Jab put his build of the Cosmo-Knight at PL 13; my build was PL 15.
I went with a much “heavier” armor and higher damage bonus than Jab.
Jab put his build of the Cosmo-Knight at PL 13; my build was PL 15.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
Well... if it was my design, that bayonet would be a grappling hook a la Scorpion.Batgirl III wrote: ↑Thu Apr 15, 2021 2:54 pmHis chainsaw has an attached bayonet. That is so gloriously, idiotically, amazingly, stupidly, wonderfully, unaesthetically, beautifully, nonsensically cool.Jabroniville wrote: ↑Thu Apr 15, 2021 10:52 am
AFTERMATH 'BORG (Cyborg Shocktrooper)
Role: Elite Cyborg Soldier
Like... you can sum up a lot about the design and tone of WH40k by saying “chainsaw swords.” It just encapsulates so much.
But RIFTS® has to dial this up to “11” with chainsaws that have bayonets.
Now THAT would be both functional and frickin awesome.marcoasalazarm wrote: ↑Sun Apr 18, 2021 2:11 amWell... if it was my design, that bayonet would be a grappling hook a la Scorpion.Batgirl III wrote: ↑Thu Apr 15, 2021 2:54 pmHis chainsaw has an attached bayonet. That is so gloriously, idiotically, amazingly, stupidly, wonderfully, unaesthetically, beautifully, nonsensically cool.Jabroniville wrote: ↑Thu Apr 15, 2021 10:52 am
AFTERMATH 'BORG (Cyborg Shocktrooper)
Role: Elite Cyborg Soldier
Like... you can sum up a lot about the design and tone of WH40k by saying “chainsaw swords.” It just encapsulates so much.
But RIFTS® has to dial this up to “11” with chainsaws that have bayonets.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
Yeah I note that a lot with a billion superfluous Blasts on everything (which makes translating builds over super-annoying). I think it's a few factors:Batgirl III wrote: ↑Sun Apr 18, 2021 3:01 am What’s really odd about Palladium’s designs for robots, cyborgs, powered armor, and whatnot is that they almost always have a half-dozen (or more) weapon systems on them... But several will be markedly inferior to others, usually with some sort of in-universe explanation (“This is the primary anti-vehicle gun, this is an anti-infantry backup, this is an anti-aircraft option, etc.”) but the game mechanics give zero reason to ever use the lesser weapons. There’s never much mechanical reason to use anything but the highest Mega-Damage dealing option apart from maybe some of them having limited ammo... But usually you carry enough ammo to lay waste to a small city (or it’s an energy weapon hooked to a fusion reactor with nigh-infinite ammo) so even that’s kind of pointless.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.