Jab's Rifts Builds (Rifts- A Final Summation!)

Where in all of your character write ups will go.
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Jab's Rifts Builds (Rifts- A Final Summation!)

Post by Jabroniville »

RIFTS BUILDS:
My Rifts Story
Fighting Styles
Magic Spells
Ley Lines Explanation
The Artists
List of Books
My Past Characters
Rifts Final Summation

Main Rulebook:
City Rat
Body Fixer
Cyber-Doc
Operator
Rogue Scholar
Rogue Scientist
Vagabond Non-Skilled
---
Borg
Crazy
Cyber-Knight
Glitter Boy
Headhunter
Wilderness Scout
---
Line Walker
Mystic Magic
Shifter
Techno-Wizard
---
Burster
Mind Melter
---
Dragon Hatchling (Great Horned)
Dragon Hacthling (Fire)
Dragon Hatchling (Ice)
Dragon Hatchling (Thunder Lizard)
Xiticix

Coalition States:
"Dead Boy" Grunts & Officers
CS Commandos & Special Forces
Coalition Juicer
Other Coalition O.C.C.s
---
The Lone Star Facility
Dog Boy R.C.C.
Sea Dog R.C.C.
K-9 Sniffer R.C.C.
Kill Hound R.C.C.
"Free Born" Feral Dog Boy R.C.C.
Psi-Stalker R.C.C.
---
Battle Cat R.C.C.
Kill Cat R.C.C.
Mini Monkey Spy R.C.C.
Monkey Boy R.C.C.
Monkey Boy Tech R.C.C.
Ursa-Warrior R.C.C.
Mutant Rat R.C.C.
Mutant Bat R.C.C.
Xiticix Killer
Psi-X Alien R.C.C.
---
SAMAS Pilots
Smiling Jack & Striker SAMAS
Super SAMAS
---
Mauler & Terror Trooper Armor
Glitter Boy Killer
UAR-1 Enforcer
Spider-Skull Walkers
IAR-2 Abolisher & IAR-3 Skull Smasher
Hellraiser & Hellfire
---
Skelebots
Hellion & Centaur Skelebots

Rifts Coalition Navy:
Merchant Marine
CS Navy Sailor
CS Naval Infantryman
CS Nautical Commando Specialist
CS Navy Gear
CS Navy Armor
CS Navy Vehicles
---
Pirate
Pirate Slaver
River Pirate
Privateer
Pirate TW Gear
---
Aqua-Hydra
Crab Warriors
Dragonfish
Giant Leech
Horned Demon-Fish
Horned Whale
Maelstrom-Maker
Swamp-Sludger
Water Serpent
Giant Waterstrider

Free Quebec:
GB (Descended Pilot)
GB (Glitter Girl)
GB (Tarantula)
GB (Taurus)
GB (Triax)
GB (Silver Wolf)
Side Kick
Reload Team
V-SAMAS
Sea Dragon
Free Quebec Cyborgs

Rifts Vampire Kingdoms:
Wild Vampire
Secondary Vampire
Master Vampire
Vampire Intelligence
Demonic Vampire Familiar
Deluded Vampire R.C.C.
Hero Vampire R.C.C.
---
Vampire Hunter
Reid's Rangers
Reid's Rangers Vampire Hunter
Vampire Kingdoms Gear
---
Agenor River Serpent
The Chupacabra
Death Weaver
Nodosaurus
Panoplosaurus
Silvisaurus
Sun Dog

Rifts Sourcebook 1:
Triax DV-12 Dyna-Bot
NV-W9 Light Labor Robot
NG-W10 Heavy Labor Robot
Robot R.C.C.
Rifts Sourcebook Gear
---
A.R.C.H.I.E.-Three
Hagan Lonovich
A-49 Combat Drone
A-51 Reconnaissance Drone
A-63 All-Purpose Heavy Robot
A-64 All-Purpose Master Robot
Bottweiler
A-001/A-002 Monst-Rex
A-003 Shemarrian Warrior
AA-50 Insecton
AA-60 Hunter-Destroyer Bot
---
The Black Faerie
Neuron Beast
The Witchling
Thornhead

Juicer Uprising:
Juicer
Delphi Juicer
Dragon Juicer
Hyperion Juicer
Maxi-Killer (Splugorth Juicer)
Mega-Juicer
Phaeton Juicer
Psycho-Stalker
Titan Juicer
---
Juicer Assassin
Juicer Gladiator
Juicer Scout
Wannabe Juicer
Murder-Wraiths
Techno-Zombies & Phoenix Juicers
Juicer Gear
---
Newcomers
The Vallax

Rifts Atlantis:
True Atlanteans
Atlantean Nomad
Tattoo Magic
Tattooed Men
Tattooed-Monster Man
Maxi-Men
Undead Slayer
Stone Master
Hawrk-Duhk
Hawrk-Ka
Hawrk-Ohl
---
The Splugorth
Splugorth High Lord
Splugorth Conservator
Kydians
Kydian Powerlord
Splugorth Slaver
Blind Warrior Women
Kittani
Murex Metzla
Volute Metzla
Murvolva Metzla
Murmova Metzla
Kreelong Carapace
Kreewarr Carapace
The Sunaj Assassin
---
Adarok
Dragonsaurus
Erta
Yll
Shaydor Spherian
Shaydorian Intel
Yahzing Multipede
Zembahk
Eyes of Eylor
---
Bio-Wizard Borgs
Kittani Armor
Kittani Vehicles
Atlantean Gear

Rifts Splynn Dimensional Market:
Splynn's Market & Police
Splynn Merchants
Splynn Characters
---
Demonrunner
Kryygorth Hunter R.C.C.
Kryygorth's Lesson R.C.C.
Kryygorth Pegasus R.C.C.
Kryygorth Shellback
Octoman R.C.C.
Nurilian Plant-People R.C.C.
Pythonian R.C.C.
Rulian Translator R.C.C.
Staphra Warrior R.C.C.
Staphra Warlord R.C.C.
Staphra Mystic R.C.C.
Were-Dragon R.C.C.
Monster Were-Dragon R.C.C.
Bio-Borg O.C.C.
---
Tattoo Magic 2
Tattooed Archer
Bio-Wizardry Parasites
Bio-Wizardry Gear
Atlantis Gear
Vehicles

Rifts Mercenaries:
Bounty Hunter
Criminal OCCs
Freelance Spy
Gambler
Master Assassin
Special Forces
Super-Spy

Rifts England:
Blood Druid
Herbalist
The Filidh
The Dryad
The Millennium Druid
The Scathach
Temporal Wizard
Temporal Warrior
Temporal Raider R.C.C.
Temporal Magic
---
The Cernun Mystic R.C.C.
Chiang-Ku Dragons R.C.C.
Dabuggh R.C.C.
The Earth Child R.C.C.
Fomorian R.C.C.
Mantaz Sectle R.C.C.
The Star Child R.C.C.
---
Armored Devil Fish
The Crawlies
Flash Beetle
Giant Clamp-Mouth Dragonfly
Petal Thing
Stone Ball Bug
---
Mrrlyn & New Camelot
Nexus Knight
Supreme Nexus Knight
Ghost Knight
Knight
Royal Knight
---
Millennium Trees
Other Places
Fomorian/Celtic Gods
Balor II
Bres the Beautiful
Lugh the Shining One
Dadga

Rifts Africa:
The Four Horsemen of the Apocalypse
Netherbeasts
Jinn- Elemental Demon
Phoenixi R.C.C.
Ramen R.C.C.
Tauton R.C.C.
The Children of Amon R.C.C.
Crocodillian R.C.C.
---
African Witch
Medicine Man
African Rain Maker
African Priest
Necromancer
Chants & Dances
Necro-Magic
Mind Bleeder R.C.C.
Mind Bleeder Powers
Africa Gear
---
Pygmies R.C.C.
Agogwe R.C.C.
Tree People R.C.C.
Buti-Fas
Demonic Cannibals
Mokole-Mbembe
Massospondylus
The Phoenix Empire
---
The Gods of Egypt
Anubis
Ammit
Amon
Anhur
Apepi
Bes
Set
---
Apis
Bennu
Horus
Isis
Osiris
Ra
Thoth

Rifts South America:
Sailor
Pirate
Biomancer
Voodoo Priest
Tribal Shaman
Jungle Elves
Atlantean Monster Hunter
Amazons
Ewaipanomas
Anti-Monster
---
Mutant Cats
Flying Tiger
Flame Panther
Hunter Cat
Oracle Cat
The Sekhmet
Werejaguars
Bast
Yaguar-Ogui
Simba
---
Soul Worm
Gatherers
Pogtalian Dragon Slayers
Pincer Warriors
Grimbor Ape-Men
Aunyain
---
Lizard Men
Raptor Armor
Allosaurus Armor
Tyrannosaurus Armor
---
Ellal
Giant Vampire Bat
Huecu (Devil Mantas)
Trelque-Huecuve (Squid)
Soul Worm
---
Gear

Rifts South America 2:
Inca Warrior
Nazca Line Maker
Rune Warrior
Inca Sun Priest
True Inca R.C.C. (Demigods)
The Ancient R.C.C.
Pucara Red Giant R.C.C.
Pucara Mind Mage
Nazcan Line Magic
---
The Pantheon of the Sun
Viracocha
Illapa
Inti
Manco Capac
Pachamama
---
Arkhon R.C.C.
Arkhon ESP Specialist
Arkhon Spectral Hunter
Fallam R.C.C.
Fallam Battlemaster
---
The Megaversal Legion
Megaversal Trooper (Human)
Destroyer 'Borg
Ojahee R.C.C.
Megaversal Trooper (Ojahee)
Ojahee Cyborg
Men-Rall R.C.C.
---
The Silver River Republics
Ultra-Crazy
Blood Lizard R.C.C.
Blood Rider
Master Blood Rider
Gaucho
Plains 'Borg
Larhold Barbarian
Larhold Human Renegade
Larhold Shaman
War Bison
Blue Flame Spells
Amaki- Stone-Man R.C.C.
Amaki Duelist
Amaki Gizmoteer
---
Capybara R.C.C.
Condoroid R.C.C.
Falconoid R.C.C.
Equinoid R.C.C.
Neo-Human R.C.C.
Serpentoid R.C.C.
---
South America 2 Gear
Glitter Boy #7

Rifts Soucebook (Mechanoids):
The Mechanoids
Mechanoid Overlord
Mechanoid Oracle
Mechanoid Brain
Mechanoid Runner
Mechanoid Wasp
Mechanoid Brute 1 & 2
Mechanoid Exterminator
Mechanoid Seeker Pod
Mechanoid Tunnel Crawler
Mechanoid Mantis
Mechanoid Octopus 1 & 2
Mechanoid Gear
---
The Thinman
Runt Combat Bot
Runt Repair Unit
Assault Probe
Skimmer
Weevil
---
Aberrant Mech. Brain
Aberrant Mech. Runner
Aberrant Mech. Wasp
Aberrant Mech. Brute
AbM Exterminator
AbM Seeker Pod
AbM Tunnel Crawler

Federation of Magic:
Kevin's Rant
Magic Towns
Battle Magus
Lord Magus
High Magus
Controller
---
Automaton (Earth Thunder)
Automaton (Fire Demon)
Automaton (Ice Drake)
Automaton (Kilairgh)
Automaton (Infiltrator)
Automaton (Battlelord)
Automaton (Colossus)
---
Conjurer
The Corrupt
Grey Seer
Mystic Knight
---
Magic Spells
Federation of Magic Gear

Rifts Underseas:
Salvage Expert
Sea Inquisitor
The New Navy Seaman & Marine
Sea Titan R.C.C.
Tritonian Sea Wolf
Tritonian Scientist
Amphib R.C.C.
Rurlel Eel People R.C.C.
Underseas Gear
Underseas Vehicles
---
Dolphin R.C.C.
Killer Whale R.C.C.
Sperm Whale R.C.C.
Humpback Whale R.C.C.
Pneuma-Biform Dolphin R.C.C.
Pneuma-Biform Killer Whale R.C.C.
Pneuma-Biform Whale R.C.C.
Whale Armor
Whale Spellsongs
---
Whale Singer
Ocean Wizard
Sea Druid
Ocean Magic
Dolphin Magic
---
Naut'Yll R.C.C.
Naut'Yll Soldier
Naut'Yll Devastator
Naut'Yll Koral Shaper
Kreel-Lok Nomad R.C.C.
Horune Pirate R.C.C.
Horune Drones
---
The Lord of the Deep
Devil Shark
Psiren R.C.C.
Sea Doppelganger R.C.C.
Servants of the Deep R.C.C.
Monster Naut'Yll
---
Dragon Ray
Giant Octopus & Squid
Lorica Wraith
Picasso Magic Fish
Sea Maw
Shadow Shark
Storm Rider
Stidjron
Zomba

Chi-Town Burbs:
Kremin Cyborg R.C.C.
N'mbyr Gorilla-Man R.C.C.
Quick-Flex Alien R.C.C.
Tirrvol Sword-Fist R.C.C.
Trimadore R.C.C.
Vanguard Brawler R.C.C.
---
Devil Sloth
Spiny Ravager
Vampire Flat Worm

Lone Star:
The Pecos Empire
Pecos Raider
Tokanii R.C.C.
Wild Psi-Stalker R.C.C.
Simvan Monster Rider R.C.C.
The Brodkil R.C.C.
---
Lone Star Gear

Rifts Japan:
Traditional Samurai
Ronin
Bishamon Fighting Monk
Shohei Warrior Monk
Yamabushi Mountain Priest
Demon Queller
Tengu
Mystic Ninja
---
Infantryman
Cyborg Soldier
Cyber Samurai
Robot Pilot
Robot Suits
Samurai SAMAS
Glitter Force
Glitter Boy "Point"
Glitter Boy "Hawkeye"
Police Officer
Cyberoid
Dragon 'Borg
---
Tech Ninja
Ninja Techno-Wizard
Ninja Crazy
Ninja Juicer
Ninja 'Borg
---
Oni
Japanese D-Bees & Monters
Japanese Dragons
---
Gear

Triax & The NGR:
Triax/NGR O.C.C.s
Infantry Soldier
Communications Officer
Field Mechanic
Medical Officer
Cyborg Soldier: Slasher/Red
Power Armor Commando
Robot Combat Pilot
Robot Soldier Optional
Intelligence Officer
Intelligence Commando
Police
Gypsy O.C.C.s
Gypsy Thief
Gypsy Wizard Thief
Gypsy Seer
Gypsy- The Gifted
Triax Gear
Triax 2 Gear
Glitter Boy (Fat Boy)
Glitter Boy (Hell Angel)
---
Gargoylites
Gurgoyles
Gargoyles
Gargoyle Mages
Gargoyle Lords
Gargoyle Gear
Brodkil

Rifts Mindwerks:
The Angels
M.O.M. Modifications
Psynetics
Mindwerks Robots
Mindwerks Gear
---
Psynetic Crazy
Mindwerks Full Conversion Borg
Null Cyborg
Ecto-Traveler
Psi-Bloodhound
Azverkan R.C.C.
Lycanmorph R.C.C.
Seeker R.C.C.
Ugakwa Explorer R.C.C.
Srryn Cannibal R.C.C.
C'ro Demon Mage R.C.C.
Gene-Splicers R.C.C.
Omni-Sphere
Monster Brodkil
---
Eurotorpid
Mega-Foot Mastica
The Stone-Claw
White Slayer
Three-Headed Wolf
---
Gurgoyle G-40 Super-Bot
NGR Gear
Tarnow & Gear
The Tree of Darkness

Rifts New West:
Bandit (Peasant)
Bandit (Highwayman)
Bounty Hunter (NW)
Cowboy
Professional Gambler
Gunfighter
Gunslinger
Cyberslinger Cyborgs
Psi-Slinger
Wired Gunslinger
Sheriff/Lawman
Sheriff's Deputy
Justice Ranger
Mining 'Borg/Prospector
Preacher
Saddle Tramp
Saloon Bum
Saloon Girl
---
Cactus People R.C.C.
Fennodi R.C.C.
The Keepers of the Desert R.C.C.
Lyn-Srial R.C.C.
Lyn-Srial Cloudweaver
Lyn-Srial Sky-Knight
Cloud Magic
Mountain Giant R.C.C.
Worm Wraith
---
Devil Unicorn
Giant Canyon Worm
Giant Dream Snake
Grigleaper
Gwylack
Mammoth Brontodon
Moss-Back Scuttler
Oborus-Slitherer
Panthera-Tereon
Phantasm
Psi-Pony
Rhino-Buffalo
Tree Spider
Whisker Coyote
---
Desert Sleeper
Duckbilled Honker
Leatherwing
Ostrosaurus
Silonar
Tiger Claw Raptor
Tri-Tops
Tyrannosaurus Rex
---
New West Gear

Rifts Spirit West:
Mystic Warrior
Spirit Warrior
Totem Warrior
Tribal Warrior
Animal Shaman
Fetish Shaman
Healing Shaman
Mask Shaman
Plant Shaman
Paradox Shaman
Elemental Shaman
Animal Totems
Fetishes
Shamanistic Magic
Spirit West Gear
---
Black-Winged Monster-Men
Man-Eagle
Animal Man-Monster
Plant Man-Monster
Spirit Man-Monster
Plumed Serpent
Stone Giant
Teepowka
Two-Faced Star People
Ukt Water Serpent
Wendigo R.C.C.
---
Elemental Spirits (Lesser)
Elemental Spirits (Greater)
Plant Spirits (Greater & Lesser)
Animal Spirits (Greater & Lesser)
Great Little Ones: The Hunter
Great Little Ones: The Stone Throwers
Great Little Ones: The Nurturer
Kachina Spirit Doll
Kachina Spirit (Lesser)
Kachina Spirit (Greater)
Nunnehi
Ondi Thunderbird
---
Gods
Beautiful Rock Dancer
Bright Sky
He Who Gives Life
She Who Walks the Circle
Spider Woman
Strong Eagle
Thunderbird
Whispering Maiden
---
Ever Tide
Old Flame Dancing
Standing Mountain
Uktena

Psyscape:
Burster R.C.C. (Update)
Mind Melter R.C.C. (Update)
Nega-Psychic R.C.C.
Psi-Druid R.C.C.
Psi-Ghost R.C.C.
Psi-Nullifier R.C.C.
Psi-Slayer R.C.C.
Psi-Tech R.C.C.
Psi-Warrior R.C.C.
Zapper R.C.C.
The Harvester
Soulless Xombies
Psyscape
Coalition Psionics
Psionic Powers
Psionics Gear
---
Blood Hawk
Dark Behemoth
Dragon-Ape
Dragon-Cat
Land Ray
Necrophim
Psymbiote
Shadeling
---
Amorph R.C.C.
Darkhound R.C.C.
Demon-Dragonmage R.C.C.
Lanotaur Hunter R.C.C.
Power Leech R.C.C.
Psi-Goblins R.C.C.
Sun Demon- Lipoca R.C.C.
Vyarnect R.C.C.
Yhabbayar R.C.C.
Zayyr Crystal Dragon R.C.C.
Zenith Moon Warpers R.C.C.

