Jab's Rifts Builds (Destroyer 'Borg! Ultra-Crazy! Blood Riders!)

Where in all of your character write ups will go.
Jabroniville
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Jabroniville » Wed Sep 18, 2019 4:30 am

Ares wrote:
Tue Sep 17, 2019 5:56 am

Hehe, yeah, the guy who is so dead set against anyone messing with his intellectual properties had the balls to include that in his game line.
Kevin S is so weird about property laws that he thinks players aren't even allowed to stat up OTHER FICTIONAL CHARACTERS in Palladium stats (he thinks he'll be sued if fans do that), but I guess just savagely ripping something off doesn't count. He's odd.

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Unbeliever
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Re: Jab's Rifts Builds (Mountain Giants! Worm Wraith! Dinosaurs!)

Post by Unbeliever » Wed Sep 18, 2019 3:37 pm

Jabroniville wrote:
Wed Sep 18, 2019 4:30 am
Kevin S is so weird about property laws that he thinks players aren't even allowed to stat up OTHER FICTIONAL CHARACTERS in Palladium stats (he thinks he'll be sued if fans do that), but I guess just savagely ripping something off doesn't count. He's odd.
Almost every decision that Kevin S has made is inexplicable. I found it easier to accept Palladium once I just recognized he was a feverish madman.

Though it occurs to me that Kev was doing all this stuff pre-internet. Nowadays, it seems that everyone thinks they're an expert on intellectual property law (and the Constitution, and so forth) ...

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Giant Dream Snake

Post by Jabroniville » Wed Sep 18, 2019 9:30 pm

Image

GIANT DREAM SNAKE
Role:
Super-Poisoner, Nightmare Fuel, Genie
PL 12 (172 + Dragon & Magic Powers)
STRENGTH
8 STAMINA 12 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 4 AWARENESS 4 PRESENCE 4

Skills:
Athletics 6 (+14)
Close Combat (Bite) 1 (+9)
Expertise (Survival) 7 (+11)
Intimidation 8 (+12, +15 Size)
Perception 7 (+8)
Stealth 11 (+8 Size)

Advantages:
Crushing Pin, Fast Grab, Improved Hold, Improved Initiative 2, Startle, Power Attack

Powers:
Movement 1 (Slithering) [2]
Speed 1 (8 mph) [1]
Senses 4 (Accurate Infravision, Scent) [4]
Immunity 1 (Poison) [1]
"Snake Skin" Protection 4 [4]

"Poison Bite" Strength-Damage +6 (Extras: Penetrating 8) [14]
"Shadow Meld" Concealment 4 (Vision) (Requires Shadows) [4]
"Illusory Wish" Illusion 8 (Vision, Hearing) (Flaws: Psionic) [24]

"Natural Size" Growth 7 (Str & Sta +7, +7 Mass, +3 Intimidation, -3 Dodge/Parry, -7 Stealth) -- (25 feet) (Feats: Innate) (Extras: Permanent +0) [15]

"Dragon Powers" (whatever those are; it's in the Palladium book)
"All Illusion Spells, Plus More"

Offense:
Unarmed +8 (+8 Damage, DC 23)
Bite +9 (+14 Damage, DC 29)
Initiative +12

Defenses:
Dodge +7 (DC 17), Parry +6 (DC 16), Toughness +18, Fortitude +14, Will +6

Complications:
Disabled (Animal)- Snakes cannot use their tails to easily manipulate objects.

Total: Abilities: 60 / Skills: 40--20 / Advantages: 7 / Powers: 69 + Dragon & Magic Powers / Defenses: 16 (172 + Dragon & Magic Powers)

-Giant Dream Snakes are given the most vague descriptions in terms of Skills & stuff, but have a big anecdote about them (in which they refuse to alter the world to the Pre-Rifts state, because they prefer it this way)- they're mythical "Prairie Genies", said to be able to give you your heart's desire... but they simply choose not to. In reality, they are Illusion-Casters who give you the impression of what you want. With ridiculous M.D.C. totals (P.E. number x100 for a younger one; adults get x1000, putting them beyond nearly anything in the setting), you're probably not supposed to kill them.

