Prodigyduck Builds

Where in all of your character write ups will go.
Prodigyduck
Posts: 214
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Re: Prodigyduck Builds

Post by Prodigyduck »

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BRAINWAVE (PL 8)
Real Name:
Henry King, Sr.
Bodycast: Armin Shimmerman
Occupation: Psychiatrist
Base of Operations: x
Affiliation: Injustice Society
Height: 5'7"; Weight: 128 lbs.
Eyes: Blue; Hair: Bald

Strength 3, Stamina 4, Agility 2, Dexterity 4
Fighting 6, Intellect 4, Awareness 4, Presence 4

POWERS
Mental Powers:
Array (31 points)
* Mental Illusions: Illusion 6 (all senses; Resisted by Will, Selective, Subtle) - 31 points
* Brain Blast: Perception Ranged Damage 6 (Resisted by Will, Subtle) - 1 point
Telepathy: Metal Communication 3 (Subtle); Linked Comprehend Languages 3 - 19 points

ADVANTAGES
Inventor, Second Chance (Will checks vs. Mind Control), Trance

SKILLS
Deception 6 (+10), Expertise (Psychiatrist) 6 (+10), Expertise (Science) 6 (+10), Insight 6 (+10), Perception 2 (+6), Persuasion 6 (+10), Technology 6 (+10), Treatment 2 (+6)

OFFENSE
Initiative
+2
Brain Blast Perception (Ranged, Damage 6)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 8, Toughness 4
Fortitude 6, Will 10

POWER POINTS
Abilities 82 + Advantages 3 + Defenses 16 + Powers 51 + Skills 20 = 172 Total

COMPLICATIONS
Disability:
Henry suffers from myopia and is Visual Disabled without the use of his thick corrective lenses.
Relationship: Henry is married to Merry Pemberton. Their son is Henry, Jr.
HISTORY
??:
Henry King is born.
??: Henry King marries Merry Pemberton.
1943, February: Psychiatrist Henry King begins committing crimes as Brain Wave.
1945, January: Brain Wave is killed by the Americommando (Ultra-Humanite).
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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DOCTOR PSYCHO (PL 7)
Real Name:
Edgar Charles Cizko
Bodycast: Peter Dinklage
Occupation: Psychiatrist
Base of Operations: Gateway City
Affiliation: Independent
Height: 3'9"; Weight: 85 lbs.
Eyes: Blue; Hair: Black

Strength 1, Stamina 2, Agility 1, Dexterity 0
Fighting 1, Intellect 7, Awareness 4, Presence 4

POWERS
Dwarfism:
Shrinking 4 (Innate, Permanent; +2 active defenses included) - 9 points
Genius: Quickness 2 (Limited to Mental Tasks) - 1 point
Hypnosis: Affliction 4 (Dazed, Compelled, Controlled); Resisted and Overcome by Will; Cumulative, Hearing Sense-Dependent, Insidious, Subtle - 6 points

ADVANTAGES
Benefit 1 (Wealth 1), Trance

SKILLS
Deception 6 (+10), Expertise (Psychiatrist) 6 (+13), Insight 6 (+10), Perception 2 (+6), Persuasion 6 (+10), Treatment 2 (+9)

OFFENSE
Initiative
+1
Hypnotism +1 (Close, Affliction 4)
Unarmed +1 (Close, Damage 1)

DEFENSE
Dodge
5, Parry 5, Toughness 2
Fortitude 4, Will 10

POWER POINTS
Abilities 42 + Advantages 2 + Defenses 12 + Powers 16 + Skills 14 = 86 Total

COMPLICATIONS
Dwarfism:
Edgar is a little person.
Prejudice: Edgar is highly misogynistic. He thinks women are lesser beings to men in every respect. Edgar finds lesbians particularly abhorrent.
HISTORY
1917, June 11:
Edgar Charles Cizko is born to Charles and Sarah Cizko in Civic City, Pennsylvania. Sarah has an immediate disdain for Edgar after he is born with dwarfism.
1935: Hoping to please his mother, Edgar Cizko (18) goes to college majoring in psychiatry.
1935, December: Returning hope for Christmas break, Edgar Cizko discovers his mother having an affair with their neighbor, Mrs. Meadows.
1936: Charles Cizko divorces his wife Sarah. Charles commits suicide soon afterwards.
1943, June: Shortly before Edgar Cizko (26) graduates, his mother Sarah and her lover die while sailing their yacht. Edgar uses his inheritance to move out of Civic City to St. Roch, Louisiana.
1943, July: Dr. Edgar Cizko begins prompting his more violent clients to hunt down women; especially female costumed adventurers. His greatest "success" is Geoffrey Dean; a serial killer who calls himself the Liquidator.
1971: Edgar Cizko (54) is hired by Argus director Hank Haywood to analyze criminals suitable to be used for a new Task Force X.
Jabroniville
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Re: Prodigyduck Builds

