(The Merge) Gargoyles: Defenders of the Night - (Hiatus)
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
I forgot how many HP we had. Did we start out with 2 and did we get any power points from before?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Yes
I do not think anyone spent any. You should be at 4 points at the moment.
I do not think anyone spent any. You should be at 4 points at the moment.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Looking forward to this!
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
okay. What about PP? Because at last count I was apparently off by 2. So I actually had shave a point off in advantages. Sigh.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
I have only awarded 1 so far
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Ok. So I goofed. I fixed it.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
*pokes the Bladewind*
We miss you
We miss you
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Indeed.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Wake up! Be not dead!
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
I have lost all sense of time. I keep thinking I posted a few hours ago...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Sorry folks, been dealing with an rl issue. Not bad, just very time consuming.
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
Hey all.
Super annoyed - with myself - and not being fair to any of you.
I know, I know... it's just a game... but still.
I have/ had high hopes for longevity on this one. I started small, had a host of NPCs statted that could be easily tweaked to represent other characters as needed, I had antagonists lined up to keep things interesting... It is/ was one of my better planned/ prepared games...
But... alas... this WFH thing is blurring my ability to focus. I have no concept of work and not work... and because I have no commute (which should give me more time...) I find I spend too much time in front of the computer and want/ need to spend less...
All that to say, I am going to shut this down indefinitely.
For the record, I was actually running an adaptation of a story from the Byrne era of Superman comics adapted to the World of Darkness. If you want to know more i would be happy to divulge.
The next story was going to involve a tainted water supply, to give a certain character a chance to shine...
There was also the mystery of the shattered statues... and finding out more about Glenn (which was pretty much about to be revealed...)
I had not cemented a third story yet, because that was overly ambitious, and I was hoping that character development would give me better ideas... because nothing is worse than what the players think is out there...
Thanks for your participation - I look forward to playing alongside you all again soon.
Super annoyed - with myself - and not being fair to any of you.
I know, I know... it's just a game... but still.
I have/ had high hopes for longevity on this one. I started small, had a host of NPCs statted that could be easily tweaked to represent other characters as needed, I had antagonists lined up to keep things interesting... It is/ was one of my better planned/ prepared games...
But... alas... this WFH thing is blurring my ability to focus. I have no concept of work and not work... and because I have no commute (which should give me more time...) I find I spend too much time in front of the computer and want/ need to spend less...
All that to say, I am going to shut this down indefinitely.
For the record, I was actually running an adaptation of a story from the Byrne era of Superman comics adapted to the World of Darkness. If you want to know more i would be happy to divulge.
The next story was going to involve a tainted water supply, to give a certain character a chance to shine...
There was also the mystery of the shattered statues... and finding out more about Glenn (which was pretty much about to be revealed...)
I had not cemented a third story yet, because that was overly ambitious, and I was hoping that character development would give me better ideas... because nothing is worse than what the players think is out there...
Thanks for your participation - I look forward to playing alongside you all again soon.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - Recruiting
The curse continues
One of these days, my friend, one of these days.
One of these days, my friend, one of these days.
We rise from the ashes so that new legends can be born.
Re: (The Merge) Gargoyles: Defenders of the Night - (Hiatus)
For those that are not aware .... Spec and I have this seeming inability to be in the same game together...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: (The Merge) Gargoyles: Defenders of the Night - (Hiatus)
Oh, we can be in the same game.
We just can't stay in the same game. It seems that something happens in rl or otherwise after a month or so.
We just can't stay in the same game. It seems that something happens in rl or otherwise after a month or so.
We rise from the ashes so that new legends can be born.