Rifts Warlords of Russia:
The Warlords of Russia
Bogatyr Hero-Knight
Ectohunter
Explorer
Huntsman/Trapper
Travelling Story Teller
Russian Farmer
---
The Warlords
Reaver Grunt
Reaver Mechanized Cavalry
Reaver Assassin
Reaver Military Scout
Reaver Bandit
Cossack
Soldati
Smoke Soldier
War-Knight
Warlord Cyber-Doc
Wingrider RPA Pilot
Russian Gear
---
Light Machine Cyborg
Heavy Machine Cyborg
Cyborg Shocktrooper
Tempest 'Borg
Butcher 'Borg
Ripper 'Borg
White Tiger 'Borg
Black Panther 'Borg
Holocaust 'Borg
Aftermath 'Borg
Avenging Angel 'Borg
Assassin 'Borg
Mantis 'Borg
Demonfist 'Borg
Russian Bionics
---
Megahorse
Horned Steed
Burkov Mastodon
Steppe Ostrich
Ursan Forest Steed
Bionic Horses
---
Sovietski
Catholic Priest
Sovietski Police Officer
Sovietski Soldier
Sovietski Light Machine 'Borg
Sovietski Heavy Machine 'Borg
Thunderhammer Shocktrooper
Thunderstrike Shocktrooper
Thunderstorm Shocktrooper

Rifts Mystic Russia:
The Unclean
The Demon Claw
Hell Horse
Ill'ya Demon
Kaluga Hag
Kladovik Guardian
The Midnight Demon
Nalet
Stone Demon
Bereginia (Water Demon)
Wood Demon
Serpent Hound
Khitaka Abductor
The Nightfeeder
Koschei the Deathless Ones
Morozko Frost Demon
Whirlwind Air Demon
Wolf-Serpent
---
Domovoi (House Spirit)
Leshii (Forest Spirit)
Polevoi (Field Spirit)
Rusalka (Air Spirit)
Vodianoi (Water Spirit)
Russian Firebird
Spirit Wolf
Man-Wolf
---
Night Witch
Spoiling Magic
The Hidden Witch
Russian Necromancer
Necromancy
Born Mystic
Russian Fire Sorcerer
Living Fire Magic
Mystic Kuznya
Mystic Kuznya Gear
Old Believer
Nature Magic
The Slayer
Russian Gypsies
Gypsy Thief
Gypsy Wizard-Thief
Gypsy Seer
Layer of Laws
Gypsy Fortune Teller
Gypsy Witch
The Gifted One
Gypsy Beguiler
Gypsy Enforcer
Sovietski Gear
---
Russian Gods
Dazhbog
Khors
Mokosh
Perun
Stribog
Svarog
Svarozhich
Sventovit

Vampire Sourcebook:
Bandit Vampire Hunter
D-Bee Vampire Hunter
Mage Vampire Hunter
Native American Vampire Hunter
Werecat Vampire Hunter
Heroic Necromancer
Vampire Sourcebook Gear
---
Moonseer Hawk
Moonseer Hound
Silver Swords Militiaman
Deathspike Vampire Agent
Deathspike Human Agent
Deathspike Vampire Cyborg
Soulcraft Magic
Iron Zombie
Iron Guard
---
Bone Werejaguar R.C.C.
Werewolf R.C.C.
Werejaguar R.C.C.
Wereocelot R.C.C.
Werepanther R.C.C.
Wereserpent R.C.C.

Rifts Mutants In Orbit:
Mutant Ant
Mutant Bee & Wasp
Mutant Beetle
Mutant Cockroach
Mutant Earwig
Mutant Fly
Mutant Bluebottle Bristle Fly
Mutant Praying Mantis
---
KLS Glitter Boy- Mark III
KLS Glitter Boy- Mark IV
KLS Glitter Boy- Mark V
Mutants in Orbit- Gear

Rifts Canada:
Tundra Ranger
Tundra Ranger- Scout
Tundra Ranger- Cavalry
Trapper-Woodsman
Centaur R.C.C.
Cyber-Horseman R.C.C.
Aarden Tek R.C.C.
Grackle Tooth R.C.C.
Greot Hunter R.C.C.
Mastodonoid R.C.C.
Noli Bushman R.C.C.
Yeno R.C.C.
Spirit Sasquatch R.C.C.
True Sasquatch R.C.C.
Worldly Sasquatch
Sasquatch Psionics
Canadian Geography
Inuit Magic Items
Canada Gear
---
Headhunter Techno-Warrior
Headhunter Assassin
Headhunter Anti-Robot Specialist
Headhunter Techno-Hound
Momano Headhunter
---
Armored Slayer
Bears & Canines
Mutant Mega-Damage Bear
Cadborosaurus
Faerie Bots
Faerie Folk
Fury Beetle
Giant Squid
Loup Garou
Ogopogo
Typical Dinosaurs
Demon Bear
D'Sonoqua
Sedna the Sea-Hag
Windigo Demon
Wishpoosh Demon Beaver
Angakoq- Inuit Shaman
Tornaq Spirit Bear

Rifts Australia:
Bushman
Bushranger
Guide
Jackaroo
Merchant Trader
City Trader
Outbacker Runabout
Raider
Roadganger
Road Sentinel
Sham-Man
Songjuicer
---
The Tech-Cities
Administrator
Cyber-Specter
City Police
Police: Tactical Resonse Group
Sportsman
Technologist
Aerojock
Infantry Grunt
Special Operations Soldier
Navy Sailor
---
Mutants
Kwarla R.C.C.
Kwarla Mystic R.C.C.
Molokoi R.C.C.
Molokoi Gear
Shadow People R.C.C.
---
Demon Frogs
Desert Worm
Giant Cockroach
Giant 'Dwombat
Giant Kang
Razorback
Sand Fiend
Bunyip
Devil Dingo
Mopaditis
Garkain
Yara Mayha Sho
Wandjinas
Yowie
---
Australia Overview
Aboriginal Gods
The Rainbow Serpent
Australia Gear

Xiticix Invasion:
Nits
Grubs
Xiticix Worker R.C.C.
Xiticix Warrior R.C.C.
Xiticix Super-Warrior R.C.C.
Xiticix Digger R.C.C.
Xiticix Hunter R.C.C.
Xiticix Leaper R.C.C.
Xiticix Nanny R.C.C.
Xiticix Young Queen R.C.C.
Xiticix Elder Queen R.C.C.
Xiticix Weapons
---
Coalition/Xiticix War
Lazlo/Xiticix War
Psi-Stalkers

Rifts China 1 (The Yama Kings):
The Eleven Kingdoms of Hell
The White Lead Leopards
Terra-Cotta Warrior
Mini Terra-Cotta Warrior
Chinese Curses
---
Ch'iang Shih
Kuei
Preta
Shen Wo
Vapour
Fox Spirit
Goat Goblin
Shadow Goblin
Mountain Goblin
One-Horned Mountain Goblin
Tall Man Goblin
---
Ch'uan Ti
Demon Falcon
Fox Faerie
Headless One
Long-Armed Giant
Ma T-ou
Monkey-Wolf
Ox-Head Demon
Pig Demon
Yang Ching (Goat Demon)
Kinnara
Kou Ching (Dog Spirit)
Mahoraga
Monkey Spirit
Naga
Naga-Spawn
Red Child Demon
Shen Wu
White Monkey
Yaksha
Ying Hsuan Shang
Mo-Lo
Mara Asuras
Shih-Ju Shen
Demon Stuff

Rifts China 2 (Heroes of the Celestial Court):
Chinese Martial Arts
Ba Gua Kung Fu
Crane Style Kung Fu
Dragon Blade Kung Fu
Immortality Training Kung Fu
Cotton Fist Kung Fu
Animus Development
Snake Style Kung Fu
Touch Mastery
Praying Mantis Style Kung Fu
---
Jian Shih
Chun Tzu
Nei Chia Wu Shi
Wai Chia Wu Shih
Chi-Gung Seng Ren
Soothsayer R.C.C.
Spirit Host R.C.C.
Blind Mystic R.C.C.
Fu Yao Dai Chia
Demon & Dead Slaver
Goblin Wrangler
Demon Queller Body Hardening Excercises
Enlightened Demon
Magic Items (Green Scarf Sect)
---
The Geofront
Chi Warrior
Chi-Commando
Geofront Military Specialist
Geofront Scout
Geofront Technical Officer
Whack Job Scientist
Demon-Eater Cyborg
Assault Geo-Borg
Lion Geo-Borg
Lightning Warrior
Metal Warrior
Shadow Warrior
Gun Runner
Geofront Gear

Rifts Dinosaur Swamp:
Allosaurus
Ankylosaurus
Dilophosaurus
Pachycephalosaurus
Sarcosuchus
Sauropods
Scampers
Spinosaurus
Stegosaurus
---
Azhures
Haunting Child
Iron-Hoof
Panthera-Thrinax
Spitfire Leaper
Switchback
Trysia Faerie
Carnivorous Plants
---
Swamp Stomper
Naturalist
Pathfinder
Legacy Scout
Dinosaur Hunter
Wild Knives Warrior
Barbarian Eco-Wizard
Mutant Barbarian R.C.C.
Tunnel Goblin R.C.C.
Rat Man R.C.C.
Fort Hawkins Wilderness Scout
---
Dinosaur Swamp Gear
Eco-Wizard Gear
TW/Necromancer Gear
Florida Wilderness

Rifts Adventures in Dinosaur Swamp:
Wraith Brigade Entity
Wraith Soldier R.C.C.
Alien Rex
Carnosuchid
Devil Eel
Devilsaurus
Frilled Swamp Runner
Giant Hunter Turtle
Giant Petal Turtle
Giant Swamp Turtle
Gruesome Tarbid
Lepidosaur
Raptor King
Razorback Rhinoceros
Razormouth Frog
Saurian Terror
Spiny Creeper
Titan Raptor
Tree Prowler
---
Native Americans
Char Characters
Deearn Neenok
A'rac R.C.C.
Other Stuff
Dinosaur Swamp Gear

Rifts Arzno- Vampire Incursion:
Waste Ghost
Screamer
Thumper R.C.C.
Waste Monkey R.C.C.
TW Gear
TW Armor
TW Imitator Armor
TW Vehicles
Fort Tombstone
Blood Priest
The Black Swords

Rifts Madhaven:
Mystic Knights of the White Rose
White Knight
Squire of the White Rose
Gateway Knight
Keeper of the Garden
---
The Mutants of Madhaven
Beast Man R.C.C.
Dyno-Man R.C.C.
Leopard Man R.C.C.
Mantis Man R.C.C.
Metal Morph R.C.C.
Pseudo Man Mutant R.C.C.
Quill Man R.C.C.
Savage Lummox R.C.C.
Madhaven Gear
---
Caterpillar Man
Devil Kraken
Giant Ruin Worm
Head Worm
Onion Head
Phantom Wolf
Ruin Lizard
Ruin Rat
Toothback Wallcrawler
War Bird
---
Gluttonous Entity
Beautiful Ghost
Harmful Ghost
Madness Ghost
Conglomerate Entity
Contagion Entity
Rotting Entity

Rifts D-Bees of North America:
Adna Nomad R.C.C.
Akysse Tribal Hunter R.C.C.
Amana R.C.C.
Auto-G R.C.C.
Aviane R.C.C.
Bayou Ursine R.C.C.
Blucie R.C.C.
Bruutasaur R.C.C.
Butter Troll R.C.C.
Chasseur Vert R.C.C.
Deer Horn Tribesman R.C.C.
Dewtani R.C.C.
Dirari Ecto-Man R.C.C.
D'norr Devilman R.C.C.
Dramin R.C.C.
Drizzit R.C.C.
Feni Nomad R.C.C.
Fingertooth Carpetbagger R.C.C.
Flooper R.C.C.
Forest Warden R.C.C.
Ganka R.C.C.
Idie Swamp Man R.C.C.
Idie Fisherman
Iktek Digger R.C.C.
Iktektumic Hunter-Gatherer
Krak R.C.C.
Larmac R.C.C.
Loak R.C.C.
Loronoid R.C.C.
Lyvorkk R.C.C.
M'Raghiile Tree Man R.C.C.
Malvoran R.C.C.
N'reta R.C.C.
Nuhr Dwarf R.C.C.
Obsedai R.C.C.
Phlebus R.C.C.
Pogtal Giant R.C.C.
Posluznik R.C.C.
Roane Piper R.C.C.
Roane Musician
Septumbran Witch Wolf R.C.C.
Shale Bogle R.C.C.
Shaper R.C.C.
Slurmph R.C.C.
Spinne R.C.C.
Squilb R.C.C.
Vernulian R.C.C.
Vintex Warrior R.C.C.

Rifts Northern Gun 1:
Northern Gun Bush Pilot
Northern Gun Loss Prevention Officer
Monster Responder
Northern Gun Police Officer
Northern Gun Robot Control
Northern Gun Sales Rep
---
Explorer Robots
Labor Robots
Medical Robots
Beachmaster, Bigfoot, Bison Battler
Blocker, Bruiser, Buffalo
Gunbot, Gunwolf
Grizzly, Hunter I-II
Multibot, Megabot
Scorpion, Sunfire, Super Max
Thundercaster, Viking, Volcano
---
Northern Gun Vehicles
Northern Gun Gear

Rifts Northern Gun 2:
Robo-Gladiator
NG Body Armor
Aurora Blazer, Beachstormer, Blue Boy
Blue Hawk, Cougar, Coyote
Defender, Delilah, Demon Slayer
Enforcer Guardsman, Firefighter, Forester
Gladius, Grease Monkey, Ironwing
Juicer Killer
Lynx, Mantis, Med-Rescue
Midas, Night Reaper, Pit Fighter
Prophet, Protege, Red Hawk
Sabre, Samson, Samson Missileman, Sea Demon
Silent Shadow, Storm Hammer, Thunder Hound
---
NG Hovercycles
NG Aquatic/Air Vehicles
NG Road Vehicles
NG Labor Drones

Rifts Lemuria:
Ichthylean R.C.C.
Junk Crab R.C.C.
Meran R.C.C.
Lemurian R.C.C.
Milu R.C.C.
Milu Vampire
Moai Guardian Statues
---
Spouter Psychic
Bio-Mancer Gene-Mage
Birdman Warrior
Lemurian Scout
Oceanic Guardsman
Sea Sentinel
Serpent Hunter
---
Lemurian Bio-Armor
Lemurian Weapons
Lemurian Symbiotes
Lemurian Gear
Water-Based Psionics
Lemurian Biomancy
New Ocean Magic
---
Panther Shark
Sea Lance
Sea Saber
Sea Whip
Seal Serpent
Serpent Seahorse
Shadow Serpent
Thrall Sea Serpent
Tiger Serpent
---
Leviathan
Ghost Dragon
Hydros Dragon
Octo Dragon
Sand Dragon
---
Blue Otter
Death Hunter Fish
Giant Sea Slug
Ichthyosaur
Jonah's Fish
Kilmoran's Eel
Lemurian Ring-Tailed Lemur
Line Ray
Mega-Ray
Narcassai Swordfish
Saber-Toothed Sea Lion
Sea Dragon Turtle
Storm Crab
Terror Eel
Twisted Treasure Seahorse

Rifts Sovietski:
Cold Born
Police Officer
Soviet Soldier
Sovietski Tanker
Cyborg Soldier
Vedmak
Spetsnaz Intel
Citizen
Commissar
---
Gridgitz R.C.C.
Shu-Shuum R.C.C.
Wolverine R.C.C.
Yaganar R.C.C.
---
Proletariat Light Machine
Heavy Machine Combat Cyborg
Firebird Heavy Machine
Whirlwind Heavy Machine
Rusalka Superheavy Machine
Thunderfist Superheavy Machine
Tsar Superheavy Cyborg
Cyborg Bird of Prey
Canine Cyborg
Bear Cyborg
---
Sovietski Cybernetics/Bionics
Sovietski Gear
Sovietski Combat Vehicles

Phase World:
Colonist
Spacer & Runner
Space Pirate
Galactic Tracer
Freedom Fighter
Cosmo-Knight
Fallen Knight
Star Hives
The Dominators
Phase World Gear
---
Naruni
Uteni
Naruni Repo-Bot
---
Prometheans
Prometheans (Second-Stage)
Promethean Time Master
Promethean Phase Adept
Phase Mystic
Phase Powers
---
C.A.F. O.C.C.s
Noro
Noro Psychic
Noro Mystic Warrior
Space Wolfen
Wolfen Quatoria
Catyr
Seljuks
---
Imperial Soldiers
Draconids
Phantoms
Pleasurers
Machine People
Silhouettes
Kreeghor
Royal Kreeghor
Kreeghor Bloodhounds
---
Arboreal Wailers
Killer Apes
Space & Vampire Ugglies

Phase World Sourcebook:
In'Valian R.C.C.
Oni R.C.C.
Oni Ninja R.C.C.
T'Zee R.C.C.
The Monro R.C.C.
The Beast R.C.C.
The Mind Creature R.C.C.
----
Cyberai
Gun Brother
The Dweller Beneath
Kreeghor Witch
Invincible Guardsman
Warlock Marine
Warlock Marine Magic Specialist
Turbo-Jockey
---
Tri-Galactic Military Services
The Invaders
PW Sourcebook Gear
PW Sourcebook Armor

Anvil Galaxy:
Durosk R.C.C.
Faustian R.C.C.
Iborian R.CC.
Kelesh R.C.C.
Quidian R.C.C.
Sinestrian R.C.C.
Star Elf R.C.C.
Dwarven Guildmaster R.C.C.
Space Minotaur R.C.C.
Ratarian R.C.C.
The Gene-Tech R.C.C.
Gene-Tech Monster-X R.C.C.
Gene-Tech Creatures
Golgan R.C.C.
Lurgess R.C.C.
Ultrovian R.C.C.
Zebuloid R.C.C.
The Altess R.C.C.
Empire Information

Rifts Three Galaxies:
Space Stuff
FWC Soldier
FWC Technical Officer
FWC Insurrectionist
FWC Medic
FWC Air/Space Corps.
---
Obsidian Spell Thief
Space Warlock
Techno-Smithy
---
Necron R.C.C.
Necron Warrior
Necron Witch
Necron Worker
Nixie R.C.C.
Paratee R.C.C.
The Skaa R.C.C.
The Strata R.C.C.
---
Sapphire Cobra
Solar Leech
Space Coral Creature
Void Zombie
Demon Planet
Surface Crawler
Gut Crawler
Flying Horror
---
Three Galaxies Gear
New Spacecraft

Rifts Megaverse Builder:
Cerebellus Demon
Nexus Spider
Rift Demon
Nexus Maw
Shifter (Update)
Tolkeen Artifact Hunter
Avian Biomech
Cytoplasmic Blob Familiar
Drake Familiar
Giant Amazonian Spider
Saurian Biomech
Splynn Lizard
Other Dimensions
Junk Beast
Scavenger

