[IC] AA: Gulf Coast Guardians - [ENDED]

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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Battle Brothers

The two brothers double team Juno with Malcolm attempting to hold her to make her an easy target for the flurry of attacks that follow.
Battle Brother Malcom Grab vs Juno: 1d20+10 29
STR check, DC20 to avoid
Battle Brother Jack's On-two vs Juno: 1d20+10 28

Battle Brother Jack's Attack vs Juno: 1d20+10 26
Battle Brother Malcolm's One-two vs Juno: 1d20+10 30

So one check DC20 against the grab, two DC25 TOU saves and one DC30 TOU saves.
And Juno gets an HP

And then Juno is up
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kreuzritter
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kreuzritter »

Juno
HP 2
Condition: bruised -2

strength: 1d20+12 30

vs the dc 25s
Toughness: 1d20+10 26. pass
Toughness: 1d20+10 11. HP to reroll: Toughness: 1d20+10 24. bruised x 3

Vs the 30's
Toughness: 1d20+9 11. last HP to reroll: Toughness: 1d20+9 26. bruised x 4, so +8 on my next TOU

since I'm going down on the next hit anyway (yes, there's skyguard, but...) All-out maneuvre +2/-2 vs mecha-Overshadow
attack: 1d20+10 29 DC 27 TOU

Juno
HP 0
Condition: bruised -4

Juno breaks free off the hold, and ignores the painful price she pays doing so to use her last moments of consciousness to hit the robot Nazi overlord as hard as she can.
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Juno

Your punch causes more of the false skin on the RoboShadow to fall away, revealing more of it's robotic skeleton.
Roboshadow TOU save vs Juno: 1d20+15-2 24
Bruised x3
Angela is up
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Sakuro
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by Sakuro »

Sky Guard
HP: 5
Cnd: Healthy
Favored Environment: Inactive


Out of the corner of his eye Sky Guard catches sight of the two Battle Brothers leap on the team's Amazonian. Juno could weather a lot, from what he could tel. The frenzied fighting of the conflict was taking it's toll on her though. Whirling to the side he delivers a chopping motion towards the mercenaries, directing the five fivers of his left hand towards them.

"Get in there Angela! Don't let them get away with double teaming Juno."
OOC wrote:If Angela wants to use Extra Effort for an additional Standard Action, or something more creative that might help,Sky Guard will counter her Fatigue when his turn comes around.
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Ysariel
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Re: [IC] AA: Gulf Coast Guardians - Housewarming

Post by Ysariel »

Angela
HP: 4 -1 (heroic feat) -1 (reroll) = 2
Condition: -1, Fatigued on turn

Despite a hiss of static in her field of vision Angela sees Overshadow coming for her and very precisely tilts her torso to one side to avoid it, still rubbing her jaw. "I knew this guy was not the real thing," she grumbles. Of course it was a Doombot. There was no reason the real Overshadow would be here in this base with such (relatively) little protection.

At Sky Guard's command she turns in Juno's direction. Oh, shit! The robot decoy was going to have to wait for a while.

By way of acknowledgement she fires her zipline and swings over, landing in front of Juno, between the mercenaries. "Hey," she says, before winding back and punching the closest one in the face as hard as she can, with such force that her fist makes a supersonic crack! in the air before impact. "One on one."

OOC
Spend 1 HP and get Interpose, per heroic feat

Move action: move next to Juno and interpose for her, 1 round

Extra effort to surge since Angela is dazed

Standard action: attack Malcom with unarmed attack, PA 2. I mistakenly typed 1 into the die roller
Angela unarmed attack vs Malcom (PA 2): 1D20+10-1 = [7]+10-1 = 16

reroll
Angela unarmed attack vs Malcom (PA 2) reroll: 1D20+10-2 = [9]+10-2 = 17

HP makes that a 27, should be a hit. DC 27 toughness check if it hits.
Angela's daze wears off at the end of her turn
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Angela

The black man takes your blow in the face causing him to see spots for a moment.
You are already right next to them, so you don't need the Move action. Therefore, you don't need to surge and thus are not Fatigued.
Malcolm TOU save vs Angela: 1d20+12-1 20
Bx2, Dazed

Skyguard is up
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Sakuro
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by Sakuro »

