OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
TM> Sorry, Skeleton 1 is long gone, but Skeleton 6 was in range so I just had you destroy that one.
Skeleton 3 and 5 are still in fighting range, 4 and 7 are at the far side of the room
https://app.roll20.net/join/10463374/e3FDSw
Skeleton 3 and 5 are still in fighting range, 4 and 7 are at the far side of the room
https://app.roll20.net/join/10463374/e3FDSw
- Tattooedman
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
That's fine. RL has me busy lately & I missed that.
Jabroniville wrote: ↑Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" !?!
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Flynn just let me know that, for some reason, none of the skeletons had names.
And also a few of the players.
I turned on the nameplates and thought everybody could see the names. But this silly map has a second, hidden, option that needs to be selected to allow the players to see the names *facepalm*
This is even more strange as the players were allowed to edit the enemies by default, but not allowed to see their names. Odd decisions there.
And also a few of the players.
I turned on the nameplates and thought everybody could see the names. But this silly map has a second, hidden, option that needs to be selected to allow the players to see the names *facepalm*
This is even more strange as the players were allowed to edit the enemies by default, but not allowed to see their names. Odd decisions there.
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
I find myself re-joining as Player (under settings) to check after I build things since I always forget something like this.
"Something pithy this way comes."
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
So I saw the sneak attack and just immediately thought "You can't sneak attack undead"...
To my surprise: According to the rules you can sneak attack anything in 5E.
Now to figure out how I can abuse this in a new character ;~)
To my surprise: According to the rules you can sneak attack anything in 5E.
Now to figure out how I can abuse this in a new character ;~)
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Yeah, coming from a 3.0 and 3.5 background I always thought that was odd in 5E that most things could be sneak attacked. It was an adjustment to my thinking that a rogue (who typically isn't wielding the heaviest hitting weapons) can find a 'weak spot' if their opponent is distracted by another foe or disadvantaged in some way.
"Something pithy this way comes."
- Tattooedman
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
While I understand that limenof thought, to me the sneak attack was more about the techique used for the attack. Kind of like a fencer finding the weak point in an opponent's defenses.
Jabroniville wrote: ↑Tue Jul 13, 2021 11:45 pm
LOl- "The Tattooed Man"? What kind of ABSOLUTE DILDO would refer to himself as "The Tattooed Man" !?!
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Fair enough to say that those last two skeletons didn't stand a chance against the team, so I'm just going to move the combat to the end here with you guys having destroyed them. Feel free to describe their destruction.
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Healing potions restore 2d4+2
"Something pithy this way comes."
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Is the small door nearer one of the lanterns, the table or the patch of brown on the south wall?
Also, are the things that light this room normal oil lanterns?
Also, are the things that light this room normal oil lanterns?
"Something pithy this way comes."
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
It's the patch of brown at the bottom.
Just an FYI I'm updating the battlemap as you guys get further in.
As for the lighting the map has it listed as torches, but the module itself never mentions lighting at all. It goes into exacting detail about all of the treasure that every NPC in the entire game has, where it is hidden, and how to get your hands onit. But nothing on lighting ;~)
For the sake of my sanity I'll say it's a type of oil lantern, cheaper grade oil than you guys are using.
Just an FYI I'm updating the battlemap as you guys get further in.
As for the lighting the map has it listed as torches, but the module itself never mentions lighting at all. It goes into exacting detail about all of the treasure that every NPC in the entire game has, where it is hidden, and how to get your hands onit. But nothing on lighting ;~)
For the sake of my sanity I'll say it's a type of oil lantern, cheaper grade oil than you guys are using.
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Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Could Aldan tell if the door opened into the meeting room or back into the secret room? If it opens into the meeting room it could be spiked/jammed.
"Something pithy this way comes."
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
All evidence points to it opening into the meeting room.
Re: OOC: Against the Cult of the Reptile God - D&D 5E - Recruiting Closed
Well, the roll is good but I am just not sure how quiet hammering a spike into a wall can be