TRIAX GEAR (Book One):
-Triax offers some of the best gear in the early generation of the game. Though their suits are barely better than Coalition ones at first.
"Cyclops" Body Armor: +8 Armor
-The baseline option of the NGR army, with 70 MDC (a bit worse than a Coalition Dead Boy). Both Medics and Mechanics get variations of this type, with the same toughness.
"T-11 Enhanced Body Armor": +9 Armor, +2 Strength, +1 Speed
-An enhanced power-suit with 100 MDC.
"Other Armors": Toughness +7-8
-Other suits of armor can be designed to look like regular clothes (pitiful MDC, but are stealthy), and Riot Police have 50 MDC armor, too.
POWER ARMOR:
"T-21 Terrain Hopper": +10 Toughness, Flight 6, Leaping 8
-A civilian-ish unit, designed mostly for jumping really fast, as its top speed is pretty poor.
"TC-20 Terrain Hopper": +11 Toughness, Flight 6, Leaping 8, Blast 10, Missiles
-Pretty much the same suit, but a bit tougher (30 MDC-ish), and with built-in weapons.
"T-31 Super Trooper": +11 Toughness, ST 9, Speed 2, "F4-Dual Fusion Shoulder Launchers" Blast 14, Missiles, Vibro-Blade 8
-A man-sized power armor unit that has INSANELY POWERFUL SHOULDER CANNONS, doing 2D6x10 damage, which is barely less than that of a Glitter Boy! These are the "foot soldier" Power Armors of the NGR, said to be harder to hit because they're man-sized, which is totally excellent and not at all part of Palladium's rules.
"X-10A Predator": +13 Toughness, ST 9, Flight 7, Pulse Cannon 13, Missiles
-The NGR's version of a SAMAS, it's a LOT tougher (380 MDC!), but slower. Has a standard Rail Gun-ish weapon.
"X-60 Flanker Urban Defender": +13 Toughness, ST 8, Speed 4, Extra Limbs 2, Non-Lethal Armaments
-Urban combat/police mechs with goofy-looking hydraulic arms that extend. A pretty poor drawing.
"X-500 Forager": +13 Toughness, ST 10, Speed 4, Belly Gun 13, Missiles, 30 feet tall
-A wilderness explorer suit and an "old workhorse" type of thing said to be very popular, despite being THIRTY FEET TALL and the same MDC as a man-sized suit.
"X-535 Hunter": +13 Toughness, ST 10, +1 Fighting, Speed 6, Modular Armaments- Blast 13-15, 12 feet tall
-Also called a Jager (giant super-suits called Jagers? WTF is this nonsense?), this is another "workhorse" and sports a modular armament that can swap out weapons at will. Some of which are so truly insane that they actually MATCH THE GLITTER BOY, as the "Flak Gun" meant for Anti-Aircraft warfare does the infamous 3D6x10 damage. They're also REALLY fast at running, doing Speed 6.
"X-545 Super Hunter": +14 Toughness, ST 10, Speed 5, Blast 13, Vibro-Sword 11, Missiles, 15 feet tall
-An "Armored Jager" is a newer type of unit, meant to hold back the enemy while NGR troops reposition themselves. It's tougher but slower than the Hunter.
"X-622 Bug": +13 Toughness, ST 9, Speed 5, Swimming 6, Blast 14
-A funny looking insectoid submarine with a hugely-powerful armament set-up.
"X-821 Land-Crab": +14 Toughness, ST 10, Speed 5, Swimming 6, Blast 13, Missiles
-Tougher than the Bug, and stronger, but with weaker Blasts.
"Dragonwing": +14 Toughness, ST 8, Flight 11, Blast 13, Missiles, Maces 10
-One of the fastest things humanity has to offer, the Dragonwing is also EXTREMELY tough and is a one-man suit.
"Triax X-1000 Ulti-Max": +14 Toughness, ST 10, +1 Fighting, Speed 5, Maxi-Rail Gun 14, Missiles, 16 feet tall
-The ultimate powerhouse of the NGR army, the Ulti-Max is more akin to the mecha you see in Japanese animation- a tall, slender, piloted suit. 500 MDC total (100 of which is from a rechargeable Force Field), though not quite Glitter Boy-esque in damage output, despite what they say.
"Triax X-2000 Dyna-Max": +15 Toughness, ST 10, +1 Fighting, Speed 5, Slammer Missiles 14, Vibro-Swords 11, Missiles, 25 feet tall
-"Because Kevin Long Drew a Bigger Thing" should be this guy's name, because he's basically the Ulti-Max with more MDC and different gear.
"Triax X-2500 Black Knight": +16 Toughness, ST 10, +1 Fighting, Speed 5, Slammer Missiles 14, Energy Mace 11, Missiles, 35 feet tall
-ANOTHER bigger robot, this one looks a lot plainer, and has a mace. 700+ MDC, though, making it one of the only things tougher than a Glitter Boy out there.
"Triax X-5000 Devastator": +18 Toughness, ST 10, +1 Fighting, Speed 5, Super Laser/Ion Cannons 14, Missiles, 50 feet tall
-The BIGGEST bigger robot, the Devastator has an insane 1500 MDC, making it one of the toughest things ever. The book includes a description of it killing hundreds of Gurgoyles before being brought down, which seems a bit extreme, given how little damage you can actually do to high-toughness targets in
Rifts.
"Gargoyle Infiltration Bots": +9-11 Toughness, ST 8, Blast 9-10.
-This robots, cyborgs, or suits are designed for infiltration missions- disguised as Gurgoyles or Gargoyles, they move into enemy nests and start blasting away. Most have VERY sub-par weaponry, making them pretty useless. Some of the game's biggest "bloat" is in this section, as creature after creature is described, given huge lists of all their attacks, etc. All for something I can't imagine most players use.
GUNS:
-The usual- Blast 8-11 boring stuff. "Uranium Rounds" are said to do 25% more damage to supernatural beings, and reduce their natural Regeneration, which is good. Their Pulse Rifles are INSANE, though, with things being 9 or 20 pounds sporting Blast 13-level stuff.
VEHICLES:
-One of the whole line's biggest sections on vehicles, which I have NO intention of even beginning to stat up or lay out, features all sorts of things, including, quite oddly... FIGHTER JETS!!! Jets being one of the very few military-based things that
Rifts almost NEVER TOUCHES, preferring this weird land of "small units of highly-armored dudes and one tank" to a modern-day military conflict's array of tanks and fighter jets. But yes, here's some jets. Weaker than most suits of armor (about 300 MDC usually), armed more poorly... but hitting Mach 3 and stuff. There's tanks, transport stuff, etc.- some things hit +17 Toughness, even!