Rifts Naruni Wave 2:
Molock Enforcer R.C.C.
Naruni Gear
Naruni Power Armor
Naruni Drones
Naruni Vehicles

Hades- Pits of Hell:
Demon High Priest
Demon Priest
Demon Bat
Demon Fly
Taursis
Couril
Labassu Lost Soul
Succubus/Incubus
Brek-Shall
Death Demon
Soul Catcher
---
Ant Lion
Murmur's Black Vulture
Psi-Hawk
Sand Worm
Desert Howler Netherbeast
Serpent Lion Netherbeast
Infernal Mastodon Netherbeast
Pit Viper Netherbeast
---
Demon Weapons
The Realm of Hades

Dyval- Hell Unleashed:
Cryxon
Dyval Stalker
Harpy
Shock Dragon
---
Boneling
Devil
Devilkin
Dire Harpy
Fenry
Fiend
Gorgon
Ice Wraith
Imp
Naga Devil
Nexus Devil
---
Archfiend
The Beast
Devil Dragon
Horror
Pandemonium
Serpent
Wraith
---
Flying Horror
Infernal Sprite
Infernal Tri-Tops
Lava Serpent
Mimic
Shock Beast
Tiger Beast
Devil Worm
Fire Scorpion
Ice Worm
Ice Golem
Winter Storm Ice Demon
Magma Golem
Dyval Topography

Rifts Megaverse in Flames:
The Hell Pits
The Hell Lords
Calgary- Kingdom of Monsters
Soulmancer
Blood Warrior
Soulmancy
Megaverse Armaments
Demon & Devil Gear
Rifts Cuba
Devil Overlords
Epilogue

Rifts Conversion Book:
Witchery
Demon Familiar
Warlock
Warlock Spells
More Magic Spells
---
Bearmen of the North R.C.C.
Bug Bear R.C.C.
Changeling R.C.C.
Coyle R.C.C.
Eandroth R.C.C.s
Elf R.C.C.
Emirin R.C.C.
Dwarf R.C.C.
Goblin R.C.C.
Grimbor R.C.C.
Gromek R.C.C.
Hytril R.C.C.
Kankoran R.C.C.
Ki-Lin R.C.C.
Kinnie Ger R.C.C.
Orc R.C.C.
Ogre R.C.C.
Lizard Man R.C.C.
Lizard Mage R.C.C.
Minotaur R.C.C.
Rahu-Men R.C.C.
Ratling R.C.C.
Troll R.C.C.
Wolfen R.C.C.
---
Algor (Frost Giant) R.C.C.
Cyclops R.C.C.
Jotan R.C.C.
Gigantes R.C.C.
Nimro R.C.C.
Titan R.C.C.
---
Bogie R.C.C.
Brownie R.C.C.
Common Faerie R.C.C.
Green Wood Faerie R.C.C.
Night-Elf R.C.C.
Silver Bell R.C.C.
Leprechaun R.C.C.
Nymph R.C.C.
Common Pixie R.C.C.
Frost Pixie R.C.C.
Puck R.C.C.
Spriggan R.C.C.
Tree Sprite R.C.C.
Water Sprite R.C.C.
Wind-Puff Sprite R.C.C.
Toad Stool R.C.C.
---
Beast Dragon
The Boogie-Man
Chimera
Devil Digger
Dragon Wolf
Dragondactyl
Drakin- The Luck Bird
Eye Killer
Feathered Death
Gruunor
Gryphon
Harpy
Kelpie
Loogaroo
Manticore
Maxpary
Melech
Owl-Thing
Pegasus
Peryton
Scarecrow
Scorpion Devil
Spectre
Sphix
Syvan
Unicorn
Waternix
Wing Tip
Yema
Za
Zavor
---
Fire Dragon
Great Horned Dragon
Ice Dragon
Thunder Lizard
Basilisk
Cockatrice
Hydra
Kukulcan
Night Stalker
Serpent of the Wind
Wooly Dragon
---
Worms of Taut
Blow Worm
Nipper
Fire Worm
Serpent Beast
Tri-Fang
Tomb Worm
---
Poltergeist
Syphon Entity
Haunting Entity
Tectonic Entity
Possessing Entity
---
Banshee
Boschala
Dybbuk
Dimensional Ghoul
Dar'ota
Goqua
Grave Ghoul
Gremlin
Hell Hound
Malignous
Mindolar
Sowki R.C.C.
Spider Demon
---
Werewolf R.C.C.
Werebear R.C.C.
Werejaguar R.C.C.
Weretiger R.C.C.
Werepanther R.C.C.
---
Earth Elementals
Earth Tree Elemental
Mud Mound
Air Elementals
Fire Elementals
Water Elementals
Ice Monster
Cheruu
Seraph
Ariel
Tharsis
---
Supernatural Intelligence
The Old Ones
Alu R.C.C.
Aquatic R.C.C.
Lasae R.C.C.
Mare R.C.C.
Shedim R.C.C.
Baal-Rog
Demon Locust
Gallu
Jinn
Magot
Night Owl
Rakshasa
---
The Demon Beetles
Succor-Bemoth
Belphegor
Abrasax
Modeus
Mictla the Devourer
Deevils
Devilkin
Fenry
Fiend
Archfiend
Gorgon
Mephisto the Deceiver

Pantheons of the Megaverse:
Rifts Priest
Demigod R.C.C.
Godling R.C.C.
---
Aztec Pantheon
Cihuacoatl
Huitzilopochtli
Quetzalcoatl
Tezcatlipoca
Tlaloc
Tlazoteol
Xipe Totec
Xochiquetzal
Xolotl
---
Babylonian Pantheon
Anu
Enlil
Enki
Marduk
Ishtar
Nergal
Gilgamesh
Enkidu
Tiamat
Apsu
Ereshkigal
Lilith
Mummu
Kingu the Chosen
Galla R.C.C.
Scorpion People R.C.C.
---
The Olympian Pantheon
Apollo
Aphrodite
Ares
Artemis
Athena
Atlas
Cerberus
Charon
Cronus
Dionysus
Eros
Hades
Hecate
Hephaestus
Herakles
Hermes
Hera
Poseidon
Prometheus
Triton
Zeus
Greater Cyclops R.C.C.
The Hundred-Handed R.C.C.
---
The Indian Pantheon
The Vedas
Agni
Indra
Ratri
Sarasvati
Soma
Surya
Tvashtri
Varuna
The Brahmin Pantheon
Brahma
Ganesa
Garuda
Hanuman
Krishna the Preserver
Parvati
Siva the Destroyer
Skanda
Vishnu the Preserver
Kali
Kubera
Yama
Vritra
The Asuras
Ravana
Kansa
Kumbakarna the Giant
Asurkan R.C.C.
Naga R.C.C.
Daityas R.C.C.
Dakini R.C.C.
Kravyads the Devourers R.C.C.
---
The Norse Pantheon
Balder
The Fenrir Wolf
Freya
Freyr
Heimdall
Hel
Loki
Magni
The Midgard Serpent
Njord
Odin
Sleipnir & Ravens
Thor
Tyr
Hrungnir
Norse Giant R.C.C.
Asgardian Dwarf R.C.C.
Asgardian High Elf R.C.C.
Berserkers
Warriors of Valhalla R.C.C.
Valkyrie R.C.C.
Yggdrasil
---
The Persian Gods
Ahura Mazda
Ameretat
Armaiti
Asha
Harvatat
Shaurevar
Vohu Manah
Zurvan
The Other Gods
Anahita
Atar
Haoma
Mithras
Vayu
Verethragana
Aeshma
Ahriman
Ahzi Dahaka
Jahi
Nasu the Corpse
---
The Sons of Quetzalcoatl
Corellion
Janelle
Cihuateto
Huitzilopochtli (Cyborg)
Nahaulli the Sorcerer
Xolotl (Dog Boy)
---
The Dark Council
Ea
Enlil (Krellon)
Tiamat the Younger
Gilgamesh the Wanderer
Enkidu Longhair
---
Dark Olympus
The Furies R.C.C.
Cupid
Jupiter
Hercules
Mamers
Mercury
Phobos
Pluto
---
The Olympian Club
Zeus (Dragon)
Ares (T-Man)
Archimedes (Inventor)
Athena (Titan)
Hercules (Mutant)
Lord Hades (Temporal Raider)
Venus (Elf)
Vulcan (Dwarf)
---
Average Evil Immortals
Shiva the Annihilator
Devy'Orhal
---
False Norse Gods
Wothan the Slayer
Thorg the Mighty
Loki-G
The New Asgardians
Woden the Hangman
Balder's Ghost
---
The Daemonix
Basal Overmaster Daemonix
Feculence Daemonix
Hangdog Daemonix
Immolator Daemonix
Manslayer Daemonix

Rifts Wormwood:
Priest of Light
High Priest
Apok- The Avenger
The Monk
Wormspeaker
Symbiotic Warrior
Holy Terror R.C.C.
Freelancer
Knight of the Order of the Temple
Knight of the Order of the Hospital
Prayers & Spells
Symbiotes
Battle Saint
Battle Saint Orb
---
Battler Parasite
Beetle Parasite
Monster Worm Parasite
Tangle Worm Parasite
Tick Parsite
Krikton Flailer
Krikton Leaper
Krikton Battle Wagon
Blood Crystals
---
Dark Priest
Air Fish R.C.C.
Beast Guard R.C.C.
Demon Goblin R.C.C.
Demon Hound
Demon Hound Rider R.C.C.
Entrancer R.C.C.
Morphworm R.C.C.
Ram-Rat R.C.C.
Rathos the Rumbler R.C.C.
Shade R.C.C.
Sky Rider R.C.C.
Feathered Serpent
Skelter Bat
Worm Zombie
The Hosts of Darkness
The Unholy

Rifts Manhunter:
Manhunter Mark I
Manhunter Mark II (Liquidator)
Manhunter Mark III (Claw)
Manhunter Mark IV (Fleshcoat)
Enforcer Model Mark 1
Hermit Recon Unit
Manhunter NecroDemon
Scavenger Mark 2
---
Alien Races
Bloodletter
Cannibal
Charlatan
Choirboy
Chrome Warrior
Drivejock
Floater
Integrity Guard
Justice Ranger
Martial Dragon
MUTT
Netstalker
Nuke
Scottie
Seeker
Smoker
TRASHMan
Widowmaker
Wolfhound
Zone Boy
Void Cyberworm
Cybernaut
Void Cyber Priest
---
Manhunter Gear

Rifts Skraypers:
Tarlok R.C.C.
Tarbull R.C.C.
Shertar R.C.C.
Teklok Cyborg R.C.C.
Dreadlor R.C.C.
Control Agent
Tarlok Gear
---
Glinerach R.C.C.
Nazeer R.C.C.
Cyden R.C.C.
Seleniak R.C.C.
Lashreg R.C.C.
Shrilt R.C.C.
Klied R.C.C.
Nikari R.C.C.
Bhlaze R.C.C.
Rithe R.C.C.
Tandori R.C.C.
Belangial
Chyknz Worm
---
Seeron
Seeron Human R.C.C.
Seerman R.C.C.
Talus R.C.C.
Bio-Freak R.C.C.
Freedom Fighter
Seeronian Gear
The Skraypers
Villains

Older Builds:
Psi-Stalkers
Dog Pack (Dog Boys)

Book Overviews:
World Book 1: Rifts Vampire Kingdsoms
World Book 2: Rifts Atlantis (1994)
World Book 3: Rifts England (1993)
World Book 4: Rifts Africa (1993)
World Book 5: Rifts Triax & The NGR (1993)
World Book 6: Rifts South America 1 (1994)
World Book 7: Rifts Underseas (1995)
World Book 8: Rifts Japan (1995)
World Book 9: Rifts South America 2 (1995)
World Book 10: Juicer Uprising (1996)
World Book 11: Coalition War Campaign (1996)
World Book 12: Psyscape (1997)
World Book 13: Rifts Lone Star (1997)
World Book 14: Rifts New West (1997)
World Book 15: Rifts Spirit West (1997)
World Book 16: Federation of Magic (1997)
Rifts World Book 17: Warlords of Russia (1998)
Rifts World Book 18: Mystic Russia (1998)
Rifts World Book 19: Australia (1999)
World Book 20: Rifts Canada (1999)
Rifts World Book 21: Atlantis 2: Splynn Dimensional Market (1999)
World Book 22: Rifts Free Quebec (2000)
Rifts World Book 23: Xiticix Invasion (1999)
World Book 24: Rifts China 1: The Yama Kings (2004)
World Book 25: Rifts China 2: Heroes of the Celestial Court (2004)
World Book 26: Rifts Dinosaur Swamp (2004)
World Book 27: Adventures in Dinosaur Swamp (2006)
World Book 28: Arzno- Vampire Incursion (2006)
World Book 29: Madhaven (2006)
World Book 30: D-Bees of North America (2008)
World Book 31: Rifts Triax & The NGR 2 (2010)
World Book 32: Rifts Lemuria (2012)
World Book 33: Northern Gun 1 (2013)
World Book 34: Northern Gun 2 (2013)
World Book 35: Megaverse in Flames (2015)
World Book 36: Sovietski (2018)
---
Dimension Book 1: Wormwood (1992)
Dimension Book 2: Phase World (1995)
Dimension Book 3: Phase World Sourcebook (1995)
Dimension Book 4: Skraypers (1998)
Dimension Book 5: The Anvil Galaxy (2002)
Dimension Book 6: Three Galaxies (2003)
Dimension Book 7: Megaverse Builder (2004)
Dimension Book 8: Naruni Wave 2 (2004)
Dimension Book 10: Hades- Pits of Hell (2007)
Dimension Book 11: Dyval- Hell Unleashed (2009)
Dimension Book 12: Dimensional Outbreak (2010)
Dimension Book 13: Fleets of the Three Galaxies (2011)
Dimension Book 14: Thundercloud Galaxy (2012)
Dimension Book 15: Heroes of the Megaverse
Dimension Book 16: Secrets of the Atlanteans
---
Rifts Sourcebook 1 (1991)
[url=https://www.echoesofthemultiverse.com/viewtopic.php?p=109409#p109409]Rifts Sourcebook 2: The Mechanoids (1992)

Rifts Sourcebook 3: Mindwerks (1994)
Rifts Sourcebook 4: Coalition Navy (1997)
Rifts Sourcebook 5: Vampires (2013)
---
Mutants in Orbit (1992)
Rifts Mercenaries (1994)
Rifts Manhunter (1994)
Rifts Conversion Book 1 (1991)
Rifts Conversion Book 2: Pantheons of the Megaverse (1994)
Rifts Conversion Book 3: Dark Conversions (2002)
Rifts Index & Adventures, Volume 2 (1997)
Rifts Adventure Sourcebook: Chi-Town 'Burbs: Forbidden Knowledge (2003)
Rifts Adventure Sourcebook: Mercenary Adventures (2005)
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Coalition Wars: Siege on Tolkeen 1: Sedition (June, 2000)
Coalition Wars: Siege on Tolkeen 2: Coalition Overkill (August, 2000)
Coalition Wars: Siege on Tolkeen 3: Sorcerer’s Revenge (October, 2000)
Siege of Tolkeen 4: Rifts Cyber-Knights (2000)
Coalition Wars: Siege on Tolkeen 5: Shadows of Evil (February, 2001)
Coalition Wars: Siege on Tolkeen 6: Final Siege (August, 2001)

Others' Builds:
Erin Tarn (Catsi)
Eduardo Santiago (Macyn)
Cyber-Knights (JD Rook)



