[IC] AA: Gulf Coast Guardians - [ENDED]

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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Taheka

Your watery fist slams the agent hard, leaving only two remaining.
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Shadow Agents

The two Shadow agents fire at Angela distracting her and leaving a small opening for Overshadow.
Shadow Agent Aid: 2#1d20+5 6 25
Overshadow gets +2 to hit Angela on his next action

Arca Knight is up
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stavaros_the_arcane
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by stavaros_the_arcane »

ARCA-KNIGHT

(OOC: sorry about the delay, been really busy lately).

"Lets clear the last of the small fry so we can focus on the big fish." Arca-knight says before unleashing another volley of magic missiles targeting Overshadow and the last of his goons.

OOC: Magic Missile Massacre Maelstrom: Damage +10 (extras: area +1, range +1) based on what I did last round I should be able to target the last of the minions and still get Overshadow as well. If not then prioritize the agents.
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Arca Knight

Your missile storm drops the remaining Shadow agents
Shadow agents Dodge save: 2#1d20+5 7 12
Shadow agents TOU save: 2#1d20+5 19 6
Both out,

Juno is up
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kreuzritter
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kreuzritter »

juno
hp 2
condition fine
attack: 1d20+8 14. DC 27 if that hits
Juno continues to trade blows with overshadow
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Juno

Overshadow blocks your blow with a sneer.
14 misses

Skyguard is up
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Sakuro
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by Sakuro »

Sky Guard
HP: 5
Cnd: Healthy
Favored Environment: Inactive


Duking it out with the Shadow goons Sky Guard took note of their use of diversionary fire, creating openings for their heavy hitter to lay into Angela. With the cohorts disported he winged warrior moved to join the front line with the Guardian's melee brawlers. Coming in from the side he timed a strike at Overshadow's knee to put him off kilter, turned away from Angela at enough of an angle that it would become more difficult for him to strike at the android. At least in the short term.
OOC wrote:Aid Angela (Defense), +5 from Teamwork: 1D20+18 = [6]+18 = 24 Angela get's +5 to her Defense if Overshadow attacks her.

Thinking about it after the roll, I should have used a Ready Action to assist the next person Overshadow attacked rather than Angela specifically. The Shadow Agent's telegraphed it so it seems fitting even if it does not pan out.
Evelyn Gracen, in AEGIS Squad
Storyteller for In the Shadow of Imperator
Storyteller for Geneforge: the Created
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Overshadow

Overshadow steps back and focuses an energy beam at Angela. Skyguard's diversionary attack throws his aim off causing him to miss. The beam flies past her and disintegrates a tape reel bank.
Rolling Overshadow's attack taking both bonuses into account.
Overshadow attack vs Angela: 1d20+11+2-5 15

Angela is up
Ysariel
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Re: [IC] AA: Gulf Coast Guardians - Housewarming

Post by Ysariel »

Angela
HP: 3

"Perhaps you're only worth sending women to fight," Angela cheekily retorts. She doesn't even flinch as the laser slices through the air past her face and sends strands of fiber-optic hair flying. Rhetorical algorithms point out that to make this point requires accepting Overshadow's implicit judgment on the relative value of women and men fighters, but she likes using his own logic against him too much to care.

She judges that one, singularly devastating strike against such a foe is more likely to knock him down a peg than a death of a thousand cuts. With Skyguard distracting the villain, Angela uses her grappling-hook as a swingline to somersault off the wall behind Overshadow, coming at him from the back in an attack timed to coincide with Juno.
OOC
Angela will make a Team Attack with Juno against overshadow

I think the way this works is, if I recall: all the involved characters delay to the initiative of the last one to go (I should be able to delay into the next round to go right after Juno) and make an attack check against the target. The highest ranked attack that hits is the main attack, with a +2 rank bonus for each other attack in the team attack that hits.

Angela team attack vs Overshadow: 1D20+10 = [20]+10 = 30
That's not bad. DC 30 toughness critical if this ends up being the main attack.
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

All
A shimmer of light and an electronic hiss sounds from the platform opposite Overshadow’s dais and a group of eight more SHADOW agents appear out of nowhere.

Standing in front of them are two men, one white with a blond crewcut, the other black and bald with a short goatee. They each wear black and red uniforms and a single high-tech bracer on one arm, the infamous super-mercenaries: the Battle Brothers!

“Light ‘em up!” the black man yells as they and the agents charge into the room.
Angela moves to after Juno in Initiative
Everyone gets an HP for the setback.

New Initiative:
Kit
Taheka
Arca Knight
Battle Brothers
Juno
Angela
New Shadow Agents (8)
Skyguard
Overshadow

Kit is up!
mrdent12
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by mrdent12 »

Kit Ferryman
HP: 3->4->3
Cnd: Fine


"More for the party? Here I thought we be out in time for some beers and gumbo in a few minutes. Can't have everything can you?", remarks Kit as he opens two portals that blast out energy over the Battle Brothers that stream out energy from somewhere. Kit never bothered asking from where.
Going after both battle brothers with portal blast
Attacks 10, 14 Rerolling to foil the horrible random number generator at orokos
_: 1D20+8 = [13]+8 = 21
If it hits, thats dc 25 toughness for black man
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Kit

Your blast slams into the large man but leaves him smiling.
Battle Bros TOU save vs Kit: 1d20+12 26

Taheka is up
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Gilliam
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by Gilliam »

Tamati "Taheka" Stevens
HP: 3 > 4 > 3 LP: 1
Condition: Normal


Now that just isn't fair Taheka muttered to himself at the sight of the new arrivals appearing out of thin air.

Reaching deep down inside himself Taheka sent a plume of water towards the new arrivals moving his arms outwards to increase the area that the watery blast would cover.
OOC wrote: Use a HP to stunt Water Blast 10 Extra: Area Cone

DC20 Dodge Save for a DC25/20 Toughness Save.

Taheka will try to get as many of the new arrivals as possible inside the area attack.
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kenseido
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by kenseido »

Taheka

Your water blast flushes away most of the new Shadow Agents, but only leaves the Battle Brothers a little angrier.
Shadow Agents Dodge save vs Taheka: 8#1d20+5 19 20 25 9 21 20 23 21
Shadow Agents TOU save vs Taheka: 8#1d20+5 9 16 7 18 24 7 13 6
1 passes
Battle Brothers Dodge save vs Taheka: 2#1d20+8 15 21
Battle Brothers TOU save vs Taheka: 2#1d20+12 28 22
Both pass

Arca Knight is up
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stavaros_the_arcane
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Re: [IC] AA: Gulf Coast Guardians - Shadow of the Past

Post by stavaros_the_arcane »

Arca-Knight
HP: 4
Condition: Normal

"How many more of these worthless goons are they going are they going to throw at us?" Arca-Knight asks rhetorically as she watches Taheka wash away most of the wave of enemy reinforcements. "Well as long as they keep providing targets I'll have more magic missiles for them."

Another set of glowing mana bolts flare to life around her. "What was it they said as they came in. Oh yes. 'Light ‘em up!'" The bolts shot forward at the enemy.


OOC: Magic Missile Massacre Maelstrom: Damage +10 (extras: area +1, range +1) aimed at The Battle Brothers and that one remaining Shadow agent.
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