The Forever Tree NPCs/M&M2e

Where in all of your character write ups will go.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Perpendicular-2]The Wise!

Post by Hoid »

[Peroendicular-2]The Wise.
Background Writeup:
Theme Song:
The Wise is Titanblooded.
PL10/151pp. (Blind, deaf and mute supergenius elephant god [good].)
Attributes: Strength 28 (+9), Dexterity 10 (+0), Constitution 28 (+9), Intelligence 18 (+4), Wisdom 14 (+2), Charisma 14 (+2). [52pp.]
Combat: BAB (melee +9/ranged +0) melee +10/ranged -1, Defense (10) 11. [2pp.]
Saves: Toughness (+9) +10, Fortitude (+9) +12, Reflex (+0) +0, Will (+2) +5. [7pp.]
Feats: Benefit 10 (exhaustively complete library of books in his mind [+4 to any one Knowledge skill at a time], organizational ties 2 [the Wise is Khemri’s vizier], reputation 1 [a god of wisdom and literacy], status 2 [chief advisor to Pharaoh kRaa’h of Khemri], wealth 4), Equipment 14 (backpack full of ribbon-scripting books 1, heavy ceremonial armor 2, humongous warhamner 4, massive ivory mask 5, stylus and ink and several sheets of papyrus 1, thick robes of office 1), Inprovised Tools, Inventor, Minions 7 (mortal priests each built on PL1/30pp, x5 numbers), Sidekick 1 (his mortal herald built on PL3/15pp), Sidekick 4 (a captive and leashed biblioprimitive built on PL4/60pp), Sidekick 4 (a captive and leashed cerebroprimitive built on PL4/60pp). [42pp.]
Skills: Concentrate (+9) +13, Crafts (+0) [artistic] +4, Crafts (+0) [structural] +16, Diplomacy (+2) +10, Knowledges (+4) [civics] +8, Knowledges (+4) [earth sciences] +16, Knowledges (+4) [finance] +8, Knowledges (+4) [history] +8, Knowledges (+4) [physical sciences] +16, Knowledges (+4) [technology] +12, Professions (+2) [historian] +6, Professions (+2) [scribe] +10. [22pp.]
Powers: [29pp.]
Elephantgod: Additional Limb 1 (elephant trunk). [1pp.] Density 3 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [10pp.] Growth 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Strike 10 (massive tusks; Flaws: Full Power). [5pp.] —- [29pp.]
God of Knowledge and Literacy: Features 1 (covered in ‘braile tattoos’ that tell his life’s story). [1pp.]
Drawbacks: Disability (-2pp; blind), Disability (-4pp; deaf), Disability (-1pp; mute). [-6pp.]
Equipment:
Ceremonial Armor: Equipment 2.
Richly appointed (and worth a small fortune in and of itself), this ceremonial armor, while impressive, will swiftly be smashed to flinders by any actual sustained combat.
Powers:
Festooned With Gems and Lapis Lazuli: Enhanced Feats: Benefit 1 (wealth). [1pp.]
Heavy: Density 1 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [4pp.]
Only Partially Useful as Armor: Protection 10 (Flaws: Ablative). [5pp.]
—-/>_-This is a completed ceremonial armor Equipment build.
Humungous Warhammer: Equipment 4.
Crafted at the Volcanoforges at Sebseb (another Black Lands city-state), this warhammer is massive, so huge even the Wise has a hard time swinging it.
Powers:
Heavy But Powerful: Disintigrate 5 (Flaws: Linked [to Heavy But Powerful Strike]). [5pp.] Strike 10 (Extras: Penetrating 10; Feats: Mighty; Flaws: Action [full action]). [11pp.] —- [16pp.]
Smashes Down Force Fields: Immunity 10 (the Force Field power; Extras: Attacks; Flaws: Action [sustained], Limited [telekinetically-generated Force Fields ONLY], Noticeable [he smashes the Force Field with his warhamner creating a massive racket]; Drawbacks: Power Loss [-1pp; if unable to have a wide utterly unrestricted swing with the warhamner]). [4pp.]
—-/>_-This is a completed humungous warhamner Equipment build.
Massive Ivory Mask: Equipment 5.
This massive mask covers the Wise’s entire front body, like a gargantuan tiki mask. It covers his head and his torso, down to his crotch. It depicts a beautific human face, male, with a thick, coifed Babylonian-style beard.
Powers:
Fierce Countenance: Enhanced Feats: Fearsome Presence 2. [2pp.] Enhanced Skills: Intimidate +4. [1pp.] —- [3pp.]
Forehead Smash: Strike 6. [6pp.]
Hardened Outer Shell: Immunity 5 (head trauma). [5pp.] Protection 10 (Flaws: Limited [head and torso ONLY]). [5pp.] —- [10pp.]
Hollow Internal Shell: Enhanced Feats: Equipment 1 (tiny book detailing his ‘secret doctrines’ of his mortal worshippers 1). [1pp.] Features 2 (internal compartment 2). [2pp.] —- [3pp.]
Sealed Systems: Immunity 2 (the Pheremones power, the Poison power). [2pp.] Immunity 2 (suffocation; Flaws: Limited [half-effect]). [1pp.] —- [3pp.]
—-/>_-This is a completed massive ivory mask Equipment build.
Thick Robes of Office: Equipment 1.
Powers:
Contains Numerous Tiny Knives: Strike 2 (tiny knives; Feats: Incurable, Mighty). [4pp.]
Countless Inner Pockets: Features 1 (internal compartment 1). [1pp.]
—-/>_-This is a completed thick robes of office Equipment build.
Complications:
Blind, Deaf and Mute
Born without eyes and ears and a tongue, the Wise was spared death by exposure by the whim of Pharaoh kRaa’h. Taught sign-language, braile reading and actual regular handwriting, kRaa’h’s generosity paid off big-time. It turns out the Wise is a scientific genius, by Lintuuu’s standards...
Genuinely Believes in His Own Divinity
The Wise genuinely believes he is an almighty god. Cognitive dissonance allows the Wise to explain away why his ‘divine will’ sometimes just doesn’t seem to work.
Relies Heavily on His Mortal Priesthood
Being blind, deaf and mute, the Wise must rely heavily on his mortal priesthood. Without them, the Wise would be practically helpless!
Quote: ”...”
—-/>_-This is a completed the Wise build.
THIS is the Wise, formerly named gAanisha, who serves as chief advisor to Pharaoh kRaa’h of the Black Lands city-state of Khemri. Born without eyes and ears and no tongue, the Wise nevertheless is immensely strong, mentally as well as physically. The Wise’s genius has led to many technological innovations in Khemri, such as papyrus, ironworking and sewers.

The Wise has a fierce rivalry with Son of the Sun over who gets to be kRaa’h’s primary advisor. The Wise also considers the Reaper of Ossuaries a dangerous adversary.

TEGS can be cultured from his blood, as he’s Titanblooded. The Wise is unaware this us even posssible, and he’d be horrified to learn of it.
[Perpendicular-2]The herald of the Wise, Sibling Bor.
Theme Song:
PL3/15pp. (Mortal mouthpiece for the Wise [neurral].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). [4pp.]
Combat: BAB (melee +0/ranged +0) melee +1/ranged +1, Defense (10) 10.
Saves: Toughness (+0) -1, Fortitude (+0) -1, Reflex (+0) +1, Will (+0) +1. [0pp.]
Feats: Benefit 1 (organizational ties 1 [the Court of Pharaoh kRaa’h of Khemri]) Fascinate 2 (Bluff, Diplomacy). [3pp.]
Skills: Bluff (+1) +5, Diplomacy (+1) +5, Handle Animal (+1) +5, Intimidate (+1) +5, Knowledges (+0) [current events] +4. [5pp.]
Powers: [1pp.]
Mouthpiece of the Wise: Enhanced Feats: Animal Empathy, Fascinate 1 (Intimidate) (Flaws: Limited [only vs biblioprimitives and cerebroprimitives]). [1pp.]
Drawbacks: n/a. [-0pp.]
Conplications:
Capable of Great Cruelty Should the Wise Command It of Him
Devout Worshipper of the Wise
Loyal to the Death to the Wise
Quote: ”In the name of my god and all the gods of Khemri, welcome.”
—-/>_-This is a completed Sibling Bor Sidekick build.

[Perpendicular-2]The mortal priests and priestesses of the Wise.
PL1/30pp. (Mundane human scholar-priests and scholar-priestesses of the Wise [neutral].)
Attributes: Strength 10 (+0), Dexterity 12 (+1), Constitution 12 (+1), Intelligence 10 (+0), Wisdom 12 (+1), Charisma 12 (+1). [8pp.]
Combat: BAB (melee +0/ranged +1) melee +0/ranged +1, Defense (11) 13. [4pp.]
Saves: Toughness (+1) +2, Fortitude (+1) +1, Reflex (+1) +1, Will (+1) +2. [2pp.]
Feats: Benefit 1 (organizational ties 1 [the mortal priesthood of the Wise]), Dedicated 1 (to worshipping the Wise), Equipment 2 (holy text 1, priestly robes 1), Inspire. [5pp.]
Skills: Knowledges (+0) [current events] +4, Knowledges (+0) [history] +4, Knowledges (+0) [theology] +4, Perform (+1) [preaching] +5, Professions (+1) [calligrapher] +5, Professions (+1) [priest or priestess {as it may be}] +5. [5pp.]
Powers: [5pp.]
Webbingmask: Device 1 (psi-reactive Sunsphinx mask; hard to lose; Feats: Summonable). [5pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Webbingmask:
Powers:
Contains a Drop of the Wise’s Blood: Communication Link 4 (the Wise; mental). [5pp.]
—-/>_-This is a completed webbingmask Device build.
Conplications:
Devout, Without Doubt or Reasoning
Removing Their Mask’s a No-No
Wildly Patriotic Towards the City-State of Khemri
Quote: ”Heed the words of the Wise! For he knows all things...”
—-/>_-This is a completed priest or priestess of the Wise Minion build.

