Angela
HP: 4 -1 (heroic feat) -1 (reroll) = 2
Condition: -1, Fatigued on turn
Despite a hiss of static in her field of vision Angela sees Overshadow coming for her and very precisely tilts her torso to one side to avoid it, still rubbing her jaw. "I knew this guy was not the real thing," she grumbles. Of
course it was a Doombot. There was no reason the
real Overshadow would be here in this base with such (relatively) little protection.
At Sky Guard's command she turns in Juno's direction. Oh, shit! The robot decoy was going to have to wait for a while.
By way of acknowledgement she fires her zipline and swings over, landing in front of Juno, between the mercenaries. "Hey," she says, before winding back and punching the closest one in the face as hard as she can, with such force that her fist makes a supersonic
crack! in the air before impact. "One on one."
OOC
Spend 1 HP and get Interpose, per heroic feat
Move action: move next to Juno and interpose for her, 1 round
Extra effort to surge since Angela is dazed
Standard action: attack Malcom with unarmed attack, PA 2. I mistakenly typed 1 into the die roller
Angela unarmed attack vs Malcom (PA 2): 1D20+10-1 = [7]+10-1 = 16
reroll
Angela unarmed attack vs Malcom (PA 2) reroll: 1D20+10-2 = [9]+10-2 = 17
HP makes that a 27, should be a hit. DC 27 toughness check if it hits.
Angela's daze wears off at the end of her turn