AEGIS Squad, Region 2 (OOC)

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kenseido
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Re: Recruiting - AEGIS Squad, Region 2

Post by kenseido »

Tattooedman wrote: Sun Jun 20, 2021 8:39 amI'm working on a Martial Artist character, build is about half done & I have the begging's of a background.
Looking forward to seeing it.
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Doctor Malsyn
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Re: Recruiting - AEGIS Squad, Region 2

Post by Doctor Malsyn »

PL -10: "Cowboy Ken"
Image
Artist
"Seems like we need to round us up some varmints!"
Abilities: 4+8+4+8+4+4+4+4= 40
Strength 2, Stamina 4, Agility 2, Dexterity 4
Fighting 2, Intellect 2, Awareness 2, Presence 2

Advantages: 12
Benefit 2 (AEGIS), Equipment 3, Assessment, Improved Initiative, languages 2 (English, Spanish), Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 4, Seize Initiative, Ultimate Effort: Aim, Weapon Bind

Skills 27(54)
Athletics 2, Expertise: AEGIS Officer 2(+4), Ranged Combat: Firearms 2(+6), Technology 2(+4), Athletics 2 (+6), Close Combat: Unarmed 4 (+6), Deception 8 (+10), Expertise: Cowboy 5 (+7), Expertise: Business 4(+6), Insight 8 (+10), Intimidation 8 (+10), Perception 8 (+10), Persuasion 3 (+5), Stealth 4 (+6)

Powers 28+9: 37
Gunslinger's Tricks 24+4 : 28
Live Ammo: Ranged Damage 10 (Precise, Ricochet 2: 2 bounces) - Linked with Enhanced Advantage 3 (Improved Critical 3); Quirk: Requires firearm 24
. . Cowboy Diplomacy: Perception Area (will) Affliction 8 (1st degree: Entranced, Impaired, 2nd degree: Stunned, Disabled; Extra Condition; Limited Degree), Selective; Quirk: Requires firearm (23) 1
. . Pea-Shooter: Ranged Damage 10 (Multiattack, Sleep); Quirk: Requires firearm(21) 1
. . Trick Shot: Move Object 10 (1600 lbs.), Precise, Damaging; Limited: Weight reduced to half rank; quirk: Requires firearm (24) 1
. . Deadeye Shot: Perception Range Damage 8 - linked with - Senses 1 (Extended Vision); Quirk: Requires firearm (24) 1

The Last Cowboy 2+3+4 : 9
Alert: Senses 4: Danger Sense (Auditory), Accurate (Auditory), Ultra-hearing 4
Lasso: Movement 1 (Swinging), Speed 3 (250/r, 16/mph); Easily Removable 3
Rough and tumble: Protection 2 2

Equipment: 0/0
AEGIS Gear: Armored Uniform (Protection 2), Blaster Pistol (Ranged Damage 5), commlink, handcuffs

Offense
Initiative: +6
Unarmed: +6, DC17
Live Ammo: +10, DC25; Ricochet 2, Precise
Cowboy Diplomacy: DC 18 Will resist, (Entranced/stunned, impaired/disabled), Selective perception area
Pea-shooter: +10, DC25, multiattack, puts targets to sleep
Deadeye Shot: DC23, Perception range

Defense 9+9+8+6
Dodge 9 (+11) | Parry 9 (+121) | Fortitude 8 (+12) | Toughness 8 | Will 6 (+8)

Power Points
Abilities 40 + Powers 37 + Advantages 14 + Skills 27(54) + Defenses 32 = 150/150
Description
Here he comes swinging in on his trusty lasso of justice, the man that never hesitates to tilt his hat to every passing boy or girl, the one, the only, Cowboy Ken! See him as he dons his trusty black Stetson, and though black bands tie around his eyes and mouth, you needn't fear him some common cattle rustler. No sirree, Ken wears the gold star of a proper agent of AEGIs upon his breast to let you know he's one of the good ones!

Even when he draws his trusted Big Iron, rest easy knowing that this is a man who never misses his shot when it counts most, who always makes to take in his quarry right peaceful-like. When duty calls and the real Big Guns come out, this man among men will stand proud and firm until the last shell drops smoking.

Good ol' Cowboy Ken, that Vigilant Vaquero, the great Texan Wrangler himself!
-------------------------------------
At least, that's what Mizuki Kenshiro wants the world to believe.
In reality, the man under the behind the mask is a middle-aged Japanese man who tried to follow his dreams by moving to America with hopes of owning his own ranch. The world isn't like how it was in his movies, however, and there wasn't a chance in samhell some frumpy old codger without a lick of good sense was coming out on top. So he was forced to go back to doing as he'd always done. Put on his suit, combover his hair, and check in at the office.
It was a nicer company then what he'd been a part of back in Japan, but just because they weren't expecting him to sleep at his desk didn't make the work any less stressful. Pressure mounted at the back of his mind, and he fueled it into one of the few passions becoming an American citizen had granted him. The right to bear arms.
He had a talent, people at the range would often say. A real knack at hoisting his gun and making each shot count. Yet it all felt hollow to the man, like it was only the barest hint of what he'd been promised by childish dreams far too large for a man like him to fill. Even entering the occasional marksmanship competition here and there did nothing to truly fill that void.
Then there was that flash of a knife, the cry of help, and finally, a shot in the dark.
Something sparked in him then, after he had just a taste of providing an ounce of his own vigilante justice upon a criminal wannabe. He may not've been born with a gun in his hand or a spurs on his foot, but he could adopt those. The world, chaotic as it was, always seemed in need of an extra hero or two.
So he donned that hat, strapped on that lasso, and tied bandanas around his face. Maybe it was a might bit unconventional, perhaps he was twisting a few here laws, but that old song of the west sung through his aching heart yearning to be free.

Complications
Motivation: Justice The world has gotten a few steps south of crazy, and it was up to men like Ken to put things right of way.
That old southern drawl: When Ken speaks, it's always filled with all manner of southernisms and old western slang. Sometimes it gets to the point of utter ridiculousness which is all well and good, but occasionally his accent breaks and the allusion is shattered. Truth be told, he really is making half that shit up.
A gentlemen through and through: Playing by a frankly outdated code of honor, Ken makes it a point to always ease up around ladies and never rough them up too badly. Even if they're crazed purple aliens threatening to turn his city into a dustbowl.
Swinging by the saloon: Kenshiro the businessman was a heavy drinker long before Ken the cowpoke stuck his neck out. Scotch and whiskey are his preferred poisons, and you can be rest assured he always has a flask on him somewhere.
Workaholic: If it's not the hooch that'll kill him or a lucky shot from a rival gunmen, it'll be his own work ethic keeping him in the ring long after quittin' time. When everyone's going home or checking into their bunks, you can make a bet of it that Ken'll keep burning that midnight oil. Regardless of whether he should or not.
Did I fire six shots or...?: While no self-respecting gun owner let's themselves get caught with anything less then a thousand rounds, one frankly just can't carry their whole arsenal around at all times. Sooner or later he's gonna pull that trigger and start shooting blanks.
Last edited by Doctor Malsyn on Mon Jun 21, 2021 3:10 am, edited 6 times in total.
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kenseido
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Re: Recruiting - AEGIS Squad, Region 2

Post by kenseido »

Doctor Malsyn wrote: Sun Jun 20, 2021 9:31 pmPL -10: "Cowboy Ken"
Interesting build. No issues really.

Just a minor quibble. The Limitation on Trick Shot would only apply to half the ranks. However, that makes the AE cost 24pp, which is the same as the main power, so it doesn't adjust your overall cost as far as I can tell.