[Perpendicular-2]A captive and leashed biblioprimitive.
Theme Song:
PL4/60pp. (A walking surgically modified non-sentient library [neutral].)
Attributes: Strength 18 (+4), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 2 (-5), Wisdom 10 (+0), Charisma 2 (-5). [-8pp.]
Combat: BAB (melee +4/ranged +0) melee +3/ranged -1, Defense (10) 14. [4pp.]
Saves: Toughness (+0) +2, Fortitude (+0) +2, Reflex (+0) +4, Will (+0) +0. [8pp.]
Feats: Attack Specialization 1 (Fanged Maw Strike 1), Eidetic Memory, Equipment 2 (huge backpack bulging with books 2). [4pp.]
Skills: Climb (+4) +8, Concentrate (+0) +8, Notice (+0) +4, Search (+0) +4, Swim (+0) +8. [7pp.]
Powers: [50pp.]
Fanged Maw: Poison 4 (Flaws: Linked [to Fanged Maw Strike]). [4pp.] Strike 4 (Flaws: Linked [to Fanged Maw Poison]). [4pp.] —- [8pp.]
Hollowed Body With an Internal Library of Small Books: Enhanced Feats: Equipment 2 (library of tiny books 2). [2pp,] Features 4 (has slots in its back and its ribcage through which books may be inserted or extracted 1, kept cool and dry internally at all times 1, internal compartment 2). [4pp.] —- [6pp.]
Surgically Altered Literary-Brain: Features 2 (can read despite being non-sentient, can see the written word despite being blind). [2pp.] Variable Power 6 (any number of skills at once of the ‘Books in Its Hollowed Out Interior’ descriptor; Flaws: Medium [books contained in Hollowed Body With an a Internal Library of Small Books Features]). [30pp.] —- [32pp.]
Wears a Psi-Leash: Communication Link 4 (the Wise, mental; Feats: Independent [a psi-resonant leash]; Flaws: Medium [a psi-resonant leash]). [3pp.] Features 1 (can communicate with the Wise even though the biblioprimitive is not sentient). [1pp.] —- [4pp.]
Drawbacks: Disability (-4pp; blind), Disability (-1pp; mute). [-5pp.]
Complications:
Brainlessly Regurgitates Knowledge on Command
Cannot be Comnanded to Harm Books (Even by the Wise)
Surgically Altered Human Being
Quote: ”...”
—-/>_-This is a completed captive and leashed biblioprimitive Sidekick build.
Biblioprimitives are a horrifying exemplar of the tyranny of the gods. Surgically altered and effectively lobotomized, their humanity has been stripped, replaced with a singular mania of purpose. There’re hundred of kinds of ‘primitives’, all in the employ of the gods of Linntuuu.
[Perpendicular-2]A captive and leashed cerebroprimitive.
Theme Song:
All cerebroprimitives are psychic.
PL4/60pp. (A walking surgically modified non-sentient psychic [neutral].)
Attributes: Strength 2 (-5), Dexterity 2 (-5), Constitution 10 (+0), Intelligence 5 (-3), Wisdom 10 (+0), Charisma 5 (-3). [-26pp.]
Combat: BAB (melee -5/ranged -5) melee -4/ranged -4, Defense (5) 8. [8pp.]
Saves: Toughness (+0) -1, Fortitude (+0) -1, Reflex (-5) -4, Will (+0) +5. [4pp.]
Feats: Attack Specialization 1 (Telekinetic ‘Shout’ Mind Blast 1), Trance. [2pp.]
Skills: Concentrate (+0) +4, Notice (+0) +4, Search (+0) +4, Sense Motive (+0) +12.
Powers: [67pp.]
Smallish Fangs: Strike 1 (bite). [1pp.]
Surgically Unleashed Telekinetic Might: Telekinesis 4. [8pp.] —- [10pp.]
AP: Telekinetic ‘Shout’: Blast 4. [1pp.]
AP: Telekinetic ‘Slide’: Teleport 4 (Extras: Affect Others; Flaws: Tiring). [1pp.]
Surgically Unleashed Telepathic Might: Astral Form 5. [25pp.] Mind Blast 4. [16pp.] Mind Shield 4. [4pp.] Mind Reading 10 (Flaws: Limited [emotions ONLY]). [5pp.] Super-Senses 2 (detect gods of Lintuuu, detect psionics). [2pp.] —- [52pp.]
Wears a Psi-Leash: Communication Link 4 (the Wise, mental; Feats: Independent [a psi-resonant leash]; Flaws: Medium [a psi-resonant leash]). [3pp.] Features 1 (can communicate with the Wise even though the cerebroprimitive is not sentient). [1pp.] —- [4pp.]
Drawbacks: Disability (-1pp; mute).
Complications:
Frail and Feeble
Surgically Altered Human Being
Quote: ”...”
—-/>_-This is a completed captive and leashed cerebroprimitive Sidekick build.
Cerebroprimitives are human beings who’ve been horrifyingly surgically altered to lobotomized them and unleash their psychic powers, creating perfectly pliant superpowered slaves. There are hundreds of different kinds of such ‘primitives’ in the service of Linntuuu’s gods.
Last edited by Hoid on Fri Aug 27, 2021 4:54 pm, edited 11 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-F]The Wheel of Heaven!

Post by Hoid »

[Earth-F]The Wheel of Heaven.
Background Writeup (itself):
Background Writeup (the Devils of the West):
Background Writeup (the hellchained):
Theme Song:
PL10/206pp. (Hellchained Machine-Deity designed to explore the universe [evil].)
Attributes: Strength 8 (-1), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 16 (+3), Charisma 10 (+0). [6pp.]
Combat: BAB (melee -1/ranged +0) melee +7/ranged +9, Defense (10) 14. [26pp.]
Saves: Toughness (+0) +10, Fortitude (+0) +2, Reflex (+0) +2, Will (+3) +4. [15pp.]
Feats: Equipment 7 (exoshell armor 7), Fearless, Withstand Damage. [9pp.]
Skills: Drive (+0) +8, Languages (native: Hebrew, Italian; others: Spanish), Pilot (+0) +20.
Powers: [132pp.]
Designed for Deep-Space Exploration: Enhanced Feats: Environmental Adaptation 1 (outer space), Favored Environment 1 (outer space). [2pp.] Enhanced Skills: Knowledges (cosmology) +8. [2pp.] Features 1 (contains an up-to-date map of the Earth-F universe). [1pp.] Immunity 9 (full lifesupport). [9pp.] Space Flight 10. [10pp.] —- [24pp.]
A Head Above the Rest: Density 1 (Feats: Innate; Flaws: Permanent). [0pp.] Growth 1 (Feats: Innate; Flaws: Permanent). [0pp.] — [0pp.] —- [Free, just for being a Machine-God.]
Hellcannons: Blast 10 (psychic fire-orbs; Feats: Split Attack). [22pp.] —- [13pp.]
AP: Hellfire Lash: Strike 10 (Extras: Penetrating 9; Feats: Homing 1). [1pp.]
Machine-Deity: Protection 10 (heavy armor plating; Extras: Affects Others, Aura; Flaws: Ablative). [30pp.]
Mutilated Memetic Core: Features 1 (it’s memetic core will go to the Apkallu upon death rather than the Primordial Deep). [1pp.] Immunity 20 (mental effects; Drawbacks: Power Loss [-1pp; against mental effects employed by the Apkallu]). [19pp.] —- [20pp.]
One of the Hellchained: Astral Form 4 (Flaws: Linked [to One of the Hellchained Hellfire Control]). [20pp,] Hellfire Control 10 (Extras: Affects Corporeal, Aura; Flaws: Check Required [Toughness save], Distracting, Linked [to One of the Hellchained Astral Form], Tiring). [20pp.] Immunity 1 (aging). [1pp.] Super-Movement 1 (dimensional movement 1 [Earth-A]). [2pp.] Super-Senses 2 (analytical detect hellchained, detect Sunsphinx). [2pp.] —- [45pp.]
Drawbacks: n/a. [-0pp.]
Exoshell Armor: Equipment 7.
Powers:
Bladed Fists and Feet: Features 1 (unarmed attacks do lethal damage). [1pp.]
Flexible Heat-Shielding ‘Cloak’: Features 1 (can be deployed as a parachute). [1pp.] Immunity 20 (fire effects; Flaws: Limited [half-effect]). [10pp.] Protection 10 (Feats: Stacks [upon Machine-Deity Protection]: Flaws: Ablative). [5pp.] —- [16pp.]
Hydraulic Limbs: Super-Strength 5. [10pp.]
Psychic Shielding: Immunity 2 (the Mental Duplication power, the Mind Switch power). [2pp.] Mind Shield 6. [6pp.] —- [8pp.]
—-/>_-This is a completed exoshell armor Equipment build.
Complications:
Looks Male, But’s Actually Genderless
“I have transcended the paltry limits of biology, now that the engine of the Devil is in place of my heart.”
Has Slipped Free of Apkallu Control
“Once, the Devil sought to tame me. But I am no one’s dog. Now, I am my own Devil.”
Tainted by Apkallu Helltech
“The machinery of demons is in me. All I see now is red.”
Quote: ”Red. Red. Red. Red. All we are...is red. Let me show you. Where once was my conscience is cold logic; where once was my heart is pitiless remorelessness. I have no more time for compassion, or any other kind of weakness.”
—-/>_-This is a completed the Wheel of Heaven build.
Once, it had a name, a gender, a religion, an ethnicity, then it became a Machine-Deity. It did many heroic deeds, saved many lives.

But the devils of the sky came and dragged it down in chains of brass and sinew, and remade it. It escaped, but it brought Hell with it. Whoever it was is gone, never to return, it’s benevolence burned to nothingness in the fires of Apkallu cruelty. It only knows hate, now, and it wants to smash everything beautiful and ruin everything meaningful. It is evil. But it’s no unthinking brute. It is clever, and will use whatever tactics necessary to bring destruction to the joyous and despair to the jubilant.
Last edited by Hoid on Tue Apr 06, 2021 6:49 pm, edited 8 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]The Sun-court of Ra!

Post by Hoid »

[Earth-C]The Sun-court of Ra.
The Levant and Mesopotamia isn’t the only place where superbeings exist on Earth-C. In Asia you have the Ten Immortals; in Europe you have the Stag Kings and Rowan Queens; and, in Egypt, you have the Sun-court of Ra.

Here, then, is the Sun-court of Ra.

Ra.
Background Writeup (himself):
Background Writeup (the Sun-court of Ra):
Theme Song:
Ra is a thoughtform.
PL16/288pp. (Greater ‘god’ of the sun [neutral].)
Attributes: Strength 18 (+4), Dexterity 18 (+4), Constitution 16 (+3), Intelligence 10 (+0), Wisdom 10 (+0), Charisma 26 (+8). [38pp.]
Combat: BAB (melee +4/ranged +4) melee +8/ranged +8, Defense (14) 18. [16pp.]
Saves: Toughness (+3) +10, Fortitude (+3) +6, Reflex (+4) +10, Will (+0) +6. [22pp.]
Feats: Benefit 4 (wealth 4), Equipment 3 (psi-resonant royal regalia 3), Inspire, Interpose, Leadership, Master Plan, Tech Expert 2 (Demimachines 1, Tlolkku technology 1). [13pp.]
Skills: Crafts (+4) [structural] +16, Diplomacy (+8) +12, Knowledges (+0) [theology] +16, Languages (native: ancient Egyptian; others: Assyrian, Babylonian, Hittite), Pilot (+4) +20, Professions (+0) [god-king] +12, Professions (+0) [river boatman] +4, Professions (+0) [scribe] +4, Sail (+4) +20, Sense Motive (+0) +8. [26pp.]
Powers: [175pp.]
The Barque of Millions of Years: Device 20 (a skyboat powered by Ra’s thoughts; hard to lose; Feats: Restricted 3 [Ra ONLY], Summonable). [84pp.]
Bears the Sun Upon His Brow: Blast 16 (optic beams). [16pp.] Blast 16 (supercharged optic beams; Extras: Penetrating 15; Feats: Incurable; Flaws: Source [must be standing under direct sunlight on a cloudless or mostly cloudless day]). [16pp.] Dazzle 16 (sight ONLY). [16pp.] —- [48pp.]
Conjuration of Solar Armor: Protection 16 (Extras: Impervious 16; Flaws: Action [sustained]). [16pp.] Strike 11 (conjured spear; Feats: Incurable; Flaws: Source [must be standing under direct sunlight on a cloudless or mostly cloudless day]). [6pp.] Super-Senses 10 (cosmic awareness; Flaws: Medium [a bronze helm]). [5pp.] —- [27pp.]
Solidified Thoughtform: Features 1 (can be resurrected by others via a highly specific mental visualization technique). [1pp.] Immunity 13 (aging, disease, full lifesupport, sleep). [13pp.] —- [14pp.]
Equipment:
Ra’s Barque of Millions of Years: Device 20.
Powers:
Ra’s Psi-Resonant Royal Regalia: Equipment 3.
This regalia is a gift to Ra from Isis, and’s of Sunsphinx make.
Powers:
The Double Crown of Upper and Lower Egypt: Mind Shield 10 Extras: Impervious 1). [11pp.]
Glorious Raiment: Enhanced Attributes: Charisma +2. [2pp.] Enhanced Feats: Benefit 1 (wealth 1). [1pp.] Enhanced Skills: Diplomacy +4. [1pp.] —- [4pp.]
—-/>_-This is a completed Ra’s psi-resonant royal regalia Equipment build.
Drawbacks: n/a. [-0pp.]
Complications:
Bull-Headed and Intractable
Utterly Consumed by His Current Identity
Wildly Over-Confident
Quote: ”My light brings life.”
—-/>_-This is a completed Ra build.
Ra—-a thoughtform and NOT a genuine god, assuming such things even exist—-leads the Sun-court of Ra. Ra is the Supreme Pharaoh of Egypt, not a god-made-man but a god—-a very important difference, for everyday Egyptians.

