Bakugo Katsuki (Beginning/Around USJ Arc)
Identity: Katsuki Bakugo, Public Identity.
Gender: Male.
Age: 15.
Height: 1.72 meters.
Weight: Unknown.
Eyes: Red.
Hair: Ash-Blonde.
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City.
Power Level 9 - 121 Character Points
Abilities
Strength 2, Agility 1, Fighting 4, Awareness 1
Stamina 4, Dexterity 0, Intellect 2, Presence 0
Powers
Quirk - Explosion
Flight 4 (Flaws: Source - Sweat). [7]
Big Explosion: Damage 7 (Extras: Reach) (Flaws: Source - Sweat). (7) -- [9]
- AE: Point-Blank Explosion: Strength-based Damage 6 (Flaws: Source - Sweat). (5)
- AE: Blind With Smoke: Affliction 8 (Impaired/Disabled/Unaware) (Extras: Reach) (Flaws: Instant Recovery, Source - Sweat, Limited to Visuals). (4)
Support Item - Grenadier Bracers: (Flaws: Removable). [7]
Area (60 ft. Cone) Damage 8 (Flaws: Limited to two uses). (8)
Advantages
All-out Attack, Close Attack 5, Daze (Intimidation), Defensive Roll 3, Great Endurance, Improved Critical (Explosions), Improved Initiative, Move-by Action, Power Attack, Startle
Skills
Acrobatics 2 (+3 total).
Athletics 6 (+8 total).
Expertise (Drums) 8 (+10 total).
Expertise (Student) 10 (+12 total).
Insight 4 (+5 total).
Intimidation 10 (+10 total).
Perception 6 (+7 total).
Offense
Initiative +5
Unarmed +9, close damage 2.
Point Blank Explosion +9, close damage 8, critical 19-20.
Big Explosion +9, close damage 7, critical 19-20.
Blind With Smoke +9, close affliction (Impaired/Disabled/Unaware), Dodge DC 18.
Grenadier Bracers, close 60 ft. cone area damage 8.
Defense
Dodge 9, Fortitude 6, Parry 10, Toughness 4/7*, Will 8
*7 with Defensive Roll.
Complications
Motivation: To Become the Strongest Hero!: Bakugo desires nothing more than to be the strongest; incontestably and absolutely powerful and mighty. He desires to become a hero who can defeat anyone standing in his path.
Superiority Complex: Bakugo developed his powerful quirk when very young and was praised by everyone around him for it, leading him to feel like he was better than anyone else. Because of this, Bakugo will become nervous and frustrated when outclassed by others, especially his childhood friend Midoriya, whom he always saw as pathetic.
Sweat Dependant Quirk: Bakugo’s quirk makes it so he produces a nitroglycerin-like substance instead of normal sweat, that he can combust at will. Because of this, if he is in a situation where he won’t sweat as much, such as in cold temperatures, his attacks won’t be as strong and will take longer to activate.
28 Abilities, 23 Powers, 13 Advantages, 23 Skills, 23 Defenses = 121 Character Points
About: Bakugo is an explosive, impulsive and VERY loud guy. He is very self confident, due to developing his quirk, Explosion, which allows him to explode his sweat at will, at an early age and being praised by his friends and those around him because of it, leading him to develop his superiority complex. He was childhood friends with Midoriya, and the one who bullied him the most due to his lack of quirk and wanting to be a hero. Bakugo seems to excell at most things, being really smart, really strong and powerful and generally being better at stuff than most, like when he played drums excellently during the school festival arc and was the only one who didn't need to be tutored by Jiro.
Bakugo's bullying of Midoriya is a pretty hot topic in the community, with some people thinking he is irredeemable because of it and others feeling like it allowed him to develop quite a bit as a character. A prime exemple of his bullying was when he told Midoriya to kill himself and used his quirk to burn up Midoriya's notebook, filled with information and notes on various pro heroes, and throwing it out of the window of their classroom. However, like Bakugo's VA pointed out in a podcast, Bakugo didn't completelly disintegrate the notebook with his quirk, something he could easily do, allowing Midoriya to retrieve it later, meaning that he didn't want to destroy Midoriya's notes entirely. This is a pretty subtle and intresting thing to me. He would later make up with Midoriya (after the two had a fight, of course, like all good shonen should), and the two would slowly become friends again, with Midoriya even telling him about One For All's secret and Bakugo helping him develop it along All Might.