The other thing would be the Squad pays a salary, so it's kind of a full time job. This would conflict with your last Complication.
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Doctor Malsyn
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Re: Recruiting - AEGIS Squad, Region 2

Post by Doctor Malsyn »

Ahh, alright sure. I was playing the limit by ear, and ill adjust that later.
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kenseido
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Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by kenseido »

I have updated the thread title. Recruiting ends next Sunday.
FuzzyBoots
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Re: Recruiting - AEGIS Squad, Region 2

Post by FuzzyBoots »

Doctor Malsyn wrote: Sun Jun 20, 2021 9:31 pm It was a nicer company then what he'd been a part of back in Japan, but just because they weren't expecting him to sleep at his desk didn't make the work any less stressful. Pressure mounted at the back of his mind, and he fueled it into one of the few passions becoming an American citizen had granted him. The right to bare arms.
Admittedly, most countries allow short sleeves these days. :D
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Doctor Malsyn
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Re: Recruiting - AEGIS Squad, Region 2

Post by Doctor Malsyn »

FuzzyBoots wrote: Mon Jun 21, 2021 2:21 am
Doctor Malsyn wrote: Sun Jun 20, 2021 9:31 pm It was a nicer company then what he'd been a part of back in Japan, but just because they weren't expecting him to sleep at his desk didn't make the work any less stressful. Pressure mounted at the back of his mind, and he fueled it into one of the few passions becoming an American citizen had granted him. The right to bare arms.
Admittedly, most countries allow short sleeves these days. :D
I blame family guy, I had this image of a pair of bear arms mounted on a mantle and it messed with my perception. :P
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mrdent12
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Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by mrdent12 »

I've worked with a muscular motorcycle club director guy named "Guns" once and he wore a short sleeve biker shirt all the time.
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Doctor Malsyn
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Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by Doctor Malsyn »

See, Dent get's me.

Edited that one complication and added on a power loss one, in relation to bullets.
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Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by kenseido »

And I remembered that the weekend following June 27 is a holiday weekend in the US. So I am open to being flexible about submission deadline and start date.
Plan b
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Re: Recruiting - AEGIS Squad, Region 2

Post by Plan b »

kenseido wrote: Sun Jun 20, 2021 4:56 pm
Also, the hero would have to be 18 or older and a high school graduate.
We're on the same page on that.

I'll play around with the build see if i can get what in a couple of array's.
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Arkrite
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Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by Arkrite »

The Canadian Shield

Image
Canadian Shield belongs to DMAC who made this awesome picture.
Be sure to go give DMAC some love.
Also please note that this character is not his version of the Canadian Shield, but another alternate Canadian Shield. I just loved the picture too much to not make a character out of him.


Image

Theme Songs
Ride Forever
Old Time Rock & Roll

The Shield - PL 10

Strength 12, Stamina 10, Agility 0, Dexterity 0, Fighting 6, Intellect 0, Awareness 2, Presence 2

Advantages
Accurate Attack, All-out Attack, Benefit 2: AEGIS, Benefit, Wealth 2 (independently wealthy), Close Attack 2, Defensive Attack, Equipment 4, Evasion, Fearless, Hide in Plain Sight, Improved Critical: Unarmed Attack, Interpose, Languages 3, Power Attack, Ranged Attack 5, Takedown 2, Teamwork, Ultimate Effort: Toughness, Well-informed

Skills
Expertise: Carpenter 8 (+8), Expertise: History 5 (+5), Insight 5 (+7), Intimidation 3 (+5), Investigation 7 (+7), Perception 10 (+12), Persuasion 6 (+8), Stealth 10 (+10)

Powers
AEGIS Training Package
. . Enhanced Trait: Enhanced Trait 6 (Traits: Athletics +2 (+14), Ranged Combat +2 (+2), Technology +2 (+2), Expertise +2 (+2), Advantages: Benefit 2: AEGIS)
Mystically Enhanced Fortitude
. . Enhanced Ability: Enhanced Stamina 6 (Linked; +6 STA)
. . Enhanced Ability: Enhanced Strength 8 (Linked; +8 STR)
. . Immortality: Immortality 1 (Linked; Return after 2 weeks)
. . Immunity: Immunity 3 (Linked; Aging, Disease, Poison)
. . Leaping: Leaping 2 (Linked; Leap 30 feet at 8 miles/hour)
. . Speed: Speed 2 (Linked; Speed: 8 miles/hour, 120 feet/round)
The Canadian Shield (Easily Removable (indestructible))
. . Protection: Protection 2 (+2 Toughness; Impervious [8 extra ranks])
. . Shield Defense: Enhanced Trait 6 (Traits: Dodge +2 (+8), Parry +2 (+8), Advantages: Evasion, Interpose)

Equipment
Binoculars, Blaster Pistol, Cell Phone, Commlink, Flashlight, Handcuffs, Undercover Shirt

Offense
Initiative +0
Blaster Pistol, +7 (DC 20)
Grab, +8 (DC Spec 22)
Throw, +5 (DC 27)
Unarmed, +8 (DC 27)

Languages
English, French, German, Japanese, Spanish

Defense
Dodge 8/6, Parry 8/6, Fortitude 12, Toughness 12, Will 8

Power Points
Abilities 36 + Powers 54 + Advantages 28 + Skills 27 (54 ranks) + Defenses 14 = 159

Transcript of AEGIS interview wrote:

Agent Hendricks: Sorry, just standard procedure. We just need to confirm some information.

Harry: Okay.

Agent Hendricks: Name?

Harry: Harry Mackenzie.

Agent Hendricks: Age?

Harry: One hundred and twenty-six years old.

Agent Hendricks: Okay, and- I'm sorry, could you repeat that?

Harry: One hundred and twenty-six.

Agent Hendricks: Ah. Okay, sorry, I believe I got the wrong papers.

Harry: No problem. Take your time.

Agent Hendricks: Okay, let's just start from the top. Codename?

Harry: The Shield.

Agent Hendricks: And suddenly I know why our junior agent grabbed the wrong file. Which one?

Harry: How many can there really be?

Agent Hendricks: Would you be asking in regards to the world, or just North America?

Harry: *Sigh* The Canadian Shield.

Agent Hendricks: Which one?

Harry: I- wait, since when have they had more than one?

Agent Hendricks: I don't have the paperwork in front of me, so I'm just trying to cover my bases here. Just in case there's more than one.

Harry: Makes sense. The original.

Agent Hendricks: Okay. Experience?

Harry: Military or superhero?

Agent Hendricks: Both?

Harry: Okay, well, I was in both World War One and Two. Infantry in the first, second was... complicated. Commando I guess covers it.

Agent Hendricks: And years active as a hero?

Harry: Well, rounding a bit, I'd say around fifty to sixty.

Agent Hendricks: Low whistle I'm surprised you didn't retire.

Harry: I did. I was tired of the works, I needed time away from the life, the people, the egos. The mania. Get back to being normal and understanding what that means again.

Agent Hendricks: How did that work?

Harry: Not nearly as well as I had hoped. In this life you either cut all ties, die, or you never really leave heroing behind.

Agent Hendricks: *Clears throat*

Harry: Sorry, that was rude of me. For what it's worth I'm sure they're still out there somewhere.

Agent Hendricks: Right. Powers?

Harry: Enhanced strength, Toughness. Called it a brick back in the day.

Agent Hendricks: Source?

Harry: Magic shield.

Agent Hendricks: Weaknesses?

Harry: Steak.

Agent Hendricks: As in a wooden stake through the heart?