Ra has seven Nephilim sons who are his crew aboard Ra’s Barque of Millions of Years.
Geb.
Background Writeup (himself):
Background Writeup (the Sun-court of Ra):
Theme Song:
PL16/255pp. (‘God’ of elemental earth [neutral].)
Attributes: Strength 30 (+10), Dexterity 10 (+0), Constitution 28 (+9), Intelligence 8 (-1), Wisdom 8 (-1), Charisma 8 (-1). [32pp.]
Combat: BAB (melee +10/ranged +0) melee +16/ranged +6, Defense (10) 18. [28pp.]
Saves: Toughness (+9) +15, Fortitude (+9) +16, Reflex (+0) +2, Will (-1) +5. [20pp.]
Feats: Animal Empathy, Withstand Damage. [2pp.]
Skills: Concentrate (+9) +13, Languages (native: ancient Egyptian; others: Babylonian), Professions (-1) [farmer] +14, Survival (+9) +17. [7pp.]
Powers:
Earth Elemental: Density 10 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [31pp.] Growth 4 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [13pp.] Immoveable 7. [7pp.] Protection 7 (rock hide). [7pp.] Super-Strength 10 (Feats: Groundstrike; Flaws: Medium [must be in contact with solid ground]). [11pp.] —- [69pp.]
Embodies the Harvest: Density 10 (Flaws: Source [unworked stone to absorb]). [20pp.] Enhanced Feats: Plant Empathy. [1pp.] Features 1 (encourages plant growth just by being in the area). [1pp.] Growth 10 (Flaws: Source [fertile soil to absorb]). [20pp.] Growth 10 (Feats: Stacks [onto FIRST Embodies the Harvest Growth]; Flaws: Source [plant matter to absorb]). [20pp.] —- [62pp.]
The Fury of the Earth: Earth Control 6 (Extras: Attacks). [18pp.] Earth Control 4 (Extras: Attacks; Feats: Corrosive, Stacks [atop FIRST The Fury of the Earth Earth Control]; Flaws: Limited [magma ONLY]). [9pp.] Strike 15 (unarmed strikes; Extras: Penetrating 1). [16pp.] —- [43pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Excessively Passive
Has Very Little to Say
Stoic to the Point of Absurdity
Quote: ”I. AM. THE. STONE. UPON. WHICH. YOU. STAND...”
—-/>_-This is a completed Geb build.
Geb’s the official earth elemental of Earth-C. Egyptians worship Geb as the very incarnation the planet, itself.
Horus.
Background Writeup (himself):
Background Writeup (the Sun-court of Ra):
Theme Song: “Guren no Yamiya (Jonathan Young cover)” from Attack on Titan Season 1.
PL12/200pp. (Lesser ‘god’ of the sun [good].)
Attributes: Strength 16 (+3), Dexterity 16 (+3), Constitution 16 (+3), Intelligence 18 (+4), Wisdom 18 (+4), Charisma 18 (+4). [42pp.]
Combat: BAB (melee +3/ranged +3) melee +8/ranged +8, Defense (13) 18. [20pp.]
Saves:
Feats: Attack Focus 2 (melee 2), Attack Specialization 2 (Sunseared Blades Device 2), Bishonen 1, Equipment 13 (arms and armor 6, battle-mutagens 4, nano-assembler healing-patches 3), Inspire, Sidekick 2 (a single Tlolkku-designed IMHOTEP Architect Robot, built on PL1/30pp), Sidekick 5 (a single Tlolkku-designed SAKHMET Combat Robot, built on PL5/75pp), Sidekick 1 (a single Tlolkku-designed WADJET Advisor Robot, built on PL1/15pp). [27pp,]
Skills:
Powers:
Sunseared Blades: Device 10 (twin sun-empowered blades; easy to lose; Feats: Incurable, Split-Attack). [33pp.]
Drawbacks:
Equipment:
Horus’ Arms and Armor: Equipment 6.
Powers:
Horus’ Battle-Mutagens: Equipment 4.
These battle-mutagens are Tlolkku-designed.
Powers:
Warp Spasm: Enhanced Feats: Fearless, Rage 3. [4pp.] Features 1 (unarmed attacks do lethal damage). [1pp.] Growth 4 (Extras: Duration [continuous]; Flaws: Permanent). [12pp.] Protection 3 (thick and warped hide). [3pp.] —- [20pp.]
—-/>_-This is a completed Horus’ battle-mutagens Equipment build.
Horus’ Nano-Assembler Healing-Patches: Equipment 3.
These nano-assembler Healing patches’re of Sunsphinx make, and were given to Horus by Isis on his 17th birthday.
Powers:
Immunological Patches: Immunity 2 (disease). [2pp.]
Onboard Medical Directory: Enhanced Skills: Knowledges (biological sciences) +4, Medicine +4, Professions (EMT) +4. [3pp.]
Regenerative Patches: Healing 10 (Extras: Affects Objects; Flaws: Charges [after twelve uses new nano-assembler healing-patches are required]). [10pp.]
—-/>_-This is a completed Horus’ nano-assembler healing-patches Equipment build.
Horus’ Sunseared Blades: Device 10.
These twin blades were given to Horus on his 17th birthday by Isis, and’re of Sunsphinx make.
Powers:
Fiery Energy-Blades: Energy Aura 4 (searing-hot blades; Flaws: Action [sustained], Limited [along the blades ONLY]). [8pp.] Strike 12 (searing-hot blades). [12pp.] —- [20pp.]
These Blades Resonate Pyrokinetically: Blaat 10 (bolts of fire; Feats: Contagious [s**t catches fire!]). [11pp.] Force Constructs 4 (fiery objects; Extras: Attacks, Penetrating 1; Flaws: Limited [lethal damage ONLY]). [9pp.] —- [20pp.]
Complications:
Believes in Himself Too Much
Can’t Let an Injustice Stand
Impetuous
Quote: ”My justice is final.”

Horus is currently at 121pp out of 200pp total.
Horus is the adopted son of Isis and Osiris. Horus is a stunningly handsome young man, with designer DNA given to him by Isis, while Horus was still in his human mother’s womb. This makes Horus an Exotic!

Horus is the chief general of Egypt’s chariot-led armies, and is worshipped as a war-deity.

His three Robot companions are reprogrammed Tlolkku machines, and were given to Horus on his 17th birthday by Osiris.
Isis.
Isis is psychic.
Background Writeup (herself):
Background Writeup (the Sun-court of Ra):
Theme Song: “Jambi” by Tool.
PL10/150pp. (‘Goddess’ of ‘sorcery’ [good].)
Attributes: Strength 12 (+1), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). [14pp.]
Combat: BAB (melee +1/ranged +0) melee +4/ranged -3, Defense (10) 16. [12pp.]
Saves: Toughness (+0) +2, Fortitude (+0) +12, Reflex (+0) +3, Will (+2) +6. [21pp.]
Feats: Attractive 1, Equipment 1 (twin scimitars 1), Inspire, Skill Mastery 1 (Knowledges [biological sciences], Medicine, Professions [astrologer], Professions [physicuan]). [4pp.]
Skills: Knowledges (+2) [biological sciences] +6, Languages (native: Ancient Egyptian; others: Babylonian, Hittite), Medicine (+0) +12
Powers: [91pp.]
Biokinesis: Healing 10 (Flaws: Range [touch]). [5pp.] Life Control 4 (Flaws: Range [touch]). [12pp.] —- [17pp.]
Biokinetic-Aspected Changecube: Device 12 (hyperspecialized Changecube; easy to lose; Feats: Indestructible). [37pp.]
Mild Telepathy: Dream Travel 4 (Flaws: Must Leave Physical Body Behind). [2pp.] Telepathy 1. [2pp.] —- [4pp.]
Sunsphinx: Features 1 (temporal inertia). [1pp.] Immunity 10 (aging, full lifesupport). [10pp.] Immutable. [10pp.] Mind Reading 20 (Extras: Dimensional 2 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers to THAT Sunsphinx in particular or to prayers to the Sunsphinx race, as a whole]). [12pp.] —- [33pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Biokinetic-Aspected Changecube: Device 12.
quite versatile, but this Changecube has been modified by Osiris to function specifically as a medical implement. It’s Isis’ most cherished possession, and what makes her the most loved among the Sun-court of Ra...
Powers:
Onboard Medical Database: Enhanced Skills: Knowledges (biological sciences) +8, Medicine +12, Professions (surgeon) +12. [8pp.]
Slow Resurrection: Immortality (Extras: Affects Others). [10pp.]
Zone of Healing: Healing 10 (Extras: Aura, Progression 3 [range]). [33pp.]
Complications:
Desperate to Cure Her Husband’s Vampiric Undead Nature
Love is a powerful force. It can move the heavens and the earth, given sufficient leverage. However, Isis’ growing frustration over her inability to return Osiris to being a LIVING Tlolkku is driving her mad. She’s considering talking to the Apkallu...which’d be a CATASTROPHIC error in judgment.
Loathes Starvampires With a Passion
Paranoid About Losing Her Changecube
Her Changecube is an integral part of her ‘divinity’, and she would likely do almost anything to get it back if the Device were stolen.
Quote: ”Where there’s life, there’s hope.”
—-/>_-This is a completed Isis build.
Isis, a Sunsphinx, is the wife of Osiris. Her fellow Sunsphinx shun her for her involvement with ‘an undead abomination’ and refuse to help her cure Osiris of his Starvampiric status.