Bakugo was the one to originate Midoriya's hero name, Deku, which is a pun with Midoriya's given name, Izuku, with the kanji for that apparently also being capable of being read as "Deku", a word that basically means useless. However, apparently, it can also be read as "I'm gonna win", with Midoriya choosing it as his hero name because of that, reappropriating the name. Bakugo still does not have a hero name, due to the ones he originally came up with being too evil-sounding (my favorite of them was "King Explosion Murder"). He said a few chapters ago that he decided on a name, but wanted to reveal it firt to his mentor, Best Jeanist, before telling others about it (something that's gonna be pretty hard, since Best Jeanist is currently less-than-alive...)
I really like Bakugo and his character development. He seems to, in a way, be a parody of the tropes of a shonen protagonist, being impulsive, screaming a lot, having a flashy power, etc., which I think is pretty intresting. I also really enjoy the moments when others provoke Bakugo while he is boasting and his interactions with the others in his class, specially Kirishima and Sero. Bakugo seems to be one of the strongest in his class, alongside Todoroki and Midoriya, and has had many cool fights, like his fight during the joint training arc, where he lead his group in a very effective way against the students of class 1-B, using his group's quirks in a very tactical and intelligent way, using their strong and weak points to their advantage, allowing his group to win the fight without losing a single member. I'm really excited to see what happens to Bakugo in the future and how he will develop further.
Outfits: Bakugo is usually seen in his school attire, tho he wears it in a very sloppy way, not using his tie and not properly buttoning up his shirt and blazer. His hero costume is grenade and explosives themed, with a black tanktop with a red "X" in the middle, a pair of baggy black pants with a green belt, a pair of knee-high combat boots, a pair of green and black gloves and his "Grenadier Bracers", a pair of arm bracers designed to look like grenades where he stores lots of his sweat so he can ignite it all in a very powerful attack. He also wears a black mask with two pointy flame-like thingies on it, coming from the sides of his face.
Bakugo (Midway/Around Provisional License Exam Arc)
Identity: Katsuki Bakugo, Public Identity.
Gender: Male.
Age: 16.
Height: 1.72 meters.
Weight: Unknown.
Eyes: Red.
Hair: Ash-Blonde.
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.
Power Level 10 - 178 Character Points
Abilities
Strength 3, Agility 1, Fighting 5, Awareness 1
Stamina 4, Dexterity 0, Intellect 2, Presence 0
Powers
Quirk - Explosion
Flight 4 (Flaws: Source - Sweat). [7]
Super Move! - AP Shot: Auto Cannon: Ranged Damage 7 (Extras: Penetrating 5, Multiattack) (Flaws: Source - Sweat, Inaccurate). (24) -- [30]
- AE: Super Move! - AP Shot: Ranged Damage 7 (Extras: Penetrating 5) (Flaws: Source - Sweat). (18)
- AE: Super Move! - Howitzer Impact: Flight 4 (Flaws: Source - Sweat), linked to Area 0 (30 ft. Cone) Damage 10 (Flaws: Source - Sweat). (17)
- AE: Big Explosion: Damage 8 (Extras: Reach) (Flaws: Source - Sweat). (8)
- AE: Point-Blank Explosion: Strength-based Damage 7 (Flaws: Source - Sweat). (6)
- AE: Super Move! - Stun Grenade: Area 0 (15 ft. Burst) Affliction 10 (Impaired/Disabled/Unaware) (Flaws: Source - Sweat, Limited to Visuals). (4)
- AE: Blind With Smoke: Affliction 8 (Impaired/Disabled/Unaware) (Extras: Reach) (Flaws: Instant Recovery, Source - Sweat, Limited to Visuals). (4)
Support Item - Grenadier Bracers: (Flaws: Removable). [7]
Area (60 ft. Cone) Damage 8 (Flaws: Limited to two uses). (8)
Support Item - Improvised Grenades: (Flaws: Removable). [12]
Feature: Can be given to others. (1)
Ranged Area (30 ft. Burst) Damage 5 (Flaws: Reduced Range). (14)
Advantages
All-out Attack, Close Attack 5, Daze (Intimidation), Defensive Roll 3, Great Endurance, Improved Critical (Explosions), Improved Initiative, Move-by Action, Power Attack, Ranged Attack 8, Startle
Skills
Acrobatics 2 (+3 total).