Post by Jabroniville »

I still find it funny that Merry had a relationship with BRAINWAVE of all people. Like, Roy Thomas clearly liked doing stuff with forgotten Golden Agers, but WOW. Not as weird as Northwind being the child of a freakin' female Big Bird and some friend of Hawkman's, but still.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

Jabroniville wrote: Sun Feb 11, 2018 7:40 am I still find it funny that Merry had a relationship with BRAINWAVE of all people. Like, Roy Thomas clearly liked doing stuff with forgotten Golden Agers, but WOW. Not as weird as Northwind being the child of a freakin' female Big Bird and some friend of Hawkman's, but still.
Comics sometime gets fun and incestuous.
Prodigyduck
Posts: 214
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Re: Prodigyduck Builds

Post by Prodigyduck »

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GAMBLER (PL 7)
Real Name:
Steven Sharpe III
Bodycast: Kenny Rogers
Occupation: Criminal, Socialite
Base of Operations: Gotham City
Affiliation: Injustice Society
Height: 5'7"; Weight: 151 lbs.
Eyes: Blue; Hair: White

Strength 3, Stamina 4, Agility 2, Dexterity 5
Fighting 5, Intellect 6, Awareness 6, Presence 6

EQUIPMENT
Disguise Kit:
Enhanced Deception 4 (Limited to Disguise) - 1 point
Weapons: Array (8 points)
* Pistol: Ranged Damage 4 - 8 points
* Throwing Knives: Strength-Based Ranged Multiattack Damage 1 - 1 point

ADVANTAGES
Benefit 3 (Wealth 3), Connected, Contacts, Equipment 2, Luck 2, Second Chance (Deception checks with Disguise), Skill Mastery (Deception)

SKILLS
Deception 6 (+12, +16 disguise), Expertise (Gambling) 6 (+12), Insight 6 (+12), Perception 2 (+8), Persuasion 6 (+12), Ranged Combat (Thrown) 2 (+7), Sleight of Hand 6 (+11), Stealth 6 (+8), Technology 6 (+12)

OFFENSE
Initiative
+2
Knives +7 (Ranged, Multiattack Damage 4)
Pistol +5 (Ranged, Damage 4)
Unarmed +5 (Close, Damage 3)

DEFENSE
Dodge
8, Parry 7, Toughness 4
Fortitude 6, Will 8

POWER POINTS
Abilities 74 + Advantages 11 + Defenses 12 + Powers 0 + Skills 23 = 120 Total

COMPLICATIONS
Motivation:
Greed.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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AMERICOMMANDO (PL 8)
Real Name:
Harold "Tex" Thompson (Ultra-Humanite)
Bodycast: Anthony Hopkins
Occupation: Adventurer, Oil Magnate, Politician
Base of Operations: Mobile
Affiliation: All-Star Squadron
Height: 5'11"; Weight: 187 lbs.
Eyes: Blue; Hair: Blond (dyed Black as Mr. America)

Strength 4, Stamina 5, Agility 6, Dexterity 3
Fighting 6, Intellect 7, Awareness 7, Presence 7

POWERS
Ultra-Humanite Genius:
Quickness 6 (Limited to mental tasks) - 3 points

EQUIPMENT
Whip:
Array (5 points)
* Whiplash: Strength-Based Damage 1 (Improved Disarm, Improved Trip, Reach 2)
* Swinging: Movement 1 (Swinging) - 1 point

ADVANTAGES
Benefit 5 (Alternate Identity [Hauptman Riker], Wealth 4), Connected, Contacts, Equipment 1, Improved Critical 2 (Whip), Improved Initiative, Inventor, Precise Attack (Close; Cover), Ranged Attack 3, Well-Informed