Isis is worshipped in Egypt as a goddess of healing and ‘sorcery’.
Osiris.
Background Writeup (himself):
Background Writeup (the Sun-court of Ra):
Theme Song: “Rebirth” by Miracle of Sound.
Osiris is undead. Osiris is an alien. (A Starvampire, in both accounts, making himnan undead Tlolkku.)
PL10/200pp. (‘God’ of the afterlife and bodily resurrection [good].)
Attributes:
Combat:
Saves:
Feats: Sidekick 10 (a single Starvampire-designed ANUBIS Funeral Robot, built on PL9/150pp). [10pp.]
Skills:
Powers:
Agile Tails: Additional Limbs 2 (3 prehensile tails). [2pp.]
Starvampire:
Tlolkku:
Drawbacks:
Complications:
Hiding From Starvampire Retribution
A Redeemed Starvampire
Religious Zealot
Quote: “Through me, you shall live forever.”

Serapis.
Background Writeup (himself):
Background Writeup (the Sun-court of Ra):
Theme Song:
PL10/170pp. (‘God’ of cattle and resurrection [neutral].)
Attributes: Strength 22 (+6), Dexterity 14 (+2), Constitution 20 (+5), Intelligence 6 (-2), Wisdom 10 (+0), Charisma 12 (+1). [24pp.]
Combat: BAB (melee +6/ranged +2) melee +10/ranged +6, Defense (12) 15. [18pp.]
Saves: Toughness (+5) +10, Fortitude (+5) +8, Reflex (+2) +4, Will (+0) +2. [12pp.]
Feats: Equipment 3 (heavy bronze armor 3), Fearsome Presence 3. [6pp.]
Skills: Intimidate (+6) +18. [3pp.]
Powers: [113pp.]
Hulking Brute: Immunity 20 (mundane blades). [20pp.] Protection 10 (thick hide; Extras: Impervious 2). [12pp.] Strike 8 (horns; Extras: Penetrating 2). [10pp.] Strike 10 (kicks; Extras: Penetrating 2). [12pp.] Super-Strength 16 (Feats: Groundstrike, Super-Breath). [34pp.] —- [90pp.]
Vampiric Self-Resurrection: Immortality (Feats: Innate; Flaws: Charges [for every life he personally takes Serapis may come back from death once]). [3pp.] Poison 10 (venomous breath; Extras: Area [cloud]). [20pp.] —- [23pp.]
Drawbacks: Disability (-4pp; Serapis has no hands).
Equipment:
Heavy Bronze Armor: Equipment 3.
Powers:
Heavily-Armored: Immunity 10 (attempts to break his limb joints; Flaws: Limited [half-effect]). [5pp.] Protection[/b] 5 (Extras: Impervious 5). [10pp.] —- [15pp.]
—-/>_-This is a completed heavy bronze armor Equipment build.
Complications:
Intelligence Must Be Periodically Surgically Reinforced
Stupidly Eager to Fight
Doesn’t Understand His Immortality Has Limitations
Quote: ”...”
—-/>_-This is a completed Serapis build.
Serapis is an Exotic.

Serapis only speaks Ancient Egyptian.
Set.
Background Writeup (himself):
Background Writeup (the Sun-court of Ra):
Theme Song:
PL12/130pp. (‘God’ of the desert [evil].)
Attributes: Strength 18 (+4), Dexterity 14 (+2), Constitution 18 (+4), Intelligence 10 (+0), Wisdom 8 (-1), Charisma 10 (+0). [18pp.]
Combat: BAB (melee +4/ranged +2) melee +12/+10, Defense (12) 15. [22pp.]
Saves: Toughness (+4) +9, Fortitude (+4) +9, Reflex (+2) +7, Will (-1) +5. [22pp.]
Feats: Demonic Glare 1, Fearsome Presence 1, Second Chance 1 (Fortitude saves to resist disease), Ultimate Effort 1 (Reflex saves). [4pp.]
Skills: Climb (+4) +8, Intimidate (+4) +8, Survival (+4) +16.
Powers: [51pp.]
Aided Pharmaceutically in Battle: Adrenal Boost 4 (Strength and Constitution; Flaws: Medium [thoughtform-made memetic medications]). [2pp.] Enhanced Feats: Rage 4 (Flaws: Medium [thoughtform-made memetic medications]). [2pp.] Protection 4 (Flaws: Action [sustained]). [2pp.] Strike 4 (kicks; Flaws: Source [thoughtform-made memetic medications]). [2pp.] Super-Strength 10 (Flaws: Action [sustained]). [10pp.] —- [18pp.]
Heavily Surgically Altered Berserker: Enhanced Feats: Attack Focus 1 (melee), Diehard, Fearless, Instant-Up, Ninja Run, Rage 2, Withstand Damage. [8pp.] Features 1 (hideous [Fearsome Presence 1]). [1pp.] Mind Shield 8 (Flaws: Action [sustained]). [4pp.] —- [13pp.]
Wrath of the Desert: Device 3 (superheated longspear; easy to lose). [9pp.] Device 6 (weather-controlling shepherd’s crookl; easy to lose; Feats: Indestructible, Restricted 1 [servants or allies or friends of Ra]). [20pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Superheated Longspear: Device 3.
Powers:
Superheated Speartip: Strike 10 (superhot blade; Extras: Penetrating 4). [14pp.] —- [15pp.]
AP: Steam Explosion: Blast 10 (Extras: Area [burst], Penetrating 3; Feats: Incurable; Flaws: Source [water to quench the spear into]). [1pp.]
—-/>_-This is a completed superheated longspear Device build.
Weather-Controlling Shepherd’s Crook: Device 6.
Powers:
Artificial Eyes to the Sky: Enhanced Skills: Professions (meteorologist) +4. [1pp.] Super-Senses 4 (precognition; Flaws: Limited [weather ONLY]). [2pp.] —- [3pp.]
Sirocco Mastery: Air Control 12 (Extras: Attacks; Flaws: Full Power, Medium [desert sand]). [6pp.] —- [7pp.]
AP: Sandblasting!: Blast 12 (projected superheated sand; Extras: Area [line], Penetrating 12; Flaws: Check Required [Reflex save], Distracting, Full Power, Medium [desert sand]). [1pp.]
Stormbringing: Weather Control 4 (Extras: Attacks, Aura). [20pp.]
AP: Stormwings: Flight 4 (Extras: Aura, Duration [continuous]). [1pp.]
—-/>_-This is a completed weather-controlling shepherd’s crook Device build.
Complications:
BLOOD
FEAR
PAIN
Quote: *inarticulate howl of rage*
—-/>_-This is a completed Set build.
Set is an Exotic.

Set only speaks Ancient Egyptian.
The Sun-court of Ra considers the Black Pharaoh their direst enemy.
Last edited by Hoid on Fri Aug 27, 2021 4:57 pm, edited 17 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

[Earth-C]Ereshkigal and Nergal!

Post by Hoid »

[Earth-C]Ereshkigal and Nergal.
Ereshkigal...queen of Irkalla.
Background Writeup:
Theme Song: “Serpentine” by Disturbed.
Ereshkigal is undead.
PL10/150pp. (Zombie-animating necrokinetic [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution - (-), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 18 (+4). [10pp.]
Combat: BAB (melee +0/ranged +0) melee +2/ranged +2, Defense (10) 14. [12pp.]
Saves: Toughness (-) +10, Fortitude (-) -, Reflex (+0) +4, Will (+1) +8. [21pp.]
Feats: Benefit 2 (reputation 2 [‘goddess’ of the dead]), Equipment 8 (Irkalla [HQ] 8). [10pp.]
Skills: Knowledges (+1) [biological sciences] +2, Knowledges (+1) [current events] +2, Knowledges (+1) [earth sciences] +2, Knowledges (+1) [history] +2, Sense Motive (+1) +9, Survival (-) +12
Powers: [91pp.]
Creature of Irkalla: Super-Movement 2 (permeate [soil], wall-crawling). [2pp.] Super-Senses 1 (darkvision). [1pp.] —- [3pp.]
Gruesome Infestation: Disease 7. [7pp.] Immortality (her new body gestated inside a nearby human corpse before bursting out; Drawbacks: Action 4). [1pp.] Summon Minion 9 (a single death hulk zombie, built on PL8/145pp; Flaws: Source [human corpse to explode out of]). [18pp.] —- [26pp.]
Undead Queen: Immunity 46 (aging, all Fortitude effects, disease, sleep, starvation/thirst). [46pp.] Summon Minions 8 (zombies, each built on PL6/15pp, x7 in numbers summonable; Extras: Horde; Flaws: Source [actual human corpses to animate]). [16pp.] —- [62pp.]
Drawbacks: n/a. [-0pp.]
HQs:
Irkalla: Equipment 8.
Stats:
Complications:
Bitter and Cynical
Shuns the Light of Day
Vastly Agoraphobic
Quote: “...”
—-/>_-This is a completed Ereshkigal build.
ThIS is Ereshkigal, Queen of Irkalla and ‘goddess’ of the dead. Pre-divine apotheosis, Ereshkigal was a mortuary Priestess of the subterranean primordial water temple of Abzu.

Ereshkigal only speaks Sumerian.
Nergal...king of Irkalla.
Background Writeup:
Theme Song: “The Infection” by Disturbed.
PL10/150pp. (Sentient disease-microbe [evil].)
Attributes: Strength - (-), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 7 (-2), Wisdom 8 (-1), Charisma 7 (-2). [-8pp.]
Combat: BAB (melee -/ranged +0) melee -/ranged +6, Defense (10) 20. [52pp.]
Saves: Toughness (+0) -0, Fortitude (+0) +10, Reflex (+0) +0, Will (-1) +0. [11pp.]
Feats: Benefit 2 (reputation 2 [‘god’ of disease]), Minions 1 (various sundry utterly mundane disease-causing microbes bent to his will). [3pp.]
Skills: n/a. [0pp.]
Powers: [92pp.]
Sentient Microbe: Disease 10. [10pp.] Features 1 (can survive inside other organisms [Environmental Adaptation 1 {the insides of living beings}]). [1pp.] Shrinking 20 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [61pp.] Summon Minion 1 (non-sentient mundane clones of himself, each built on PL10/15pp [yes, really]; Extras: Horde, Progression 20 [numbers summonable]; Flaws: Distracting; Drawbacks: Action 4). [18pp.] Super-Movement 1 (permeate [living tissues]). [1pp.] Super-Senses 1 (detect disease). [1pp.] —- [92pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Corrosive Nihilist
If it exists, it must fall—-if it endures, it must corrode—-and if it lives, it must die. Such is the only justice in a universe with no meaning and liars posing as gods.
Feared by All
Sentient Microbe
Quote: “...”
—-/>_-This is a completed Nergal build.
ThIS is Nergal, ‘god’ of disease and platonic (and ceremonial) ‘husband’ of Ereshkigal. An alien member of the qchit species, he accompanied Annunaki to Earth secretly. He allied with Ereshkigal by way of the Black Oracle, one of Ereshkigal’s demideity prisoners in Irkalla!

Nergal only speaks Sumerian.
Last edited by Hoid on Sun Jan 03, 2021 9:42 pm, edited 8 times in total.
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-J]The World’s Serpent!