PL 2: Picasso Magic Fish; Whisker Coyote; Mini Monkey Spy; Nits; Splynn Lizard
PL 3: Vagabond; Voodoo Priest; Lemurian Ring-Tailed Lemur
PL 4: Lizard Men; Gypsies (Thief, Wizard Thief, Seer, Gifted); African Priest; Aquatic Ring-Tailed Lemur, Blue Otter; Gypsy Layer of Laws, Fortune Tellerl; Sportsman; Blind Mystic; Rat Man of Atlanta
PL 5: Ugglies; Blue Otter (Ley Lines), Death Hunter Fish; Herbalist, The Scathach; Moonseer Hawk; Dog-Sized Dinosaur (Herbivore); Healing Shaman; The Boogie-Man; Sovietski Citizen, Commissar
PL 6: Dog Pack; Rogue Scholar, Rogue Scientist, Operator, Body Fixer, Cyber-Doc; Vampire Flat Worm; Biomancer; Colonist; CAF Scientist, TIVA Inspector, Vampire Ugglies, Termite Engineers; Bandit (Peasant), Saloon Girl; Pecos Raider; Medicine Man, Massospondylus; Terror Eel; Blood Druid; Dog-Sized Dinosaur (Carnivore), Human-Sized Dinosaurs (Herbivore), Medium-Sized Dinosaurs (Herbivore), Medium-Large-Sized Dinosaurs (Herbivore); Giant Leech; Warlord Cyber-Doc; Cyber-Specter, Technologist, Aerojock; Staphra Mystic; Xiticix Grubs; Witchery, Maxpary Drone, Owl-Thing, Poltergeist, Syphon Entity; Fu Yao Dai Chia; Waste Ghost; Beautiful Ghost; Yaganar (Air, Water)
PL 7: Coalition "Dead Boy" Grunt, Technical Officer; City Rat, Xiticix; Wannabe Juicer, Gambler, The Vallax; Safecracker, Forger, Smuggler, Professional Thief; Tengu, Japan (Infantryman, Robot Pilot, Police Officer), Cyberoid; Sailor, Pirate, Tribal Shaman; Atlantean Nomad, Yahzing Multipede, Zembahk, Hawrk-Duhk, Stone Master; NGR Infantry Soldier, Communications & Medical Officers, Field Mechanic, Power Armor Commando, Robot Combat Pilot, Robot Soldier, Intelligence Officer & Commando, Police; Space Pirate, Noro Psychic, CAF (Trooper, Fleet Officer); New Navy Seaman, Tritonian Scientist; Cowboy, Preacher, Professional Gambler, Saloon Bum; Gaucho, Larhold Human Renegade, Amaki Gizmoteer; Conjurer; Dog Boys, Sea Dog, K-9 Sniffer, Kill Hound, Battle Cat & Kill Cat (Lynx, Cougar), Mutant Rat, Mutant Bat; Necromancer, Mind Bleeder; Biomancer Gene-Mage, Twisted Treasure Seahorse; The Star Child, Temporal Wizard, Knight, Royal Knight; Vampire Hunters; Bandit & Mage Vampire Hunter, Heroic Necromancer, Moonseer Hawk (by Night), Silver Swords Militiaman; Tundra Ranger- Scout, Tundra Ranger- Cavalry, Trapper-Woodsman, Worldly Sasquatch, Human-Sized Dinosaur (Carnivore), Angakoq; Priest of the Light, Wormspeaker, Symbiotic Warrior, Freelancer, Dark Priest; Bloodletter, Cannibal, Charlatan, Choirboy, Drivejock, Floater, Netstalker, Nuke, Scottie, Seeker, Smoker, Widowmaker, Wolfhound, Zone Boy, Cybernaut; Merchant Marine, Swamp-Sludger; The Harvester, Nega-Psychic, Psi-Druid, Psi-Ghost, Psi-Nullifier, Psi-Slayer, Psi-Tech, Psi-Warrior, Psymbiote, Shadeling; Tribal Warrior, Mask Shaman, Plant Shaman, Elemental Shaman; Bogatyr Hero-Knight, Ectohunter, Russian Farmer, Reaver Grunt, Travelling Story Teller, Reaver Military Scout, Reaver Bandit, Soldati, Catholic Priest; Night Witch, The Hidden Witch, Born Mystic, Gypsy Beguiler, Gypsy Enforcer; Chyknz Worm, Control Agent, Freedom Fighter, Elite Freedom Fighter; Bushman, Bushranger, Guide, Jackaroo, Merchant Trader, City Trader, Outbacker Runabout, Raider, Roadganger, Road Sentinel, Sham-Man, Songjuicer, Administrator, Kwarla, Kwarla Mystic, Giant Cockroach; Witchery (Gift of Magic), Warlock, Jotan, Gigantes, Eye Killer, Feathered Death, Scorpion Devil, Zavor, Banshee, Dimensional Ghoul, Dar'ota, Haunting Entity, Gremlin, Lasae; Wai Chia Wu Shih, Demon & Dead Slaver, Geofront Technical Officer; Trysia Faerie; Lepidosaur, Spiny Creeper; Blood Priest; Squire of the White Rose, Onion Head, Gluttonous Entity, Harmful Ghost; NG Labor Drone; Idie Fisherman, Iktektumic Hunter-Gatherer, Roane Musician; Soulmancer, Blood Warrior; Demon Priest; Harpy, Boneling, Imp, Wraith; Yaganar (Fire, Earth), Cyborg Bird of Prey
PL 8: CS Military Specialist, CS Commando, Psi-Stalker; Wilderness Scout, Newcomers, Super-Spy, Master Assassin, Special Forces, Mystic Magic, Line Walker, Shifter, Yamabushi Mountain Priest; Weevil; Jungle Elves, Amazons, Ewaipanomas, Huecu; Tattooed Man, T-Monster Men, Undead Slayer, Dragonsaurus, Erta, Hawrk-Ka; Spacer, Runner; Noro Mystic Warrior, Imperial Legionnaire & Security Agent, Arboreal Wailers, Worker Ants; Tritonian Sea Wolf, Salvage Expert, Whale Singer, Ocean Wizard, Sea Druid, Picasso Magic Fish (in Ley Lines); Sheriff's Deputy, Bounty Hunter, Bandit (Highwayman), Justice Ranger, Lyn-Srial Sky-Knight, Lyn-Srial Cloudweaver, Phantasm, Desert Sleeper; Nazca Line Maker, Inca Sun Priest, Blood Rider, Master Blood Rider, Larhold Shaman; Lord Magus, High Magus; Battle Cat & Kill Cat (Leopard, Lion); African Witch, Buti-Fa, Mokole-Mbembe; Mega-Ray; The Filidh, The Dryad, The Millennium Druid, The Earth Child, Temporal Warrior; The Chupacabra, Vampire Hunters (to Vamps); Bandit & Mage Vampire Hunter (to Vamps), Moonseer Hound; Tundra Ranger, Headhunter Techno-Warrior, Headhunter Anti-Robot Specialist, Headhunter Techno-Hound, Momano Headhunter, Medium-Sized Dinosaurs (Carnivore), Large-Sized Dinosaurs (Herbivore); The Monk (Baseline), Knight of the Order of the Temple & Hospital, Air Fish; Mindwerks Full Conversion Borg, Null Cyborg, Ecto-Traveler; Justice Ranger; Gun Brother, Invincible Guardsman, Turbo-Jockey; CS Navy Sailor, CS Naval Infantryman, Pirate, Pirate Slaver, River Pirate, Privateer; Zapper; Spirit Man-Monster; Ectohunter (to Ghosts), Explorer, Huntsman/Trapper, Cossack, Reaver Mechanized Cavalry, Smoke Soldier, Wingrider RPA Pilot (Ground), Bionic Horse (Partial Conversion), Sovietski Police Officer, Sovietski Soldier; Russian Fire Sorcerer, The Slayer, Old Believer; Tarlok, Lashreg (Female); Roadganger, Road Sentinel (when riding), City Police, Infantry Grunt, Special Operations Soldier, Navy Sailor, Molokoi; Partial Bio-Borg; Witchery (Gift of Power, Gift of Union), Brownie, Common Faerie, Green Wood Faerie, Common Pixie, Devil Digger, Gruunor, Harpy, Maxpary Drone (Mushrooms), Maxpary Shambler, Spectre, Tomb Worm, Possessing Entity; Mini Terra-Cotta Warrior, Kuei, Preta; Jian Shih, Chun Tzu, Chi-Gung Seng Ren, Soothsayer, Spirit Host, Goblin Wrangler, Chi Warrior, Geofront Military Specialist, Geofront Scout, Whack Job Scientist; FWC Soldier, FWC Technical Officer, FWC Medic, FWC Air/Space Corps., FWC Insurrectionist, Obsidian Spell Thief, Space Warlock, Techno-Smithy; Haunting Child, Swamp Stomper, Naturalist, Legacy Scout, Dinosaur Hunter, Wild Knives Warrior, Barbarian Eco-Wizard, Mutant Barbarian, Fort Hawkins Wilderness Scout; Giant Swamp Turtle, Saurian Terror; Nexus Spider, Tolkeen Artifact Hunter, Splynn Lizard (defensively), Scavenger; Metal Morph, Pseudo Man Mutant, Caterpillar Man; NG Bush Pilot, NG Loss Prevention Officer, NG Police Officer, NG Robot Control, NG Sales Rep; Robo-Gladiator, NG Heavy Labor Drone; Demon High Priest, Couril, Labassu Lost Soul, Murmur's Black Vulture; Sovietski Tanker, Vedmak, Spetsnaz Intel, Cyborg Eagle
PL 9: Burster, Mind Melter, Crazy, Cyber-Knight (basic); CS Special Forces, Skelebot; Juicer, Hyperion Juicer, Phaeton Juicer, Juicer Assassin, Juicer Gladiator, Juicer Scout, Delphi Juicer, Psycho-Stalker (Basic), Bounty Hunter, Traditional Samurai, Ronin, Shohei Warrior Monk, Mystic Ninja, Demon Queller, Tech-Ninja, Ninja Techno-Wizard, Oni; Gatherers, Pincer Warriors, Grimbor Ape-Men, Giant Vampire Bat; Maxi-Men, Kittani, Yll, Hawrk-Ohl; Reload Team; Gurgoyles; Galactic Tracer, Promethean Phase Adept & Time Master, Freedom Fighter, Kreeghor Bloodhounds, Killer Apes, Vacuum Wasps; New Navy Marine, Naut'Yll Soldier, Naut'Yll Koral Shaper, Shadow Sharks; Sheriff, Gunfighter, Gunslinger, Psi-Slinger, Mining 'Borg/Prospector, Giant Canyon Worm, Tiger Claw Raptor; Inca Warrior, Arkhon ESP Specialist, Megaversal Trooper (Ojahee), War Bison; Mystic Knight, Grey Seer; Ursa-Warrior, Battle Cat & Kill Cat (Tiger, Genetically-Enhanced); African Rain Maker, Demonic Cannibal; Sea Lance, Line Ray; Nexus Knight; Nodosaurus, Sun Dog; Headhunter Assassin, Ogopogo- Hatchling, Faerie Bots, Medium-Large-Sized Dinosaurs (Carnivore), Large-Sized Dinosaurs (Carnivore), Tornaq; Northern Gun Light & Heavy Labor Bots; The Monk (Defensive); Psynetic Crazy, Psi-Bloodhound, Three-Headed Wolf; Chrome Warrior; Oni Ninja; CS Nautical Commando Specialist, Dragonfish; Blood Hawk; Mystic Warrior, Spirit Warrior, Totem Warrior, Fetish Shaman, Kachina Spirit Doll, The Nurturer; Reaver Assassin, War-Knight, Horned Steed; The Unclean, The Midnight Demon, Domovoi (House Spirit), Russian Firebird; Tarbull; Roadganger (when riding), Police: Tactical Resonse Group, Giant 'Dwombat; Kryygorth Shellback, Staphra Warrior; Algor- Frost Giant, Nimro, Titan, Bogie, Night-Elf, Silver Bell, Frost Pixie, Tree Sprite, Water Sprite, Wind-Puff Sprite, Toad Stool, Dragon Wolf, Young Gryphon, Syvan, Nipper, Grave Ghoul, Werewolf, The Four Demon Beetles; Shen Wo, Fox Spirit, Mountain Goblin, One-Horned Mountain Goblin, Monkey-Wolf; Chi-Commando, Lightning Warrior, Shadow Warrior; Azhures, Tunnel Goblin; Small Razormouth Frog; Avian Biomech, Saurian Biomech, Cytoplasmic Blob Familiar, Giant Amazonian Spider; Beast Men, Mantis Man, Quill Man, Ruin Rat, Madness Ghost; NG Monster Responder; NG Military Combat Drone; Malvoran; Succubus/Incubus, Taursis, Ant Lion; Shock Dragon, Devilkin, Harpy (defensively), Naga Devil; Cold Born
PL 10: Cyber-Knight (Psi-Shield); SAMAS Pilot, Smiling Jack SAMAS, Striker SAMAS, Mauler Armor, Terror Trooper Armor, Titan Juicer, Coalition Juicer, Devil Sloth; Mechanoid Seeker Pod, Aberrant Mechanoid Brain & Seeker Pod; Psycho-Stalker (Enhanced), Bishamon Fighting Monk, Cyborg Soldier (Japan), Ninja Crazy, Ninja Juicer, Wing Blade Dragon 'Borg, Oni Master; Blind Warrior Women; Side Kick, V-SAMAS, Sea Dragon, FQ Cyborg (Imprimer, Dervish); Gargoylite, Gargoyles, NGR Cyborg Soldier, Brodkil; Wolfen Quatoria, Killer Beetles; Killer Whale, Humpback Whale, Devil Shark, Dragon Ray, Giant Octopus, Stidjron; Ostrosaurus; Rune Warrior, Pucara Mind Mage, Fallam Battlemaster, Megaversal Trooper (Human), Ojahee Cyborg; Battle Magus, Automaton (Infiltrator), The Corrupt; Spouter Psychic, Birdman Warrior, Oceanic Guardsman (base), Sea Sentinel, Ghost Dragon Hatchling, Death Hunter Fish (vs. Undead), Giant Sea Slug, Ichthyosaur, Narcassai Swordfish; Chiang-Ku Hatchling, The Crawlies, Petal Thing; Deluded Vampire, Death Weaver, Agenor River Serpent, Silvisaurus; Bone Werejaguar, Werewolf, Werejaguar, Wereocelot; Mutant Bear, Cadborosaurus; Archie-Bots (Combat Drone, Reconnaissance Drone, All-Purpose Heavy Robot, Bottweiler), Black Faerie, Witchling; Apok, The Monk (Offense- Full Power), Beetle Parasite, Tick Parasite, Worm Zombie; Mega-Foot Mastica, The Stone-Claw, White Slayer; TRASHMan; Kreeghor Witch; Water Serpent, Giant Waterstrider; Burster (Update), Psi-Warrior (3rd Level), Land Ray; Duckbilled Honker, Rhino-Buffalo, Silonar; Paradox Shaman, Plant Man-Monster, Death Ghost, Water Elemental Spirit (Lesser), Kachina Spirit (Lesser); Light Machine Cyborg, Sovietski Light Machine 'Borg; Ill'ya Demon, Spirit Wolf, Vodianoi (Water Spirit); Lashreg (Male); Razorback; Staphra Warlord, Were-Dragon, Tattooed Archer, Bio-Borg (Full); Xiticix Worker, Xiticix Nanny, Xiticix Digger, Xiticix Young Queen; Cyclops, Leprechaun, Chimera, Drakin, Dragondactyl, Ki-Lin, Pegasus, Rahu-Men, Unicorn, Waternix, Wing Tip, Blow Worm, Fire Worm, Dybbuk, Hell Hound, Spider Demon, Weretiger, Werejaguar, Werepanther, Alu; Terra-Cotta Warrior, Goat Goblin, Shadow Goblin, Tall Man Goblin, Ch'uan Ti, Headless One, Pig Demon; Nei Chia Wu Shi, Lightning Warrior (vs. Demons), Gun Runner; Necron Warrior, Necron Witch, Necron Worker, Solar Leech; Pachycephalosaurus, Scampers, Spitfire Leaper; Frilled Swamp Runner, Raptor King, Razormouth Frog, Titan Raptor (Male), Tree Prowler (Male); Fire Drake, Ice Drake, Green Drake, Black Drake, Gold Drake; Waste Banshee; White Knight, Gateway Knight, Keeper of the Garden, Pseudo Man Mutant (Elite), Ruin Lizard (Female); NG Heavy Military Combat Drone; Demon Bat, Demon Fly, Desert Howler Netherbeast, Serpent Lion Netherbeast; Dyval Stalker, Dire Harpy, Ice Wraith, Naga Devil (defensively), Nexus Devil, Flying Horror (Youth), Mimic; Cyborg Soldier, Proletariat Light Machine, Canine Cyborg
PL 11: Cyber-Knight (Combat Awareness), Dragon Hatchling (Fire, Ice, Thunder Lizard); Super SAMAS, Glitter Boy Killer, UAR-1 Enforcer, Spider-Skull Walker, Scout Spider-Skull Walker, Scorpion-Skull Walker, IAR-2 Abolisher, IAR-5 Hellfire, Spiny Ravager; Mechanoid Brain, Runner & Tunnel Crawler, Aberrant Mechanoid Runner & Tunnel Crawler, Runt Combat Bot, Runt Repair Unit, Assault Probe, Skimmer; Mega-Juicer, Dragon Juicer, Splugorth Juicer; Leatherwing; Cyber Samurai, Samurai SAMAS, Glitter Force, Ninja 'Borg, Tsunami Dragon 'Borg, Flame Cloud Attack Dragon 'Borg, Oni Mystic; Pogtalian Dragon Slayers, Kittani Raptor & Allosaurus Power Armor, Trelque-Huecuve; FQ Cyborg (Slasher, Leviathan); Gargoyle Mages; Horune Dolphin Combat Drone, Sperm Whale, Giant Squid, Sea Maw, Zomba, Storm Rider; Arkhon Spectral Hunter, Ultra-Crazy, Plains 'Borg; Battle Magus (Battle Fury), Automaton (Earth Thunder, Ice Drake); Oceanic Guardsman (Frenzied), Lemurian Scout, Serpent Hunter, Panther Shark, Seal Serpent, Tiger Serpent, Hydros Dragon Hatchling, Sand Dragon Hatchling, Jonah's Fish, Kilmoran's Eel, Sea Dragon Turtle; Supreme Nexus Knight, Ghost Knight, Giant Clamp-Mouth Dragonfly, Flash Beetle; Wild Vampire, Secondary Vampire, Demonic Vampire Familiar, Hero Vampire, Panoplosaurus; Deathspike Vampire Agent, Iron Zombie, Wereserpent; Armored Slayer, Fury Beetle, Spirit Sasquatch, Wishpoosh; Triax DV-12 Dyna-Bot, Monst-Rex; Battle Saint & Orb (base), Monster Worm Parasite, Demon Hound; Ectoplasmic Body, Eurotorpid; Manhunter Mark IV (Fleshcoat), Void Cyberworm; Warlock Marine, Warlock Marine Magic Specialist; Soulless Xombie, Dragon-Ape, Soul Snake, Vyarnect, Zaayr Crystal Dragon (Hatchling); Stone Giant, Air, Fire & Earth Elemental Spirits (Lesser), The Hunter; Heavy Machine Cyborg, Wingrider RPA Pilot (Flying), Butcher 'Borg, Black Panther 'Borg, Mantis 'Borg, Megahorse, Burkov Mastodon (Female), Steppe Ostrich, Bionic Horse (Full Conversion), Sovietski Heavy Machine 'Borg, Thunderhammer Shocktrooper, Thunderstrike Shocktrooper; Hell Horse, Bereginia (Water Demon), Polevoi (Field Spirit), Rusalka (Air Spirit), Man-Wolf, Mystic Kuznya; Belangial, Nikari; Sand Fiend, Garkain, Yara Mayha Sho, Wandjinas; Kryygorth's Lesson, Kryyygorth Pegasus, Monster Were-Dragon; Xiticix Warrior, Xiticix Leaper; Puck, Nymph, Cockatrice, Kukulcan Hatchling, Serpent of the Wind, Gryphon, Loogaroo, Manticore, Melech, Peryton, Sphinx, Serpent Beast, Tri-Fang, Yema, Za, Boschala, Tectonic Entity, Sowki, Werebear, Night Owl; Fox Faerie, Monkey Spirit, Red Child Demon, Shih-Ju Shen; Lion Geo-Borg; Sapphire Cobra; Ankylosaurus, Dilophosaurus, Stegosaurus; Wraith Brigade Entity, Wraith Soldier, Carnosuchid, Raptor Queen, Large Razormouth Frog, Tree Prowler (Female); Blue Drake. Naruni Point Defense Drone; Leopard Man, Head Worm, Phantom Wolf, Rotting Entity; Obsedai, Pogtal Giant; Couril (defensively); Elite Shock Dragon, Devil, Dire Harpy (defensively), Fiend, Gorgon, Devil Dragon, Archfiend, Pandemonium, Devil Worm, Fire Scorpion, Ice Worm, Ice Golem; Bear Cyborg
PL 12: IAR-3 Skull-Smasher, IAR-4 Hellraiser, Hellion Skelebot, Centaur Skelebot; Glitter Boy, Great Horned Dragon Hatchling; AA-60 Hunter-Destroyer Bot, Mechanoid Mantis & Brute- Type Two, Aberrant Mechanoid Brute & Exterminator, The Thinman; Imperial Combat Dragon 'Borg; Kittani Tyrannosaurus Robot Vehicle, Anti-Monster; Kydian Powerlord, Murmova Metzla; Glitter Boy (Glitter Girl, Tarantula, Taurus, Triax, Silver Wolf, Hell Angel); Gargoyles (defensively); Dominators; Horune Land Shark Drone; Tyrannosaurus Rex, Panthera-Tereon, Giant Dream Snake; Destroyer 'Borg, Amaki Duelist; Automaton (Fire Demon); Mammoth Brontodon, Tree-Spider, Grigleaper; Xiticix Killer; Oceanic Guardsman (Heated Trident), Moai Guardian Statue (Small), Thrall Sea Serpent (in Water), Serpent Seahorse, Shadow Serpent, Ancient Ichthyosaur, Saber-Toothed Sea Lion; Master Vampire; Werepanther; Giant Squid, Loup Garou, Demon Bear, Windigo Demon; Hagan Lonovich, Neuron Beast, Thornhead; KLS Glitter Boy Mark III-V; The Monk (Spiritual- One Attack), Tangle Worm Parasite, Krikton Flailer, Krikton Battle Wagon, Skelter Bat; M-1000 Panther, M-1400 Tiger, Omni-Sphere; Manhunter Mark III (Claw), Hermit Recon Unit, Scavenger Model Mark 2, MUTT; Kreeghor Witch- Royal; Horned Whale; Dragon-Cat; Man-Eagle, Animal Man-Monster, Teepowka, Stone Throwers; Tempest 'Borg, Ripper 'Borg, White Tiger 'Borg, Aftermath 'Borg, Avenging Angel 'Borg, Assassin 'Borg, Demonfist 'Borg, Burkov Mastodon (Male), Ursan Forest Steed, Thunderstorm Shocktrooper; Kaluga Hag, Nalet, Stone Demon, Wood Demon, Serpent Hound, Khitaka Abductor, Whirlwind Air Demon, Wolf-Serpent; Nazeer; Bunyip, Demon Frog; Demonrunner; Xiticix Hunter, Xiticix Elder Queen; Spriggan, Basilisk, Thunder Lizard, Hydra Hatchling, Night Stalker, Wooly Dragon Hatchling, Kelpie, Peryton (Airborne), Scarecrow, Unicorn (to supernatural evil), Za (when flying), Malignous, Mud Mound, Aquatic, Shedim, Succor-Bemoth, Deevils, Devilkin, Fenry, Fiend, Archfiend; Beast Dragon, Fire Dragon, Great Horned Dragon, Kukulcan, Wooly Dragon, Lizard Mage, Earth Elemental (Minor), Air Elemental (Minor), Cheruu, Baal-Rog, Demon Locust, Abrasax, Gorgon; Ch'iang Shih, Vapour, Demon Falcon, Ma T-ou, Yang Ching, Yaksha; Assault Geo-Borg, Gene-Tech Monster-X; Allosaurus, Sarcosuchus, Sauropods, Spinosaurus, Panthera-Thrinax, Switchback; Alien Rex, Titan Raptor (Female); Cerebellus Demon, Rift Demon, Nexus Maw, Junk Beast; Giant Ruin Worm, Ruin Lizard (Male), War Bird; Taursis (maxed-out), Death Demon, Psi-Hawk, Sand Worm, Infernal Mastodon Netherbeast, Pit Viper Netherbeast, Desert Howler Netherbeast (defensively), Serpent Lion Netherbeast (defensively); Cryxon, Elite Shock Dragon (mutated), Fenry, Devil Dragon (defensively), The Beast, Flying Horror (Adult), Infernal Sprite, Infernal Tri-Tops, Shock Beast, Tiger Beast, Devil Worm (defensively), Magma Golem; Firebird Heavy Machine, Whirlwind Heavy Machine, Tsar Superheavy Cyborg, Bear Heavy Cyborg
PL 13: Splugorth Conservator, Kreelong Carapace, Adarok; Mechanoid Oracle, Wasp, Exterminator, Brute- Type One & Octopus- Type One, Aberrant Mechanoid Wasp; Fat Boy Glitter Boy; Naruni Repo-Bot, Cosmo-Knight; Lorica Wraith; Devil Unicorn, Oborus-Slitherer; Faminel; Serpent Hunter (w/ Sea Monsters), Thrall Sea Serpent (on Land), Sea Saber, Sea Whip, Shadow Serpent (In Darkness), Ghost Dragon, Octo Dragon Hatchling, Storm Crab; Chiang-Ku Dragon, Armored Devil Fish; Iron Guard; Ogopogo- Adult; All Purpose Master Robot, Shemarrian Warrior, AA-50 Insecton; Battler Parasite, Krikton Leaper, Feathered Serpent; Manhunter Mark II (Liquidator), Manhunter NecroDemon; Cyberai; Dark Behemoth, Necrophim; Black-Winged Monster-Men, Plumed Serpent, Water Elemental Spirit (Greater), Water Kachina Spirit (Greater), Ondi Thunderbird; Morozko Frost Demon, Leshii (Forest Spirit); Blhaze; Desert Worm, Giant Kang, Devil Dingo; Xiticix Super-Warrior; Ice Dragon, Goqua, Mindolar, Fire Elemental (Minor), Earth Tree Elemental, Water Elemental (Minor), Ice Monster, Supernatural Intelligence, Gallu, Jinn, Night Owl (Defensively), Rakshasa; Ch'iang Shih (Elder), Long-Armed Giant, Ox-Head Demon, Kinnara, Naga, Mara Asuras; Surface Crawler, Gut Crawler; Iron-Hoof; Devil Eel, Giant Petal Turtle, Gruesome Tarbid, Razorback Rhinoceros; Dyno-Man, Savage Lummox, Toothback Wallcrawler; Brek-Shall, Soulcatcher; Gorgon (defensively), Horror, Serpent, War Steed Tiger Beast, Winter Storm Ice Demon; Heavy Machine Combat Cyborg, Thunderfist Superheavy Machine, Tsar Superheavy Cyborg (defensively)
PL 14: Japanese Dragons; Soul Worm; Murvolva Metzla; Hive Queens; Destroyer 'Borg (w/ Inertial Shield); Automaton (Kilairgh); Pestilence, Netherbeasts (Bones, Cyno, Raid); Moai Guardian Statues (Large & Giant), Leviathan; Vampire Intelligence; Holy Terror, Battle Saint Orb (full power); Gargoyle Lords; M-1200 Lion; Manhunter Mark I, Enforcer Model Mark 1; Aqua-Hydra, Horned Demon-Fish, Horned Whale (Ley Lines); Ukt Water Serpent, Air Elemental (Greater), Earth & Air Kachina Spirits (Greater), Nunnehi; Holocaust 'Borg; The Demon Claw, Kladovik Guardian, Nightfeeder, Koschei the Deathless Ones; Blhaze (Outside Containment Suit); Feculence Daemonix, Hangdog Daemonix (Defensively: Murmova Metzla); Shih-Ju Shen (defensively), Yaksha (defensively), White Lead Leopard, White Monkey, Yaksha; Demon-Eater Cyborg; Devilsaurus, Giant Hunter Turtle; Naruni Ground Attack Drone Fighter; Dyno-Man (Aquatic), Conglomerate Entity; Giant Boneling, Lava Serpent; Rusalka Superheavy Machine, Thunderfist Superheavy Machine (defensively)
PL 15: Netherbeast (Carnage); Volute Metzla, Kreewarr Carapace; Hydros Dragon, Sand Dragon; Sedna the Sea-Hag; Maelstrom-Maker; Zaayr Crystal Dragon (Adult); Animal Spirit (Greater), Earth & Fire Elemental Spirits (Greater), Treet Spirit (Greater), Fire Kachina Spirit (Greater); Manslayer Daemonix; Hydra, Earth Elemental (Major), Water Elemental (Major), Seraph, Ariel, Tharsis, Jinn (Defensively), Archfiend (Defensively) (Defensively: Murvovla Metzla); Mara Asuras (defensively); Space Coral Creature, Flying Horror; Naruni Interceptor Drone; Infernal Mastodon Netherbeast (defensively); Flying Horror & Winter Storm Ice Demon (defensively)
PL 16: The Splugorth, Splugorth Slaver, Murex Metzla; Automaton (Colossus); Death, War; Battle Saint (full power); Basal Overmaster Daemonix; Magot (Defensively: Kreelong Carapace; Hydra Hatchling, Night Stalker, Serpent of the Wind, Goqua, Seraph, Cheruu, Demon Locust, Rakshasa, Succor-Bemoth, Gorgon); Kou Ching, Mahoraga; Nexus Maw (defensively); Devil Kraken; Brek-Shall (when raging); Lava Serpent (defensively)
PL 17: Octo Dragon; Yowie; Air Elemental (Major) (Defensively: Kreewar Carapace; Fire Dragon, Ice Dragon, Thunder Lizard, Kukulcan, Wooly Dragon, Earth Elemental (Major), Fire Elemental (Major); Shen Wu, Ying Hsuan Shang
PL 18: The Lord of the Deep; The Armageddon Creature; Immolator Daemonix; Mictla the Devourer (Defensively: Volute Metzla; Great Horned Dragon, Fire Elemental (Major), Water Elemental (Major); Shen Wu (defensively); Devil Kraken (defensively)
PL 19: The Dweller Beneath (Defensively: Basal Overmaster Daemonix), Mo-Lo
PL 20: (Defensively: Splugorth; Hydra, Air Elemental (Major)
PL 22: Mo-Lo (defensively); Demon Planet


