5/+9 (+1/+5 Sta +4 bought +1 with Rage)
Will +11 (+0 Awr +11 bought +1 with Rage)
Toughness +1/+13 (+1/+5 Sta +8 armor)(10 impervious)
Parry +5/+9 (+6 Fig +3 enh Fig -2 with Rage)
Dodge +5/+9 (+1 Agi +5 Bought +3 enhanced -2 with Rage)

Powers - 102 points
Nanite Armor (Move Action Activation) - 82 points
-Feature(Can selectively activate armor pieces)
-Flight 7(250MPH) - 14 points
-Sonic Gauntlets - 23 point Array
--Sonic Blast - Ranged Damage 11(Accurate) - 23 points
--Strength Boost - Enhanced Str 7 + Damage 5(Strength) - 1 point
--Sonic Stun - Affliction 11 (Dazed/Stunned/Incapacitated, Accurate, Cumulative) - 1 point
--Sonic Waves - Cone Damage 11 - 1 point
-Enhanced Stamina 3 - 6 points
-Enhanced Fighting 3 - 6 points
-Enhanced Dodge 3 - 3 points
-Enhanced Ranged Attack 3 - 3 points
-Protection 8(Impervious 10) - 18 points
-Enhanced Ranged Combat (Wing Blades) 4 - 2 points
-Immunity 2 (Critical Hits) - 2 points
-Equipment 2 - 2 points
--Commlink --Cellphone --Digital Camera --Audio Recorder --Gas Mask
--Binoculars --Nightvision --Flash Goggles --GPS --Rebreather
Wing Blades - 13 points
-Ranged Damage 5 (Diminshed Range 2, Improved Disarm, Improved Critical, Ricochet,
Quick Draw, Accurate)
Nanite Health - 6 points
-Regeneration 1 -Enhanced Stamina 2 -Diehard
Rage - 1 point
-Enhanced Strength 2 -Enhanced Fortitude 1 -Enhanced Will 1
-Reduced Parry 2 -Reduced Dodge 2 -Quirk(enraged)

Skills - 23 points
Acrobatics 5(6)
Athletics 4(10/3)
Deception 5(9/11)
Expertise(Business) 3(4)
Expertise(Magic) 1(2)
Expertise(Music) 5(9)
Expertise(Pop Culture) 5(6)
Insight 7(7)
Perception 6(6)
Persuasion 2(6/8)
Technology 3(4)

Advantages - 11 points
Attractive
Benefit(Wealth)
Languages 2(French, Italian, Base:English)
Luck
Power Attack
Ranged Attack 5

Combat
Wing Blades - Attack +15(+7 normal form) Damage +5 Crit 19-20 Range 25/50/125
Sonic Blast - Attack +11 Damage +11 Sonic
Strength Boost - Attack +9/+5 Damage +11/-1 (+13/+1 with Rage) Sonic/Physical
Sonic Stun - Attack +11 DC 21 Fortitude (Dazed/Stunned/Incapacitated) Sonic
Sonic Wave - Dodge DC 21 Damage DC 26 60 foot cone
Initiative +1

Complications
-Temper - Robin can be easily provoked if certain triggers are invoked
-Reputation(Criminal Past) - Regardless of her official record, Robin has a public history of criminal offenses
-Sets off metal detectors - Robin will set off metal detectors due to the metal housed within her body
-Relationship - Robin's father is currently in prison for offenses related to how he conducted business
-Hatred: Mr Infamy. Robin is guaranteed to not act rationally in any situation where he's involved.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Gravesinger

Image

Gravesinger - 195 points - PL 11

Abilities - 18 points
Str - 0 - 0 points
Sta - - - -10 points
Agi - 2 - 4 points
Dex - 2 - 4 points
Fig - 5 - 10 points
Int - 1 - 2 points
Awr - 0 - 0 points
Pre - 4 - 8 points

Defenses - 28 points
Fortitude - ()
Will +11 (+0 Awr +11 bought)
Toughness +6 (+6 Protection)
Parry +12 (+5 Fig +7 bought)
Dodge +12 (+2 Agi +10 bought)