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JDRook
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Re: Giant Dream Snake

Post by JDRook » Thu Sep 19, 2019 8:17 am

Jabroniville wrote:
Wed Sep 18, 2019 9:30 pm
Image
GIANT DREAM SNAKE
-Giant Dream Snakes are given the most vague descriptions in terms of Skills & stuff, but have a big anecdote about them (in which they refuse to alter the world to the Pre-Rifts state, because they prefer it this way)- they're mythical "Prairie Genies", said to be able to give you your heart's desire... but they simply choose not to. In reality, they are Illusion-Casters who give you the impression of what you want. With ridiculous M.D.C. totals (P.E. number x100 for a younger one; adults get x1000, putting them beyond nearly anything in the setting), you're probably not supposed to kill them.
I thought that art looked familiar. I know they reuse art in Palladium all the time, but I don't recall seeing it describing two different creatures. The Snake Bird from Nightbane is a much smaller winged snake that is also surprisingly magical, as well as having some link to the original Palladium fantasy setting. Now I'm wondering whether they added the wings for the Snake Bird or edited them out for the Dream Snake.

Image

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Re: Jab's Rifts Builds (Dinosaurs! Grigleapers! Brontodon! Dream Snakes!)

Post by Jabroniville » Thu Sep 19, 2019 8:59 am

The wings look like they were added in random spots to the back of the snake- the thing is clearly twisting, yet its wings are level with each other.

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Re: Jab's Rifts Builds (Dinosaurs! Grigleapers! Brontodon! Dream Snakes!)

Post by Spectrum » Thu Sep 19, 2019 12:43 pm

Looks like a very different style of shading too. Kinda wonder if it was even the same artist.
We rise from the ashes so that new legends can be born.

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Devil Unicorn

Post by Jabroniville » Thu Sep 19, 2019 8:17 pm

Image

DEVIL UNICORN
Role:
Large Predator, Savage Torturer
PL 11 (111)
STRENGTH
6 STAMINA 9 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -1 AWARENESS 0 PRESENCE -1

Skills:
Athletics 3 (+8)
Expertise (Survival) 5 (+5)
Intimidation 10 (+9, +10 Size)
Perception 7 (+7)
Stealth 4 (+7, +5 Size)

Advantages:
Fast Grab, Improved Critical (Horn), Improved Hold, Improved Initiative, Startle, Tracking

Powers:
"Animal Senses" Senses 4 (Low-Light Vision, Acute Scent & Extended Scent 2) [4]
Speed 3 (16 mph) [3]
"Natural Weapons" Strength-Damage +6 (Feats: Penetrating 8) [14]

"Dino Sized" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 [1]

"M.D.C. Creature" Protection 5 (Extras: Impervious 11) [16]

Offense:
Unarmed +8 (+7 Damage, DC 22)
Natural Weapons +8 (+13 Damage, DC 28)
Initiative +7

Defenses:
Dodge +4 (DC 14), Parry +7 (DC 17), Toughness +14, Fortitude +10, Will +6

Complications:
Disabled (Animal)- Devil Unicorns cannot use their limbs to easily manipulate objects.
Obsession (Being Evil)- Devil Unicorns love to slaughter women, children, and preachers, leaving them gutted for all to see. They also keep creatures in their lair to torture them.

Total: Abilities: 40 / Skills: 30--15 / Advantages: 6 / Powers: 43 / Defenses: 7 (111)

-Another creature with Predator-Mouth, the "Devil Unicorn" also has an evil laugh and a cruel nature, to the point where the book describes how it keeps victims in its lair for the sole purpose of inflicting mental and physical torture upon them, so you know it's a Kevin S joint.

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Oborus-Slitherer

Post by Jabroniville » Fri Sep 20, 2019 9:41 am

Image

"Holy shit, Kevin! Look at this great thing Perez drew! He looks menacing as hell! What do you think- major D-Bee race? Elite, singular monster? The evil minions of a supreme villain?"
"Hmmmm... let's just throw some MDC on it, 20 random Spells & Psionic Powers, and three lines for a bio because that's all the space we have left on this page. GMs can figure out the rest!"