Athletics 8 (+10 total).
Expertise (Drums) 8 (+10 total).
Expertise (Student) 10 (+12 total).
Insight 4 (+5 total).
Intimidation 10 (+10 total).
Perception 7 (+8 total).
Ranged Combat (AP Shot) 5 (+13 total).
Offense
Initiative +5
Unarmed +10, close damage 3.
Point Blank Explosion +10, close damage 10, critical 19-20.
Big Explosion +10, close damage 8, critical 19-20.
Blind With Smoke +10, close affliction (Impaired/Disabled/Unaware), Dodge DC 18.
Stun Grenade, close 15 ft. burst area affliction (Impaired/Disabled/Unaware), Dodge DC 20.
Grenadier Bracers, close 60 ft. cone area damage 8.
Howitzer Impact, close 30 ft. cone area damage 10.
AP Shot +13, ranged damage 7, critical 19-20.
AP Shot Auto Cannon +11, ranged damage 7, critical 19-20.
Defense
Dodge 12, Fortitude 7, Parry 13, Toughness 4/7*, Will 10
*7 with Defensive Roll.
Complications
Motivation: To Become the Strongest Hero!: Bakugo desires nothing more than to be the strongest; incontestably and absolutely powerful and mighty. He desires to become a hero who can defeat anyone standing in his path.
Superiority Complex: Bakugo developed his powerful quirk when very young and was praised by everyone around him for it, leading him to feel like he was better than anyone else. Because of this, Bakugo will become nervous and frustrated when outclassed by others, especially his childhood friend Midoriya, whom he always saw as pathetic.
Sweat Dependant Quirk: Bakugo’s quirk makes it so he produces a nitroglycerin-like substance instead of normal sweat, that he can combust at will. Because of this, if he is in a situation where he won’t sweat as much, such as in cold temperatures, his attacks won’t be as strong and will take longer to activate.
32 Abilities, 56 Powers, 21 Advantages, 27 Skills, 31 Defenses = 178 Character Points
About: Bakugo during the Provisional License Arc. This is a 1 PL upgrade, making him PL 10, both offensively and defensively. He gains many super moves, like his iconic Howitzer Impact, which I decided to represent as an area damage effect despite him usually using it against a single target because of how big the area of the explosion is. It is also meant to be used after the flight of his linked effect, but I was unsure if there was some way to represent that on Mutants and Masterminds or not, so I just left it like that. He also gains a ranged attack, his “AP Shot”, which is a very powerful projectile. I gave it the Penetrating modifier because of him using it to shoot through a pillar of concrete during his development of it, so it seemed like a fitting modifier for it.
Overall, Bakugo maintains his status as one of the strongest in his class, with him developing many techniques that give him more versatility as well as him powering up his explosion by quite a bit during his training.
Bakugo (Now/Around Paranormal Liberation Front Arc)
Identity: Katsuki Bakugo, Public Identity.
Gender: Male.
Age: 16.
Height: 1.72 meters.
Weight: Unknown.
Eyes: Red.
Hair: Ash-Blonde.
Skin: Fair.
Quirk Type: Emitter.
Group: U.A. High School class 1-A.
Base of Operations: Japan, Tokyo, Musutafu City, Heights Alliance 1-A Dormitory.