Powers - 121 points
Immunity 30 (Fortitude effects) - 30 points
Protection 6 - 6 points
Haunting Melody - Affliction 11 (Extra Condition, Burst, Concentration, Insidious, Distracting, Music Check required DC11,
Entranced+Impaired/Stunned+Disabled/Paralyzed vs Will) - 33+3 points
-AP:Horrifying Scream - Affliction 11 (Burst, Affects Corporeal, Dazed/Stunned/Paralyzed)
-AP:Deathly Wail - Affliction 11 (Cumulative, Burst, Affects Corporeal, Tiring, Fatigued/Exhausted/Incapacitated vs Fort)
-AP:Kiss of Death - Weaken Stamina 12 (Linked, Grab-based) + Healing 10 (Linked, Self Only, Affects Objects)
+ Affliction 10 (Linked, Fatigued/Exhausted/Incapacitated vs Fort)
Banshee Form - 49 points
-Insubstantial 4(hurt by Sonics) - 20 points
-Intimidate+8 - 4 points
-Damage 10 (Penetrating 5, Affects Corporeal) - 25 points

Skills - 24 points
Close Combat (Unarmed) 6
Deception 10(14/16)
Expertise(Music) 10
Insight 8(8)
Perception 8(8)
Persuasion 6(10/12)

Advantages - 7 points
Attractive
Diehard
Evasion
Languages 2(French, Italian)
Luck
Power Attack

Combat
Close - Attack +11 Damage 10 Penetrating 5
Initiative +2

Complications
-Temper
-Undead

Being Undead is expensive. This is Robin if Zalman went off the deep end and started helping his friends down the same path. Sort of a combination between a Banshee and a Succubus, she's lost her nanites due to her body being unable to provide them with the energy they need to operate.

She'd try to avoid straight up combat whenever possible. This build could be murder on anyone with weak saves. Either she'll get you unaware with Haunting Melody and Kiss of Death or she'll morph into a Banshee and look like something that came out of the Ark of the Covenant. Defensively, she's going to be really dependent on being Insubstantial to survive a tough fight.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Prehistoric

Prehistoric - 122 points - PL 8

Abilities - 7 points
Str - 10 - 0 points
Dex - 9 - -1 points
Con - 10 - 0 points
Int - 14 - 4 points
Wis - 12 - 2 points
Cha - 12 - 2 points

Attack - +2 - 4 points
Defense - +2 - 4 points

Saves - 15 points
Fortitude +5 (+0 Con +5 bought)
Reflex +5 (-1 Dex +6 bought)
Will +5 (+1 Wis +4 bought)
Toughness +3 (+0 Con +3 Uniform)

Powers - 56 points
Morph 4 (Any dinosaur) - 8 points
Alternate Form 10 (Tyrannosaurus) - 50+3 points
Tyrannosaurus - 48 points
-Attack Focus 7 (melee)
-Defense +5
-Con +6
-Str +2
-Strike 3 (Mighty)
-Protection 3
-Growth 4 (Large size)
--Strength +8 --Con +4 --Intimidation +2
--Speed +1 --Stealth -4 --carry +5STR --Grapple +4
--Attack -1 --Defense -1
-Super Senses 4 (Low light vision, extended scent, tracking)
-Survival +5
-Intimidation +7
-Fearsome Presence 3
-Speed 1
-No speech, no hands

Ankylosaurus - 42 points
-Attack Focus 5 (melee)
-Defense +4
-Str +2
-Con +6
-Strike 4 (Mighty, Improved Critical)
-Protection 5 (Impervious)
-Growth 4 (Large size)
--Strength +8 --Con +4 --Intimidation +2
--Speed +1 --Stealth -4 --carry +5STR --Grapple +4
--Attack -1 --Defense -1
-Super senses 2 (scent, low light vision)
-No speech, no hands

Triceratops/Stegosaurus - 49 points
-Attack Focus 6 (melee)
-Defense +3
-Str +2
-Con +10
-Strike 3 (Mighty, Penetrating, Improved Critical)
-Protection 3
-Growth 4 (Large size)
--Strength +8 --Con +4 --Intimidation +2
--Speed +1 --Stealth -4 --carry +5STR --Grapple +4
--Attack -1 --Defense -1
-Super Senses 2 (Scent, low light vision)
-Speed 1
-Immovable 2 (Unstoppable)
-Improved Overrun
-Fast Overrun
-No speech, no hands

