[OOC] MnM 3e - Hunter the Reckoning

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Sakuro
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[OOC] MnM 3e - Hunter the Reckoning

Post by Sakuro »

Take Back the Night
For centuries, supernatural powers have reigned, warring among themselves, culling the human herds and lashing out from the shadows. The creatures of the night have held court since before the dawn of history.

Nothing Lasts Forever.
From the throng of humanity, individuals emerge who know the truth. They know monsters exist. Enough is enough. The forces of darkness must pay their due. You are the reckoning!

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Hunter the Reckoning is a game of righteous fury set in the classic World of Darkness setting. Though I will be using Mutants and Masterminds 3rd edition with some house rules. Experience with the cWoD is not required. The characters will be normal everyday people who one fateful day have the veil of ignorance lifted from their eyes and witness the supernatural. I'm looking for three or four players that can post on a regular basis consistently, baring unforeseen events.

The year is 1999. The initial setting is a fictional city in Oregon (located in the United States) named Windenburgh. All characters need a reason to be there, regardless of their nationality or life situation. This is a supernatural horror setting. The game will have a dark atmosphere and a good portion of it will involve the personal and psychological elements of dealing with this horror. PCs will be normal people with no prior experience involving the supernatural. By normal I mean to say: not special forces operators, ninjas, billionaires, or celebrities'. Think more along the lines of a police officer, accountant, mechanic, or college student.
Though this game takes place in a dark setting and may have things in it that you wouldn't see in a game with a lighter tone, we're still here to have fun. Don't be afraid to speak up if something in the game makes you uncomfortable. You don't have to explain yourself if you don't want to. Just say you aren't OK with a certain topic. If you don't want to voice it publicly, you can message me privately. We can rewind a scene and recon things if needed.

Character Creation and House Rules
In addition to two Complications, I would like a background for you character that details who they are, what they do, their relationships of note, and how they got to where they are now.

Characters will be PL 5 with 75 PP. Later the PL may raise as high as PL 7.

Abilities are capped at 4. I also do not want to see more than one Ability at 4.

Skills are capped at 9 ranks. Combat Skills may not contribute to more than half of your attack value. I also encourage the use of specialized Expertise. "Chemistry", as opposed to Science, for example. Likewise, it's better to take an Expertise in "Computers" if your character is a computer specialist, rather than grabbing Technology which has a grab-all of unrelated skills attached to it. You may not take any Skills that relates to the supernatural.

Artificer, the second rank of Attractive, Eidetic Memory, Extraordinary Effort, Inventor, Fearless, Jack of all Trades, Luck, Ritualist, Throwing Mastery, and Ultimate Effort Advantages are off limits. Only rank 1 of Improvised Weapon is allowed.

You may take up to half the PL in trade-offs (-2/+2) for Attack/Damage, Defense/Toughness, and Fortitude/Will.

The Equipment Advantage represents what you start the game with. Equipment may be lost, or gained, through play. Unless I state otherwise, you may only use Equipment listed in the books, and even then there are limitations. No blaster weapons or sci fi vehicles, for example. Equipment will ignore PL caps.

Chanmail armor will be limited to protecting against slashing damage. Plate and Full Plate armor will be limited to slashing and bludgeoning. I may also ask for Fatigue checks after extended periods of exertion while wearing heavier armors such as Plate and Full Plate.

You may not have any Powers. This includes training and talents as Powers. You may end up receiving Powers through play, or not. If you do, I will be designing them though I may ask for player input on mechanics.

Unless stated otherwise Extra Effort may not be used to increase Speed, Strength, gain an additional Action, or for Power Stunts. Hero Points may not be used to Recover.

Lethal damage will be as defined in 3e GM manual (3 degree of failure is staggered and disabled, four degrees is incapacitated and target is dying, lethal recovery even 1 degree of lethal damage takes an hour vs a minute). The Recovery Action may not be used. Further, I may apply Complications to a character to reflect severe or long lasting injuries.

When using a ranged attack to target someone who is in melee, they are treated as having partial cover.


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IC Thread

Cast
Alan Darwin - a forensic analyst for WPD.
Angela Skyking - a yoga and martial arts instructor.
Henry Santos - a world travelled linguist and translator.


Former Cast or On Hiatus
Dirk Johnson - a conspiracy theorist who has shed his old identity.
Brother Thademos Blane - an ex-con who has become a priest.

Lore
Hunter Code/The Word
Last edited by Sakuro on Tue Aug 04, 2020 6:15 am, edited 17 times in total.
Evelyn Gracen, in AEGIS Squad
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jmucchiello
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by jmucchiello »

I could be interested.

Curious how you'll handle how the group stays together if there's no mission pusher. Presumably you won't allow loner PCs.
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Sakuro
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Sakuro »

While there may be some smaller opportunities to do things on you own, and I do want to imbue the story with personal elements from time to time, you are correct. Being a loner will not be an option. In part because I do not have the energy to devote to multiple solo stories.

Also imagine you find out that your next door neighbor is a soul sucking monster that is preying on your neighborhood. You'll want help dealing with that, won't you? Guess what … the only people who believe you, the only people who can really help … they're the other PCs. As individuals, you are not going to have the martial force, knowledge, resources, or skills to deal with monsters. At least not consistently. So the PCs need each other in that regard.

