"Dark Dragon... The greatest calamity ever to befall this world...
I, Anri, descendant of the line of Guardiana, will not allow you to be reborn!"
PRINCESS ANRI
First Appearance: Shining Force I
Class: Mage/Wizard
Role: Blaster, Fragile Elementalist, The Princess
Weapons: Staves
PL 11 (113)
STRENGTH 1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 1
INTELLIGENCE 3 AWARENESS 3 PRESENCE 4
Skills:
Athletics 3 (+6)
Expertise (Magic) 9 (+12)
Expertise (Soldier) 4 (+7)
Expertise (Royalty) 4 (+7)
Perception 3 (+6)
Persuasion 3 (+7)
Ranged Combat (Spells) 6 (+11)
Advantages:
Benefit 2 (Crown Princess of Guardiana), Equipment 1 (Staves +1), Improved Aim, Improved Critical (Ice) 2, Improved Initiative, Ranged Attack 4
Powers:
"Freeze 3" Blast 9 (Extras: Area- 15ft. Burst +1/2) (Flaws: Unreliable -1/2- 8/day) (18) -- [24]
- AE: "Freeze 1/Blaze 1" Blast 3 (Feats: Variable- Ice or Fire) (7)
- AE: "Freeze 2/Blaze 2" Blast 6 (Feats: Variable- Ice or Fire) (Extras: Area- 15ft. Burst +1/2) (16)
- AE: "Freeze 4" Blast 11 (Flaws: Unreliable -1/2- 8/day) (Ranks 10-11 Limited to Toughness 8+ Troops) (16)
- AE: "Bolt 1" Blast 4 (Extras: Area- 15ft. Burst +1/2) (Flaws: Unreliable -1/2- 8/day) (8)
- AE: "Bolt 2" Blast 7 (Extras: Area- 30ft. Burst) (Flaws: Unreliable- 5/day) (14)
- AE: "Muddle" Affliction 8 (Will; Dazed/Stunned/Paralyzed) (Extras: Ranged) (16)
"Staves" Strength-Damage +3
Offense:
Unarmed +6 (+1 Damage, DC 16)
Staff +6 (+4 Damage, DC 19)
Freeze/Blaze 1 +11 (+3 Ranged Damage, DC 18)
FreezeBlaze 2 +6 Area (+6 Ranged Damage, DC 21)
Freeze 3 +9 Area (+9 Ranged Damage, DC 24)
Freeze 4 +11 (+11 Ranged Damage, DC 26)
Bolt 1 +11 (+4 Ranged Damage, DC 19)
Bolt 2 +7 Area (+7 Ranged Damage, DC 22)
Muddle +11 (+9 Ranged Affliction, DC 19)
Initiative +3
Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +3, Fortitude +5, Will +8
Complications:
Relationship (The King)- Anri is the daughter of the King of Guardiana, and his death moves her to revenge.
Responsibility (Naive)- Anri allows Woldol to bully his way into an audience with her, and she is badly hurt by the "gift" she accepts.
Power Loss (Magic- MP)- All Magic requires a base level of "Magic Points" to cast- Unreliable spells thus stack, so casting them multiple times can also prevent other spells from working.
Total: Abilities: 48 / Skills: 32--16 / Advantages: 11 / Powers: 24 / Defenses: 14 (113)
-Princess Anri appears early on in Shining Force I, and rather quickly joins your team- she is the Crown Princess of Guardiana, and her father is one of the first victims of the Runefaust invasion. Max is the one to tell her the bad news, as she's away at the Arcane College- the mourning Princess thus joins the Force for revenge against their general Kane, using Ice Magic. Here, she becomes your second mage, and wise players use both her & Tao frequently, carefully leveling-up both of them from their early starting points. Which takes some doing, as both are slow and have piss-poor spells to begin with.
-Queen Anri reappears in the two Gaiden games, having taken the throne of Guardiana, and she's the one to send the heroes on their quest.
-Anri joins you somewhat early on, and is somewhat similar to Tao, but much more offensively-keyed- she has all four Freeze spells, but also learns Blaze 1-2 & Bolt 1-2, making her able to strike the weakness of every foe that has one. The only non-damage spell she learns is "Muddle". Like all Wizards, she is extremely vulnerable, but she is said to be able to cast the most spells before running out of MP. This versatility (the Buff Spells aren't nearly as useful in late-game) makes her probably the most popular of the Mages to use, and as she has by far the most plot importance, that kind of makes sense. Overall, she is a PL 11 Blaster like Tao is, but has fewer Afflictions- Anri is designed to kill.