SKILLS
Acrobatics 6 (+12), Athletics 6 (+10), Close Combat (Whip) 2 (+8), Deception 6 (+13), Expertise (Business) 6 (+13), Expertise (Politics) 6 (+13), Expertise (Science) 6 (+13), Insight 6 (+13), Investigation 6 (+13), Perception 2 (+9), Persuasion 6 (+13), Stealth 6 (+12), Technology 6 (+13), Treatment 6 (+13), Vehicles 2 (+5)

OFFENSE
Initiative
+10
Unarmed +6 (Close, Damage 4)
Whip +8 (Close, Damage 5/18-20)

DEFENSE
Dodge
8, Parry 8, Toughness 5
Fortitude 7, Will 9

POWER POINTS
Abilities 90 + Advantages 16 + Defenses 8 + Powers 3 + Skills 39 = 156 Total

COMPLICATIONS
Motivation (as "Tex" Thompson):
Doing good. As a wealthy oil magnate, Tex, felt it was his responsibility to use his resources and skills to help in the war effort.
Motivation (as "Ultra-Humanite"): Accumulation of power and influence. Using the good will "Tex" had built during WWII, the Humanite created a successful political career, leading to him attaining the highest office in the United States. His intention was to use his position as POTOS to create a war and overthrow the other world governments, while they were still recovering from WWII.
Quirk: As "Mister America," Tex would whistle Yankee Doodle during combat and leave a white feather as a calling card to intimidate his enemies.
Secret: "Tex" Thompson was replaced by the Ultra-Humanite in 1943.
HISTORY
1938, June:
Harold "Tex" Thompson begins fighting crime as Mr. America.
1940, June: Harold Thompson is declared dead, after his liner is sunk by German U-boats carrying food and supplies to Europe. In truth, Harold goes undercover as Hauptman Riker, under the orders of President Roosevelt.
1943, January: Harold Thompson's identity as Hauptman Riker is discovered by the Ultra-Humanite; who kills Thompson and takes his place with his brain-swapping technology. As Thompson, the Ultra-Humanite joins the All-Star Squadron as Americommando.
1945, April 30: Adolf Hitler is killed in his bunker by Americommando.
1945, June: Americommando returns to the United States as a celebrated hero of the war.
1948, November: Harold Thompson is elected as President of the United States; barely defeating Harry Truman in the polls.
The JSA discovers that President-elect Harold Thompson is actually the Ultra-Humanite.
1949, January 20: During the inauguration of Harold Thompson, the new president declares that all members of the JSA must swear loyalty to him. During a public display, the JSA reveal Thompson to be the Ultra-Humanite. The Humanite reveals himself to have super-powers (see Dyna-Mite) and battles the JSA single-handedly. He snaps the Star-Rod of Starman in two. Black Canary uses one piece to stab the Humanite through the heart, apparently killing him.
Desperate to find a body for their leader, the minions of the Ultra-Humanite transfer the Humanite's brain into the body of a giant white ape.
With the Humanite's plot exposed, the U.S. Presidency remains under the governance of Harry Truman.
Dyna-Mite Powers
As Ultra-Humanite was able to create Cyclotron and Deathbolt with extreme genetic modification, he applied these same modifications to the body of Tex Thompson. These provide him with the following Traits and increase his PL to 10:

POWERS
Electromagnetic Levitation:
Flight 8 (500 mph) - 16 points
Electromagnetic Powers: Array (27 points)
* Electromagnetic Blast: Ranged Damage 13 (Variable Descriptor [any electromagnetic]) - 27 points
* Super-Strength: Enhanced Strength 4 - 1 points
Genetic Resilience: Enhanced Stamina 4 - 8 points

OFFENSE
Initiative
+10
EM Blast +6 (Ranged Damage 13)
Unarmed +6 (Close, Damage 9)

DEFENSE
Dodge
8, Parry 8, Toughness 9
Fortitude 11, Will 9
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

Image

MERLYN (PL 10)
Real Name:
Arthur King (aka Malcolm Merlyn)
Bodycast: Malcolm McDowell
Occupation: Assassin, Businessman
Base of Operations: Mobile
Affiliation: League of Shadows
Height: 6'3"; Weight: 185 lbs.
Eyes: Black; Hair: Black

Strength 3, Stamina 4, Agility 6, Dexterity 7
Fighting 4, Intellect 3, Awareness 3, Presence 3

POWERS
Trick Shot:
Variable 2 (Free Action, Limited to adding Extras to Ranged Damage 6, Quirk [archery only]) - 15 points