Post by Hoid »

[Earth-J]The World’s Serpent.
Background Writeup:
Theme Song: “Carnival” by The Cruxshadows.
PL10/150pp. (World-encircling illusionary serpent [evil].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0),:Intelligence 10 (+0), Wisdom 10 (+0), Charisma 14 (+2). [4pp.]
Combat: BAB (melee +0/ranged +0) melee +6/ranged +6, Defense (10) 18. [34pp.]
Saves: Toughness (+0) +1, Fortitude (+0) +1, Reflex (+0) +10, Will (+0) +5. [17pp.]
Feats: Equipment 10 (her nest in Arizona 10 [HQ]), Fake Expert (Knowledges [theology]), Fascinate 2 (Bluff, Perform [‘exorcisms’]), Inspire, Skill Mastery 1 (Bluff, Diplomacy, Intimidate, Perform [‘exorcisms’]), Taunt. [16pp.]
Skills: Bluff (+2) +10, Diplomacy (+2) +6, Drive (+0) +4, Knowledges (+0) [pop culture] +8, Perform (+2) [‘exorcisms’] +14, Professions (+0) [‘exorcist’] +4, Sleight-of-Hand (+0) +16. [14pp.]
Powers: [70pp.]
Multicolored Plumage: Features 1 (insulating feathers). [1pp.]
Serpent-Headed: Enhanced Combat: Defense +5 (can swiftly twist out of the way of attacks). [10pp.] Features 1 (unnaturally flexible [Escape Artist +4]). [1pp.] —- [11pp.]
Sidhe Diverhost Fangs: Strike 4 (bite). [4pp.]
Undonning the Oneiric Raiment: Morph 1 (mundane human shape; Feats: Metamorph 1). [2pp.]
World-Encircling Coils: Elongation 28 (Extras: Duration [continuous]; Flaws: Linked [to World-Encircling Coils Growth], Permanent, Phantasmal). [14pp.] Growth 28 (Extras: Duration [continuous]; Flaws: Linked [to World-Encircling Coils Elongation], Permanent, Phantasmal). [28pp.] Snare 10 (Extras: Progression 10 [range]; Flaws: Linked [to World-Encircling Coils Strije], Phantasmal). [5pp.] Strike 10 (Flaws: Linked [to World-Encircling Coils Snare], Phantasmal). [5pp.] —- [52pp.]
Drawbacks: Normal Identity (-4pp; upon removing her Oneiric Raiment she loses all powers save for Sidhe Diverhost Fangs Strike).
Complications:
Beyond Arrogant
Feral Priestess
When in her human form, after taking off her Oneiric Raiment, the World’s Serpent is a hopefully treehugging Llewelyn-Reading Wiccan.
Wearing her Oneiric Raiment, however, inverts this cheesy, rosecolored paganism into a bloodthirsty angel of death. The Gods hunger, and they must be fed...fed in blood.
Wild and Out of Control
When in her human form, after taking off her Oneiric Raiment, the World’s Serpent is a shy, bookwormish young woman full of anxieties and insecurities.
Wearing her Oneiric Raiment, however, transforms the World’s Serpent into a beautiful vaguely serpentine woman of colossal size. She turns wild, aggressive and loses much of her impulse-control.
Quote: ”By my magic I cast out devils...!”
—-/>_-This is a completed the World’s Serpent build.
Last edited by Hoid on Wed Nov 11, 2020 7:34 pm, edited 5 times in total.
Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-S]Walking Sun!

Post by Hoid »

[Earth-S]Walking Sun.
Background Writeup (himself):
Background Writeup (the Cult of Mithras):
Background Writeup (the Titan Legions):
Theme Song:
PL12/300pp. (‘Sun’ skytreader Skytower Giant [good].)
Attributes: Strength 10 (+0), Dexterity 22 (+6), Constitution 10 (+0), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 16 (+3). [22pp.]
Combat: BAB (melee +0/ranged +6) melee +4/ranged +10, Defense (16) 18. [12pp.]
Saves: Toughness (+0) +2, Fortitude (+0) +1, Reflex (+6) +11, Will (+1) +5. [12pp.]
Feats: Benefit 3 (organizational ties 1 [the Cult of Mithras], organizational ties 1 [the Titan Legions], security clearance 1 [the Titan Legions]), Connected. [4pp.]
Skills: Professions (+1) [soldier] +5. [1pp.]
Powers:
Garments of Darkness: negates his Glorious Golden God Dazzle. [-10pp.] Device 0 (alien-made garments of darkness). [0pp.] —- [-10pp.]
Glorious Golden God: Enhanced Attributes: Charisma +10. [10pp.] Enhanced Feats: Attractive 1, Bishonen 1, Fascinate 1 (Diplomacy). [3pp.] Features 1 (cannot have his beauty ruined by any effect). [1pp.] Immunity 20 (“Radioactivity” descriptor effects). [20pp.] —- [34pp.]
Invincible Force: Protection 10 (Extras: Impervious 10; Flaws: Ablative, Source [stone to telekinetically pull up from the ground to shield himself with]). [5pp.] Telekinesis 10 (Flaws: Distracting, Tiring). [5pp.] —- [10pp.]
Living Solar Reactor: Dazzle 10 (sight ONLY; Extras: Duration [continuous]; Flaws: Linked [to Living Solar Reactor Growth]). [10pp.] Growth 2 (Extras: Duration [continuous]; Flaws: Linked [to Living Solar Reactor Dazzle]). [8pp.] —- [28pp.]
Radiant Mithraic Gaze: Blast 12 (optic beams; Extras: Penetrating 10, Progression 10 [range]). [54pp.] Features 1 (eyes can act as flashlights; Extras: Progression 10 [range]). [11pp.] Transform 6 (any to any; Extras: Area [line]). [60pp.] —- [125pp.]
Red Giant Self-Amplification: Dazzle 2 ([radioactive aura] sight ONLY; Extras: Damages; Feats: Stacks [atop Living Solar Reactor Dazzle]; Flaws: Linked [to Red Giant Self-Amplification Growth])). [6pp.] Growth 2 (radioactive tissues; Extras: Damages, Duration [continuous]; Feats: Stacks [atop Living Solar Reactor Growth]; Flaws: Linked [to Red Giant-Self-Amplification Dazzle]). [10pp.] —- [16pp.]
Skytreader Skytower Giant: Features 10 (vastly lighter than he seems to be 10). [10pp.] Growth 18 (Extras: Duration [continuous]; Flaws: No Strength Increase, Permanent). [36pp.] —- [46pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Bullheaded Patriot
Considered a God by His Own People
Strangely Delicate
Quote:
—-/>_-This is a completed Walking Sun build.
Last edited by Hoid on Thu Dec 10, 2020 3:07 am, edited 2 times in total.
Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

Well, my birthday’s coming up—-it’s the 1st of June!—-and I’ll be 41. So, I’ll be statting up a few characters that’ve been on my ‘to-do’ list for a long, long time. Now, normally, I jump around from dimension to dimension, so i don’t flood my thread with characters from the same setting. But, since it’s my birthday, as a gift to myself the next six or seven characters will be exclusively from Earth-B, my favorite Earth in the Forever Tree. I’ll probably writeup the Dream Moth and his team, along with more Olympians!
Hoid
Posts: 3556
Joined: Fri Nov 04, 2016 7:52 pm
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[Earth-V]Imperious!

Post by Hoid »

THE FOLLOWING CHARACTER IS NOT MY OWN CREATION. HE’S SAKURO’S CHARACTER IN THE RUSTDEITY PLAY-BY-POST, AND’S CROSSPOSTED HERE WITH SAKURO’S PERMISSION!

INPERIOUS
The first set of Powers are Lucas' own. With or without the armor. Lucas is able to augment and draw out the potential of objects. Initially he used this in conjunction with a suit of chainmail and a longsword that he spent a great deal of time bonding with. To the point they would have been Devices. His Communion array reflects his psionically amplifying his armor or weapon, in this case the Carapace falls into both categories. He is able to strike swiftly, channel life or other energetic properties from a target into healing for himself, or atune his weapon to strike at the very soul of a foe. Likewise his armor may become an "impregnable" bastion against physical or mental threats.
Everything under "Shi'Halal, Demigod Carapace" relates to the armor itself. When building it I was thinking "god weapon". Immensely powerful, but wielded with precision. Because, while the Carapace may be capable of massive destruction, I see Lucas wanting to be surgical and minimize potential harm to civilians and non-combatants when he strikes. I was thinking about adding Datalink or some manner of Communication, but I was uncertain how relevant that would be on Earth - V. That and the build already ha some thick arrays. Another consideration was Comprehend for languages. On the fence there. I can see reason for and against it (universal translator versus an out of date catalog of languages). The armor also is not built as a Device. Akin to the relationship between Jaime Reyes and Khaji Da, they are physically part of each other. With the armor "erupting" from Lucas' body when needed.
I also like to do more than adventure in a setting. I am most happy when I get to build something and effect the game world in significant and meaningful ways. Lucas' background shows some lead ins to his trying to do that.
Imperious (Lucas Jaxon)
PL: 15 PP: 300
ABILITIES: STR 14(44) CON 14(44) DEX 14 INT 14 WIS 16 CHA 14
SAVES: Tough 20 Fort 17 Ref 10 Will 13
COMBAT:
Initiative +10
Attack +10
* Unarmed +10 Atk, DC 32 Tough.
* Ranged +10 Atk
* Grapple +27/42 Full Strength
* Melee Techno-Weaponry +10 Atk, DC 35 Tough/Will
* Range Techno-Weaponry +14 Atk, DC 31 Tough/Will
Defense +10/+5 FF (DC 20/15 to hit)
SKILLS: Diplomacy 10(+12), Gather Information 10(+12), intimidate 8(+10), Knowledge [Civics] 6(+8), Knowledge [Tactics] 10(+12), Knowledge [Theology and Philosophy] 3(+5), Notice 7(+10), Search 8(+10), Sense Motive 9(+12), Stealth 6(+8), Survival 3(+5)
ENHANCED SKILLS: Computers 11(+13), Knowledge [Physical Science] 10(+12), Knowledge [Life Science] 10(+12), Knowledge [Earth Science] 10(+12), Knowledge [Technology] 11(+13)
FEATS: Accurate Attack, All-out Attack, Contacts, Improved Initiative 1(2 w/Enhanced), Power Attack, Takedown Attack 1, Well-Informed
ENHANCED FEATS: Assessment, Diehard, Improved Aim, Improved Initiative 1, Precise Shot 2, Move-by Action
POWERS:
Super-Senses 5 [Accurate Radius Ranged Mental Sense, Mental Danger Sense] * 5 PP
Comprehend 7 [Electronics 2, Objects 2, Plants 2, Spirits] * 14 PP

Communion, 20 PP Array
Base: Applies Vampiric to Weapon
AP - Applies Autofire 1 (up to rank 20 ) to Weapon * 1 PP
AP - Applies Alternate Save (Will, up to rank 20) to Weapon * 1 PP
AP - Applies Impervious Toughness (up to rank 20) to Armor * 1 PP
AP - Applies Immunity 20 [all Mental effects ; Extras: Sustained Duration] to Armor * 1 PP

