Sky Guard
HP: 7 (maybe 6)
Cnd: Healthy
Favored Environment: Defense Focus [24 to hit]
"
Try to block off exits or focus down the fleeing criminals. Prioritize them over the rest. We must not allow them to go to ground, or worse, reach the civilian population."
... Sky Guard calls out as he flies off towards the main exits, past the audience floor and towards the ticket booths. In the wake of the Dumain Street Gang and Fischer Fools, he turns on his side and folds his wings back to fit through the doors, heading out into the entry area just before the seating room. Once past the doors he extends his wings and gives a swift flap to maintain his flight.
Hot on the criminal's heels Sky Guard plows into their ranks with punches and acrobatic kicks that send him looping up into the air before spiraling down into the dispersed mass of beast men.
OOC wrote:SKy Guard will use a Move Action to follow after the Dumain Street Gang and Fischer Fools.
As a Standard Action he'll attack them, starting with members of the Dumain Street gang. Using Power Attack -4 Atk/+4 Dmg and taking 10 on the attack, since they're Minions at this point. Which hit a 19 Parry. DC 26 Tough.
Sky Guard also have Takedown 2, and Move-by Action, which he'll use to try to take out any many of the gang members as he is able to.
If he doesn't take down a significant number of them, say 75%, then Sky Guard will use Extra Effort to get another Attack in, using the same setup. As long as he hit the first time around. Then he'll counter his Fatigue with a HP.