[OOC] AA: Gulf Coast Guardians - [ENDED]
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Kit gets an HP because I forgot to factor in his multi-attack.
I would have fiatted anyway to avoid dropping him in one shot.
I would have fiatted anyway to avoid dropping him in one shot.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Cool. I am just glad I hit. It was only roll in last 10 higher than 5 for me.
- kreuzritter
- Posts: 203
- Joined: Sat Nov 05, 2016 12:37 am
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
So everyone knows, I did rule that you can not create a portal on the ground so gravity pulls people through the portal. That would make going through the portal a free action and it does require a Move action to go through it. Or someone else taking an action to push you through.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
This game has probably been going slower than some of you like, and that is all on me. I apologize.
I will try to get it going at a better pace moving forward.
I would like to give everyone enough time to adjust their characters and write up interludes before I start the next adventure.
Is starting on Friday enough time?
I will try to get it going at a better pace moving forward.
I would like to give everyone enough time to adjust their characters and write up interludes before I start the next adventure.
Is starting on Friday enough time?
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I am swamped at work at the moment so will try and get something up but might spend my downtime sleeping instead
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I'll need to think what works best for Kits 3 points. For the interlude, I don't have anything specific in mind except doing PR stuff.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Sorry for the delay in posting. Just got a major demo out for work which has ben draining all my creative energies as of late.
For the 3 points, I was thinking of embracing the social side of Kit more with adding Connected advantage and boosting persuasion to +12.
To resolve some of the more problematic bits of the build that has been bothering me, I was thinking to split the teleport into two powers.
Portal Travel: Teleport 5(120 miles, 1600lbs; Flaws: Limited to Extended -1/rank, Extras: Portal +2/rank, Extended +1/rank, Accurate +1/rank, Easy +1/rank, Change Velocity +1/flat, Increased mass +5/flat) 36pps
and
Personal Portal Travel: Teleport 6(1800 feet or 250 miles, 400lbs;Extras: Extended +1/rank, Accurate +1/rank, Easy +1/rank, Change Velocity +1/flat, Change Direction +1/flat, Turnabout +1/flat, Increased Mass +3/flat) 36pps
The intent is to make using the portal for others even more time consuming so people can't walk up to one in the same turn and teleport out. Kit would need to open the portal right next to the person and given the economy of actions in combat if the person can't take a full round for some reason they can't go through.
For the 3 points, I was thinking of embracing the social side of Kit more with adding Connected advantage and boosting persuasion to +12.
To resolve some of the more problematic bits of the build that has been bothering me, I was thinking to split the teleport into two powers.
Portal Travel: Teleport 5(120 miles, 1600lbs; Flaws: Limited to Extended -1/rank, Extras: Portal +2/rank, Extended +1/rank, Accurate +1/rank, Easy +1/rank, Change Velocity +1/flat, Increased mass +5/flat) 36pps
and
Personal Portal Travel: Teleport 6(1800 feet or 250 miles, 400lbs;Extras: Extended +1/rank, Accurate +1/rank, Easy +1/rank, Change Velocity +1/flat, Change Direction +1/flat, Turnabout +1/flat, Increased Mass +3/flat) 36pps
The intent is to make using the portal for others even more time consuming so people can't walk up to one in the same turn and teleport out. Kit would need to open the portal right next to the person and given the economy of actions in combat if the person can't take a full round for some reason they can't go through.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I don't see a problem with that.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Did anyone want to interact with Juno's exit?
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
THis is what I am thinking about for PP expenditures:
Immunity 1 [Disease, Poison ; Flaws: Limited to "Half Effect" (-1/r)] * 1
Then +1 to Fortitude and Will, bringing them up to 9 total.
Immunity 1 [Disease, Poison ; Flaws: Limited to "Half Effect" (-1/r)] * 1
Then +1 to Fortitude and Will, bringing them up to 9 total.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Sounds good
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
Suggested changes
Add Evasion to reflect his watery forms fluidity in moving
Add Wide Water Blast [Damage 10 Extra Area Cone 60ft]
Add Mass Drowning [Affliction 10 Extra Are Burst 30'ft Resist Fortitude Dazed/Stunned/Incapacitated]
The Wide Water Blast and Mass Drowning will be AE of his Water Control power.
Add Evasion to reflect his watery forms fluidity in moving
Add Wide Water Blast [Damage 10 Extra Area Cone 60ft]
Add Mass Drowning [Affliction 10 Extra Are Burst 30'ft Resist Fortitude Dazed/Stunned/Incapacitated]
The Wide Water Blast and Mass Drowning will be AE of his Water Control power.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
No problemGilliam wrote: ↑Sat May 16, 2020 8:09 pm Suggested changes
Add Evasion to reflect his watery forms fluidity in moving
Add Wide Water Blast [Damage 10 Extra Area Cone 60ft]
Add Mass Drowning [Affliction 10 Extra Are Burst 30'ft Resist Fortitude Dazed/Stunned/Incapacitated]
The Wide Water Blast and Mass Drowning will be AE of his Water Control power.
Re: [OOC] AA: Gulf Coast Guardians - The Reboot
I will start the next adventure tomorrow at around 5pm US Eastern time, so please get your character changes completed by then.