"Shi'Halal", Demigod Carapace
Feature 1 [Temporal Inertia] * 1 PP
Blast 16 [Extra: Dynamic (+1 pp), Variable Descriptor 2 "Technological Weaponry" (+2 pp), Accurate 2 (+2 pp)] * 37 PP
DAP - Enhanced Strength 30 and Strike 3 [Feats: Might (+1 pp), Variable Descriptor "Technological Weaponry" 2 (+2 pp)] * 2 PP
DAP - Create Object 15 [Power Feat: Precise (+1 pp)]* 2 PP
Enhanced Constitution 30 * 30 PP
Protection 3 * 3 PP
Enhanced Skills 13 [Computers 11, K. Life Sci 10, K. Earth Sci. 10, K. Physical Sci. 10, K. Technology 11] * 13 PP
Enhanced Feats 6 [Assessment, Improved Aim, Improved Initiative 1, Precise Shot 2, Move-by Action ] * 6 PP
Immunity 12 [Aging, Disease, Poison, Environmental Cold and Heat, High Pressure, Radiation, Vacuum, Suffocation 2, Starvation and Thirst, Need for Sleep] * 12 PP
Flight 15 [Feats: Dynamic Array (+1 pp)] * 31 PP
DAP - Speed 15 and Quickness15 * 2 PP
DAP - Super-Strength 15 * 2 PP
DAP - Super Senses 30 [Normal Vision Extended x5 ; Normal Hearing Extended x5 ; Visual Detect Life ; X-Ray Vision Extended x4 ; Flaw: Limited "cannot penetrate jade"], Infravision Extended x4 ; Microscopic Vision Extended x3 ; Ultra-Vision Extended x4] * 2 PP
AP - Space Travel 20 * 1 PP
AP - Flight 20 [Flaws: Distracting (-1/r)] * 1 PP
AP - Super-Movement 3 [Dimensional Movement 3] * 1 PP
EQUIPMENT:
COMPLICATIONS:
Noblesse Oblige - With wealth, power, and prestige come responsibilities. Lucas was raised to shepherd, protect, and care for his people. Whomever that might be. Though his aristocratic standing and wealth are in question, Lucas is dedicated to looking after, and bettering the lives of the people under his stewardship and protection.
Bridge Between Worlds - Lucas is a bit of a modern shaman, in the sense that he seeks to solve problems between the spirit/thoughtform and the physical. Likewise thoughtforms may approach him for any number of reasons that may lead to complications.
Shi'Halal (Relationship) - Shi'Halal is the Demigod Carapace. Displaced in space and time and with a history longer than many civilizations. The Demimachine armor also happens to be Lucas' closest companion.
Abilities 26 + Skills 20 + Feats 7 + Powers 189 + Saves 18 + Combat 40 = 300/300
BACKGROUND:
Depending on who you ask, House Jaxon was either cast out from Tempest decades ago or left to bring civilization to the urban wastes of Rustdeity. The truth lies somewhere in between. Lucas himself was still in his mother's womb at the time and only has his own family's telling of events, and the reason why they staked a claim amidst ruins and filth. They started with little, and made something of the plot of cityscape that they claimed. Even though his life was better than most, Lucas was never truly safe. A mindset that his iron fisted mother drilled into him from childhood on.
From an early age it was apparent that Lucas was different. He was often found by himself, talking to himself, or some imaginary friend. When he did not grow out of this, as children with imaginary friends are expected to, people became ill at ease or worried. During his childhood Lucas also had vivid dreams of a woman he had never seen before in the waking world. Lucas' dream woman would later share her name with him: Shi'Halal. In these dreams they engaged with one another as people would in the waking world. Shi'Halal was like no one else, and she never treated Lucas as a child. Even during the first dreams.
The settlement House Jaxon had established grew as Lucas did. While he had bore the image of an eccentric whose mannerism and attachment to things that most people did not form attachment with made people uneasy, he developed well otherwise. His parents were hard, distant people, but they brought him up to rule and to protect those under him. Stately tutoring and martial training began as early as he could walk. By the age of twelve he was in the field getting real world experience. Reavers were a constant problem and at an age many would have still considered him a boy Lucas was killing savage bandits and raiders. It was horrible, but amidst this horror Lucas met Leon and Felicia, his longsword and chainmail armor. What the three of them could do together was unnatural.
Lucas had tapped into a well of psychic power within himself and Awakened the potential of these mundane items. In his hands alone they became formidable objects of protection and destruction. They were Lucas' nearest and dearest friends. In fact, he and Felicia had a bit of a budding teenage romance that no one could understand. Then they were taken away from him. Along with everything and everyone Lucas cared about.
Mo'bar Entrak was the cause. Mo'Bar, an Arcaninaut that was leading a campaign of mass murder, swept through the settlement with a horde that worshipped him. It was a hopeless fight. The horde was vast. But Lucas and his family, along with their loyal retainers, fought a desperate battle to buy time for civilians to escape. Many did, at the cost of House Jaxon itself. Lucas was one of the few combatants to survive the assault. The last of his line. In a fight with Mo'bar himself Leon and Felicia were turned to molten slag under the plasma-fire breath of the Arcaninaut. In the end, Lucas was forced to flee.
Revenge was no an option. Lucas had a displaced people to find a new home for. Following dreams of Shi'Halal he found a secrete place nestled within an underground vault beneath the surface of Rustdeity. In a room that was something of a cross between a shrine and a laboritory Lucas found a device that, with Shi'halal's guidance, he used to create a breach into a place between worlds. There the Carapace had been sleeping, judging by the way the Shi'Halal explained their situation. So the two met in person for the first time. After a process that seemed almost ritual in nature they coupled, joining with each other.
Together Lucas and Shi'Halal found a new home for the refugees, guiding them through trials and tribulations to a distant location. One away from Mo'bar's host and suitable for the foundations of a settlement amidst the ruined cityscape. The new settlement came to be called Bastion, and once established Lucas stood sentinel over it. In time, after acclimating to working with Shi'Halal, Lucas went further and further afield. Taking more upon himself. Endeavoring to help more people and establish order amidst the chaos of Rustdeity.
Last edited by Hoid on Mon Jun 10, 2019 4:31 pm, edited 1 time in total.
Hoid
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[Earth-K]ha-Baphomet!

Post by Hoid »

[Earth-K]ha-Baphomet.
Background Writeup:
Theme Song: “The Devil” by Rok Nardin.
Ha-Baphomet is Titanblooded.
PL10/200pp. (Manifold Giant with a bizarrely beautiful ‘satanic’ Mirror [evil].)
Un-Mirror’d Form:
Attributes: Strength 30 (+10), Dexterity 10 (+0), Constitution 28 (+9), Intelligence 7 (-2), Wisdom 7 (-2), Charisma 9 (-1). [31pp.]
Combat: BAB (melee +10/ranged +0) melee +10/ranged +5, Defense (10) 14. [18pp.]
Saves: Toughness (+9) +10, Fortitude (+9) +10, Reflex (+0) -1, Will (-2) +5. [9pp.]
Feats: Attack Focus 1 (melee 1), Attack Specialization 1 (gargantuan Stone Age axe 1), Equipment 7 (animal hides 1, evnytablets 4, gargantuan Stone Age axe 2), Fearless, Rage 2.
Skills: Intimidate (+10) +14, Languages (native: French; others: English, German, Russian). [4pp.]
Powers:
Beautiful ‘Satanic’ Mirror: Morph 1 (his Mirror’d form; Feats: Metamorph 1). [2pp.]
Immense Brute Might: Enhanced Attributes: Strength +15. [15pp.] Leaping 9. [9pp.] Protection 10 (blubbery hide). [10pp.] Strike 10 (punches). [10pp.] Super-Strength 20 (Feats: Countering Punch). [41pp.]
Manifold Giant: Density 5 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [16pp.] Growth 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.] —- [35pp.]
Drawbacks: Vulnerability (-1pp; minor vulnerability to the Disease power), Vulnerability (-3pp; serious vulnerability to the Poison power). [-4pp.]
Equipment:
Animal Hide Clothing: Equipment 1.
Powers:
Rancid: Dazzle 1 (scent ONLY). [1pp.]
Thick: Protection 6 (Flaws: Limited [only against non-lethal damage]). [3pp.]
Warm: Features 1 (designed for arctic environments). [1pp.]
—-/>_-This is a completed animal hide clothing Equipment build.
Envytablets: Equipment 4.
Powers:
Gargantuan Stone Age Axe: Equipment 2.
Powers:
SMASH!: Strike 10 (Extras: Area [line], Penetrating 10; Flaws: Check Required [Reflex save], Distracting). [10pp.]
—-/>_-This is a completed gargantuan Stone Age axe build.
Complications:
Easily Tricked
Explosive Raging Temper-Tantrums
Imbecilic Brute
Quote: ”NO ONE MAKES A FOOL OUT OF ME!”
—-/>_-This is a completed un-Mirror’d ha-Baphomet build.
Mirror’d Form:
Attributes: Strength 18 (+4), Dexterity 24 (+7), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 16 (+3), Charisma 24 (+7). [34pp.]
Combat: BAB (melee +4/ranged +7) melee +5/ranged +8, Defense (17) 20. [8pp.]
Saves: Toughness (+0) +3, Fortitude (+0) +4, Reflex (+7) +11, Will (+3) +11. [15pp.]
Feats: Bishonen 2, Equipment 6 (ceremonial gold-plated armor 2, ceremonial sword made of solid gold 1, fabulously wealthy clothing and jewelry 1, massive tome containing the names of all those who’ve slighted him 1, poisoned dagger 1), Fascinate 2 (Bluff, Diplomacy), Skill Mastery 1 (Bluff, Diplomacy, Notice, Sense Motive). [11pp.]
Skills: Bluff (+7) +21, Diplomacy (+7) +21, Knowledges (+0) [pop culture] +4, Knowledges (+0) [streetwise] +12, Languages (native: French; others: English, German, Russian), Notice (+3) +7, Perform (+7) [stage magic] +11, Search (+3) +7, Sense Motive (+3) +19, Sleight-oF-Hand (+7) +21
Powers:
Golden Pelt: Features 1 (insulating fur). [1pp.]
Long, Elegant, Curved, Hollow Horns: Blast 10 (sonic boom; Extras: Area [burst], Penetrating 10; Flaws: Source [strong winds to blow through his hollow horns], Tiring). [20pp.] Enhanced Feats: Fascinate 1 [Perform {music}], Improved Grapple, Improved Overrun. [3pp.] Enhanced Skills: Perform (music) +16 (Flaws: Source [strong winds to blow through his hollow horns]). [2pp.] Features 1 (horns completely regenerate one hour after combat is finished). [1pp.] Strike 10 (horns; Extras: Progression 2 [range]; Feats: Fearsome Presence, Interpose; Flaws: Ablative [horns break more and more with usage]). [8pp.] —- [34pp.]
Lumpen Un-Mirror’d Physiology: Morph 1 (his natural Manifold Giant form; Feats: Metamorph 1). [2pp.]
Seductive Speech: Emotion Control 10 (Flaws: Sense-Dependent [hearing]). [5pp.]
Stomping, Kicking Hooves: Strike 8 (kicks; Extras: Penetrating 1). [9pp.]
Tower Shield: Device 7 (humongous Voidgiant-crafted titanium tower shield; hard to lose; Flaws: Distracting [this thing is huge). [22pp.]
Unnaturally Tall: Growth 6 (Extras: Duration [continuous]; Feats: Innate; Flaws: Permanent). [19pp.]
Drawbacks: n/a. [-0pp.]
Equipment:
Ceremonial Gold-Plated Armor: Equipment 2.
Powers:
Flimsy Armor: Protection 10 (Flaws: Ablative). [5pp.]
Shiney!: Dazzle 10 (sight ONLY; Flaws: Source [bright lights to reflect]). [5pp.]
—-/>_-This is a completed ceremonial gold-plated armor Equipment build.
Ceremonial Sword Made oF Solid Gold: Equipment 1.
Powers:
Dulls Quickly: Strike 10 (Flaws: Ablative). [5pp.]
—-/>_-This is a completed ceremonial sword made of solid gold Equipment build.
Fabulously Wealthy Clothing and Jewelry: Equipment 1.
Powers:
Massive Tome Containing the Names of All Those Who’ve Slighted Him: Equipment 1.
Powers:
Every Slight is Detailed With Obsessive ‘Loving’ Care and Attention: Enhanced Feats: Eidetic Memory. [1pp.]
Reading it Makes His Blood Boil: Enhanced Feats: Fearless, Improved Grab, Interpose, Rage 1. [4pp.]
—-/>_-This is a completed massive tome containing the names of all those who’ve slighted him Equipment build.
Poisoned Dagger: Equipment 1.
Powers:
Poisoned: Poison 4 (Flaws: Linked [to Stabbity! Strike]). [4pp.]
Stabbity!: Strike 1 (stabbing attack; Flaws: to Poisoned Pouson]). [1pp.]
—-/>_-This is a completed poisoned dagger Equipment build.
Tower Shield: Device 7.
Powers:
Indestructible Wall of Titanium: Protection 10 (Extras: Impervious 10). [20pp.]
Shield-Bash: Immoveable 0 (Extras: Unstoppable 5; Flaws: Linked [to Shield-Bash Strike]). [5pp.] Strike 10 (Extras: Penetrating 10; Flaws: Limited [non-lethal Damage ONLY], Linked [to Shield-Bash Immoveable]). [10pp.] —- [15pp.]
—-/>_-This is a completed tower shield Device build.
Complications:
A Coward at Heart
Sly, Clever Pathological Liar
Unreliable and Treacherous
Quote: ”Cone, now, let us be reasonable. Let me explain my side, and you’ll see how right I am.”
—-/>_-This is a completed Mirror’d ha-Baphomet build.
A Manifold Giant, ha-Baphomet’s true Form is that of a stereotypical D&D Hill giant—-Huge, lumpen, willfully stupid, ugly as sin and built like a brick s*******e.