Deinonychus - 45 points
-Attack Focus 7 (melee)
-Defense +6
-Str +6
-Con +4
-Reflex +4
-Defensive Roll 2
-Super Senses 2 (low light vision, scent)
-Notice +4
-Survival +4
-Strike 2 (Mighty, Improved Critical 2)
-Protection 2
-Speed 2
-Leaping 1
-No speech

Skills - 20 points
Climb 4(4)
Concentration 8(9)
Craft(Structural) 3(5)
Diplomacy 5(6)
Drive 2(1)
Gather Information 4(5)
Handle Animal 2(3)
Knowledge(Current Events) 2(4)
Knowledge(Earth Science) 7(9)
Knowledge(History) 7(9)
Knowledge(Life science) 3(5)
Language 7(English-native,Spanish-2, Portuguese-2, Arabic-1, Hindi-1, Thai-1)
Medicine 1(3)
Notice 6(7)
Search 6(7)
Sense Motive 3(4)
Survival 5(6)
Swim 5(5)

Feats - 11 points
Dodge Focus 2
Endurance
Equipment 5 (NV Uniform: Protection 3, subtle, commlink, cell phone, laptop, stun gun, 4ep unspent)
Luck
Power Attack
Light Sleeper

Forms
Tyrannosaurus
S: 20 D: 9 C: 20 I: 14 W: 12 C: 12
Attack +8 Defense +8 Damage 8
Fort: +9 Reflex: +4 Will: +5 Tough: +8
Grapple +17
Ankylosaurus
S: 20 D: 9 C: 20 I: 14 W: 12 C: 12
Attack +7 Defense +6 Damage 9
Fort: +9 Reflex: +4 Will: +5 Tough: +10
Grapple +16
Triceratops/Stegosaurus
S: 20 D: 9 C: 24 I: 14 W: 12 C: 12
Attack +7 Defense +6 Damage 8
Fort: +11 Reflex: +4 Will: +5 Tough: +10
Grapple +16
Deinonychus
S: 16 D: 9 C: 14 I: 14 W: 12 C: 12
Attack +9 Defense +10 Damage 5
Fort: +6 Reflex: +8 Will: +5 Tough: +6
Grapple +12

Complications
-Family: David's parents have a hidden agenda that not even he knows about. It may result in his being asked to do things
which he doesn't quite understand the reasons for.
-Prejudice: Some people fear and/or hate Neo-Sapiens.
-Relationship: David has a somewhat unique relationship with Rebecca Sanderson that includes budding romance

David Gordon is the son of a pair of American scientists. His father is a paleontologist and his mother is an archeologist. He grew up traveling more often than not and rarely had a place he could call home for more than a few weeks. The time not spent at digs involved visiting universities seeking funding and sharing findings. When he was 10, David manifested his ability to transform into a human sized dinosaur as a result of a desire for more attention from his parents. It was just after that event that he found out his father had the ability to acquire the traits of various lizards. They theorize that David may work his way up to the same versatility in time. Due to their frequent travels, they've never been found out and have avoided the persecution that has run rampant in the United States. Now that he's of the proper age, David has been sent to the New Vindicators Academy of the Americas to benefit from a more stable learning environment and the opportunity to learn more about his Neo-Sapien abilities.

Unbeknownst to him, David's parents' fossil seeking is actually a cover for a different sort of artifact hunting. They belong to an organization that despises Nephilim and are searching for ancient documents and other items that might help them in their battle against the abominations. They intend for David to be an unwitting source of information on more contemporary Nehpilim activities.

David is a slim, tanned boy of 15 years coming to the school for the first time. He's shy and bookish but not the typical sheltered type. He's well-traveled and comfortable in the most austere surroundings. In fact, he'd be more at ease in the middle of a jungle or on a deserted island than in the school dorm.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Shang Kuai Hao - The Swift Cobra

Image

Shang Kuai Hao - 153 points - PL 10

Abilities - 40 points
Str - 14 - 4 points
Dex - 24 - 14 points
Con - 18 - 8 points
Int - 14 - 4 point
Wis - 18 - 8 points
Cha - 12 - 2 points

Attack - +8 - 16 points
Defense - +10 - 20 points

Saves - 14 points
Fortitude +8 (+4 Con +4 bought)
Reflex +12 (+7 Dex +5 bought)
Will +9 (+4 Wis +5 bought)
Toughness +6 (+4 Con +1 defensive roll +1 tough)

