Quote "You know you can't fight the Moonlight."
Moonlight
12
Moonlight
• Image used is elfgirl_cols_byewg_52815web_by_eryckwebbgraphics from deviantart.
Real Name: Aranel Moonstar
Age: 100 [equal to 20 in human years]
Height: 5'5"
Weight: 125 lbs.
Eyes: Silver-gray
Hair: Blue-green
Race: Other-dimensional elf
Identity: Public
Legal Status: Other-dimensional with no criminal record on Earth
Status: Active
Occupation: Adventurer
Base of Operations: Phoenix Bay
Team Affiliations: The Champions
Concept: Other-dimensional Child of Gaia
Marital Status: Single
Abilities: Strength 1, Stamina 4, Agility 4, Dexterity 2, Fighting 6, Intellect 4, Awareness 5, Presence 4
Skills: Athletics 4 [+5], Expertise: Nature 8 [+12], Insight 4 [+9], Perception 9 [+14], Persuasion 6 [+10], Ranged Combat: Nature Powers 10 [+12], Stealth 6 [+10], Treatment 3 [+7]
Advantages: Animal Empathy,
Attractive, Eidetic Memory, Improved Initiative, Languages 1 [English], Luck 1, Power Attack, Precise Attack 2 [Ranged, cover & concealment], Ultimate Will,
Uncanny Dodge [touch]
Powers:
Child of Gaia: Comprehend 2 [speak and understand languages], Enhanced Advantage 1 [Attractive], Immunity 4 [aging, cold, disease, heat], Movement 2 [Sure-footed, Trackless], Regeneration 2, Senses 1 [Low-Light Vision] •
16 points
Air Sense: Senses 2 [Air Awareness, Ranged Touch], Uncanny Dodge [Touch] •
3 points
Connection to Nature: Array [11 points]
Carried by Nature: Flight 9 [1k mph], Platform, Variable Descriptor 2 [Nature]] •
11 points
One with Water: Immunity 2 [Drowning, Pressure], Sustained; Movement 1 [Environmental Adaptation: Aquatic]; Swimming 7 [60 mph] •
1 point
Nature's Shield: Sustained Protection 10, Variable Descriptor 2 [Nature] •
12 points
Water Tricks: Features 3 [Anything she wears or carries never gets wet or suffers water damage if she doesn't wish it to, even if she is immersed; Undo any water damage caused by her powers at will; Make contaminated water pure and drinkable instantly at a rate of -5 volume per round] •
3 point
Nature Powers: Array [35 points]
Nature Strikes: Ranged Damage 12, Indirect 4, Penetrating 2, Precise, Split 2, Variable Descriptor 2 [Nature] •
35 point
Nature Engulfs: Ranged Shapeable Area Damage 9, Indirect 4, Variable Descriptor 2 [Nature] •
1 point
Nature Mastery: Move Object 12, Indirect 4, Precise, Variable Descriptor 2 [Nature] •
1 point
Creations of Nature: Continuous Create 11, Variable Descriptor 2 [Nature] •
1 point
Nature Entraps: Ranged Cumulative Affliction 11 [Resisted by Dodge, Overcome by Damage or Sleight of Hand; Hindered and Vulnerable, Defenseless and Immobilized], Extra Condition, Limited Degree, Variable Descriptor 2 [Nature] •
1 point
Dousing: Nullify Water-Soluble Effects 11, Broad, Simultaneous •
1 point
Transmute the Elements: Ranged Continuous Transform 4 [Any material into anything else] [12 lbs.], Precise •
1 point
Offense
Initiative +8
Nature Strikes +12, Ranged, Damage 12 [Indirect 4, Penetrating 2, Precise, Split 2, Variable Descriptor 2 [Nature]
Nature Engulfs Ranged Shapeable Area Damage 9, Indirect 4, Variable Descriptor 2 [Nature]
Nature Mastery +12, Ranged, Move Object 12 [Indirect 4, Precise, Variable Descriptor 2 [Nature]
Creations of Nature +12, Ranged, Continuous Create 11, Variable Descriptor 2 [Nature]
Nature Entraps +12, Ranged, Cumulative Affliction 11, Variable Descriptor 2 [Nature]
Transform Matter +12, Range, Continuous Transform 4, Precise
Unarmed +6, Close, Damage 1
Defense
Dodge 10, Parry 10
Toughness 14/4*, Fortitude 8, Will 14
*Without Nature's Protection
Power Points
Abilities 60 + Powers 87 + Advantages 9 + Skills 25 [50 ranks] + Defenses 23= 204 Total
Complications
Motivation: Aranel was taught her gifts are to be used for the good of everyone, to use them responsibly. Yet her very nature leaves her craving thrills and sometimes takes risks when she shouldn't.
Enemy: With her awakening to her true nature as a Child of Gaia, Factor Four is no longer the only villain after her. Every villain with elemental, plant, or weather-based powers seems to think she is the key to one scheme of theirs or another.
Iron Allergy: Aranel has discovered with her stronger connection to Gaia comes a weakness to cold iron aka cast iron and wrought iron. Contact with it leaves her Nature powers Impaired, suppresses her regeneration, and burns her for Damage 2 each minute. Injuries inflicted by weapons made of such material inflict an extra degree and always inflict at least 1 degree of failure no matter how high the Toughness check.
