[OOC] The City of Tomorrow
- Tony Jones
- Posts: 3194
- Joined: Tue Oct 22, 2019 8:54 pm
Re: [OOC] The City of Tomorrow
Fulgur Alveo appeared some years ago, seemingly out of nowhere. They were enrolled at the local academy for young supers, and since then for some years have sporadically fought crime around the city, sometimes helping the Futurist when she has needed it (like now), and sometimes working with the police.
- Gunmetal_Rainbow
- Posts: 1756
- Joined: Wed Jul 22, 2020 8:56 pm
- Location: Lake Country
Re: [OOC] The City of Tomorrow
Appreciate the tidbits
Re: [OOC] The City of Tomorrow
Think i'll be a Gentleman and go after the Ladies in my turn group. ...
Re: [OOC] The City of Tomorrow
Lion-Man #1 Fortitude vs Vulnerable/Defenceless/Incapacitated (DC25) _: 1D20+8 = [4]+8 = 12 Incapacitated!
- Batgirl III
- Posts: 3626
- Joined: Tue Nov 08, 2016 6:17 am
- Location: Portland, Oregon
Re: [OOC] The City of Tomorrow
Over thirty years of roleplaying experience and I always, always, always seem to roll terribly for the first initiative check of every campaign.
BARON wrote:I'm talking batgirl with batgirl. I love you internet.
Re: [OOC] The City of Tomorrow
Lion-Man #2 (If you don't specify a target in future I'll just got down the line) Toughness vs DC23 1D20+8 = [5]+8 = 13 Dazed & Bruised
Lion-Man #2 Dodge vs DC20 1D20+8 = [11]+8 = 19 Full Effect
Lion-Man #2 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [19]+8 = 27 Resist
Lion-Man #3 Dodge vs DC20 1D20+8 = [1]+8 = 9 Full Effect
Lion-Man #3 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [7]+8 = 15 Vulnerable
Lion-Man #4 Dodge vs DC20 _: 1D20+8 = [12]+8 = 20 Half Effect
Lion-Man #4 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [12]+8 = 20 Resist
Lion-Man #5 Dodge vs DC20 1D20+8 = [1]+8 = 9 Full Effect
Lion-Man #5 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [14]+8 = 22 Resist
Lion-Man #6 Dodge vs DC20 1D20+8 = [18]+8 = 26 Half Effect
Lion-Man #6 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [15]+8 = 23 Resist
Man this is way more of a pain to do on a forum without a built in dice roller
Lion-Man #2 Dodge vs DC20 1D20+8 = [11]+8 = 19 Full Effect
Lion-Man #2 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [19]+8 = 27 Resist
Lion-Man #3 Dodge vs DC20 1D20+8 = [1]+8 = 9 Full Effect
Lion-Man #3 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [7]+8 = 15 Vulnerable
Lion-Man #4 Dodge vs DC20 _: 1D20+8 = [12]+8 = 20 Half Effect
Lion-Man #4 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [12]+8 = 20 Resist
Lion-Man #5 Dodge vs DC20 1D20+8 = [1]+8 = 9 Full Effect
Lion-Man #5 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [14]+8 = 22 Resist
Lion-Man #6 Dodge vs DC20 1D20+8 = [18]+8 = 26 Half Effect
Lion-Man #6 Fortitude vs Vulnerable/Prone (DC20/15) 1D20+8 = [15]+8 = 23 Resist
Man this is way more of a pain to do on a forum without a built in dice roller
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- Posts: 3826
- Joined: Sat Feb 09, 2019 7:59 pm
Re: [OOC] The City of Tomorrow
Amazing rolls. You could have done all those rolls at once on coyote code. Here's an example. You put a semi-colon between the rolls and it does them separately: http://www.coyotecode.net/roll/lookup.php?rollid=248397
Re: [OOC] The City of Tomorrow
Don't worry, now the Lionmen can't see Anything. If they choose to ignore the Cover, they get hit with the "Attack"(which is a Nat 20, btw) and have to make a DC 30(?) Save....Batgirl III wrote: ↑Sun Apr 11, 2021 2:33 pm Over thirty years of roleplaying experience and I always, always, always seem to roll terribly for the first initiative check of every campaign.
Re: [OOC] The City of Tomorrow
Maycn how are spending an HP to add an extra to your power? I’m not seeing anything on the SRD that would let you do that, except a power stunt but if that’s the case you’ll need to add distracting or something to make it fit in to your array.
Re: [OOC] The City of Tomorrow
The Power Stunt was what i was going for, thanks Dodgson!
Sorry, been a bit Punch-drunk this week(RL was being PARTICULARLY cruel).
- Tony Jones
- Posts: 3194
- Joined: Tue Oct 22, 2019 8:54 pm
Re: [OOC] The City of Tomorrow
Sorry to hear it. Hope this week is better!
Re: [OOC] The City of Tomorrow
So far,it's been fantastic comparetively. I was run ragged all last week(only netting 4 hours of sleep a night), so i was pretty Punch-drunk and kinda autopiloting myself.
- Gunmetal_Rainbow
- Posts: 1756
- Joined: Wed Jul 22, 2020 8:56 pm
- Location: Lake Country
Re: [OOC] The City of Tomorrow
Distracting is a flaw that causes you to be vulnerable when you use the power. It doesn't create the effect you are describing here.MacynSnow wrote: ↑Sun Apr 11, 2021 8:36 pmDon't worry, now the Lionmen can't see Anything. If they choose to ignore the Cover, they get hit with the "Attack"(which is a Nat 20, btw) and have to make a DC 30(?) Save....Batgirl III wrote: ↑Sun Apr 11, 2021 2:33 pm Over thirty years of roleplaying experience and I always, always, always seem to roll terribly for the first initiative check of every campaign.
To create an effect that does something when someone does something, you need Triggered, or Reaction, and to make them unable to see, you need an affliction on them. To make a power effect like you describe using the points you have, it'd be weakened DC-wise.
Something like this I guess?
Spoiler
[3pp] Affliction 11 (Resisted/Overcome by Fort; Disabled), Limited Degree 2 (Disabled only), Limited (Disabled Visual only) (4 ranks per 1pp), Linked to;
[19pp] Damage 9, Ranged, Triggered (Recover from Affliction)
[19pp] Damage 9, Ranged, Triggered (Recover from Affliction)
- Tony Jones
- Posts: 3194
- Joined: Tue Oct 22, 2019 8:54 pm
- Tony Jones
- Posts: 3194
- Joined: Tue Oct 22, 2019 8:54 pm
Re: [OOC] The City of Tomorrow
Random question too. For some reason EotM keeps logging me out of the City of Tomorrow IC thread. But only that one - not any of the other multitude of EotM pages I have open in different tabs at the same time. Does anyone have any ideas why? And how I can stop it!