The Merge: Agents & Powers (OOC for chapter 2)

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Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Tony Jones wrote: Sun Mar 15, 2020 4:00 pm Lilly is having second thoughts about her intended plan. How big is the room we are in? Is it less than 40m (120 feet) in diameter?
About that size.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Thanks!
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

I know you're waiting on me. Sorry.

Will try to post tonight. I'm trying to reground myself, everyone I know (including myself) is fine, but I'm a little rattled.
Finding focus is a little rough at the moment...
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I think that's the same for all of us.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

Most likely !

Stay safe everyone. Just did a "calming exercise" for myself to figure out the percentages in various places...
Not going to post my opinions or findings (not the thread or the place IMO)
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

My advice. Stay calm. Rumors and bullcrud is what is happening right now and causing people to do stupid stuff. Listen to the health professionals, not what's coming out of the white house. Practice basic health hygiene, like hand washing. If you use mobility devices like canes, wash the handles after you do your business when you wash your hands. That sort of thing.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Bladewind wrote: Wed Mar 18, 2020 5:47 pm I know you're waiting on me. Sorry.

Will try to post tonight. I'm trying to reground myself, everyone I know (including myself) is fine, but I'm a little rattled.
Finding focus is a little rough at the moment...
I know. I am oscillating between enforced calm and utter nihilistic dread, powered by both current events and my depression/anxiety disorder. So yeah, I hear you.
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

I spent yesterday evening installing programs in the event I have to work from home.

That, and I engaged my Nerd Mode to work the numbers and see how bad it really is.... It's bad, I take nothing from it. But, I never thought I'd say this.... I have faith in our leaders right now.

Will post soon.
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
The Merge Setting document
kirinke
Posts: 4338
Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Question, is it okay for them to open their eyes now that the mirror dude is out of commission?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
jmucchiello
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by jmucchiello »

Who could tell you that? You saw Adeleth warp through the wall, shoot mirror guy who drops to the ground and then she drops to the ground herself.
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Torque knows, given his previous well-informed roll to find out about these people from the Nosferatur's description. Spiegel's power only works while he is conscious.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

She wouldn't know that. She's been keeping her eyes closed on the safe-side.

Hence her less than stellar toughness saves. Thank the 'force' and excellent hearing that she hasn't been hurt even worse! :)
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Lilly;s eyes are open again now Speigel is down.

Quick question, is it a Move Action to pick up a dropped weapon (e.g. the Blessed knife)? It's a Move Action to draw one so I'd guess something similar...
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

You forgot Lilly's actions I think.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
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Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Also, given recent events I'm starting to feel that Lilly might be more the New God of Song rather than of Silence. Still something horribly out of place on Apokalips though! Are you OK if I change her description to match?
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