Stranger in A Strange Land: Although she has had some time to adapt to the differences between her Earth and this reality's Earth, there are still many things involving technology and its history she doesn't fully understand.
Weakness: The Children of Gaia of her dimension are allergic to synthetic fibers, causing an increasingly painful rash the longer the contact and area of contact. Impaired until 5 minutes after the synthetics are removed.
Build Comments: Aranel has learned she is a Child of Gaia thanks to Lucienne's destruction no longer blocking Gaia from communicating with her. She can control all of nature, the elements, plants, and even the weather to a degree now, but it has also come with greater troubles. More villains thinking they can use her for their schemes and a strong allergy to cold iron.
History: Aranel Moonstar, daughter of the queen of the Elemental Elves of the Moonstar clan on Earth in another reality. But her life took an unexpected twist when the Lords of Wonderland decided she would be the replacement for March Hare on the Champions team, plucking her out of her reality and dumping her right in front of them.
It has been a wild ride so far, learning about this different world from her new friends. The technology confused her at first, but she is adjusting. The adventures, from going to a foreign nation in tropical jungles to all the way to snow-capped peaks to a legendary location even on her Earth all to fight to save the world. But the most shocking thing of all happened right after Lucienne, a being that had harmed so many, fell.
She heard, no, saw the images of Gaia, messages from this world's Earth and her own. The true history of her people, Children of Gaia, losers of war with psychic humans in her world and brainwashed to think themselves no more than elves with power over the 4 elements. Blocked from their link with their mother, Gaia. The link restored for Aranel, she helped save Earth from War Incarnate and has since been spending what little time she can learn the new limits of her powers and what they mean.
Description: Aranel is a Child of Gaia, appearing to be an elf from another dimension possessing fair skin. Her long, blue-green hair is kept in twin French braids, while her silver-grey eyes make her hard to read, shifting between emotions at a moment's notice.
She tends to wear simple tee-shirts, slacks, a jacket, and sandals most of the time. All are 100% natural with natural dyes, due to her elf allergy to synthetics. Her glasses were a gift from her great-great-great-great grandmother, a magical artifact which she has yet to unlock any of its powers.
Powers & Abilities: Aranel has recently awoken to the truth of what she and her people are, Children of Gaia. Naturally, in tune with the elements and all of nature, her past training in how to control and wield the 4 classic elements helps her some but can be an issue when controlling plants, any aspect of the weather beyond wind, and stuff like lava. Thought to be an enchantment cast upon a child's 4th birthday, the Children of Gaia's ability to speak and understand any language is natural from birth when fully attuned. Possessing natural beauty and grace, along with immunity to the ravages of time, disease, heat, and cold, she heals rapidly, and never scars. She is easily able to move through difficult areas and never leaves a trace of her passing, making it difficult to find her when she so chooses.
All are taught from an early age to sense the follow of air around them and use it as another sense. Her past training and expanded connection to nature allow her to call upon any part of nature to carry her through the sky, shielding her from harm, and survive underwater while swimming as fast as a fish.
While she was trained in the art of wielding and manifesting the classic elements at will, she can do so with other aspects of nature such as plants, the weather, and substances such as lava. She can manipulate nature and the elements to do her bidding, use existing elements, or summon them into being to attack her foes, form powerful barriers and simple structures, and even binding foes. A technique she has learned is reserved for the Chosen of Gaia, she has the power to transmute the very elements no matter their current form, wielding fire at the atomic level to change and reshape them.
She focused more on power over water, thus having a few more abilities with it. She can prevent anything she wears or carries from getting wet even if immersed unless she allows it to; undo any water damage done by her powers at will, a trick she learned after accidentally flooding the great library, and even purify contaminated water. She can use her water more easily to put out fires and deal with other water-soluble effects.
Skills required to survive and understand nature are taught to all young elves, but Aranel excelled at them. Friends with the animals and having learned the healing arts from her elders.
Personality: Aranel is as fluid as water, changing to fit the current mood with a moment's notice. She can be as furious as a blazing inferno, as calm as the still earth, or sometimes as flighty as the air itself. She prefers to take life as it comes and goes with the flow but always is focused and serious in a fight or emergency.
Known Tactics: Moonlight seeks to reason with foes first, trying to persuade them before taking violent action. The exception is if innocents are already hurt or being threatened. She will try to restrain or form barriers between any threats and innocents. Constantly moving, never in the same place from moment to moment, she might seem hyper to those who don't know her well.
Other than these basic tactics it is impossible to predict what she will do, literally going with the flow and changing foes or actions as the mood takes her if someone proves themselves a greater threat or harms innocents or friends.
Transmuting any obvious weapons or threats, even if just the trigger to disable them, is a common stunt against those with equipment or devices. Young for her species, she has only begun to tap into her potential.
Friends and Allies: A stranger in a strange land, Aranel seeks to find those who would aid her and has started coming out of her shell around other humans beyond her friends.
Rivals and Enemies: Awakening to her true nature as a Child of Gaia, the Factor Four, the Green Man, and various other elemental, plant, and weather-themed villains are after her for one scheme or another.