GODS:
Offensive PLs:
PL 7: Vulcan (Dwarf)
PL 8: Nahualli, Venus (Elf), Odin's Ravens
PL 9: Xochiquetzal, Janelle, Aphrodite, Siva's Cobras, Ganesa's Riding Rat, Asurkan, Valkyries
PL 10: Xolotl (Dog Boy), Tammuz, Athena (Titan), Sarasvati, Dakini, Kravyads the Devourers, Haurvatat, Ameretat
PL 11: Xolotl, Tlazoteol, Cihuateto, Huitzilopochtli (Cyborg), Enlil/Krellon, Hera, Cupid, Hercules (Mutant), Lord Hades, Surya, Vohu Manah
PL 12: Ereshkigal, Lilith, Hephaestus, Charon, Mercury, Archimedes, Tvashtri, Soma, Yama's Bull, Kubera, Sleipnir, Balder's Ghost, Anahita, Apis, Pachamama, He Who Gives Life, Belphegor
PL 13: Tlaloc, Xipe Totec, Corellion, Anu, Enki, Nergal, Mummu, Ea, Enkidu Longhair, Dionysus, Triton, Fake Hercules, Phobos, Ares (T-Man), Average Evil Immortals, Njord, Freya, The Fenrir Wolf, Haoma, Jahi, Nasu the Corpse, Bennu the Phoenix, Beautiful Rock Dancer, Spider Woman, Mokosh, Khors, Svarog (Base), Svarozhich
PL 14: Tezcatlipoca, Quetzalcoatl, Cihuacoatl, Enlil, Kingu the Chosen, Tiamat the Younger, Eros, Cerberus, Poseidon, Hecate, Jupiter, Varuna, Ratri, Krishna, Ganesa, Garuda, Vritra, Kansa, Tyr, Magni, Heimdall, Balder, Freyr, Clay Giant, Thorg the Mighty, Loki-G, Zurvan, Ahzi Dahaka, Anubis, Amon, Thoth, Yaguar-Ogui, Standing Mountain, Dazhbog, Abrasax
PL 15: Marduk, Gilgamesh, Enkidu, Gilgamesh the Wanderer, Herakles, Hermes, Athena, Apollo, Ares, Hades, Cronus, Mamers, Fake Zeus, Indra, Agni, Yama, Kumbakarna, Odin, Loki, Hel, Woden the Hangman, Ahura Mazda, Armaiti, Sharevar, Vayu, Atar, Set, Apepi, Ammit, Bes, Bast, Inti, Manco Capac, Ever Tide, Uktena, Whispering Maiden, She Who Walks the Circle, Stribog, Modeus
PL 16: Huitzilopochtli, Ishtar, Zeus, Artemis, Atlas, Brahma, Hanuman, Devy'Orhal, Thor, The Midgard Serpent, Hrungnir, Wothan the Slayer, Asha, Mithras, Ahriman, Balor II, Ra, Horus, Thunderbird, Svarog (Thunderbolt), Mephisto
PL 17: Pluto, Indra (w/ Somas), Agni (to Demons), Parvati, Ravana, Shiva the Annihilator, Aeshma, Bres the Beautiful, Lugh, Anhur, Isis, Simba, Viracocha, Old Flame Dancing, Bright Sky, Perun, Sventovit, Belphegor
PL 18: Apsu, Tiamat, Vishnu, Skanda, Kali, Dagda, Illapa, Strong Eagle, The Rainbow Serpent
PL 19: The Hundred-Handed
PL 20: Siva

Defensive PLs:
PL 9: Xolotl (Dog Boy)
PL 10: Ganesa's Riding Rat
PL 11: Janelle, Cupid, Siva's Cobras, Odin's Ravens, Balder's Ghost
PL 12: Huitzilopochtli (Cyborg), Enlil/Krellon, Athena (Titan), Lord Hades, Yama's Bull, Sleipnir
PL 13: Nahualli, Phobos, Archimedes, Vulcan (Dwarf)
PL 14: Ares (T-Man), Hercules (Mutant), Venus (Elf), Krishna, Vohu Manah, Armaiti, Nasu the Corpse
PL 15: Xochiquetzal, Tammuz, Lilith, Kingu the Chosen, Ea, Enkidu Longhair, Aphrodite, Eros, Sarasvati, Average Evil Immortals, Freya, Thorg the Mighty, Vohu Manah, Armaiti, Jahi, Yaguar-Ogui
PL 16: Tlaloc, Xipe Totec, Xolotl, Tlazoteol, Corellion, Ereshkigal, Nergal, Mummu, Apollo, Hephaestus, Charon, Dionysus, Triton, Hecate, Fake Hercules, Mercury, Tvashtri, Soma, Surya, Ratri, Kubera, Njord, Sharevar, Haurvatat, Ameretat
(Own Dimension/When Worshipped) Tammuz, Yaguar-Ogui
PL 17: Cihuacoatl, Tiamat the Younger, Cerberus, Mamers, Varuna, Ganesa, Yama, Vritra, Kumbakarna, The Fenrir Wolf, Hrungnir, Clay Giant, Haoma, Apis, Pachamama, Manco Capac, Mokosh, Khors. Strobpg, Abrasax
(Own Dimension/When Worshipped) Xolotl, Tlazoteol, Nergal, Hera, Hephaestus, Aphrodite, Eros, Triton, Tvashtri, Soma, Ratri, Sarasvati, Kubera, Freya, Loki-G, Haurvatat, Ameretat
PL 18: Quetzalcoatl, Tezcatlipoca, Enlil, Enki, Marduk, Hermes, Gilgamesh, Enkidu, Ishtar, Zeus, Hades, Poseidon, Fake Zeus, Indra, Agni, Garuda, Hanuman, Kansa, Loki, Ahura Mazda, Aeshma, Ahzi Dahaka, Anubis, Amon, Ammit, Bes, Ever Tide, Standing Mountain, He Who Gives Life, Spider Woman, Thunderbird, Svarog, Dazhbog
(Own Dimension/When Worshipped) Tlaloc, Xipe Totec, Hera, Dionysus, Hecate, Surya, Vritra, Kumbakarna, Magni, Njord, The Fenrir Wolf, Hrungnir, Woden the Hangman
PL 19: Huitzilopochtli, Anu, Gilgamesh the Wanderer, Artemis, Athena, Promethus, Jupiter, Brahma, Odin, Tyr, Thor, Heimdall, Balder, Hel, Freyr, Asha, Vayu, Atar, Ahriman, Balor II, Thoth, Horus, Bennu the Phoenix, Bast, Inti, Beautiful Rock Dancer, She Who Walks the Circle, Strong Eagle, The Rainbow Serpent
(Own Dimension/When Worshipped) Cihuacoatl, Ereshkigal, Mummu, Varuna, Krishna, Ganesa, Yama, Kansa, Magni, Haoma, Aeshma, Pachamama
PL 20: Ares, Cronus, Atlas, Pluto, Kali, Shiva the Annihilator, The Midgard Serpent, Verethragana, Anahita, Bres the Beautiful, Set, Apepi, Anhur, Ra, Uktena, Whispering Maiden, Perun
(Own Dimension/When Worshipped) Quetzalcoatl, Tezcatlipoca, Huitzilopochtli, Anu, Enlil, Enki, Marduk, Ishtar, Herakles, Apollo, Hades, Hermes, Poseidon, Prometheus, Agni, Garuda, Hanuman, Heimdall, Loki, Freyr, Wothan the Slayer, Ahura Mazda, Sharevar, Mithras, Ahzi Dahaka, Bast, Modeus
PL 21: Tiamat, Parvati, Skanda, Ravana, Isis, Simba, Viracocha, Illapa, Sventovit
(Own Dimension/When Worshipped) Zeus, Athena, Artemis, Cronus, Atlas, Indra, Brahma, Odin, Tyr, Balder, Hel, Asha, Anahita, Verethragana, Vayu, Atar, Ahriman, Inti
PL 22: Devy'Orhal, Zurvan, Lugh, Dagda, Old Flame Dancing, Bright Sky
(Own Dimension/When Worshipped) Tiamat, Ares, Parvati, Kali, Ravana, Thor, Mithras, Simba, Illapa
PL 23: Apsu, Vishnu, Siva, Mephisto
(Own Dimension/When Worshipped) Skanda, Viracocha
PL 24: The Hundred-Handed, Mictla the Devourer
PL 25: (Own Dimension/When Worshipped) Vishnu, Siva


