The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)
So maybe 16 or more sacs are growing? Yikes!
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Re: The Merge: Agents & Powers (OOC for chapter 2)
90 feet divided by 20 would be 4 and then some...
- Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)
So along the length of the corridor? Fair enough. I thought you meant an area that size, which would be more. But fewer is better!
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Re: The Merge: Agents & Powers (OOC for chapter 2)
No, it's not as bad...yet.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Um... Popping those pus sacks won't help as it'll simply release the yuck explosively outward and coat everything around it....
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lilly feels it will help because it will hopefully kill whatever horror is growing inside them. For her a bit of pus splatter is relatively minor compared to letting them reach maturity...
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- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
This is why Adeleth isn't making any more holes in the walls where whatever can slip between the cracks.
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Tony, you forgot to command them to open all their airlocks. Spaceships are generally water tight.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Mmm. But when the "pus" is actually corruption that spreads.....Lilly feels it will help because it will hopefully kill whatever horror is growing inside them. For her a bit of pus splatter is relatively minor compared to letting them reach maturity...
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Passively spreading pus isn't as bad as actively hostile beasties in her opinion...
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Huh? What do you mean?jmucchiello wrote: ↑Mon Jun 07, 2021 10:50 pm Tony, you forgot to command them to open all their airlocks. Spaceships are generally water tight.
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- Posts: 3349
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
He meant to post in " City of Tomorrow OOC"
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- Posts: 3815
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Did I post in the wrong game? Oops.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol.Tony Jones wrote: ↑Tue Jun 08, 2021 6:59 am Passively spreading pus isn't as bad as actively hostile beasties in her opinion...
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3170
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Ah! That makes much more sense now... Also, yes, good point.