EQUIPMENT
Weapons:
Array (16 points)
* Smoke Bomb: Cloud Area Visual Concealment 4 (Attack) - 16 points
* Arrow: Strength-Based Ranged Damage 3 - 1 point
* Grapple Line: Movement 1 (Swinging) - 1 point
* Sword: Strength-Based Damage 3 (Improved Critical) - 1 point

ADVANTAGES
Benefit 2 (Alternate Identity, Wealth 1), Defensive Roll 4, Equipment 4, Improved Aim, Improved Critical (Bows) 4, Improved Trip, Language 3 (Arabic, Mandarin, Spanish [English is native]), Move-By Action, Power Attack, Precise Attack 2 (Ranged; Concealment and Cover), Quick Draw, Skill Mastery 2 (Sleight of Hand, Stealth)

SKILLS
Acrobatics 2 (+8), Athletics 6 (+9), Close Combat (Unarmed) 2 (+6), Deception 6 (+9), Expertise (Current Events) 6 (+9), Insight 6 (+9), Intimidation 6 (+9), Perception 2 (+5), Ranged Combat (Bows) 6 (+13), Sleight of Hand 6 (+14), Stealth 2 (+8), Technology 2 (+5)

OFFENSE
Initiative
+6
Bow +13 (Ranged, Damage 6/16-20)
Sword +4 (Close, Damage 6/19-20)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
12, Parry 10, Toughness 8/4*
Fortitude 10, Will 9
*without Defensive Roll

POWER POINTS
Abilities 66 + Advantages 26 + Defenses 24 + Powers 15 + Skills 26 = 157 Total

COMPLICATIONS
Relationship:
Malcolm is the father of Tommy Merlyn. Thea Queen is his illegitimate daughter.
Secret: Malcolm's activities as a member of the League of Shadows is unknown to the general public.


:) Rather than given Merlyn an array of trick arrow -- which would make him just another Green Arrow / Hawkeye clone -- I gave him a "trick shot" Variable Power. Using this, Merlyn can add things like Penetrating, Multiattack, Ricochette, or any number of other Extras to his arrow attacks... as long as they make sense, of course.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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WIZARD (PL 9)
Real Name:
Fredrick Garth
Bodycast: Jim Dale (ala Pete's Dragon)
Occupation: Sorcerer
Base of Operations: Mobile
Affiliation: Injustice Society
Height: 6'0"; Weight: 182 lbs.
Eyes: Blue; Hair: Black

Strength 2, Stamina 3, Agility 2, Dexterity 3
Fighting 2, Intellect 5, Awareness 4, Presence 2

POWERS
Immortality:
Immunity 1 (Aging) - 1 point
Sorcery: Array (45 points)
* Illusions: Illusions 9 (Selective, Resisted by Will) - 45 points
* Astral Projection: Remote Sensing 11 (Hearing, Mental, Visual; Dimensional 2 [Astral Plane], Limited [physical body is helpless], Subtle) - 1 point
* Hypnotism: Perception Ranged Affliction 9 (Dazed, Compelled, Controlled); Resisted and Overcome by Will; Cumulative, Hearing Sense-Dependent, Insidious, Subtle - 1 point
The Sorcerer's Treasures: 21 points; Easily Removable (-8 points)
* Cloak of Invisibility: Visual Concealment 4 - 8 points
* Energy Prism: Impervious Protection 6 - 12 points
* Power Glove: (AE of Sorcery) Ranged Damage 9 (Accurate 3, Affects Incorporeal 2) - 1 point

ADVANTAGES
Artificer, Benefit 2 (Wealth 2), Leadership, Ritualist, Trance

SKILLS
Deception 6 (+8), Expertise (Magic) 6 (+11), Insight 6 (+10), Perception 2 (+6), Sleight of Hand 6 (+9), Stealth 2 (+4)

OFFENSE
Initiative
+2
Eldritch Blast +9 (Ranged, Damage 9)
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
8, Parry 8, Toughness 9
Fortitude 5, Will 10

POWER POINTS
Abilities 46 + Advantages 6 + Defenses 20 + Powers 61 + Skills 14 = 147 Total

COMPLICATIONS
Cynical:
Wizard has a deeply flawed view of life and humanity. He only sees the ugliness in others.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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SPORTSMASTER (PL 10)
Real Name:
Lawrence "Crusher" Crock
Bodycast: John Cena
Occupation: Mercenary
Base of Operations: Mobile
Affiliation: Injustice Society, League of Shadows
Height: 6'2"; Weight: 197 lbs.
Eyes: Blue; Hair: Brown