Harry: As in porterhouse.

Agent Hendricks: Ah.

Harry: Sorry you looked like you could use a laugh.

Agent Hendricks: Ah. Yes. Pardon me, it's been a long day.

Harry: Hang in there. Things will get better soon. By the way, does anybody actually answer the weakness question?

Agent Hendricks: More than you'd think. Do you have any?

Harry: No. Which is good, I don't think I'd tell somebody if I did.

Agent Hendricks: Skills of note?

Harry: I'm a Journeyman carpenter.

Agent Hendricks: I'm thinking more cape and cowl related.

Harry: Oh. Stealth recon. Scouting.

Agent Hendricks: To what level would you say?

Harry: Well, I've been running training courses for some American special forces. I owed one of your generals a favor.

Agent Hendricks: Which one?

Harry: I'm afraid I'm not a liberty to discuss-

Agent Hendricks: I meant which special-

Harry: I'm afraid I'm not a liberty to discuss-

Agent Hendricks: Understood. So, you'd call yourself an expert.

Harry: I'm, well, I'm okay. The man who taught me, now he was an expert.

Agent Hendricks: So. You said you got out of the business. If you were getting out, why are you back now?

Harry: Because it's the right thing to do. I've got a couple decades on light duty, had a chance to clear my head. Now the world is in need and it's time to step up. Even without my powers I could offer a lot to any new team. Let them learn from my mistakes rather than having to make them myself.

Agent Hendricks: Commendable. But why here?

Harry: I live here.

Agent Hendricks: I mean- Why not Canada?

Harry: Because I live here. My family is here. Our construction business is here. Don't get me wrong; I love my home country, and I plan on going back someday. But right now? This is my home. And I have this... feeling. I have a feeling that this is where I need to be.

Agent Hendricks: A feeling?

Harry: Call it a hunch.

Agent Hendricks: Right. Okay, we'll start with the physical tomorrow. Hopefully they'll have the proper paperwork for me, and we can follow up on your interview tomorrow. Sorry about that.

Harry: No worries. These things happen. Sounds of chair moving Talk to you tomorrow.

*Door opens and closes. Sounds of phone being dialed*

Agent Hendricks: Hello, sir? I need confirmation on a name. Codename Delphi.

*Chair shifts*

Agent Hendricks: Sir, it might be time to increase our eyes in the field.

*Silence*

Agent Hendricks: It was him.

*Silence*

Agent Hendricks: He had a hunch, sir.

*Silence*

Agent Hendricks: Yes sir. Understood.

*Phone hangs up. Recording ends*
Short History
What do you do when the world has passed you by?
What do you do when the heavens bestow on you power in the form of a magic shield? A shield which gives you strength, power and vitality, but asks you to help others? You help others. It’s the right thing to do.
What do you do when this shield takes you away from your family? Away from your home? What do you do when it puts you in the middle of the worst of the dirt, destruction and death of two of the worst conflicts in known history? You do your best to do the best that you can for the people at your sides. It’s the right thing to do.
What do you do when you get home again and realize that the world is changing, and you aren’t? You do your best to make the best of that life. You love your wife, you raise your kids the best you can, you build up a business so you do right by those that depend on you. You be the best that you can be, and try not to notice the march of time.
What do you do when the call comes again? Not a war this time, but monsters, ghouls and goblins, and spandex clad madmen. When the only thing standing between good men and women and disaster is kids wearing capes? Well, you help them out, teach the ones that will listen, and you do the best that you can to keep them alive. It’s the right thing to do.
What do you do when your wife passes away? Do you wallow in the pain? No man’s perfect. But in time your pain seems less immediate, and the world seems to open up again. And there is still work to do. Your grandchildren are counting on you now.
So you push on, you pick up your shield, you put on the silly costume and you makes sure the sun rises again.
What do you do when the news and media turns on you? When after decades and decades of hard work they’d rather side with criminal whom your rightfully taught a lesson? This new world that loves to tear down any good thing the come across, more than they like to worship their new glowing gods, vapid self-absorbed narcissist who’s only accomplishments were being born into money.
A better man keeps going.
But sometimes it’s hard to be the better man. Sometimes you need to look after yourself. You need to see the world again after seventy years, not behind a gun or shield, but behind a camera. You need to see the world you fought for. You need to meet the people, experience the culture, see life as it moves forward, never stopping.
Along the way you meet people, some good, some bad. You make friends, you make enemies. You put aside your needs and you raise a fist to help others. And somewhere along the way you reconnect with a world you no longer have a place in anymore.
One day you can find a new home. Reconnect with your family. Take a hand in the family business once more.
What do you do when you get the call again, you come back, pick up the shield, put on the silly costume, and in spite of it all the world has passed you by? What do you do when this brave new world of knowledge and acceptance is defined by more mob mentality, intolerance and ignorance than ever before?
You do your best. You help. You set a good example. You put yourself second to put the innocents first.

Because it’s the right thing to do.
Far Too Long History (TLDR: Stuff happens)
Harry Mackenzie was born in 1895 to farmers in northern Ontario. His life for many years was highly ordinary. He learned carpentry, fell in love, and went about building himself and his wife a house and a home so that they could start their own family.

These dreams were shattered by the advent of war in Europe.

In those days Canada was still ruled by England, a fact which bothered a group known as the Sovereign Order. The Sovereign Order was dedicated to freeing Canada from rule by Britain by any means possible. Their goals, while wildly unknown to even their own group, stemmed from a prophecy known to its controlling members as the "Binding Light". While their overarching goals were unknown, the goal of sovereignty for Canada was its main point of recruitment.

Through these ends it managed to procure assistance from the French residence of Canada, a number of its English speaking members who'd left for Canada to be free of Britain. To their numbers they added the Indians of the country, enticed by promises of control over the lands to the west of the colonized sections of Britain. While they doubted the truth of these words they had little other hope for a free land for their people without help after the disastrous end of the North-West Rebellion.

Science offered no real hopes to grant them the power they needed to free Canada from Britain, and even their combined might would have easily been crushed as a minor uprising, so they turned to mysticism and magic to offer them the power they needed to make their dreams come true. In an alarming display of power the Sovereign Order pulled every witch, mage, sorcerer and magus they could get their hands on and brought them to create an item of power for the Order.

To create for them the first unstoppable juggernaut from which they would build an army off of.

For the most part the majority of the magic users captured were of no great power themselves, but neither were they willing participants of this act. The most courageous of their number, one Joseph Savage, attempted an escape and learned to his horror that it was not only impossible, but that the entire complex they were locked in was designed to be burned down and blown up at the first sign that the magic users were going to turn against them.

He went to the other captives and told them of his worries, and even managed to convince the Indian Shamans that they were going to be betrayed. But with the Order's own magic users watching them they couldn't hope to start a proper escape. They did what they could, then, to make sure they survived the betrayal.

Each of them brought their own aspect to the ritual. The English turned it from a weapon to be used against others and twisted it to a device that could shield them against destructive might. The French imbued it with powers that it might lend it's might to those it wished to defend.
The Shamans contribution was the greatest and most unexpected. They linked it to the very earth they called home so that no man could ever truly control it's might; a might that grew exponentially with this new strange connection.

The Order realized too late of the treachery, and tried to stop it far too late. The men outside, fearing the magic users would turn their might against them lit the compound on fire. The resulting flames and explosions killed everybody inside. A day later as the Sovereign Order searched the building they found only one thing, a shield which shone as though made of solid silver. Emblazoned in its center a maple leaf, a symbol commonly used by and associated with Canada.