Powers - 22 points
She Quan Stance 4 - 21 points
-Strike + Stun(Daze only, linked) 4 (Stunning Snake Strike)
--AP:Strike 4 (Autofire) (Snake Jab Flurry)
--AP:Climbing Kick 4
-Feats(Catch Attack 3 (Unarmed, Melee Weapon, Thrown Weapon), Elusive Target,
Evasive Retreat, Grappling Finesse, Move-by Action, Improved Critical (Strike array),
Improved Trip, Prone Fighting, Sweeping Strike)
Quickness 2 (physical only) - 1 point

Skills - 16 points
Acrobatics 10(17)
Bluff 3(4)
Climb 4(6)
Concentration 4(8)
Diplomacy 2(3)
Escape Artist 5(12)
Intimidate 4(5)
Knowledge(Martial Arts) 4(6)
Language (Chinese, English) 1
Notice 7(11)
Sense Motive 6(10)
Sleight of Hand 2(9)
Stealth 6(13)
Swim 6(8)

Feats - 25 points
Acrobatic Bluff
Assessment
Attack Focus(Melee) 6
Defensive Attack
Defensive Roll
Defensive Strike
Dodge Focus 4
Equipment 1 (Shurikens, Caltrops, Camo Clothing(Urban))
First Strike
Improved Critical(unarmed)
Improved Initiative
Power Attack
Sneak Attack
Takedown Attack
Tough
Unbalancing Strike
Up the Wall

Combat
Unarmed - Attack +14 Damage +2 crit 19-20
Stunning Snake Strike - Attack +14 Damage +4 Dc 14 Stun crit 19-20
Snake Jab Flurry - Attack +14 Damage +4 Autofire crit 19-20
Grapple - +21 (+14 attack +7 dex)
Defense +14 (+5 permanent +9 dodge)
Knockback -3
Initiative +11

Shang Kuai Hao was trained in the She Quan (Snake Fist) style by Stick, the man who trained Daredevil and was leader of the Chaste. He was taken in by Stick as a young boy after the rest of his family was in the wrong place at the wrong time and was killed, along with several others, when they ran across a battle between the Chaste and the Hand. After his 21st birthday, Shang struck out on his own because he had not yet been invited to be a member of the Chaste. Stick had been trying to push him away from the never-ending conflict between the two organizations. The Swift Cobra is now 24 and has recently come across some information that he feels he can use to hurt and embarrass the Hand and has traveled to act on it.

-OK this was a character made basically stats first. He's smug, aggressive and confident. Probably overconfident. He's convinced he's the most skilled fighter in the room and isn't afraid to show it off. He also likes to banter with both friend and foe.

-His fighting style was modeled after Christie's from the Dead or Alive fighting game. It's lots of quick strikes and "phone-booth" mobility. He doesn't get around the battlefield much but he dances around his opponents constantly. Defensive attacks and acrobatic bluffs are his bread and butter. He's murder against single opponents but multiple attackers will tend to wear him down because, eventually, someone's gonna hit him. Or that's the theory anyway. So far, he's fought exactly like I expected/wanted him to.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Rayner Eiffel

Let me tell you something about being a son of Zeus: Family reunions are crowded. Football stadium crowded. Tokyo subway crowded. Last boat out of Pompeii crowded. Sorry about the old joke. You meet a lot of really old people at these things.

Anyway, my name is Rayner Eiffel. And yeah, Zeus is my dad. Seriously. But it gets better. My mom is a supermodel. What, you think Zeus goes for ugly women? I don't think so. He's the freaking King of the Gods. And if you're going to cheat on Hera, it better be worth it, you know what I mean? But anyway, my mom doesn't do all that much modeling anymore, but she's still in the business. And she has lots of model friends. Which is pretty sweet for me.

Enough about my parents. My mom is German but we traveled so much that I never really had a home. I was in so many countries, I never even picked up an accent. But boy do I know my way around an airport. And that's cool. Traveling is fun. OK there were times when I was a kid that it sucked, but it's fun now. You see, I'm a band guy. I play the drums. And I'm damn good. I can play with anyone, anywhere, anytime. Seriously. I can kick ass on a couple trash cans and a mail box. Thanks to Zeus.

