ATLANTEAN GEAR:
* Now HERE'S the section where you can make fun of anyone who thinks that CJ Carella alone is responsible for the Power Creep of
Rifts. Watch in awe as World Book TWO introduces a dozen things that completely shatter the game already, all with the "Oh, but you shouldn't HAVE IT..." weak-ass response, as if players wouldn't immediately grab hold of all this junk.
"The Staff of Eylor" (Feats: Restricted to Bonded Slaver 2, Intelligent 2, Recovers Damage, Reappears After 1 Day) (Flaws: Easily Removable) (Quirks: Damage to Staff Hurts User) [42]
"Negate Magic" Nullify Magic 10 (Extras: Ranged, Broad, Simultaneous) (Flaws: Unreliable- 2/day -2) (20) -- (29)
- AE: "Repel Animals" Affliction 10 (Will; Entranced/Compelled/Controlled) (Extras: Area- 30ft. Burst, Cumulative) (Flaws: Unreliable- 2/day -2, Limited to Animals, Limited to Leaving Area) (3)
- AE: "Befuddle" Affliction 8 (Will; Dazed & Vulnerable/Stunned & Defenseless) (Extras: Ranged, Extra Condition) (Flaws: Unreliable- 2/day -2, Limited Degree) (Wears off in 16 Minutes -1) (3)
- AE: "Extinguish Fire" Nullify Fire 8 (Flaws: Unreliable- 2/day -2) (2)
- AE: "Call Lightning" Blast 14 (Feats: Extended Ranged 2) (Flaws: Unreliable- 2/day -2) (9)
- AE: "Energy Disruption" Affliction 10 (Tech Skill of Creator; Dazed & Impaired/Stunned & Disabled/Incapacitated) (Ranged, Extra Condition, Cumulative) (Flaws: Unreliable- 2/day -2, Limited to Tech) (10)
- AE: "Dispel Magical Barriers" Nullify Magic Barriers 10 (Flaws: Unreliable- 2/day -2) (3)
- AE: "Oracle" Senses 4 (Precognition) (Flaws: Unreliable- 2/day -2) (1)
"Chameleon" Concealment 2 (Visuals) (Extras: Affects Others) (Flaws: Unreliable- 2/day -2, Blending) (1)
"Tongues" Comprehend 2 (All Languages) (Extras: Affects Others) (Flaws: Unreliable- 2/day -2) (1)
"Fear" Affliction 10 (Will; Dazed/Compelled/Controlled) (Extras: Area- 30ft. Burst, Ranged, Continuous +3) (Flaws: Unreliable- 2/day -2, Limited to 8 Minutes) (30)
-- (59 points)
"Overlord Power Armor" (Feats: Restricted to Kydians) (Flaws: Removable) [56]
"Negate Poison" Transform 5 (Poison to Inert) (10) -- (12)
[*]AE: "Escape" Enhanced Skills 16: Sleight of Hand (+20) (8)
AE: "Heal Wounds" Healing 5 (10)[/list]
"MDC Armor" Protection 2 (Extras: Impervious) (4)
"Sense Magic" Senses 3 (Magical Awareness- Ranged, Acute) (Flaws: Lasts for 10 Minutes) (Standard Action -2) (1)
"Invisibility: Simple" Concealment 2 (Vision) (Flaws: Limited to 15 Minutes) (Standard Action -2) (1)
"Energy Field" Force Field 1 (Extras: Affects Others 6) (Flaws: Limited to 5 Minutes) (Standard Action -2) (2)
"Shadow Meld" Concealment 6 (Vision, Magic) (Flaws: Limited to 10 Minutes, Requires Shadows) (Standard Action -2) (1)
"Superhuman Speed" Speed +1, FIGHTING +1 (Flaws: Limited to 5 Minutes) (Standard Action -2) (1)
"Swim as a Fish" Movement 1 (Environmental Adaptation- Aquatic), Swimming 2 (Extras: Affects Others) (Quirks: Limited to 1 Hour) (5)
"Impervious To Energy" Immunity 20 (Energy Damage) (Flaws: Limited to 10 Minutes) (Standard Action -2) (8)
"Tongues" Comprehend 3 (All Languages) (Extras: Affects Others) (Flaws: Limited to 5 Minutes) (Standard Action -2) (4)
