(The Merge) Gargoyles: Defenders of the Night - (Hiatus)

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kirinke
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

I forgot how many HP we had. Did we start out with 2 and did we get any power points from before?
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Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
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Adeleth: 14
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Lilly: 7
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

Yes

I do not think anyone spent any. You should be at 4 points at the moment.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
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Vivid
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Vivid »

Looking forward to this!
kirinke
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

okay. What about PP? Because at last count I was apparently off by 2. So I actually had shave a point off in advantages. Sigh.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

I have only awarded 1 so far
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4322
Joined: Sat Nov 05, 2016 2:28 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

Ok. So I goofed. I fixed it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum »

*pokes the Bladewind* :)

We miss you
We rise from the ashes so that new legends can be born.
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by kirinke »

Indeed.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum »

Wake up! Be not dead! :)
We rise from the ashes so that new legends can be born.
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

I have lost all sense of time. I keep thinking I posted a few hours ago...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum »

Sorry folks, been dealing with an rl issue. Not bad, just very time consuming.
We rise from the ashes so that new legends can be born.
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Bladewind »

Hey all.

Super annoyed - with myself - and not being fair to any of you.

I know, I know... it's just a game... but still.

I have/ had high hopes for longevity on this one. I started small, had a host of NPCs statted that could be easily tweaked to represent other characters as needed, I had antagonists lined up to keep things interesting... It is/ was one of my better planned/ prepared games...

But... alas... this WFH thing is blurring my ability to focus. I have no concept of work and not work... and because I have no commute (which should give me more time...) I find I spend too much time in front of the computer and want/ need to spend less...

All that to say, I am going to shut this down indefinitely.

For the record, I was actually running an adaptation of a story from the Byrne era of Superman comics adapted to the World of Darkness. If you want to know more i would be happy to divulge. :D

The next story was going to involve a tainted water supply, to give a certain character a chance to shine...

There was also the mystery of the shattered statues... and finding out more about Glenn (which was pretty much about to be revealed...)

I had not cemented a third story yet, because that was overly ambitious, and I was hoping that character development would give me better ideas... because nothing is worse than what the players think is out there... :D

Thanks for your participation - I look forward to playing alongside you all again soon.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting

Post by Spectrum »

The curse continues :(

One of these days, my friend, one of these days.
We rise from the ashes so that new legends can be born.
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Bladewind
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Re: (The Merge) Gargoyles: Defenders of the Night - (Hiatus)

Post by Bladewind »

For those that are not aware .... Spec and I have this seeming inability to be in the same game together...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
Spectrum
Posts: 3128
Joined: Fri Nov 04, 2016 8:08 pm

Re: (The Merge) Gargoyles: Defenders of the Night - (Hiatus)

Post by Spectrum »

Oh, we can be in the same game.

We just can't stay in the same game. It seems that something happens in rl or otherwise after a month or so.
We rise from the ashes so that new legends can be born.
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