The Ancient
Posted: Tue Oct 01, 2019 11:42 am
THE ANCIENT R.C.C. (Incan Undead): ST +6, STA +5, AGI +1, FIGHTING +1, INT +1, AWA +1, Speed 1, Protection 13, Immunity 23 (Aging, Life Support, Mind Control Powers, Vampire Bites), Regeneration 6, Immunity 80 (All Damage, Limited to Non-Magical or Fire-Based), Mind Control 6 (Limited to Undead), Summon Undead xx (Multiple Minions), "Withering Touch" Damage 13 & Affliction 10 (Fort; Fatigued & Dazed/Exhausted & Stunned/Paralyzed; Extra Condition, Cumulative; Won't affect Cyborgs or Power Armor wearers), "Magic" (All Level 1-5 Spells, plus 3 per level), "Psionics" (All Sensitive, plus Psi-Sword & 4 Super-Psionic Powers) [159 + Summon, Magic & Psionics]
-These guys are actual, reborn mummies of ancient Incan Kings, who fell into arrogance and blasphemy when they wished for godhood for themselves (having been descended from the truly divine rulers of Nazcan & Incan history). They had themselves prepared as mummies, hoping to gain new life, and it worked. Except Earth lost its magical might, and so they became trapped in these immobile bodies for centuries- a circumstance which drove them insane. With the Great Cataclysm and the Coming of the Rifts, they have become reborn, and are P.P.E.-eating, Always Chaotic Evil, monsters who, in Kevin Siembiedan tradition, "Hate all life" and seek to cause destruction to everything.
-Ancients killed thousands of people when they were awakened, but the returning Incan Gods killed many, and drove the rest into exile, where they live in a City of the Dead, existing as an awesome potential adventure for players.
-Ancients are INCREDIBLY powerful, and throw more fuel on the "Carella Overpowers Rifts" fire- one has 1D4x1000 M.D.C., which is insane (roughly +18 Toughness). They also have a lethal Withering Touch, though it only does "Rail Gun" damage, but also costs the victim some attacks if they fail the save (even if they DO, they're at -1 in Rifts). They can Summon Undead, too. Their only weakness is that they are INCREDIBLY vulnerable to fire- even regular fire does Mega-Damage to them, and they take triple-damage from magical fires.