[OOC] AA: Gulf Coast Guardians - [ENDED]

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mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

I'll leave it to you Kenseido if the number Kit got was real or not. In the classic tv tradition, I used a 555 number so as accidentally not to use a real phone number.
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

I am happy to let you decide on the side plots for your character.
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

I will give everyone a few more days to wrap up any conversations, then I will wrap up this story. Everyone gets 2 xp.

If you want to rework parts of your PC, that is fine.
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Sakuro
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Sakuro »

I believe Sky Guard and Arca-Knight are done with their social encounter.

For PP expenditures, I'd like to grab another rank of Set-up and the following Power, which is meant to reflect that Sky Guard can find a way to help out or motivate people to do better with just about anything, even if he himself doesn't have experience in the matter.
Enhanced Advantages 2 [Eidetic Memory, Jack of all Trade ; Flaws: Limited to "Aid/Teamwork Actions" (-1/r)] * 1 PP
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Sakuro wrote: Mon Oct 07, 2019 9:00 pm I believe Sky Guard and Arca-Knight are done with their social encounter.

For PP expenditures, I'd like to grab another rank of Set-up and the following Power, which is meant to reflect that Sky Guard can find a way to help out or motivate people to do better with just about anything, even if he himself doesn't have experience in the matter.
Enhanced Advantages 2 [Eidetic Memory, Jack of all Trade ; Flaws: Limited to "Aid/Teamwork Actions" (-1/r)] * 1 PP
I will approve this but limit you to a +2 when you are making an aid/teamwork check using this advantage. So even if you roll 20+, you can only give a +2 with this advantage.
mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

I am thinking to spend 1 point to boost persuasion by 2 and not sure what to do with the other. Possibly attractive to play up the small time famous movie type worthy of a cult following, but I'll need to think on it after the fast is over tomorrow night.
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Gilliam
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Gilliam »

Lets see add 2 ranks to Persuasion (+4 in total) and add Move By Action as an advantage.
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Sakuro
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by Sakuro »

Addendum noted Kensiedo. I went ahead and added those things to Sky Guard's sheet.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
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kreuzritter
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kreuzritter »

removed unused 'bullet toss' AE, refunded into a rank of speed bringing it to +5, used the two xp to get darkvision
mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Power wise, I am liking Kit, but to embrace the cult following famous stuntman aspect, I am going to boost Persuasion by 2 for +10 total and take attractive advantage.
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kenseido
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kenseido »

Everything looks good so far. I am going to start the next story on Monday...

... hopefully.
mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Got bogged down with some stuff, so I can get kits interlude up tommorrow if the game hasn't moved on.
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kreuzritter
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by kreuzritter »

Mrdent, I don't suppose you could pick a different color for kit's dialogue so it doesn't get confused with Juno's?
mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Yeah, I've been using blue for this game where as my one for other games is green. So I revert back to it sometimes.
mrdent12
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Re: [OOC] AA: Gulf Coast Guardians - The Reboot

Post by mrdent12 »

Portal has always been a vaguer power to me. So, if I wanted to say open a portal below the falling objects to somewhere safe would that work or would I need to add an attack to it or something?
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