The first time I met him was on an airplane. On not in. OK I started off inside. I was 12. Yeah it took him that long. He likes to see how you're going to turn out before revealing himself. Anyway, there I was sitting in a first class window seat on a flight to Australia. I was alone because my mom had flown ahead. A storm came out of nowhere and lightning struck, hitting the plane right at my window. The plane wasn't damaged but everybody in first class went blind and deaf for a while. Except for me. I was out on the wing. And there he was, reaching his hand out to me. I didn't want to fall, so of course I took it. He was tall, but not intimidating (though I later learned he can be if he wants to). And his voice was strong and clear, even in the thin air with the wind screaming by us. He said to me,

"Rayner, I am Zeus, King of the Gods. And I am your father. Though you did not know it, I have watched you all of your life. I reveal myself to you now because I am pleased with your growth."

And I believed him. Somehow, I would have known if he was lying. I just stood, dumbstruck. What could I say to that? He continued.

"Since I have been absent from you for so long, I have decided to grant you a boon. I will give you an item of your choice. It can be anything you wish, but you must decide now. It must be something that you will always take with you, wherever you go. If you ever discard it, it will be lost to you forever. So choose wisely."

I had been playing the drums for a couple of years by then. And I was pretty good. But with all the traveling, I was frequently unable to get in the practice I wanted. So I asked for something that I knew I would want for the rest of my life.

"I want drumsticks. That can play any kind of drum, anywhere. I never want to be without the right instruments ever again."

Zeus looked surprised but did not argue. "It will be done. When you arrive in Sydney, they will be in your bag. Remember what I told you. Never leave them behind. In time, they will acquire more useful and important powers. You will know when you need them. Do not misuse their power or you will regret it." Then, he was gone and I was back in my seat. Moments later, everyone else regained their senses and nobody knew that I had ever been gone.

When I retrieved my bag, the drumsticks were inside. They were glassy black and shaped like lightning bolts. The tips were slightly arrow shaped and when I twirled them, I could see a hint of electricity running the length of the shaft. When I finally tried them out at my hotel, they did just as I asked. I could play an Ottoman like a Bass drum or a waste basket like a bongo. Everything sounded just like I wanted it to. I've barely put them down since.

In the following years, Zeus came by more frequently. He gave me other gifts. This chain he gave me when I turned 16 protects me from harm. On my 18th birthday, he told me that my sticks could be used as weapons, and he showed me how. They turn into maces. With a square head and flanges shaped like lightning. I haven't used them much, but they pack a punch.

That's enough for now. I'm on my way to Ragna'Rock. I hear there are some people there who can keep up with my playing. I also hear there are women there who put even my mom's younger friends to shame. I'm looking forward to sampling both.

ROCK ON!!

Rayner Eiffel - 150 points - PL 10

Abilities - 32 points
Str - 24 - 14 points
Dex - 14 - 4 points
Con - 20 - 10 points
Int - 10 - 0 point
Wis - 10 - 0 points
Cha - 14 - 4 points

Attack +7 - 14 points
Defense +6 - 12 points

Saves - 19 points
Fortitude +10 (+5 con +4 bought +1 Amulet)
Reflex +10 (+2 dex +6 bought +2 Amulet)
Will +10 (+0 wis +9 bought +1 Amulet)
Toughness +10 (+5 con +5 protection) (Impervious 5)

Powers - 51 points
Thunder Sticks - Device 8 (Easy to Lose, Indestructible, Restricted 2) - 24 points
-Feature(Any drum, anywhere) - 1 point
-Fascinate(Perform) - 1 point
-Perform +4 - 1 point
-Blast 8 (Perception, Indirect) - 25+1 points
--AP:Strike 4(Mighty, Linked) + Stun 8(Linked) + Dazzle 8(Touch, Linked)
-Emotion Control 8 (Fear Only, Touch, Perception Area, Selective) - 8 points
Amulet of the Golden Eagle - Device 5(Hard to lose, Indestructible) - 20 points
-Enhanced Defense 4 - 8 points
-Luck 2 - 2 points
-Protection 5(Impervious) - 10 points
-Enhanced Fort 1 - 1 point
-Enhanced Will 1 - 1 point
-Enhanced Reflex 2 - 2 points
Super Strength 3 (Thunderclap) - 7 points

