Role: PC Vampire, Well-Meaning Vampire
PL 11 (246 + Psionics)
STRENGTH 6 STAMINA -- AGILITY 3
FIGHTING 10 DEXTERITY 2
INTELLIGENCE 2 AWARENESS 3 PRESENCE 3
Skills:
Athletics 6 (+12)
Deception 6 (+9)
Expertise (Survival) 6 (+9)
Expertise (Supernatural Monsters) 6 (+8)
Insight 4 (+7)
Intimidation 4 (+7)
Perception 5 (+8)
Persuasion 4 (+7)
Stealth 5 (+8)
Advantages:
Close Attack 1, Daze (Persuasion), Fast Grab, Startle, Teamwork, Power Attack
Powers:
"Undead Monster"
Immunity 35 (Fortitude Effects, Mind Control) [35]
Immunity 80 (All Damage) (Flaws: Limited to Non-Magical/Wood/Silver/Moving Water/Sunlight/Holy Water Attacks) [40]
Immunity 10 (Fire & Cold Damage) (Flaws: Limited to Half-Effect) [5]
Protection 6 [6]
Regeneration 5 (Feats: Regrows Limbs) [6]
Senses 6 (Low-Light Vision, Extended Scent 2, Tracking, Communication Link- Mind Slaves, Awareness of Maker & Masters) [6]
Movement 1 (Wall-Crawling) [2]
"Vampiric Powers"
"Summon Canines & Vermin" Mind Control 6 (Extras: Area- 120ft Burst +3) (Flaws: Touch Range -2, Limited to Canines, Bats, Insects & Rodents) (24) -- [28]
- AE: "Vampire Pheromone-Induced Seduction Trance" Affliction 6 (Fort/Will; Dazed & Impaired/Stunned & Defenseless/Paralyzed & Controlled) (Extras: Extra Condition, Perception-Ranged +2) (Flaws: Scent-Dependent) (18)
- AE: "Vampire Mind Control" Mind Control 6 (Flaws: Vision-Dependent, Hearing-Dependent) (12)
- AE: "Negate the Powers of Lesser Vampires" Affliction 8 (Will; Impaired/Disabled/Transformed to Powerless) (Extras: Perception-Ranged +2) (Flaws: Limited to Vampires, Limited to Weaker Vampires, Limited Numbers) (4)
- AE: "Vampiric Claws & Teeth" Strength-Damage +4 (4)
"Summon Fog" Environment 6 (Reduce Vision) [6]
Morph 1 (Bat) (Feats: Metamorph) (6) -- [9]
- AE: Morph 1 (Wolf) (Feats: Metamorph) (6)
- AE: Morph 1 (Mist) (Feats: Metamorph) (6)
- AE: Morph 1 (Attractive Human Form) (5)
"Magic" (None, Unless Vampire was a Mage in human form; Magic is stuck at half its former level)
Offense:
Unarmed +11 (+6 Damage, DC 21)
Claws & Teeth +11 (+11 Damage, DC 26)
Summons & Mind Control +6 Area (+6 Affliction, DC 16)
Vampire Mind Control/Seduction -- (+6 Perception-Ranged Affliction, DC 16)
Negate Powers -- (+8 Perception-Ranged Affliction, DC 18)
Initiative +3
Defenses:
Dodge +7 (DC 17), Parry +10 (DC 20), Toughness +6, Fortitude --, Will +7
Complications:
Power Loss (Slow Kill)- Beings with Mega-Damage bodies cannot be turned into Vampires, nor can animals or Mutant Animals, Crazies, Juicers, Shapechangers, Creatures of Magic (Faeries, Dragons, etc.), or 25% to Full Conversion Cyborgs. A Secondary Vampire only has a 42% chance of creating another Secondary Vampire- otherwise, a Wild Vampire is created.
Vulnerable (Vampire to Vampire Mind Control)- A Vampire controlled by another Vampire's Mind Control attack will be controlled for a whole hour per level of their experience.
Vulnerable (Sunlight)- Vampires are fatally-vulnerable to sunlight.
Vulnerable (Water)- Vampires cannot cross moving bodies of water, and even tiny sprinkles or spray of it do tremendous damage.
Noticeable- Vampires have no reflection.
Power Loss (Regeneration)- Vampiric Regeneration will not work if staked through the heart. They will immediately begin healing if the stake is removed, however.
Responsibility (Arrogant)- Vampires are prone to thinking far too highly of themselves, owing to their nature as nigh-invulnerable ageless beings.
Enemy (Many)- Cyber-Knights, Reid's Rangers, Anti-Monsters and other Vampire Hunters are the worst enemies of Vampires. The Splugorth, Demons, Devils and others are rivals and enemies, too.
Responsibility (Bloodlust)- Even Hero Vampires are prone to enjoying battle with a glee that is obvious to others.
Total: Abilities: 48 / Skills: 46--23 / Advantages: 6 / Powers: 161 + Psionics / Defenses: 8 (246 + Psionics)
-The "Heroic Vampire" here is a Secondary Vampire who attempts to avoid his evil nature. Doc Reid himself can barely bring himself to admit that it's possibly to be a good Vampire, but confesses that the three ones he's met that attempted to be heroes seemed to be sincere in their attempts to combat evil, and it cost them their lives. The Hero Vampire R.C.C. is thus a defender of the innocent; a Vampire who fights others of his kind in an attempt at redemption. They actually count as being almost Cyber-Knight-like in their dedication to goodness, refusing to kill and feed upon any but the most evil, give away all their possessions, never revel in glory, etc. However, they still fight like demons in combat, lashing out at full power with glee that shows on their faces. They even like instilling terror and agony on their enemies, mocking them like supervillains would.
-A Hero Vampire R.C.C. is identical to the Secondary Vampire in every way except his Weapon Proficiencies (which I don't really use in these conversions anyhow) and his knowledge of Vampires- I made him three points more expensive.