[OOC] AA: Gulf Coast Guardians - [ENDED]

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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Thank you for clarifying.
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Since the fire exits are on either side of the stage, Taheka can't hit them both in one attack. The Stage is around 60' wide.
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Gilliam
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Gilliam »

Okay I will target the left hand group then
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Well you will also hit the Young Melf Mafia who is still on the stage.
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

The four gangimals outside are not together. You will need to track each one down individually.
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Sakuro
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Sakuro »

Then I will go after them individually unless it would take a concerted, long term investigation, to track them down. Are they doing anything to conceal themselves? Should I include a Perception check?
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Perception checks. They are reacting differently, some hiding, some fleeing at top speed.
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Sakuro
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Sakuro »

I added the following to the bottum of my post:
EDIT:
Here are four Perception checks to track down the fleeing mutates. You used the plural, so I made one roll for each of the four. If only one is needed, we can use the first.

Perception:
1D20+9 = [2]+9 = 11
1D20+9 = [4]+9 = 13
1D20+9 = [13]+9 = 22
1D20+9 = [17]+9 = 26
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mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Position wise, is there any still in the theatre and close to leaving? If so, is there a cluster Kit could hit with multiattack damage(assuming they are next to each other).
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

The only two in the theater are the two in melee with Torako and Angela.

There are two individual gang members (minions) on one of the balconies.

And gang is outside the balcony.
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

I got backed up last night with alot if planning activities for work. I'll get a post up tonight.
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

No worries
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

You all used a lot of strategy and teamwork, keeping the gangimals from getting away. One did make it out, but hardly the threat that I expected or Black Rose wanted. Everyone gets an HP.
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

I am taking a much needed vacation until Sunday, so won't be getting any ic posts up until Sunday night earliest.
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

No problem. Weekends are for downtime. Thats why the clock stops then.
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