When he Wishes up his Mirror, however, ha-Baphomet becomes a sleek, beautiful, highly intelligent and charismatic trickster. The difference from his baseform is shocking in its sweeping vastness and complexity.

He’s a minion of the Ogrefather, albeit one of questionable loyalty.

His blood can be used to culture TEGS from. Knowledge of this he’d find vastly amusing.
Last edited by Hoid on Tue Dec 01, 2020 5:26 pm, edited 4 times in total.
Hoid
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[Earth-V]the Ebon Pharaoh!

Post by Hoid »

[Earth-V]the Ebon Pharaoh.
Background Writeup:
Theme Song:
The Ebon Pharaoh is a beastman of the dreambeast subspecies.
PL10/163pp. (Dreambeast loaded with fully-functioning dreamtechnology [evil].)
Attributes: Strength 9 (-1), Dexterity 10 (+0), Constitution 8 (-1), Intelligence 14 (+2), Wisdom 14 (+2), Charisma 14 (+2). [10pp.]
Combat: BAB (melee -1/ranged +0) melee -3/ranged +2, Defense (10) 11. [2pp.]
Saves: Toughness (-1) -1, Fortitude (-1) -2, Reflex (+2) +3, Will (+2) +12. [10pp.]
Feats: Attack Focus 2 (ranged 2), Attack Specialization 1 (his Blaststaff Blast 1), Benefit 5 (reputation 1 [‘sorcerer’], status 2 [warlord of Jypit District in Middees Bloc], wealth 2), Fearsome Presence 1, Inspire, Leadership, Rage 1. [12pp.]
Skills: Intimidate (+2) +6. [1pp.]
Powers: [141pp.]
Beastman: Immunity 5 (cranial trauma). [5pp.] Strike 3 (horns). [3pp.] —- [8pp.]
Dreambeast: Datalink 3. [3pp.] Features 3 (can see without eyes [buys off Disability Drawback]). [3pp.] Super-Movement 1 (dimensional movement 1 [the Datasphere]; Flaws: Limited [exists in both dimensions simultaneously]). [1pp.] Super-Movement 1 (dimensional movement 1 [the God-mesh]; Flaws: Must Leave Physical Body Behind). [1pp.] —- [8pp.]
Large Cache of Functioning Dreamtechnology: Device 10 (power-ring; hard to lose). [40pp.] Device 3 (psi-resonant crown; easy to lose). [12pp.] Gadgets 3 (various handheld Devices; easy to lose). [18pp.] Gadgets 3 (various immobile Devices; hard to lose; Feats: Summonable). [22pp.] —- [92pp.]
Summonable Hardlight Blaststaff: Blast 10 (energy bolt). [20pp.] Strike 3 (can be used as a quarterstaff). [3pp.] —- [33pp.]
Drawbacks: Disability (-3pp; blind).
Equipment:
Power-Ring: Device 10.
Powers:
Seraphim Citizenship: Features 2 (can enter seraphim dronefacilities without being attacked, will never be willingly attacked by automated seraph combatdrones). [2pp.]
Shredding Claws: Snare 5 (Extras: Area [line], Damages). [15pp.] —- [16pp.]
AP: Shredding Firepower: Blast 5 (armor-penetrating rounds; Extras: Penetrating 10). [1pp.]
Shredding Field: Energy Aura 5 (whirling chainsaw teeth; Extras: Area [line], Area [trail]). [30pp.] —— [31pp.]
AP: Modular Antigravity Aura: Telekinesis 5 (Extras: Area [burst, Attacks, Penetrating 5). [1pp.]
—-/>_-This is a completed power-ring Device build.
Psi-Resonant Crown: Device 3.
Powers:
Pneuma: Astral Form 3. [15pp.]
—-/>_-This is a completed psi-resonant crown Device build.
Complications:
Believes Himself to be a Legitimate Sorcerer
Much-Contested Warlord of Jypit District in the Middees Bloc
Tempermental
Quote: ”My reality is what I perceive, and what I choose to perceive.”
—-/>_-This is a completed the Ebon Pharaoh build.

Typical Gadgets Array (easy to lose): Gadgets 3.
Computer mode:

Nano-assembler mode:
Molecular Crafter: Create Object 5 (Extras: Duration [continuous]). [15pp.]
—-/>_-This is a completed nano-assembler mode Gadgets array build.

Psi-amplifier mode:
Psychic Awakening: Mind Shield 2. [2pp.] Telepathy 5. [10pp.] Super-Senses 3 (astral awareness, detect minds, detect psionics). [3pp.] —- [15pp.]
—-/>_-This is a completed psi-amplified mode Gadgets array build.

Sidearm mode:

Typical Gadgets Array (hard to lose): Gadgets 3.
Battle-gauntlet mode:

Power-armor mode:

Robot factory mode:

Tower cannon mode:
TAs a dreambeast, the Ebony Pharaoh’s a beastmen implanted with dreamtechnology, anchoring him to the Datasphere, a barely-functioning Augmented Virtual Reality overlapping the entirety of Rustdeity.

The Ebon Pharaoh only speaks Arabic, but, keep in mind this is Arabic after a thousand or more years of linguistic drift.
Last edited by Hoid on Sun Dec 27, 2020 9:56 pm, edited 6 times in total.
Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
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[Multiverse-wide]The Brigade!

Post by Hoid »

[Multiverse-wide]The Brigade.
The Brigade is a four-member team of multiverse-traveling superheroes—-the Fantastic Four pastiches of the Forever Tree! The Brigade is French, but each member is otherwise from a different parallel-Earth. They’re famous throughout the Forever Tree and have had the same style of zany cosmic adventures Marvel’s First Family is so famous for: defeating osmic entities, assisting (or opposing) imperiex, dealing with the Sunsphinx, traveling through time—-you get the idea.

Their current base of operations is Earth-Q’s New York City.

[Earth-A]Archon. (A Human Torch pastiche.)
Background Writeup (himself):
Background Writeup (The Brigade):
Theme Song:
PL10/151pp. (Lumpen One/Sunwitch hybrid photokinetic brick [good].)
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 16 (+3), Wisdom 12 (+1), Charisma 10 (+0). [8pp.]
Combat:
Saves:
Feats:
Skills:
Powers:
Lumpen One: Battle Form 10 (his Lumpen One shape; Flaws: Medium [his Lumpen One potions]). [30pp.]
Photokinetic: Light Control 10 (searingly bright illumination; Extras: Damages). [20pp.] —- [21pp.]
BP: Pew!Pew!Pew!: Blast (laser beams) 10 and Environmental Control 10 (illumination). [0pp.]
AP: Burning Brightly: Energy Aura 4 (searingly-hot illumination; Extras: Impervious 2, Penetrating 2). [1pp.]
Sunwitch: Features 2 eyes glow like flashlights, is photosynthetic [skin is golden and NOT green]). (2pp.) Flight 1 (Flaws: Levitation). (1pp.) --- [3pp.]
Drawbacks:
Complications:
Quote:

Archon is currently at 62pp our of 151pp total.