While disappointed with the item, which they couldn't seem to control, they saw potential in their dreams coming true as the shield held the emblem of the land they wished to free. They sent it east to be examined and studied in the hopes they'd be able to harness it's powers.

The shield, however, was not as dormant as they had believed. A week after the destruction of the building the many magic users who had perished creating the device awoke to find themselves cold, naked, and most surprisingly alive in the ruins of the place they had recently died. Banding together as the Covenant of the Shield they worked to protect themselves and any other magic users from attack as they had been by the Sovereign Order.

Their first order of business, however, was recapturing the shield from the Order. The result was a fiasco. Magical spells and gunfire in the middle of crowded Toronto. The end result was the Covenant being forced into a retreat by both the police and the Order, and the Order losing the shield in the middle of the insanity.

The shield found its way into the hands of a young thief who pawned it to a fence, whom was arrested by the police, whom returned it to the police office, where it was taken by a young patrolman who took ill while trying to rebuild his house before the winter.

Poor, and unable to pay for the full bill of having his house repaired by a young carpenter, he offered the shield as a part of the payment.

Harry, somewhat unhappy about not getting paid for his work found himself unable to resist taking the shield as payment. Though his wife did become quite upset with him, he found the weight of the shield and comforting and reassuring presence.

Over the next year he found himself plagued with a strange desire to be in places, places he had no intention on being on. And each time he found it had been important. A sudden urge to visit an older widow resulted in him arriving in time to pull her safely from her burning house.

A suddenly burning need to get new nails found him rescuing a young man who'd been thrown from his horse and had broken his leg. A man who'd have surely have died in the wilderness had he not happened across him.

And once a sudden gut wrenching need to be back home. He arrived in time to find two men assaulting his wife. With a strength fueled by rage he gave the men a solid thrashing, hurled one out a window, and the other back through the damaged remains of the door they had broken into. Upon discovering that his wife was only battered and scared, not badly hurt, he turned to deal with the crooks. And quickly found himself facing down the barrel of a gun.

He didn't remember grabbing the shield, but he did remember watching the shots deflect off it as he charged the man. Another entirely one sided thrashing later he had the men hogtied in the back of his cart to be dropped off at the local constabulary.

Shortly after that the feeling returned, this time pointing him in a direction he didn't want to go. Regardless of how he ignored it, he got the overwhelming feeling he needed to join up in the war effort to fight the "Huns". The longer he ignored it the worse the feeling was, until one day he knew he either had to go, or live with the consequences. Considering what would have happened the last three times he'd gotten the feeling, he discussed it with his wife.

Her reaction was to politely call him an idiot, break down in tears, and generally try everything in her power to keep him from going. And when that failed she packed his things, told him never to come back, broke down in tears again, and told him that he'd better come back. Only so that she could kill him herself, she assured him later.

On his way out he stopped, and for reasons he didn't understand, tied the shield onto a backpack. And then the feeling of overwhelming disaster faded from him.

The war was horrible. When he came back he refused to talk of it, but his wife (who decided to forgive him only after her got down on his knees and begged of her forgiveness (Harry insists all he did was open the front door)) pieced together a great number of storied. About a man carrying a shield with a maple leaf emblazoned on it in his left arm, a gun in his right hand, always leading into the fights against the Germans. Stories of this man making appearances at the Second Battle of Ypres, The Battle of the Somme, and Vimy Ridge. Blurry black and white pictures showed a mustached man in a metallic Brodie helmet carrying a shield from many different battles. Never in the front of the picture, always off to the side, and slightly blurry as though he was only accidentally in the shot being taken.

At seeing his shield she laughed. The shield looked unmarked, except its once pristine silver had now appeared to have been painted with red pillars flanking a white box in which the maple leaf stood, now bright red itself.

At this he shrugged helplessly and said only that , "I think one of the boys started painting it while I was sleeping."

The years between the wars were hard, but Harry settled down, restarted his construction business and finally started a family with his wife.

The Sovereign Order, of course, knew who he was by now but held off on moving in on him. As it stood he'd appeared, according to their investigations, at all of the key battles made by the Canadian forces in the Great War. The "Canadian Shield' becoming a recognizable face in Europe, along with this new emblem he'd had painted on his shields. Added to that the troubling stories about how he'd been listed as KIA three times, and on two separate occasions lost his shield with no hopes of ever retrieving it, only to appear alive and well with shield in hand at the next fight.

With their goals being pushed forward by the very existence of the Canadian hero they decided to hold off on retrieving the shield from him at that time. The fact that he may have accessed it's powers also made them hold their hand, but placed him under observation in the hopes that they could learn how he had managed it.

The Covenant of the Shield was dissuaded from retrieving the shield by one of their most respected members, a Shaman who'd given up his old names only to call himself Coyote Howls at Moon. The name was taken from the first thing he remembered from after his rebirth in the burned ruins of that building. And with his rebirth he decided to become a new man. It's hard to say if Coyote's change in mindset gave him greater power, or if he'd always had it and was just now learning to harness it, but he had quickly become the Covenant's most powerful member. And though he rarely harnessed it, he did hear things from the mystic realm that the others missed. And he told the Covenant that the Shield was where it needed to be.

So the Covenant focused on teaching and hiding the people with the magical gifts in Canada, and kept an eye on the shield just in case the Sovereign Order ever tried to take it again.

Fortunately the years leading to the Second World War, while hard on Harry, were quiet and largely happy. His kids were growing up strong, he had created his own construction company, and even in those hard times he could still afford to keep his family fed and sheltered, something that wasn't as easy as it used to be.

Over those years changes had become noticeable in Harry. With one arm he could lift a fully grown man, with hardly any effort, and he could work long into the night well after the rest of his young and fit construction crew were exhausted. He never grew sick, he could run like the wind, and jump like a deer. He laughed it off though, and pointed out that he worked hard every day, it was no surprise he was so fit. Strong from raising barns, fast from chasing after his children, and jumping to such great heights at his wife's every whim, he'd joke gamely.

When the war came, though, the feelings which had largely subsided started to grow again. And with that feeling growing he made sure his business was in order, his family was prepared, and then he signed up once again.
This time, however, the Canadian government was waiting for him. Supplementing his Brodie Helmet and shield with a red and white uniform they brought him up to speed on the appearance of superhumans fighting for and against the Germans. Their plan was to put him into a team with other people they claimed had superhuman power.

To be honest he thought the idea was extremely stupid, but he had signed up already and they could order him to go anywhere if they wanted. So he demanded a concession that he could wear a jacket over his "uniform" as the uniform, in his words: "Makes me look like a sissy!"
They conceded this point under protest, but were quick to mark the front of his jacket with the same emblem he had on his shield.

The team of Bombardier, a French flying superhero, Big Ben, a man who could grow to great heights after drinking a special formula, and Mother Russia whom nobody wanted to be on the bad side of. The team worked together as well as apart, often to counter the German Ubermench who generally tended to outnumber and out power them across the board. Without backup from the heroes of the United States they realized early on that showing up in numbers would only result in a quick and possibly fatal defeat as the Germans responded in kind.

By working separately but in tandem they could control who did and didn't arrive, and their actions were much more successful, even if they did fail to permanently stop most of the big name German super soldiers.

Harry, later, would admit a distinct dislike for the Allies of Freedom whom, he claimed, allowed their bias to keep them from working together to stop the Germans before they could have done as much damage as they did. He admitted remorse at their loss at the end of the war, though noted bitterly that nobody remembered the sacrifices his teammates made. Sacrifices just as noble and worthy.