POWER LEVELS BY BOOK:
Main Rulebook: PL 3 (1), PL 6 (6), PL 7 (4), PL 8 (4), PL 9 (5), PL 10 (2), PL 11 (4), PL 12 (2)
Rifts Sourcebook One: PL 9 (2), PL 10 (6), PL 11 (2), PL 12 (3), PL 13 (3)
Vampire Kingdoms: PL 7 (1), PL 8 (2), PL 9 (2), PL 10 (4), PL 11 (5), PL 12 (1), PL 14 (1)
Rifts Mechanoids: PL 8 (1), PL 10 (3), PL 11 (9), PL 12 (6), PL 13 (6), PL 14 (2)
Mutants in Orbit: PL 12 (3)
Triax & NGR: PL 4 (4), PL 7 (9), PL 8 (1), PL 9 (1), PL 10 (4), PL 11 (1), PL 13 (1), PL 14 (1)
Rifts Mindwerks: PL 8 (3), PL 9 (3), PL 10 (3), PL 11 (2), PL 12 (3), PL 14 (1)
Rifts Atlantis: PL 7 (5), PL 8 (6), PL 9 (4), PL 10 (1), PL 12 (4), PL 13 (3), PL 14 (1), PL 15 (1), PL 16 (2)
Atlantis 2: PL 6 (1), PL 9 (2), PL 8 (1), PL 10 (4), PL 11 (3), PL 12 (1)
Rifts England: PL 5 (2), PL 6 (1), PL 7 (4), PL 8 (5), PL 9 (1), PL 10 (3), PL 11 (4), PL 13 (2)
Rifts Africa: PL 4 (1), PL 6 (2), PL 7 (2), PL 8 (3), PL 9 (2), PL 13 (1), PL 14 (2), PL 15 (1), PL 16 (2), PL 18 (1)
Wormwood: PL 7 (5), PL 8 (4), PL 9 (1), PL 10 (5), PL 11 (4), PL 12 (5), PL 13 (3), PL 14 (2), PL 15 (1)
South America: PL 3 (1), PL 4 (1), PL 6 (1), PL 7 (3), PL 8 (4), PL 9 (4), PL 11 (4), PL 12 (2), PL 14 (1)
South America 2: PL 7 (3), PL 8 (5), PL 9 (4), PL 10 (5), PL 11 (3), PL 12 (2), PL 14 (1)
Rifts Mercenaries: PL 7 (4), PL 8 (3), PL 9 (1)
Rifts Underseas: PL 2 (1), PL 7 (2), PL 8 (6), PL 9 (4), PL 10 (6), PL 11 (6), PL 12 (1), PL 14 (1), PL 18 (1)
Coalition War Campaign: PL 6 (1), PL 8 (3), PL 9 (1), PL 10 (6), PL 11 (10), PL 12 (4)
Coalition Navy: PL 6 (1), PL 7 (2), PL 8 (6), PL 9 (2), PL 10 (2), PL 12 (1), PL 14 (3), PL 15 (1)
Free Quebec: PL 9 (1), PL 10 (5), PL 11 (2), PL 12 (6)
Juicer Uprising: PL 7 (3), PL 8 (1), PL 9 (7), PL 10 (2), PL 11 (3)
Rifts Japan: PL 7 (5), PL 8 (1), PL 9 (8), PL 10 (6), PL 11 (7), PL 12 (1), PL 14 (1)
Rifts New West: PL 2 (1), PL 6 (2), PL 7 (4), PL 8 (11), PL 9 (7), PL 10 (7), PL 11 (1), PL 12 (6), PL 13 (2)
Rifts Spirit West: PL 5 (1), PL 7 (4), PL 8 (1), PL 9 (6), PL 10 (5), PL 11 (4), PL 12 (4), PL 13 (5), PL 14 (5), PL 15 (5)
Rifts Lone Star: PL 2 (1), PL 6 (1), PL 7 (8), PL 8 (4), PL 9 (5), PL 12 (1)
Rifts Canada: PL 5 (1), PL 6 (4), PL 7 (6), PL 8 (7), PL 9 (6), PL 10 (2), PL 11 (4), PL 12 (4), PL 13 (1), PL 15 (1)
Federation of Magic: PL 7 (1), PL 8 (2), PL 9 (2), PL 10 (3), PL 11 (3), PL 12 (1), PL 14 (1), PL 16 (1)
Vampire Sourcebook: PL 5 (1), PL 7 (5), PL 8 (3), PL 10 (4), PL 11 (3), PL 12 (1), PL 13 (1)
Rifts Australia: PL 4 (1), PL 6 (3), PL 7 (16), PL 8 (7), PL 9 (3), PL 10 (1), PL 11 (4), PL 12 (2), PL 13 (3), PL 17 (1)
Rifts China 1: PL 8 (3), PL 9 (5), PL 10 (7), PL 11 (4), PL 12 (6), PL 13 (6), PL 14 (3), PL 16 (2), PL 17 (2), PL 8 (1), PL 19 (1)
Rifts China 2: PL 4 (1), PL 6 (1), PL 7 (3), PL 8 (10), PL 9 (3), PL 10 (3), PL 11 (1), PL 12 (1), PL 14 (1)
Psyscape: PL 7 (10), PL 8 (1), PL 9 (1), PL 10 (3), PL 11 (5), PL 12 (1), PL 13 (2) PL 15 (1)
Warlords of Russia: PL 6 (1), PL 7 (9), PL 8 (10), PL 9 (3), PL 10 (2), PL 11 (12), PL 12 (10), PL 14 (1)
Mystic Russia: PL 4 (3), PL 7 (5), PL 8 (3), PL 9 (4), PL 10 (3), PL 11 (6), PL 12 (8), PL 13 (2), PL 14 (4)
Dinosaur Swamp: PL 4 (1), PL 7 (1), PL 8 (9), PL 9 (2), PL 10 (3), PL 11 (3), PL 12 (6), PL 13 (1)
Adv. in Dinosaur Swamp: PL 7 (2), PL 8 (2), PL 9 (1), PL 10 (5), PL 11 (6), PL 12 (2), PL 13 (4), PL 14 (2)
Rifts Arzno: PL 6 (1), PL 7 (1), PL 10 (1)
Rifts D-Bees of North America: PL 7 (3), PL 9 (1), PL 11 (2)
Northern Gun 1: PL 8 (5), PL 9 (1)
Northern Gun 2: PL 7 (1), PL 8 (2), PL 9 (1), PL 10 (1)
Xiticix Invasion: PL 2 (1), PL 6 (1), PL 10 (4), PL 11 (2), PL 12 (2), PL 13 (1)
Rifts Madhaven: PL 6 (1), PL 7 (4), PL 8 (3), PL 9 (5), PL 10 (5), PL 11 (4), PL 12 (3), PL 13 (3), PL 14 (2), PL 16 (1)
Rifts Lemuria: PL 3 (1), PL 4 (2), PL 5 (2), PL 6 (1), PL 7 (2), PL 8 (1), PL 9 (2), PL 10 (9), PL 11 (11), PL 12 (7), PL 13 (8), PL 14 (3), PL 15 (2), PL 17 (1)
Rifts Sovietski: PL 5 (2), PL 6 (2), PL 7 (3), PL 8 (4), PL 9 (1), PL 10 (3), PL 11 (1), PL 12 (4), PL 13 (2), PL 14 (1)
Phase World: PL 5 (1), PL 6 (5), PL 7 (4), PL 8 (7), PL 9 (7), PL 10 (2), PL 12 (1), PL 13 (2), PL 14 (1)
Phase World Sourcebook: PL 8 (3), PL 9 (1), PL 10 (1), PL 11 (2), PL 12 (1), PL 13 (1), PL 19 (1)
Anvil Galaxy: PL 12 (1)
Three Galaxies: PL 8 (8), PL 10 (4), PL 11 (1), PL 13 (2), PL 15 (2), PL 22 (1)
Rifts Megaverse Builder: PL 2 (1), PL 8 (3), PL 9 (4), PL 10 (5), PL 11 (1), PL 12 (4), PL 16 (1)
Naruni Wave 2: PL 11 (1), PL 14 (1), PL 15 (1)
Rifts Hades: PL 7 (1), PL 8 (4), PL 9 (3), PL 10 (4), PL 12 (6), PL 13 (2), PL 16 (1)
Rifts Dyval: PL 7 (4), PL 9 (3), PL 10 (6), PL 11 (11), PL 12 (11), PL 13 (4), PL 14 (2)
Megaverse in Flames: PL 7 (2)
Manhunter: PL 7 (15), PL 8 (1), PL 9 (1), PL 10 (1), PL 11 (2), PL 12 (4), PL 13 (2), PL 14 (2)
Skraypers: PL 7 (4), PL 8 (2), PL 9 (1), PL 10 (1), PL 11 (2), PL 12 (1), PL 13 (1), PL 14 (1)
Pantheons of the Megaverse: PL 14 (2), PL 15 (1), PL 16 (1), PL 18 (1)
Rifts Conversion Book 1: PL 5 (1), PL 6 (5), PL 7 (14), PL 8 (13), PL 9 (18), PL 10 (20), PL 11 (20), PL 12 (21), PL 13 (12), PL 14 (14), PL 15 (7), PL 16 (2), PL 17 (1), PL 18 (1)




RIFTS:
-What's not to love about the insane, bizarre world of Rifts? The early '90s (heavily inspired by the late '80s sci-fi scnee) RPG brainchild of Palladium's Kevin Siembieda, Rifts is nowadays primarily known for its kitchen sink setting, Power Creep (ie. the creeping of higher and higher power levels as the years went by), complete insanity, and an unworkable system. The stereotype now is "It's the best RPG nobody plays"- people simply convert the stuff into other settings and play it THAT way.

The Story Of Rifts Earth:
-Usually called "Rifts Earth" in the books themselves, it's a Post-Apocalyptic world created by a nuclear holocaust. As Magic and the spiritual energy of people is a big part of the setting, it's said that the mass death of billions at once completely shattered the fabric of reality, fueling a massive change in Earth's energy fields. "Ley Lines", lines of pure magical energy, opened up all over the world, sending creatures pouring out of openings called "Rifts" (which give the setting its name). Humanity was nearly wiped out, most technology was lost, and all civilization was forced to huddle up in tiny pockets here and there. Earth was overrun by aliens, mythological beings and Dragons in varying numbers.

The CURRENT stage of the setting is that humanity slowly crawled back, using older tech and some new stuff, while various kingdoms eked their way out of the anarchy that was the world. A big chunk, naturally, focuses on the Eastern United States (where Palladium's staff lives)- the most powerful human empire there are the Coalition States, an "Evil Empire" that deliberately mimics the Nazis, preaching a "Human Supremacist" line that also refuses to accept Magic, Psionics, or too much bodily modification- the idea being that your PCs are usually some of the stuff the CS hates. The Coalition has numerous states, most of which are fairly distant from prominent Ley Lines, giving them a measure of protection. The States themselves usually have great cities for the elite, while the poor live in Blade Runner-esque run-down areas (Chi-Town, centre of the Coalition, features "The 'Burbs", where all the poor folk live).

The Coalition are opposed by The Federation of Magic, run by an evil Super-Wizard. Ley Lines surround them on most sides, preventing much expansion. There's also Ishpeming (Northern Gun- and yes, they literally follow the name of the city with that term EVERY. SINGLE. TIME.), a "Company Town" with great robot gear. And a city run by an evil A.I. named "Archie". Mexico is run by Vampires, Canada is overrun with either giant bugs or Quebecois (in a rival/ally to the Coalition), and more. Most other conintents have small kingdoms of their own, from huge (the New German Republic) to small. Oh, and Atlantis has re-emerged from the Rifts, and is now run by dangerous aliens.

Rifts Rules:
-Rifts operates under the old-school Palladium rules, poorly-written and little thought-out as they are, unchanged over the decades. The books are a mess to sort through, have haphazard distribution of information (Siembieda has a printing press IN HIS OWN HOUSE, which is why the layout is so simplistic and prone to errors). You spend a ton of time on character creation and deciding your health, all of which is meaningless as the common Stuctural Damage Capacity (SDC) gives way to Mega-Damage Capacity- MDC is worth a hundred times what SDC is, and if you don't have any MDC stuff, you'll die in a single hit to basically anything.

Generally, your guy is gonna get an MD-dealing gun, and MDC armor, or else he's dead.

The games are infamous for Power Creep. Wizards are very under-powered just in the first book. Dragons are mighty Tanks (unless you rolled a "1"- that single damn D4 can give one guy QUADRUPLE the health of another Dragon), but lack the severe damage output of a Robot Suit. The Glitter Boys stand a level above (3D6x10 MDC!!!). Later editions tend to pile on "Better Versions" of stuff- it's not QUITE as bad as the reputation (Glitter Boys are still top-tier compared to many other things, for example), but there's a reason they've had to do "Sequel Books" to ramp up what came before.

Never mind that some classes are DELIBERATELY worse than others. Many O.C.C.s given are just there to "fill out" the ranks to show you what the world looks like. "Mercenary Repairmen", Vagabonds (literally called "Unskilled" right in the Class's name), City Rats, etc. They share the game with Robot Pilots, Cyborgs who can tank Rail Guns, and more. Both Psychics and Wizards have Classes that are literally given to be weaker than others. It's not the kind of game where "Balance" was even in the equation- right from the start, it's balls-to-the-wall Power-Gaming if you let it get that way.

Rifts generally needs a strong, capable GM who tells players "no", or they'll completely overwhelm everything.

The Appeal of Rifts:
-The big draw is the sheer "Kitchen Sink" setting, tossing in conversions for every Palladium game ever- from Fantasy tropes to superheroes to Robotech. You can have a party consisting of an unskilled Murder Hobo, a Dragon, a guy who never leaves his protective Power Armor, a Demon-Summoning Wizard, and a steroid-addled Action Junkie... AND THAT'S THE MUNDANE, GENERIC PARTY!!!

Really, the name of the game is insanity. You have multiple types of roid-users, Dragons are powerful but not even CLOSE to as dangerous as some Power Armors, endlessly-upgradeable tech, everyone getting psychic powers and cybernetics, and more. Every crazy nutjob thing you can imagine is in this setting, with absolutely zero shame as to the insanity of it.

Rifts Japan is a great example. They got your standard Ninjas, Samurai and whatever- generic stuff, magic'd up to be a bigger threat. But then both those things have Cyborg versions. And there's a Juicer Ninja. And a Ninja Crazy. And a Dragon Borg, that's a dude who put himself into a robotic dragon body.

The art is bonkers, too. Their artists vary in talent: Kevin Long is hit-or-miss, but draws great robot suits. Wayne Breaux is pretty bad. Vince Martin LOVES rounded, organic armors. Chuck Walton does Techno-Porn and Uber-Complicated Organic Creatures stuff. But generally speaking, they will all draw 900 things, and the writers will scribble together some random-ass Character Class or Robot Armor to justity the artwork. Sometimes they even bluntly point out that the thing sucks and has flaws (a really cool concept, actually- it's actually REALISTIC to include military gear that just didn't pan out). Most things have Guns Upon Guns Upon Blades, with things like Vince Martin's "Glitter Boy Killer" being a particularly egregious example. His Splugorth & Dragon Juicers just pile on the claws, too.

Your classes are extremely varied:

FIGHTERS:
* Juicers- Steroid-freak mercenary types. Appeal to action junkies.
* Borgs- Cyborg soldiers.
* Crazies- Superhumans due to insanity-producing conversions. Palladium literally has "be annoying at the gaming table" as a CLASS FEATURE in every book they produce.
* Cyber Knights- Like D&D Paladins with psychic powers and cybernetics.
* Glitter Boys- Iconic, overpowered Super-Mechs with devastating weapons.
* Headhunter- The "Generic" mercenary.

COALITION AGENTS: "Dead Boy" Grunts, Technical Officers, Robot Pilots & Military Specialists.
SCHOLARS/ADVENTURERS: Low-tier fighters who appeal to "Role Player" types- Body Fixers, Cyber Docs, City Rats, Operators (mercenary repairmen), Rogue Scientists & Scholars, Wilderness Scouts & Vagabonds (unkilled hobos)
MEN OF MAGIC: Shifters (Summoners; usually nutso), Line Walkers (generic wizards), Mystics (low-level)
PSYCHICS: Burster (pyros), Psi-Stalkers (hunters of other psychics), Mind Melters (the uber-tier)
RACES: Dragons (four different kinds), Dog Boys (psychic-hunting dog-people)

And that's just the FIRST BOOK.

I'll try to get through many of the books that I have, but I probably won't build everything. I might even get bored partway through and stop. You never know with me :).
Last edited by Jabroniville on Sat Oct 14, 2023 7:47 pm, edited 585 times in total.
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Settings & Conversions

Post by Jabroniville »

CONVERSION NOTES:
* Here's my approximations of some stuff. Rifts is a high-power setting with some insane levels, meaning that even the Mooks are like PL 6 & 7. PCs will likely be PL 10 AT MINIMUM. Sometimes I'll drop things a bit just to keep things in line PL-wise, but I mostly stick to this.

Super Strength:
* The Conversion book has this one hidden away. Naturally, some things contradict it.
PS 15: 1D4 MD (+6)
PS 16-20: 1D6 MD (+7)
PS 21-25: 2D6 MD (+9)
PS 26-30: 3D6 MD (+10)
PS 31-35: 4D6 MD (+11)
PS 36-40: 5D6 MD (+12)
PS 41-50: 6D6 MD (+13)
PS 51-60: 1D6x10 MD (+14)

Damage:
(1d4): Blast 6
(1d6): Blast 7
(2d4): Blast 8
(2d6): Blast 9
(3d6): Blast 10
(4d6): Blast 11
(5d6): Blast 12
(6d6 + 1d4 x 10): Blast 13
(1d6 x 10): Blast 14
(3d6 x 10): Blast 15
(6d6 x 10): Blast 16

Toughness:
* Note: I'm mostly ignoring the SDC/MDC divide, because it's annoying and dumb. Still, high-tier toughness is common, and is often Impervious, with high damage often being Penetrating.

5-30 MDC (+7)
30-70 MDC (+8)
70-110 MDC (+9)
110-190 MDC (+10)
190-260 MDC (+11)
260-340 MDC (+12)
340-430 MDC (+13)
430-530 MDC (+14)
530-660 MDC (+15)
660-800 MDC (+16)
800-1,100 MDC (+17)
1,100-3,000 MDC (+18)
3,000-6,000 MDC (+19)
6,000-12,000 MDC (+20)
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

re: Rifts

Post by Jabroniville »

Extra Spot (for when I add Archives)
Jabroniville
Posts: 24636
Joined: Fri Nov 04, 2016 8:05 pm

Magic Spells & Psionic Powers (Main Rulebook)

Post by Jabroniville »

MAGIC SPELLS:

* UGH, finally done this atrocity. Yes, it's as much of a slog as it looks. But I felt the need to get all the spells down, just to get a greater sense of what a Wizard could do. What's surprising is how non-combat-oriented it largely is. There's a bunch of Afflictions in the middle level, but the damage-dealing spells aren't overly fantastic, and you couldn't scare much of anybody just using offensive spells if the opponent had Mega-Damage armor. What Magic seems to be really about is VERSATILITY- using Remote Sensing, Move Object, Dazzles and extra-sensory powers unobtainable to Armored-Up Goons.

The two basic "Damage" spells I can find are Fire Bolt (4D6 MD, about Blast 11) and Call Lightning (1D6 MD per level). The first never increases, but is about on par with most Laser Weapons (albeit Mages can only fire two per round, whereas many Men Of Arms can have many more, especially at higher levels). Call Lightning is weak at first (Blast 7-ish), but a high-end fighter will be hitting with more damage than a SAMAS! Again, limited rates of fire and the fact that they use up exhaustible energy hampers the Mage.

Magic in Rifts uses PPE (Personal Psychic Energy, which shows up numerous times in the book but I can only find the full name on Page 162) as a source. Most races get jack-all (2D6) as a base. Actual Spellcasting O.C.C.s get much more. A Line Walker will have anywhere from 40-100 PPE, and a Mystic only slightly less. You can also drain them from other stuff if need be, however.

Level One:
* Typically 1-4 PPE in cost.

"Blinding Flash" Dazzle Visuals (15ft. Burst) (2.5 pp/rank)
"Cloud of Smoke" Concealment (Visuals) (Attack, Ranged) (4 pp/rank)
"Death Trance" Morph 1 (Dead Body) (Immobile) (3 points)
"Globe of Daylight" Environment (Light) (2 pp/rank)
"See Aura" Senses 11 (Detect Fighting Capability- Analytical & Ranged, Detect Magic- Ranged, Detect Psionics- Ranged & Acute, Detect Possession- Ranged) (11 points)
"See the Invisible" Senses 4 (Vision Counters Concealment) (4 points)
"Sense Evil" Senses 2 (Evil Awareness- Ranged) (2 points)
"Sense Magic" Senses 3 (Magical Awareness- Ranged, Acute) (3 points)
"Thunderclap" Affliction (Fort; Dazed/Stunned) (Burst, Limited Degree) (1 pp/rank)

Level Two:
* Typically 5-6 PPE in cost.

