AEGIS Squad, Region 2 (OOC)

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mrdent12
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Re: AEGIS Squad, Region 2 (OOC)

Post by mrdent12 »

Clearly, Bulwark meant the rap song reference.
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Sakuro
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Re: AEGIS Squad, Region 2 (OOC)

Post by Sakuro »

It means attack, then maneuver. Hit and run. Get in, do your thing, then get out. Attack, but remain mobile.
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mrdent12
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Re: AEGIS Squad, Region 2 (OOC)

Post by mrdent12 »

So if I am tracking it right, everyone except zzzyk is out of the conference room.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Looks like.

Also, please put your move actions in the quote box with your other actions, so I can quickly review everything from previous posts.

It has been a problem in the past so I need to be able to quickly review everything.
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Sakuro
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Re: AEGIS Squad, Region 2 (OOC)

Post by Sakuro »

Bulwark is outside the conference room, and she will encourage Shield to leave when he asks about backing up Phoenix.

I'll edit the Move Action into my last post.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

I will add that Luke is pretty sure his wall won't last long under the flame thrower that got fired at him.
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Sakuro
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Re: AEGIS Squad, Region 2 (OOC)

Post by Sakuro »

It is not intended to be a resolution to the battle. More about a small tempo swing. If they use two attacks to break down a wall Luke spent one action to create, we get a small edge in action economy, and a brief window to focus attacks on two targets. If it goes down in one attack, nothing is really lost. Luke ties up one attacker for a round.
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Storyteller for Geneforge: the Created
mrdent12
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Re: AEGIS Squad, Region 2 (OOC)

Post by mrdent12 »

Yup, that's the idea. Battle field control by way of walls.
Flynnarrel
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Re: AEGIS Squad, Region 2 (OOC)

Post by Flynnarrel »

Just so we all can manage our expectations, against a wall, every rolled hit is a critical. A toughness failure by 2degrees (fail by 5 or more) is a break such as a hole punched through (which may allow attacks through, albeit probably with cover penalties), and 3 degrees of failure (10 or more) is utter destruction of the wall.

So here's to hoping.

It's a decent idea, and some really lucky rolls could tie up some bad guys for a while.
"Something pithy this way comes."
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Yeah, there wont be any rolls.
mrdent12
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Re: AEGIS Squad, Region 2 (OOC)

Post by mrdent12 »

If it works for a round to cover some allies or takes damage an ally would take it's worth it.
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

mrdent12 wrote: Wed Jul 14, 2021 2:11 amIf it works for a round to cover some allies or takes damage an ally would take it's worth it.
It will do that.
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Arkrite
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Re: AEGIS Squad, Region 2 (OOC)

Post by Arkrite »

Would I be able to use interpose to take the hit for Silver Phoenix?
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kenseido
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Re: AEGIS Squad, Region 2 (OOC)

Post by kenseido »

Yep
Flynnarrel
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Re: AEGIS Squad, Region 2 (OOC)

Post by Flynnarrel »

Is it the robot that's beeping?
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