He'd also be quoted as showing a distinct dislike for the Liberty League who "sat the war out" instead of "helping out like they should have". A series of unhappy encounters after that left Harry and the Liberty League on very poor terms. Especially the time they decided to chase a super villain into Toronto resulting in Harry having a very rare team-up with Toronto's Terrific Twosome while they captured the bad guys, protected the civilians, and chased the Liberty League back out of Canada.

Ironically in spite of all of that Harry and Mark got to become friends after their unique conditions became apparent.

After the war Harry came home. A local hero, if widely unremembered outside of Canada. He was happy enough to hang up the shield and go back to his family full time, but it just wasn't to be. With the war over more and more superpowered people were appearing, more strange phenomena, creatures, unexplained events were happening on the home front. He was brought back into the service once more, this time to work as a part of a Canadian super team who's goal it was to protect Canada from just these problems.

Ironically to him their first mission came soon after he'd sent the Liberty League packing from Toronto. The Canadian government no longer felt good about the pair of vigilantes who called Toronto home, in spite of their many numerous heroic deeds, and sent the team to capture them.

Harry "somehow" missed arriving with the others and resulted in being the only member of the team who wasn't found unconscious and tied up on a train heading for Vancouver. Harry put his foot down after that, claiming that he wouldn't make a move against the heroic pair unless they acted against the law, quickly putting an end to that.

He worked with the team for over fifteen years, and it became very clear something was wrong. His wife grew older, his children grew older, married, and had kids of their own, but he never changed. He still looked as though he was in his mid-thirties when his wife died of old age in 1974.

Heartbroken he left the team and started traveling the world. He spent a short stint with the Atoms traveling through dimensions and space, went to Egypt and fought a legion of undead lead by a super villain claiming to be Anubis, returned to Campobasso, Italy where he was subjected to an unexpected hero's welcome. In Russia he fought a vicious gang of gene-splicers known as the Tundra Wolves. He spent time in Japan where an unfortunate misunderstanding resulted in a fight against their national hero, a bionic boy named Kid Galactic, and his first encounter with Ninjas. Something he'd learn to hate for years to come.

Eventually he came home to Canada and found that the world as he had known it had left him behind. Their new super teams were foreign to him, his friends in Toronto had long since retired and disappeared, and even the supervillains were more violent and dangerous than when he remembered them.

His final official job as a government authorized Canadian superhero was when he broke up a hostage situation where a superhuman with bulletproof skin had been shooting cops and terrorizing hostages. While more than a match for the police, he didn't stand a chance against Harry. Harry took away his gun, his knives, his other weapons, then he tossed him out a window and into the street.

Then when the hostages were safe, he taught the punk a lesson.

Now back in his day when you did something wrong you generally had to pay for it. And that often meant you took a licking. In fact the police used to overlook it all the time. The man cheated you out of money? You beat him up for it? Okay, well, we'll run the crook out of town. Good day.

But times had changed. He let the punk get up and defend himself before he knocked him down again, and again, and again. He never hit the criminal where it'd do permanent damage, and he never hit him while he was down, and he constantly pointed out why he was doing it.

"This is how your victims feel. This is what you're doing to them. They never stood a chance, and you're out there hurting them? Smarten up!"

But the thug, instead of "smartening up" simply got himself a lawyer and sued Harry for assault and battery. The Canadian government put him on indefinite leave, and he officially left the superhero business.

He'd later be quoted as saying "I gave the kid a black eye, a fat lip, and a bunch of bruises, after he shot some cops, beat up women, robbed, stole and possibly killed people. For that the kid is barely even put in jail, and he gets to sue me for everything I own for doing the right thing."

"I just wish I could find the Panda after all these years so I could tell him he was right."

The lawsuit was covered by the Canadian Government, thankfully preventing him from losing the company he'd had since the 1920's, but the damage was done as far as he was concerned. He left the Canadian side of the business to his grand children, took enough capital to start up another branch in the US and started traveling where the people didn't recognize him.
Since then he's grown farther from his grandchildren and great grandchildren. An unfortunate falling out with one of his youngest, and favorites, happened when she revealed she was gay. Stuck in his ways, ways a hundred years out of place, he didn't agree with her choice and they had a falling out.

Recently, however, they have reconciled. Mostly due to an attack by the Sovereign Order. The Order no longer sees Harry as beneficial to their long-term goals and wishes to retrieve the shield. In order to do so they took Nancy (the previously mentioned girl) hostage.

The end result was not what they were hoping for in the slightest. Harry came back to Canada in a fury and instead of handing over the shield he crashed right into their stronghold like the very juggernaut they'd originally wanted. When the dust had settled the compound was half destroyed, their super powered muscle was beaten senseless, the Canadian super team that had come to stop the attack had been convinced in no uncertain terms to "stay out of it", and Harry managed to rescue the hostage takers from his granddaughter.

Apparently she didn't take to being a hostage very well, and when he'd started his attack she'd started one of her own.

After that he packed her up, along with a few others, and moved down into the US again. He's hoping that moving them out of danger might solve the problem, but his family has grown quite large over the last hundred years, and only four were willing to move away from Canada. Namely the ones who were in the same town as the kidnapping attempt.

Harry, while no longer a superhero, hasn't quite given up the lifestyle. Every so often he gets those unexplainable urges to go somewhere, and the excitement begins once more. But to be terribly honest, he'd be just as happy building houses, and spending his off time drinking beer, barbequing steak (preferably Alberta Beef), and playing with the... uh... great-great-great grandchildren?

But he can't stop answering the call. After all, it's the right thing to do.
Complications
The Call/I've got a Hunch - Sometimes Harry gets a feeling he needs to be somewhere. A feeling like somebody was standing on his grave, and a general direction is all he's ever got. But years of experience have proven to him that something bad is going to happen if he doesn't get there in time.

Public Identity - Harry doesn't have a secret identity

Family Obligations - Harry needs to split his time between his work, his family, and his business. Though, these days the business is being run by the family.

From the Past - Harry's been around for a long, long time. Friends, enemies and obligations can come from almost anywhere. Friends needing help, enemies seeking revenge, and obligations to uphold.

Responsibility - Do the right thing.



Friends/Family
Friends/Family
Pansy Mackenzie - His wife, died at the age of 80 years old over thirty years ago. He still wears their wedding band on a chain around his neck. (it kept getting broken when he punched things, so he stopped wearing it on his hands)

Nancy Mackenzie - one of his grandchildren, a twenty something architect who dreams of building giant beautiful buildings. Not those ugly glass boxes people build these days.
Nancy is gay, and this is a sore point in her relationship with Harry. After the hostage situation Harry decided that getting cut out of her life over whom she fell in love with was a mistake and he's been trying to reconnect with her.
For her part she still loves him, though she is still hurt about how badly he'd reacted when she'd come out to him originally. In spite of that she's trying to rebuild their relationship and as long as he continues to do the same she has no doubt they'll work past it.
Even if it is very awkward at the moment.
A bit of a firecracker, while not exactly big and burly like her great grandfather she's shown to be capable of taking down men three times her size, and has enough of a temper that Harry felt it was necessary to rescue the hostage takers from her. Somewhat surprising for a generally nice woman.

Sadie Jones - Nancy's partner. She's given up her career back in Ottawa to follow Nancy down into the US. Personally she's not nearly as forgiving towards Harry, and doesn't much like him at all.
But Nancy's trying to make them all friends again, so for her part she smiles and makes an effort. And generally finds other things to do while Harry is around than be around herself. She does love Nancy, though. Enough to uproot her entire life for her. And she's not going to let one ancient hillbilly ruin that for her. Sadie is an accountant.