Skills - 14 points
Concentration 4(4)
Diplomacy 4(6)
Gather Information 4(6)
Intimidate 4(6)
Knowledge(Pop Culture) 4(4)
Knowledge(Streetwise) 4(4)
Knowledge(Theology) 4(4)
Notice 4(4)
Perform(Percussion) 12(14/18)
Sense Motive 6(6)
Sleight of Hand 6(8)

Feats - 8 points
Ambidexterity
Attack Specialization(Thunder Sticks)
Benefit(Son of Zeus)
Connected
Diehard
Endurance
Quick Draw
Ultimate Effort(Perform)

Combat
Mace Strike - Attack +9, Damage +11 + DC 18 Stun + DC 16 Dazzle
Lightning Blast - Auto-hit Damage +8
Unarmed - Attack +7, Damage +7
Thunderclap - Reflex DC 17 DC 17 Audio Dazzle 35 foot area
War Drums - Reflex DC 18 Will DC18 Fear Effect
Grapple +17 (+7 attack +7 strength +3 superstrength)
Defense +10 (+5 permanent +5 dodge)
Knockback -7
Initiative +2

Complications
-Son of Zeus (it can be both a benefit and a hindrance)
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Skaramine
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Joined: Wed Apr 19, 2017 4:36 pm
Location: Chicagaland
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Re: Facets of my mind

Post by Skaramine »

Val Halen got nothin' on Rock On!

Nice backstory.
The ATT member formerly known as both MorningKnight and Power-Glove.
Just call me Doug.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Skaramine wrote: Fri Apr 28, 2017 5:19 pm Val Halen got nothin' on Rock On!

Nice backstory.
Thanks! He was one of the most fun characters to put together in my (low volume) character building career.
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

Epitaph - 125 points - PL 8

Image

Abilities - 38 points
Str - 2 - 4 points
Sta - 4 - 8 points
Agi - 5 - 10 points
Dex - 2 - 4 points
Fig - 5 - 10 points
Int - 0 - 0 points
Awr - 1 - 2 points
Pre - 0 - 0 points

Defenses - 20 points
Fortitude +7 (+4 Sta +3 bought)
Will +8 (+1 Awr +7 bought)
Toughness +6 (+4 Sta +2 Defensive Roll)
Parry +10 (+5 Fig +5 bought)
Dodge +10 (+5 Agi +5 bought)

Powers - 36 points
Shadow Jump: Teleport 1 (Change Direction, Medium(Shadows), Subtle) - 2 points
Immunity 4 (Starvation and Thirst, Need to sleep, Environmental Heat and Cold) - 4 points
Death's Judgement: Cone Area Affliction 8 (Vulnerable/Defenseless/Paralyzed, Resisted by Will) - 16+2 points
-AP:Not Your Time: Healing 10 (Limited:Others, Unreliable, Restorative, Stabilize) + Feature(Remove
pain)
-AP:Soul Burn: Damage 7 (Alt Save:Fort, Affects Insubstantial 2)
Life Sense: Detect Life(Mental Sense, Ranged, Radius), Danger Sense(Mental), Darkvision - 6 points
Sneak Attack: Strength based Damage 4(Limited: only Vulnerable opponents) - 2 points
Leaping 1 - 1 point
Movement 1 (Wall-crawling, Concentration) - 1 point
Movement 1 (Slow Fall, Quirk (DC15 Will save required to activate) - 1 point

Skills (3ranks/pp) - 19 points
Acrobatics 8(13)
Athletics 7(9)
Expertise(Current Events) 3(3)
Expertise(Philosophy) 3(3)
Expertise(Poetry) 3(3)
Insight 7(8)
Intimidation 9(9)
Perception 7(8)
Stealth 10(15)

Advantages - 12 points
Agile Feint
Close Attack 4
Defensive Roll 2
Improved Demoralize
Improved Initiative
Skill Mastery 2 (Stealth, Acrobatics)
Uncanny Dodge

Combat
Ranged Damage - None
Soul Burn - Attack +9 Damage +7 Fort save
Unarmed - Attack +9 Damage +2(+6 Sneak attack)
Initiative +9