[Earth-E]Irongoddess. (The Thing pastiche.)
Background Writeup (herself):
Background Writeup (The Brigade):
Theme Song:
PL10/152pp. (Able to turn into living iron [good].)
Attributes: Strength 30 (+10), Dexterity 20 (+5), Constitution 20 (+5), Intelligence 12 (+1), Wisdom 12 (+1), Charisma 18 (+4). [54pp.]
Combat: BAB (me.ee +10/ranged +5) melee +11/ranged +6, Defense (15) 16. [4pp.]
Saves: Toughness (+5) +9, Fortitude (+5) +9, Reflex (+5) +6, Will (+1) +2. [10pp.]
Feats: Attack Focus 2 (melee 2), Benefits 1 (wealth 1), Equipment 2 (tricked-out motorcycle 2), Fascinate 1 (Intimidate), Fearsome Presence 1, Rage 1, Withstand Damage. [9pp.]
Skills: Intimidate (+10) +14. [1pp.]
Powers: [74pp.]
Ironbody Transformation: Alternate Form 10 (her living iron shape). [50pp.]
Mild Superstrength: Leaping 4. [4pp.] Protection 5. [5pp.] Super-Strength 5. [10pp.] —- [24pp.]
Drawbacks: n/a. [-0pp.]
Alternate Configurations: Alternate Form 10.
Powers:
Body of Iron: Strike 10 (punches; Drawbacks: Power Loss [-1pp; against ferrokinetic beings]). [9pp.] —- [10pp.]
AP: Concentration of Power: Density 3 (Extras: Duration [continuous]; Flaws: Permanent). [1pp.]
Body of Iron: Growth 1 (Extras: Duration [continuous]; Flaws: Permanent). [4pp.] Protection 5 (Feats: Stacks [upon Mild Superstrength Protection]). [5pp.] —- [18pp.]
Vastly Greater Superstrength: Super-Strength 15 (Feats: Stacks [upon Mild Superstrength Super-Strength]). [30pp.]
—-/>_-This is a completed Ironbody Transformation Alternate Form build.
Complications:
Recovering Addict
Troubled Youth
VERY, Very Angry
Quote: ”I’m just getting started!”
—-/>_-This is a completed Irongoddess build.
Irongoddess is a mutant, descended of a non-Supernal wildling of the living earth. Her ancestry shrank to more mortal limitations in Irongoddess, with a simple set of powers without any great depth.

Irongoddess only speaks French.
[Earth-L]Monarch. (A Mr. Fantastic pastiche.)
Monarch is Titanblooded.
Background Writeup (herself):
Background Writeup (The Brigade):
Theme Song:
PL10/151pp. (Winged Ogresymbiont able to ‘drink’ reality [good].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Ogresymbiont:
Reality-Inhaling Prosboscis: Additional Limb 1 (prosboscis). [1pp.] Dimensional Pocket 20 (her ‘stomach-universe’; Extras: Portal [her prosboscis]; Flaws: Tiring). [20pp.] trike 1 (prosboscis). [1pp.]
Vestigially Bioconnected to Qthulku: Features 1 (can always sense the location of Qthulku in relation to herself; Extras: Dimensional 3 [anywhere in the entire Forever Tree]). [4pp.]
Drawbacks:
Complications:
Quote:

Monarch is currently at 26pp out of 151pp total.
Monarch is vestigially bioconnected to Qthulku, and, therefore, is broodkin to Knightwings, Omut, Shade and Siredam.

Her blood can be used to culture TEGS. She’s unaware of this fact and would be horrified to learn its possibility.
[Earth-Z]PILOT. (An Invisible Woman pastiche.)
Background Writeup (himself):
Background Writeup (The Brigade):
Theme Song:
PL10/151pp. (Human/Sunsphinx hybrid fighter-ace [good].)
Attributes:
Combat:
Saves:
Feats:
Skills:
Powers:
Force Field Comstructs: Create Object 10 (Extras: Affects Others; Feats: Independent). [21pp.]
AP: Wall of Force: Force Field 10 (Extras: Affects Others, Area [shapeable]; Feats: Independent; Flaws: Limited [protects from the front ONLY]). [1pp.]
Invisibility Field: Concealment 4 (Extras: Affects Others). [8pp.]
Sunsphinx Hybrid: Features 1 (longevity). [1pp.] Immunity 2 (disease). [2pp.] Super-Movement 1 (to Perpendicular-6; Flaws: Must Leave Physical Body Behind). [1pp.] —- [4pp.]
Your Prayers are Heard: Mind Reading 20 (Extras: Dimensional 2 [every single parallel-Earth]; Flaws: Medium [can only listen in on prayers to THAT Sunsphinx in particular or to prayers to the Sunsphinx race, as a whole]). [12pp.]
Drawbacks:
Complications:
Quote:

PILOT is currently at 47pp out of 151pp total.
Last edited by Hoid on Tue Dec 01, 2020 5:28 pm, edited 23 times in total.
Hoid
Posts: 3556
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Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

WIIIIIIIIISE FWUM YOUW GWAAAAAVE!
Hoid
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Joined: Fri Nov 04, 2016 7:52 pm
Location: The Forever Tree

Re: The Forever Tree NPCs/M&M2e

Post by Hoid »

I’ll be touching up everything and finishing a few builds, so...
Hoid
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[Earth-A]Fu Manchu!

Post by Hoid »

[Earth-A]Fu Manchu
PL7/124pp. (Mundane human criminal mastermind [evil].)
Background Writeup (himself):
Background Writeup (the Court of Hod):
Background Writeup (the Brotberhood of the Illustrious Fu Manchu):
Theme Song:
Attributes: Strength 10 (+0), Dexterity 10 (+0), Constitution 10 (+0), Intelligence 28 (+9), Wisdom 22 (+6), Charisma 20 (+5). [40pp.]
Combat: BAB (melee +0/ranged +0) melee +3/ranged +3, Defense (10) 14. [14pp.]
Saves: Toughness (+0) +0, Fortitude (+0) +1, Reflex (+0) +3, Will (+6) +9. [8pp.]
Feats: Benefit 5 (organizational ties 2 [leader of the Shadow Mandarins], wealth 3), Equipment 22 (HQ 15, lab equipment 5, personal weaponry 2), Improvised Tools, Inventor, Leadership, Master Plan, Minions 5 (his ‘Hand’; each built on PL4/30pp; x3 numbers). [36pp.]
Skills: Concentrate (+0) +16, Crafts (+0) [chemical] +4, Crafts (+0) [mechanical] +12, Knowledges (+9) [behavioral sciences] +13, Knowledges (+9) [life sciences] +13, Knowledges (+9) [technology] +17, Languages (native: Chinese [Mandarin]; others: Chinese [Cantonese], English, French, Japanese, Korean, Vietnamese), Medicine (+6) +10
Powers: [8pp.]
Alchemically-Slowed Aging: Features 1 (longevity). [1pp.]
Alchemically-Strengthened Mind: Mind Shield 7 (Extras: Impervious 7; Flaws: Charges [must be renewed with a new potion once a month]). [7pp.]
Drawbacks: n/a. [-0pp.]
Complications:
Cold and Calculating
Disdains the Vast Majority of Humanity
Extremely Active Within the Court of Hod
Quote: ”A lesser intellect could never comprehend my grand design.”
—-/>_-This is a completed Fu Manchu build.
You may be a bit underwhelmed by this Fu Manchu, but consider he’s on Earth-A, which is ruled by undead space-lizards. This has severely limited him in ways the Fu Manchus elsewhere in the Forever Tree have not been.

He and James Moriarty absolutely f*****g HATE each other, by the way.
Last edited by Hoid on Tue Dec 08, 2020 7:44 pm, edited 3 times in total.
Hoid
Posts: 3556
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[Earth-E]The Spiralhorns!

Post by Hoid »

[Earth-E]The Spiralhorns
PLX/323pp. (Imperiex of Earth-E [neutral].)
Background Writeup (himself):
Background Writeup (the imperiex): ’Sup?
Theme Song:
The Spiralhorns is psychic. The Spiralhorns is a Dreamerfey. The Spiralhorns is an imperiex. The Spiralhorns is a Space God.
Attributes: Strength 16 (+3), Dexterity 30 (+10), Constitution 10 (+0), Intelligence 10 (+0), Wisdom 30 (+10), Charisma 30 (+10). [68pp.]
Combat: BAB (melee +3/ranged +10) melee +10/ranged +17, Defense (+10) X. [14pp.]
Saves: Toughness (+0) +6 Fortitude (+0) +6, Reflex (+10) X, Will (+10) +40. [42pp.]
Feats: Equipment X (his VR-Resonance X [HQ]), Fascinate 1 (Perform [dancing]), Trance. [2pp.]
Skills: Perform (+10) [dancing] +34. [5pp.]
Powers:
Elaborate and Decorated Horns With Wind Holes in Them: Enhanced Skills: Perform (music) +24 (Flaws: Medium [wind to blow musically through his horns]). [3pp.] Strike 19 (Extras: Penetrating 21). [40pp.]
Ghostbody Form: Astral Form 9. [40pp.] Concealment 4. [4pp.] Insubstantial 4. [16pp.] —- [60pp.]
Glorious Beyond Measure: Color Control 22. [22pp.] Enhanced Feats: Attractive X (he’s literally the most beautiful being in existence). [Xpp.]
Higher-Order Intelligence: Universal Translator (verbal). [4pp.] —- [5pp.]
AP: Paltry Cosmic Trickery: Variable Power 1 (any one power of the ‘Sleight-of-Hand Trickery’ descriptor). [1pp.]
Imperiex: Features 2 (Great Grey Reading Room 'membership card', temporal inertia). (2pp.) Immunity 11 (aging, full lifesupport, his own powers). (11pp.) Super-Movement 6 (dimensional movement 3 [anywhere in the Forever Tree], temporal movement 3 [anywhen in time]). (12pp.) --- [25pp.]
One With Nature: Animal Control X (non-sentient Earth-E-specific animal-themed thoughtforms ONLY). [Xpp.] Enhanced Feats: Animal Empathy, Fungus Empathy, Memetic Core Empathy, Microbe Empathy, Plant Empathy, Thoughtform Empathy. [6pp.]
Primordial Faerie Creature: Shapeshift 3 (Flaws: Limited [creatures from medieval Christian bestiaries]). [21pp.]
AP: Primeval Beast of the Deep Forest: Shapeshift 3 (Flaws: Limited [mundane forest animals ONLY]). [1pp.]
AP: Primitive Elemental Thoughtform: Shapeshift 3 (Flaws: Limited [‘Classical Greek’ elemental shapes]). [1pp.]
Drawbacks: Bound by the Right of Dominion. (-0pp.)
Complications:
Careless
Hedonist
Incorrigible Trickster
Quote: ”Be careful what you say, my son, lest it become binding.”
—-/>_-This is a completed the Spiralhorns build.
This is the Spiralhorns, Imperiex of Earth-E. He is the very embodiment of Faerie madness: he is careless in his actions, obsessed with his own pleasure and categorically unable to leave well enough alone. But—-he keeps his word and will not betray the laws of hospitality.

The Spiralhorns is a Dreamer, having been spawned from the wild delirious visions of the First Dreamer. Thus, the Spiralhorns is a thoughtform and has never been human. Unlike most thoughtforms, the imleriex-essence has ‘locked’ the Spiralhorns’ self-Image thereby halting psychic drift and personality mutation.

The Spiralhorns’ significant other is the King of Billions of Wings, imperiex of Earth-J. They have a tempestuous relationship, going to war one day then being the sweetest of lovebirds a day or two later.

The Spiralhorns was once romantically involved with Monolith, but their relationship ended in tragedy when the Spiralhorns cheated on her with the King of Billions of Wings.

Taking a mortal lover, the Spiralhorns sired two wildling sons: the Ebony Goat (a supervillain) and the Ivory Ram (a superhero).

The Spiralhorns disdains Jax, the imperiex of Earth-V, as an absolute failure.

Yes, the Spiralhorns is literally impossible to hit, unless he allows it to happen. He is the Forever Tree’s greatest trickster, for a reason.
His Mandragora:
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His VR-Resonance’s thoughtform natives:
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Last edited by Hoid on Wed Aug 11, 2021 4:22 pm, edited 13 times in total.
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