Teddy Mackenzie - Theodore "Teddy" Mackenzie is in the family business, in a fashion. He's manager, keeps track of who they're building for, what they're building, who needs to be where, what machines need to be where, and all the little details that keep the business running. And he couldn't be happier. He finds the constant juggling of all the details a challenge, and a rewarding one when it all comes together. His current goal is to make the company even larger, a challenge since they'll be starting up somewhere new now. But he doesn't let that keep him down. He's a little bit eager to get his Great Grandfather's approval, which he doesn't seem to realize he already has.

Winnie Mackenzie - Teddy's wife, real name "Winter". She keeps her husband down to earth, and out of trouble. For the most part she's a housewife, but is more than capable of taking over for a few days when Teddy's ill or out of town. Her first love, however, are her children. Her second is her gardening. She's quite skilled and is hoping to win some flower shows in their new hometown.

Gus Mackenzie -Teddy's oldest son. Currently very upset over the move. Normally well behaved, but has been acting out recently. Builds model planes.

Hank Mackenzie - Teddy's youngest son. Currently planning on being a policeman/fireman/superhero/spaceman. He's a little upset about moving away from home, but he's set his new sights on getting a dog and is hoping he can guilt trip his parents into buying it.

Rebecca Mackenzie -Teddy's only daughter. She's definitely spoiled by both her mother, and her brothers who seem to be in a competition to be her favorite. Fortunately she's still rather young, and this hasn't resulted in her becoming a little terror yet. She loves dancing and wants to be a ballerina. Her hobbies include trying to get her Dad's attention, mostly because he doesn't lavish it on her as much as the rest of the family does. And thus: She wants it!

Eugene Andrews - Eugene "The Big U" (They tried calling him Big E, but he insisted it made him sound like a rapper) is a large black man who works as foreman on the build sites. Where Teddy is covering the larger details, he keeps everything on track on the worksite. His size, and relatively quiet nature can be unsettling to a lot of people. The truth is he's actually quite shy, and once you get to know him he's actually quite talkative, but if you don't know him... Well, he can come across as a bit scary. Former football player, blew out his knee in college. He managed to get work in construction, and is currently foreman. He is, currently, looking at becoming an electrician.
His wife, Yasmine, is extremely outgoing. She's not very bright though, leaving Eugene playing protector of his naïve wife. She currently wants kids. He does too, he's just not sure she's ready to handle kids...

Daryl Banks - Retired old War Buddy of Harry's from WW2. He's getting on in the years, nearly eighty five now (he lied about his age to get recruited). He's not as mobile as he used to be, but he's just as intelligent as ever. Usually he gets Harry to take him out for trips and they talk about the good old days while he gets some air. He is abusing his relationship with Harry a little bit to make sure that his own Grand Daughter, Helena, isn't getting into trouble with her current boyfriend.

Helena Banks - Daryl's Grand Daughter. Just out of high school, she's looking for a good time, not more school. But she's starting to hang out at some bad clubs looking for excitement... Exceptionally smart girl, capable of being pretty much anything she could put her mind to, but while she's book smart she's got no street smarts. The real world is destined to stomp all over her.

The Covenant of the Shield - It's been long enough that most of them forgot why they have that name, or why exactly it is that The Sovereign Order is their enemies. But that hasn't stopped them from opposing them at any chance. For the most part the Covenant spends most of it's time guarding magic users from people's unscrupulous attempts to use them and trying to get more people to join their efforts.
There is power in numbers.
Two of their founding members still exist, Coyote (who's ancient now, yet still vital) and Joseph Savage who spends most of his time adventuring in alternate dimensions now.

The Atom Family - With the main group now gone he's not exactly close to the Atoms anymore. He occasionally visits with the kids and says hi, spends some time reminiscing with Jack, and tends to be confused and a little alarmed by Dr Atom. Still, he's willing to come running if they put out the call.
Enemies:
Enemies
Liberty League - This one pretty much sorted itself out. Most of the members retired or died due to old age. But he'd still butt heads with Patriot in a heartbeat if he ever saw him.

The Sovereign Order - With him no longer benefiting their goals they're now trying to find a way to separate him from the shield so that they can use it for their own means. Reproducing it, if possible, or harnessing it's powers for one of their members, and failing that destroying it to power a much more powerful magical device.
Their overriding goals come from a prophecy called the Binding Light. It's overarching goals are known only to the ruling members of the Order, and the creation of Canada as its own free Country was one of the many steps towards seeing this Prophecy come true. They usually speak of a free world, one devoid of the corruption, drugs and crime of the current one.
It's hard to say, however, if this is true or just a method they're using to recruit people.
With their last attempt at recovering the shield an unmitigated disaster they're looking to find a new way to get it back. They're still not sure if they sudden unexpected boost in the Canadian Shield's power came from returning to Canadian soil, his family being in danger, or possibly the shield trying to act against them. Either way their next step will be far more careful.
They're still trying to figure out how he found their base, they suspect it was a security leak.

Kid Galactic - They've pretty much made up after their first fight. Though it's Commander Galactic now.
"And you're supposed to CALL before you come to Japan again, remember?"

The Demon Clan - Nazi Ninjas. That's right. Nazi. First encounter in Japan in the late eighties, early nineties and haunting Harry ever since. Their current goal seems to be Harry's shield, which they hope to use to open a magical portal. This portal will allow them to imbue their members with powers, or at least that's what they've been told. Amusingly their clan name gives you the actual idea of what their leader, the White Tiger, has planned.
The White Tiger was originally known as Höllenfeuer during WW2 and was an attempt by the Thule Society to do exactly what the Demon Clan's current goal is. The problem is when the portal opened it released a demon which possessed one of their members. Dubbing himself Höllenfeuer he happily joined the Nazi's ubermench troops.
He'd been in charge of their assassination and martial arts divisions when the war came to an end, and he quickly took everything he had and went into hiding with as many of his troops as he could manage. He was later approached by SHADOW to do work for them. He currently bides his time, keeping his followers brainwashed and well rewarded for their works, but when he can open that portal again he intends to possess as many people as possible, and then take over this world for himself.

Anubis - The would be Egyptian god of the underworld. Harry sent him packing after the "deity" tried to raise an army of zombies to take over Egypt. But apparently the god of the underworld hasn't taken the hint. While he normally sticks to his own country he'd be quite happy to pop over and get revenge before his next attempt at returning the world to rule of the Egyptian gods!

The Mad Maple - Harry hates his guy. Hates him. The guy is some nut from New Jersey who claims to be Canadian, and is basically just running around giving them all a bad name. And what's worse is every time he meets up with Harry he always thinks that Harry is there to HELP him!
The most infuriating part for Harry is that no matter how many times he proves the guy isn't Canadian the information is quickly hidden, buried or ignored. He's starting to suspect somebody's banking the Mad Maple's schemes, but he can't for the life of him figure out for what or why.

Sky Lord II - Harry finds fighting the Sky Lord to be both strangely nostalgic and deeply sad at the same time. It's hard to fight with somebody you agree with. In the end it's not the Sky Lord's goals of bringing the world back to a better time that he has problems with, but the methods the man uses to get them.
Still, many of their encounters involve more talking than fighting, even swapping stories of Centurion in one case, and one newspaper even claimed that Harry let the Sky Lord escape instead of capturing him when he had the change. Harry still contends that there were people in danger he needed to save first, he didn't intentionally let the man escape.
Harry kind of enjoys fighting Sky Lord for one reason, everything there reminds him of the old pulp novels from when he was young. Well, actually he was older when they came out, but...