OBORUS-SLITHERER
Role:
Weird Thing
PL 10 (109 + Spells & Psionics)
STRENGTH
6 STAMINA 7 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 0 AWARENESS 0 PRESENCE 0

Skills:
Athletics 3 (+8)
Expertise (Survival) 5 (+5)
Intimidation 10 (+7, +8 Size)
Perception 5 (+5)
Stealth 2 (+5, +3 Size)

Advantages:
Fast Grab, Improved Critical (Tail), Improved Hold, Startle

Powers:
"Animal Senses" Senses 4 (Low-Light Vision, Acute Scent & Extended Scent 2) [4]
Speed 3 (16 mph) [3]
"Natural Weapons & Tail" Strength-Damage +5 (Feats: Penetrating 5) [10]
Movement 1 (Slithering) [2]

"Dino Sized" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]
Strength-Damage +1 [1]

"M.D.C. Creature" Protection 5 (Extras: Impervious 9) [14]
Regeneration 4 [4]

"Spells & Psionics" (A Lot)

Offense:
Unarmed +8 (+7 Damage, DC 22)
Tail +8 (+12 Damage, DC 27)
Initiative +0

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +12, Fortitude +8, Will +5

Complications:
None

Total: Abilities: 40 / Skills: 26--13 / Advantages: 4 / Powers: 43 + Spells & Psionics / Defenses: 9 (109 + Spells & Psionics)

-Possibly winning a record for the most powerful thing with the least explanation, these things are powerful and have a ton of Spells & Psionic Powers, yet have barely any description at all. They're just evil monsters. They like to kill people, because they're evil. That's it.

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Re: Jab's Rifts Builds (Dinosaurs! Grigleapers! Brontodon! Dream Snakes!)

Post by catsi563 » Fri Sep 20, 2019 6:36 pm

I had some fun with those things in one short lived campaign I ran that stretched out west. the Party heard of these evil creatures ruling from the shadows and doing all sorts of bad things. So naturally they hunt them down and discover a basically large village of Oborus Slithers

only twist was though that the Oborus were peaceful contemplative folk who never left their village and spent most times in peaceful mediation and napping because napping was good for the soul

the bad guy turned out to be the one who sent them on the quest in the first place A mage who couldn't find their village and wanted to attack them to steal their powers.

the PCs fought him and his demon army but were losing till one of them convinced the Orobus that they had to take action.

And they did as a collective whole and wiped out the mage and the demonic army hed brought with him.

fun times in rifts
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Giant Canyon Worm

Post by Jabroniville » Sat Sep 21, 2019 11:10 am

Image

GIANT CANYON WORM
Role:
Weird Riding Monster
PL 8 (60)
STRENGTH
8 STAMINA 10 AGILITY 0
FIGHTING 5 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -4

Skills:
Expertise (Survival) 3 (+4)
Intimidation 7 (+6 Size)
Perception 2 (+3)

Advantages:
Fast Grab

Powers:
"Animal Senses" Senses 6 (Acute & Extended 3 Scent, Ranged Touch 2) [6]
"Tail Slash" Strength-Damage +2 [2]
Immunity 18 (Starvation & Thirst, Heat Effects, Fire Damage) (Flaws: Limited to Half-Effect) [9]
Speed 2 (8 mph) [2]
Burrowing 2 [2]

Growth 6 (Str & Sta +6, +6 Mass, +3 Intimidation, -3 Dodge/Parry, -6 Stealth) -- (21 feet) (Feats: Innate) (Extras: Permanent +0) [13]
Impervious Toughness 7 [7]

Offense:
Unarmed +5 (+8 Damage, DC 23)
Tail Slash +5 (+10 Damage, DC 25)
Initiative +0

Defenses:
Dodge +3 (DC 13), Parry +5 (DC 15), Toughness +10, Fortitude +10, Will +3

Complications:
Disabled (Animal)- Worms cannot speak to humans, nor use their limbs to easily manipulate objects.