"Fly as the Eagle" Flight 6 (Extras: Affects Others) (Flaws: Quirks- One Hour Only) (17)
"See the Invisible" Senses 4 (Vision Counters Concealment) (Flaws: Limited to 5 Minutes) (Standard Action -2) (1)
"Breathe Without Air" Immunity 2 (Suffocation) (Extras: Affects Others) (Standard Action -2) (2)
"Charismatic Aura" Attractive 2, Enhanced Presence 3 (Extras: Affects Others) (Quirks: Limited to 30 Minutes -2) (Standard Action -2) (9)
-- (68 points)
"Staff of Power" (Flaws: Easily Removable) [27]
"Anti-Magic Cloud" Nullify Magic 6 (Extras: Ranged, Area- 15ft. Cloud, Sustained, Broad, Simultaneous) (36) -- (43)
- AE: "Call Lightning" Blast 12 (Feats: Extended Range 2) (26)
- AE: "Energy Disruption" Affliction 10 (Tech Skill of Creator; Dazed & Impaired/Stunned & Disabled/Incapacitated) (Ranged, Extra Condition, Cumulative) (Flaws: Unreliable- 2/day -2, Limited to Tech) (10)
- AE: "Heal Wounds" Healing 5 (10)
- AE: "Words of Truth" Mind Control 6 (Touch Range, Limited to Telling Truth) (6)
- AE: "Negate Magic" Nullify Magic 5 (Extras: Ranged, Broad, Simultaneous) (20)
- AE: "Sleep" Sleep 5 (Flaws: Requires Liquid, Liquid Must Be Drunk) (3)
- AE: "Mystic Portal" Movement 1 (Permeate) & Teleport 4 (Extras: Easy, Accurate, Portal +2, Extended +2) (34)
"Shadow Meld" Concealment 6 (Vision, Magic) (Flaws: Limited to 10 Minutes, Requires Shadows) (Standard Action -2) (1)
-- (44 points)
"Psi-Interrogator" (Flaws: Easily Removable) [28]
"Mind Bond" Mind-Reading 8 (Flaws: Touch Range, Victim Reads User's Mind As Well) & Variable 1 (Skills of Victim) (Wears Off After a Month -1) (10)
"Bio-Manipulation- Pain" Affliction 8 (Fort; Impaired & Daze/Disabled & Stunned/Incapacitated) (Extras: Cumulative, Extra Condition) (24) -- (36)
- AE: "Bio-Manipulation- Blindness" Affliction 8 (Fort; Impaired/Disabled/Unaware) (Extras: Cumulative) (Flaws: Limited to Sight) (8)
- AE: "Bio-Manipulation- Deafness" Affliction 8 (Fort; Impaired/Disabled/Unaware) (Extras: Cumulative) (Flaws: Limited to Hearing) (8)
- AE: "Bio-Manipulation- Mute" Affliction 8 (Fort; Impaired/Disabled/Incapacitated) (Extras: Cumulative) (Flaws: Limited to Speech) (8)
- AE: "Bio-Manipulation- Paralysis" Affliction 8 (Fort; Impaired & Dazed/Disabled & Stunned/Paralyzed) (Extras: Extra Condition, Cumulative) (24)
- AE: "Bio-Manipulation- Stun" Affliction 8 (Fort; Dazed/Stunned/Incapacitated) (Extras: Cumulative) (16)
- AE: "Bio-Manipulation- Tissue Manipulation" Affliction 8 (Fort; Impaired/Disabled) (Extras: Ranged, Cumulative) (Flaws: Limited Degree) (16)
- AE: "Empathic Transmission" Mind Control 8 (Flaws: Touch Range -2, Limited to Emotions) (8)
- AE: "Mind Wipe" Affliction 8 (Will; Dazed/Compelled/Transformed Memories) (Subtle 2) (Progressive +2, Cumulative) (4 pp/rank)
- AE: "Induce Sleep" Sleep 5 (Flaws: Touch Range) (5)
- AE: "Psychic Diagnosis" Senses 2 (Detect Pain, Psychic Damage) (2)
- AE: "Psychic Surgery" Healing 5 (10)
- AE: "Telepathy" Mind-Reading 5 Linked to Communication 2 (Mental) (Flaws: Limited to Brief Messages) (18)
-- (46 points)
* Psi-Interrogators are torturer devices.