Titanium - Titanium is currently a leader of one of the Canadian Superhero teams run by the government. Back in the day both he and Harry worked together, but neither got along very well due to conflicting views. Harry was old school, and Walter Needs was a filthy rich young genius who felt the world owed him... well, the world! Fast women, fast cars, and a suit of nearly indestructible armour defined his life for the most part. When Harry was finally let go Titanium wasn't morning. He'd have been clapping if it wouldn't have scuffed his armour.
But when Harry came back to rescue Nancy Titanium was all too happy to take the opportunity to take a swing at Harry. For disturbing the peace and attacking private citizens.
Harry, riding a lot more power than he normally had at his command, easily took Titanium apart. Literally. He knocked the genius on his ass, then tore the armour off of him before telling the rest of the team that if they tried to stop him from saving his grandchild they'd face the same.
Humiliated Titanium is now looking for any excuse to get back at Harry. Not easily done now that he's out of the country. Especially if it gets him in trouble and takes away from the lifestyle he knows and loves. So every once in awhile he lets some technology slip into the wrong hands... So long as those wrong hands are heading in Harry's direction.
Last edited by Arkrite on Mon Jul 05, 2021 3:07 am, edited 1 time in total.
RainOnTheSun
Posts: 1152
Joined: Wed May 03, 2017 7:20 am

Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by RainOnTheSun »

I'm going to have to withdraw my interest. The ideas just aren't coming to me right now. Have fun with it though!
Flynnarrel
Posts: 6802
Joined: Fri Nov 04, 2016 5:23 pm

Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by Flynnarrel »

Zyzzak of Krideesus

Zyzzak's planet, Krideesus, was conquered late in Star Khan's reign of terror across the galaxy. Even so, he found warriors who respected his strength and rule by Divine Might. Zyzzak was not one of those. He was, nevertheless, conscripted into the Khan's army because of his skills. Zyzzak was a field technician, smart enough to understand how to service and support the complex battle suits and other technology the Star Khan's forces used but not to be one of the inventors that were protected on the back lines. En route to this new conquest Zyzzak was assigned to study earth transmissions in order to program the Universal Communicators with the languages of this planet. He was subjected to many hours of global media gleaning fact from fiction. He became enamored with Hollywood movies and regretful that their lives would be so completely changed.

When they arrived at this new planet he was already sympathetic to the plight of these people. He was assigned to a mission to destroy a power station to sow chaos in the major city nearby and hinder the defense efforts. Their infiltration was successful (his own world's stealth technology made certain of that) and began setting up the explosive device but an AEGIS rapid response team caught up to them. As the two armed teams faced off Zyzzak saw his opportunity. Knowing how the Life Support Combat Suits were put together let him pre-configure his Wrist Emitters for a Sonic vibration the clear face plates were vulnerable to. Covering his own plate he unleashed the sonic waves. The AEGIS team were treated to the sight of their foes' masks shattering. Krideesians are natural methane breathers and without the homeostatic environment of their suits they were left gasping in the toxic atmosphere of the Earth.

Zyzzak knew the procedure. He put his hands up, knelt down, shut off his suit's systems (except for life support) and gave a very sporadic, memorized phrase, "I surrender. Can Halp. Taak me to yur leader."

In captivity, he was stripped of his armor and put in a specially designed cell that could accommodate his special biological needs though the cell was difficult to keep in good repair. Zyzzak perfected his English through movies. He still shared what he knew of the invader's plans, what he knew of their technology, and assisted in ways to counteract all of it. He was genuinely glad when the invasion was repelled and asked only that he be allowed to help the agency that was hit so hard by the invasion and budget cuts.

After an exhaustive review of his motivations (and maybe psychic verification), he was reissued his Life-support suit (there was yet no way to create a suit to supply the unique mix of mildly corrosive gasses Zyzzak needs and the cell was expensive to maintain) but his weapons systems, and the motor functions had AEGIS-controlled kill switches installed and he went through training alongside other mortals and superpowered beings.

Zyzzak has come to terms with likely never seeing his home world again or helping them throwing off the yoke of oppression. He still has hope those things occur but for now he will assist AEGIS as needs, identify Alien technologies, and restore what peace he could.

Image
Out of the suit.
Image

Zyzzak is nearly 6 and a half ft tall but, out of his suit, is very thin (maybe 125 lbs). He is from an intelligent and hardy species though and his suit bulks him out to more 'normal' proportions.

Abilities [46pp]
Str 2
Sta 6
Dex 2
Agi 4
Fgt 0
Awe 2
Int 8
Pre -1

Advantages[9pp]: Luck 1, Improved initiative, Improvised Tools, Interpose, Inventor, Eidetic Memory, Great Endurance, Language(Earth-English), Well Informed
free Advantages: Benefit 2 (AEGIS), Equipment 3
AEGIS Gear: Armored Uniform (Protection 2)(unused), Blaster Pistol (Ranged Damage 5), commlink, handcuffs

Skills [25pp]:
free Skills: Athletics 2(+4), Expertise: AEGIS Officer 2(+10), Ranged Combat: Guns 2(+4), Technology 2()
Expertise-Galactic^ 4(+12), Technology 7+2(17), investigation 8(+16), Ranged Attack(Wrist Emitters) 10(+12), Vehicles 6(+8), Persuasion 4(+3), Perception 7(+9), Insight 4(+6)

^ For identification of alien races and technologies. Might identify pockets of invaders or their errant technology. Could also serve as galactic current events.

Defenses:
[18pp]
Toughness 6Sta+ 6suit = 12
Parry 0Fgt +3suit+ 5pp = 8
Dodge 4Agi +3suit+ 1pp = 8
Will 2Awe +7pp = 9
Fort 6Sta +5pp = 11

Powers:

Immunity Sleep, Immunity Aging (half effect) [1pp]
Quickness, Mental Tasks pr 4 [2pp] {An hour's worth of work in 4 Minutes}
{Krideesians have incredibly quick minds that need less sleep and stay viable for many more years than humans live.}

Life-Support Combat Suit: (66 -14Hard to Lose) = [52PP] {Pool 66}

Built-in Gear: Enhanced Advantage-Equipment 1 (1pp)
Computer, GPS, Video Recorder, Flash Goggles

Universal Translator; Comprehend all languages- Understand, Speak(One at a Time), (4pp+2ae)
AE: Advanced Interface adaption; Comprehend Machines- Speak, Understand
AE: Enhanced Targeting system; Precise Attack(Ranged Cover & Concealment), Improved Aim, Power Attack
{The same circuits that look for patterns in linguistic sounds can aid in the patterns of movement that line up a shot.}

Anti-Grav Lift; Flight 1, Subtle, Continual (4pp)

Low-Grade Repulsion Field (7pp+1AE)
Enhanced Dodge 3 & Enhanced Parry 3, Evasion 1
{The Armor emits a field that turns away attacks.}
AE: Immunity-Entrapment & Movement-Permeate 1
{The same field can be directed inward to space out the molecules of suit and user to initiate a low-grade phasing.}

Toughened; Protection 6 (6pp)

Self-contained life Support; immunity: Suffocation, Env.Cold, Env.Heat, Env.Radiation, High Pressure, Vacuum, Immunity Starvation & Thirst. (8pp)

Electromagnetic Spectrum I/O ;
Radio Sense, Dark Vision (3p)
Penetrating Vision, Extended, Radius (6+1ae)
AE: Communication (Technology), Area, Selective, pr 1 {100ft}