"Befuddle" Affliction (Will; Dazed & Vulnerable/Stunned & Defenseless) (Ranged, Extra Condition, Limited Degree) (2 pp/rank)
"Chameleon" Concealment 2 (Visuals) (Affects Others, Blending) (4 points)
"Climb" Wall-Crawling 1 (2 points)
"Concealment" Concealment 2 (Visuals) (Affects Others, Ranged, Objects Only) (3 pp/rank)
"Detect Concealment" Senses 4 (Vision Counters Concealment) (4 points)
"Extinguish Fire" Nullify Fire (2 pp/rank)
"Fear" Affliction (Will; Dazed/Compelled/Controlled) (Ranged, Fear Only) (2 pp/rank)
"Heavy Breathing" Illusion (Hearing) & Affliction (Will; Dazed/Defenseless) (Ranged, Limited Degree) (1 & 1 pp/ranks)
"Levitation" Flight 1 & Move Object 2 (6 points)
"Mystic Alarm" Senses 1 (Awareness of Someone Touching or Entering Something (1 point per item/place)
"Turn Dead" Mind Control (Burst, Ranged Only, Limited to Animated Undead) (2 pp/rank)

Level Three:
* Typically 5-10 PPE in cost.

"Armor of Ithan" Protection (Impervious) & Immunity 20 (Magic, Fire, Lightning) (Half-Effect) (1-2 pp/rank +10)
"Breathe Without Air" Immunity 2 (Suffocation) (Affects Others) (4 points)
"Energy Bolt" Blast (typically only to +6) (2 pp/rank)
"Fingers of the Wind" Features 1 (Creates Wind) (1 point)
"Float in Air" Safe Fall & Move Object 2 (4 points)
"Fuel Flame" Features 2: Doubles Existing Fire (2 points)
"Ignite Flame" Features 2: Ignites Anything (2 points)
"Impervious to Fire" Immunity 5 (Fire) (5 points)
"Impervious to Poison" Immunity 1 (Poison) (Affects Others, Ranged) (3 points)
"Invisibility: Simple" Concealment 2 (Vision) (4 points)
"Negate Poison" Transform (Poison to Inert) (2 pp/rank)
"Paralysis: Lesser" Affliction (Fort; Impaired/Disabled/Paralyzed) (Ranged, One Extremity Only) (1 pp/rank)
"Resist Fire" Immunity 6 (Heat, Fire Damage) (Affects Others, Ranged) (18 points)
"Telekinesis" Move Object 1, FIGHTING +2, Dodge +2 (8 points)

Level Four:
* Typically 7-30 PPE in cost.

"Astral Projection" Remote Sensing (All Sense) (Flaws: Visible to Invisible & Astral Beings) (4 pp/rank)
"Blind" Dazzle Visuals (Touch Range, Reach 2) (1 pp/rank +2)
"Carpet of Adhesion" Move Object (10ft. Wide x 30ft. Long Line +2, Limited to Sticking To The Ground) (2 pp/rank)
"Charismatic Aura" Attractive 2, PRESENCE Boost (Affects Others) (3 pp/rank +4)
"Cure Minor Disorders" Healing (Limited to Minor Ailments) (1 pp/rank)
"Energy Field" Force Field 6 (Affects Others) (12 points)
"Fool's Gold" Morph 1 (Gold) (Affects Others, Sustained) (8 points)
"Fire Bolt" Blast (2 pp/rank)
"Ley Line Transmission" Communication (Mental) (Limited to Along Ley Lines) (4 pp/rank)
"Magic Net" Snare (3 pp/rank)
"Multiple Image" Illusion (Visual) (Limited to 2 Images of Caster), Parry & Dodge +2, +1 Fighting & Ranged Attack (1 pp/rank +7)
"Repel Animals" Affliction (Will; Entranced/Compelled/Controlled) (Burst, Cumulative, Limited to Animals, Limited to Leaving Area) (1 pp/rank)
"Seal" Transform (Entrance to Unopenable Entrance, Continuous) (5 pp/rank)
"Shadow Meld" Concealment 4 (Vision) (Requires Shadows) (4 points)
"Swim as a Fish" Adaptation (Aquatic), Swimming (1 pp/rank +2)
"Trance" Affliction (Will; Entranced/Compelled/Transformed to Mindless Trancelike State) (Reach 2) (1 pp/rank +2)

Level Five:
* Typically 8-12 PPE in cost.

"Calling" Communication (Mental) (4 pp/rank)
"Circle of Flame" Damage (Burst) (2 pp/rank) (never over 6 ranks)
"Domination" Mind Control (Limited to Half-Skilled) (3 pp/rank)
"Energy Disruption" Affliction (Tech Skill of Creator; Dazed & Impaired/Stunned & Disabled/Incapacitated) (Ranged, Extra Condition, Cumulative) (Limited to Tech) (3 pp/rank)
"Escape" Sleight of Hand Boost (1 pp/2 ranks)
"Eyes of Thoth" Comprehend 1 (Speak Languages) (Affects Others) (4 points)
"Fly" Flight (Requires Object) (1 pp/rank)
"Heal Wounds" Healing (2 pp/rank)
"Horrific Illusion" Illusion (Visuals) (2 pp/rank)
"Sleep" Sleep (Requires Liquid, Liquid Must Be Drunk) (1 pp/2 ranks)
"Superhuman Strength" Strength Boost (2 pp/rank)
"Superhuman Speed" Speed Boost (1 pp/rank)
"Swim as a Fish (Superior)" Adaptation (Aquatic), Swimming (1 pp/rank +2)

Level Six:
* Typically 10-20 PPE in cost.

"Apparition" Illusion (Visuals) & Affliction (Will; Dazed/Stunned/Incapacitated) (2 pp/rank & 2pp/rank)
"Call Lightning" Damage (Ranged 2, Line) (2 pp/rank +2)
"Compulsion" Mind Control (Limited to One Order, Subtle 2) (3 pp/rank +2)
"Cure Illness" Healing (Limited to Diseases) (1 pp/rank)
"Fire Ball" Blast (2 pp/rank)
"Impervious To Energy" Immunity 20 (Energy Damage) (20)
"Magic Pigeon" Summon Messenger Pigeon 1 (2)
"Mask of Deceit" Morph 2 (Limited to Face) (8 points)
"Memory Bank" Eidetic Memory (Source- Other Person, Must Be Touched Again, Subtle) (1 point)
"Reduce Self" Shrinking (3 pp/rank)
"Teleport (Lesser)" Teleport (Easy) (3 pp/rank)
"Time Slip" Speed & Quickness (1 pp/rank & 1pp/rank)
"Tongues" Comprehend 3 (All Languages) (Affects Others) (9 points)
"Words of Truth" Mind Control (Touch Range, Limited to Telling Truth) (1 pp/rank)

Level Seven:
* Typically 20-25 PPE in cost.

"Constrain Being" Mind Control (Flaws: Ranged, Limited to Simple Commands, Limited to When Not Being Struck) (1 pp/rank)
"Agony" Affliction (Fort; Dazed & Impaired/Stunned & Disabled/Incapacitated) (Feats: Reach +xx) (Extra Condition) (2 pp/rank + Reach Ranks)
"Animate & Control Dead" Summon (Horde, 2 Minions +1 Per Level, Active) (6 pp/rank +Extra Minions)
"Dispel Magical Barriers" Nullify Magic Barriers (1 pp/rank)
"Fly as the Eagle" Flight 6 (Affects Others) (3 pp/rank)
"Globe of Silence" Concealment (Sound) (Burst, Attack, Ranged) (5 pp/rank)
"Invisibility (Superior)" Concealment (All Senses) 5 (10 points)
"Invulnerability" Immunity 6 (Poison, Fire Damage) (Affects Others), Protection (to +7) (Affects Others) (12 points + 2 pp/rank)
"Life Drain" Weaken Toughness (Reach 5) & Affliction (Fort; Impaired/Disabled) (Limited Degree, Reach 5) (1 pp/rank + 1 pp/2 ranks + 10)
"Metamorphosis (Animal)" Morph 2 (Animals) (Affects Others) & Variable (Animal Powers) (Affects Others) (12 points + 8 pp/rank)
"Purification" Transform Impure Foods to Pure Foods (2 pp/rank)
"Second Sight" Remote Sensing (Vision & Hearing) (Must Know Person, Limited to 30 Second Castings) (1 pp/rank)
"Wind Rush" Move Object (Touch Range, Limited to Away, Cone Area) (1pp/2 ranks)

Level Eight:
* Typically 25-50 PPE in cost.

"Commune With Spirits" Comprehend 2 (Spirits) (4 points)
"Exorcism" Nullify Possession (Reach) (1 pp/rank +Reach Ranks)
"Eyes of the Wolf" Senses 11 (Low-Light Vision, Counters Concealment, Acute Plant Detection, Acute Track Detection, Tracking, Poison Awareness) (Affects Others) (22 points)
"Hallucination" Illusion (Mental) (2 pp/rank)
"Locate" Senses 12 (Mental Senses- Accurate, Acute & Exended 5, Direction Sense, Distance Sense, Tracking 2) (12 points)
"Luck Curse" Affliction (Will; Impaired/Disabled) (Limited Degree) & Weaken Toughness (1pp/2 ranks & 1 pp/rank)
"Metamorphosis (Human)" Morph 2 (Humans) (10 points)
"Minor Curse" Affliction (Fort; Dazed/Stunned/Incapacitated) (1 pp/rank)
"Negate Magic" Nullify Magic (Ranged, Broad, Simultaneous) (4 pp/rank)
"Oracle" Senses 4 (Precognition) (4 points)
"Sickness" Affliction (Fort; Dazed/Stunned/Incapacitated) (Insidious, Subtle 2) (2 pp/rank +2)
"Spoil" Transform Pure Foods to Impure Foods (2 pp/rank)
"Stone to Flesh" Affliction (Fort; Vulnerable & Impaired/Defenseless & Disabled/Transformed & Unaware) (Extra Condition) & Nullify Petrification (2 pp/rank & 1 pp/rank)
"Wisps of Confusion" Affliction (Fort; Impaired/Disabled) (Limited Degree, Cumulative) (1 pp/rank)

Level Nine:
* Typically 40-60 PPE in cost.

"Curse (Phobia)" Mind Control (Limited to Fear, Limited to of One Thing, Touch Range, Progressive +2) (2 pp/rank)
"Familiar Link" Senses (Communication Link), Communication (Mental- One Being Only -2) (2 pp/rank +1)
"Metamorphosis (Insect)" Morph 2 (Insects) (Affects Others) & Variable (Insect Powers) (Affects Others) (8 pp/rank +12)
"Mute" Affliction (Fort; Impaired/Disabled/Incapacitated) (Limited to Voice) (1 pp/rank)
"Protection Circle (Simple)" Affliction (Entranced/Compelled/Controlled) (Burst, Continuous, Limited to Staying Away) (2 pp/rank)
"Summon & Control Canines" Summon (Active, Controlled, Horde, 1-4 Minions- Uncontrolled, Variable 1- Canines) (8 pp/rank)
"Speed of the Snail" Affliction (Fort; Dazed & Impaired/Disabled & Defenseless) (Cumulative, Extra Condition, Limited Degree) (2 pp/rank)
"Transferal" Features 1: Transfers Mystic Essence to Another For Safekeeping (1 point)
"Water Into Wine" Transform (2 pp/rank)

Level Ten:
* Typically 65-140 PPE in cost.

"Banishment" Mind Control (Ranged, Limited to Leaving Area, Limited to Supernatural, Progressive +2) (3 pp/rank)
"Control/Enslave Entity" Mind Control (Limited to Summoned Entities, Continuous +3) (Quirk: Ends After 2 days/"Level") (6 pp/rank -1)
"Metamorphosis (Superior)" Morph 5 (Any Form) (20 points)
"Mystic Portal" Movement (Permeate) & Teleport (Easy, Accurate, Portal +2, Extended +2) (8 pp/rank +2)
"Summon & Control Rodents" Summon Swarm (Active, Continuous +3) (6 pp/rank)
"Summon Shadow Beast" Summon (Heroic, Controlled) (5 pp/rank)
"Wards" Various Powers (Damage, Fear, Alarm, Paralysis, Sleep, Pain, Banishment) (Triggered- Being Touched, Affects Others Only) (1-2 pp/rank +1)

Level Eleven:
* Typically 100-160 PPE in cost.

"Anti-Magic Cloud" Nullify Magic (Ranged, Cloud Area, Sustained, Broad, Simultaneous) (6 pp/rank + Area Ranks)
"Create Mummy" Summon (Controlled, Heroic, Continuous, Requires Ritual) (7pp/rank)
"Magic Scroll" Creates Scroll That Can Cast A Spell: Variable (Requires Paper, Requires Ritual, Subtle to Recordings) (5 points +1)
"Remove Curse" Nullify Curse (1 pp/rank)
"Summon & Control Animals" Summon (Controlled, Heroic, Continuous, Variable 2) (8 pp/rank)
"Summon Fog" Environment (Visibility 2, Impede Movement 2) (4 pp/rank)

Level Twelve:
* Typically 210-500 PPE in cost.

"Amulet" Creates Amulets For Various Purposes (Seeing Invisible, Protection Against Sickness/Insanity) (Artificer) (1 point)
"Calm Storms" Nullify Environmental Effects (2 pp/rank)
"Create Zombie" Summon Zombie (Immortal Zombie w/ Immunity to All Damage Save Fire, Electricity & Magic) (Continuous, Controlled) (4 pp/rank)
"Metamorphosis (Mist)" Insubstantial 3 & Flight 1 (Affects Others) (21 points)
"Summon & Control Entity" Summon (Heroic, Controlled, Continuous) (note: Stays in World After Duration; May Not Be Friendly) (6 pp/rank)
"Summon & Control Rain" Environment (Visiblity) (1 pp/rank)
"Time Hole" Dimensional Travel 1 (Dimension Where Time Doesn't Pass Outside) (2 points)

Level Thirteen:
* Typically 300-500 PPE in cost.

"Create Golem (Stone or Iron)" Summon Golem (Controlled, Heroic, Continuous, Requires Golem & Ritual) (6 pp/rank)
"Protection Circle (Superior)" Affliction (Entranced/Compelled/Controlled) (Burst, Continuous, Limited to Staying Away) & +4 Protection & Will Saves vs. Magic & Psionics (Affects Others, Burst, Selective) (3 pp/rank + 28)
"Summon & Control Storm" Environment (Impede Movement 2, Visibility) (Sustained) (5 pp/rank)
"Summon Lesser Being" Summon (Controlled, Heroic, Continuous, Requires Ritual) (7pp/rank)
"Sanctum" Concealment 2 (Magical Detection) (Burst, Continuous) (4 pp/rank)
"Talisman" Artificer Advantage (1 point)

Level Fourteen:
* Typically 200-750 PPE in cost.

"Close Rift" Affliction (Rift's Power; Impaired/Disabled/Powerless) (Ranged, Continuous) (Side-Effect- Loses Some PPE Permanently -2) (5 pp/rank -2)
"Id Barrier" Affliction (Impaired/Disabled/Controlled) (Final Condition Limited to Staying Away, Burst, Ranged, Sustained) (4 pp/rank + 0.5 pp/rank)
"Impenetrable Wall of Force" Create (Sustained, Impervious) (3 pp/rank)
"Restoration" Healing (Restorative, Regrows Limbs) (3 pp/rank +1)

Level Fifteen:
* Typically 600-2,000 PPE in cost (!!!).

"Dimensional Portal" Dimensional Travel 2 (Portal) (8 points)
"Teleport: Superior" Teleport (Increased Mass 5, Accurate, Easy, Extended, Only Places They've Seen) (5 pp/rank +5)
"Transformation (Ritual)" Affliction (Transformed to Monster) (Continuous, Limited to Maximum, Fades After A Few Days -2) (3 pp/rank -2)

PSIONICS:
* Many, many characters in the game can use Psionics. You actually randomly roll it up with human characters to start, though some classes don't have access to them. You can even have Psionics AND Magic! Psionics aren't overly great for most, though are about as versatile as Magic in some regards. There are three minor schools (Healing, Sensitive, Physical), and "Super Psionics", which is beefed-up way beyond the others. Some schools share powers (Mind Block, for example), while Super-Psionics upgrades some regular ones.

Some powers are Limited Senses, Immunities, Afflictions, and more. Healing shows up a lot, to the point of redundancy (in M&M, anyways).

The most dangerous power is obviously "Psi-Sword", which lets you do 4D6 Damage at Level 3, plus 2D6 at certain increments- though it's rare to hit Level 15, a topped-out Mind Melter will do 14D6 Mega-Damage with his blade!

