The Merge: Agents & Powers (OOC for chapter 2)
- Tony Jones
- Posts: 3193
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Yes, that's what I mean. I call it that because it better describes what it does; Change Velocity to me implies you could go from stationary to really fast rather than just being matching the speed of your destination. It's in the Power Stunt just in case I use it again, when things might be moving more...
- Tony Jones
- Posts: 3193
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Oh yes, and if our GM is OK with it, Lilly would like to spend her 2 PP on making the Teleport and Comprehend slots of her Sonic and Silence Powers array Dynamic. This represents her gaining better understanding and control of her powers through intensive use of them (in combat). Also useful in that it will let her be able to understand the rest of the party while still being able to teleport about...
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Re: The Merge: Agents & Powers (OOC for chapter 2)
Actually, that's kind of funny.
"We need to go. djnma sd ad er ta sg oet"
"what did she say?"
"Dunno. Whenever she teleports the part of her brain that speak her native tongue takes over."
"We need to go. djnma sd ad er ta sg oet"
"what did she say?"
"Dunno. Whenever she teleports the part of her brain that speak her native tongue takes over."
- Tony Jones
- Posts: 3193
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
That is exactly the problem!
Re: The Merge: Agents & Powers (OOC for chapter 2)
Alright. Place your bets!
In one corner, our intrepid youtubers. Are they alive or dead?
In the other corner, if they are alive, are they the big bad guys delving into things they shouldn't or innocent noobs delving into things they shouldn't?
Conundrums, conundrums and questions abound.
In one corner, our intrepid youtubers. Are they alive or dead?
In the other corner, if they are alive, are they the big bad guys delving into things they shouldn't or innocent noobs delving into things they shouldn't?
Conundrums, conundrums and questions abound.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3370
- Joined: Sun Dec 11, 2016 8:48 am
Re: The Merge: Agents & Powers (OOC for chapter 2)
Sure, go aheadTony Jones wrote: ↑Fri May 08, 2020 4:38 pm Oh yes, and if our GM is OK with it, Lilly would like to spend her 2 PP on making the Teleport and Comprehend slots of her Sonic and Silence Powers array Dynamic. This represents her gaining better understanding and control of her powers through intensive use of them (in combat). Also useful in that it will let her be able to understand the rest of the party while still being able to teleport about...
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- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
I don't see how the youtubers got past the spiders and the nosferatu if they were "innocent". What happens when we have to kill them? At least we defeated some Nazis. Hopefully there are some photo ops for that which we can use to help with public opinion.
Re: The Merge: Agents & Powers (OOC for chapter 2)
Amy's idea of 'innocent' is pretty warped. I mean her first bestie acquired while adventuring was a drow sith witch.
But then again, it's established she has a pretty low opinion of these particular youtubers anyway on general principles.
Amy is getting to the point where she does need some formal training in the Force or at least somebody who can guide her properly.
But then again, it's established she has a pretty low opinion of these particular youtubers anyway on general principles.
Amy is getting to the point where she does need some formal training in the Force or at least somebody who can guide her properly.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Re: The Merge: Agents & Powers (OOC for chapter 2)
Ollie, ollie oxenfree?
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3193
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
As long as don't later discover that the people Lilly gave the prisoners were not Hagen's people after all we should be fine...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lol. That would be evil!
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
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- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
How would Lily know? Frankly how would any of us know?
Re: The Merge: Agents & Powers (OOC for chapter 2)
We wouldn't. Which is why it would be evil. Clever, but evil.
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
- Tony Jones
- Posts: 3193
- Joined: Tue Oct 22, 2019 8:54 pm
Re: The Merge: Agents & Powers (OOC for chapter 2)
Lilly totally wouldn't, and didn't. Some people were there to collect the prisoners and crystal. She gave them to them. Job done!
In hindsight perhaps arranging some kind of password exchange, and knowing some names and pictures of the expected people might be the way forward...
In hindsight perhaps arranging some kind of password exchange, and knowing some names and pictures of the expected people might be the way forward...
Re: The Merge: Agents & Powers (OOC for chapter 2)
Gotta love looking before you yank the thing that might be saving you off it's hinges. ^_^
Kirinke's Compendium of Wondrous Creatures
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5
Kirinke's Conversions (D&D Items to M&M3E Rules)
Battle Init
Viv: 24
Ren:22
Peekaboo: 20
Deutschritter: 19
Amy: 15
Angrboda: 15
Adeleth: 14
Thugs: 12
Lilly: 7
Alma: 5