Wrist emitters Array (17pp+ 6AEs)
Pulse projector; Damage, Ranged, Affects Insubstantial pr 8
AE: Tractor Beam; Move Object, Precise pr 8
AE: Psionic Wave Focus; Affliction pr 8, Range, (Resist/overcome by Will, Vulnerable & Dazed, Defenseless & Stunned), Improved Crit 1, Extra Condition, Limited Scope
{Setting emitters to fire a concentrated ray of psionic static}
AE: Stealth Field; Concealment (All senses), Passive, (10/17) Precise (1/17),
Affects Other (+10/17) but gains Blending (-5/17), Extended Reach (1/17). (Total 17/17)
{The Stealth field can covers Zyzzak, but is prone to collapse if he overly effects the world. He can cover one other person at 5 ft but they must move more slowly for the fields to stay stable.}
AE: Repulsor rockets; Flight 8, Aquatic
AE: Fusion cutter: Weaken Toughness, Affects Objects Only, pr 12, Accurate 4, Precise
AE: Control Technology: Affliction (Overcome by Technology skill or Will, Controlled), Limited Scope 2 (Third degree Only), Perception Range, Affects Objects Only, Limited to Technology, Progression, Distracting, Subtle 2, PR10 Linked Senses: Technology Awareness, Acute, Analytical [function(s) of the machine, Postcognition, Limited - [Receives insights into the creator/user of technology only]
{Using quantum electron entanglement, Zyzzak can change the base programming of electronic devices. Mechanically, for there to be any effect the resistance rolled would have to be 9 or less, or multiple failures in a row.}

Offenses:
initiative: +8
Unarmed, +0, DC 17 Toughness
Pulse; Ranged, +12 DC23 Toughness
Psionic +12 DC18 Will Affliction
Fusion Cutter +8 DC22 Fortitude/Toughness, Objects. Precise

Abilities 46+ Skills26 + Advantages9 + Defenses18 + Powers51 = 150/150

Complications:
Former Alien Invader - Zyzzak is not like the other invaders but the lingering resentment the humans feel can find a convenient outlet in him.

Methane Breather- Earth's atmosphere is toxic to Krideesians. Not immediately, but if his suit is compromised catastrophically he'll start suffocating. Further, a breach in the suit will release a toxic gas in a cloud around the breach further complicating repair efforts.

Kill switch- AEGIS holds a switch that either disables the weapons, the mobility of the suit, or both. These could fall into the wrong hands, be hacked, or they could glitch at an inopportune time.
Last edited by Flynnarrel on Wed Dec 22, 2021 6:16 pm, edited 7 times in total.
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Prof Weird
Posts: 430
Joined: Mon Nov 07, 2016 9:36 pm
Location: Pittsburgh

Re: Recruiting (Ends June 27) - AEGIS Squad, Region 2

Post by Prof Weird »

Amphitrite

PL10/150 pp

Abilities : STR 6 STA 8/10 AGL 6 DEX 3 FGT 8 INT 2 AWE 3 PRE 1 [ 74 pp]

Advantages : Agile Feint, Skill Mastery 1 (Treatment), Improved Disarm, Language 1 (Atlantean), Favored Environs (Underwater); Accurate Atk, Power Atk, Defensive Atk, Precise Atk (Close, Concealment), Move-By Action, Improvised Tools, Benefit 2 (AEGIS), Equipment 3 [11 pp]

Equipment : Armored Uniform (Protection 2), Blaster Pistol (Ranged Damage 5), commlink, handcuffs. The armored uniform can be any design the PC wants, as long as the AEGIS insignia is prominently displayed.

Skills : Acrobatics 4 (+10), Athletics 2+2 (+10), Insight 6 (+9), Perception 6 (+9), Close Combat 3 (swords, +11), Ranged Combat 2 (Guns, + 5), Technology 2 (+4), Expertise : AEGIS Officer 2(+4), Athletics +2, Treatment 4 (+6), Expertise 4 (Emergency Medicine, +6), Expertise 3 (Atlantean Military, +5), Ranged Combat 2 (Throwing, +5), Investigation 2 (+4), [ 18 pp]

Powers : [ 34 pp]
Bio Energy Manipulations : Enhanced STA 2 [ 4 + 4 pp]
  • AP : Psychic Diagnosis : Detect Health, Acute, Analytical
    AP : Healing 4 (Distracting -1)
    AP : Mind Read 4 (Surface thoughts only)
    AP : Eyes of the sea : Remote Sensing 4 (Visual; Limit : medium (water)), Noticeable -1
Immunity 3 (Drowning, Pressure, cold; Affects Others +1) [6 pp]
Movement 1 (Environmental Adaptation : underwater) [2 pp]
Senses 1 (Low Light Vision) [1 pp]
Swimming 6 [ 6 + 1 pp]
AP : Speed 3, Leap 3

Enchanted Weapon : Blade of the Deep ( 15 pp, EtoL, -5 = 10 pp), Indestructible
(wavy bladed short sword made of darkest blue obsidian with lighter blue streaks through it, about two feet long. Heavily enchanted)
STR-based Damage 3, Reversible [4 pp]
Neural Lash : Cumulative Affliction 9 (Resist Will; Vulnerable/Defenseless; Limited Degree); Reversible; Activation : Move, linked to Blade damage [ 9 + 2 pp]
  • AP : Weaken Toughness 5 (Fort resist; Affects Objects +1); Activation : Move, linked to Blade damage
    AP : Disorienting Vortex : Close Burst Area Move Object 4 (Limited Direction : away), linked to Burst Area Affliction 10 (Fort resist; Dazed,Vulnerable; Extra Condition, Limited Degree 2, Tiring)

Defenses :
Dodge +4 Parry +2 Fort +0 Tou +0 Will +6 [ 12 pp]
(Final : Dodge 10 Parry 10 Fort 8/10 Tou 8/10 Will 9)

Offenses :
Initiative : +6
Unarmed : +6 damage, +8 to hit
Swords : +9 damage, +11 to hit
Grab : +8 to hit, +6 to maintain
Thrown : +6 damage, +5 to hit
Ranged : +6 damage, +3 to hit
Blaster : +5 damage, +5 to hit

Abilities 74 + Advantages 11 + Skills 18 + Powers 34 + Defenses 12 = 149/150


Background :

Like many young Atlanteans, Amphitrite wanted to reach the pinnacle of what she could be.

So she joined army to help keep Atlantis safe from idiots, surface worlders, aliens, Deep Ones, barbarian tribes, seditionists, etc.

One mission to recover ancient artifacts led to high casualties - many more would've recovered better if any present knew first aid. So she decided to get medical training (medics are expected to be able to handle themselves - soldiers fight, so any other skills are in addition to combat training, not instead of).

One of the items recovered was the Blade of the Deep - an enchanted artifact left over from the wars against Lemuria millennia ago. It was considered spoils of war, but given to Amphitrite when King Theseus needed someone to go topside as soon as he heard about the Star Khan's invasion.

Working with what was left of AEGIS solved several problems - with the heavy hitters out of the picture, normally lesser threats might feel brave enough to cause trouble. And any trouble on the surface may eventually reach them, so best to nip it in the bud.

He also realized the topsiders represented the best chance of finding out what happened to his daughter, Princess Thetis - aka Nereid of the NextGen.

Complications :
Honor : (Medic's Code - no using knowledge to inflict unnecessary harm)
Motivation : Patriotism (to the ideals of Atlantis)
Motivation : Responsibility (the Blade of the Deep is a dangerous weapon that needs to stay in sane and competent hands.)
Last edited by Prof Weird on Wed Jun 23, 2021 2:27 am, edited 1 time in total.
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