The Merge: Agents and Powers Chapter 2: Agents Abroad
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
From the description it's something like this, where 'L' is where Lilly teleported to, the wiggly lines are cables, and the arrow on the Parademon is the direction it's looking in:
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
I don't think there's a corridor. I think the parademon is just in an different open space that is not in the generator room (top of pic).
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
I don't know; I thought there was a corridor, but it doesn't say one way or the other. Up to our GM I guess!
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
There is the generator room where the portal is. Outside is a corridor.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
(OOC: So Adeleth was at the other end of the corridor when she shot him and then she disappears into whatever is at the end of the corridor before she dives into a wall.)
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
That means the thing charges after her before doubling back the moment the portal comes crashing down. From that point forward we go into regular initiative mode.
Can someone do a listing for me? If not I'll do it this evening. Razorhead's initiative is a 16.
Can someone do a listing for me? If not I'll do it this evening. Razorhead's initiative is a 16.
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Viv DeLaCourte (Harbinger)
HP: 1; LP: 0; Condition: Normal
As soon as the sounds of destruction filtered out of the portal room, Viv called out over the commlinks. "Fall back, fall back to the second level. We'll seal the hatch and pin him, until we get some reinforcements. Suiting words to deeds, she began to swing the hatch shut- not fully closing it until her teammates had made their way back.
HP: 1; LP: 0; Condition: Normal
As soon as the sounds of destruction filtered out of the portal room, Viv called out over the commlinks. "Fall back, fall back to the second level. We'll seal the hatch and pin him, until we get some reinforcements. Suiting words to deeds, she began to swing the hatch shut- not fully closing it until her teammates had made their way back.
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
"Gotcha!" she looks at Lilly. "We need a lift."
ooc
23 Init Amy
19 Init Alma
22 Init Peekaboo
19 Init Ren
"Gotcha!" she looks at Lilly. "We need a lift."
ooc
23 Init Amy
19 Init Alma
22 Init Peekaboo
19 Init Ren
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Lilly nods, and holding on to Amy and the Pokemon, teleports all of them past the hatch Viv is closing to appear behind her...
Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Amy
As soon as the girls and the pokemon appear behind Viv and Adeleth, Amy turns to help Viv close the hatch. "I just wish that villains were as easy to take down as spit and glue portals." she quipped. "It'd make our jobs alot easier."
As soon as the girls and the pokemon appear behind Viv and Adeleth, Amy turns to help Viv close the hatch. "I just wish that villains were as easy to take down as spit and glue portals." she quipped. "It'd make our jobs alot easier."
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
(OOC: Viv and Adeleth are nowhere near one another. Viv is with Amy and Lily. Adeleth is deep inside Level 3, phasing through walls.)
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
From behind the heavy steel door, you can hear the creature shriek in near-mindless fury before it begins to lay into the door...which does not buckle - yet - but definitely trembles under the assault.
- Tony Jones
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
"Could we set up a trap for it?" asks Lilly, using her powers to ensure the parademon cannot hear her words. "Open the door on our terms, rather than when it breaks the door down?"
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Re: The Merge: Agents and Powers Chapter 2: Agents Abroad
Adeleth makes her way to level 2 through the walls to meet up with the group. "So what's the plan?"