RAY FILLET (aka Man-Ray) & CLONE RAY
Role: Aquatic Ally
Group Affiliations: The Mighty Mutanimals
PL 8 (133)
STRENGTH 6 STAMINA 6 AGILITY 3
FIGHTING 10 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 2 PRESENCE 3
Bodacious Skills:
Athletics 2 (+8)
Expertise (Marine Biologist) 6 (+9)
Insight 2 (+4)
Intimidation 3 (+6)
Perception 2 (+4)
Stealth 1 (+4)
Gnarly Advantages:
Fast Grab, Favored Environment (Aquatic), Improved Critical (Unarmed), Improved Trip, Power Attack, Ranged Attack 5
Radical Equipment:
"Scarfish" Blast 3 (Diminished Range -1) (5)
"Ray Gill Gun" Blast 5 (10)
Tubular Powers:
"Animal Senses" Senses 6 (Extended 2 & Acute Scent, Tracking-Scent, Low-Light & Extended Vision) [6]
"Lateral Lines" Senses 1 (Ranged Touch) [1]
Movement 1 (Environmental Adaptation- Aquatic) [2]
"Sea Creature"
Swimming 3 (8 mph) [3]
Immunity 1 (Drowning) [1]
Communication (Mental) 3 (Extras: Area) (Flaws: Limited to Animals, Limited to Sea Life) [9]
"Sonic Wave" Blast 5 (Reduced Defenses -2, Diminished Range -1) (5) -- [7]
- AE: "Manta Press" Strength-Damage +2 (Inaccurate -1) (1)
- AE: "Desperation Move" Strength-Damage +4 (Flaws: Limited to When Badly Hurt) (Inaccurate -2) (1)
Unarmed +10 (+6 Damage, DC 21)
Manta Press +8 (+5 Ranged Damage, DC 20)
Sonic Wave +9 (+5 Ranged Damage, DC 20)
Desperation Move +6 (+10 Damage, DC 25)
Initiative +3
Awesome Defenses:
Dodge +10 (DC 20), Parry +10 (DC 20), Toughness +6, Fortitude +8, Will +6
Bummer Complications:
Prejudice (Monster)
Responsibility (The Environment)
Weakness (Land)- Ray requires being submerged periodically in order to survive- long periods of time on land can leave him dehydrated.
Weakness (Predictability)- These Characters cannot simply "spam" out the same attack over and over again, as the opponent will expect the attacks, and be ready for them (and a counterattack). The third time they try the same technique (or same combo of techniques) in a short span, they will be at -2 to Accuracy, AND to his Active Defenses in that round. All will decrease by 2 every successive round the same move is done.
Total: Abilities: 74 / Skills: 16--8 / Advantages: 9 / Powers: 29 / Defenses: 13 (133)
-An interesting addition to this version of TMNT: Tournament Fighters is their occasional ally in the Archie Comics and toys, Ray Fillet (known as "Man-Ray" in some adaptations, but changed due to a notable artist sharing that name). Here, he's sort of set up as the game's resident bruiser, being a bit slower & stronger than the others, though this is tough to match up with the fact that the Turtles have WEAPONS. He has a REALLY asinine pose, crossing his arms proudly, like the Vision's walking sequence in the Avengers arcade game.
-Ray Fillet's only physical special move is themed around pro wrestling, including a flying body-press "Manta Press", but his other move is a Blast.
-"Clone Ray" is yellow with a white underbelly.