Sky Guard
HP: 5 - 1 use HP on Angela's behalf = 4
Cnd: -3 Tough
Favored Environment: Inactive


When he came back ground the disguised robot, after his ineffectual series of dancing punches and kicks, Sky Guard comes back to stand alongside Juno and Angela. Rather then press the offensive he pulls back with Angela and forms a momentary protective barrier around her. At least long enough for her to have a chance to recover. Extending a hand to the Amazonia he presses his palm against her shoulder. A soothing warmth spread out from his touch and the warrior woman's wounds begin to melt away, only to reappear on the winged healer.
OOC wrote:Since Angela didn't get Fatigued, I'll have Sky Guard use an HP on her behalf to give her Second Chance (on Toughness checks relating to her Interpose). That supports what she had primed herself for and Sky Guard might need her to Interpose for him after this round as well. If that is alright, then I'll mark off a HP. That would be Sky Guard's Move Action.

For his Standard Action, Sky Guard will try to Heal Juno. Heal Juno: 1D20+10 = [10]+10 = 20 That is three degrees of success. Juno is buck up to -1 Toughness.

Because his Healing is Empathic, Sky Guard takes on Juno's injuries and is -3 Toughness now.
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Roboshadow

The robot imposter raises a fist towards Kit and fires a beam of energy towards the experienced hero.
Roboshadow Power Blast: 1d20+11 29
DC28 Toughness to Kit

And then we are back at the top of the order, so Kit is up
mrdent12
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by mrdent12 »

Kit Ferryman
HP: 2
Cnd: -1 toughness


Ooomph. "We've revealed you as a robot, can't that be enough for you to pop back off to the machine shop? Haven't you ever wanted more in life like not being a robot and being a real Overshadow?", retorts Kit to the blow. His head still spinning, he throws another salvo of imaginary portal disks no one can see, for the flair of it, that blast out more streams of energy at the robot.
[ur=lhttps://orokos.com/roll/799512]Toughness 22[/url]
If I read it right, the daze only applies until the end of his turn.
Portal blast 22
if it hits DC 25 toughness plus multi attack damage
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Kit

"I AM OVERSHADOW!" the robot duplicate declares,

"Yeah, sure you are," Jack says with a grin. Malcolm chuckles.
That kits, no bonus
Overshadow TOU vs Kit: 1d20+15-3 18
Bx4, Dazed

Taheka is up
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Gilliam
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by Gilliam »

Tamati "Taheka" Stevens
HP: 2 LP: 1
Condition: Normal


Trying to line up the robot, Taheka sends another stream of water towards it quietly cursing to himself as the blast appears to be once again ineffectual.

"It's the size of a damm barn yet nothing, maybe I need glasses afterall"
OOC wrote: Taheka Water Blast AOA/PA +/-2
Taheka Blast Attack AOA/PA +2: 1d20+10+2-2 19
If it hits DC27 Toughness

Defence is only +8 until his next turn
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Taheka

Roboshadow dodges to the side, avoiding your watery blast.
18 misses.

Arca-Knight is up

Edit: So does a 19
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stavaros_the_arcane
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by stavaros_the_arcane »

"A shadow of a shadow of a man." Arca-Knight mutters to herself as she takes aim at Robo-shadow. The deranged robot seemed to be on its last legs.

OOC: Arcane Adept Assault: Damage +10 (extra: multiattack +1, range +1) 1d20+10: 23
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Arca Knight

Your missiles rip into the Roboshadow's armor but don't bring him down.
No multiattack bonus
Roboshadow TOU save vs Arca Knight: 1d20+15-4 22
Bx5
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Battle Brothers

"Oh look, a healer," Jack calls out.

"Better take him out now, or he'll just keep healing them and we'll miss the UFC Championship fight tonight."

And with it, the two villains go for a double-team attack on Skyguard.
Battle Brother Jack's attack: 1d20+10 11
Battle Brother Malcolm's attack: 1d20+10 23
Battle Brother Jack's One-Two Punch: 1d20+10 20
That is one hit for DC27

If Juno or Angela use Interpose to take the hit, that means the One-Two follow up targets them instead of Skyguard. Since a 20 hits either of them, they will need to make 2 DC27 TOU saves,

And then Juno is up
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