I wouldn't say so; I've stated what she's intending (and failing!) to do but she goes last so we haven't got to her as yet I assume...
The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Ah. Didn't realize.
I just didn't want Lilly to loose her turn.
Amy does have another knife if Lilly needs it.
I just didn't want Lilly to loose her turn.
Amy does have another knife if Lilly needs it.
Last edited by kirinke on Thu Mar 26, 2020 2:26 pm, edited 1 time in total.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Oh, I goofed. Amy was my character in the other merge game.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. ^_^
I always thought the fairy types were far more evil than their cute appearances belied. Just look at the dex entries of some of them.
So I made Ren a foul-mouthed mini-psycho.
I always thought the fairy types were far more evil than their cute appearances belied. Just look at the dex entries of some of them.
So I made Ren a foul-mouthed mini-psycho.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Everyone OK out there? Things have gone a bit quiet...
-
- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
-
- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yeah, sorry. Things are going more and more crazy by the day and it takes a toll on my mental health. Will do my best to keep posting whenever I can.
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
That's fine! Your mental health is more important than this!
Re: The Merge: Agents & Powers (OOC for chapter 2)
Although I'm holding up, the province is on lock down and I'm considered essential... so I still have to work...
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (OOC for chapter 2)
No worries. Do what you need to to stay healthy.Neo-Paladin wrote: ↑Sat Mar 28, 2020 3:17 pm Yeah, sorry. Things are going more and more crazy by the day and it takes a toll on my mental health. Will do my best to keep posting whenever I can.
Question though on De Rais's attack. Do they come back from hell shaken and stirred so to speak or do they stay there? I'm confused?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
You need three degrees of failure to be transported to hell.
You and your Pokémon only have one degree each.
You and your Pokémon only have one degree each.
Bladewind's 3ed M&M BuildsThorpocalypse wrote: ↑Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
The Merge Setting document
Re: The Merge: Agents & Powers (OOC for chapter 2)
So more or less, they're just dazed. Gotcha. This fight has been funny. My characters have been consistently failing their saves by 1 degree.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I'm not essential, but I do work for the govment. So I still get paid. Thankfully.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Just to check, Amy is healing the whole group?
If so, can you remind me how Healing works? If Amy has rolled 15 vs DC 10 that's one degree of success, so one condition removed? Is that right?
If so, can you remind me how Healing works? If Amy has rolled 15 vs DC 10 that's one degree of success, so one condition removed? Is that right?