There is also the element of connecting with people who understand what your character is experiencing that may serve as justification for not going loner. Knowing other people can see that the a police officer or the deputy mayor is a monster means you aren't going insane … right?
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Doctor Malsyn »

I really only have a tentative knowledge of some WoD things, which I guess one could consider a boon in playing a character who's new to all the supernatural hubub. I'll vest my interest as well, as the concept itself is intriguing.
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Sakuro
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Sakuro »

Right. I do not consider it a bad thing if you do not have knowledge of the setting. It means you can focus on playing your character and not get caught up on assumptions or meta-knowledge.
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by RainOnTheSun »

It sounds interesting to me, too. PL 5 is still pretty impressive for "normal" people, so would PCs be mildly supernatural in some way? Paramilitary?
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Sakuro »

I will actively be discouraging concepts such as ex-special forces operators, celebrities, or very wealth people. PL 5 is to allow for a variety of concepts. It also comes from the PoV that when I am a player, I don't like being low PL. Though if enough people feel PL 5 is too high and would like to go lower, I am open to that.

Bear in mind PL isn't attached solely to combat statistic. It is attached to Skills and saves as well. A survivalist might have high Fortitude. A doctor might have high Treatment. There might even be a rookie cop in the group, a gang banger, or someone who has had military training and these people would in fact be capable combatants. One, maybe two like that are fine, though I don't want a group of people with those kind of backgrounds. You won't be required, or expected, to hit PL limits on everything.

The protagonists of Hunter the Reckoning are also referred to as "the Imbued". You'll find out why through play if the game kicks off. Or if you spoil yourself and read the books/do an internet search. They aren't entirely mundane, but have all or most of the frailties of normal people.

Two people have voiced solid interest and one other might be interested. If one more person voices interest in the game I'll turn this into a recruiting thread. For those of you who are interested, I won't go higher than PL 5 at start but I would like your opinion on lowering the PL. I do intend to use some house rules, including one that will allow Equipment to break PL limits.
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by jmucchiello »

I was planning to make a martial artist/yoga instructor. Meditation would be her gateway to reality. But juggling vampire slaying and leading two yoga classes at a local spa and two more at a local gym and dating a computer nerd can be rough.

As for PL. I find PL 10 low. So lower than PL 5 would be a stretch for me. I'll do it. But it is unfamiliar territory.
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Doctor Malsyn »

I'm thinking a forensic analyst who's seen more then his fair share of unexplained samples durring his work. PL 5 I think can work fine for "Human, but a little bit more". We'd still be miles below a rocking PL 10 Nosferatu, but not so weak as a common civie who'd be downed in one or two hits.
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Sakuro
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Sakuro »

jmucchiello wrote:I was planning to make a martial artist/yoga instructor.
That sounds like a good concept to me. I do want to touch on character's lives and how they are affected by their revelation. So we'd likely end up playing out what it is like for this woman to juggle both sides of her life to some degree.
jmucciello wrote:As for PL. I find PL 10 low. So lower than PL 5 would be a stretch for me.
I empathize with that. The characters I prefer to play for my usual MnM power fantasy end up being PL 12-15. The World of Darkness as a setting is lower PL for the most part, and to be straight with you, the protagonists of Hunter the Reckoning are towards the bottom of the food chain. They can still make a difference though.
Doctor Malsyn wrote:I'm thinking a forensic analyst who's seen more then his fair share of unexplained samples durring his work.
A forensic analyst is good. The skill set would certainly help in dealing with investigating things. Unexplained samples are fine. Just so long as he has no experience with or awareness of the supernatural.
Doctor Malsyn wrote:We'd still be miles below a rocking ... Nosferatu, but not so weak as a common civie who'd be downed in one or two hits.
That's what I'm aiming for. You may be able to solo a minor threat, but you'll need to unite, operate unconventionally, and maybe even find additional allies in order to deal with other things.
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by jmucchiello »

Are cellphones really 1 ep? and smartphones 2 ep? The equipment section of the rules needs a serious 10th anniversary upgrade. :)

(And I'm assuming the game takes place in a 2020-like world.)
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Sakuro »

The game will take place in 1999.
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by jmucchiello »

Oh, so I don't have an iPhone8.

And she'll be ahead of the curve as a yoga instructor/vegan. I have to remove 30,000+ Instagram followers, too. :)

Dang, and my thought that she photographs and uploads her kale breakfast smoothie every day is out the window too. Who knew kale in 1999?
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Re: MnM 3e - Hunter the Reckoning (Interest Check)

Post by Doctor Malsyn »

I hope it's alright if I use vauge terminology as a character in game, I'm not actually much of a forensic analyst, especially not from 1999.
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Re: MnM 3e - Hunter the Reckoning (Recruiting 4, ends April 14)

Post by Sakuro »

Yes, vague terminology is fine. I don't expect you to be an expert in the field your character is. I'll undoubtedly do the same, or vaugely describe something I do not understand adequietly.

Since Jmucchiello has gone from "I could interested" to planning out their character's love life and style of mobile phone … I'll consider that the three people I was aiming for to switch over to recruitment.

The first post of the thread has been updated.
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