Power Level 11 - 188 Character Points
Abilities
Strength 3, Agility 1, Fighting 6, Awareness 1
Stamina 4, Dexterity 0, Intellect 2, Presence 0
Powers
Quirk - Explosion
Flight 4 (Flaws: Source - Sweat). [7]
Super Move! - AP Shot: Auto Cannon: Ranged Damage 7 (Extras: Penetrating 5, Multiattack) (Flaws: Source - Sweat, Inaccurate). (24) -- [31]
- AE: Super Move! - AP Shot: Ranged Damage 7 (Extras: Penetrating 5) (Flaws: Source - Sweat). (18)
- AE: Super Move! - Howitzer Impact: Flight 4 (Flaws: Source - Sweat), linked to Area 0 (30 ft. Cone) Damage 10 (Flaws: Source - Sweat). (17)
- AE: Big Explosion: Damage 8 (Extras: Reach) (Flaws: Source - Sweat). (8)
- AE: Point-Blank Explosion: Strength-based Damage 7 (Flaws: Source - Sweat). (6)
- AE: Super Move! - Stun Grenade: Area 0 (15 ft. Burst) Affliction 10 (Impaired/Disabled/Unaware) (Flaws: Source - Sweat, Limited to Visuals). (4)
- AE: Super Move! - Zero Distance Stun Grenade: Affliction 10 (Impaired/Disabled/Unaware) (Flaws: Source - Sweat, Limited to Visuals). (4)
- AE: Blind With Smoke: Affliction 8 (Impaired/Disabled/Unaware) (Extras: Reach) (Flaws: Instant Recovery, Source - Sweat, Limited to Visuals). (4)
Support Item - Grenadier Bracers: (Flaws: Removable). [7]
Area (60 ft. Cone) Damage 8 (Flaws: Limited to two uses). (8)
Support Item - Improvised Grenades: (Flaws: Removable). [12]
Feature: Can be given to others. (1)
Ranged Area (30 ft. Burst) Damage 5 (Flaws: Reduced Range). (14)
Advantages
All-out Attack, Close Attack 5, Daze (Intimidation), Defensive Roll 3, Great Endurance, Improved Critical (Explosions), Improved Initiative, Move-by Action, Power Attack, Ranged Attack 9, Startle
Skills
Acrobatics 4 (+5 total).
Athletics 10 (+13 total).
Expertise (Drums) 8 (+10 total).
Expertise (Student) 10 (+12 total).
Insight 4 (+5 total).
Intimidation 10 (+10 total).
Perception 7 (+8 total).
Ranged Combat (AP Shot) 5 (+14 total).
Offense
Initiative +5
Unarmed +11, close damage 3.
Point Blank Explosion +11, close damage 10, critical 19-20.
Big Explosion +11, close damage 8, critical 19-20.
Blind With Smoke +11, close affliction (Impaired/Disabled/Unaware), Dodge DC 18.
Zero Distance Stun Grenade +11, close affliction (Impaired/Disabled/Unaware), Dodge DC 20.
Stun Grenade, close 15 ft. burst area affliction (Impaired/Disabled/Unaware), Dodge DC 20.
Grenadier Bracers, close 60 ft. cone area damage 8.
Howitzer Impact, close 30 ft. cone area damage 10.
AP Shot +14, ranged damage 7, critical 19-20.
AP Shot Auto Cannon +12, ranged damage 7, critical 19-20.
Defense
Dodge 13, Fortitude 9, Parry 14, Toughness 4/7*, Will 11
*7 with Defensive Roll.
Complications
Motivation: To Become the Strongest Hero!: Bakugo desires nothing more than to be the strongest; incontestably and absolutely powerful and mighty. He desires to become a hero who can defeat anyone standing in his path.
Superiority Complex: Bakugo developed his powerful quirk when very young and was praised by everyone around him for it, leading him to feel like he was better than anyone else. Because of this, Bakugo will become nervous and frustrated when outclassed by others, especially his childhood friend Midoriya, whom he always saw as pathetic, tho this has been lessened recently, with them somewhat mending the wounds of their past and becoming close again, and with Midoriya even telling Bakugo about One For All.
Sweat Dependant Quirk: Bakugo’s quirk makes it so he produces a nitroglycerin-like substance instead of normal sweat, that he can combust at will. Because of this, if he is in a situation where he won’t sweat as much, such as in cold temperatures, his attacks won’t be as strong and will take longer to activate.
34 Abilities, 57 Powers, 22 Advantages, 29 Skills, 35 Defenses = 188 Character Points
About: A build of Bakugo currently in the manga. His growth was of only 0.5 PL, making him now PL 10.5, really high for the standards of the series. He developed a close range variant of his Stun Grenade, and gained minor improvements on his defenses. Bakugo’s growth wasn’t as significant as others’, like Midoriya, but he is still developing his powers and techniques more and more.