Strength 4, Stamina 6, Agility 4, Dexterity 4
Fighting 7, Intellect 3, Awareness 4, Presence 4

EQUIPMENT
Armor:
Protection 3 - 3 points
Weapons: Array (12 points)
* Exploding Javelin: Ranged Damage 6 - 12 points
* Hammer: Strength-Based Damage 2 (Reach 2) - 1 point
* Pole: Enhanced Athletics 8 (Limited to Jumping) - 1 point
* Saber: Strength-Based Damage 3 (Improved Critical) - 1 point

ADVANTAGES
Accurate Attack, All-Out Attack, Benefit 1 (Wealth 1), Close Combat 3, Defensive Attack, Equipment 4, Great Endurance, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Language 3 (Cantonese, Japanese, Mandarin, Vietnamese [English is native]), Power Attack, Second Chance (Perception Checks vs. Concealment and Stealth), Skill Mastery (Athletics), Takedown, Uncanny Dodge

SKILLS
Acrobatics 6 (+10), Athletics 6 (+10, +18 jumping), Close Combat (Unarmed) 6 (+16), Expertise (Current Events) 6 (+9), Insight 2 (+6), Intimidation 6 (+10), Perception 6 (+10), Ranged Combat (Thrown) 6 (+10), Stealth 6 (+10), Technology 6 (+9), Treatment 2 (+5), Vehicles 6 (+10)

OFFENSE
Initiative
+8
Hammer +10 (Close, Damage 6)
Javelin +10 (Ranged, Damage 6)
Saber +9 (Close, Damage 7/19-20)
Unarmed +16 (Close, Damage 4/19-20)

DEFENSE
Dodge
10, Parry 9, Toughness 9
Fortitude 12, Will 6

POWER POINTS
Abilities 70 + Advantages 26 + Defenses 16 + Powers 0 + Skills 32 = 146 Total

COMPLICATIONS
Arrogant:
Lawrence is cocky and bullheaded.
Infamy: Sportsmaster is a professional villain with a reputation.
Relationship: Lawrence is married to Paula Nguyen. Their children are Jade "Little Girl" (Cheshire) and Artemis "Baby Girl".
HISTORY
1928:
Laurence Crock is born.
1947, June: Lawrence Crock (19) begins committing crimes as Sportsmaster.
1964, August 3: Jade Nguyen-Crock is born to Paula (17) and Lawrence Crock (36).
1968, February 7: Artemis Crock is born to Paula (21) and Lawrence Crock (40).
:) Leave it to Young Justice to redeem one of the greatest joke villains of all time.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

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BLACK CANARY I (PL 6)
Real Name:
Dinah Drake Lance
Bodycast: Alex Kingston
Occupation: Actress, Adventurer, Instructor
Base of Operations: Gotham City
Affiliation: Justice Society of America
Height: 5'5"; Weight: 128 lbs.
Eyes: Blue; Hair: Black (wears blonde wig)

Strength 3, Stamina 4, Agility 6, Dexterity 3
Fighting 6, Intellect 3, Awareness 4, Presence 3

EQUIPMENT
Locket:
Array (16 points)
* Smoke Pellet: Cloud Area Visual Concealment 4 (Attack) - 16 points
* Dart: Damage 1 (Improved Critical, Subtle) - 1 point

ADVANTAGES
Accurate Attack, All-Out Attack, Close Attack 3, Defensive Attack, Equipment 4, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Skill Mastery (Acrobatics), Takedown

SKILLS
Acrobatics 6 (+12), Athletics 6 (+9), Deception 6 (+9), Expertise (History) 6 (+9), Expertise (Performer) 6 (+9), Insight 2 (+6), Intimidation 2 (+5), Investigation 6 (+9), Perception 2 (+6), Persuasion 6 (+9), Sleight of Hand 6 (+9), Stealth 6 (+12)

OFFENSE
Initiative
+10
Locket Dart +9 (Close, Damage 1/19-20)
Unarmed +9 (Close, Damage 3/19-20)

DEFENSE
Dodge
8, Parry 8, Toughness 4
Fortitude 6, Will 6

POWER POINTS
Abilities 64 + Advantages 19 + Defenses 8 + Powers 0 + Skills 31 = 122 Total

