The Merge: Agents & Powers (OOC for chapter 2)

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kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Adeleth and Viv need to have their fun too. ;)
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Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Very true!

Also, how long in game time will there be between the end of this bit and the start of the next?
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

I'm mostly ready- I should be able to finish up my point-spending and updates this weekend.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I'll have Amy practice her Force Light power before I put it up in "rotation".
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
pathfinderq1
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by pathfinderq1 »

Okay, everything should (should) be set:
-improved some of her skills (2pp, so 6 skill points): Deception +2 (now maxed for PL 6 at +16 when using her enhanced PRE), Intimidate +1 (now +6, or +11 when Enhanced), Expertise (Ritual magic) +2 (now +8, her 'off camera' learning), Expertise (Law/EU) +1 (now +7)

-Improved her Regeneration to normal speed instead of Slow (1pp)
-Improved her Array (+2pp across the main slots, mostly to remove the limitations from her Zen Fighting slot)

>(5pp spent, of 5 available, now at 145pp)
kirinke
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Joined: Sat Nov 05, 2016 2:28 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

I did add teamwork and takedown to Amy's advantages.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

A week in between, I reckon.
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Cool. Is the Ministry willing to supply accommodation to people (Lilly) who might want to stay in Hamburg for a bit?

Also, is there anything in Hamburg that might trigger Lilly's new Divine Awareness? It's fine if there isn't; she's probably aware of it as some new sense but has no idea what it is meant to be sensing in that case.
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

As a side note, when Amy is in a city, she'll generally stay at a Buddhist temple (The one in Hamburg just happens to be a Temple of Light). While she's there, she uses her healing abilities and other Force powers to help the temple out, as well as various chores they assign her in exchange for room and board. They of course encourage her studying and volunteer work. They don't expect her to be a Mortal Kombat fighter and she doesn't want to be one either.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Neo-Paladin
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Joined: Sun Dec 11, 2016 8:48 am

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Neo-Paladin »

Tony Jones wrote: Tue Jul 06, 2021 6:49 pm Cool. Is the Ministry willing to supply accommodation to people (Lilly) who might want to stay in Hamburg for a bit?

Also, is there anything in Hamburg that might trigger Lilly's new Divine Awareness? It's fine if there isn't; she's probably aware of it as some new sense but has no idea what it is meant to be sensing in that case.
Yes to the first question.
What exactly is Divine Awareness supposed to sense?
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Godly things I think, with the 'Divine' descriptor. The power is this:
AWARENESS; 1 RANK
You can sense the use of effects of a particular descriptor with a successful Perception check (DC 10, with –1 to your check per 10 feet range). Examples include Cosmic Awareness, Divine Awareness, Magical Awareness, Mental Awareness, and so forth. You can apply other Sense effects to your Awareness to modify it. Choose the sense type for your Awareness; it is often a mental sense, but doesn’t have to be. Awareness counts as an “exotic sense” for noticing effects with the first rank of the Subtle modifier (see Subtle under Extras for details).
So I was thinking other New Gods in particular, but deities (and other divinely-powered things) of other pantheons too. From the description the basic power doesn't do anything more tell you the thing you are Aware of is nearby, which is all Lilly has right now.
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Bladewind
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Bladewind »

I have to redo my sheet entirely - all the auto adds and formulas got erased... :(
Thorpocalypse wrote: Sun Oct 07, 2018 6:01 pm Building to be comics "accurate" is different than building to run a PC or building something to challenge a group.
Bladewind's 3ed M&M Builds
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Tony Jones
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

I can’t help thinking some of the plant conversations Lilly hears are like this!
kirinke
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Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by kirinke »

Well, if Lilly does pick up Amy for a quick teleport to the Ministry, she might be able to sense something at the Temple.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)

Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
User avatar
Tony Jones
Posts: 3170
Joined: Tue Oct 22, 2019 8:54 pm

Re: The Merge: Agents & Powers (OOC for chapter 2)

Post by Tony Jones »

Hmm... Maybe. Up to Neo Paladin I guess!

Also, Viv showing why she is the responsible adult of the party there...
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