SENSITIVE:
"Astral Projection" Remote Sensing (Vision) (Physical Body is Defenseless) (1 pp/rank)
"Clairvoyance" Precognition (4 points)
"Empathy" Mind Reading (Limited to Emotions) (1 pp/rank)
"Mind Block" Immunity 20 (Mental Powers) (Flaws: Fades) (10 points)
"Object Read" Postcognition (Limited to Objects) (2 points)
"Presence Sense" Senses (Supernatural Creature Awareness- Radius, Ranged) (2 points +Range)
"See Aura" Senses (Life Detection- Acute, Analytical, Magic Detection, Psychic Detection, Possession Awareness) & Senses (Mutant/Non-Human/Illness Detection- Uncontrolled) (8 points)
"See the Invisible" Vision Counters Concealment (2)
"Sense Evil" Evil Detection- Ranged (2 points +Range)
"Sense Magic" Magic Detection (Radius, Ranged) (3 points +Range)
"Sixth Sense" Danger Sense & Uncanny Dodge (2 points)
"Speed Reading" Quickness (Limited to Reading) (1 pp/2 ranks)
"Telepathy" Mind-Reading Linked to Communication (Mental) (Limited to Brief Messages) (2 pp/rank + 3 points)
"Total Recall" Eidetic Memory (1 point)

HEALER:
"Bio-Regeneration" Healing (Energizing) (3 pp/rank)
"Deaden Pain" Immunity 2 (Pain) (2 points)
"Exorcism" Nullify Possession (Reach) (1 pp/rank +Reach)
"Healing Touch/Psychic Surgery" Healing (2 pp/rank)
"Increased Healing" Regeneration (Affects Others Only) (1 pp/2 ranks)
"Induce Sleep" Sleep (2 pp/rank)
"Psychic Purification" Nullify Drugs (1 pp/rank)
"Resist Fatigue" Immunity 2 (Fatigue) (2 points)
"Detect Psionics" Senses (Psionic Awareness- Ranged) (2 points + Range)

PHYSICAL:
"Alter Aura" Concealment (Auras) (2 points)
"Death Trance" Trance (1 point)
"Ectoplasm" Move Object (Subtle 2) (2 pp/rank +2)
"Impervious to Cold" Immunity (Cold) (1 point)
"Impervious to Fire" Immunity (Fire Effects) (10 points)
"Impervious to Poison/Toxin" Immunity (Poison) (1 point)
"Levitation" Move Object (Low Ceiling) (1 pp/rank)
"Mind Block" Immunity 20 (Mental Powers) (Flaws: Fades) (10 points)
"Nightvision" Low-Light Vision (1 point)
"Resist Fatigue" Immunity 2 (Fatigue) (2 points)
"Resist Hunger" Immunity 1 (Starvation) (1 point)
"Resist Thirst" Immunity 1 (Thirst) (1 point)
"Summon Inner Strength" Stamina +1 & Great Endurance (3 points)
"Telekinesis" Move Object (2 pp/rank)

SUPER PSIONICS:
"Bio-Manipulation (The Evil Eye)"
"Pain" Affliction (Fort; Impaired & Daze/Disabled & Stunned/Incapacitated) (Ranged, Cumulative, Extra Condition) (4 pp/rank +6 AEs)
  • AE: "Blindness" Affliction (Fort; Impaired/Disabled/Unaware) (Ranged, Cumulative, Sight Only)
  • AE: "Deafness" Affliction (Fort; Impaired/Disabled/Unaware) (Ranged, Cumulative, Hearing Only)
  • AE: "Mute" Affliction (Fort; Impaired/Disabled/Incapacitated) (Ranged, Cumulative, Speech Only)
  • AE: "Paralysis" Affliction (Fort; Impaired & Dazed/Disabled & Stunned/Paralyzed) (Ranged, Cumulative, Extra Condition)
  • AE: "Stun" Affliction (Fort; Dazed/Stunned/Incapacitated) (Ranged, Cumulative)
  • AE: "Tissue Manipulation" Affliction (Fort; Impaired/Disabled) (Ranged, Cumulative, Limited Degree)
"Bio-Regeneration (Super)" Healing (Energizing) (3 pp/rank)
"Electrokinesis" Immunity (Electrical Damage), Damage, Affliction (Tech Skill of Creator; Entranced/Compelled/Controlled) (Machines Only, Cumulative, Ranged) (2 pp/rank + 1 AE + 5 points)
"Empathic Transmission" Mind Control (Limited to Emotions) (3 pp/rank)
"Group Mind Block" Immunity 20 (Mental Powers) (Affects Others, 120ft. Burst +3) (Flaws: Fades) (40 points)
"Hydrokinesis" Impurity Awarness, Features 1 (Boil Water), Move Object (Limited to Water), Blast (Requires Water) (1 pp/rank + 1 AE + 2 points)
"Hypnotic Suggestion" Mind Control (Limited to Simple Suggestions & Calming) (3 pp/rank)
"Mentally Possess Others" Mind Control (Physical Body is Defenseless) (3 pp/rank)
"Mind Block Auto-Defense" Psionic Probe/Attack Awareness (2 permanent points; Automatic)
"Mind Bolt" Blast (up to 8) (2 pp/rank)
"Mind Bond" Mind-Reading (Victim Reads User's Mind As Well) & Variable (Skills of Victim) (Both Wear Off After a Month -1) (1 pp/rank & 6 pp/rank -2)
"Mind Wipe" Affliction (Will; Dazed/Compelled/Transformed Memories) (Subtle 2) (Progressive +2, Cumulative) (4 pp/rank)
"P.P.E. Shield" Immunity 5 (Mental Drains) (5 points)
"Psi-Shield" Enhanced Parry (1 pp/rank)
"Psi-Sword" Damage 11 (Penetrating) (12 points + Penetrating) (Increases w/ Experience to +13 Damage)
"Pyrokinesis" Immunity (Fire, Limited to Half), Fire Awareness- Ranged, Features 1: Sets Things Alight, Growth (Limited to Flames), Nullify Flames, Fire Blast (2 pp/rank +2 AEs + 7 points)
"Telekinesis (Super)" Move Object (2 pp/rank)
"Telekinetic Force Field" Force Field (Impervious) (1 pp/rank + Impervious)
"Telemechanics" Technology Skill (Requires Item), Comprehend 2 (Machines) (1 pp/3 ranks + 4 points)
Last edited by Jabroniville on Sun May 27, 2018 9:57 am, edited 2 times in total.
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Re: Jab's Rifts Builds

Post by Batgirl III »

Image

Ley Lines are like rivers of magical energy, called Potential Psychic Energy or P.P.E. in RIFTS’ love of acronyms. Some are mere trickles that you need to be magically or psychically sensitive to detect, others are much stronger and might give off a glow that can be seen with the naked eye, and some are like the equivalent of the mighty Mississippi and can be seen from orbit.

Points where two or more Ley Lines meet actually increased their P.P.E. more than just the sum of their normal “flow,” and it’s possible to build things like pyramids or stone circles that can amplify this even more. Hence places like Stonehenge or the Great Pyramids being important ritual sites.

Lots of Ley Lines intersecting in close proximity to each other can amplify this exponentially. Hence places like the Bermuda Triangle being especially dangerous...

Oh, and of course, Ley Lines are affected by things like planetary alignments, lunar phases, eclipses, and all that other “The Stars Are Right!” mystic mumbo-jumbo. So, y’know, there’s a reason Conan needs to race to stop the Evil Preist from working his magic during the full moon.

A living, sentient being’s Potential Psychic Energy doubles at the moment of death; this is why “psychic vampires” like Psi-Stalkers usually kill their prey even though they don’t require food in the traditional sense.

Sapient brings usually have much higher P.P.E. than mere animals, which is why human sacrifice is so useful for evil magicians.

A human sacrifice at a Ley Line Nexus that’s been built up as a sacred site during a planetary alignment? P.P.E. Bonanza!

And that, boys and ghouls, is why the world burned.

As Explained in the Chaos Earth supplement-slash-prequel game, two South American nations decided to resolve their brush war by launching nukes at each other at midnight. On the winter solstice. During a planetary alignment. This led to a chain reaction of psychic energy (which you’ll remember doubles every time someone dies) flowing into local Ley Lines, which ran through old Incan and Mayan sacred sites. And the Nazca Lines. And the Amazon Rain Forest. The overflow of which spread out to Ley Lines around the world, causing earthquakes and volcanic eruptions that killed even more people, which released more P.P.E... and so on and so forth.

People even more nerdy about RIFTS than me and Jab have actually tallied up the population figures given in various books put the human population of Rifts Earth (circa 109 P.A.) to be about 350 million people, give or take. That’s roughly the population of the United States, today, but spread out over the entire planet.

But most of Rifts Earth is so dangerous that the overcrowded ‘Burbs surrounding the Coalition’s or N.G.R.’s arcology cities is considered the best place to live by most.

RIFTS is surprisingly internally consistent, if you can slog your way through the archaic and anarchic way the information is presented (and don’t get too caught up by the nine-foot tall demon-possessed cyborg with the chainsaw swords for an arms.)
Last edited by Batgirl III on Thu May 24, 2018 8:22 am, edited 1 time in total.
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The Arts

Post by Jabroniville »

THE ARTISTS:
The art is hit or miss in the early games, but gets REALLY good later on, to the point where Rifts gained a rep for having EXCEPTIONALLY good art. Generally speaking, these are the main artists and their traits...

Wayne Breaux- Draws very blocky, boring-looking robots. His suits and vehicles are very blocky, with somewhat dull shading. His art becomes less and less common with time.

Kevin Long- Weak at people, VERY good at some suits and vehicles. His Cyborg and Glitter Boy still hold up today, but his Burster is embarassingly bad. He drew the first, iconic Juicers with their distinctive harnesses and mohawks.He also can't draw Dog Boys well, making them look rather silly. When colored, a lot of his stuff looks fantastic, and remains iconic.

Vince Martin- Kind of takes hold of things in the mid-'90s, and runs away with his designs. Tends to do very organic-looking armor, with a lot of swooping lines, rounded edges, and tons of ovals and other shapes all over them. Emblematic of this is his total redesign of the Coalition States armor from their blockier, Long-drawn skull-motifs with guys wearing black faceplates and rounded "ribcage" armor. He did all-new SAMAS, Skelebots, two failed Skelebots, THREE suits of rounded-edged Power Armor, and more. His stuff is all over Rifts Japan (lots o' rounded Borgs) and Rifts Underseas (CETACEANS in power armor!). Even his Cosmo-Knights remain distinctive.

Ramon Perez- Draws a lot of people in scratchy-looking armor that's somewhat rounded-looking, but with a lot of rivets and stuff. His people always look "rough" and like you'd imagine Post-Apocalyptic Mercenaries would look. He draws the distinctive New West stuff, and drew what I think is the most iconic Burster (a nasty-looking bald dude setting off a giant fire).

Chuck Walton- Draws the most intricately-detailed robots and sinuous creatures in the line. FANTASTICALLY-rendered stuff, absolutely making the robots look better than anyone else's. The ludicrous detail almost makes them un-drawable to anyone else. The creators used him so much in more-recent books Northern Gun 1 and Rifts Lemuria that is basically comes off as Chuck Walton's Art: The Book, with endless ultra-similar builds getting attached to whatever he happened to come up with. Basically, page after page of "Sketchpad Characters".
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Re: Jab's Rifts Builds

Post by Jabroniville »

Oh, I forgot about the "South America" origin story- thanks Batgirl!

There's a richness to the setting I really enjoy. Their stuff about "Psionic Energy Doubling at Death" is still something I use to this day in settings, justifying "Ritual Slaughter" for Evil Wizard-types.

Kind of makes up for all the back-tracking you have to do to find anything useful in the rules.
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Re: Jab's Rifts Builds

Post by Batgirl III »

I own a score or more of RIFTS books. It’s a great setting, it’s just a terrible game, mechanically, and absolutely abysmal in presentation... But holy hell is it rich with ideas.

“The greatest RPG no one actually plays!” did not become its memetic tagline by accident.
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Re: Jab's Rifts Builds

Post by Woodclaw »

My brain is physically in pain.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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Rifts Books

Post by Jabroniville »

THE BOOKS:
-Rifts actually releases books fairly frequently, though peaked in the mid-1990s, it seems. There are multiple tiers of books, though most are "World Books", detailing some part of their world. Many are the brainchild of just one writer and his concept, while others appear to just be a series of "Sketchpad Characters" from one particular artist or two (such as Chuck Walton on Northern Gun 1 and Rifts Lemuria).

There's obviously the Main Rulebook.

World Books:
* Detail the greater world of Rifts Earth.

1) Vampire Kingdoms (Vampires ruling Mexico)
2) Atlantis (the major Spaceport of Atlantis, with the setting's Big Bads, The Splugorth)
3) England (the generic Druids & woad-powered whatevers)
4) Africa (most famously details the Four Horsemen- major villains in the setting)
5) Triax and the NGR (a lot of tech, detailing the most powerful human kingdom, way over in Germany)
6) South America
7) Underseas (Dolphins & Killer Whales in Power Armor. That's all you need to know)
8) Japan (the most gloriously-nerdy book ever written. Magnificently over-the-top nonsense like Ninja Scorpion Cyborgs, Ninja Juicers, Dragon Borgs and everything else under the sun)
9) South America Two (the first "Sequel" book, detailing extra stuff that didn't fit into the first one)
10) Juicer Uprising (the most "small-scale" book, and also the first devoted entirely to one particular O.C.C. Creates a dozen new Juicers and provides a "Campaign Module" of sorts, via an uprising of Juicers against Coalition control in an isolated town)
11) Coalition War Campaign (Power Creep sets in, leading to a whole redesign of CS gear and numerous other options)
12) Psyscape
13) Lone Star
14) New West (details the West, which consists of cowboy throwbacks, but with cyborgs and MDC gear)
15) Spirit West (splitting off from New West, it features shamans and magic stuff)
16) Federation of Magic ("Oh, you think Mages are underpowered? Here ya go")
17) Warlords of Russia
18) Mystic Russia (the whole "high-tech area; magic area" thing personified with this and the American West)
19) Australia
20) Canada
21) Splynn Dimensional Market
22) Free Quebec (detailing the Coalition's ally/rival)
23) The Xiticix Invasion (a whole book around the boring "Invader Race")
24) China One
25) China Two
26) Dinosaur Swamp (MDC Dinosaurs in one particular area)
27) Adventuers in Dinosaur Swamp (MORE DINOS, plus some play modules or something)
28) Arzno
29) Madhaven
30) D-Bees of North America (more or less a list of aliens)
31) Triax Two (a sequel, with new Power Creep)
32) Lemuria (Undersea Monsters)
33) Northern Gun 1 (Gear & Town Details)
34) Northern Gun 2 (MORE GEAR)
25) Megaverse in Flames

Dimension Books:
* Detail what outer space looks like. Generally has little to do with Earth, which is more or less a dimensional 'port many are interested in.

1) Wormwood
2) Phase World (the SUPER-space setting, containing the infamous Cosmo-Knights)
3) Phase World Sourcebook
4) Skraypers (Super-Heroes in SPACE!)
5) Anvil Galaxy
6) Three Galaxies
7) Megaverse Builder
8) Naruni Wave One
9) ... heh. This one apparently turned into Vaporware :). The creator made a lot of posts going all "this is NOT dead", then announced he'd left Palladium for another company.
10) Hades (hellish creatures)
11) Dyval: Hell Unleashed (more of the same)
12) Dimensional Outbreak
13) Fleets of the Three Galaxies
14) Thundercloud Galaxy
15) Secrets of the Atlanteans

There's a pile off additional sourcebooks as well: Stuff for the Mechanoids, Mindwerks, Mercenaries, Coalition Navy, Shemarrion Nation (android warrior women), Bioinics Sourcebook, Chi-Town 'Burbs, Tolkeen Crisis and a bunch of Adventure Sourcebooks.

A big run they did in the late '90s was Coalition Wars, detailing the huge battle between technology and magic, as the Coalition States invaded The Federation of Magic. It was a big six-parter, featuring the CS's attack, the vicious and evil counter-attack (that disgusted most of humanity so much they ALLIED with the CS!), a separate thing detailing the Cyber-Knights on their own, and ending with the Coalition destroying the city of Tolkeen and the aftermath of such.

Also Rifts/Phase World Sourcebook: Heroes of the Megaverse
Jabroniville
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Re: Jab's Rifts Builds

Post by Jabroniville »

Woodclaw wrote: Thu May 24, 2018 8:39 am My brain is physically in pain.
EMBRACE THE LUNACY OF THE SETTING, WOODCLAW!! You know you want to!!
Jabroniville
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Re: Jab's Rifts Builds

Post by Jabroniville »

MY OWN RIFTS CHARACTERS:
RAEGON (Great Horned Dragon Hatchling): Luckily, I rolled a "4" for his MDC, giving him 450, versus a low roll, which gives 150. We only played in one or two games before another player (a guy familiar with the game, playing a giant wizard named "Arkhal") no-showed, and we kinda just never tried again. I was mostly stunned by how little 2D6 Mega-Damage really is for a Hatchling's attacks. It really doesn't put a dent in much. But the idea of playing a Dragon appealed to me so much I have a Dragon named "Raegon" appear as a Naive Powerhouse is most of my settings since then.

Image

HOLY SHIT I FOUND THE PIC.

SOME CHICK (Splugorth Juicer "Maxi-Killer"): From the same GM as the first game (my friend Paul, who introduced me to Rifts, and therefore RPGs in general). This was for an online e-mail RPG. We were a team of rand-os working for a guy, and my character was an ally of the villains of the setting, explained as having been lost from her masters, and teaming with the party just for survival and convenience. Most of her interactions with the other characters involved her bragging about how awesome the Splugorth were, and how screwed the others would be if they ever encountered them. I desperately hope that didn't come off as annoying to others as I fear it did now.

Sadly, in a moment of low creativity, I more or less copied the appearance of the character in the Juicer Uprising book exactly, right down to the hair. The game eventually faded away- all I remember is the leaving of a few party members, one anti-Splugorth member of the team setting me down and giving me "the talk" about how she hoped I would some day break away from them, and me losing a fight to a Dragon Juicer in a gladatorial arena via a live "chat room" format with Paul, who was scolded by the other players for nearly killing me (dropping to 0 MDC means death; we kind of wrote around it to say I was KO'd).

Oddly enough, one of the players liked our campaign enough to draw our party- that image actually appeared as a Sig Pic on the Palladium Official Forums as recently as half a decade ago. I remember little except my character being on it, plus a Lizard Wizard or something. I dunno if you can still find it there.

ASSORTED MERCS: Eventually, my friend Jordan and I made our own campaign, where he played mercenaries in "Random Task, Inc." (Austin Powers had just come out, okay?). We were a pair of Juicer best friends, and I created two additional characters. One was a Headhunter named Shrapnel who used a Vibro-Blade on a pike, while another was Hal Hamster, named for my "Video Game"-style creation (a scowling hamster-man with a rip-off of Earthworm Jim's gun). He was meant to be more "Howard the Duck" than "Stupid comedy", but the inclusion of a HAMAS suit of Flying Armor probably pushed it over the line. We played a couple games before figuring that combat was boring and just decided to "play out" the fights.

To indicate how dumb my friends were, the campaign ended when another friend joined briefly, and they wanted me to play on a Wednesday. As that was the day TSN aired WCW Monday Nitro in the afternoon, I declined until it was over. This pissed off my friends, who then decided to kill off all my characters. I got a phone call indicating nothing more than "Hal... Is... DEAD!" and a hang-up before I could respond. Then another phone call about my Juicer dying. They thought Shrapnel was cool enough to live, I guess. As you might imagine, having their characters just decide to kill mine ended the game :).
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catsi563
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Re: Jab's Rifts Builds

Post by catsi563 »

A big run they did in the late '90s was Coalition Wars, detailing the huge battle between technology and magic, as the Coalition States invaded The Federation of Magic. It was a big six-parter, featuring the CS's attack, the vicious and evil counter-attack (that disgusted most of humanity so much they ALLIED with the CS!), a separate thing detailing the Cyber-Knights on their own, and ending with the Coalition destroying the city of Tolkeen and the aftermath of such.

A Quick Correction the Siege of Tolkien series was NOT about the Coalitions war on the Federation of Magic but its war on the Kingdom of Tolkien itself which was the largest Dbee kingdom in the US. Tolkien was based in Upper Minnesota and was allied to Lazlo New Lazlo and a couple of other Dbee kingdoms.

The Federation of magic actually stayed neutral in the war between Tolkien and the Coalition, only sending token troops to aid Tolkien--a long time rival-- and raiding the coalitions borders but not actually taking an active hand or declaring official war so to speak.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Catsi stories
Jabroniville
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Re: Jab's Rifts Builds

Post by Jabroniville »

Oh, weird. I though the magic kingdom WAS Tolkeen. I mean, it's named after JRR Tolkien, and I figured... Magic... Tolkien...

I mean, I've assumed they were one and the same for twenty years :? .
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Woodclaw
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Re: Jab's Rifts Builds

Post by Woodclaw »

Jabroniville wrote: Thu May 24, 2018 9:12 am
Woodclaw wrote: Thu May 24, 2018 8:39 am My brain is physically in pain.
EMBRACE THE LUNACY OF THE SETTING, WOODCLAW!! You know you want to!!
It's not the setting, it's the system.
"You're right. Sorry. Holy shit," I breathed, "heckhounds.”

WareHouse W (main build thread for M&M)
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