JAPANESE DRAGON R.C.C.
Role: Evil Otherworldly Monsters
PL 14 (230)
STRENGTH 12
STAMINA 17
AGILITY 4
FIGHTING 11
DEXTERITY 4
INTELLIGENCE 4
AWARENESS 4
PRESENCE 4
Skills:
Expertise (Survival) 6 (+10)
Expertise (Magic) 5 (+13)
Expertise (Japanese Stuff) 10 (+14)
Expertise (History) 4 (+8)
Intimidation 6 (+14 Size)
Perception 5 (+9)
Treatment 2 (+6)
Advantages:
Artificer, Fast Grab, Power Attack, Ranged Attack 4, Ritualist, Startle, Takedown
Powers:
"Dragon Physiology"
"Actually Kinda Slow" Flight 5 (60 mph) (Flaws: Winged) [5]
"Fueled By Magic" Immunity 8 (Aging, Starvation & Thirst, Cold, Poison, Disease, Possession) [8]
"Invisibility" Concealment 2 (Vision) [4]
"Draconic Senses" Senses 12 (Low-Light Vision, Vision Counters Concealment 4, Ley Line Awareness- Ranged 2, Dragon Awareness- Ranged 2, Tracking) [12]
"Family Matters" Features 1: Insantly Recognize Parents, Children & Siblings on Sight [1]
"Intuitive Magic" Features 1: May Use Any Techno-Wizard Device, Read Magic, etc. [1]
"Draconic Size" Growth 8 (Str & Sta +8, +8 Mass, +4 Intimidation, -4 Dodge/Parry, +1 Speed, -8 Stealth) -- (30 feet) (Feats: Innate) (Extras: Permanent +0) [17]
"Metamorphosis" Morph 3 (Any Living Being) [15]
"Draconic Combat"
"Natural Weapons" Strength-Damage +2 (Feats: Split) (Extras: Penetrating 8) [11]
"Dragon's Scales" Protection 1 (Extras: Impervious 15) [16]
Regeneration 8 [8]
Offense:
Unarmed +9 (+12 Damage, DC 25)
Claws +9 (+14 Damage, DC 29)
Initiative +4
Defenses:
Dodge +8 (DC 18), Parry +9 (DC 19), Toughness +18 (+8 Impervious), Fortitude +17, Will +10
Complications:
Rivalry (Other Dragons)- Dragons have an automatic dislike and distrust of other Dragons.
Prejudice (Creatures of Magic)- Dragons are killed on-sight in Coalition or New German Republic territories, among others.
Vulnerable (Fire, Magic, Rune Weapons, Millennium Tree Weapons, Silver)- Anything made of these does extra damage.
Total: Abilities: 88 / Skills: 38--19 / Advantages: 10 / Powers: 98 / Defenses: 15 (230)
-Dear God, this section is epic. It's quite easily the most half-assed, least thought-out portion of the entire book, which is hilarious because it's got the most powerful things in all of
Rifts Japan, one after the other. NPC Dragons with THOUSANDS of M.D.C., shitloads of Magic Spells (typically knowing ALL the Spells between certain levels) and tons of superfluous abilities... except their bios are contemptuously short, contain almost no useful information, and even THEIR NAMES ARE TRANSLATED INCORRECTLY. Like, who tries that little for something that's clearly supposed to be a big deal in the setting? They even shoved all this crap into the last few pages of the book, as if it was a last-minute decision spurred on by Vince Martin doing some okay-ish, boring drawings of Asian-Style Dragons.
-They leave rules in for Hatchlings... but only their starting M.D.C. It's unexplained what kind of Magic or Psionics they get, because if they get ALL of it, then they're way out of balance with even the Great Horned Dragon Hatchling, who matches their toughness.
-Lazy, lazy work- they're mentioned as flying, yet given no stats for it that I can see. Seriously, this setting is IN GODDAMN LOVE with the Oni, and gives longer bios to the f*cking Kappa and Goblin Spider than they do to any of these Dragons. It's practically like they were disgusted at the idea of doing these, and didn't even put in the effort. Very hilarious.
SHIKOME KIDO-MI DRAGON- PL 14 (236 + Magic & Psionics): FIGHTING +1, Expertise (Martial Arts) 8 (+12), 70% Know All Spells (Level 1-8), All Dimensional Magic, Create Zombie & Mummy, Talisman, Sanctum, Amulet; 29% Know All Temporal Raider Magic, All Spells (Level 1-3) & All Dimensional Magic; 1% Know All Magic Spells (Level 1-5) & Tattoo Magic; Psionics (Clairvoyance, See Aura, Sense Magic, Sixth Sense, Telepathy, Death Trance, Automatic Mind Block Defense, Hypnotic Suggestion) [6 + Magic & Psionics]
-Totally evil beings, said to be beyond allying with others. They are martial arts masters, but cannot use any of the powers themselves (what use something this strong has for any of them is left unsaid)- they just teach them to others, corrupting the beings as they do so.
KUMO-MI CLOUD DRAGON- PL 14 (230 + Magic, Psionics & Martial Arts): 50% Know All Air All Air, Illusion & Dimensional Magic, Tongues, Magic Pigeon, Eyes of Thoth, Sanctum, Dispel Magic, Negate, Anti-Magic Cloud & Both Protection Circles, 50% Know All Air Warlock Spells from another book; Psionics (All Healing Abilities, Telepathy, Empathy, Mind Block); 1 Art of Invisibility & 1 Zenjoriki Power [Magic & Psionics & Martial Arts]
-Some of these are good; others are evil. They lack the Vulnerability to Rune & Millennium Tree weapons, and gain two superfluous Martial Arts powers they'll barely need.
ASAMA-TATSU- PL 14 (241 + Magic & Psionics): Protection +1, Immunity 10 (Fire Effects), 50% are Ley Line Walkers (All Spells from Level 1-7, plus 12 Spells from Level 8-15); 20% are Diabolists (Conversion Book One); 20% are Techno-Wizards (All Spells from Levels 1-5, plus 6 from higher Levels); 10% are Alchemists; Psionics (All Physical Powers, Telepathy, Automatic Mind Block Defense, Pyrokinesis, PPE Shield) [11 + Magic & Psionics]
-It has only vulnerabilities to Cold Damage, being a "Volcano Dragon" (naturally, it's translated incorrectly). The largest of the Dragons, this golden beast can have any kind of personality, and is about a thousand M.D.C. tougher than the others.