Total: Abilities: 6 / Skills: 12--6 / Advantages: 1 / Powers: 41 / Defenses: 6 (60)

-Probably because someone drew a picture of a guy riding a giant worm, here's the Giant Canyon Worm, a scavenger with more M.D.C. than some suits of Power Armor, and a remarkable tracking ability! Their ecology is a bit goofy, as they scarcely need to eat at all, and LOVE the hot sun. To be honest, this is the kind of crazy shit the book should have even more of- sitting on the ultimate Kitchen Sink Setting, it's a bit sad that most of the book is about cowpokes riding horses, when you know they were sitting on all sorts of weird crap like this. They had Cowboys AND Raptors in the SAME FRIGGIN' BOOK and didn't think to include a band of evil Raptor-Riding Outlaws, for God's sake!

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Spam
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Re: Jab's Rifts Builds (Dinosaurs! Grigleapers! Brontodon! Dream Snakes!)

Post by Spam » Sat Sep 21, 2019 4:12 pm

C'mon, we all know that cowboys didn't ride raptors, and people living in the future west really strive to be authentic.

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Gwylack

Post by Jabroniville » Sun Sep 22, 2019 3:16 am

They don't get a pic.

GWYLACK
Role:
Nightmare Fuel
PL 10 (91)
STRENGTH
6 STAMINA 5 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -5

Skills:
Athletics 4 (+11)
Close Combat (Bite) 2 (+10)
Expertise (Survival) 8 (+4)
Expertise (Craft Webs) 7 (+3)
Intimidation 15 (+12 Size)
Perception 8 (+8)
Stealth 6 (+9)

Advantages:
Fast Grab, Improved Critical (Bite), Improved Hold, Improved Initiative, Startle

Powers:
"Arachnid Physiology"
"Arachnid Senses" Senses 2 (Radius Sight, Low-Light Vision) [2]
Speed 3 (16 mph) [3]
Leaping 2 (30 feet) [2]
"Chitinous Exoskeleton" Protection 3 [3]
Movement 2 (Wall-Crawling 2) [4]
Extra Limbs 4 [4]
Burrowing 2 [2]

"Natural Size" Growth 2 (Str & Sta +2, +2 Mass, +1 Intimidation, -1 Dodge/Parry, -2 Stealth) -- (10 feet) (Feats: Innate) (Extras: Permanent +0) [5]

"Webbing" Snare 6 (Flaws: Touch Range) (12) -- [13]
  • AE: "Venomous Bite" Strength-Damage +7 (7)
Offense:
Unarmed +6 (+6 Damage, DC 21)
Bite +6 (+13 Damage, DC 28)
Initiative +15

Defenses:
Dodge +5 (DC 15), Parry +6 (DC 16), Toughness +8, Fortitude +7, Will +0

Complications:
Disabled (Animal)- Gwylacks cannot speak to humans, nor use their legs to easily manipulate objects.
Weaknesses- Gwylacks will sink like a stone in water, and drown. They can only use their Poisonous Bite on living beings- non-living things and Armor take Damage 9 instead.

Total: Abilities: 14 / Skills: 50--25 / Advantages: 5 / Powers: 40 / Defenses: 7 (91)

-Gwylacks are given the tiniest of bios, and the dumbest of traits- they're said to "taste like chicken", meaning these gigantic, 60+ M.D.C., eight-foot-tall SPIDERS are a hundred prey species for Native Americans and other sentients. They are PL 7 defensively, but have an extremely potent bite, hitting like a Rail Gun.

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Panthera-Tereon

Post by Jabroniville » Mon Sep 23, 2019 5:24 am

Image

PANTHERA-TEREON
Role:
Super-Lion
PL 11 (103)
STRENGTH
8 STAMINA 10 AGILITY 4
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -3

Skills:
Athletics 3 (+12)
Expertise (Survival) 8 (+8)
Intimidation 12 (+12 Size)
Perception 8 (+8)
Stealth 7 (+5)

Advantages:
All-Out Attack, Chokehold, Diehard, Extraordinary Effort, Fast Grab, Fearless, Great Endurance, Improved Critical (Scorpion Tail) 2, Improved Hold, Improved Initiative, Power Attack, Tracking

Powers:
"Animal Senses" Senses 5 (Low-Light Vision, Acute & Extended Scent, Extended & Ultra-Hearing) [5]
Speed 4 (32 mph) [4]
Leaping 3 (60 feet) [3]