"Psionic Rod": Psi-Sword, TK Force Field, Mind Bolt, Telepathy, Mind Block, Sense Evil, Sense Magic, Sixth Sense, Alter Aura, Ectoplasm, Impervious to Cold & Fire.
* Wielded by high-level Splugorth agents.
"Staff of Pacification" Blast 9, Agony, Blind, Mute, Paralysis, Domination, Trance, Befuddle, Magic Net.
* Basically a staff full of Affliction-themed spells, wielded by the Overlords (the non-MDC Kydians).
"Staff of All-Seeing": Detect Concealment, See Aura, See Invisible, Eyes of Thoth, Eyes of the Wolf, Oracle, Sense Magic, Sense Evil, Tongues
* A Sense-based staff.
"Telepathic Holographic Imager": Turns thoughts into images. That's it.
"Eylor Helm of Omnipotence": Allows for thirty spells (!!), each three times per day. Wielded by High Lords. Looks ULTRA-dorky- basically a big eye helmet.
Rune Weapons:
* Basically super-powerful weapons, powered by the souls of dead creatures.
* All have their own personality, commnicate via telepathy, do at LEAST +11 Damage, cannot break, and it and the wielder can sense each other for 4 miles. Can only be used by a person of a certain alignment.
* Greater Rune Weapons add one of three powers: Casts 4 Elemental Spells of 1-6 level per day; Heal Wounds six times per day; Possess all physical & sensitive Psionic powers, and three super-psi powers.
* Holy Weapons cannot break, do +9 Damage, can only be used by a person of a certain alignment., and it and the wielder can sense each other for 4 miles. Also have four of the following: Remove Curse, Turn Dead, Healing Touch, +2 Damage, Double-Damage to Magical/Supernatural Beings, Bonus to saves vs. Magic, Sense Evil, Expel Demons & Devils, Circle of Protection.
* The "Soul Drinker" Rune Weapons have all eight Rune powers, two Great Rune powers, and have the "Save or Die" ability to drink a soul- basically Will Damage (Source- Bleeding Victim).
* Greatest Rune Weapons have all eight Rune powers, two Great Rune powers or from the following: Drink Souls, Six spells from Levels 6-11, Inflict Magic Curses, Dimensional Travel, Fire Blast 14, Animated/Fights on its own.
Among the Greatest Rune Weapons:
"Call Staff": All Summoning Spells (1 per day each), Various control/spirit-themed powers (3/day), Damage 12, Blast 13.
"Crystal Fire Rod": All Fire Spells (3/day each at 12th Level). Blast 12, radiate daylight.
"Dragon Rod": 3/day at 12th Level (Circle of Flame, Fly Magic Pigeon, Metamorphosis Human/Animal), Blast 12-14, Carpet of Adhesion, Magic Net, Wind Rush.
"Dragon Thunderer": 3/day at 8th Level (Invulnerability, Leviatation, Summon Rain, Calm Storms), Damage 13.
"Enslaver": 3/day at 8th Level (Trance, Compulsion, Dominance, Fear, Mask of Deceit), 15-ish Psionic Powers, Psi-Shield +9, Psi-Sword +14.
"The Impaler": Soul Drinker, Damage 14, Blast 13, Animated.
"Necronstaff": ": 3/day at 8th Level (Animate & Control Dead, Turn Dead, Sickness, Spoil, Minor Curse, Fear, Death Trance, Shadow Meld, Fireball). Summon 1-4 Shadow Beasts once 72 hours. Damage 13. Toxic Cloud 11. Blast 13. Cloud of Darkness.
"Sword of Atlantis:" 3/day at 8th Level (Turn Dead, Heal Wounds, Fear, Globe of Daylight, Invisibility- Superior, Protection- Superior, Mystic Portal, Close Rift). Soul Drinker. Damage 14. Double to Vampires & Alien Intelligences. Thrown Weapon. Animated. Blast 14-15.
"Sword of Life:" 3/day at 8th Level (Invulnerability, Negate Magic, Cure Illness, Purification, Stone to Flesh, Remove Curse). Animated. Damage 11- Double to Undead/Demons. Healing Touch.
"Rune Statues": Basically guardian things with TONS of various powers, and can be stuck on vehicles or bases alike, as an extra "thing".