Healing/Regeneration Condition Order

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Red Ryder
Posts: 31
Joined: Tue Oct 06, 2020 1:09 am

Healing/Regeneration Condition Order

Post by Red Ryder »

Hello,

We are trying to figure out what the M&M game means when it says the worst condition first for healing and regeneration.
Healing heals the worst conditions first and then damage penalties and regeneration heals damage penalties first and then conditions.
That seems straight forward enough, but it seems to not explain what the worst conditions are especially when it comes to combined conditions.

Example:
Character fails DC by three degrees and is Staggered.
This means Dazed and Hindered.
By the rules, if the character fails by three degrees again and staggered again, they are incapacitated.

So the character then by healing or regeneration has the worst condition removed next round.
What happens?
1. Since the character is staggered, that condition is removed and they are no longer staggered and hence neither dazed or hindered.
2. Since staggered is both dazed and hindered, only one of those two are removed and they are left with the other to be removed later.

If option 1, then that seems extremely powerful as this would mean that healing/regeneration could simply remove multiple conditions at once by treating combined conditions as a single type of "condition".

However, if option 2, then this creates more questions:
If only one condition is removed, which one is the "worst" condition and who chooses?
If the character only removes one condition, like dazed, but they are still hindered, what happens when they fail another check by three degrees to become staggered again? Do they become incapacitated because it was the second staggered hit in the same combat or because one of the lingering effects of the original staggered combined condition was still in effect?
If an EE becomes dazed and hindered from other means, to they count as being staggered?
If this EE became vulnerable or disabled from some other damage, then which would be the worst condition to be removed?

Has anyone done a triage breakdown of what order characters can heal/regenerate which conditions?

I appreciate the feedback.
FuzzyBoots
Posts: 2396
Joined: Fri Nov 04, 2016 8:20 pm
Location: Pittsburgh, PA

Re: Healing/Regeneration Condition Order

Post by FuzzyBoots »

Staggered is a combined condition, but it's considered to be a single condition, so yes, it would be removed with a single healing check. There are basically five damage conditions: -1 penalties, Dazed, Staggered, Incapacitated, and arguably Dying. And yes, a single Healing check, or a high enough level of regeneration, can result in multiple conditions being removed at once.

Healing, the order is:
  • Dying
  • Incapacitated
  • Staggered
  • Dazed
  • -1 penalties
Regeneration, the order is only slightly different:
  • -1 penalties
  • Dying (technically speaking, stabilizing from a Dying condition is not mentioned in Regeneration, but presumably it counts, as per Healing)
  • Incapacitated
  • Staggered
  • Dazed
Oddly enough, Treatment's Revive action specifically only removed Dazed or Stunned conditions, which means you might be Staggered, but not Stunned, so there is some avenue for treating them as sets of conditions.
You can remove the dazed or stunned conditions from a subject (see Conditions in Action & Adventure). The check to revive is a standard action. A successful check removes the condition. Other conditions the patient may have remain, so reviving someone incapacitated due to fatigue still leaves the patient exhausted, for example, while awakening someone incapacitated due to damage still leaves the patient staggered. You can’t awaken a dying character without stabilizing him first (see the following).
Red Ryder
Posts: 31
Joined: Tue Oct 06, 2020 1:09 am

Re: Healing/Regeneration Condition Order

Post by Red Ryder »

Wow.
That was so fast and helpful.
Thank you so much FuzzyBoots.
This will go a long way to helping us in our games to have things make more sense in game and be consistent.

If you don't mind a follow up question, do you have any opinions on where other conditions fall into the above like disabled or vulnerable?
Or does it mean that healing/regeneration cannot remove any conditions other than what you list above?
FuzzyBoots
Posts: 2396
Joined: Fri Nov 04, 2016 8:20 pm
Location: Pittsburgh, PA

Re: Healing/Regeneration Condition Order

Post by FuzzyBoots »

The text of those powers indicates that they only heal damage conditions. The others, you generally just have to make your save check against the Affliction.
Red Ryder
Posts: 31
Joined: Tue Oct 06, 2020 1:09 am

Re: Healing/Regeneration Condition Order

Post by Red Ryder »

Thanks again FuzzyBoots.
Have a great rest of your weekend.
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