"Natural Weapons- Claws & Teeth" Strength-Damage +4 (Feats: Split) [5]

"Natural Size" Growth 4 (Str & Sta +4, +4 Mass, +2 Intimidation, -2 Dodge/Parry, -4 Stealth) -- (15 feet) (Feats: Innate) (Extras: Permanent +0) [9]
Strength-Damage +1 [1]

Offense:
Unarmed +8 (+9 Damage, DC 24)
Natural Weapons +8 (+13 Damage, DC 28)
Initiative +8

Defenses:
Dodge +8 (DC 18), Parry +10 (DC 20), Toughness +10, Fortitude +11, Will +6

Complications:
Disabled (Animal)- Panthera-Tereons cannot speak to humans, nor use their paws to easily manipulate objects.

Total: Abilities: 30 / Skills: 38--19 / Advantages: 14 / Powers: 27 / Defenses: 13 (103)

-Giant Lion-esque predators that prowl the American West, Panthera-Tereons (which is ALMOST "Cat Beast", but it should be "Thereon", I think) have good art, a frightening look, and some real hitting power. Like a lot of things in the book, they target grazing and herding animals, meaning they're a constant threat to livestock (and the Cowboys that guard them), but they're also packing one of those "Mystery Add-On" things Kevin S likes to include, in that they have a particular enmity for the Grigleapers (the book posits that maybe they share a home dimension).

-Panthera-Tereons have average M.D.C., but their hitting power rivals a Rail Gun, with SIX ATTACKS, making them truly ferocious PL 11 creatures.

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Re: Jab's Rifts Builds (Dinosaurs! Grigleapers! Brontodon! Dream Snakes!)

Post by Jabroniville » Tue Sep 24, 2019 3:46 am

One more animal, and then it's finally time for the New West Gear section!

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Tree Spider

Post by Jabroniville » Tue Sep 24, 2019 3:47 am

Image

TREE SPIDER
Role:
Nightmare Fuel
PL 11 (113)
STRENGTH
8 STAMINA 6 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE -4 AWARENESS 0 PRESENCE -5

Skills:
Athletics 4 (+11)
Expertise (Survival) 8 (+4)
Expertise (Craft Webs) 7 (+3)
Intimidation 15 (+12 Size)
Perception 8 (+8)
Stealth 6 (+9)

Advantages:
Fast Grab, Improved Critical (Bite), Improved Hold, Improved Initiative 3, Startle

Powers:
"Arachnid Physiology"
"Arachnid Senses" Senses 4 (Radius Sight, Extended Vision 2, Tracking) [4]
Speed 3 (16 mph) [3]
Leaping 2 (30 feet) [2]
"Chitinous Exoskeleton" Protection 6 (Extras: Impervious 5) [11]
"Legs & Tentacles" Extra Limbs 8 [8]

"Natural Size" Growth 3 (Str & Sta +3, +3 Mass, +1 Intimidation, -1 Dodge/Parry, -3 Stealth) -- (12 feet) (Feats: Innate) (Extras: Permanent +0) [7]

"Spider-Bite" Strength-Damage +5 [5]
Regeneration 2 [2]
"Long Tentacles" Ranged on Unarmed Damage [7]

Offense:
Unarmed +8 (+8 Damage, DC 23)
Bite +8 (+13 Damage, DC 28)
Initiative +15

Defenses:
Dodge +7 (DC 17), Parry +7 (DC 17), Toughness +12, Fortitude +8, Will +4

Complications:
Disabled (Animal)- Spiders cannot speak to humans, nor use their legs to easily manipulate objects.

Total: Abilities: 20 / Skills: 48--24 / Advantages: 7 / Powers: 51 / Defenses: 11 (113)

-True Nightmare Fuel, the Tree Spiders are monstrous arachnid-like otherdimensional creatures who sit atop 150-foot-long legs, immobile until creatures walk below them, at which point they snap out with legs and tentacles, lifting prey (including cattle) towards their ultra-deadly mouths. They are said to especially enjoy the taste of humanoids (because of course), and will track down the noise cattle make, just so they can take Cowboys in their sleep.

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