Complications
-Strange appearance - Melissa's skin is almost white and her hair is pure black. She sticks out in a crowd
-Obsession - Melissa thinks she is an agent of Fate and it is hard to turn her off of that path.
-Detached - Melissa has difficulty relating to others because she has so little meaningful interaction
-Relationship - Melissa is becoming attached to the rest of the Albright kids as they become her surrogate family

Melissa Graves had a normal childhood until she was 3 years old. That year, she caught a mysterious illness that killed her. Or nearly did. It's never been clear whether she actually died. What was clear is that nobody ever correctly diagnosed what it was that she had and that no treatment ever showed any effect. As she lay, dying, her last breath fading away, Melissa's parents prayed and prayed for her recovery. And then, she got better. Melissa's recovery after that night was rapid. She was completely healthy again within days. They took her to the Albright Institute (where she'd last been treated) for tests but they couldn't find any answers.

For 13 years afterwards, everything seemed normal. Then, one night, Melissa's parents suddenly died in their sleep. They were discovered, a couple days later, with Melissa sitting in a chair in their bedroom. The cause of death was never determined, and Melissa was never the same. She was taken into state care but after a week, snuck out and never returned.

It was at this time that Melissa's powers appeared. Starting that week, she needed neither sleep nor food or water. Her skin turned almost white and her hair changed to pure black. She has felt a strange compulsion to seek out those who may be dying without fulfilling their destiny. She roams the streets, mostly at night, attempting to prevent murders, punishing those who would attack others. She uses her healing power to try to save the victims, but if the healing doesn't work, she assumes it was "just their time" and her touch eases their pain and fear as they fall into death.

Three years later, Melissa, after making occasional visits to the Albright Institute, has become a full time resident. And as a condition of that, she's also started attending school at the Claremont Academy. In the time since she started, she's become to think of the other Albright kids (and the doctors that work with them) as a kind of surrogate family.
Shortly after the Albright game ended, Tattooedman was setting up his "5 years later" and advanced Epitaph's story a bit
Shock
Posts: 2986
Joined: Fri Nov 04, 2016 8:27 pm
Location: Connecticut USA

Re: Facets of my mind

Post by Shock »

The Messenger

Barbara Gordon is the daughter of Inspector Gordon of the Scotland Yard. As a girl, she admired that he always tried to do the right thing and find the truth. She had problems with how protective he was, but as his only family, she understood why. Of course, that didn't stop her from pushing her boundaries whenever possible. She spent time out on her own while her father was at work, exploring the city and trying to find adventures like she read about in books. Which she went through a lot of because she was a voracious reader. It was something her father hoped would help her pass the time she spent alone without getting into trouble. Unfortunately, the kind of books she enjoyed only encouraged adventurous behavior, one of her favorite characters being Violet Strange.

When she came of age, Barbara went to University to study. It was around the time of her second year that Jack the Ripper started his attacks. But even Barbara wasn't curious enough to go looking for that sort of trouble. Unfortunately, the trouble found her instead. One night, while out for a walk, she was beset by a man that she now believes to be Jack the Ripper. She screamed loudly and was able to stay alive long enough for help to come. Her attacker fled but not before giving her a deep cut on her back that left her unable to walk for several months. And it was 3 years before she was restored to her previous mobility, though it still gives her trouble occasionally.

In the time since the attack, Barbara's father has only become more protective of his daughter. In order to keep her occupied, and close by, he got her a job in the records department of Scotland Yard. However, Barbara has used this position to research all available information on Jack the Ripper and is intending to use it to be the one to find the killer. In the meantime, she has also been surreptitiously doing work on other difficult cases and has lead the police to the door of several other difficult to catch criminals using the pseudonym "Messenger." She's also been training physically but has yet to confront a criminal on her own, much less apprehend one.

Image

Messenger - 105 points - PL 7

Abilities - 46 points
Str - 1 - 2 points
Sta - 2 - 4 points
Agi - 3 - 6 points
Dex - 3 - 6 points
Fig - 8 - 16 points
Int - 3 - 6 points
Awr - 3 - 6 points
Pre - 0 - 0 points

Defenses - 12 points
Fortitude +5 (+2 Sta +3 bought)
Will +7 (+3 Awr +4 bought)
Toughness +5 (+2 Sta +3 Defensive roll)
Parry +8 (+8 Fig +0 bought)
Dodge +8 (+3 Agi +5 bought)

