OOC:That'll just miss. Target Fischer Fools with Arcane Adept Assault: Damage +10 (extra: multiattack +1, range +1) 1d20+10: 21kenseido wrote: ↑Fri Aug 21, 2020 10:57 pm Mutated Gangs
The gangs on the walls continue climbing into the balconies only to find no one there.
The gangs on stage converge on Arca-Knight and Torako as the Dumain Street Gang and Young Melph Mafia pull themselves together.
Fischer Fools attack Arca-Knight: 1d20+6 19
Ride or Die Gang attack Torako: 1d20+6 9
DC25 Toughness, if that hits Arca-Knight
Arca-knight keeps out of the reach of the transformed gang's attacks. She blasts the Fischer Fools in retaliation.
This was going slow, there were so many of the gangs so close together that one big spell could probably greatly reduce their numbers, but there was friendly fire to worry about.
"Hey Torako, I need you to get off this stage. I have a real big show stopper in mind and I don't want you getting caught in the blast radius."
"Not off the cuff." Arca-knight replies. "If you don't understand what your trying to fix, just throwing magic at it doesn't usually help much."mrdent12 wrote: ↑Mon Aug 24, 2020 2:54 am Kit Ferryman
HP: 1
Cnd: Fine and Dandy
Kit looked at the bestial attackers and could help but think just grabbing Oleander would have made this simpler. Pop in, pull her away, and drop her in the middle of the cops. Now it was this. "Anyone know a spell to to turn these things back or maybe see a switch somewhere?", called out Kit as he waved his hand at two of the gangs near each other open portals as he went that expeled energy.