COMPLICATIONS
Motivation:
Justice.
Relationship: Dinah is the wife of Detective Quentin Lance. Their daughters are Laurel and Sarah.
Secret Identity: Dinah Drake Lance.
HISTORY
1920, April 20:
Dinah Drake is born.
1936: Dinah Drake (16) runs away from home to live in Gotham City. To avoid working as a prostitute, Dinah begins working as a burlesque dancer.
1941, April 10: Dinah Laurel Lance is born to Quentin and Dinah Drake Lance (21).
1943, December 25: Sarah Lance is born to Quentin and Dinah Lance.
1947, August: Dinah Drake Lance (27) joins the JSA as Black Canary. Pretending to be a masked criminal, Canary infiltrates the underworld and feeds criminal activity to the JSA to thwart.
1949, January 20: In a public battle; the JSA reveal president-elect Harold Thompson to be the Ultra-Humanite. The Humanite snaps Starman's rod in two. Black Canary stabs the Humanite through the heart with the broken star-rod.
1951, October: Dinah Lance (31) retires from crime fighting.
1958, December 9: The Queen's Gambit sinks. Sarah Lance (15) is believed to be killed. Quentin's alcoholism causes a rift in their marriage, and Dinah (38) leaves to become a professor of Greek and medieval history at the Central City University.
1959: Having the instinct that Sarah Lance is still alive, Dinah (39) begins looking for clue to Sarah's existence.
1963, October: After hearing the news of Oliver Queen rescue, Dinah Drake (43) continues to believe Sarah Lance is alive; beginning her search for proof of life anew.
Jabroniville
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Re: Prodigyduck Builds

Post by Jabroniville »

Interesting stuff! Merlyn was always weird to me, because I didn't follow the part of the DC Universe that featured him, so I was like "why is an archer villain named after a wizard?". I dig your Canary's history- DC's really gotten weird with them. Ever since the Crisis, there's this bizarre aspect of her world. You can't just split a character in two and make a mother/daughter legacy out of what was once a single character- it's WEIRD.
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

Jabroniville wrote: Wed Feb 28, 2018 7:36 am Interesting stuff! Merlyn was always weird to me, because I didn't follow the part of the DC Universe that featured him, so I was like "why is an archer villain named after a wizard?". I dig your Canary's history- DC's really gotten weird with them. Ever since the Crisis, there's this bizarre aspect of her world. You can't just split a character in two and make a mother/daughter legacy out of what was once a single character- it's WEIRD.
*nods*
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MisterB
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Re: Prodigyduck Builds

Post by MisterB »

Is it weird when I saw "Gambler" I though of Kenny Rogers lol. And then I see who you body cast for it. Lol. And black canary is always a sexy femme fatale
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Woodclaw
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Re: Prodigyduck Builds

Post by Woodclaw »

Prodigyduck wrote: Wed Feb 28, 2018 5:31 pm
Jabroniville wrote: Wed Feb 28, 2018 7:36 am Interesting stuff! Merlyn was always weird to me, because I didn't follow the part of the DC Universe that featured him, so I was like "why is an archer villain named after a wizard?". I dig your Canary's history- DC's really gotten weird with them. Ever since the Crisis, there's this bizarre aspect of her world. You can't just split a character in two and make a mother/daughter legacy out of what was once a single character- it's WEIRD.
*nods*
In some way it's even weirder that they split into one more character for the Arrow TV show :P
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
Prodigyduck
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Re: Prodigyduck Builds

Post by Prodigyduck »

Woodclaw wrote: Wed Feb 28, 2018 6:09 pm
Prodigyduck wrote: Wed Feb 28, 2018 5:31 pm
Jabroniville wrote: Wed Feb 28, 2018 7:36 am Interesting stuff! Merlyn was always weird to me, because I didn't follow the part of the DC Universe that featured him, so I was like "why is an archer villain named after a wizard?". I dig your Canary's history- DC's really gotten weird with them. Ever since the Crisis, there's this bizarre aspect of her world. You can't just split a character in two and make a mother/daughter legacy out of what was once a single character- it's WEIRD.
*nods*
In some way it's even weirder that they split into one more character for the Arrow TV show :P
Arrow was destined to be problematic, especially since they changed strides between seasons 1 and 2.

When Arrow was conceived as a series, the writers were told it was going to be a non-superpowered series about heroes and villains. Then, they decided to add the Flash and all the other shows to the same universe. Suddenly, all the decisions they made had to be undone or ret-connned.
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