Skills - 29 points
Acrobatics 5(8)
Athletics 6(7)
Deception 6(6)
Expertise(Law enforcement) 2(5)
Expertise(Streetwise) 7(10)
Insight 6(9)
Investigation 9(12)
Perception 6(9)
Persuasion 6(6)
Stealth 5(8)

Advantages - 18 points
Beginner's Luck
Benefit (Scotland Yard)
Close Attack
Contacts
Defensive Roll 3
Equipment 4
Languages (French)
Luck
Ranged Attack 4
Well-Informed

Equipment -3ep
-Binoculars -Night vision goggles -Lock release gun

(Guild Utility belt) - 16ep
-Flashbangs:Ranged Burst Area Affliction 4 (Resisted by Fortitude;
Vision Impaired, Vision Disabled, Vision Unaware) - 12ep
-Smoke pellets: Cloud Area Visual Concealment Attack 4 - 1ep
-Bolos: Cumulative Ranged Affliction 4, Extra Condition,Limited Degree, (Resisted by Dodge; Hindered and Vulnerable,Defenseless and Immobilized) - 1ep
-Holdout Pistol: Ranged Damage 2 - 1ep
-Brass Knuckles: Strength based Damage 1 - 1ep

Combat
Ranged Attack 7 Damage by weapon
Close Attack 9 Damage 1(unarmed) or 2(knuckles)
Initiative +3

Complications
Disability - Barbara's back will sometimes seize up due to her old injury. When this happens, she becomes Hindered and Disabled for all physical Abilities.
Family - Barbara is close with her father. Her mother disappeared without a trace when she was young
Identity - Barbara hasn't revealed her heroic identity to anyone
Nemesis - Jack the Ripper. Barbara wants very badly to find him and bring him to justice
Responsibility - Barbara has a job in the Scotland Yard records department
Motivation - Thrills. Barbara wants to see criminals caught and removed from society and she loves the thrill of finding them

This character started off as a detective type only, very weak on combat. A while into the game, this started to cause difficulties and she eventually evolved into:
The Messenger - 109 points - PL 7

Abilities - 46 points
Str - 1 - 2 points
Sta - 2 - 4 points
Agi - 3 - 6 points
Dex - 3 - 6 points
Fig - 8 - 16 points
Int - 3 - 6 points
Awr - 3 - 6 points
Pre - 0 - 0 points

Defenses - 12 points
Fortitude +5 (+2 Sta +3 bought)
Will +7 (+3 Awr +4 bought)
Toughness +5 (+2 Sta +2 Costume +1 Defensive roll)
Parry +8 (+8 Fig +0 bought)
Dodge +8 (+3 Agi +5 bought)

Skills - 31 points
Acrobatics 5(8)
Athletics 6(7)
Deception 8(8)
Expertise(Law enforcement) 2(5)
Expertise(Streetwise) 7(10)
Insight 6(9)
Investigation 9(12)
Perception 6(9)
Persuasion 8(8)
Stealth 5(8)

Advantages - 19 points
Beginner's Luck
Benefit (Scotland Yard)
Close Attack
Contacts
Defensive Roll 1
Equipment 5
Languages (French)
Luck
Ranged Attack 4
Setup
Skill Mastery(Investigation)
Teamwork
Well-Informed

Equipment -4ep
-Lock release gun -Swingline -Multitool

-Costume -4ep
-Protection 2 -Urban camo -Subtle

(Guild Utility belt) - 17ep
-Flashbangs:Ranged Burst Area Affliction 4 (Resisted by Fortitude;
Vision Impaired, Vision Disabled, Vision Unaware) - 12ep
-Smoke pellets: Cloud Area Visual Concealment Attack 4 - 1ep
-Bolos: Cumulative Ranged Affliction 4, Extra Condition,Limited Degree, (Resisted by Dodge; Hindered and Vulnerable,Defenseless and Immobilized) - 1ep
-Power Knuckles: Strength based Damage 4 (electricity) - 1ep
-Stun gun: Cumulative Affliction 5 (Dazed/Stunned/Incapacitated) - 1ep
-Bat Knives: Ranged Strength Based Damage 2 (Improved Critical) - 1ep

Combat
Ranged Attack 7 Damage by weapon
Close Attack 9 Damage 1(unarmed) or 5(knuckles)
Initiative +3
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